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- I'm still trying to find the key to room 113. Hoping that's not a red herring. Expecting to find it on a key board like all of the other keys (other than the lobby key) in the various closets on level 0.
- Haven't made it to the LSD or Cave levels. Hoping there's something that isn't RNG cursed to get to them.
- On Level 1. I was really hoping that the exit for that area was going to be on a consistent level ... (found on the top level the first time, second time, after searching for a longer than expected time, I ended up drinking poison to get out ) ... random placement & the size of those (10?) levels ... and having the circumference of all of those levels ... that's a huge amount of walking simulator time.
There are a number of missing elements I'd love to know more about:
- the 7(? not remembering the exact number) harnesses that you put the emitters into at the HOE ... I'm expecting there's an ending when you have all of them that relates back to what's been discussed by the researcher on the tapes. Kinda felt like this is probably the main line of the story ...
- I made it to the control room on the Kane Pixel's level 0. When I walk in, I get the same reaction that the "Peter" character got when he ended up there ( alarms ) But the exit is locked and I don't have anything useful for the computer (maybe I haven't found it). Exitting level 0 again after receiving the seven phone calls for the second time did not lead me back to the KP0. Definitely didn't encounter The Threshold.
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anyway if you find a certain place as mentioned in the guide you can switch levels...i don't get if you must be killed to end in the "hub" since when you (for example) fall in the void you go back in the level 0
also saving is another thing, like the game save the items you collect but the place should be the hotel (according to the dev) as a place where you spawn