Reverse Collapse: Code Name Bakery

Reverse Collapse: Code Name Bakery

84 ratings
The road to the "Museum" achivement
By Dualpen
This guide pinpoints the locations and triggers for the 100 collectibles within the game and explains some stuff linked to them as well as giving general tips on how to find them in case you would prefer to find them by yourself but wish for a cheat sheet and a helping hand just in case you get stuck or can't find them.
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Tips For Collectible Hunting
Bakery Girl has a total of 100 collectibles, most of which are in levels and required to obtain the "Museum" achievement. This is not easy to do as it requires you to complete the game at least twice, both for having reached the end of Chapter 4 and then having obtained all confidential files that will unlock Chapter 5.

Some of these collectibles are linked to achievements themselves, some others have special trigger conditions or special circumstances required to obtain. The big bulk of them however will simply be hidden in certain tiles.


How to spot them? Keep the following in mind;

Very importantly, you need to step and stop right on top of the tile, if not they will not be picked up. Passing through them does not count.

Once a collectible is picked up you are not required to complete the level, as it's a one-time pickup check, therefore you can start a battle, get it, and then restart and do the battle properly if you so wish.

Almost all levels have a unique tile, either by looks or its interaction, some are fairly obvious, and some others are not. If you are going to be hunting for these collectibles I recommend always opening the pre-battle map and starting to mouse over certain tiles that catch your interest or look out of place, as for some of these, the tile they are situated on is an impassable tile that has been modified to be passable but remains the same in terms of looks; only putting your cursor over it and reading the tile description will tell you it can be stepped on.

Keep a stock of parts, some (thankfully few) have least to say very dumb trigger conditions, in some cases it will require you to go out of your way to get it, which can get annoying without a safety net if you want to do it in a single go.

In chapter 3 at some point you will obtain a scouting drone, this little guy acts as an advanced scanner that can move 6 AP, being always hidden like said scanners and requiring at least 2 AP to be recovered to the inventory.

What MICA doesn't tell you however is the following;

  1. The drone will beep increasingly louder whenever it's near the tile with the collectible, it will also beep whenever placed near it, but that is only if the collectible is a pickup tile, not a special trigger condition, in those cases, you need to have whatever requirements it needs to spawn before the drone will start beeping.

  2. The drone can pick up items and sometimes interact with certain objects that would require AP to be used, this last part however has been heavily patched and is fairly restricted, in the cases where it can be useful for the collectible I will say so.

  3. Atena's skills that increase her deployable range and reduce AP cost also affect the drone, therefore making her the best character for collectible hunting in her respective levels as she will be able to deploy the drone more and further than anyone else.

  4. At some point you will unlock holograms as well, and although these seem tempting to use for collectibles as well, they cannot interact with anything despite having AP, thus don't waste your time with them and stick to the drone if you need an extra hand.

With all this in mind, you should be able to figure out all the collectibles for yourself, mostly, I wouldn't blame anyone for checking a guide on them seeing I have spent countless hours now building up this guide just trying to figure them out on my own. Up next collectible cheat sheet;


Originally posted by author:
This guide will be complemented by an achievements guide at some point as well as an S clear guide later down the road. As of 03/04/2024 they are currently not available
Chapter 1 Collectibles
Preamble: 1-0 requires you to finish the chapter first and unlock the replay for this chapter, therefore do the rest before this one.

Chapter View




Chapter 1 Act 0; Ambush




Map Location
This collectible is found in the mansion tile to the southeast corner of the map.





Chapter 1 Act 1; The First Battle




Map Location
This collectible is found in the house tile to the southeast corner of the map above the extraction.





Chapter 1 Act 2; Sneaking Through the Snow




Map Location
This collectible is found in the windmill tile to the east side of the map, somewhat below the extraction.





Chapter 1 Act 3; Narrow Escape




Map Location
This collectible is found in the shelves tile to the west side of the checkpoint gate, somewhat below the terminal with the code for the bridge.





Chapter 1 Act 4; Stranded In The Snow




Map Location
This collectible is found in the concrete barricades near the elevated ground and wrecks to the east of the map. This collectible has the special trigger condition of requiring to blow up the explosive barrel first.





Chapter 1 Act 5; Breakout




Map Location
This collectible is found in the Colosseum tile right next to where Mendo's spawn location is.





Chapter 1 Act 6; Entrust




Map Location
This collectible is found in the forest tile to the west side of Mendo's spawn location, nearing the cliff.


Chapter 2 Collectibles
Chapter View




Chapter 2 Act 1; Shortcut



Map Location
This collectible is found in the house tile from which Jefuty will be spotted in the cutscene.




Chapter 2 Act 2; Unexpected Incident



Map Location
This collectible is found in the cracked asphalt tile under the refugee transport.




Chapter 2 Act 3; Rendevouz



Map Location
This collectible is found in the locked house tile in the center of the map. To be able to enter you will require to have Jefuty and Mendo activate the two lever buildings which can be distinctly seen to the north and south, once both are inside them all the traps will be deactivated and you will be able to walk into the house




Chapter 2 Act 4; Night Raid Alarm



Map Location
This collectible is found in the snow tile between the two enemies westwards of the rock on top of the elevated terrain near spawn.




Chapter 2 Act 5; Struggle For Survival



Map Location
This collectible is found in the first house tile, north of the spawn and within the secluded camp area of the topmost underground passage. Simply clear the enemies and use the underground passages to get it.




Chapter 2 Act 6; Approach



Map Location
This collectible is found in the broken radar south of the map.




Chapter 2 Act 7; Hell's Paradise



Map Location
This collectible is found in the ephiliyum tile center of the map east of the elite sniper spawn.




Chapter 2 Act 8; Dependant



Map Location
This collectible is found in the snow tile right below the elevated terrain tile, you will passively get it if you are doing an S clear pf the stage.




Chapter 2 Act 9; Hunting Game



Map Location
This collectible is found in the command building right beside the extraction, at the most northwestern point of the map. Before you can access it you will require the commander's key card, which is obtained after using a soporific dart on the URNC Commander that will spawn and walk down the road (This card is also required for the Confidential File which is at the building right above the collectible one)




Chapter 3 Collectibles
Chapter View




Chapter 3 Act 0; The Beginning



Map Location
This collectible is found in the house tile center of the map, south of the spawn. Easily distinguished by the graffiti.




Chapter 3 Act 1; Night Crisis



Map Location
This collectible is found in the exchange booth after you turn on the power with the control room. Do not bother trying to figure out the puzzles, MICA is a troll and they have made one out of the three puzzles unsolvable, thus not being able to obtain all the tickets with the necessary codes. You will be required to go to the castle northwest and enter it to obtain a cheat book with them, alternatively, select these; GERNAWY, OCINEVA, INTHOSMB.




Chapter 3 Act 2; Crossroads



Map Location
This collectible is found in the Special ELID. Stepping on the designated ephilyum tile should trigger his spawn, you can take him down with a single shot from Jefuty and two rocket launchers.




Chapter 3 Act 3; Miraculous Survival



Map Location
This collectible is found in the snow tile right above the left tower of the gate.




Chapter 3 Act 4; Camouflage



Map Location
This collectible is found in the URNC Supply truck. You will be required to destroy the truck, simply passing near it won't do.




Chapter 3 Act 5; Base Infiltration



Map Location
This collectible is found in the bending machine tile, you will require 1 AP to interact with it. If you are doing an S clear you will pass by it, choose the lemon liquor option.




Chapter 3 Act 6; Snow Mountain Rendezvous



Map Location
This collectible is found in the entrance of the observatorium tile buried under the snow. You will require a rocket launcher to be able to access it.




Chapter 3 Act 7; Trap



Map Location
This collectible is found in the passable destroyed maglev tile.




Chapter 3 Act 8; Battle Of The Peak



Map Location
This collectible is found in the house tile near the eastern cliff, distinctive by the fence and broken pots.


Chapter 4 Collectibles Pt.1
Preamble: Chapter 4 is long, and I mean it when I say it. Most of these collectibles are somewhat easy to get, a couple which make me question exactly what the developers were thinking while putting them in. To make this easier to view as the more perceptive may of noticed already, I have added level denominators to the missions, which should make finding out specific collectibles in this guide easier with a simple Ctrl+F.

Chapter View



Chapter 4 Act 0; Divergence Point



Map Location
This collectible is found in the forest tile right below Jefuty's spawn.




Chapter 4 Act 1b; Race Against Time



Map Location
This collectible is found in the forest tile to the east of the map, right below the extraction point that you would choose for the refugee transport. It's distinctive by the somewhat visible well.




Chapter 4 Act 2b; Support In The Woods



Map Location
This collectible is found in the destroyed temple tile, west of Jefuty's spawn.




Chapter 4 Act 3b; Deviation



Map Location
This collectible is found on the house tile to the south, near the cliff. Distinctive for the blue ribbon graffiti.




Chapter 4 Act 1a; Fighting Side By Side



Map Location
This collectible is found in the ruins tile. Distinctive by how 42Lab is written on it.




Chapter 4 Act 2a; Premptive Strike



Map Location
This collectible is found in the house tile east of the defence line.




Chapter 4 Act 3a; High Ground Setup



Map Location
This collectible is found in the house tile east of the spawn, specifically the one below the Commando guarding the two houses near the campfire.




Chapter 4 Act 3a div-1; Panicked Battle



Map Location
This collectible is found in the house tile where Atena had spawned in chapter 3, southeast of the new spawn point, near the cliffs.




Chapter 4 Act 3a div-2; Deep In The Tiger's Den



Map Location
This collectible is found in the container tile right below the extraction point.




Chapter 4 Act 4a; Zombieland



Map Location
This collectible is found inside the enclosure, on the tile with the barely visible chainsaw sprite. It is not necessary to use the control room to open the gates, you can simply put down the drone and pick it up, avoiding having to maneuver around Lambda at all.




Chapter 4 Act 5a; Escape



Map Location
This collectible is found inside the first purification tower south of the phase objective. To be able to pick it up it requires the special trigger of the ELID Supermutant Lambda to use his earth shatter ability next to the tower, this can be achieved by kitting before the second phase and setting up a hologram inside the tower so he will target it with his ability. Special thanks to the Official Bakery Girl server for pointing this one out.




Chapter 4 Act 6a; Night Scouting



Map Location
This collectible is found in the control panel tile near the extra turreted Svarog tank, slightly southwest of the command building.




Chapter 4 Act A-X; Caged Bird



Map Location
This collectible can be found in the pillbox tile north of Jefuty's spawn.




Chapter 4 Act 6a div-1; Lone Infiltrator



Map Location
This collectible is obtained once you complete the level. In phase two of this act, Jefuty will pick up a couple of comics as her distraction tool, simply finish the level with at least one still within your possession.




Chapter 4 Act 6a div-2; Treacherous Road



Map Location
This collectible is found in the forest tile near the two abandoned Jupiter Cannons. You can use the drone to pick it up early, but mind that the drone will be stun locked unless you break the radar jammers beforehand.




Chapter 4 Act 7a; Blood Horror



Map Location
This collectible is obtained once you have released Lige. As soon as Lige is free position her in front of the statue tile and use her prayer skill.




Chapter 4 Act 8a; Snow Mountain Interception



Map Location
This collectible is found in the house tile below the western cliff, where all of the mechanical units are spawned in.




Chapter 4 Act 9a; Lure The Enemy



Map Location
This collectible is found in the control room tile northmost of the map. You do not need to blow it up to pick it up.




Chapter 4 Act 10a; All-Consuming



Map Location
This collectible is found in the forest tile left of the sniper spawn. You will require the map to change to its bloody phase before being able to pick it up, so you need to survive to about turn 5~6


Chapter 4 Collectibles Pt.2
Chapter 4 Act 1c; Iron Bridge Conflict



Map Location
This collectible is found in the guard post tile southeast of Jefuty's previous spawn.




Chapter 4 Act 2c; Choice



Map Location
This collectible is found in the forest tile below Jefuty's spawn. You require the drone to disarm the hidden trip mine, after which the collectible will spawn.




Chapter 4 Act 2c div-1; Cornered Beast



Map Location
This collectible is found in the forest tile, north of the explosive barrel. This collectible has a special trigger and requires to destroy the barrel before it spawns.




Chapter 4 Act 3c; Secret War



Map Location
This collectible is obtained once you sneak onboard the truck. You should have a small window of opportunity to do so once it reaches this location.




Chapter 4 Act 4c; The Rescue



Map Location
This collectible is found in the keycard tower tile. It will become accessible after Mendo reaches the objective tile.




Chapter 4 Act 4c div-1; Midnight Stratagem



Map Location
This collectible is found on the Viking boat tile south of the relative center of the map.




Chapter 4 Act 4c div-2; Rapid Advance



Map Location
This collectible is found in the scrap rubble tile. You will require to have at least one rocket launcher and then make sure the third trolley survives, as its required to break the scraps after a rocket launcher.




Chapter 4 ActC-X; No Escape



Map Location
This collectible is found in the middle row cell of the intractable cells in phase two. After releasing the prisoners you will be able to access it.




Chapter 4 Act 5c; Enticement



Map Location
This collectible is found in the forest tile east of the spawn, somewhat above the boss spawn location. It's distinctive for the somewhat hidden abandoned fuel tank.




Chapter 4 Act 6c; Honeypot



Map Location
This collectible is found in the boulder behind the Shrike spawn. You will require at least one rocket launcher.




Chapter 4 Act 7c; Nightmare



Map Location
This collectible is found on the central flower tile east of the statue.




Chapter 4 Act 7c div-1; Forward Pressure



Map Location
This collectible is found in the house tile that's themed like a caffee, a couple of tiles right above the explosive barrel to the right of the spawn of phase two




Chapter 4 Act 7c div-2; Mutual Destruction



Map Location
This collectible is found in the central statue tile once the puzzle is solved. This puzzle can be solved by simply interacting once with the tile below the statue.




Chapter 4 Act 8c; Eviction Notice



Map Location
This collectible is found house tile with the neural cloud sign, a couple of tiles right above the explosive barrel to the right of the spawn of phase two.




Chapter 4 Act 9c; Dead End



Map Location
This collectible is obtained by crafting while standing inside the church tile. Specifically, Healing Orb and Heavy Turret have been confirmed to give the collectible. I would require some more people to try other things as well and let me know if any other items work as well, seeing in my case only the healing orb had worked. If you are running into trouble and is not working try these two items instead.

Special thanks to @THE EX-PRESIDENT, for the newly added info concerning the heavy turret.





Chapter 4 Act Fin-1; The Final Battle It



Map Location
This collectible is in the house tile right below Mendo's spawn.




Chapter 4 Act Fin-2; The Final Battle II



Map Location
This collectible is found in the skyscraper tile nearest to the hand. Keep in mind that if you cruise missile the hand (and therefore the building) you will be locked out of being able to take it.


Chapter 5 Collectibles
Chapter View



Chapter 5 Act 1; The Grateful Dead



Map Location
This collectible is found in the gravestone tile northernmost of the map, standing out by being the only one with some golden decoration. You will be required to either put the drone inside or blow up the rock blocking the entry through the fence.




Chapter 5 Act 2; Suburbs Defence



Map Location
This collectible is found in the destroyed hangar tile center of the map.




Chapter 5 Act 3; Die Another Day



Map Location
This collectible is found in the vending machine right next to the entrance, above the shrike group. You will be required to have reached phase two of the map to be in here, once you are in however simply go over and interact with it, picking option A.




Chapter 5 Act X; Wish Fullfilled



Map Location
This collectible is found in the path tile right below the Obelisk in the southwestern Garden Maze.


Achievement Collectibles
Preamble: Achievement collectibles are not specifically linked to maps themselves, is to say they are not just sitting on a tile or special interaction spot for you to pick them up, instead, these collectibles require completing certain tasks, hence with each collectible, I will be writing a small overview and recommendation on how to obtain it more easily, including which map can allow for an easier time trying to hunt it down. Keep in mind as well that these collectibles are only awarded properly when you open the collectible screen again, not immediately after you obtain the achievement.

Collectible; Team Spirit



Originally posted by author:
This collectible is fairly simplistic, seeing the achievement only requires you to reach level 40 with your team. You will passively obtain this one by just playing and finishing all of the game.

Collectible; Extravagant



Originally posted by author:
Like the previous one, this collectible requires the extravagant achievement, meaning spending over 100,000 parts in a single play-through, is to say again, you will passively gain it as well unless you are stingy like the person this orange cat is based on.

Collectible; Fanning The Flames



Originally posted by author:
This collectible is a bit hard to get right. You need to get the Fanning The Flames achievement, which is hard to set up properly in certain levels as it requires a confused enemy to kill a boss, however, I got some tips and solutions, so it should be easy. Go to 3-4 "Camouflage", go loud, and bring an ample supply of flashbangs and smoke grenades. Break your way through the enemy line and get to the commander, stunning the hidden elite sniper and scout near the pillbox south of the command post. These two enemies will be your boss's killers. Have Atena keep stunning them and meanwhile have Jefuty and Mendo clear the rest of the enemies, all the while if Atena has been properly set up have her double tap skill activated and start whittling the commander (You will want him to be at about 50 or 40 health points out of the 2000 points he has.) If so far you have managed to keep the elite sniper stunned (even more breathing room if the scout is also alive) you should be able to use deception in a way that they will target and kill the commander as they should do about 200 damage overall to him. To maximize your chances upgrade the relevant skills for Atena and Carl. (Keep in mind I played in challenge mode while doing this entire guide, so the game wasn't being nice to me, if you all are playing in casual or standard the above should be enough. If people request I'm willing to do a video guide.)

Collectible; Killer King



Originally posted by author:
This collectible is fairly straightforward and can be cheesed. You just need to damage, not necessarily kill, 5 enemy units in a single go with an RC bomb, is to say, this is almost immediately possible on the same level you unlock them by cheesing the enemies to come over to you and using shock wave grenades if need be to bunch them up closer to the bomb.

Collectible; Devastating Blow



Originally posted by author:
This collectible is a bit tricky, the achievement requires you to deal 5k damage in a single hit. How do you do that? I got an answer. The earliest you will be able to obtain this is by reaching Chapter3-8, in this boss fight we are introduced to a mechanic that allows for a very steep damage multiplier, which is to say you simply need to kite the boss a bit, and then make sure you have positioned and prepared Jefuty with her Collapse Bombardment skill to maximize damage output through her AP build up, once that is done, and you have applied the multipliers on the boss with Mendo's help simply use the skill and watch the big numbers. Ps; Me and a friend of mine have capped at 11k in a single hit, challenge everyone to try and beat that, your reward is a virtual cookie.

Collectible; Metal Suit Rising



Originally posted by author:
YZ has become Kojima himself with this one... Maybe. Anyway, this is level-specific somewhat, as I'm unsure if the other level in which there is the controllable mech also counts as a trigger for it. Go to Chapter-4 "Rapid Advance", here you will find a terminal south of the center of the map, near a green tarp covering some mechanical arms, if you interact with it you will enable a constructor mech, simply get someone into it and you will get the achievement. Keep in mind you need 2 AP to interact with the terminal and then 6 AP to enter the mech, so 8 AP total.

Collectible; Caged Bird



Originally posted by author:
Another somewhat level specific collectible. To obtain this one simply reach the appropriately named Caged Bird level and complete it, to reach this part you will need to have unlocked the divergences of chapter 4 after having reached both dead-end timelines, afterward choosing to meet your informant and failing the negotiation, leading to another dead end (To fail the negotiation you need to give the wrong answer thrice)

Collectible; Backstab



Originally posted by author:
Another level-specific collectible per se. To obtain this one you require to get the backstab achievement, which means you need to complete support in the woods without Mendo dying but also without him detecting Jefuty, it's fairly straightforward as long as you don't mind losing the S clear, alternatively a bit trickier if you try to do everything at once, seeing you will need to rely on only turrets. Keep in mind Mendo counts as neutral and therefore will be targeted by your traps.

Collectible; Master Strategist



Originally posted by author:
Are you John Bakery? Because I sure am, and you would never guess what you need for this. S clear all the levels. Yeah, you heard right, go and challenge yourself and you get a neat little miniature, worth the effort right? Well don't worry, you just need to do all the chapters, including the chapter 5 conditions! (Theoretically excluding the infinite level you unlock once you beat Chapter 5)

Collectible; Nostalgic Gamer



Originally posted by author:
This one is trickier and henceforth why it's the last one in this section. To acquire this collectible you will require a couple of steps; first and foremost you would need to have completed the game, which means having achieved a full clear of Chapter 4, obtained all confidential files, and then having beat all of Chapter 5. Once this has been done you will now be able to use a special trigger window on the main menu. To open this window hold down space, at which point you will start hearing a beeping sound, once it's open it will tell you to introduce a key, this key can be seen in the collectible we obtain in Chapter 1-0, the burned paper.

Specifically, you will want to introduce the following code: Q0Y6-H37X-575I-SVTM

Once introduced and activated you will be taken to the Original Codename: Bakery Girl title screen, at which point you will be able to play the game, but more importantly once you access the collectible screen once more you will be awarded with the collectible.
Bakery Girl 2092R-1 Collectibles
Chapter View



Chapter 92R-1 Act 0; Lost Memory - Preface



Map Location
This collectible is found in the house tile south of the map, southwest of the first phase objective.




Chapter 92R-1 Act 1; Lost Memory



Map Location
This collectible is found in the intact house tile below the path you are supposed to sneak by.




Chapter 92R-1 Act 2; First Battle



Map Location
This collectible is found in the ruins tile. Distinctive for looking taller than all other buildings.




Chapter 92R-1 Act 3; Escape From Death



Map Location
This collectible is found in the intact tower tile.




Chapter 92R-1 Act 4; Hunter And Prey



Map Location
This collectible is found in the house tile right next to the extraction point.




Chapter 92R-1 Act 5; Hidden Secret



Map Location
This collectible is found in the house tile, in the row somewhat central of the map past the patrols.




Chapter 92R-1 Act 6; ELID



Map Location
This collectible is found in the ruins tile west of the map, north from the road down to the objective.




Chapter 92R-1 Act 7; Suspicion



Map Location
This collectible is found in the house tile northmost of the map. You will passively pick it up if you have a character sneak through the top




Chapter 92R-1 Act 8; Truth Of Betrayal



Map Location
This collectible is found in the top tile of the strange wreck tile.




Chapter 92R-1 Act 9; Blood For Blood



Map Location
This collectible is found in the flagpole tile. It does not show up on the battlefield map, but it's the top right tile as indicated.




Chapter 92R-1 Act 10; Miraculous Survival



Map Location
This collectible is found in the chapel top tile, it first requires to be bombed with a cruise missle however, so you need to survive for almost the entire level till you reach the round in which you are given ten of them.




Chapter 92R-1 Act 11; Separation



Map Location
This collectible is found in the house tile off the side of the road up to Beria. Distinctive for the filming set.


Bakery Girl 2092R-2 Collectibles
Chapter View



Chapter 92R-2 Act 0; Lost Memories - Prologue



Map Location
This collectible is found in forest tile east, at the bottom of the map.




Chapter 92R-2 Act 1; Lost Memory



Map Location
This collectible is found in house tile northwest of the extraction point.




Chapter 92R-2 Act 2; The First Battle



Map Location
Preamble: If you reached this far into the guide, please rate it positively, because this collectible specifically drove me insane and I still don't quite get it.

This collectible can be obtained by standing for three turns inside the marked house to the center of the map. In case this does not work for you read further as it explains my process for having obtained it.

Special thanks to Zephyr and OrangesAreOrange for further detail and confirmation.

Originally posted by author:
So... 92R2-2. How do you get it? No ♥♥♥♥♥♥♥ clue. That is for the exact trigger conditions, so all I can help with is specifically describing exactly what I did before this collectible just... Magically appeared with MICA spaghetti code.

To start when you enter the level, I put down RC bombs where the enemies spawn and a row of trip mines going down from the house above Jefuty to the rock below Mendo. After this having engaged the enemy I had Jefuty stand in the house marked in the image, as it clearly has something to do with the collectible seeing the in-game sprite has a small bar chalkboard with a spoon also drawn on it. With that in mind, on TURN 7, I had baited an enemy that was standing right on the high ground tile beside the top road, specifically, the one that sticks out from the rock formation and is beside said road. I had activated Mendo's ultimate and moved him closer to the rock formation. Before this I had a couple of turrets spread around, and I'm not quite sure but one revived on top of a corpse before I killed another enemy. With that done the collectible popped up. Now what of all that is a trigger? No ♥♥♥♥♥♥♥ clue once again. My best guess is that you require someone to stand on the house tile and a friendly standing on a corpse before you kill someone else. Is that the correct procedure? Probably not, but it's the only thing that would make sense of how I got it.

If someone else tries this one and monitors this more closely, please leave a comment saying exactly what happened to you and how you got it, as it would help to have someone else also try and make sense of it.




Chapter 92R-2 Act 3; Escape From Death



Map Location
This collectible is found in forest tile at the valley southwest of the map. No character's will be able to pick it up as its unreachable, you will require thus a UAV Drone to be placed at the bottom and have it pick it up.




Chapter 92R-2 Act 4; Hunter And Prey



Map Location
This collectible is found in house tile south of the house tile below the first phase destination point.




Chapter 92R-2 Act 5; Hidden Secret



Map Location
This collectible is found in the right side of the bunker tile. This collectible has the special trigger that to be able to unlock it you will first be required to have Mendo and Jefuty stand in the two ruins right below the door itself. Once that is done the collectible can be picked up.




Chapter 92R-2 Act 6; ELID



Map Location
This collectible is found in a corner cliff tile southwest of the map, it's fairly obvious by being the only spot with green gunk all around it.




Chapter 92R-2 Act 7; Suspicion



Map Location
This collectible is found in the road tile near the strange vehicle, east of spawn and right beside the blocked central road inside the base.




Chapter 92R-2 Act 8; Truth Of Betrayal



Map Location
This collectible is found in house tile southeast of Jefuty's and Lige's spawn, close to the bottom road.




Chapter 92R-2 Act 9; Blood For Blood



Map Location
This collectible is found in the central control tower tile inside the forest encampment north of the spawn.




Chapter 92R-2 Act 10; Miraculous Survival



Map Location
This collectible is found in house tile northwest of spawn, right above the T section of the left side road counting from the central roadway.




Chapter 92R-2 Act 11; Separation



Map Location
This collectible is found in road tile on the northeastern corner of the map, distinguished by the yellow road markings.




Chapter 92R-2 Act X; Abandoned Town



Map Location
This collectible is found in snow tile right beside the vehicle northwest of the spawn.


46 Comments
@Dualpen обнови руководство
Chapter 4 Act 9c; Dead End
Зайти в часовню и СОЗДАТЬ что-либо от имени персонажа в ней.
Chapter 4 Act 8c; Eviction Notice
Предмет находится на точке
2 вниз + 3 влево относительно изображения в руководстве.
Здание рядом с баррикадой.
Chapter 3 Act 2; Crossroads
Сначала перейдите на плитку за Джефути, а затем поубивайте нескольких врагов. Как минимум такие действия я сделал для получения коллекционного предмета.
Chapter 4 Act 3a div-2; Deep In The Tiger's Den
точка расположена выше на одну плитку.
Altena Jul 28, 2024 @ 2:39am 
I'm echoing Nutkun's condition for Black Spoon.
I didn't do anything and only had Mendo sat still in the top house for three straight turns (from Turn 2). Enemy Turn 5 I got the Spoon.
xBleacheDxSungasMx Jul 8, 2024 @ 7:26pm 
Note: As of writing, Jefuty cannot pick up the Heart Rate Monitor (92R-2 Act 11), but Mendo can.
xBleacheDxSungasMx Jul 6, 2024 @ 8:58am 
Black Spoon: I revived turrets on turn 8 and killed enemies until there are 1 left. Then I had Mendo hide in forest right of high ground and recover some turrets to put turret on topmost high ground tile to try to get the last enemy closer. By the end of turn 11 I got the black spoon though enemy was flashed by flash mine two tiles below leftmost high ground. "High ground" refers to NW of the collectible.

Nutkun mentions stealth for 3 turns. Both units in stealth and staying still for 3 turns (no turrets shooting or recon drone moving during that time) probably have something to do with it.
HUNK May 12, 2024 @ 2:30am 
2092R-2 Chapter 7. I made it to the collectible but I did not claim it. Do I have to stealth the entire way?
✨Nutkun7993✨ May 2, 2024 @ 10:51am 
I got a Black Spoon but...I didn't do anything in that detail. I had Mendo placed a few mines on the road, 6 of them to be exact. Then I had Mendo stayed in the house tiles below and Jefuty on the house with spoon and didn't do anything else. And stayed stealth and undetected for whole 3 turns counting from the turn enemies had arrived. I just ended my turn 2 times in row watching enemies triggered all 6 mines without doing anything else (no AP was used). Once I ended my own turn 3, the black spoon came up followed by turn 3 enemy.

I have no idea what was the trigger tbh. I didn't place any recon device to reveal the fog so I had no idea which position the enemies had taken either. No enemies were killed however, the trip mines only put a few scratch on 7 enemies.