Fraymakers
No hay suficientes valoraciones
Hibiki Takane (Character)
   
Premiar
Favoritos
Favorito
Quitar
Content Type: Character
Tamaño
Publicado el
Actualizado el
19.642 MB
30 MAR 2024 a las 5:15
17 FEB a las 16:33
18 notas sobre cambios ( ver )

Suscríbete para descargar
Hibiki Takane (Character)

Descripción
Hibiki Takane, from The Last Blade 2, joins the Fray! She is a rushdown character with far-reaching pokes and a lot of combo potential. Fill your Rage Gauge and unleash a powerful Super, or bet it all on a Rage Explosion for a fatal strike!

////////OVERVIEW////////

Seeking revenge for her father's death, Hibiki sets out on a journey to find the killer. During her travels, she fights against many accomplished swordsmen, possibly sparing them in the process. However, if a fatal dismembering strike is dealt on her opponent, she cries in shock of what she just did. If she keeps killing her foes, after the sixth kill, her personality takes a turn for the worse, and she starts to enjoy the bloodshed, seeking strong opponents to prove herself superior.

In Fraymakers, the player can choose to start with Hibiki on her alternate personality by holding Special during the start of her intro. The personality change does not have any consequence on gameplay. If the player starts with Normal Hibiki, however, she will be ready to embrace her murderous persona after hitting opponents six times with her Super Move.

////////MOVESET////////

Several moves can be canceled into other specials. These moves include:

-Jab 2 (cancels into Side Special and Neutral Special)
-Forward Strong (cancels into Side Special, Neutral Special and Down Special)
-Forward Throw (cancels into Side Special and Neutral Special)
-Side Special (if it crosses up the opponent, cancels into Neutral Special)
-Down Special (if in Rage or Rage Explosion, respectively, cancels into Super Move* or Super Special Move*)

*Input for Supers is simply double tapping Special or pressing Attack during the first few frames of Down Special.

During Emote, Hibiki will hold the scabbard close. This will make her slowly charge the Rage Gauge.

Her Neutral Special can be angled down by holding Down during the first few frames of startup. This will make foes pop up instead of out, allowing for potential follows and mixups. During Rage or Rage Explosion, her Neutral Special is buffed, hitting twice, dealing more damage and increasing knockback.

Pressing Emote while holding Down will enter Rage Explosion, allowing the use of her Super Special Move. This move deals damage equal to half of the remaining Rage Gauge, and if the opponent is at 150 Damage or more, they will be instantly KO'd by the end of it. Be careful, though, if the Rage Gauge runs out or the Super Special Move is used (independently whether it hits or whiffs), Hibiki will not be able to use a Super for the rest of the match. Use Rage Explosion carefully.

////////PERSONALITY CHANGE////////

Playing as Normal or Evil Hibiki has no effect on gameplay; all moves function the exact same. But her quotes during the fight do change. During Down Throw, for example, if playing as Normal Hibiki she will say "I am sorry", while Evil Hibiki will give the opponent a wry laugh.

As mentioned before, there are two ways to turn into Evil Hibiki:

-First: Hold Special during her intro sequence. If done correctly, her quote should change slightly.
-Second: After hitting opponents six times with her Super Move, a shadow will briefly flash beside her, and she will say a specific quote. Meeting the quota of six supers hit, Hibiki can choose to stay as Normal by inputting nothing or transform into her Evil personality by inputting Emote while holding Up anytime during the rest of the match.

////////COLOR PALETTES////////

-Hibiki (Power): default color on most appearances; inspired by Samurai Shodown's version
-Hibiki (Speed): inspired by a mix of The Last Blade 2's Speed colors and Samurai Shodown's Color 4
-Hibiki (EX): inspired by The Last Blade 2's EX colors
-Ukyo Tachibana: colors inspired from Samurai Shodown 2019
-Yumeji: colors inspired by their sprites from Samurai Shodown V
-Aeng-du: concept character from Library of Ruina, but appears in Limbus Company
-Shi Association Don Quixote: colors inspired from Don's Shi ID in Limbus Company
-The Bride: colors from Kill Bill's popular Crazy 88 scene
-Okita Souji: colors inspired by Fate/Grand Order's "Teal Haori and Hakama" costume
-Yui Shousetsu: colors inspired by a Fate/Samurai Remnant character
-Ryougi Shiki: palette made by NDS-Silva, inspired by Melty Blood's Ryougi Shiki
-Zoro: palette made by ReixSeiryu, requested by GabrielZr0
-Baiken: palette made by DJProfessorM, requested by GabrielZr0
-Sol Badguy: palette made by DaysParadigm
-Ragna the Bloodedge: palette made by DaysParadigm
-Kenshin: palette made by DJProfessorM, requested by GabrielZr0
-Raiden (MGS4): Color based on Raiden's armor during Metal Gear Solid 4 (with white blood!)

////////WORKSHOP COMPATIBILITY////////

Nyon made an incredible guide on how to have compatibility with some Workshop creations, and Hibiki is featured. His explanation is way easier to understand than mine, so please do check and favorite it. You can see the guide by clicking right here!

-Blood Color: For any creators that wish to change the color of blood produced when getting hit by Hibiki:

1) Add colors #C00000 and #680000 for common hits, and #F03000 and #900808 for her SSM hit
2) Add the following code to your self.exports: setSamuraiBlood:function(input){input.addShader(self.getCostumeShader());}
3) If you wish for no blood during hits, max out opacity on the colors added on Step 1
4) That's it! Theoretically, whenever hit by Hibiki your character should spill out blood on your specified color

-KO Animation during Super Special Move: For any creators that want to have a specific animation play out when getting knocked out during her Insta-KO move:

1) Add a "knocked_out" animation (if you wish to have a generic knock out animation that may be used with other Workshop content) or:
2) Add a "knocked_out_fatal" animation (if you wish to have a more gory and specific animation for this move in particular)
3) The animations should be 120 frames long
4) In case the character has both "knocked_out" and "knocked_out_fatal" animations, the "fatal" variant will have priority


////////CREDITS AND THANKS////////

Hey, thanks for reading until here! Hope you enjoy playing Hibiki as much as I enjoyed making her. I'm still planning on updating her gradually, improving visuals, removing unused code/sprites, balancing, etc. Please do let me know your opinions!

~~Credits:

-Sprites: SNK, Capcom (from Capcom vs. SNK 2: Mark of the Millennium)
-Artworks: SNK (from The Last Blade 2)
-Sprite Rip: Croix, Warusaki3, kater15
-Voices: Sumire Uesaka (from Samurai Shodown voice cast)
-Sound Effects: SNK (from Samurai Shodown)
-Airdodge Code: radzo73
-AI Code: Gaming (from his Better AI Template)
-Damage Charge Code: Nuova and Peace (Sora's authors)
-SSM Blood Position Revised Code: Nyon
-Blood Workshop Compatibility Code: Nyon
-Coding Assistance: Vini300, Nyon
-Balancing and fine-tuning: DaysParadigm
-Discord Helpers: DJN, Salt, radzo73, Nuova, Peace, Sky, Bedoop, Gaming, Nyon, PsnDth, RyanArcher, DeathDog, Exo, Tekacity
-Playtesters: Nyon, Sky, Nuova, DeathDog, DaysParadigm

(If I missed any helpers or playtesters, please DM me on Discord so I can add you to the list)
24 comentarios
Dayfah 2 SEP 2024 a las 12:22 
Lovin the updates btw
Dayfah 2 SEP 2024 a las 12:21 
Sounds Great!!!!
Mar-Mar  [autor] 17 AGO 2024 a las 22:28 
Just an FYI, the Final Smash update might take a little bit more time than expected. It has 27 animations (because of a specific reason) and I still need to make the Aerial version, because that's how Final Smashes work. On the bright side, I'll also be adding a Yui Shousetsu color palette along with some buffs to her Neutral Special.
Dayfah 13 AGO 2024 a las 3:02 
Great, cant wait!
Mar-Mar  [autor] 13 AGO 2024 a las 2:59 
Thanks! Next is the Final Smash update. Will take a bit of time, but the concept works.
Dayfah 13 AGO 2024 a las 2:00 
Thanks for the update, She plays perfect!:steamthumbsup:
Dayfah 6 AGO 2024 a las 17:59 
k:steamthumbsup:
Mar-Mar  [autor] 6 AGO 2024 a las 17:20 
Uhh, I will need to see what people in general think about it. But I might, if they think it's still too strong.
Dayfah 6 AGO 2024 a las 17:06 
would you mind nerfing forward tilt a bit more??
Dayfah 6 AGO 2024 a las 16:44 
W Update!