Garry's Mod

Garry's Mod

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BetterAI "Squads"
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Content Type: Addon
Addon Type: NPC
Addon Tags: Roleplay, Realism
File Size
Posted
Updated
7.516 KB
Mar 24 @ 4:15am
Mar 30 @ 12:17pm
6 Change Notes ( view )

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BetterAI "Squads"

In 1 collection by Endorzausas
EN Modules
3 items
Description
Part of a project I'm working on, you may install any module and they will work independent of each other, however they are good to have with each other for the optimal experience.

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Keep in mind, this is still unfinished, some of the things may not work, you may receive errors, if so - please make a comment about and i'll look into it. There are still features that'll be added as time goes on. Thank you for understanding.
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All NPCs get improved, however HL2 NPCs get new features as listed below.

All NPCs:
- Will automatically get assigned a squad.
- Will see any enemy from a really big distance on the map.
- Aim proficiency / accuracy has been set to the maximum possible setting, they will actually aim now.

Metropolice:
- Will use stunsticks unless in an active fight against somebody who has a weapon or is not a citizen.
- Will not harm unarmed citizens.
- Units with SMG privileges are uncommon, 1 out of 6.
- Will respond to city scanners scanning somebody.
- Will patrol when idle.

Soldiers:
- Will respond to shield scanners scanning somebody.
- Will attack unarmed citizens.

Scanners:
- Will scan any citizen, prosecuting them and alerting officers/soldiers.
- If destroyed, while attempting to move to or scan anybody, will still alert officers/soldiers

Best paired with :
Realistic Damage Module
Realistic Speed Module
Popular Discussions View All (2)
4
May 11 @ 1:48am
[h2]About fear ai and so on[/h2]
priquette
2
Apr 24 @ 8:09am
Bugs or stuff that should be added
boombux
154 Comments
| HT.S | Delos May 8 @ 2:18pm 
[BetterAI "Squads"] lua/autorun/server/sv_betterai.lua:98: attempt to index a nil value
1. unknown - lua/autorun/server/sv_betterai.lua:98

Timer Failed! [Simple][@lua/autorun/server/sv_betterai.lua (line 96)]

This is spawning in VJ SNPC's, so I understand if compatibility does not yet exist but wanted to pass this along :)
Vallorz May 4 @ 11:18am 
epic, hopefully you can make it compatible with Sandbox Enhanced NPCs or iNPC
Endorzausas  [author] May 1 @ 2:41am 
Yeah, I know what the current issues are, however I'm just busy with life and coding more important stuff lol. This will be fixxed, at some point.
Walter White Apr 30 @ 5:06pm 
Guys, chill with the suggestions I think he already knows all the problems and you just overwhelm him. Just let him cook
Mat4k9 Apr 30 @ 11:31am 
is this compitable with other AI mods, like inpc?
Freeman you fool Apr 25 @ 1:38am 
actually combine_s health boost feature is not necessary,as it can be easily edit in the skill.cfg file if u want
Endorzausas  [author] Apr 23 @ 9:22pm 
True, sorry, just busy with development for more important matters atm lol.
bUh9 Apr 23 @ 9:07am 
Pretty damn sure you should make features toggleable by now, especially the soldier hp boost as basically everyone wants it optional, what if you coupled it with realistic damage instead of this? it would make more sense
no Apr 19 @ 8:16pm 
why does it default weapons i want to have a CP with an rpg or shotgun not smg, pistol, or stunstuck
Freeman you fool Apr 18 @ 4:36am 
this addon change soldier's health to 200
can this function be turned off?