X Rebirth

X Rebirth

46 ratings
X Rebirth 愛 -初心者のための情報玉手箱 for Japanese-
By FLIP
※ご注意
ここのガイド、日本語環境で長いコンテンツを作るにはもうひとつ使いにくいので、別サイトを立ち上げました。
そちらも作りかけですので、一応ここは残しておきます。というか、完成しても入口として残そうと思います。
というわけで、新X-Rebirth Japanese Giudeはこちらへどうぞ![flip365.net]

= Version 3.0 public beta情報を掲載しました=
※ 徐々に充実させてゆく予定!

X3の方から参りました。
はじめに言っておきましょう。
少なくとも version 2.5以降、ふつう(以上)に面白いです。

さて、前作に比べると使用しなければならないホットキーも少なくなり、敷居が低くなったのかと思いきや、やはり安定の取っつきにくさ。(ほめ言葉)
もちろん英語だからということが大きいのですが、実につまらないところでつまずきまくる序盤戦。
系統立てられたマニュアルではありません。
私自身が迷ったり困ったりしたことを中心に、愛をこめて書き殴ります。
長ったらしい記載も多いですので、右側のガイドメニューから見たいコンテンツにとんで下さいね。
   
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こんな人にオススメ! X-Rebirth
こんな低評価なのに買って大丈夫だろうか?(安くもねーし)

私も、海外レビューなどでもあまりの評判の悪さにこれまで買うのをためらっていました。
でも、パッチ2.5が間もなくリリースされそうだということ、3.0が年内にリリースされそうというニュースを見て思い切って購入しました。(2014年12月 3.0リリースされました!)
結果、今のところゲームにならないというほどのバグには遭遇しておらず(いや、多分まだまだバグはあるんですよ)ゲーム的にも充分長期間楽しめそうに感じます。
ただ、確かに好き嫌いは分かれそうです。以下、ちょっと乱暴ですが適性をまとめてみます。

こんな人に向いている第一段階(ジャンル適性)
  • スペースコンバットものが好き
  • 戦闘だけじゃなくて生産、交易、カスタマ色々楽しみたい
  • ムダにスケールが大きなものに胸がときめく

以上第一段階は、まず必須条件といったところでしょうか。ただ、これはスペース(コンバット)シムといわれるゲーム全般への適正という感じですね。まあ突破したかたはお次、Xシリーズへの適性を測ってみましょう!

こんな人に向いている第二段階(Xシリーズ適性)
  • シムとは言っても、やはり戦闘にアクション要素は欠かせない
  • ややこしいシステムをマスターする過程があってこそ、やりがいを感じる
  • 英語が得意、もしくは得意じゃないけど頑張れる
  • 自由度の高さ、という謳い文句にシビれる

第二段階も突破したかたは、スペコンシムの中でもこのXシリーズをオススメできそうです。
前作、X3(およびX3 TC, AP)の方がシステム的にはごちゃごちゃしている感じですが、色々ややこしく、そして面倒くさいのはこのX Rebithも同じでしょう。
そして、問題は英語です。
前作X3 TC,APは日本語版もリリースされていますが、それでも情報を調べたりMod組み込み後のゲームプレイのことを考えると、英語を完全に拒絶するタイプのかたにはオススメできません。
そして、このX Rebirthは、そもそも日本語版がリリースされていませんが、有志による日本語化プロジェクトによって、インターフェイスなど最低限の部分は日本語でプレイすることも可能です。(私はそれを使っていないので、現時点できちんと使えるかは未確認です)
そして、メインPlot(いわゆるストーリーミッション)では、音声と字幕(要設定)で内容を確認できますが、字幕と音声のタイミングが合っていないので、その辺は厳しいですw
ただし、ストーリーラインがあまりわからなくてもいくらでも楽しめるのがこのX-Universeという世界です。ですから、艦船のスペックやアイテムやメニュー関連の単語などを調べて理解しようというレベルのやる気があれば充分オススメすることが出来ます。

では最後、Xシリーズの中でもこのX Rebirthをオススメできるかを判定してみましょう

こんな人に向いている第三段階(X-Rebirth適性)
  • Xシリーズを今までやったことがない(注)
  • 多くの船を持ちたいが、操船は自分の愛機のみで充分! 私は艦隊司令である!
  • 他の宇宙船とかステーションにぶつかって死ぬのはもうたくさんだ
  • ここまで読んだのにまだ迷っている(ここまで読むくらい興味があるならさっさとやるべき)
  • やっぱグラがきれいな方がいいよね

ここをクリアできればXシリーズの中でも、このX Rebirthを買うのがオススメです。
なお、一番上の注意「シリーズをやったことがない」となっていますが、これは旧作をやった方にはオススメできないという意味ではありません。元々自由度の高さが売りのシリーズですが、前作X3は、その点において非常に優秀でした。例えばその視点での今作との最も大きな違いを挙げるなら、前作はプレイヤーが所有すれば、小型偵察機から輸送艦、戦艦までなんでも自分で操船できたという部分でしょうか。(Rebirthでは、操船は決まっている自分の艦のみ。所有、指揮は出来ます)だから、X3ありきでそれの正統進化だけを夢見ていると、なんだか裏切られた気分になってしまいがちなんですよね。
でも、Rebirthという名前の通り、新たなゲームとして捉えれば充分面白いし、優れている点も多々あります。自機のみを直接操縦できるというのも、見方を変えると、決して悪いものではありません。なんというか「自分自身」が主人公であるという感覚においては、X3よりも上だと思いますし、より「自分が艦隊の指揮をしている」という感覚を味わえると思います。ちなみに私のお気に入りは、操船中にときおり横を見て、頑張って働くYishaちゃん(女性アシスタント)を眺めることです。あれでもだんだん可愛く見えてくるものです。

大ざっぱにいえば、海外レビューのヒドさの8割は、リリース当初のαテスト版と見紛うばかりのバグの嵐と、前述した前作への愛情ゆえの失望感から来ているように感じます。
ならばバグがある程度潰されてきている現状で、前作とは違うゲームを楽しむという心があれば、購入を阻む問題はほとんど無いと言えるでしょう。
っていうか、面白いですよ?
各種機能を備えた有人・無人ドローンや、部位破壊が可能な戦闘システム、やたら細かそうな艦船アップグレード要素に、トレード・艦船・ステーション建設要素。X3が名作なのはその通りですが、XRもやりこんでゆくとどんどんハマってゆきます!

ただ、あえて言うなら、X3 TC,APは日本語版がでているので、まずはそちらで用語や世界観に慣れてから、Rebirthへというのは、良い選択肢だと思います。(日本語Wikiも充実していますしね)

あと、グラについてはさすがに進化しました。元々の色彩が豊かで、かつ光源処理がきちんとされている、そして艦船だけではなく、ステーションの造形、グラも素晴らしく、その隙間を縫って飛行するだけでもゲームとしての価値を感じられる出来映えです。

なにはともあれ、このコーナーに書いた適性をクリアできそうなら、他人のレビューなんて気にせずにGOです!

ようこそ、X-Universeへ!

システム要件
※ Steam購入画面記載のものに注意点を書き加えました。

最低環境

OS: Windows 8 (64-bit), Windows 7 SP1 (64-bit), Vista SP2 (64-bit), XP SP2 (64-bit)
→ とにかく「64bit」OSでないとダメです! 大注意!
CPU: Intel i-Series at 2GHz or AMD equivalent
メモリ: 4 GB RAM
グラフィックス: Nvidia GT400 シリーズ 512MB RAM もしくはそれ以上, ATI 4870HD 512MB RAM もしくはそれ以上
DirectX: Version 9.0c
ハードディスク空き容量: 8 GB以上の空きスペース
サウンドカード: DirectX 9.0c 対応


推奨環境

OS: Windows 7 SP1 (64-bit)
→ 繰り返す!「64bit」OSでないとダメです! 大注意!
CPU: Intel i5 (Quad) or i7 at 2.5GHz or AMD equivalent
メモリ: 8 GB RAM
グラフィックス: Nvidia GT500 シリーズ 1GB RAM もしくはそれ以上, ATI 5870HD 1GB RAM もしくはそれ以上
DirectX: Version 9.0c
ハードディスク空き容量: 12 GB以上の空きスペース
サウンドカード: DirectX 9.0c Compatible Sound Card


グラボ性能比較の目安

グラボ性能比較表2014年版[matari23.blog.fc2.com]
→ ページ内リンクからもっと古い年度の比較表へのリンクもあります
ドスパラ グラフィック性能比較 - ベンチマークテスト[www.dospara.co.jp]
→ 下の方にある程度古い型のベンチマークもありますが、ベンチマークソフト自体が古いので、最新型と単純比較は出来ません。


参考 -俺PC-

推奨環境の方は、なかなかハイスペックですね。ただし、グラフィックボードの要求レベルは低いです。本当にこれで大丈夫なのかちょっと不安……。
ちなみに私は下記の環境ですが、他にワードやらエクセルやらChromeやらを開いた状態で、なおかつWindowモード、最高画質でプレイしていて、まったく問題なく動作しています。(当然ながら、何も保証しません。あくまで参考です)

OS: Windows 7 Professional SP1 (64-bit)
CPU: Intel Core i7-4770 3.40GHz
メモリ: 8 GB RAM
グラフィックス: Nvidia GTX760 2GB RAM
DirectX: Version 11
ハードディスク空き容量: メイン(C)ドライブに約1TB
サウンドカード: オンボード


操作方法一覧(英語版マニュアル準拠)
※ 2014/10/26 パッチ2.5を受け、視点操作の項目を追加(ビバ! 船外視点!)

公式のマニュアルに準拠した翻訳版ですが、一部よく使うキーがマニュアルに載っていないので追記しています。が、コントローラーは私が使わずわからないので、単純に翻訳のみです。(そもそもまだ翻訳してません……)

マウス・キーボード

航行操作

↑ 機首を下げる
↓ 機首を上げる
← 左旋回
→ 右旋回
X or マウスホイール奥へ回転 : 加速
Z or マウスホイール手前に回転 : 減速、逆噴射
Backspace : スロットル全閉(急停止)
TAB : (一回押し)スロットル全開 / (長押し)ブースター(シールドエネルギーを消費します)
Q : 左ロール
E : 右ロール
A : 左水平移動
D : 右水平移動
W : 上水平移動
S : 下水平移動
SPACE : 操舵方法変更(マウスカーソル自動追従 or マウスカーソルドラッグ時のみ操舵)
Z : ローカルハイウェイ離脱
SHIFT + D : ドック
SHIFT + A : オートパイロット切替
SHIFT + R : レーダー切替
SHIFT + M : レーダーモード切替
SHIFT + F : オブジェクトをターゲット
Page Down : 次のターゲット
Page Up : 前のターゲット

視点操作
F1 : デフォルトビュー(コクピット)
F2 : 船外ビュー
F4 : ターゲットビュー
テンキー : それぞれのビューでの視点移動(船の挙動は変わらず、視点の方向だけが変わります)

戦闘

左マウスボタン or CTRL : メイン武器射撃
L : ミサイル発射
N : メイン武器ローテーション
M : ミサイルローテーション
SHIFT + E : 最も近い敵をターゲット

メニュー操作

T : アビリティメニュー
ENTER : メインメニュー / サブメニュー / メニュー項目選択
ESC : オプションメニュー開閉 / メニュー・会話画面一段階戻る
DEL : メニュー・会話画面消去
※ 階層が深いメニューでも一発で消えますので便利です
↑ or ↓ : メニュー内項目上下
TAB : メニュー内、次項目移動
F : インタラクションメニュー
※ ターゲット周りにでるメニューです
SHIFT + T : トレードメニュー
.(ピリオド): セクターマップ
,(コンマ): システムマップ
C : コミュニケーションメニュー
I : 詳細情報画面

その他

PAUSE : ポーズ
SHIFT + S : セーブ
SHIFT + L : ロード
F5 : クイックセーブ
F9 : クイックロード
SHIFT + O : オプションメニュー

PRINT SCREEN : スクリーンショット
※ Steam経由の場合はF12も使えます

ステーション内

W : 前進
S : 後退
A : 左平行移動
D : 右平行移動
↑ : 上を向く
↓ : 下を向く
← : 左を向く
→ : 右を向く
SHIFT : 歩き続ける
SPACE : ジャンプ
CTRL : しゃがむ
※ 通気孔に入る時に使います
左マウスボタン : Interact(※不明)



Xbox 360 コントローラー

FLIGHT CONTROL
Left stick ? X-axis Strafe left and right
Left stick ? Y-axis Strafe up and down
Right stick ? X-axis Turn the ship left and right
Right stick ? Y-axis Turn the ship up and down
Left trigger Throttle
LB Moves ship backwards
Right trigger Fires primary weapon (cannon)
RB Fires secondary weapon (missiles)
Directional pad Up/Down Changes primary weapon (cannon)
Directional pad Left/Right Changes secondary weapon (missiles)
Y button Opens main menu
X button Opens ability menu
A button Interact ? for interacting with stations, etc
B button One step back in menu/conversation
Start button Closes menu/conversation totally Opens/
closes in-game option menu
(if no menu/conversation is open)
Push down left stick Boost (drains shields)

PLATFORM MOVEMENT
Left stick ? X-axis Strafe left and right
Left stick ? Y-axis Move forward/backward
Right stick ? X-axis Look left and right
Right stick ? Y-axis Look up and down
A button Interact
RB Jump
LB Crouch
FAQ 細かいこと
数が増えてきたら整理します。

操作関連
ドローンはどうやって使う?
Tキーで出てくるAbilityメニューの中から使う(操縦する)ドローンを選びましょう。選択したドローンが船外に射出されます。ROVの文字がついているドローンは自分で操作するタイプで、そのまま操縦モードに移行します。URVは自動操縦タイプです。


ドローンでのハッキング、どうするのさ?
  • ハッキングドローンで飛び立つ
  • どくろマークで表示されるハッキング可能地点から100m以内に近づく
  • ハイライトされたどくろをクリック
  • Fキーでハッキング開始するとスキャン画面が出ますので、波長の大きいところでEnterキーを押す
※ 警察艦艇にはご注意を

プロット(ミッション)関連

序盤でゲートくぐったらPlutarch Mining Corporationの評判が地に落ちたんだけど……
彼らの制止を振り切ってゲートに飛び込んでしまったので、完全にお尋ね者状態です。要するに、仕様です。

同じくゲートくぐったらRahanasが消えたんだが……乗務員ごとな……
のちほどちゃんと復活しますからご安心を。(乗組員も無事です!)メインプロットはチュートリアル的性格が強いので色々便宜を図ってもらえます。おそらく上の項目にあるようにPMCがいきなり敵対勢力になってしまうので、迎撃を避けるためにおそらく別次元に強制退避させられていたのではなかろうかと……(適当)

バグ対処

レーダースクリーンに白いノイズがかかったままになっちゃうよ!
私の場合は、一度スカンクたんが大きなダメージを受けて、レーダースクリーン壊れかけの演出?でスクリーンに白いノイズがかかったあと、修理しようが何しようがもとのクリアな画面に戻らなくなってしまいました。フォーラムによると、この現象が起こったきっかけはまちまちのようです。
根本的な解決方法ではないような気がしますが、一応対処可能です。
こちらの公式フォーラム記事より[forum.egosoft.com]
  • まず、セーブデーターをメモ帳などで開きます。
  • <effect effect="cpfx_eventmonitor_noise_02_loop" duration="-1" starttime="14585.6"/>といった感じの記述を見つけます。(14585.6の数字のところは人によって異なります。ctrl+Fで検索窓を開き、cpfx_eventmonitor_noise_02あたりで検索すると一発です)
  • その14585.6の数字のところを999999999999999999に書き換えます。(もっと大きい数字でも良いかもしれませんが、未検証ですので元記事と同じ数字にしておきます)
  • セーブして完了!
私は一応これで治りました。元記事によると数時間ごとにランダムノイズが発生するらしいですが、問題は無さそうです。





Version 3.0 主な新要素の解説 01
翻訳中
こちらの記事を適当に翻訳したものになります。

プレイの迅速化

カットシーンの中断
全てのカットシーン(例:下船時の下船動作など)をescキーで省略することが出来ます。

走る!
「歩く」キーを二度押しすることで、ステーション内を走って移動することが出来ます。(デフォルトでは「w」キー)

Rare items: Complete redesign of all items found in the universe. Many new rare items were added including some that can be used for special missions.

Lockboxes: Objects are now found in different types of “lockboxes”. To open these containers, the player has to first shoot locks without damaging the container.


Crafting: Some items can be used in crafting. Once you find one craftable item, the inventory menu will show the other missing items and the product that you can build out of it. Read the objects’ encyclopedia entries for hints of what unique missions and activities can be unlocked with these objects.
Gifts and Bribing (Unlocking Rewards on Platforms)

Gifts: After a successful smalltalk conversation on a platform, not only do people (NPCs) offer valuable rewards, such as the option to update your trade computer with live trade offer updates from this station permanently (2.0: Trade agents), but you can now also give them a gift to play an extended conversation and unlock special rewards. Several gifts can be crafted from rare items. Among the rewards are:
Virtual seminars (—> Skill improvements)
Long term discounts
Station Sabotage (New Hack Panels)
Hacking on platforms:
A range of new control panels and security terminals on stations allow
you to skilfully sabotage all areas of station operation on your opponents space station:

Sabotage station defence: Successfully sabotaging station defence systems can give you a limited period of time in which a station is weaker or even defenceless. This requires a security decryption system, which can be crafted in your inventory once you found all of its components.

Sabotaging Station Repair: Successfully sabotaging a station's repair facility will greatly increase the time the crew needs to rebuild the station after an attack. You need a temporary local security ID to access this terminal, which can be crafted from items sometimes found on platforms.

Hack trade offers: Hacking into a trade terminal can be used to gain illegal long-term discounts or commissions. You need a temporary local security ID to access this terminal, which can be crafted from items sometimes found on platforms.

Sabotaging Production: Successfully sabotaging a station's production will cripple it for a long period of time. You need a temporary local security ID to access this terminal, which can be crafted from items sometimes found on platforms.

Blocking station security: Successfully sabotaging station security will increase the time for stealing containers after hacking. This requires a security decryption system, which can be crafted in your inventory once you found all of its components.
Stealing Goods from Stations (Improved Trojan ROV)


First preparation:
Before you start your career as a thief, you should have several security decryption systems.




Step 1: Identify target station: Decide which station to rob. A successful robbery needs a target that has valuable goods.
Step 2: Identify target storage module: Where does the station store its most valuable goods? Scan the station and look inside all storage modules to choose the one with the most valuable goods, or those you need yourself.
Optional preparation: Consider disabling the station security before starting to hack the storage. This is not necessary but reduces your risk. (—> Station sabotage / Blocking station security).
Optional preparation: Make sure one of your trade ships, capable of transporting the wares you want to steal, is very close nearby (consider a move to my position command) and has a large amount of Cargo URVs to pick up the stolen goods as fast as possible!
Step 4: Approach the selected storage module and launch the Trojan ROV. Once you are remotely controlling the ROV, avoid security ships at all cost. Fly to the info point of your selected storage module, click on it and select the “hack” action.
Step 5: Fly to the target points shown now as mission targets and hack them by selecting the hack action. You will have to succeed in the very fast minigame by pressing the button when the scan line is near the peak of the curve.
Step 6: Once the progress bar reaches 100% you will receive the message “hack successful”. You will then see that the station has triggered its alarms and raised its security level.
Step 7: If you choose the right target, you now will find lots of free floating ware container in the area around the station.
Optional preparation: Land on a platform and find the station defence control panel to disable all station turrets for a short period of time. You will need a security decryption system for this step.
Step 8: You can switch to cargo collect mode and tag containers so your freighter can pick them up. The moment you claim the first container, you reveal your identity and intention to the station and station security will retaliate for your actions. If you disabled station defence systems, you have to be quick or you risk that your freighter being attacked. However, the reward can be more than worth the risk.



Version 3.0 主な新要素の解説 02
未翻訳

Skill Improvements
Virtual seminars: You can now improve the skill set of your workers (NPCs) in relevant categories (those in bold) by giving them virtual seminars. These seminars can be acquired from experienced NPCs by giving them crafted gifts. You can give a virtual seminar to an NPC either by
visiting them personally or, in the case of active pilots in your ships, remotely when
talking to them (COMM from NPC details menu)

Improving your NPCs: Levelling up your workers' skills can now improve important features of
the game. Examples:
Managers: Will work more efficiently and increase station productivity
Engineers: Will repair stations or ships faster.
Boarding Commander: Will lead teams more effectively in fights and thereby increase boarding chances.
Pilots: Will learn more advanced flight techniques and improve at mining.
Defence officer: Improved tactics for better results in fighting with your capital ships.
Specialists: Will increase their effect on station productivity even further.
Boarding
Promoting marines: Marines are now promoted through successful boarding operations. Look to board weaker targets first to train your marines. With a full compliment of marines (50) and with some of them promoted to Veteran or even Elite status, you will be able to take on increasingly stronger ships. With these changes, only Recruit marines are available to acquire at Recruiting Officers.


Educate the Marine Officer: Further improve your chances in boarding by educating your Marine Officer with virtual seminars (—> Skill improvements). The Marine Officer will also gain experience after a successful boarding operation.

Marine losses: Marines can now be lost on boarding operations, even those which are ultimately successful. Increase your chances of zero casualties by training your marines.

Boarding resistance: Capital ships now display a 'Boarding resistance' value in their info menu. The resistance will affect how effective your marines are and how many casualties you may suffer. The more expensive and upgraded the ship, the higher the resistance. Lower it by destroying surface elements and damaging the hull. Of course, the more damaged the ship is, the less it will be worth.

Boarding missions: Throughout a boarding operation your Marine Officer may suggest targets to be hacked or destroyed to help aid their progress. Fail these tasks and you risk more Marine casualties.
Missions
Chain missions: Occasionally you will see this new mission offer type. These are groups of missions offered by various factions. They do not just give you the usual mission reward, but often promise a special reward at the end of the chain. Some unique discounts and unlocks are only available through these new missions.

Many new missions: The set of missions offered on stations has been improved. If you enjoy playing missions, you can accept many missions at the same time and try to play them simultaneously. This is especially useful when multiple missions send you in the same direction. Be careful however when missions introduce time restrictions. Losing the mission may cost you some reputation.
Map Improvements
Mouse interface: The map system has been greatly improved to allow more interactive control.
SELECT objects directly in the map with a left mouse click.
PAN the map by holding down the left mouse button and dragging the map around.
ZOOM by using the mouse wheel, including changing the logical level of the map (e.g system to sector to zone).
ROTATE map by holding down the right mouse button and moving the mouse at the same
time.
Trade Improvements


Trading with non squad ships: All your ships that are not currently assigned to a superior (e.g: They are working for a manager to supply a station or are part of a squad protecting another ship), will now be selectable in the TRADE MENU. This means you have now two options to manage your trade ships:

Ships that are part of your squad will execute trade orders and try to fly to your current location as soon as they are done.
Ships that are not in your squad will execute trade orders and remain in their last zone after they are done.

Set your own prices: The managers of your factories now have the new option to “Manage trade offer prices”. This can overwrite the default automatic price choice, which is based on the stations current storage of resources and products.

Ware exchange: It is now possible to order to transfer wares directly between all of your property. This always starts with a ship in your squad. From the conversation with the pilot or captain, you will find the “Transfer wares” option in the “New order” section. In the following step, you can select any other object to transfer wares TO or FROM. This also includes wares that are not available as trade offers, allowing you to get resources out of a station again, or even move drones from one station to another. The ship will of course have to fly to the other station, or in the case of two ships exchanging wares directly, have to meet somewhere in space. Capital ships will then exchange wares using their cargo vessel drones, while small ships have to pick up the wares as containers floating in space.

Trade computer MK2 and MK3: These extensions now improve your trade computer's memory. This means that all your trade ships will have a longer command queue. With the trade computer MK2, for example, you can assign 5 orders to each of your trade ships. The trade computer extension is not cheap and therefore reserved for expert traders.
Version 3.0 主な新要素の解説 03
未翻訳
Commanding Squadrons

Broadcast commands to entire squad: The property owned menu now has a new “Broadcast” button when you select your own Albion Skunk. This will allow you to select orders that can be sent to all ships currently in your squad at the same time! (All that appear if you click on the “plus” symbol of the Albion Skunk.


Attack command: An “Attack” action was added to the interact menu of many targetable objects, such as ships and info points of stations. This action replaces the “Hail” action in many places, which is still available through the C hotkey and in the info menu by selecting the NPC you want to talk to. Giving this “attack” order behaves exactly like giving a BROADCAST command from the property owned menu, selecting “Attack object” under new commands and selecting this same object from the map. Note that in both cases, your order is sent to all the ships in your squad that can fight, not matter where they currently are. If you want to exclude ships, you can remove them from your squad and still use them for trading or alternatively you can —> form squads. (next point)

Creating sub squads: To make controlling large amounts of ships easier, you should consider organising them into groups. Instead of commanding each ship individually, you will only deal with the “boss” and all ships assigned to him will follow his command.

Withdraw command: One of the new commands available from the “ORDERS” group in conversations with your pilots or captains is the simple order to withdraw from battles. This could be especially important when trying to sabotage stations and steal their goods without ending up in all-out open war.
New Weapon Types and Ship Upgrades
Pulsed Maser Mk3 
: This is the Teladi take on the popular Pulsed Maser. It fires from alternating barrels and at a lower fire rate than the regular masers, but the projectiles stick to the target and continue giving off energy for some time.

Heavy Laser Mk1: 
The Heavy Laser Mk1 is a powerful beam weapon that delivers enough energy to damage ships. However, it is still an improved version of the Mk2 Mining Laser and as such also makes for an effective mining tool.

Particle Repeater Mk3
: The Particle Repeater Mk3 has a longer reach and does more damage, but comes at the cost of a slightly reduced fire rate.

Constrictor Missile: 
This unguided missile is used by security forces and pirates, disabling the boost capabilities of all known engines and stranding ships for easier looting and boarding.

Engine Mk5 Upgrades
: All engine variants can be upgraded to Mk5 versions - if you manage to find the components that are needed for this, and complete the "Treasure Hunt" crafting mission centred around the "Rare Engine".
Building Stations
Build spots in empty space have been added. This now allows you to start construction anywhere in empty space, no matter if you just leave a local highway in the middle of nowhere or simply boost far out of a normal zone. This works like with any normal build spot. Once you have a construction vessel with architect in your squad, the HUD will show build spots. Select the one you want to use and select the “Build here” action, then follow the instructions in the conversation with your architect.

Switching between automatic and manual management of building and trading. Both architects and managers can be freely switched from a mode where you manually execute every necessary transport and trade operation to a fully automatic mode, where you just give the NPC the money and they order all required resources for you. To do this, just switch the “Only trade with OWN faction” option in the NPC's info menu and add or remove funds to the NPC's budget. An architect with a budget and permission to trade with all factions will build the station you ordered completely or until he runs out of money. Money left after building will always remain on their account and you can move it back to your own account any time. You can now also exclude individual factions from potential trading partners for architects and managers.
More Information


X Rebirth 2.0 - Secret Service Missions
X Rebirth のガイド
作成者: Ketraar
X Rebirth 2.0 features explained


For more information about X Rebirth, please visit our website www.egosoft.com and join the online community to discuss the game and the world around it.

Forums: http://www.forum.egosoft.com
Facebook: http://www.facebook.com/XRebirth
Twitter: http://twitter.com/egosoft

Subscribe to our youtube channel to be updated with new video tutorials showing different ways to play X Rebirth:

Youtube: http://youtube.com/user/Xuniversechannel
Version 3.0 パッチノート 新要素・追加要素・改良点編
さて、やって参りました3.0!!
要素が多すぎる!(嬉しい悲鳴)
とりあえず、修正点も含めると膨大すぎて、記事は三分割となっております……。

Version 3.00 (189926) - 2014-12-11

• New Feature: Interactive holomap with mouse support, rotation, panning and automatic zoom between map levels.
• New Feature: Stations can now be built in Empty Space zones.
• New Feature: Dangerous regions that can damage your ship.
• New Feature: Crafting of special items.
• New Feature: New non-plot mission chains.
• New Feature: Employee training to improve skills.
• New Feature: Ware exchange between player ships and stations.
• New Feature: Subsystem target cycling.
• Added ability to run in first person mode.
• Added custom trade offer price settings.
• Added new kind of floating crate that must be opened by destroying locks.
• Added new trade and targeting software upgrades for the player ship.
• Added option to enable automatic refuel when ships call player if they are out of fuel.
• Added build progress display to monitor and map.
• Added option to display non-squad ships in Trade Offers menu.
• Added Patrol Zone order to continuously secure a zone.
• Added Gather Resources for mining in different zones.
• Added option to recall all drones.
• Added encyclopedia page showing station build costs.
• Added estimated profit to trade menus.
• Added default drone setups to ship dealer drone menus.
• Added encyclopedia button to trade details
• Added shortcut display to new main menu.
• Added shortcuts for property owned, player inventory and undock.
• Added ability to rename Empty Space zones once a player station has been built there (improves new feature in 3.0).
• Added reminder to restart game after enabling/disabling extensions.
• Added new in-game statistics.
• Added new tips.
• Added localisations and voice recordings for new texts (new text in 3.0).
• Added Broadcast order button to property owned menu.
• Added new order 'Withdraw from Battle' to stop firing, fly away from enemies and wait for new orders.
• Added support for expanding/collapsing the map menu list with right/left keys.
• Added feedback when player property is attacked out of sector.
• Added pancakes.
• Added Attack action to interact menu for non-player-owned ships and objects (replaces Hail).
• Added event and reputation loss when player-owned ship is scanned and has to drop illegal cargo.
• Added new achievements and statistics.
• Added ability to hack shield generators resulting in shields being drained immediately.
• Added boarding resistance display to ship info menu.
• Added estimated total price per build stage to station build cost in encyclopedia.
• Improved gamestart balancing.
• Improved smalltalk gameplay.
• Improved smalltalk reward balancing.
• Improved hacking gameplay.
• Improved AI turret avoidance.
• Improved AI fuel station selection to reduce queues at the pumps.
• Improved AI attack behaviour on fleets of capital ships.
• Improved AI missile target selection.
• Improved small fighter attacks on big targets.
• Improved enemy target selection in non-fighter capital ships defending themselves.
• Improved police scan behaviour, giving more time to drop illegal inventory items.
• Improved duration of station response after being attacked.
• Improved positioning of highway advertising signs to avoid traffic.
• Improved price calculation and discount system to make trading viable for a wider range of wares (new base prices to come).
• Improved balancing of police licence prices, bounty rewards and mission rewards.
• Improved refuelling behaviour so that local budgets are no longer wasted on fuel.
• Improved effect on production efficiency of station employees, including skill levels.
• Improved AI engineer balancing.
• Improved holomap colour settings.
• Improved sound levels to muffle outside sounds when on a platform.
• Improved Defending/Attacking reaction time of the Defence Officer's configuration.
• Improved 'Attack Object' to not trigger negative reputation before start shooting.
• Improved AI combat movement to use the correct maximum combat range.
• Improved balancing of Teladi XL combat ships.
• Improved flight movement of boosting capital ships.
• Improved fight music so that it now also plays if a nearby player-owned object is attacked or attacks an enemy.
• Improved NPC trade ship distribution to address supply/demand inconsistencies in the default universe
• Improved NPC mining ship behaviour for better resource distribution.
• Improved balancing of ware price ranges for more interesting trade opportunities.
• Improved balancing of resources required for drone and small/medium ship construction.
• Improved balancing of boarding gameplay.
• Improved engineer repair behaviour allowing higher-skilled engineers to repair to a higher level.
• Improved balancing of station component prices to better reflect their contribution to profitability.
• Improved balancing of chance for NPC pilots to bail out when attacked.
• Improved default follow flight behaviour for player owned ships.
• Improved 'Fly to my Current Position' flight behaviour.
• Improved feedback from player-owned ships when under attack.
• Improved audio feedback for hacking gameplay.
Version 3.0 パッチノート 修正点編 01
• Fixed occasional highway-related sound cut-out.
• Fixed builder ship positioning.
• Fixed respawning of hidden ships once claimed.
• Fixed hull sections of certain ships appearing wrecked when they shouldn't.
• Fixed further cases of production getting stuck when storage for some products is full.
• Fixed attack/defend configuration of Defence Officer not working in some cases.
• Fixed unfriendly NPCs allowing further question options after 'Where can I find...?'.
• Fixed Refuel command being displayed twice in the pilot info.
• Fixed command info showing 'Docking' when ships undocking.
• Fixed wares being listed as available for resource gathering on ships not capable of mining them.
• Fixed damage not being taken into account when selling ships.
• Fixed some wares being illegal even to Pirates, the Xenon and Ren himself.
• Fixed collection of station dropped cargo not being flagged as illegal activity.
• Fixed negative credits in logbook messages.
• Fixed missing remaining discount time.
• Fixed "unlocked" percentage being shown for player-owned objects.
• Fixed incorrect unit capacity calculation in trader menus.
• Fixed incorrect number of engines displayed in ship detail menu.
• Fixed production times in the info menu not updating.
• Fixed 'Account Updated' notification sometimes reporting double amounts, even when transferred amounts are correct.
• Fixed trades failing completely if pilot funds are not sufficient for entire amount.
• Fixed additional wares being transported if an empty transport drone is destroyed on its return trip.
• Fixed player-owned ships not completing current tasks when being added to or removed from the player squad.
• Fixed switches on platforms not working when the game was saved while they were activating or deactivating.
• Fixed ships with trade orders stuck in following player ship (stuck trades will be completed after current task).
• Fixed capital ships not shooting at some stations.
• Fixed station not attacking enemies in several situations.
• Fixed damage per second simulation for ships using missiles as weapons when player is not present.
• Fixed demolition drone ammo.
• Fixed remote controlled missiles not moving if player stops controlling them.
• Fixed mining ships potentially getting stuck when they are unable to unload their wares.
• Fixed ships not finishing planned trade trips in certain situations.
• Fixed ships behaving as though moving while actually standing still.
• Fixed ships getting stuck in highways.
• Fixed at least one cause of unexpected warping of player ship to a new location.
• Fixed cockpit camera movement not working when loading a savegame.
Version 3.0 パッチノート 修正点編 02
• Fixed missing voice feedback for some orders.
• Fixed incorrect NPC voice feedback when there are no explicit orders.
• Fixed minimum budget display not taking into account local prices.
• Fixed object positions on map when viewing a different sector.
• Fixed random initial mouse position when mouse cursor activated on platform.
• Fixed target cycling sometimes skipping a target or selecting the wrong one.
• Fixed rare case of current target being lost when cycling targets.
• Fixed problems targeting certain objects using gamepad controls.
• Fixed repaired surface elements not being targetable.
• Fixed capital ships not showing target elements directly after having been constructed, refueled, or repaired.
• Fixed incorrect rotation of target element for collectible items.
• Fixed several other rare problems with target elements.
• Fixed various problems with "re-pinging" of mission targets.
• Fixed various problems with crosshair information display.
• Fixed Ability menu not updating if new drone is installed while menu is open.
• Fixed slider range for drones on small ship trader.
• Fixed flickering of buttons in Ability menu with mouse controls in some cases.
• Fixed case where buttion in Ability menu could get stuck in the active state.
• Fixed mouse-selection problems in dialog menu in certain cases.
• Fixed several minor issues with crosshair display.
• Fixed several other minor menu behaviour issues.
• Fixed shield values not being maintained over savegames (only applies to new savegames).
• Fixed mining order being available for CVs when it shouldn't.
• Fixed map mode showing ships in construction when it shouldn't.
• Fixed non-fighter small ships engaging fights even if they don't have fire-power.
• Fixed stations not becoming enemies when attacked by player-owned ships.
• Fixed price calculations for stations with build modules.
• Fixed stations not removing ammo offers if they no longer have any operational ammo-users.
• Fixed missing temporary reputation loss notification.
• Fixed command info on 'Attack Object' order.
• Fixed 'Attack Object' not attacking the target in several situations.
• Fixed stations/ships in different zones not being selectable for attack order
• Fixed small fighters not moving when player is not present.
• Fixed damage applied when player is not present.
• Fixed incorrect hull percentage display for ships when player not present.
• Fixed some cases of lights "popping" when player turns while close to an object.
• Fixed looping ability menu sound when pressing Alt-Tab in fullscreen.
• Fixed UI animation issues when capturing videos with fixed framerates.
• Fixed missing M-sized docks on various stations.
• Fixed infopoint location on xenon station.
• Fixed excessively bright lights in Albion interiors.
• Fixed missing engine descriptions on Teladi ships.
• Fixed missing explosion/schield effects on several engines.
• Fixed texture seam in local highways.
• Fixed mirrored text on several ships.
• Fixed engineer repairing first item after a pause almost instantly.
• Fixed stations not attacking enemies in some situations.
• Fixed rare case of player ship being invulnerable after using remote control.
• Fixed "ghost" cargo in storage that is wrecked and later repaired when player not present.
• Fixed boarding sometimes being missing from the interact menu.
• Fixed ability menu showing wrong reason for drones being unavailable during highway flight.
• Fixed UI-animation issues when capturing videos.
• Fixed 'Transfer Wares' command in several situations involving small and capital ships.
• Fixed cancelling intro conversations not cancelling the rest of the intro properly.
• Fixed lipsynch in certain conversations.
• Fixed transport drone arm pickup animation.
• Fixed another case of multiple ship dealers on one platform.
• Fixed stations sometimes offering to buy missiles for their turrets even though their ammo storage is full.
• Fixed possible rare case of some station component rotations not having been corrected in a previous update.
• Fixed NPC distribution on DLC stations when loading savegames from very old versions.
• Fixed case where mass traffic networks could get stuck forever.
• Fixed case where mission could get stuck if the player hit Escape during the mission briefing.
• Fixed case where mission could fail when giving crafted item to client.
• Fixed case of incorrect view after conversation ending.
• Fixed externally triggered music playing over fight music.
• Fixed missing option to clear shopping list.
• Fixed multiple cases where interact menu did not show certain actions if an object changed ownership (e.g. when the player claimed/boarded/sold a ship).
• Fixed Smart Defence button being available even if you had no drones.
• Fixed victims of attacks being excessively tolerant when the player is not present.
• Fixed rare issue with displaying hull values in the drone HUD.
• Fixed drone hacking of ships.
• Fixed several more causes of crashes and UI freezes, and improved crash reporting.
• Optimisations resulting in performance improvements, especially in busy areas.

32-bit

The system requirements for the game have always stated that it requires a 64-bit version of Windows, and the 64-bit version of the game is now successfully in general use.

There is no 32-bit version for 3.00. Please note that The Teladi Outpost DLC is not compatible with the final 32-bit release, 2.51.
Verson 3.0 beta 2 パッチノート
待ち遠しい3.0ですが、ベータ版の内容を先に掲載いたします。

※ public betaバージョンですので、まだ通常インストールで反映されているものではありません。お試ししたい場合は、こちらのページの説明[forum.egosoft.com]をよく読んで、あくまでも自己責任でお願いします。ここのサイトの情報(英語)をご自身で確認できないようならやめておいた方が良いと思うので、あえて導入方法の翻訳は掲載いたしません。


Version 3.00 Beta 2 (188186)

Note: This is not the complete and final new feature list for 3.00.
注意 : これはバージョン3の完全で最終的な新要素のリストではありません。

• New Feature: Interactive holomap with mouse support, rotation, panning and automatic zoom between map levels.
- 新要素 : マウス操作による回転、移動、マップレベル間の自動ズームがサポートされたインタラクティブ立体マップ
• New Feature: Subsystem target cycling.
- 新要素 : ターゲット循環のサブシステム
• New Feature: Dangerous regions that can damage your ship.
- 新要素 : 自艦へダメージを与えうる危険地帯
• New Feature: Crafting of special items (menu present but feature not yet fully enabled).
- 新要素 : 特別なアイテムの生産(メニューはありますが、まだ完全に機能していません)
• Added new kind of floating crate that must be opened by destroying locks.
- 鍵を壊して開ける必要がある、新タイプの浮遊クレートの追加
• Added new trade and targeting software upgrades for the player ship.
- プレイヤー船のための新たなトレード、ターゲッティングソフトウェアアップグレードを追加
• Added option to enable automatic refuel when ships call player if they are out of fuel.
- 呼び出された艦船が燃料不足の時、自動的に補給するオプションを追加(※ 訳注 : 艦船がプレイヤーを呼ぶ時、と書いてある気がしますが、船がプレイヤーに呼ばれた時のことかなと、勝手に解釈……)
• Added Patrol Zone order to continuously secure a zone.
- 継続的に地域の安全を確保する指図があるパトロールゾーンの追加
• Added encyclopedia page showing station build costs.
- ステーション建設コストを見ることが出来るエンサイクロペディアページの追加
• Added new in-game statistics.
- 新たなゲーム内統計の追加
• Improved smalltalk gameplay.
- スモールトークの改善
• Improved AI turret avoidance.
- タレット回避AIの改善
• Improved AI fuel station selection to reduce queues at the pumps.
- ポンプでの列を減らすための燃料ステーション選択AI改善
• Improved AI attack behaviour on fleets of capital ships.
- 艦隊におけるキャピタルシップ(主力艦)の攻撃挙動AIの改善
• Improved positioning of highway advertising signs to avoid traffic.
- 通行を避けるようにハイウェイ広告の位置を改善
• Improved price calculation and discount system to make trading viable for a wider range of wares (new base prices to come).
- より広範囲の商品を取引できるようにするための価格計算及びディスカウントシステム改善
• Improved balancing of police licence prices, bounty rewards and mission rewards.
- 警察ライセンス、討伐報酬、ミッション報酬の調整
• Fixed occasional highway-related sound cut-out.
- 時折発生するハイウェイに関連した音声の途切れを修正
• Fixed builder ship positioning.
- 建設船の位地取りの修正
• Fixed further cases of production getting stuck when storage for some products is full.
-
• Fixed attack/defend configuration of Defence Officer not working in some cases.
- いくつかのケースで、defence officerの攻撃・防御設定が機能していない問題の修正
• Fixed Refuel command being displayed twice in the pilot info.
- パイロット情報に燃料補給コマンドが二度表示される問題の修正
• Fixed wares being listed as available for resource gathering on ships not capable of mining them.
- それを採掘できない船で資源収集が可能であると表示される物資を修正
• Fixed ships with trade orders stuck in following player ship (stuck trades will be completed after current task).
- トレードオーダー中の船が、プレイヤー船に追随中、動かなくなる問題を修正(止まっている交易は現在のタスクを終えた後に完了するでしょう)
• Fixed capital ships not shooting at some stations.
- キャピタルシップ(主力艦)はいくつかのステーションを撃たなくなるように修正
• Fixed remote controlled missiles not moving if player stops controlling them.
- 遠隔操作ミサイルが、プレイヤーが操作をやめたときに動かなくなる問題を修正
• Fixed ships not finishing planned trade trips in certain situations.
• Fixed ships behaving as though moving while actually standing still.
• Fixed at least one cause of unexpected warping of player ship to a new location.
• Fixed cockpit camera movement not working when loading a savegame.
• Fixed missing voice feedback for some orders.
• Fixed incorrect NPC voice feedback when there are no explicit orders.
• Fixed object positions on map when viewing a different sector.
• Fixed random initial mouse position when mouse cursor activated on platform.
• Fixed target cycling sometimes skipping a target or selecting the wrong one.
• Fixed rare case of current target being lost when cycling targets.
• Fixed repaired surface elements not being targetable.
• Fixed capital ships not showing target elements directly after having been constructed, refueled, or repaired.
• Fixed several other rare problems with target elements.
• Fixed various problems with "re-pinging" of mission targets.
• Fixed various problems with crosshair information display.
• Fixed ability menu not updating if new drone is installed while menu is open.
• Fixed several other minor menu behaviour issues.
• Fixed various causes of the most common causes of crashes, and improved crash reporting.
• Optimisations resulting in performance improvements, especially in busy areas.

Note: If a problem is not listed as fixed above then it is probably not being addressed in this patch, but may be planned for a future one.

Note: When switching back from the Beta to the Release version, you may encounter problems with the controls. To resolve this, go to the in-game Start Menu and select Settings, Controls, Restore Defaults. Alternatively, if you make a copy of your inputmap.xml file before starting the Beta, you can simply copy this file back into your \Documents\Egosoft\X Rebirth folder. Deleting the file will not solve the problem as it will be restored from the Steam Cloud.

64-bit

Only 64-bit versions of the game are now being provided.

Note: The system requirements for the game have always stated that it requires a 64-bit version of Windows, and that future updates for the 32-bit version was not guaranteed indefinitely.

Steam does not currently support automatic crashdump upload for 64-bit applications. We are therefore using a third party tool to provide this facility. If there is a crash then a standard crashdump will be created and uploaded to the third party site, from where we can perform analysis to determine the cause. As with Steam crashdumps no personal information is included in these crashdumps.

Note: The primary aim of the 64-bit version is to remove the memory limitations of 32-bit. This should improve stability, because the game is less likely to run out of memory, and reduce stutter, because certain essential assets that cannot be loaded in the background can stay in memory for longer. It is not likely to significantly improve general performance, though it's possible that it may do so for certain people under certain circumstances.

Known Issues

Please do not report things that are listed in the documentation as known issues.

• Transport drones sometimes take time to reach target (workaround: just wait).
• Autopilot flight over surface of large objects can be erratic (workaround: disable autopilot).
• Using Alt-Tab during fullscreen video playback will cause video/sound to get out of sync (workaround: press Esc to skip video).
Version 2.50 パッチノート 新要素・追加要素・改良点編
大型アップデートとなる、2.50パッチの日本語訳です。ゲーム内で確認しないと正確に理解できない項目もあるため、現状では不完全です。空いている項目について、ヘルプをお待ちしております。ちなみに、そもそも翻訳の正確性がヒジョーに怪しいので、原文も掲載です……

まずは新要素、追加要素、改良点です。バグフィックスはまた別の項目で。(おそらく記事の文字数制限だと思われますが、全てを掲載できませんでした)

Version 2.50 (187052) - 2014-10-09

• New Feature: New side-bar based main menu.
- サイドバー方式の新たなメインメニュー(訳注 : Enterキーでサイドバーに各種メニューが表示されます。項目の選択は数字キー(テンキーではない)で出来ますので慣れると楽です)
• New Feature: External camera view.
- 船外カメラモード(訳注 : 当該当ガイド内「操作方法一覧」の項目に視点関連の項目を追加しました
• New Feature: Free look in cockpit.
- コクピット内での自由視点 (訳注 : 当該当ガイド内「操作方法一覧」の項目に視点関連の項目を追加しました
• New Feature: New shipyards for small and medium sized ships.
- 小型艦・中型艦用の新たなシップヤード(造船所)
• Added Drone Hunt generic mission.
- ドローンハントの一般ミッションを追加
• Added Protection Detail generic mission.
- 防衛隊の一般ミッションを追加
• Added Diplomatic Aid mission chain.
- 外交的な援助の連続ミッションを追加
• Added respawning of specialists with increasing hire fees.
- 雇用賃金が増額されたスペシャリストが再スポーンする
• Added incoming remotely ordered wares to item trader menu.
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• Added auto-refuel setting.
- 自動燃料補給セッティングの追加
• Added small ship traders.
- 小型艦船でのトレーダーの追加
• Added primary shields to large ships which did not already have them.
- 基本的なシールドを持っていなかった大型艦船にそれを追加
• Added "civil war" behaviour between Plutarch and Heart of Albion in Albion.
- PlutarchとHeart of Albion in Albionの間での「紛争(内乱?)」の追加
• Added ability to replace destroyed CVs so that station construction can can continue.
- 建設船(Construction Vessel, CV) が破壊された時に、ステーション建設を継続できるように艦船を交換する能力の追加
• Added ability to assign ships to other ships of same size or to any large ship.
- 艦船を同サイズか大型の艦船に割り当てる能力の追加(意味がわからない)
• Added option to choose between stopping and maintaining speed while in menus.
- メニューモードの間静止するか速度を維持するかを選択できるオプションを追加
• Added event monitor display to drone control mode.
- ドローンコントロールモードにイベントモニターディスプレイを追加
• Added target elements for player-owned small ships.

• Added statistic for storage modules hacked.

• Added crash report option with privacy settings.
- プライバシーセッティングにクラッシュレポートのオプションを追加
• Improved event monitor with "picture-in-picture" mode.
- ピクチャーインピクチャー機能を持ったイベントモニターの改良
• Improved hacking gameplay.
- ハッキングプレイの改良
• Improved engine animation and effects.
- エンジン関連のアニメーションと効果の改良
• Improved ship AI behaviour in numerous situations.
- 様々な状況における艦船AIの改良
• Improved generation of mission enemies.
- ミッションにおける敵の生成の改良
• Improved "Assign new superior" command.
- 「新たな上官の任命」コマンドの改良
• Improved ability menu to show when a drone is unavailable.
- ドローンが使えなくなった時のアビリティメニューの表示を改良
• Improved mission target indicator to point always to the closest mission target.
- ミッションターゲットの方向指示が常に最も近いミッションターゲットを指し示すように改良
• Improved trade offers menu (shopping list is included in ship cargo).
- トレードオファーメニューの改良(ショッピングリストには艦船のカーゴ内のものも含まれます)
• Improved docking behaviour of drones.
- ドローンのドッキング動作の改良
• Improved build tree menu user experience.
- ツリーメニューの構成をよりユーザーエクスペリエンスに配慮したものに改良
• Improved several mission briefings.
- いくつかのミッションブリーフィングの改良
• Improved Open Comm Link menu in legacy main menu.
- メインメニュー内のOpen Comm Linkメニューの改良
• Improved scan time for police scanning illegal activities.
- 警察の違法活動に対するスキャン時間の改良
• Improved lifetime of containers dropped from cargo bays.
- カーゴから放出されたコンテナの存在時間の改良
• Improved remote controlled player drones flying back to the player ship.
- プレイヤー所有の遠隔操作ドローンがプレイヤー船へ帰還する機能の改良
• Improved rendering of distant objects to reduce flickering slightly.
- 遠くのオブジェクトの点滅をわずかに減らすように描画を改良
• Improved Mission Bar so it no longer obstructs menus.
- ミッションバーがメニューを妨げないように改良
• Improved crash report content to help us find and fix causes of crashes.
- クラッシュレポートをクラッシュの原因を見つけ、修正しやすいように改良

Version 2.50 パッチノート 修正点編
大型アップデートとなる、2.50パッチの日本語訳の修正点編です。新要素・追加要素・改良点については別項目をご覧下さい。こちらも翻訳が微妙なため、原文と合わせて掲載です。……って、修正多いよっ!

• Fixed several plot and other mission issues.
- いくつかのプロットや他のミッションの問題を修正
• Fixed player ship cover faction not being reset from Xenon after plot.
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• Fixed player ships returned during the plot being inactive.
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• Fixed incorrect Player relations with Plutarch.
- プレイヤーとPlutarchの関係の不正確さを修正
• Fixed Reiver reputation not being mutual in new games.
- Reiverの名声がニューゲームの際に一定でなかった問題を修正
• Fixed drones not being able to return to their home base.
- ドローンが自身の本拠地に戻れない問題を修正
• Fixed an issue with station expansions not completing out-of-sector.
- ステーションの拡張がアウトオブセクター状態で完了しない問題を修正
• Fixed multiple ship dealers per platform.

• Fixed escort ships disappearing after loading a savegame.
- セーブゲームをロードしたときに護衛艦が消滅する問題を修正
• Fixed a pathing issue for ships flying to stations.
- 艦船がステーションへ向かう進路の問題を修正
• Fixed an issue with gas collectors not collecting.
- ガスコレクターがガスを集めない問題を修正
• Fixed production module animations being stuck after having been out-of-sector.
- アウトオブセクター状態になった後、生産モジュールのアニメーションが動かない問題を修正
• Fixed incorrect AI ship behaviour after having been forced out of a highway.
- ハイウェイからはじき出された後の、艦船の挙動AIの誤りを修正
• Fixed several problems with drone docking.
- ドローンのドッキングに関するいくつかの問題の修正
• Fixed problems with transport drones not picking up containers.
- 輸送ドローンがコンテナを拾わない問題の修正
• Fixed drones failing to get a new commander if theirs is destroyed.
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• Fixed several mining bugs (resource gathering, movement, searching...).
- 採掘に関するいくつかのバグの修正(資源の収集、移動、探索など)
• Fixed cases of player drones getting lost when you enter a highway.
- ハイウェイに進入したときに、ドローンが失われる場合があるのを修正
• Fixed police not detecting illegal cargo in player inventory in many cases.
- 多くの場面で、プレイヤーのインベントリに違法な積荷があるのを警察が摘発しない問題を修正
• Fixed station building not proceeding correctly when not in the player zone.
- プレイヤーがいない空間でのステーション建設が正確に進行しない問題を修正
• Fixed refuel budget menu assuming that the trader has no money.
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• Fixed case where build resources are requested for the playership.
• Fixed problem involving disappearing wares.
• Fixed managers pestering the player for money.
• Fixed stuck trade offers and refunded money to all participants.
• Fixed shields not protecting surface elements on several ships in Omicron Lyrae.
• Fixed jumpgates sometimes sending the player to invalid positions.
• Fixed mining drones not picking up asteroids in some cases.
• Fixed ships getting stuck waiting for drones.
• Fixed some ships not shooting at large objects.
• Fixed some trade ships ignoring trade opportunities for extended periods of time.
• Fixed storage calculations for intermediate products that caused storage requirements to be vastly overestimated.
• Fixed exploit allowing repeated instantly-profitable trades on shipyards.
• Fixed temporary loss of faction discounts when temporarily losing reputation.
• Fixed remote transport drones ending up in the player squad.
• Fixed station-to-station trades sometimes ending prematurely.
• Fixed dropped inventory items being picked up again immediately.
• Fixed picked-up objects disappearing due to timeout.
• Fixed several problems associated with hacking gameplay.
• Fixed mining drones being unable to return to some capital ships.
• Fixed Split "Gangrene Chaser" turrets disappearing and allow re-building.
• Fixed upgrade resources being counted twice for building.
• Fixed upgrade level rounding issues resulting in incorrect upgrade counts.
• Fixed ship category in encyclopedia for Hermod, Light Sul and Heavy Sul.
• Fixed inconsistent upgrade counts between encyclopedia and ship dealer.
• Fixed player ship selectable in Assign to Commander conversation.
• Fixed unidentified station modules having a name in the map.
• Fixed being able to remote comm NPCs in the same room.
• Fixed offset mouse position in borderless window mode.
• Fixed mouse confinement when starting the game in borderless window mode.
• Fixed minor button selection bugs in menus.
• Fixed issues with scrolling down in some menu tables.
• Fixed automatically changing selection in map menu.
• Fixed initial button selection in menus not being highlighted.
• Fixed rare cases of hotkey buttons not working.
• Fixed occasional freeze when opening the options menu.
• Fixed cases where the dialog menu was not displayed.
• Fixed mode options being available in the player ship's back room.
• Fixed left mouse clicks not closing ability/interact menus in some cases.
• Fixed double clicks on current target not always opening interact menu.
• Fixed stuck scroll-bar when returning to a previous menu.
• Fixed platform trader menu getting stuck with discounts.
• Fixed various other issues with UI and targeting behaviour.
• Fixed dialog or legacy main menu sometimes not showing buttons as selected.
• Fixed pressing ESC/DEL on loading screen returning to startmenu after loading is done.
• Fixed target cycling not working in highways.
• Fixed targets being lost in some cases.
• Fixed mission targets showing group target elements for ships instead of single ship target elements.
• Fixed certain invisible ship/station components being selectable as target.
• Fixed keyboard navigation selecting options from time to time.
• Fixed input actions and states mapped to axis on joystick 3-8 not working.
• Fixed ability to comm from a remote control drone using the "C" shortcut.
• Fixed stuck shift keys when alt-tabbing or changing window focus.
• Fixed station hints not being shown in non-plot games.
• Fixed mission offer locations being displayed when in a drone.
• Fixed weird camera behaviour when flying relative to moving capital ships.
• Fixed main menu font issue in Chinese and Korean.
• Fixed the boost effect not stopping in some situations.
• Fixed missing Ad Sign text in event monitor.
• Fixed wrongly-scaled buy ship menus on detail monitor.
• Fixed wrong message text when standard drones arrive via remote delivery.
• Fixed subtitles changing too fast for long lines.
• Fixed incorrect English voice lines for a Teladi speaker.
• Fixed excessively bright lights on certain objects.
• Fixed disappearing ice asteroids.
• Fixed missing advertising signs.
• Fixed several of the most common causes of crashes.
• Various optimisations resulting in performance improvements.

Version 2.51 (187332) - 2014-10-17

• Fixed failure to deselect current target under certain circumstances.
• Fixed crash when loading certain savegames.
• Fixed several other causes of crashes.