30XX
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Mega Man X: RΣbirth (Conversion Mod)
作者: Malkavia
This Mod changes Ace and Nina into X and Zero with various armor sets, buster shots, melee weapons, and techniques based on X4-X6 with tons of customs. The mod is comprehensive and replaces characters, UI, enemies and bosses, certain items, sounds, music, and whatever fanfare I can throw in.

Current Version: 0.92
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Discord and Steam Group
News and Upcoming Features
8/28/2024 0.92 is released! Enjoy everyone. Nexus Zero and iX are now playable and the MMZ Guardians are officially out (I snuck them into the optionals awhile back). I have rolled back some things (Rush has returned) and I have removed some MMZ elements in favor of MMX and MMX Mega Mission elements. The MMZ elements are in the optional folder.

Next Character Getting Added: Vile XIII and Paradox Armor



5/1/2025
Ultdark's current commission is nearing completion. Afterwards, he will begin work on Axl and Rush Jagt.

4/14/2025
Still waiting on Ultdark's commission before I can finish up with 0.93. It's coming along nicely, not too much more to do. Paradox Vile is in his 5th beta phase for anyone who wants to help out.

3/22/2025
Had a breakthrough with Paradox Vile, managed to fix the problem it had with the cannon not rendering on chest pickups for it's main attack (I made an oopsie, not chris' fault although the tail pickup IS tied to the head for some reason). I put out a beta release of him on the discord for anyone who wants to help test before he is released with 0.93.

3/21/2025
Made a bit more progress with Paradox Armor. I basically need to redo about 40% of the total work in order to work around this one weird decision regarding the cannon being tied to the helmet armor pickup. Quite infuriating really, makes zero sense.

3/20/2025
Paradox Armor finished with initial cutting, xml editing pretty much finished. Noticed a weird problem with the shoulder cannon pickup being tied to the helmet on the backend for some reason (this makes ZERO sense and I cannot change it) as a result, I need more time to cut every. single. shoulder. cannon. chunk out of every. single. chest. chunk. for every. single. frame. of animation in order to make it tied to the helmet to work properly. This will look and feel a little odd but I have no idea how else to do this. Think of the helmet like it houses the targeting mechanism for the shoulder cannon and the LED Dreads are power cables for it if it helps. I'll get this done when I can but it's going to take some time.

3/16/2025
Early Morning (4am)
Finished with Vile's base cutting to prep for the armor. Will tinker with the armor next time I have some availability. Just spent 10 hours working on this thing.

3/15/2025
Sorted out Vile's new jetpack today. Working on cutting his XIII base into pieces to prep for the armor. Back in development full swing for 0.93 as long as I have time to work on it.

3/8/2025
Pleased to announce that both Paradox Vile's sprite sheet and Verdant Rider's base sprite sheet are finished. It will be some time before I can get them both rigged up and playable but I am officially the bottleneck now lol.

1/25/2025
New year new yadda yadda. Here is the sprite for Paradox Vile, we finally have it dialed in and Nonedragon has started working on it. We combined elements of the XIII base to help fill some gaps and problematic areas to make the armor modular. No Eta yet but Paradox Vile, Verdant Rider, and all of the previously mentioned stuff that Ultdark is working on are underway. Going to be a bit before they are all done but they are coming.



12/4/2024
Agile and Geemel coming for the MMX Leg and Head guardian finalized replacements. Adding Alia and Gate sprites for the "true ending" of the game, adding my daughter's OC "Orion" for the new kiosk that needs a replacement, and adding in the X7 "Birdy" enemy as a replacement for the Storm Demon dive bombers in High Vault. Ultdark will be starting soon on those.

Fx is also working on Verdant Rider's base sprite sheet.

Nonedragon is busy so the Vile Armor is delayed until he has time.

Figured I'd update everyone here since it's been 2 months since I've posted. Irons are in the fire, just waiting on art assets to be completed.

10/5/2024
edited the base armor xml to get ready for cutting Vile XIII into pieces. Getting the prep ahead of time finished before the armor sprites are done should expedite the process. I'll try to get Vile's base cut into chunks soon but my back is jacked.

10/3/2024
Vile XIII alpha added to main package over Dally. Super basic rigging with some weapon and icon changes. I'll do all the armor stuff once we get this feeling solid and get the armored sprites made. Also added a bunch of palettes.

9/25/2024
Nonedragon finished the base Vile XIII sprites. I'll start rigging them once the hurricane passes, idk if my power is going to go out or anything.

9/22/2024
Fixed a small color issue on Mega Zero's first sword attack animation on the legs.

9/19/2024
Updated some bug fixes for Dally since 0.92 didn't support her natively at launch.

9/2/2024
Adjusted the dash trail for iX, Black Zero, and x-Kai palettes.

8/30/2024
Fixed a few small bugs. iX dashing charge shot colliding with the floor was the biggest one. Nothing else was super noteworthy.

8/28/2024
0.92 is out! After a long dev cycle to make Nexus Zero a reality, he is finally here. I still have a whole overhaul to do for him to help polish some areas but I'll be doing that later on. No sense holding back the release, it's already been like 6 months.

Playable Armors
Important Note:
I have released my Base X blueprint rigging to the public. Feel free to make character mods or whatever based on it if you wish. It is a lot of work.

X Armors:

Nexus Armor

X1 First Armor/Light Armor

X2 Second Armor/Giga Armor

X3 Third Armor/Max Armor

X4 Fourth Armor/Force Armor

X5 Falcon Armor

X5 Gaea Armor

X4, X5, X6, and XC Ultimate Armors

X6 Shadow Armor

X6 Blade Armor

X7 Glide Armor

X8 Base, Neutral, Hermes, Icarus, and Ultimate Armors


Command Mission X and X-Fire Armor

DiVE Armor X

Dante Trigger X

Zero:

Nexus Zero

Black Zero

Classic Zero (X1 that upgrades into X2> over Nina)

Mega Zero

DiVE Zero

Vergil Trigger Zero

Misc Mods

Nina:

iCO

Alia (Rigging done by Pizza Mozzarella)

Ace:
Screenshots and Videos
Troubleshooting
If you are having crashing issues it is most likely due to the mod using an older version of the c.bin, c_suppl.bin, txt.bin, and suppl.bin files. This will be a recurring issue with the mod as the game is updated and the mod lags behind. To fix this, delete the .bin files from the mod installer (data folder) and reinstall the mod to a fresh 30XX install. Please note, the .bin files contain all of the text updates to the mod including boss names and item descriptions.
Thanks for playing!
This mod will always be free, and I intend to support the mod as long as I can for the duration of 30XX's lifespan.

All rights of Megaman X to Capcom, I own none of this. I am just putting things together to give the player base something fresh to have fun with.
Contact Info
If you have any thoughts, feedback, bug reports etc... Add them to the comments below, or post them in the bug report channel on the official mod discord.
Updates/Changelog 1
0.76
Enemies and Bosses:
-Replaced Zen Primus with Magma Dragoon

Characters:
X:
-X6 Blade Armor added

Zero:
-Added Black Zero
-Added MMZ Shield Boomerang
-Reduced Dash and Dash Jump sound volume.


0.77
General:
-Made Enemies and Bosses it's own standalone update.
-Removed Bosses and Enemy changes from X and Zero Packages.

Enemies and Bosses:
-Added the rest of the basic enemies except a few (snake segments and a super minor one or two)
-Replaced Hoot Omega with Storm Owl

Characters:
X:
-X4 Fourth Armor added

Zero:
-Added a new Sigma's Scythe (Lara/Hammer) Charge attack animation (the 30XX update that added a new original charge attack broke version 0.76 and required a bunch of adjustments, all fixed now).

If you want to play with X, Zero, and Enemies and Bosses:
Step 1: Install your X package
Step 2: Install your Zero package
Step 3: install Enemies, Bosses, Repros, and NPCs.


0.78
General:
-Added more sounds to Boss Fights
-Replaced Dally with Rush (sounds not in yet)
-Replaced Glory Zone teleporter with Vile teleporter from X3

Enemies and Bosses:
-Replaced Echo Beast with Shield Sheldon
-Replaced Legacy with Commander Yammark
-Replaced Absolution with Dark Necrobat and Fixed a lot of the jank
-Replaced Lethal Tempo with Rangda Bangda T (Eyes phase in and out but the hitbox is always there. This is to be more visually accurate to X5)
-Replaced Gear Dumper Mini-Boss with Eregion (X4 intro boss on rails)
-Replaced Twin Dark/Light Mini-Bosses with Shade Man and Fused Bass (MM7)
-Replaced Legacy Snake-Mini Boss with X3 Junk Caterpillar
-Beta versions of enemies added (more powerful variants of the basic enemies)

Characters:
X:
-X5 Falcon Armor added
-X4 Ultimate Armor added
-X5 Ultimate Armor added
-X6 Ultimate Armor added

Zero:
-Changed Black Zero's Charge Saber Color to match Z-Saber++ from X5


0.79
General:
-Replaced Autotank with Subtank (MMX4)

Enemies and Bosses:
-Replaced Capital Punishment with Volt Kraken

Characters:
X:
-X1 First Armor added
-X5 Gaea Armor added

Zero:
-Zero Overhaul Part 1: New abilities, smoother animations (Dustria power for Zero is a ground stab with a large beam sword)
-Replaced second saber swing animation with old charge animation to prevent bisecting in the air

Replaced Repros:
-Gapminder with Beat (MM8)
-ReFlapp with Batton (MM8)
-Shield with Protoman (MM9)
-Absolution with Auto's Head (MM8)
-Bloom with Eddie (MM8)
-Murderdrone with Rush Jet (MM6)
-Smashing Fist with Rocket Punch (MM7)
-Vita Crystal with Crystal Snail's Head (MMX2)
-Flame Coner with Fire Metall (MM8)
-Legacy with Mac (MMX3)
-Rolly with Roll (MM9)
-Lil' Hoot with Storm Eagle Baby (MMX)
-Grooving Pulsar with Bass & Treble Fused Head (MM7)
(Grooving Pulsar not yet in game but replaced for the future patch)


0.80
General:
-Bolt drops replaced with Mega Man 8 Bolts
-Protolab Bright and Sharp replaced with Dr. Wily Hologram
-Challenge Room Nina Statue replaced with Dr. Light Hologram
-Protolab Teleporter replaced with Wily Teleporter
-Protolab Screen replaced with Dr. Light's Lab Screen
-Shop Teleporter replaced with X8 Demake Teleporter with Auto Hologram and color scheme
-Stage Select Teleporter replaced with X4 Boss Rush Teleporter

Enemies & Bosses:
-Added a Giant Spiked Rolly for the Burning Temple Miniboss
-Bees in the Burning Temple fixed (finally)
-Snakes in Burning Temple replaced with Totems (fits better thematically)
-Shield Statues Updated in Magma Dragoon's Boss Room
-Angle Bolter in Dustria replaced with Rolly Turret
-Workers in Dustria replaced with Hard Hats and Lumberjack Robots (modifed to throw wrenches).
-Tractor Miniboss in Dustria replaced with 32bit Ride Armor
-Stinger mob in High Vault replaced with Eagle Jet
-Sunsphere in Penumbra replaced with Rolly turrets
-Sound Alarm replaced with Clam on Echo Cave (until I can think of something better)
-Laser snake replaced with Weather Analyzer Core hybrid
-Big Snake Miniboss replaced with Shadow Devil (hopefully this feels better than before)

Characters:
X:
-X3 Third Armor added

Zero:
-Zero Overhaul Part 2: Weapons and Abilities
Lara replaced with G-Saber (Greatsaber)
Tonbokiri replaced with D-Glaive
Fists replaced with V-Hangar
-Zero Ability names changed to X series versions:
Echo Shell - Gokumonken
Zen Ascent - Ryuenjin
Dolomite Link - Raikousen
Raijin Call - Denkohado
Osafune - Hayate
Void Double - Sougenmu
Ryuusei - Enkoudan
These still need icons to go with them

Repros:
8-Bit Repros replaced due to sticking out like a sore thumb:
-Replaced Rolly with De Voux (MMX3)
-Replaced Orbital Barrier with Proto Shield (MM7)
-Replaced Murder drone with Rush Jet (MM8)


0.81
General:
-Sound Effects packages added (music still ongoing). Thanks, Star!
-Added a placeholder MMX8 Menu Logo (Hopefully somebody will help out with a permanent mod one)
-Changed Teleport to be a armor neutral version to cut down on package total
-Improved teleport effects
-Rush howl added when you interact with him
-Standard Mode Start Teleporter replaced with X7 Demake Teleporter
-Challenge Mode Teleporter Replaced with Skull Teleporter (Blended with Vanilla)
-Added Player and Boss UI elements (blended X4 and X5 styles)
-Added pause menu elements
-Bunch of crappy weapon Icons added for now (looking for someone to make better ones)

Characters:
X:
X Overhaul: Armor and Buster Shots
-X Challenge Ultimate added
-Base X (X8) added
-X6 Shadow Armor added
-CM X added
-CM X Fire Armor added
-CM Ultimate Armor added
-MHX First Armor added
-X8 Neutral Armor added
-X8 Hermes Armor added
-X8 Icarus Armor added
-X8 Ultimate Armor added
-X3 Third Armor Hyperchip added
-X2 Second Armor added

-Buster Shots:
Base X - X3 Charge Shot and Hermes Fork
Base X (X8) - X3 Charge Shot and Hermes Fork
X1 First Armor - Zero Buster and X1 Charge Fork
MHX First Armor - Zero Buster and X1 Charge Fork
X2 Second Armor - X2 Charge Shot and Double Charge Fork
X3 Third Armor - Cross Charge Shot and Cross Fork
X4 Fourth, and All Ultimate - Plasma Shot and Hermes Fork
X5 Falcon Armor - Spear Charge Shot and Spear Fork
X5 Gaea Armor - Gaea Shot and Hermes Fork
X6 Blade Armor - Charge Saber and Charge Saber Fork
X6 Shadow Armor - Charge Shuriken and Crescent Fork
CM X - X3 Charge Shot and Hermes Fork
CM X-Fire - Plasma Shot and Hermes Fork
CM Ultimate - Plasma Shot and Hermes Fork
X8 Neutral, Hermes, Icarus, and Ultimate - Plasma Shot and Hermes Fork
X1 Zero - Zero Buster and Zero X1 Charge Fork

Zero:
-X1 Zero over Nina added
-Denkohado startup animation changed to a lightning infused T pose!
Updates/Changelog 2
0.82 First update after the mod completely broke.

MUSIC IS HERE!!!!

General:
-Added a new HUD (X5 based, compatible with granular energy update).
-Updated pause menu to include Datalore button.
-Added a new dashing smoke trail.
-X Style stage palette swaps for several stages.
-Choice Ball Replaced with Surprise Bot (MMX4).
-Added a platform as a source for Dr. Light's Hologram (Dr. Wily remains the same, it looks transparent due to how the hologram renders for his).
-Dr. Light Hologram flickers and glitches increasingly erratically (and ultimately explodes) as the challenge is completed.
-Dr. Wily Hologram has more flicker and animation
-Challenge Teleporter changed to not sit so high on the ground and instead, open like a capsule.
-Dr. Cain added over the Memoria Index.
-Dr. Doppler added over the Entropy Index.
-Rush changed to MM7 16 bit for more animation parity with Dally.
-Protoman added over Mysterious Dealer

Enemies and Bosses:
-WARNING Overlay added (Static image, can't get it to animate due to how 30XX uses the same assets for multiple things. Might be able to later, who knows!)
-Experiment 9 Replaced with Spike Rosered (X5)
-Giant Frog Replaced with Toxic Seahorse (X3)
-Frog Replaced with Frog (X3)
-Chaserfish Replaced with Dejira Hybrid
-Turtleshield Replaced with Death Guardian
-Water Bomb Replaced with Floating Mine
-Anchor Mine Replaced with Chain Mine
-Drone Replaced with Bee
-Leg Armor Guardian Replaced with iX
-Head Armor Guardian Replaced with Red Sun Demolistar
-Chest Armor Guardian Replaced with Hover Mech
-Buster Armor Guardian Replaced with Vile MK-I

Characters:
X:
-Idle animation sped up to match X4 better (Could make it a little faster but then it becomes too fast for 1:1 accuracy with X4 and feels off).
-Victory animation brought in line with X4.
-Jumping animation brought in line with X4.
-Falling animation brought in line with X4.
-Added a new Hover animation as a neutral to use with all armors (no leaning, 30XX doesn't support it yet).
-Firing animation brought in line with X4.
-Charge Shot animation brought in line with X4.
-Added Half Charge shot.
-Added First Armor.
-Added Second Armor.
-Added Third Armor.
-Added Fourth Armor.
-Added Falcon Armor.
-Added X4 Ultimate Armor.
-Added X5 Ultimate Armor.
-Added X6 Ultimate Armor.
-Added X Challenge Ultimate Armor.

Zero:
-Idle animation sped up to match X4 (Practically 1:1).
-Added Bakudan over Gravity Bomb.
-Changed Yokogeri into Raikousen.
-Arm Parts pickup makes Weapons change color:
Z-Saber goes from Green-Violet
G-Saber goes from Blue-Violet
D-Glaive goes from Blue-Red
V-Hangar goes from Violet-Red
-New Charge attack animation for Z-Saber. Instead of the saber changing color with a charge, Zero gets an energy wave that radiates off him. This fixes the draco helmet core problem.
-New Charge attack animation for G-Saber. Same energy wave with the impact effect from before.
-D-Glaive colors changed to Blue and Red depending on arm parts. Woosh also added that is purple but turns magenta when charged.
-Changed Z-Buster to fire half charged shots instead of Speed+ lemons, looks better and hitboxes function just about as well. Last time I looked at the proper Z-Buster shot it seemed a little too big, I'll try it again soon.

0.83

General:
-Added icons for various shot types and weapons, still missing a handfull.
-Added Armor icons for every package, X1 (including Classic Zero) - X Fire.
-Added new UI elements and boss portraits upon stage start.
-Added Dialog UI elements for Zero, X, Magma Dragoon, The General, Vile, and Protoman.
-Added Dialog for Protoman, The General, and Vile.
-Bonus/Gauntlet Teleporter replaced with 32bit Vile Teleporter (upgraded from 16bit version)
-Updated animation of the Character change pods. They now have the lightning effects from X4 and I reworked the capsule opening/closing animation to be more like X1.
-Changed the Prototype lab teleporter to the stage select teleporter from MM8. The existing Wily teleporter looked a bit janky so I figured I'd use one that's a little more low profile. It isn't great but I think it looks better, let me know what you think.
-Updated Boss Teleporters to animate similar to X5.
-Added new co-op portal from MM8

Enemies and Bosses:
-Patrol Turret in Deepverse changed into Trap Alarm (X4)
-Twinsparker in Dustria had it's lightning changed to blue to match Raisuzan and Kraken better.
-Vile added over Delta.
-The General added over Kur.
-Arm Part Guardian Vile replaced with iX.
-Head Part Guardian pilot replaced with iX.
-Chest Part guardian pilot replaced with iX.

Characters:
X:
-Added Command Mission X
-Added X Fire Armor
-Added DiVE Armor
-Added Spiral Crush shot to the FAX Shot atlas

Zero:
-Added Classic Zero (X1) over Nina
-Added Mega Zero
-Added K-Knuckle over V-Hangar (we finally have one that looks good)
It's unleash is a mini tornado that knocks back enemies.
-Changed Enkoudan into Raisuzan to match Volt Kraken better.

Known Issues for Mega Zero:
Raisuzan pops up a bit when in use, I could fix this by making a larger render box and moving
Zero around a bit but that will take up a ton of space on the png. I'd rather save that for new
content on the off chance the 1.0 mod support update gives us the ability to add an offset.
Grandmaster's K-Knuckle and Wrist Blade replacement bisects at the waist a bit due to not having
offsets like the Z-Saber does. Need to wait until 1.0 mod support or change the legs to fix that, not
sure what I want to do because if I change the legs it will lose the subtlety of the hips and feet
turning as you would for an actual punch.
Lucavi/Z-Buster's unleash is extremely wonky. It just glitches out using the first sword swing.
Vanilla 30XX still does that and when that gets a proper animation, I will rig something up just
for those frames. For now, I am just using a buster+ recolor of the vanilla unleash.
Wall-slide animation while having only the chest or only the leg parts (without both) will cause an
issue with the fill in gaps while attacking showing the armored or unarmored version. This is due to
the hip frame which was used for the fill in being connected to the chest part pickup. If I fill in the
legs, the hair won't render properly while sliding on the wall due to the leg layer being in the
foreground.

0.84

General:
-X6/CM Voice Packs:
Character and general SFX packages in English and Japanese added for Command Mission/X8.
Classic Zero has his own package that has Zero specific sounds instead of some of the shared
sounds like death screams and what not. These are unfinished and Sity is having some RL stuff going on so she can't continue working on it for a bit. Enjoy what she has done so far and she will get to it when she has time.
-New SFX additions added for explosions/buster sounds/hits and impacts, etc...
-Rush NPC Updated to 32bit.
-Protoshield Repro updated to 32bit.
-Rocket Punch Repro updated to 32bit.
-Mac Repro changed into 32bit Barrier Attacker (X2).
-New Icons added for Ryuenjin, Denkohado, Scatterblast, Hayate, Raisuzan, Sougenmu, Gokumonken, and Raikousen.
-Added X and Zero Corpses to the waveformcollapse event.
-Adjusted the UI elements to be more centered and better looking.
-Changed Font to be more retro (superstar.tff)

Enemies and Bosses:
-Vile updated with more attacks. Added Shoryuken, Dive Kick, Alt Fire, and changed his melee.

Characters:
X:
-Custom Charge Shot added for First Armor.
-Custom Charge Shot added for Second Armor (Also double charge for Forkilator update, current
one is too big and now we have a custom one).
-Custom Charge Shots added for Third Armor (Combined Cross Charge and base X3 Charge Shot, also made a Cross Charge base shot that isn't pre-combined for use with forkilator).
-Gaea Armor added.

Zero:
-Placeholders for Edgewall, Thanatos, Laurent, and Dawnbind added. Need to commission new frames for the replacement weapons and Zero animations.
Updates/Changelog 3
0.84

General:
-X6/CM Voice Packs:
Character and general SFX packages in English and Japanese added for Command Mission/X8.
Classic Zero has his own package that has Zero specific sounds instead of some of the shared
sounds like death screams and what not. These are unfinished and Sity is having some RL stuff going on so she can't continue working on it for a bit. Enjoy what she has done so far and she will get to it when she has time.
-New SFX additions added for ui/menus/explosions/buster sounds/hits and impacts, etc...
-Rush NPC Updated to 32bit.
-Protoshield Repro updated to 32bit.
-Rocket Punch Repro updated to 32bit.
-Mac Repro changed into 32bit Barrier Attacker (X2).
-New Icons added for Ryuenjin, Denkohado, Scatterblast, Hayate, Raisuzan, Sougenmu, Gokumonken, and Raikousen.
-Added X and Zero Corpses to the waveformcollapse event.
-Adjusted the UI elements to be more centered and better looking.
-Changed Font to be more retro (superstar.tff).

Enemies and Bosses:
-Vile updated with more attacks. Added Shoryuken, Dive Kick, Alt Fire, and changed his melee.
-Sound Alarm replaced with Wall Cancer (X3 16bit placeholder).
-Crystal Spawner replaced with Snow Shooter (X1 16bit modified placeholder).
-Trap Mole replaced with Mettaur D2 (X4, also has Beta and Gamma variants).

Characters:
X:
-Custom Charge Shot added for First Armor.
-Custom Charge Shot added for Second Armor (Also double charge for Forkilator update, current
one is too big and now we have a custom one).
-Custom Charge Shots added for Third Armor (Combined Cross Charge and base X3 Charge Shot, also made a Cross Charge base shot that isn't pre-combined for use with forkilator).
-Gaea Armor added.

Zero:
-Placeholders for Edgewall, Thanatos, Laurent, and Dawnbind added. Need to commission new frames for the replacement weapons and Zero animations.

0.85

General:
-Bunch of smaller bugfixes and tweaks not worth mentioning itemized.

Enemies and Bosses:
-Magma Dragoon updated to fix his intro screen, added flashing effects to hadouken, AoE, and shoryuken, back fins also go up when doing the AoE. Fireball changed to Rising Fire from X4 (tried Magma Dragoon's fireballs but the trail is too long to work properly and looks weird without it).
-Shield Sheldon actually has an idle animation now.
-Jump Knight replaced with 16 bit Hoganmer placeholder (on a spring).
-Zen Disciple replaced with Shotkan Bot (Alia/Falcon Armor Alia with some tweaks) prep for a future content update of 30XX.
-Beta and Gamma versions of a bunch of enemies
-Crystal Spawner replaced with Worm Sniper (X6)
-Weather Mac replaced with Weather Analyzer (Full version from X6)
-Rolled back Head Armor Guardian, and Body Armor Guardian to previous non iX versions. (Preping for a potential iX Rival when level 9 comes out).
-Changed Leg Armor guardian from iX to Iris

Characters:

Zero:
-Lara replaced with either T-Breaker or Soul Saber (whichever you prefer).
-Edgewall replaced with Shield Boomerang.
-Laurent replaced with Z-Rapier.
-Dawnbind replaced with Chain Rod. (Hitboxes are a bit off on angled attacks and charged attacks)
-Thanatos replaced with Soul Saber or Sigma Scythe (whichever you prefer).
-Mega Armor versions of the new weapons added.

0.86

General:
-X4 JPN sound pack added.
-X5 JPN sound pack added.
-X6 JPN sound pack added.
-X7 JPN sound pack added.
-New resurrection pod based off X1 Sigma Capsule added.
-New Solo/Co-op/Multiplayer icons added.
-Changed Dr. Cain into Douglas.
-Changed Dr. Doppler into Lifesaver.
-Added new Player HUD and Boss HP bar.
-Crystal Snail Repro changed into 32bit Magna Quartz (X2).
-Storm Eagle Baby Repro updated to 32bit.
-32bit Protoshield angle changed to face the screen a little more.
-Magma Dragoon statue added over Zen Primus statue.
-Changed Bolts into Metals from X8.
-Lifesaver Mouth Flaps added to prevent Doppler popping up until we get a better animation.
-Added Palette over Trader (Temporary Placeholder, Protoman stuck out pretty bad).
-Added Nightmare Zero portrait.
-Changed Run Start teleporter into X6 Boss Rush teleporter.
-Changed Shop teleporter into Shining Firefly teleporter.
-Added GBD over Trader.
-Added GBD over Trader (WIP just better than Palette)
-Added GBD Portrait over Protoman Portrait
-Changed Trader Dialog to fit GBD (placeholder)
-Changed Delta Dialog to fit Nightmare Zero (placeholder)

Enemies and Bosses:
-Changed Leg Guardian into Nightmare Iris and added more hair movement frames.
-Changed Head Guardian into Nightmare Gate.
-Changed Armor Guardian into Nightmare Bit w/ shield.
-Changed Buster Guardian into Nightmare Mac.
-32bit Wall Cancer added over Sound Alarm (needed to be edited more to fit, some quality loss but when we get mod tools I'll be able to revert it to normal, hopefully).
-32bit Hoganmer added over Jump Knight. (Shield and helmet change as you get harder versions).
-32bit Skyroid added over Acolyte.
-32bit Land Torpedo added over Chaserfish.
-32bit Mad Joey added over Dustria Wall worker.
-Frog updated to 32bit.
-Nindroid added over Zen Disciple.
-Delta changed into Nightmare Zero (Vile planned for level 9 if possible).


Characters:
X:
-Shadow Armor added.
-Blade Armor added.
-Glide armor added.
-Removed X4, X6, and XC Ultimate Armor packages. Those Palette swaps are now in the Optional Mod folder for quick swaps over the X5 Ultimate Armor (that one got the most votes). This cuts down on package bloat.


Zero:
-DiVE Armor Zero added.
-Shingetsurin added over Sigma Scythe projectile.
-Charged saber attacks coloring to buster+ (pink).
-Shield Boomerang reverted to 16 bit version for a better hitbox match.
Updates/Changelog 4
0.87

General:
-X8 JPN sound pack added
-Marino Slot Machine added over Slot Machine
-GBD added over Trader
-Nightmare Spawner (Mini Mother) added over Contemplation Statue
-Dr. Light moved to Memoria settings
-Signas added to Entropy settings.
-Alia added to Coop teleporter
-Alia removed from Leaderboard
-iCO HUD added to options
-iX added over Delta as a new Rival replacement. (Zero Nightmare/Nightmare Zero has a better placement elsewhere).
-Wasp added over Drone
-Nightmare Metal added over Memoria
-Nightmare Soul added over Titan Shard
-Douglas added over Level Catalog

Changed a bunch of Repros from MMC to MMX
-Yammark Option over Rush Jet
-Vile Shield over Proto Shield
-Gamma Punch over Rocket Punch
-S-Eagle Baby over Beat
-Gift Moth over Eddie
-Sigma Skull over Heli-Auto
-Dejira over S-Eagle Baby
-Flame Sniper over Fire Mettal

Enemies and Bosses:
-Dig Labor added over Worker
-Flyer added over Penumbra Light Twins Miniboss
-Toxic Seahorse updated to 32bit

Characters:
-DiVE iCO package added (Nina mod)
-New Zero Aura effects added for combo meter

0.88

General:
-X4-X8 JPN Sound Packs updated to 30XX 1.0
-X8 ENG Sound Pack added.
-MHX JPN Sound Pack added.
-CM JPN Sound Pack added.
-HUD/UI updated. Player and Boss HUD Fixed, more menu elements added.
-Added Isoc and Dr. Doppler Holograms over Prototype Lab Doctors
-Added Dr. Cain statue over Nina Statue
-CM Metal Machine added over Blood Machine
-CM Life Machine added over Health Machine
-Added blocked shot animation
-A bunch of new icons added, some moved around to fit the new hud.
-Doppler's Assistant added to Rev Device.
-Teleporter from Split Mushroom's Stage added over Shop Teleporter.

Enemies and Bosses:
-Crag Man added over Knot Beret
-Rex-2000 added over Dustria Ride Armor

Characters:
-Dante Trigger X added
-Vergil Trigger Zero added

0.89

General:
-Layer added over Entropy Terminal
-Added Sigma Head over Ace Head (level 10 boss room)
-Vile MK-XIII Key Art
-Rebirth Sigma Key Art
-Dialog Portrait UI added
-X4 Inspired Escape Ship added over Escape Pod
-Sigma Skull Chase Sequence added

Repros:
-Added Crusher Neo over Sigma Skull
-Added a new Magna Quartz that isn't as intrusive
-Added Gabyoall over DeVoux to be less intrusive

Enemies and Bosses:

-Eregion D-1000 added over Kur
-Vile MK-XIII added over Ellie
-Mega Nightmare Zero added over Guardian Alexia
-Revived Fake Zero added over Prototype Nina
-Rebirth Sigma added over Devotion's End


0.90

General:
-HUD health bar lines are finally as straight as we can get them.
-UI fixes galore due to a ton of 1.1 changes.
-A few armor fixes and some smaller things nobody probably noticed.
-Palette fixes for Ultimate Armors
-Custom Palette support with additional Palettes underway

Characters:
-x-Kai over Vika
-Ver.Ke Nightmare Zero over Jest

0.91

General:
-New Logo
-New Logo Backdrop
-New Dialog Portraits
-New Key Art
-New Intro Splash Screen
-New Icons
-New Character Select Info Full Length Portraits
-2 New Repros added over Egg and Armoreal
-Fixed Gaea Armor Dash Effects
-Dr. Light Hologram Added to Prototype Lab
-Dr. Light Face added to Prototype Lab Teleporter
-Pallette Added over Memoria Index (Upgrades)
-Ciel added over Alexia/Pallette
-MMZero added over Delta/Return iX
-Copy UAX added over Revived Fake Zero
-Added Croire over Dally/Rush
-Added Axl being analyzed in the X8 Lab Capsule

Enemies and Bosses:
-Sigma Virus wireframe added over Ace Head wireframe in level 10

Characters:
-X8 Base X
-X8 Neutral Armor
-X8 Hermes Armor (Palette)
-X8 Icarus Armor (Palette)
-X8 Ultimate Armor (Palette)
(Palettes are unlocked in game later on, Neutral Armor is the default palette until the other palettes are made).
-X8 Charge Shots
-Ver.Ke X
-Nexus Armor X
-Nexus Charge Shots
-x-Kai (Palette)
-Nexus Armor x-Kai (Palette)
-x-Kai Charge Shots (Same as Nexus X just different colors)
-Classic Mega Man added over Vika/x-Kai Challenge Character


0.92

General:

-Logo updated to proper Kanji
-Added new teleport effects for X
-Added new teleport effects for Zero
-Rush added back over Dally as placeholder for Rush Jagd.
-Armor Parts Challenge chance increased to 50% (up from 25%) This should help guarantee full armor sets with level exploration. Keep in mind, this will make the game a bit easier (for now) so there is no excuse not to push entropy.
-Combo Effects Auras fixed for Zero and Delta (To prepare for Verdant Rider)

Enemies and Bosses:

-Head Parts Guardian replaced with Phantom
-Body Parts Guardian replaced with Leviathan
-Arm Parts Guardian replaced with Fefnir
-Leg Parts Guardian replaced with Harpuia
-Serpent Head Boss Palette updated and Sigma Logo added

Characters:
-Ver.Ke Zero added
(Black Zero palette unlocked at EC20 clear for Ver.Ke Zero and Nexus Zero)

-iX added over Vika
(iX has 4 optional palettes as well. Kai, Copy X, Bad Scan, and Rorschach)


0.93 (In Development)

General:

-Orion added over World Builder Kiosk
-Gate added over Eleanor NPC
-Vile Character Select Pod Added

Enemies and Bosses:

-Head Parts Guardian replaced with Geemel
-Body Parts Guardian replaced with Bit
-Arm Parts Guardian replaced with Mac
-Leg Parts Guardian replaced with Agile
-Dive Bombing Bird replaced with Birdy
-Vile XIII boss replaced with Gate

Characters:
-Vile MK-XIII added w/ Paradox Armor


(New Stuff in Development Release TBD)

-New Logo Backdrop
-Credits Screen Edit

Characters:
-Vile MK-XIII (Planned for 0.93)
-Paradox Vile (Planned for 0.93)
-Verdant Rider (Planned for 0.94)
-Remnant Armor Verdant Rider (Planned for 0.94)
-Nichts (TBD)
-Vertex (TBD)
-Nexus Axl (TBD)
Commissions
The Third Armor was commissioned from Kensuyjin33

Base X (X8) commissioned from Kensuyjin33,

Second Armor commissioned from FxFreitas based off CrazzyWolfJack's unfinished sheet (based off Kensuyjin33's mock up)

Additional Third Armor and Second Armor frames commissioned from Kensu and FxFreitas to complete what they made previously

Zero Mega Armor (Inafune's/Ariga's cut X4 concept, not sure who designed it between them. Possibly Ariga since he made X's Ultimate Armor.) commissioned from FxFreitas,

DiVE Armor X commissioned from Kensuyjin33

SNES 32bit charge shots from X-X3 and a ton of icons for armor and weapons commissioned from FxFreitas

32bit upgrades for Mad Joey, Frog, Protoshield, Rocket Punch, Barrier Attacker, and Magna Quartz commissioned from TheUltDark

DiVE Armor Zero commissioned from Kensuyjin33.

32bit upgrades for Bit w/ shield for Chest Guardian, Mac for Buster Guardian, Fish based off the X8 Land Torpedo, Hoganmer, Flydroid, Ninja Guardroid, Sigma Capsule from X1, Mole Bore, Flyer, Toxic Seahorse, Dig Labor, and Command Mission Inspired Health Machine, Metal Machine, and Slot Machines commissioned from FxFreitas,

HUD/UI/Title Screen commissioned from HxHiro,

DiVE iCO commissioned from Kensuyjin,

Crag Man, Toxic Seahorse, Dig Labor, Rex-2000, Marino Slot Machine, Nightmare Metal, Nightmare Soul, Vending Machines commissioned from FxFreitas,

Dante Trigger and Vergil Trigger commissioned from Kensuyjin,

Ver.Ke X, Ver.Ke Zero, x-Kai commissioned from Kensuyjin33

Rebirth Sigma, Revived Fake Zero, Sigma Skull commissioned from FxFreitas,

Vile MK-XIII key art, Rebirth Sigma key art, Nexus Armor X design, Nexus Armor Zero design, Scrap Nexus Armor Green Biker Dude commissioned from Innovator123,
Credits
(In no particular order)

Jesus_Ice#6193 - Sprite Split script.

Star - Sound Effects, Music rigging, Intro Splash Screen, Dr. Light and Dr. Wily hologram flickering effects.

Innovator123 - Key Art and Nexus Armor concepts.

HxHiro - Verdant Rider Design, Title Screen, UI, HUD, Escape Ship

Kevin Allen - Key art, Dialog Portraits, Intro Splash Screen.

Elezeid - Music Composition

Metaltool - Music Composition

Muusi, Sityinepu - Sound Effects.

みそそん - TONS of SFX Packs.

Born - Beta testing, input, commission help, and constant feedback to improve the mod.

Cosmic-Zero - Beta testing, input, commission help, Sound Effects and Extra Palettes.

Professor_Ztar - Sprite editing.

Donat - Beta testing, input, and always on armor xml additions.

Naχ | ナキシェさん - Boss Key Art, Magma Dragoon Statue.

JoeMartinMVC - Commission help.

Kensuyjin33 - Third Armor X (and Hyperchip), DiVE Armor X, DiVE Armor Zero, Dante Trigger X, Vergil Trigger Zero, iCO, DiVE iCO, Challenge Characters Ver.Ke Nightmare Zero, x-Kai, X7 and X8 Demake Capsule Pods

FxFreitas - First Armor X, MHX First Armor, X Ultimate Armor, Second Armor, Zero Mega Armor, FAX, SAX, and TAX charge shots, Alia/Falcon Armor Alia, X8 Base/Neutral/Icarus/Hermes/Ultimate Armors, Ver.Ke X, Ver.Ke Zero, Nexus Armor X, Nexus Armor Zero, Crag Man, Toxic Seahorse, Dig Labor, Mole Borer, Marino Slot Machine, Nightmare Metal, Nightmare Soul, Vending Machines, Revived Fake Zero, Rebirth Sigma, Sigma Skull Chaser, X8 base, Neutral Armor, X8 Charge Shots.

CrazzyWolfJack - Base Second Armor Sprites for FxFreitas Commission.

BlackBeltDude, robertoakes, Rods/CommandMissionFan, FxFreitas, AlexDX4, IrregularSaturn, and DragonFaku/None-Dragon. - Command Mission X

FxFreitas, and Rods/CommandMissionFan - Command Mission X Fire

Rods/CommandMissionFan, and Dragon Faku/None-Dragon - Command Mission Ultimate
(Expanded from a sheet made by BlackBeltDude).

The-UltimateDark0f. - Dr. Cain Expanded animation, De Voux, Rush expanded, Magna Quartz, Protoshield, Magnet Sensor, Frog, Hard Hat, Mad Joey, Toxic Seahorse.

N0NE-Dragon - Vile MKIII, Return iX

Buster Shot Template (Several edited from his template) - Hansungkee.

PineappleMike - Gabyoall, Crusher Neo, Magna Quartz redesign

Hell Zero -Eregion D-1000

IrregularSaturn - X8 Lab Capsule

sasepla - Classic Megaman (Vika mod) additional palettes.

Music - Various Artists all over youtube. ToxicEternity, Metaltool, Skiverthekiller, MET, LennyLederman, MegaShredd, and DJ SymBiotiX. Individual track listings available in the readme in the music folder of the mod. The credits would get crazy long if I added them all here.

Thanks NecroPoster for the help with adjusting the Capsule Pods and input during development.

I've pulled sprites from a lot of places. If I have forgotten to credit you for something I used, I apologize. Let me know what was yours and I'll add your credits too.
77 件のコメント
SirRosu 3月17日 19時33分 
Ah, that it is. Thank you.
Malkavia  [作成者] 3月17日 10時31分 
Yeah, should be one of the palette options iirc. If not, the palette file is super easy to edit.
SirRosu 3月15日 13時40分 
Any way to get mega zero with the purple sabers? Not a big deal, but messes with me for some reason.
Malkavia  [作成者] 1月25日 11時59分 
30XX doesn't have workshop support to begin with but I had a download link for the mod directly posted in here as well as links to the artists DA for crediting purposes. Steam mods took offense to that because they couldn't "verify the safety of these links" and completely nuked the old guide from orbit. Didn't even let me fix the problem. So I lost over 10k unique views and 2k+ favorites (just a bunch of metrics really) and had to repost the guide nearly word for word without the links present.
FlintX 2024年12月28日 5時05分 
Not sure what all the hassle was about, but in brief because of some random idiot we cannot install this directly through Steam Workshop, is that it?
Malkavia  [作成者] 2024年11月29日 18時49分 
Did you unlock all the palettes in game? They should all be on one file. I don't believe Ultimate Armor X has every single palette slot filled though.
MegaManX YT 2024年11月28日 12時47分 
i just got a problem, and it isnt so big of a deal and just want to see if anyone got it too, or if there is a way to fix it. So my problom is that when i want change the color pallet for ultimate armor x the different pallets dont show up in his folder nor in optinal mod stuff. So just wonderign if anyone knows how to fix it
Malkavia  [作成者] 2024年11月26日 10時07分 
It's on the discord. The previous guide had it linked here and steam took it down because they couldn't confirm a third party download was "safe".
Heinz 2024年11月24日 13時07分 
no download link?
Malkavia  [作成者] 2024年11月7日 14時25分 
Happy you guys like it. Iirc 30XX's half charge sound is the same as the full charge so it can't really be fine tuned. I haven't been doing the sfx in quite some time, Misoson has been making the various packs for that. If Chris added a proper half charge sound for buster shots, we will absolutely need to look into that.

@MyKey glad you found it, sorry for the late reply, I didn't get a notification. I still have a LOT more planned for the mod but custom art and music takes time. Happy to have new people finding this after nearly 4 years in development AND a steam guide getting nuked once already lol.