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Ein Übersetzungsproblem melden
i have 2 Bloodlines that had the trait alert before, and after 3 gens of not having it it actually apeared again when i breed it again, maybe there are hidden stats from old generations that pass over, for example
a gob from 3rd gen had defensive but its predecestor was from breed with A being defensive and B being alert, when i breed it for a 4th alert jumped out again
conclusion on that is they can have 2 traits of the same type being an active trait and a repressed trait
1. breed gobbos with high stats in one area with gobbos with high stats in another area to hopfully get high stats in both.
2. breed gobbos with the traits you want on one gobbo at least, makes it more likely to show up the trait you want is on both parents.
the rest is completely random. there is no way to predict anything, and the "estimates" you see are complete trash. it takes a LOT of breeding to get to gobbos you want to keep, but once you are there, they can be great. it is still WAY easier to breed good gobbos than find them in cages set up the way you want.
My other thoughts/opinions you can use or disregard. In no paticular order.
If you have goblins you are using for breeding purposes only, dont put a class on them. That costs money and if all breeding only goblins are in 1 spot its easier to manage (peon).
It doesnt feel good, but you do need to retire out goblins or you'll never get enough souls. Unless you wipe squads. Probably not the best idea. At this point in the game you are allowed to dismiss people even after retired if you need more room.
Advance the game as reasonably fast as you can so you can ditch the horrible base traits. The +2/-3 ones.
RED:
Ferocious +3 Power
Hard Head Stun resist +50
Hot Blood Cold resist +50
Green:
Thick Blood Bleed resist +50
Gourmand Can eat unlimited food to restore health (there is a limit to how much food you can stuff down goblins throats FYI)
Fit Max life +7
Tough Body Body +2
Blue:
Spirited +2 Spirit
Open Mind +2 Mind
Yellow:
Beast Avert: On battle start vs. beasts flee to rear. +20% damage vs beasts (There are a couple of different averts)
Defensive: +5 Armor/Magic armor at start of combat. Unless you have purpose, you should run this on everyone for a while. It REALLY helps.