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Een vertaalprobleem melden
Really dislike the armor changes. I mean, I have no problems with the Mk.V, but the LOUD green color is...something.
- Mines are useless. They don't explode by themselves.
- The M392 Bandit serves no purpose. The damage isn't great, the accuracy is poor, and the reload time is lengthy. Using it at a medium/long distance is pointless because it lacks accuracy and sights (at least in Halo Infinite, you can use your armor's zoom). Instead, that role is completely fulfilled by the Battle Rifle. Using it at close range is pointless too because of its lengthy reload time - just use a Sidekick at that point. I suggest giving it a sight. At least then it can compete with the BR.
- Covenant Wraiths do NOT need a buff to attack time. Without any explosives, you're left sabotaging them. Which is difficult, because they can spot you from a mile away and endlessly spam you. In base Halo 3, there's a reasonable cooldown time that leaves them vulnerable.
S117:
Phantom Turret - Spawn area inside tree.
Deployable Cover - Concrete structure.
Crow's Nest:
Mauler Turret - Monitor side of spawn room.
Auto Turret - Right of where the Warthog blows up.
Tsavo Highway:
Wraith Mortar Turret - Second vehicle bay, right side.
Bubble Shield - Very end of tunnel.
The Storm:
Pelican Rocket Pod - Collapsed highway.
Regenerator - Room with first enemies, floor level.
Floodgate:
Gauss Turret - Outer edge of spawn
Trip Mine - First encounter, surrounded by three cones.
The Ark:
Scorpion Cannon - Turn around after exiting Pelican.
Trick - First encounter, near grav lift
The Covenant:
AA Wraith Turret - Tall rock.
Trip Mine - Hugging cliff wall.
Cortana:
Wraith Mortar Turret - First combat form encounter, up high
Overshield - On purple spire after dropping down.
Halo:
Scorpion Cannon - Behind spawn.
Auto Defender - Base of spire, hugging cliff wall.
EDIT: just found the infini regen... do i find it first before i get the rocket pod...?