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Surges:
Charonite surge: Boosts a random channel for a short amount of time.
Elmerine: Tries to refill a random building.
Qanetite: Hits a random cube with the force dependant on the surge grade
Beta-Pylene: Hits a random cube containing Beta-Pylene, knocking it out of the cube and leaving mostly Charonite. Damages the cube.
Hell Gem: Boosts a random converter.
Chromalit: Spawns a surge. Just one Chromalit surge can be stabilized.
Celestial Foam: Forces immediate annihilation of one Hell Gem with one cube of Celestial Foam.
Hollow Stone: Spawns a Hollow Stone
Void: Recharges one second-grade stabilizer and dies out shortly after. And something else.
Reality: Recharges all the symbols to some degree, depending on the grade of the surge. And something else
From what I see there is an error in the void resonator 4x excavating channel automated layout plan.
The way it's set up the pumps don't have silo access. From what I see they need to be switched with the fans above and below the excavating channel block.
That's also how it is built in the actual screenshot on top of the page.