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she didnt want to break machine because she was using the machine like troller for hundreds of years
i agree its jank level though :( like why obtained/found keep swip swapping >:(( and i think lavu mata is confusing like i figured out the puzzle door stuff on my own but why is she only EmortalMarcus and isnt just fly off the island instead and suck up all citizens of albions brains to become superimmortal
Plus, in my version, the automaton's command readout just shows a string of "Take" rather than "Take/Give," so that clue as to Lavu's scheme doesn't even work.
The moon logic, typos, and general lack of QC in this final puzzle really sourced me on what ought to have been a terrific game.
It's really annoying how some of the items come and go instead of being present from the beginning. They don't have to make sense at first, like the ruby rings in the base game. But it would have made sense for the code necklace and cubes to be in the characters' inventories, right? Lavu not having the necklace in the first chapter threw me off, because in the second chapter, I thought she must've stolen that from the urn - but how would she do that shortly before the second timeslot if she had already had it in the first?
That secret room has a series of buttons to open the door and you can see some of them are more worn than others. Lavu is wearing a necklace that matches those symbols so she knows how to get in there.
1.The Lemurian Vampire case II
2."Always follow your motto" is written on the wall of secret room.
3.Lavu is the 'guardian of children', and her motto is 'Always preserve the ancient practice'.
4.Tissa is trying to break the ancient practice.