Combat Master

Combat Master

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Throwing Weapons
Por Miskatonic Water
This is a very short guide to the use of throwing weapons in Combat Master, excluding grenades.
   
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Throwing Weapons
This is a very short guide to the use of throwing weapons in Combat Master, excluding grenades. The weapons currently available are the Throwing Knife, the Kunai, the Shuriken, the Throwing Axe, and the Dart.

All thrown weapons do the same damage: 100 points to the body or 200 points to the head. Any hit is normally an instant kill unless the target is a Slayer in Demon Slayer game mode. Extremely rarely you will see a clear hit (e.g. knife visibly sticking out of the enemy) not kill. This may be a bug or just some mechanic I don’t understand.

All thrown weapons follow a ballistic arc which requires some practice to compensate for. This varies
from weapon to weapon and according to how long the 'throw' button is pressed. The Dart and Shuriken have the longest range, the Axe in the middle, and the Knife and Kunai have the shortest range. The time necessary to fully charge a throw is approximately until the 'prepare to throw' animation is completed, under a second.

For the shooting range test shown below, each weapon was thrown from the starting location at the same point on the target, 24 m away, with the Power Throw skill active, and the throw button was only tapped. Under these conditions, the Dart and Shuriken have a drop of about 1 grid square, roughly half a player's height. A small amount of vertical scatter is visible, probably due to small variations in key tap duration.

For the second test, the throw button was pressed until fully charged. At this distance, the Dart and Shuriken have essentially zero drop.

One other consideration is visibility. The Knife and Kunai have variants (“Say - Palianytsia” and “Toxic”, respectively) which produce yellow trails. This makes their trajectory visible, helping the player learn how to use them effectively, and also helps to locate them for reuse afterwards. The Axe is relatively large compared to other thrown weapons, making it slightly easier to find after use. The Dart and Shuriken are both nearly invisible both in use and afterwards.