SCP: Containment Breach Remastered

SCP: Containment Breach Remastered

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SCP:CBR | The Ultimate Guide
By The SCP Foundation
This is a W.I.P, Contains Lore, Characters, SCPs, everything important to the game!
   
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SCPs (W.I.P)
Here I'll explain all SCPs in the game!
note, this only contains SCPs from the original SCP: Containment Breach, I'll add the rest later.

SECRET

1. SCP-055
when beating the game, it will have SCP-055 checked off, implying D-9341 found 055, re-contained it, and forgot about it.


2. SCP-093
A heavily redacted document regarding recovered materials from SCP-093 can be found.
its doc file is doc_093_rm.png


3. SCP-132-ARC
Mentioned in the 035 Addendum.


4. SCP-847 and SCP-423
both mentioned in a document.


NOT SPECIFIED
1. Anomalous ducks
random ducks you find around QUACK *Trumpet noises*


TOTALLY SAFE SCPS
1. SCP-420-J
Best [REDACTED] in the world.
The SCP does nothing but play a song! spawns in Entrance Zone
The song it plays is Mandeville.
And the MTF Voice line that goes
"What if we give some 420-J to that freaky statue thing?" is a line from the SCP Foundation wiki.



SAFE SCPs

1. SCP-500
Found in SCP-035's containment cell locked door, which can be opened with 5731, or in Light Containment Zone
Heals all wounds, including symptoms from SCP-1025 and 008


2. SCP-427
Heals all wounds, found in LCZ, and if you wear it for too long, you'll die, and become an SCP-427 monster thing.


3. SCP-914
Can make items into a better or worse one

4. SCP-1123
Reference to the WW2 Holocaust
upon touching, you become a random person in WW2


5. SCP-1025
gives you diseases depending on what you read

6. SCP-714
Makes you tired, making it hard to run, and it'll prevent SCP-049 for a short time

7. SCP-860
A key found in LCZ
Opens a door for SCP-860-1 in EZ

8. SCP-1499
A gas mask that takes you to another world.
CAN BE USED TO AVOID SCP-106

9. SCP-789-J
Butt ghost
does nothing.

EUCLID SCPS

1. SCP-008
A prion found in HCZ, can turn people into zombies

2. SCP-096
Don't look at it's face.

3. SCP-966
WORST SCP EVER
can only be seen with night vision goggles, and can attack you even if you don't have NVG

4. SCP-895
I used to love it
now I hate it.
SCP-895 is a coffin in HCZ, and upon going close, will spawn SCP-106 most of the time
It has a secondary mechanic, too
through the room at the TOP of the staircase, if you stare at the TV while it's on
it'll flash disturbing images and eventually kill you
One of the images is a real skinned dog, uncensored, an ACTUAL, killed, skinned dog.
A lot are also GORE
And one is the face of SCP-087-B
with the other being SCP-513-1
with a third one being SCP-106

5. SCP-173
The original
This SCP sparked a huge controversy in the game, according to the wiki, SCP-173 was moved to site 19, and since SCP-173 was in SCP:CB, it made a rumor that the game took place in site-19, however, the part mentioning site-19 was removed in-game.

6. SCP-049 and SCP-049-2
SCP-049 is a character that would never spawn anywhere until you enter 2 specific rooms.
One of which is required to enter heavy containment zone, which is the hardest spot to avoid SCP-049 if you're a new player.
And the other is the SCP-049 containment cell, which contains 2 instances of SCP-049-2, the room may be accessed through 1 of 2 elevators.
Upon entering the containment cell, the lights may go off, and hopefully by now you have the NVG.
You then have to turn the lights back on, and flip another switch too, afterwards, both instances of SCP-049-2 will wake up, and if you go towards one of the elevators, 049 will open the elevator and chase you.

7. SCP-012
A composition that'll never finished, however, it will force people to try and finish it with their own blood.

8. SCP-066
MY F#CKING EARS!
will say 'Eric' every now and then, (hence its name, Eric's Toy)
It will also play a small tune, too.
However, there's a chance it will play a loud Beethoven symphony.

9. SCP-079
A sentient computer, VERY VERY important in the story and lore.

10. SCP-294
A vending machine in the EZ Cafeteria, type any liquid in, and you get it!

11. SCP-372
just a jumpscare in the corner of your eye!

12. SCP-513
DING DONG BRING IT ON

13. SCP-970
SUPER IMPORTANT TO THE SPIRAL GESTALT

14. SCP-1162
SUPER SUPER SUPER SUPER VERY IMPORTANT TO FINDING OUT THE LORE

15. SCP-009
red ice

16. SCP-205
lights

KETER SCPS

1. SCP-106
BEST ♥♥♥♥♥♥♥ SCP
super annoying, which makes the game fun and more scary
SCP-106 was written by Dr Gears on the wiki, and Dr Gears helped make SCP-106 in SCP: Containment Breach.

2. SCP-990
you look afraid

dont be afraid....

this is a dream

the last dream you may ever have,

for nightmares, are coming.

3. SCP-1048
literally just a filler for empty spaces, can give drawings.

4. SCP-1048-A
loud ass mf
close the door when you see him and walk to another room
if you cant do that, make him screech and run back, and close the door before you get the ear asmr effects

5. SCP-939
their voice lines are really depressing when you think about it...

6. SCP-682
not in the game, only roars and ending.

7. SCP-035
if you let him out, he'll be an obstacle in the entrance zone, so leave him for dead
Lore
This game, this motherf#cking game
HAS SO MUCH LORE
and I know its lore, so I'll explain it all here

The player is D-9341, and D-9341's backstory is hidden all throughout the game, one of which, in SCP-970, is a key detail in the lore.

SCP-1162, has some nostalgic items, like a badge, and upon clicking it, D-9341 will say 'This guy looks just like me' while playing Blue feather by kevin macleod.
On the badge, we can see its a Level 4 card.
on one side, we have DATA
which underneath says:

Age: 30
Sex: Male
Height: -torn off-
weight: 8 -torn off-
Green eyes


LEVEL
4

on the other side, it says

lker -presumably walker-

amin Oliver -Presumably Benjamin Oliver Walker-
R REASEARCHER -presumably SENIOR RESEARCHER-

I'd like to note, this is going off the ORIGINAL SCP containment breach texture, which possibly referenced the SCP CBR one




The other item is Disciplinary Hearing DH-S-4137-17092
which is showing Benjamin's fire letter or something
This document is absent in SCP: CBR, however, I have the original image.


The Offense charged, says
"Unauthorized research of a hypothetical anomalous phenomenon hereby referred to as the 'Spiral Gestalt'."
We can find a suspected item of the Spiral gestalt in SCP-970



Like Undertale, the ability to save and die is canon, as proven in one of the Gate A endings.

D-9341 researched the Spiral Gestalt and presumably gained the ability to save and reset timelines.
SCP: Containment Breach/SCP: Containment Breach Remastered most likely occurs after Benjamin is demoted to Class-D, as it seems to be his first day as a D-class.







D-Class stands for Disposable Class, and is used to test SCPs, them getting freed at the end of the month is a lie, and they get executed.

SCP-079, Dr Maynard, and the Chaos Insurgency are the group responsible for the containment breach.

Dr Maynard is a spy from the Chaos Insurgency, Dr Maynard helped SCP-079 free all SCPs at once, and Dr Maynard was either killed by SCP-106, or became SCP-035.

The Chaos Insurgency is a group that mainly consists of former SCP Foundation members, and are against the SCP Foundation, basically terrorists.
Characters
Similar to the SCPs section, this lists characters in SCP Containment Breach and Containment Breach remastered.

STAFF MEMBERS AND RANKS

RANKS

1. Mobile Task Force (MTF)
2. Nine Tailed Fox (NTF)
3. Scientist
4. Researcher
5. Senior Researcher
6. Doctor

MEMBERS

1. Agent Ulgrin
2. Doctor Maynard (Spy)
3. Albert Einstein (Potentially)
4. SCP-035 (before wearing the mask)
5. Dr Gears
6. Security Chief Franklin
7. Dr Harp
8. Dr L. (Maybe a reference to radical larry...?)
9. Dr. R.
10. Balcony Guard
11. Escape Guard (Replaced by janitor in SCP: CB V.09)
12. Suicide Guard
13. Server Room Guard
14. Gate A tower guard
15. Gate B watch Guard

OTHER CHARACTERS

1. Benjamin Oliver Walker AKA D-9341 (player)
Hidden Files
while exploring the game's files, I found SFX and other stuff thats NEVER seen in game

In the game files, in the folder SFX, if you went in SCP, and checked WW, you would find one sfx called 'Walter'. Its an 8 second audio clip, with a buzzing noise, it stops and then we hear "I am the one who knocks" and it starts to play music

in the gateB ending, theres an unused audio clip
called 'EndingB1'
Its also in the files of the original SCP: CB, it says that the player was killed by SCP-173, this should become a real ending.

I'll update this as I find secrets!
Items
There's so many items in this game, and I'm gonna list all of them


1. Documents, Leaflets, Notes
Found all around the game, You gain 2 documents by the time the intro sequence ends.
The documents can be used to learn how SCPs work in-game through highlighted text.
The only leaflet in the files is the SCP-1123 leaflet found on the bed.
Notes are like the one you can find in Dr. Maynard's office.

2. Keycards
SUPER useful to beat the game, there are many keycards in game.

Level 0
Useless, however, can be used to access ONE room
Level 1
used to access one room to unlock level 2
Level 2
kinda useless, put in 914 to get level 3
Level 3
Less useless, put in 914 or get the keycard in SCP-049's chamber to get Level 4
Level 4
way less useless, put in 914 or go in SCP-106's chamber for Level 5
Level 5
Not useless, put in 914 to get Level 6
Level 6
Actually useless
Level Omni
the same as level 5.

3. Storage Items
Stuff like the clipboard and wallet
SCP-1499 dimension
can be used to drop items for use later
Clipboard
can be used for documents, leaflets, notes, and keycards.
Wallet
can be used for quarters and keycards

4. Gameplay Advantage Items
Includes Night-Vision Goggles and a few others

Gasmask
Can be used to prevent effects from gas and smoke, If put in 914 on very fine, will make your stamina last longer
SCP-1499
Can be used to escape 106 or store items, DONT PUT IN 914 UNLESS YOU HAVE A DEATH WISH
SCP-500
Can cure all side effects and fully heal the player.
SCP-005
Can unlock any door.
Night-Vision Goggles
Can be used to see SCP-966 and can be upgraded twice.
White & Black Severed Hands
Can be used for some inaccessible doors, can be used to avoid 049's chamber room.
SCP-914
Can be used to improve or worsen items.
S-NAV
Can be used as a minimap, can be upgraded to an ultimate and see SCPs on the map
SCP-427
dont use for too long!
Hazmat suit
Can be used to avoid SCP-008 Prion, and can be used to avoid 049 like the jade ring.

W.I.P
theres more items, I'll work on this section more.
SCP-895 ORIGINS (SENSITIVE TOPICS)
THIS CONTAINS REAL LIFE GORE

According to firefox in undertow games, posted this:

"Sorry If there is already a thread about this.

But I was just wondering about the Images.

I know the following -

SCP-106's Face
Smiley Face from SCP-87-B
Strange White Figure is a Rapper? [ Or another kind of singer ]
Picture with those Zombies are from Pig Destroyer's Album Cover.

What I am not sure about is -

The Dog
That Hand [ ? ]


I am not sure but that Dog Picture might actually be real. Since I have seen it before after accidentally clicking on a Shock Site that -

WARNING


Had people slicing open Canines and cooking them while smiling like a bunch of lunatics. That picture was there, For sure.


As for the Hand, I am not so clear on where that originated.


I am not saying the Dog one IS real, I am saying that it might be a possibility since It was on a Shock Site. And Shock Sites are always usually real, sadly.

If anyone can help clear this up, It would be interesting to know more."


The origins of the skinned dog are yet to be known.
It's genuinely concerning the creators of SCP: CB used real gore,
maybe the devs for CBR can port the SCP CB mod that removes the gore.

Backstory
The backstory of SCP Containment Breach...


SCP-087-B
The predecessor of SCP CB is SCP-087-B[www.scpcbgame.com]
released in 2012, and was inspired by haversine's SCP-087

SCP-087-B is by far scarier than Containment Breach, and it is easy to mod, quite easy.
SCP-087-B created its own genre similar to the BACKROOMS, many games in this genre can be found on Roblox. SCP-087-B is old and hasn't been updated in years, this game is very infulential in modern SCP and CreepyPasta media.
This game was likely made in the earlier stages of SCP CB, since the 'dont look at me' monster's texture file is called '173', and it behaves similarly to SCP CB's 173.

SCP: Containment Breach
SCP:CB was released also in 2012, and the first version can be played here[undertowgames.com], along with many other versions.
The first version consists of only a few SCPs: 895, 513, 173 and 106.

The old SCP-173 is more accurate to the original than the new one, it's head would be able to turn in different directions, like how 173's head is tilted in the original untitled 2004.
4 Comments
Jmania The Birb Mar 30 @ 7:34am 
Hey, i know this guide is old, and i didn't read through it all, but (I am also guessing SCP:CBR is SCP CB Remastered) :

In the hidden files section the "I am the one who knocks" you cant find in the original game, purely added by the "developers" of SCP:CBR. "Why did they add it?", you may ask. They tampered with the lore.

In Dr Harps's office you can find a document, it's a journal of Jim Gonzales, in the original game, the sticky note on the page says something different i can't fit.
In SCP:CBR it reads "I am the one who knocks"

More evidence the lore has been tampered with is the ID Card of Ross Emily Sharon found in SCP's 1499 and 500's joint containment room, which in the original has a picture of Ross, but in SCP:CBR its swapped with McLovin's picture and name.

Even these small changes can cause a break of immersion.

While i do understand that this game is just a mix of SCP:CB UER and SCP:PR (CC-BY-SA moment.) i think you should only play this for the workshop.
Endo_Gamer Aug 31, 2024 @ 11:13am 
yo goood uide
The SCP Foundation  [author] Jun 14, 2024 @ 4:52pm 
NEW UPDATE:

Added: Backstory Section
pulsar May 7, 2024 @ 12:30pm 
amazing flat out amazing.