Stellaris

Stellaris

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Magic & Psionic Traits
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21 feb, 2024 @ 14:05
7 maj @ 14:36
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Magic & Psionic Traits

I 1 samling av Hann3o
Hann3o's Mods
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🧙‍♂️ Magic & Psionic Traits Mod
● Around 20 positive traits inspired by Magical Abilities, Wizards, Psionic etc. for Biological and Lithoid Species

Probably unbalanced for hardcore players

● The modifiers of the traits might feel repetitive, but Stellaris doesn't offer too much variety in that regard. So, view these traits more from a role-play aspect to make your empires more interesting.

● Compatible with other trait mods (no vanilla files changed)

Overpowered but expensive (late game traits / or use trait point mods)



📜Language Support
● English
● Simple Chinese: https://steamcommunity.com/sharedfiles/filedetails/?id=3108330591



Credits:
• Non profit / Non commercial / Fair use
• Icon-Art
➨ Lorc, Delapouite & contributors
➨ Flaticon & Icon Archive
85 kommentarer
07Gasimli 1 nov @ 5:29 
Most of these cost too many points, can you also make some traits for 1-2-3-4 points available or adjust exsisting ones?
Dustreaper 26 okt @ 6:20 
I love it when authors make mods put in so many hours but won't spend a minute posting a few desc of the traits they add...... Like WHY
Vil 13 sep @ 13:10 
can u make it so that psionic trait are required? or at least make post a different version of it
alfharobby 6 sep @ 16:12 
Economy with Pop Version 4 simply make the resource from job more likely to overflow negative if you use this mod alongside with OP Mod like ACOT or Kemomimi once one of your planet hit 1 Million Population.

i could only sadly remove this mod i guess and stick with the weaker one.
梦神集团党委书记 5 sep @ 22:29 
no work
GANK 5 sep @ 15:14 
更新?
Yourmomu 31 aug @ 8:29 
Any chance we could get the legacy 3.14 version? Certain traits that offer any kind of resource change outright stop appearing or working when on a different version, making some of these traits outright useless.
Nicholas 3 aug @ 8:17 
I used Chat-GPT to add tags for positive and organic to all the traits and now they work when I embrace the chaos using the evolutionary predators origin.
DocHolliday 25 jul @ 17:34 
it works in 4.0 for me. Also it would be nice if "Illusion Magic" gave an army damage bonus. Being able to manipulate how people perceive reality in your vicinity would obviously give you an edge when you can make the enemy think your somewhere that your not.
Red Fang 19 jul @ 18:48 
Does this work fine for v4.0?