Wizardry: Proving Grounds of the Mad Overlord

Wizardry: Proving Grounds of the Mad Overlord

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Drop Tables
By Funding
All,

I thought I'd dig for a reference on loot and drops by monster type. I found a post that included a link to a Japanese URL with data. I am not sure what version and whether this is accurate, but based on a faithful remake, its probably directionally correct.

I looked for the original poster of the URL in the forums and I couldn't find them so apologies. If I end up locating the original poster, I will post. If you find it first, let me know and I will add it.

Hope this helps your adventures!

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1.0 Overview
First, Thank You! to Digital Eclipse for remaking such a pivotal game in my life. This along with one other game set me on a lifelong enjoyment of PC and other gaming.

This guide is to simply provide a reference to players of loot tables based on Japanese posting. The posting was in Japanese but had monster and loot names in English.

Link here: Original Japanese page[emonoya.net]


I cleaned up the structure for readability and to simplify the table.

I could not find the original poster of this page in the steam forums, but I will credit when I can find the referring user. If you find it before me, please post in comments below.

2.0 List of Loot
The loot list appears to be 1-100 roughly organized into 5 tiers. A few treasure classes in the unknown section exist across the tiers, but they apply in almost all random and regular encounters.

Additional tiers are for Keys (bronze, silver, statutuettes) and for items not in drop table per the author. This includes Broken items and Long/Short Sword. I have had these drops so it seems a gap on the treasure tables from the original post. (See Section 4 Gaps).

3.0 Loot Table
The table is structured with treasure clasess (groups of items that can drop in a discrete encounter from a specific monster) going down the left side and the monsters in groups that have that loot table attached. The column gives the % from all applicable classes that can drop.

Note: All %s are rolled separately. If you have 50% from class A and 30 % from Class B and 20% from Class C, you could get 0 items or 3 items, one from each class.

One other note: Chests only drop when you go through a door for the combat. Random encounters moving through a hallway usually give only gold.

Some encounters have 100% chance like Werdna's Amulet or the Monster Allocation Center fight .


Best Loot
The most coveted loot in the game drops from Class E which at best has 10% drop rate. On top of that there are 27 items that drop from that table and 9 of them are cursed or lame (Scroll/Badial). So if you are asking, why don't I ever get Lord's Garb or Thieves Dagger, consider the math:

1st) you have to get the 6 mobs that drop Class E at 10% (Raver Lord, The High Master, Flack, Arch Mage (B) and Maelific). I have yet to see any of these, but I just started playing and I'm only 15th level.

2nd) you have to roll and hit the 10% mark to earn a pick from the list.

3rd) you have to then roll 1/27 items, avoiding a full 3rd of them that are terrible (67% chance of something decent, 33% chance of terrible/cursed item).

Chance to get a "good item" after getting one of the rare mobs:

10%*67%=6.7% chance if you don't care what item you get.

10%*3.7% chance (1/27)=.37% chance to get a specific item from the list.

in 100 kills on these bosses, your probability would be (1-((1-(3.7%*10%))^100)) or 31% chance to drop.

For the more common Fire Giant-Chimera monsters, the chance would be 17% over 100 attempts.

That's plenty of incentive to keep grinding for those drops. If that is demotivating, the chances are much higher that you get something good, if not the exact item you wanted.

For the math nerds, let me know if I did the probability inaccurately :P.
4.0 Limitations/Gaps
The original page (see link in 1.0 above) has gaps in some of the treasure classes.

Items 0-3
While it makes sense that Broken Items dont drop (item 0). Long Swords and Short Swords (1 and 2 respectively) seem missing from loot ranges. I have had these drops and presumably in treasure class A (3-17). It is likely that this class is 1-17.

Gaps in the treasure class range
  • Class A ends at 17 but Class B starts at 19
  • Class B ends at 33 but Class C starts at 35
  • Class C ends at 52 but Class D starts at 54

18 is Short Sword +1
33 is Dragon Slayer
53 Potion of Dial

I have had Short Sword +1 and Dragon Slayer drop. I have yet to see Potion of Dial, but I suspect it drops as well. (Comment below if you have seen it drop).

Update: Short Sword definitely dropped from Nightstalkers today. That means 18 is included in the B Treasure Class. I'm going to wait for a few more updates and then I will update the loot tables.

My assumption is the original author just missed one on his lists. I have not tested or be able to verify whether those item go with the lower or upper treasure class yet. Stay tuned for an update.

Scripted Encounter not clear
The Monster Allocation Fight guaranteed encounter was not recognized and is listed below in the unknown section. I moved this to the main table and labeled it accordingly.

Other loot tables
The author could not locate the fight(s) that 2 other loot table entries at tied to. Let me know if you know where they are from..

  • The first had a simple but wider list of bundles of 52-66 at 60% and 20% of 52-71 at 20%. This is not aligned to any set of monsters by the author.

  • The second had a wide variation from 42 (Long Sword +2) to 71 (Staff +2), with a distribution that favors 47-51 for 70% of the drops, 42-46 for 30% of the drops and then much smaller % for 57-71, stepping down at 6.3%, 1.9%, .6%, and .2%. This adds up to more than 100% so I think either the 70% or the 30% are overstated by a total of 10%.

Global Disclaimer
Digital Eclipse has done a faithful remake of the game and done its best to render and provide the excellent game play from the original. Changes are inevitable, and some make exist that are not reflected here.

This guide was to help in the 95% of cases where the remake follows the various versions of the game previously. There are known differences between the games. Some are just the naming of items and there may be others. Use this guide if it helps with the standard and general cases that are true across all versions.

For the gaps, Dev input or other suggestions will be incorporated as helpfully provided.
2 Comments
dcruze May 24 @ 8:59pm 
isn't there 13 items in group E, and not 27?
camelotcrusade Dec 24, 2024 @ 1:46pm 
Thank you for making this!
.... and I'm also disappointed. I grew up on the NES version of Wizardry 1, and that one added interesting items like the Blade of Biting, Mace of Pounding, and other things to round out the mid levels. I was hoping those would be here too, but they are not. You can see some what might have been here: https://retroachievements.org/game/28375