Wasteland Remastered

Wasteland Remastered

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WASTELAND ENDINGS GUIDE
By DuranArgith
A guide to getting the various endings in Wasteland Remastered.
   
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NOTES
The ending slides text can be found in the wiki.
However the wiki is wrong or has false or missing information about how to get the endings.

1. You have to visit the areas once and trigger their respective quests to even have an ending mentioned at the end. (The only exception is sleeper base that you must avoid completely to get one of its endings).

2. Highpool best ending: repair purifier, kill Rex, Recruit Jackie, Kill Bobby is bugged and will not be shown at all. Highpool will not even be mentioned in the endings if you achieve this.

3. In the Highpool caves you need to empty the dog bag to count and when you get out of the cave you need to also empty Bobby’s bag in order to count and finish the quest.

4. In Las Vegas you have to meet Faran Brygo, Fat Freddy and Charmaine at least once to get any of their endings to even be mentioned.

5. You also need to deal with Redhawk and the Junk Master for the savage village to even be be mentioned in the ending.

6. If you do not escape in time from Base Cochise you get a slightly different variation of the ending but your choices are not affected.

7. When I mention to recruit someone it is not permanent. You can disband them right after. It will still count. The one exception is Redhawk, bring him to meet the Junk Master at the Savage Village before disbanding him.
HIGHPOOL ENDINGS
1, Repair the purifier, recruit Jackie, kill Rex (the dog) and Bobby and empty their lootbags.
Ending 1. (Best Ending).
(THIS IS BUGGED AND DOES NOT TRIGGER).

2. Kill Rex, Jackie and Bobby and empty their lootbags, don't fix the Purifier.
Ending 2.

3. Don't kill Rex (the dog), or kill it and do not empty its lootbag.
Ending 3. (You can get this together with Ending 4 below).

4. Don't fix the water purifier.
Ending 4. (You can get this together with Ending 3 above).

5. Kill the kids in the river, empty all their lootbags, kill the Red Ryder and empty his lootbag.
Ending 5.
DESERT NOMADS (RAIL NOMADS) ENDINGS
1. Kill Harry the Bunny Master. Ending 1. (Best Ending).

2. Do not kill Harry. Ending 2.
QUARTZ ENDINGS
1. Kill Ugly, recruit Mayor Padros and Felicia. Ending 1. (Best Ending).

2. Kill Ugly, kill Mayor Pedros and kill or let Felicia die. Ending 2.

3. Do not kill Ugly (make a deal with him), do not recruit Mayor Pedros and Felicia. Ending 3.

4. Do not kill Ugly (make a deal with him), recruit Mayor Pedros and Felicia. Ending 4.
NEEDLES ENDINGS
1. Kill the Blood Priest and give the real Bloodstaff to the Bishop in the Servants of the Mushroom Cloud church . Ending 1. (Best Ending).

2. Do not kill the Blood Priest, or do not return the real Bloodstaff to the Bishop in the Servants of the Mushroom Cloud church . Ending 2.
LAS VEGAS ENDINGS
You can get multiple endings at the same time for Las Vegas. You need to have met these persons once to even get mentioned in the ending.

1. Leave Faran Brygo alive. Ending 1. (Best Ending).

2. Kill Faran Brygo. Ending 2.

3. Leave Charmaine alive. Ending 3. (Best Ending).

4. Kill Charmaine. Ending 4.

5. Kill Fat Freddy. Ending 5. (Best Ending).

6. Don't Kill Fat Freddy. Ending 6.
GUARDIAN CITADEL ENDINGS
There is only one ending and you always get it.
SAVAGE VILLAGE ENDINGS
1. Recruit Redhawk at the Guardian Citadel and bring him to the Junk Master, don't slaughter the village. Ending 1. (Best Ending).

2. Kill Junk Master (you have only one chance at this by blowing or picklocking his door without giving the password), slaughter the village, Redhawk's fate does not matter. Ending 2.

3. Meet the Junk Master, Kill Redhawk, do not slaughter the village. Ending 3.
SLEEPER BASE (SLEEPER ONE) ENDINGS
1. Enter the base and breach into the armory. Ending 1. (Best Ending).

2. Avoid and do not enter the base at all (It is an optional area). Ending 2.
DARWIN ENDINGS
1. Enter the Project Dawin base using the Secpass 7 key you find at Sleeper Base. Kill Finster. Completing the Mind Maze is irrelevant. Ending 1. (Best Ending).

2. Enter the Project Darwin main door using the Secpass 7 key you find at Sleeper Base and meet Finster but do not kill him. Ending 2.

3. You can visit Darwin but do not enter the Project Darwin main door that uses Secpass 7 key at all. Ending 3.
RANGER'S FATE ENDINGS
1. Escape Base Cochise in time. (Best Ending).

2. Do not escape Base Cochise in time.