Dominions 6

Dominions 6

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EA Aranak, Tribal Web
   
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6. feb. 2024 kl. 15.57
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EA Aranak, Tribal Web

I 1 samling av Coleslaw
Arthropodia (Coleslaw's Nation Mods)
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Beskrivelse
This is the first release of Aranak, my third mod nation. This nation was about 2/3 completed for Dominions 5 and then recently finished up and ported over. There may be some lingering weirdness from the transfer. Balance will definitely be getting tweaked, so feel free to point out stuff you think is obviously off.

This is an early version so lots of stuff might be getting changed/added. I'll do my best to avoid breaking saves (and multiplayer with mods isn't an issue right now) but it's always possible. The main thing I'll be looking to add soon is more national pretenders.

The idea of this nation is basically a "barbarian" faction that has very little technology but a lot of raw power. Their troops are generally big, fast and have multiple attacks, but suffer from bad protection due to little access to armor. They have good archers, including sacred archers, and can recruit different types of units in different terrains. Their magic is a bit all over the place with lots of different casters but not a lot of path depth outside of their strong cap-only death/blood mages.

"In the early days of the world, the Pantokrator created the wild places of the world and filled them with plentiful creatures. With these creatures came hunters, from the mighty lions to the smallest and least significant: the humble spiders. Despite their tiny size, the Pantokrator was taken with their cunning and ferocity and elevated some to intelligence and huge size. The great being was eager to see how they might hunt larger game, and was delighted in their performance. A diverse number of creatures were created, from the mighty and ferocious lycosi of the woods to the clever and agile salticadi of the foothills. With the disappearance of the Pantokrator, another powerful being has taken the Aranaki under its care and now urges them onwards to seat itself upon the throne of the heavens. The disparate tribes are coming together in numbers never seen before, creating settlements and armies and striking out against their foes in the name of this new Hunting God."
4 kommentarer
Comrade Appleseed 7. feb. 2024 kl. 23.32 
It's always cool to see a new bug nation. It was pretty funny to make it so the camel spider guys are called 'false' aranaki by some of the other spiders and are associated with the sun and all.

Maybe the Sun-seers could have blind added to them, since in the description they've stared at the sun so long their eyes burned out? It wouldn't affect them overly much since they've already got spirit sight, but it would protect them from losing their vision a second time to an eyecatcher or something.
Spiritualcramps 7. feb. 2024 kl. 8.57 
Love this nation, but with the way you have them right now I do not see a point in focusing on all the cool sacred units you made as unless I have good scales the main bulk of my expansion stops, the chief guards are VERY strong vs indies them with long bowmen clear pretty much everything with 0 casualties, but the issue I find is the lack of summons for the late game I end up just funnelling basic troops from all my forts, I am guessing you have more planned but adding sacred summons would do alot to make me maybe not always treat them as a scales nation:) But if you wanted to have two different play styles I would give each of the sacred commanders (the jumping spider mage and Camel spider mage) some sacred summons. I personally think a glamour mage would fit nicely into the mix to idk webs and spiders just seem to fit glamour well imo. Love all your mods btw keep up the bug nations as I always wanted a few of these in the game.
psdoffer 7. feb. 2024 kl. 4.06 
Sun-seers are size 5 while other of their kind size 6.
Mormacil 7. feb. 2024 kl. 1.39 
The jumping spiders are cute