Gloomhaven

Gloomhaven

Not enough ratings
Character Build Quick Reference [Spoiler Friendly]
By P Bag
A compilation of player build guides abridged into a cheatsheet with minimal explanations but source links for more in-depth content. I might add more than just MandatoryQuest's videos, but for now this will do for my own play, feel free to use it.

Check out MandatoryQuest's videos for explanations on everything abridged below, this guide just prevents skipping around videos.
2
   
Award
Favorite
Favorited
Unfavorite
Introduction
Who is this for?
This guide is a compilation of character class guides, currently only those released by MandatoryQuest. Those videos are very in-depth and I recommend watching if you have some classes in mind you want to improve your play with. For the sake of people who don't want to reference the videos more than once, this guide serves to summarize all the main sections of the video.

Spoiler Choices
To keep spoilers obscured, I've basically taken cues from MQ and the community. The following measures are taken for spoilers:
  • Almost all items beyond starting merchant items are tagged as spoilers
  • All cards obtained from Level 5 onwards are tagged as spoilers
  • Unlockable classes use the class codename
  • All cards from unlockable classes are tagged as spoilers
  • All perks from unlockable classes are tagged as spoilers since some of the names give away the general archetype of the class
Red Guard
MandatoryQuest's Red Guard Guide
The full video guide can be found below.

Card Choices
Level 1
Everything except:
  • Twirling Stabs
  • Blade Dance
  • Precision Strike
Level 2
- Blinding Sickle
+ Barbaric Instincts
Level 3
- Healing Sands
+ Strangling Chain
Level 4
- Shocking Advance
+ Burn Away The Dark
Level 5
- Desert Night
+ Sand Devil
Level 6
- Shield of the Desert
+ Flying Sickle
Level 7
- Flaming Sickle
+ Horns of the Beast
Level 8
- Sand Devil
+ No Fear
Level 9
- Flame Shroud
+ Soaring Shield

Perk Order
Consistency -> Refine -> Flare/Illuminate -> Dust -> Gouge -> Refrain -> Rest are optional

Items
Head: Iron Helm
Body: Chain Armor > Platemail/Splintmail (comparable if you have perk to negate)
Hand 1: Spiked Shield = War Hammer
Hand 2: Tower Shield = War Hammer
Legs: +Movement Boots
Smalls: Major Healing, Major Stamina, Ring of Brutality, Moon Earring,Star Earring, Ring of Haste, Minor Healing, Minor Stamina

Enhancements
* Card is swapped out before level 5, so space will need to be made most likely
** Card is kept all the way to final deck based on guide

Swift Strength [+Shield Bottom]
Flame Shroud [+Jump Bottom]
Flaming Sickle [+Attack/Range Top]
Twirling Stab* [+Disarm Top]
Barbaric Instincts** [+Shield Top]
Strangling Chain** [+Jump Bottom]
Burn Away The Dark** [+Move Bottom]
Hatchet
MandatoryQuest's Hatchet Guide
The full video guide can be found below.

Card Choices
Level 1
Everything except:
  • Close Cuts
  • Stopping Power
  • Double Throw
Level 2
- Second Wind
+ Ricochet
Level 3
- Extra Lift
+ Repeat Shot
Level 4
- Power Pitch
+ Ripped From The Flesh
Level 5
- Disorienting Barrage
+ The New Favorite
Level 6
- Follow Through
+ Quick Turnaround
Level 7
- Care Package
+ Excessive Force
Level 8
- Ricochet
+ Shrapnel
Level 9
- Center Mass
+ Heart Seeker

Perk Order
Consistency > Gouge > Mislead > Numb > Gale > Hack > Fester > Refrain/Elbow/Stupefy

Items
Head: Pendant of Dark Pact = Empowering Talisman = Hawk Helm > Eagle Eye Goggles > Iron Helmet
Body: Studded Leather = Cloak of Invisibility > Chain Armor
Hand: Unstable Explosives = Volatile BombBarbed Axe > Throwing Hammer = Piercing Bow
Legs: +Movement
Smalls: Stamina Potions, Mana Potions, Healing Potions, Power Potions, Ring of Brutality, Ring of Haste, Earrings, Doom Powder, Stun Powder

Enhancements
* Card is swapped out before level 5, so space will need to be made most likely
** Card is kept all the way to final deck based on guide
Center Mass [+Attack +Range Top]
Disorienting Barrage [+Target Top]
Ricochet [+Attack +Wound Top]
Voidwarden
MandatoryQuest's Voidwarden Guide
The full video guide can be found below.

Card Choices
Level 1
Everything except:
  • Grasp of Doom
  • Cold Embrace
  • Sap Warmth
Level 2
- Black Boon
+ Give And Take
Level 3
- Wicked Scratch
+ Taunting Fate
Level 4
- Turn Out The Lights
+ Savage Instinct
Level 5
- Master Influence
+ Stand Fast
Level 6
- Gift Of The Void
+ The Last Journey
Level 7
- Suggestion
+ Spirit Hunger
Level 8
- Freeze The Soul
+ Lull Into Oblivion
Level 9
- Lure Of The Void
+ Possessed By Fate

Perk Order
Consistency > Harmony > Frost > Restore > Umber > Revive/Taint/Scorn (Take or leave) > Resilient (If doing non-JotL)

Items
Head: Pendant of Dark Pacts = Hawk Helm = Empowering Talisman = Protective Charm
Body: Cloak of Invisibility > Cloak of Phasing = Robes of Command
Hand: Unstable Explosives = Volatile Bomb = Wands > Black Candle
Legs: +Jump Items
Smalls: Major Power Potion, Major Stamina Potion, Doom Powder, Stun Powder, Earrings, Oak Charm, Ring of Restoration, Second Chance Ring

Enhancements
* Card is swapped out before level 5, so space will need to be made most likely
** Card is kept all the way to final deck based on guide

Signs Of The Void** [+Shield > +Move Top]
Close To The Abyss** [+Range > +Target Top]
Lure Of The Void [+Range Top]
Taunting Fate [+Bless / +Strengthen Top]
Wicked Scratch* [+Poison Top]
Resigned Frenzy** [+Wound Top]
Freeze The Soul [+Range Bottom]
Demolitionist
MandatoryQuest's Demolitionist Guide
The full video guide can be found below.

Card Choices
Level 1
Everything except:
  • Windup
  • Implode
  • Level
Level 2
- One Two Punch
+ Robotic Enhancement
Level 3
- Lobbed Charge
+ Fire Bombs
Level 4
- Explode
+ Extra Fuel
Level 5
- Explosive Blitz
+ Mech Suit
Level 6
- The Big One
+ Dust Cloud
Level 7
- Rubble
+ Insult To Injury
Level 8
- Piston Punch
+ Gut Punch
Level 9
- Knock Out The Support
+ Collateral Damage

Perk Order
Consistency > Refine > Rankle > Dust > Heighten > Resilient > Tremor > Ignite > Daze > Consider skipping Shatter

Items
Head: Mask of Terror = Horned Helm = Pendant of Dark Pacts > Iron Helm > Eagle Eye Goggles
Body: Cloak of Phasing > Cloak of Invisibility > Studded Leather
Hand: Ancient Drill > Long Spear = Halberd = Barbed Axe > Piercing Bow = War Hammer
Legs: +Movement Boots
Smalls: Stamina Potions, Power Potions, Health Potions, Mana Potions, Ring of Brutality, Ring of Haste, Earrings, Doom Powder, Stun Powder

Enhancements
* Card is swapped out before level 5, so space will need to be made most likely
** Card is kept all the way to final deck based on guide
Crushing Weight** [+Attack Top, +Move Bottom]
Knock Out The Support [+Move Bottom]
Piston Punch [+Attack Top]
Robotic Enhancement** [+Wound Top]
Fire Bombs** [+Target Top]
Brute
MandatoryQuest's Brute Guide
The full video guide can be found below.

Card Choices
Level 1
Everything except:
  • Eye For An Eye
  • Overwhelming Assault
  • Wall Of Doom
Level 2
- Grab And Go
+ Juggernaut
Level 3
- Sweeping Blow
+ Brute Force
Level 4
- Spare Dagger
+ Unstoppable Charge
Level 5
- Skewer
+ Whirlwind
Level 6
- Shield Bash
+ Immovable Phalanx
Level 7
- Warding Strength
+ Defensive Tactics
Level 8
- Provoking Roar
+ Selfish Retribution
Level 9
- Juggernaut
+ Face Your End

Perk Order
Consistency > Focus > Outburst > Fortitude > Pacify > Stab > Bludgeon > Bulwark > Consider not taking anything else

Items
Head: Iron Helm
Body: Higher level tanking armor > Hide Armor
Hand: War Hammer
Legs: +Movement Boots
Smalls: Healing Potion, Stamina Potion

Enhancements
* Card is swapped out before level 5, so space will need to be made most likely
** Card is kept all the way to final deck based on guide

Leaping Cleave** [+Hex or +Condition Top, +Move Bottom]
Trample** [+Move Bottom]
Scoundrel
MandatoryQuest's Scoundrel Guide
The full video guide can be found below.

Card Choices
Level 1
Everything except:
  • Single Out
  • Trickster's Reversal
  • Swift Bow
Level 2
- Venom Shiv
+ Open Wound
Level 3
- Quick Hands
+ Duelist's Advance
Level 4
- Throwing Knives
+ Flurry Of Blades
Level 5
- Special Mixture
+ Visage Of The Inevitable
Level 6
- Thief's Knack
+ Burning Oil
Level 7
- Backstab
+ Stick To The Shadows
Level 8
- Sinister Opportunity
+ Pain's End
Level 9
- Flanking Strike
+ Long Con

Perk Order
Consistency > Intensify > Focus > Heighten > Dust > Consider not taking anything else

Items
Head: Empowering Talisman > Pendant of Dark Pacts > Protective Charm = Hawk Helm = Eagle Eye Goggles
Body: Cloak of Invisibility
Hand: Elemental Blades (support) > Poison Dagger = Jagged Sword
Legs: +Jump Shoes
Smalls: Power Potions, Stamina Potions, Earrings, Mana Potion, Ring of Skulls

Enhancements
* Card is swapped out before level 5, so space will need to be made most likely
** Card is kept all the way to final deck based on guide

Smoke Bomb** [+Strengthen Top, +Pull Bottom]
Open Wound** [+Jump Bottom]
Backstab [+Jump Bottom]
Flanking Strike [+Jump Bottom]
Stick To The Shadows** [+Strengthen Bottom]
Visage Of The Inevitable** [+Move Bottom]
Flurry Of Blades [+Dark Top]

Cragheart
MandatoryQuest's Cragheart Guide
The full video guide can be found below.

Card Choices
Level 1
Everything except:
  • Rock Tunnel
  • Earthen Clod
  • Nature's Lift
Level 2
- Crushing Grasp
+ Explosive Punch
Level 3
- Opposing Strike
+ Clear The Way
Level 4
- Avalanche
+ Rock Slide
Level 5
- Backup Ammunition
+ Stone Pummel
Level 6
- Rumbling Advance
+ Cataclysm
Level 7
- Heaving Swing
+ Brutal Momentum
Level 8
- Massive Boulder
+ Lumbering Bash
Level 9
- Crater
+ Blind Destruction

Perk Order
Focus/Endurance -> Daze -> Dust -> Hobble -> Barge -> Nothing Else

Items
Head: Eagle Eye Goggles
Body: Splintmail > Hide Armor
Hand 1: Ancient Drill > War Hammer
Hand 2: Ancient Drill > War Hammer
Legs: Rocket Boots > Dashing Boots > Boots of Striding
Smalls: Power potions, Stamina potions, Health potions, Star/Sun Earring

Enhancements
* Card is swapped out before level 5, so space will need to be made most likely
** Card is kept all the way to final deck based on guide

Dirt Tornado** [+Wound/Curse/Poison Top]
Forceful Storm** [+Area Top]
Heaving Swing [+Push Top]
Brutal Momentum** [+Push Top]
Blind Destruction** [+Jump Bottom]
Spellweaver
MandatoryQuest's Spellweaver Guide
The full video guide can be found below.

Card Choices
Level 1
Everything except:
  • Freezing Nova
  • Crackling Air
  • Hardened Spikes
Level 2
- Ride The Wind
+ Flashing Burst
Level 3
- Flame Strike
+ Cold Fire
Level 4
- Frost Armor
+ Forked Beam
Level 5
- Impaling Eruption
+ Engulfed In Flames
Level 6
- Aid From The Ether
+ Living Torch
Level 7
- Nothing, pick is situational
+ Twin Restoration
Level 8
- Engulfed In Flames
+ Cold Front
Level 9
- Living Torch and (Fire Orbs or Forked Beam or Cold Fire)
+ Inferno and Engulfed In Flames (If dropping another card to help with Fire generation)

Perk Order
Focus -> Freeze -> Cinder -> Dust -> Lacerate -> Blind/Scorn -> Hobble -> Player's choice, consider not diluting your deck with Power

Items
Head: Eagle Eye Goggles
Body: Cloak of Pockets = Robes of Evocation > Sacrifical Robes > Cloak of Invisibility
Hand: Ancient Drill > Bloody Axe > Fire/Ice Element generation = Piercing Bow = War Hammer
Legs: +Movement boots
Smalls: Power potions, Stamina potions, Mana Potion, Star/Sun/Moon Earring, Ring of Brutality, Ring of Haste

Enhancements
* Card is swapped out before level 5, so space will need to be made most likely
** Card is kept all the way to final deck based on guide
**? Card might be kept all the way to final deck based on choices

Mana Bolt** [+Strengthen Bottom]
Reviving Ether** [+Ice Bottom]
Flashing Burst** [+Something Bottom]
Aid From The Ether [+Range Bottom]
Cold Fire**? [+Hex Top]
Tinkerer
MandatoryQuest's Tinkerer Guide
The full video guide can be found below.

Card Choices
Level 1
Everything except:
  • Hook Gun
  • Energizing Tonic
  • Volatile Concoction
Level 2
- Proximity Mine
+ Stamina Booster
Level 3
- Flamethrower
+ Crank Bow
Level 4
- Reviving Shock
+ Dangerous Contraption
Level 5
- Harmless Contraption
+ Disintegration Beam
Level 6
- Potent Potables
+ Auto Turret
Level 7
- Stamina Booster
+ Curative Aerosol
Level 8
- Enhancement Field
+ Harsh Stimulants
Level 9
- Toxic Bolt
+ Lethal Injection

Perk Order
Consistency > Intensify > Outburst > Lacerate > Extend > Power > Hobble > Confuse > Repair > Do not add fire flips

Items
Head: Eagle Eye Goggles
Body: Cloak of Invisibility (if nobody else needs)
Hand 1: Anything that adds elements for party members
Hand 2: Anything that adds elements for party members
Legs: Dashing Boots > Boots of Striding
Smalls: Power potions, Stamina potions, Stun Powder,Star/Sun Earring, Weighted Net

Enhancements
* Card is swapped out before level 5, so space will need to be made most likely
** Card is kept all the way to final deck based on guide

Stun Shot** [+Wound +Range Top]
Curative Aerosol** [+Strengthen Top]
Net Shooter** [+Hex Top]
Restorative Mist [+Move Bottom]
Mindthief
MandatoryQuest's Mindthief Guide
The full video guide can be found below.

Card Choices
Level 1
Everything except:
  • Gnawing Horde
  • Parasitic Influence
  • Possession
Level 2
- Submissive Affliction
+ Hostile Takeover
Level 3
- Empathetic Assault
+ Brain Leech
Level 4
- Withering Claw
+ Cranium Overload
Level 5
- Nothing, situational pick
+ Mass Hysteria
Level 6
- Feedback Loop
+ Corrupting Embrace
Level 7
- Hostile Takeover
+ Dark Frenzy
Level 8
- Fearsome Blade
+ Shared Nightmare
Level 9
- Into The Night, Scurry
+ Phantasmal Killer, Mass Hysteria

Perk Order
Resilient -> Consistency -> Intensify -> Meditate -> Dust -> Freeze -> Technique -> Bludgeon -> Pacify -> Confuse -> Hamstring -> Player's choice

Items
Head: Pendant of Dark Pacts > Empowering Talisman > Hawk Helm
Body: Cloak of Pockets = Cloak of Invisibility
Hand: Long Spear > Night Blade = Poison Dagger
Legs: +Movement boots
Smalls: Card Recovery Items, Item Refreshments, Power potions, Stamina potions, Mana Potion, Star Earring, Ring of Brutality, Stun/Doom Powder

Enhancements
* Card is swapped out before level 5, so space will need to be made most likely
** Card is kept all the way to final deck based on guide

Perverse Edge** [+Range +Wound Bottom]
Empathetic Assault* [+Strengthen Bottom]
Frigid Apparition** [+Wound Top]
Scurry [+Move Top]
Corrupting Embrace** [+Wound or +Attack Top]
Three Spears [Spoilers]
MandatoryQuest's Three Spears Guide
The full video guide can be found below.

Card Choices
Level 1
Everything except:
  • Oversized Pack
  • Proficiency
  • Reserved Energy
Level 2
- Restock
+ Reforge
Level 3
- Cleaving Axe
+ Scroll of Lightning
Level 4
- Iron Bulwark
+ Giant Club
Level 5
- Crippling Bow
+ Reinforced Steel
Level 6
- Scroll of Recall
+ Catastrophic Bomb
Level 7
- Crushing Hammer
+ Scroll Of Judgement
Level 8
- Impaling Spear
+ Portable Ballista
Level 9
- Scroll of Judgement
+ Scroll of Annihilation

Perk Order
Consistency > Artifice/Extreme Fortitude (if tanking) > Dust > Bludgeon > Consider not taking anymore perks

Items
Honorable mentions because this character is big on having all item slots filled and has lots of refresh capability making most items more powerful. You want items that you'll use a lot.
Head: Mask of Terror > Eagle Eye Goggles
Body: Blinking Cape = Cloak of Pockets = Cloak of Invisibility = Sacrificial Robes = Robes of Evocation
Hand: Ancient Drill > Piercing Bow
Legs: Jump boots
Smalls: Stamina Potions, Power Potions, Rings, Star Earring, Anything that gets overpowered with multiple uses

Enhancements
* Card is swapped out before level 5, so space will need to be made most likely
** Card is kept all the way to final deck based on guide

Hastened Step** [+Jump Bottom]
Impaling Spear [+Area Top]
Crushing Hammer [+Shield Bottom]
Crippling Bow [+Wound Bottom]
Saw [Spoilers]
MandatoryQuest's Saw Guide
The full video guide can be found below.

Card Choices
Level 1
Everything except:
  • Battlefield Medicine
  • Mobile Response
  • Teamwork
Level 2
- Triage
+Hamstring
Level 3
- Vaccine
+Precaution
Level 4
- Booster Shot
+Do No Harm
Level 5
- Hand Of The Surgeon
+Amputate
Level 6
- Bloody Saw
+Euthanize
Level 7
- Precaution
+Surgeon's Satchel
Level 8
- Curative Mixture
+Gentleman's Anger
Level 9
- Amputate
+Grisly Trauma

Perk Order
Consistency > Heighten > Bloodletting > Dust > Artifice > Knack > Rejuvenate > Blind

Items
Head: Eagle Eye Goggles = Iron Helm = Mask of Terror = Empowering Talisman
Body: Cloak of Invisibility = Studded Armor = Cloak of Phasing = Blinking Cape
Hand: Halberd > Long Spear > Battle Axe
Legs: Boots of Quickness > Boots of Speed > Jump Boots > Movement Boots
Smalls: Cure Potions, Stamina Potions, Earrings, Ring of Haste

Enhancements
* Card is swapped out before level 5, so space will need to be made most likely
** Card is kept all the way to final deck based on guide

Hamstring** [+Jump Bottom]
Do No Harm [+Strengthen Bottom]
Prevention Is Key** [+Curse or +Wound or +Poison Top]
Sun [Spoilers]
MandatoryQuest's Sun Guide
The full video guide can be found below.

Card Choices
Level 1
Everything except:
  • Brilliant Prayer
  • Lay On Hands
  • Glorious Bolt
Level 2
- Protective Blessing
+ Practical Plans
Level 3
- Beacon Of Light
+ Mobilizing Axiom
Level 4
- Daybreak
+ Righteous Strength
Level 5
- Purifying Aura
+ Scales Of Justice
Level 6
- Empowering Command
+ Supportive Chant
Level 7
- Cautious Advance
+ Bright Aegis
Level 8
- Dazzling Charge
+ Cleansing Force
Level 9
- Holy Strike
+ Divine Intervention

Perk Order
Extreme Fortitude > Consistency > Intensify > Resilient > Dust > Heighten > Bludgeon > Consider no other perks

Items
Head: Iron Helm > Amulet of Life
Body: Platemail > Hide Armor
Hand: Spiked Shield + Tower Shield
Legs: +Movement Boots
Smalls: Healing Potions, Stamina Potions, Earrings

Enhancements
* Card is swapped out before level 5, so space will need to be made most likely
** Card is kept all the way to final deck based on guide

Tactical Order** [+Light or +Jump Bottom]
Defensive Stance** [+Shield Bottom]
Righteous Strength** [+Shield Bottom]
Cleansing Force** [+Jump Bottom]
Eclipse [Spoilers]
MandatoryQuest's Eclipse Guide
The full video guide can be found below.

Card Choices
Level 1
Everything except:
  • Black Knives
  • Wings Of The Knight
  • Concealed Dominance
Level 2
- Dancing Shadows
+ Prepare For The Kill
Level 3
- Enervating Wound
+ Armor Of The Night
Level 4
- Dark Cloud
+ Grim Sustenance
Level 5
- Cloak Of Shade
+ Black Arrow
Level 6
- Armor Of The Night
+ Swallow By Fear
Level 7
- Silent Force
+ Quiet Frenzy
Level 8
- Empowering Void
+ Gloom Darts
Level 9
- Grim Sustenance
+ Angel Of Death

Perk Order
Greater Immunity > Consistency > Twilight + Umbra (1 point in each at a time, ideally holding till 2 points can be split between the two) > Dust > Enshroud > Incantation > Recover > Consider not taking Confuse

Items
Head: Pendant Of Dark Pacts > Empowering Talisman
Body: Cloak of Invisibility
Hand: Wands
Legs: +Movement Boots
Smalls: Stamina Potions, Mana Potions

Enhancements
* Card is swapped out before level 5, so space will need to be made most likely
** Card is kept all the way to final deck based on guide

Smoke Step** [+Move +Move Bottom]
Prepare For The Kill** [+Move + Move Bottom]
Doomed Breeze** [+Wound Top]
Music Note [Spoilers]
MandatoryQuest's Music Note Guide
The full video guide can be found below.

Card Choices
Level 1
Everything except:
  • Warding Dagger
  • Marching Beat
  • Unending Chant
Level 2
- Song of Speed
+ Soothing Lullaby
Level 3
- Call To Action
+ Echoing Aria
Level 4
- Nimble Knife
+ Disorienting Dirge
Level 5
- Tuning The Outcome
+ Melody And Harmony
Level 6
- Power Ballad
+ Provoke Terror
Level 7
- Defensive Duty
+ Nightmare Serenade
Level 8
- Singing Arrow
+ Booming Proclamation
Level 9
- Wistful Wounding
+ Captivating Performance

Perk Order
Harmony > Consistency > Power Chord > Tumult > Lethargy > Discord > Dissonance > Clamor > Cacophony > Refrain > Retune > Incantation

Items
Head: Empowering Talisman > Protective Charm
Body: Cloak of Invisibility
Hand: Wands or other Supportive
Legs: Serene Sandals > Comfortable Shoes > +Movement Boots
Smalls: Stamina Potions, Mana Potions, Earrings

Enhancements
* Card is swapped out before level 5, so space will need to be made most likely
** Card is kept all the way to final deck based on guide

Throw Voice** [+Hex Top]
Disorienting Dirge** [+Disarm +Strengthen Bottom]
Provoke Terror** [+Hex Top]
Nightmare Serenade** [+Hex +Poison Bottom]
Lightning Bolt [Spoilers]
MandatoryQuest's Lightning Bolt Guide
The full video guide can be found below.

Card Choices
Level 1
Everything except:
  • Furious Aid
  • Glass Hammer
  • Numb The Pain
Level 2
- From The Brink
+ Break The Chains
Level 3
- Growing Rage
+ Spiked Armor
Level 4
- Dazing Wound
+ Flurry Of Axes
Level 5
- Defiance Of Death
+ Fatal Fury
Level 6
- Cauterize
+ Devil Horns
Level 7
- Unbridled Power
+ Burning Hatred
Level 8
- Strength In Agony
+ Vengeful Barrage
Level 9
- Resolute Stand
+ The Maw Of Madness

Perk Order
Consistency > Focus > Cinder > Dust > Subdue > Bludgeon > Overkill > Bloodletting > Endurance

Items
Head: Necklace of Teeth = Iron Helm = Horned Helm > Mask Of Terror
Body: Platemail (with Perk) > Cloak of Invisibility
Hand: Halberd > Long Spear
Legs: +Movement Boots
Smalls: Healing Potions, Stamina Potions, Power Potions, Earrings

Enhancements
* Card is swapped out before level 5, so space will need to be made most likely
** Card is kept all the way to final deck based on guide

Bounce Back** [+Strengthen Bottom]
Resolute Stand [+Strengthen Bottom]
Strength In Agony [+Jump Bottom]
Cauterize [+Target Top]
Break The Chains** [+Target Top]
Devil Horns** [+Hex Top]
Burning Hatred** [+Disarm Top]
Spiked Armor** [+Disarm Bottom]
Angry Face [Spoilers]
MandatoryQuest's Angry Face Guide
The full video guide can be found below.

Card Choices
Level 1
Everything except:
  • Vital Charge
  • Frightening Curse
  • The Hunt Begins
Level 2
- Crippling Noose
+ Expose
Level 3
- Sap Life
+ Press The Attack
Level 4
- Foot Snare
+ Flight Of Flame
Level 5
- Felling Swoop
+ Wild Command
Level 6
- Multi-Pronged Assault
+ Camouflage
Level 7
- Solid Bow
+ Impending End
Level 8
- Detonation
+ Darkened Skies
Level 9
- Fresh Kill
+ Predator And Prey

Perk Order
Consistency > Intent > Resilient > Lacerate > Blind > Daze > Hobble > Avoid other perks

Items
Head: Telescopic Lens = Pendant Of Dark Pacts > Hawk Helm
Body: Blinking Cape > Cloak Of Pockets = Cloak of Invisibility > Robes of Evocation = Sacrificial Robes
Hand: Piercing Bow = Volatile Bomb + Unstable Explosives > Wands
Legs: +Movement Boots
Smalls: Stamina Potions, Power Potions, Earrings, Ring of Haste, Stun Powder, Doom Powder

Enhancements
* Card is swapped out before level 5, so space will need to be made most likely
** Card is kept all the way to final deck based on guide

A Moment's Peace** [+Bless Bottom]
Swift Trickery** [+Attack or +Range Top]
Press The Attack** [+Attack or +Range Top]
Two Minis [Spoilers]
MandatoryQuest's Two Minis Guide
The full video guide can be found below.

Card Choices
Level 1
Everything except:
  • Disorienting Roar
  • Venomous Ally
  • Focused Aggression
Level 2
- Relentless Ally
+ Energizing Strike
Level 3
- Soaring Ally
+ Vicious Ally
Level 4
- Spirit Swap
+ Punch Through
Level 5
- Howling Bolts
+ Rampage
Level 6
- Borrowed Essence
+ Blood Hunger
Level 7
- Maul
+ Storm Sigil
Level 8
- Forceful Swipe
+ Lash Out
Level 9
- Disappearing Wounds
+ Jaws Of Death

Perk Order
Consistency > Focus > Heighten > Lacerate > Recover > Consider nothing else

Items
Head: Empowering Talisman
Body: Robes of Summoning > Cloak of Invisibility
Hand: Staff of Summoning > Wands
Legs: Boots of Speed
Smalls: Scroll of Healing, Ring Of Haste, Stamina Potions, Mana Potions, Earrings, Healing Potions

Enhancements
* Card is swapped out before level 5, so space will need to be made most likely
** Card is kept all the way to final deck based on guide

Patch Fur** [+Strengthen Bottom]
Blood Hunger** [+Strengthen Bottom]
Lash Out** [+Disarm Top]
Triforce [Spoilers]
MandatoryQuest's Triforce Guide
The full video guide can be found below.

Card Choices
Level 1
Everything except:
  • Frigid Torment
  • Malleable Evocation
  • Encompassing Shadow
Level 2
- Lava Eruption
+ Crystallizing Blast
Level 3
- Raw Enhancement
+ Burial
Level 4
- Brilliant Flash
+ Primal Duality
Level 5
- Pure Augmentation + Infernal Vortex
+ Winter's Edge + Lava Eruption
Level 6
- Stoking Hail
+ Simulacrum
Level 7
- Shaping The Ether
+ Vengeance
Level 8
- Tremulant Cyclone
+ Boiling Arc
Level 9
- Lava Eruption
+ Eternal Equilibrium

Perk Order
Consistency > Magma > Blizzard > Conflagrate > Storm > Focus > Quake > Stun > Lacerate > Heighten > Consider no other perks

Items
Head: Hawk Helm = Empowering Talisman
Body: Robes of Evocation > Sacrificial Robes
Hand: Staff of Eminence = Wands
Legs: +Movement Boots
Smalls: Mana Potions, Power Potions, Stamina Potions, Earrings, Doomed Compass, Volatile Bombs

Enhancements
* Card is swapped out before level 5, so space will need to be made most likely
** Card is kept all the way to final deck based on guide

Boiling Arc** [+Air Bottom]
Crystallizing Blast** [+Curse or +Poison Top]
Ice Spikes** [+Area Top]
Primal Duality** [+Element Bottom]
Vengeance** [+Area Top]
Eternal Equilibrium** [+Disarm Top]
Tremulant Cyclone [+Fire Bottom]
Circles [Spoilers]
MandatoryQuest's Circles Guide
The full video guide can be found below.

Card Choices
Level 1
Everything except:
  • Forged Ferocity
  • Biting Wind
  • Leathery Wings
Level 2
- Unwavering Hand
+ Earthen Steed
Level 3
- Ethereal Vines
+ Oozing Manifestation
Level 4
- Bonded Might
+ Divided Mind
Level 5
- Living Night
+ Conjured Aid
Level 6
- Mighty Bond
+ Strength In Numbers
Level 7
- Volatile Flame
+ Negative Energy
Level 8
- Black Fire
+ Otherworldly Rage
Level 9
- Oozing Manifestation
+ Horned Majesty

Perk Order
Consistency > Intensify > Focus > Greater Immunity > Intent > Bloodletting > Venom > Your choice

Items
Head: Pendent of Dark Pacts > Empowering Talisman = Telescopic Lens > Hawk Helm
Body: Cloak of Phasing > Blinking Cape = Cloak of Invisibility
Hand: Staff Of Summoning > Wand of Darkness + Wand of Infernos > Volatile Bomb + Unstable Explosives
Legs: +Initiative Boots
Smalls: Falcon Figurine, Skull Ring, Stamina Potions, Scroll of Healing, Earrings, Ring of Brutality

Enhancements
* Card is swapped out before level 5, so space will need to be made most likely
** Card is kept all the way to final deck based on guide

Enhance summons, generally going for more move
Wild Animation** [+Move +Attack Top]
Black Fire [+Target Top]
Conjured Aid** [+Move Top]
Cthulu [Spoilers]
MandatoryQuest's Cthulu Guide
The full video guide can be found below.

Card Choices
Level 1
Everything except:
  • Grasping Vermin
  • Foul Wind
  • Blistering Vortex
Level 2
- Gathering Doom
+ Rot Maggots
Level 3
- Epidemic
+ Fetid Flurry
Level 4
- Biting Gnats
+ Nightmarish Affliction
Level 5
- Virulent Strain
+ Accelerated End
Level 6
- Wretched Swarm
+ Black Tides
Level 7
- Spread The Plague
+ Airborne Toxin
Level 8
- Winged Congregation
+ Baneful Hex
Level 9
- Creeping Curse
+ Mass Extinction

Perk Order
Intensify > Focus > Heighten > Incantation > Bludgeon > Immunity > Hamstring > Technique > Corrupt > Scent

Items
Head: Pendant of Dark Pacts > Empowering Talisman > Telescopic Lens > Hawk Helm
Body: Blinking Cape = Cloak of Phasing > Cloak of Pockets > Cloak of Invisibility
Hand: Wand of Darkness + Wand of Storms > Staff of Xorn
Legs: +Movement, +Initiative, Serene Sandals, Comfortable Shoes
Smalls: Stamina Potions, Power Potions, Earrings, Ring of Brutality

Enhancements
* Card is swapped out before level 5, so space will need to be made most likely
** Card is kept all the way to final deck based on guide

Winged Congregation [+Move +Strengthen Bottom]
Rot Maggots** [+Target +Range Bottom]
Nightmarish Affliction** [+Target, +Curse or +Disarm or +Wound Top]