Game Dev Tycoon

Game Dev Tycoon

Not enough ratings
---,--,-,0,+,++,+++ a 14% unit scale approach
By olo
As the header says, this is about the relative scale used for time management.

Using this approach in my the past 20 games I have
- never had ratings drop below 7
- several 10/10s
- and even solid 9s with a 12 game old engine

(TAG Mod recommended for percentile display)
   
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the math notes
- 7 possible states for slider
- 100% divided by 7 is about 14
- 14*7=98%
- Addition and Subtraction starting at the minimum and maximum of the scale
- 50% is exempt from scale because it is obviously the 0 state

100% +++
86% ++
72% +
50% 0
28% -
14% --
0% ---
Screenshot
4 Comments
olo  [author] Feb 1 @ 4:06am 
So what is your scale relating to the hints ?
These are the slider values by the way, which then result in an amalgam value which is indeed rarely favouring one stage above 50%.
ViviSected Jan 31 @ 8:55pm 
terrible tactic. The dev time is what actually matters, and you don't really ever want to go over 50% dev time on any given area. This method is way off.
olo  [author] Jan 28 @ 2:06am 
Getting an 8 for the first game is quite solid. The initial game platforms offer very limited triple star matching. Adventure and Strategy are good ,Action is not.
Thx for the report Sir Arsen , keep trying - and I´m happy to learn about different and more successful variations.
Sir_Arsen Jan 27 @ 11:40am 
first game I tried to make with those stats and I got 6 5 6 8 :cozybethesda: