Hack 'n' Slash

Hack 'n' Slash

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Walkthrough: Acts 2-5 (text only)
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Act 2 - Start
CaveTrap
1. get the sword

BobTrap
1. free Bob, the Red Sprite

SpookyPath
- Item: 1 Heart (TreasureChest right of the first crossroads)
- Item: queenSpriteGaveHearts artifact (TreasureChest at top left of level)
- Special: checkDay plaque (near the 1 Heart TreasureChest)

1. go to SpriteClearing (top left exit)

SpriteClearing
- Item: Universe Tuning Amulet

1. get the Universe Tuning Amulet artifact
Act 2 - Day/Night Chests (method 1, optional)
SpookyPath
- Special: checkDay plaque (near the 1 Heart TreasureChest)

You can also do this another way after Act 3.

1.
a. fall down the pit and go back to CaveTrap. Open the Chest and get the DAY_NIGHT_SPEED artifact
b. use DAY_NIGHT_SPEED and set it to 1000%
c. wait until 500,000,000 days pass

2. get the TreasureChest (ENABLE_DEBUG_BUTTONS artifact) at the grotto (beach below the outhouse, bottom left of map)
3. get the TreasureChest (HEARTS_PER_DAY artifact) at the beach (below the BobTrap cave)
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Act 2 - Cleaning up the Swamp
CentralForest
- Item: 3 Hearts (TreasureChest near the SpriteClearing entrance, behind the hackable blocks)
- Empty TreasureChest? (near the SpriteClearing entrance, behind the destructable block)

1. go to SleepingSwamp (middle right exit)

SleepingSwamp
1. talk to the Queen Sprite to get more Hearts. You can repeat this if you use the queenSpriteGaveHearts artifact.
2. walk across the turtles and hack Bob to make him shut up

LabRuins
- Item: Password Note (TreasureChest in the ruined house)

1. hack the PortRock to open the gate. The password is WizardRules
2. hack the Vats to clean up the corruption
3. go back to CentralForest

CentralForest
1. go to the top of this map
2. hack the TurtleSpawner: edit SPAWN_BEHAVIOR, edit MOVES, set TILES = 8
3. ride a Turtle across the pond
4. go into the cave

InnerForest (SwampKing)
Optional: prevent turtles from destroying each other
a. hack the TurtleSpawner: set MAX_ACTIVE_TURTLES = 1


1. hack a Corrupted SwampTurtle: set FACTION = GOOD, DAMAGE = 50
2. wait until the hacked SwampTurtle attacks the SwampKing and the SwampKing loses its shell
3. hack SwampKing: set CORRUPTION = 0
Act 2 - Escaping the Jail Cells
GeneralCells
- Item: Third Eye Hat

1. use the bed
2. go to the bottom left corner of the jail cell and talk to Chicco
3. use the hay to get some hay
4. use the bed to stuff it with hay
5. talk to Chicco again. He will enable you to walk to him
6. walk to the pillar that Chicco is on and talk to him to get the Third Eye Hat
7. talk to Chicco again. He will give you a hint about how to get past the Warden. He will also enable you to walk to the stairs
8. walk partway down the stairs and use the Third Eye Hat
9. get on the invisible moving platforms and go to the next area

DungeonLobby
1. go to DungeonLobbyNorthHallway (top left exit)

DungeonLobbyNorthHallway
- Item: TIME_DISTORTION artifact (TreasureChest)

1. use the Third Eye Hat
2. press all the buttons with the encoded letters to reveal a TreasureChest
3. open the Chest and get the TIME_DISTORTION artifact

SecurityGate
- Item: BOOMERANG_HACKS_THROWER artifact (TreasureChest; return here later)

1. walk through the fireballs. Use TIME_DISTORTION if necessary
2. use the Third Eye Hat and get on the invisible moving platforms
3. there is a path blocked by fireballs, and a TreasureChest below that. Return here later

SecurityGateHallway
1. go to the Armory (top exit)
Act 3 - the Boomerang
Armory
- TreasureChest: ??? (right side, behind GateBars 2; inaccessible -- return here later)
- Item: Sword (center)
- Item: Boomerang (left side, behind GateBars 1)

1. get the Sword
2. go to the left side of the level
3. hack the Port to open GateBars 1
4. get the Boomerang
5. to get out, throw the Boomering out the left window and bounce it off the triangular wall. It will hack the Port so you can open GateBars 1
6. go to the GlyphRoom (left exit)
Act 3 - Decoding the Glyphs
GlyphRoom
1. use the Third Eye Hat
a. one piano key will have a different symbol than the rest. Press that key
b. repeat step 2 until the wall opens

2. hack the Ports: set Offset = 0
3. be sure to walk onto the blue platform with the encoded letters and use it! All encoded letters will be decoded from now on!
4. go back to the Armory
Act 3 - Other Prisoners
Armory
1. go to InnerPrisonLock (right exit)

InnerPrisonLock
1. hack the Guard: set FACTION = GOOD
2. use the Third Eye Hat and get on the invisible platforms
3. hack Ports 1,2: set OFFSET = 0
4. use the Boomerang to hack Ports 3,4: set OFFSET = 0
5. hack Port 5: set OFFSET = 0
6. this moves the top pillar so that you can access the top exit
7. go to InnerPrisonLobby (top exit)

InnerPrisonLobby
- Item: INFO_OPACITY artifact (TreasureChest)

1. get the INFO_OPACITY artifact
2. set the INFO_OPACITY to something visible. You will no longer need the Third Eye Hat
3. go to IdasCell (top left exit)

IdasCell
- Item: Ida's Pyramid

1. hack the Port:
1a. rotate the rings so that the white sections align
1b. DIAL_SPEED positive = counter-clockwise; negative = clockwise
1c. do clockwise, counter-clockwise, and then clockwise
2. talk to Ida and get Ida's Pyramid
3. go back to InnerPrisonLobby

InnerPrisonLobby
1. go to HalcyonsCell (top right exit)

HalcyonsCell
- Item: Halcyon's Lamp

1. hack the WavelengthPortBlock: set WaVELENGTH = 667
2.
a. walk toward the bottom of the free standing wall
b. throw the Boomerang at ReflectionBlock 1 to hack the WavelengthPortBlock: set WAVELENGTH = 600

3. get the Halycon's Lamp
4. throw the Boomerang at ReflectionBlock 1 to hack the WavelengthPortBlock: set WAVELENGTH = 667
5. go all the way back to SecurityGate
Act 3 - Hacking yourself with the Boomerang
SecurityGate
- Item: BOOMERANG_HACKS_THROWER artifact (TreasureChest)

(This is the room with the fireballs that you passed through earlier)
1. Go to the top set of fireballs
2. hack the Shooters to disable to fireballs: edit the PATTERN, delete the FIRE line
3. open the TreasureChest and get the BOOMERANG_HACKS_THROWER artifact
4. use BOOMERANG_HACKS_THROWER and set it to true
5. to hack yourself, throw the BOOMERANG and turn around before it returns
6. go back to DungeonLobby
Act 3 - the Prison Warden
DungeonLobby
1. go to DungeonLobbySouthHallway (bottom left exit)

DungeonLobbySouthHallway
1. go to WardenEntranceHallway (left exit)

WardenEntranceHallway
1. go to WardenEntrance (top left exit)

WardenEntrance
1. approach the Warden. He will attack you. Retreat

Hint1: remember what Chicco said: your name is important to the Warden
Hint2: the Warden said your name is on the prison roster
Hint3: Ida's Pyramid can search for names
Solution:
1. use Ida's Pyramid, search for your name
2. use Halcyon's Lamp, change your name to something else
3. exit and re-enter this room so your new name takes effect with the Warden
4. walk past the Warden and go to SecretTunnel (top exit)


Optional: grant yourself unlimited wishes
a. use Ida's Pyramid, search for 'wishes'
b. use Halycon's Lamp, set your number of wishes


SecretTunnel
1. get on the moving platforms and go to the next area
Act 3 - Infinite Woods and Secret Lab
SpookyPath
1. go to the CentralForest

CentralForest
1. go to the InfiniteWoods (bottom left exit)

InfiniteWoods
How to get through the Infinite Woods:
Hint: if you are using INFO_OPACITY or the Third Eye Hat, you should see that the paths are slightly different
Solution: follow the paths with the white line until you reach a cave. Do not cross a black line.

CaveEntrance
- Item: Loupe

1. go inside the UnhackableGateDoor
2. try to hack the GateDoor. This will attract Script the cat
3. get the Loupe
4a. use the Loupe and go inside the allowLockHack Signpost portal
4b. hack LOADBOOL false: set VALUE = true
5. hack the GateDoor
6. go to the next area
Act 4 - Code Puzzles
CaveLab
1. talk to Isis
2. go to CodePuzzle1 (top right exit)

CodePuzzle1
1a. use the Loupe on the computeDoorKey Signpost
1b. hack the Green 1: set VALUE = 2

CodePuzzle2
1a. use the Loupe on the computeDoorKey Signpost
1b. hack the Red 'ran': set VALUE = free

CodePuzzle3
1a. use the Loupe on the computeDoorKey Signpost
1b. hack the Green 0: set VALUE = 1

CaveStash
1. use the Loupe on Signpost openOuterGate (left)
a. hack the Blue 'seek knowledge': set VALUE to a password of your choice
b. hack Celldoor 2 and use your password
c hack Celldoor 1: the password is 'change the rules'

2. hack PlatformHackPillar 1: set OFFSET = 255

5a. use the Loupe on Signpost createBridge (right middle)
5b. hack the Green 4: set VALUE = 8
6. step on PressurePlateUnpressed 1 and walk across across the bridge
7. use the Loupe on Signpost fillPit
a. use the Loupe on the Red f0
b. hack the Blue 2: set VALUE = 1
c. exit all the portals

8. step on PressurePlateUnpressed 3 to and walk across the bridge to PlatformHackPillar 2
9. hack PlatformHackPillar 2: set OFFSET = -222

10. go back and go toward the top left of the map
11. hack HackBlock 1 and push it up 1 tile
12. hack HackBlock 3 and push it up 1 tile
13. use the Loupe on Signpost testBlocks
a. hack the Blue 1: set VALUE = 3
b. hack the Cyan 3: set VALUE = 1


14. go past the wall that just opened up
15a. use the Loupe on Signpost updatePlatform
15b. hack the Green 0: set VALUE = 300
16. hack PlatformHackPillar 3: set OFFSET = 255
17. walk across the Long Bridge and go to the next area

CaveLab
1. talk to Isis and get the Bombs
2. go back to CaveEntrance (bottom left exit)

CaveEntrance
1a. use the Bomb on UnhackableGateDoor and enter the portal
1b. use the Loupe on isHackable
1c. hack LOADBOOL false: set VALUE = true
2. hack the UnhackableGateDoor and open it
3. go back out to InfiniteWoods (top left exit)
Act 4 - Day/Night Chests (method 2, optional)
SpookyPath
- Special: checkDay plaque (near the 1 Heart TreasureChest)

1. use Loupe on the checkDay plaque (near the 1 Heart TreasureChest):
a. hack 'if 50 < days, continue': set COMPARISON to be >
b. hack 'if 500000000 < days, continue': set COMPARISON to be >

2. get the TreasureChest (ENABLE_DEBUG_BUTTONS artifact) at the grotto (beach below the outhouse, bottom left of map)
3. get the TreasureChest (HEARTS_PER_DAY artifact) at the beach (below the BobTrap entrance)
Act 4 - the Tower's Magic Gate
InfiniteWoods
1. go back to CentralForest (top right exit), and then go to SpookyPath

SpookyPath
1. go to MagicGate (top right exit)

MagicGate
How to Open the Magic Gate:
1. use the Bomb on the GatePort
2.
a. use the Bomb on the PROTECTED_onOpenAmountChanged Signpost
b. use the Loupe on the isProtected Signpost
c. hack LOADBOOL true: set VALUE = false
d. exit 2 portals

3.
a. use the Loupe on the PROTECTED_onOpenAmountChanged Signpost
b. hack the Cyan 10: set VALUE = 350
c. exit the portal

4.
a. use the Loupe on the tick Signpost
b. hack the Purple 10, set VALUE = 350
c. exit all the portals

5. hack the GatePort: set OPEN_AMOUNT = 350
Act 5 - Tower Levels 1-2
TowerLevel1
1. let the Automatons hack you and reduce your movement speed to zero. Afterward, they will disable themselves and the gate will open.
2. use the Boomerang to hack yourself and restore your movement speed

Staircase1
1. a hologram of Christo will mention a princess

TowerLevel2
How to Prevent the Crash
1. do not cross the white line
2. Bomb the area that the arrow points to
a. use the Loupe on getDefaultOpenAmount Signpost
b. hack the Blue 0: set VALUE = 350
c. exit all portals

3. enter the library
4. go down the DourTower stairs
5. go down the Rooms stairs
6. get the TowerLevel2.lua book from the shelf
7. use the TowerLevel2.lua book
a. use the Loupe on the onAlarmOff Signpost
b. hack the Orange 'crash': set VALUE = dontCrash
c. exit all portals

8. cross the white line
9. proceed to Staircase2 and TowerLevel3
Act 5 - Tower Levels 3-4
TowerLevel3
1. go to the library
2. exit the library
3. proceed to Staircase3 and TowerLevel4

TowerLevel4
Method 1:
1. walk across the gap
2. proceed to Staircase4 and TowerLevel5

Method 2:
1. go back out of TowerLevel4 and go the the library
2. get the TowerLevel4.lua book
3. use the TowerLevel4.lua book
a. hack 'FADE_IN': change it to 'FADE_OUT'
4. enter TowerLevel4
5. before leaving TowerLevel4, use the TowerLevel4.lua book
a. hack 'FADE_OUT': change it back to 'FADE_IN'
6. proceed to Staircase4 and TowerLevel5

Act 5 - Tower Level 5 and the Library Roof
TowerLevel5
How to Defeat Christo:
1.
a. Bomb Christo
b. use the Loupe on the isHackable Signpost
c. hack LOADBOOL false: set VALUE = true
d. exit all portals

2. hack Christo: set DEFEATED = true

LibraryRoof
How to Defeat Bat-Christo:
1.
a. Bomb a Bomb
b. use the Loupe on the isHeavy Signpost
c. hack LOADBOOL true: set VALUE = false
d. exit all portals

2. use a Bomb. Bob will carry it to Bat-Christo, and you will enter hack mode
3.
a. use the Loupe on the destroyNextFile Signpost
b. hack 'if not file, goto 12': set MODE = is
c. exit all portals

4. you will drop down to TowerLevel3
Act 5 - the Princess Chambers
TowerLevel5
1. if you want, get the PrincessChambersCopy.lua book
2. go to DRMRoof (right exit)

DRMRoof
1. Before entering PrincessChambers, you must fix the PrincessChambers.lua book (the book on the pedestal in the beam). The easiest way to do this is to deactivate the beam:

Hint1: The password to deactivate the beam is written down somewhere
Hint2: The password is in a book in the library

How to Find the Password for the Beam
1. go to the Library entrance in TowerLevel3
2. go down the DourTower stairs
3. go down the Rooms stairs
4. get the DRMRoof.lua book
5a. use the DRMRoof.lua book
5b. use the Loupe on the encipherBook Signpost
5c. the Purple text is the DECIPHER_KEY
5d. exit all portals


How to Deactivate the Beam:
1. hack the BeamPort: set DECIPHER_KEY = With this incantation the princess I do bind and protect. (include the period)
2. if you want, get the PrincessChambers.lua book
3. go to the PrincessChambers (right exit)

PrincessChambers
1. the end.
51 Comments
Colluplino Oct 17, 2021 @ 7:49pm 
I followed the guide, but after the dialogue with isis that tells me she gives me the bombs, I don't have them in the inventory, and there is no action option on the original unhackabledoor leading out to the lost woods.

How do I use the bombs?
M.A.G.Gen. Jul 8, 2021 @ 4:50pm 
Thanck you very much. Used your guid for the end of 5-th act. I am not good at lua language, but... this game... is that language that powerful that can be compiled in runtime with unnormaly fast speed? I think I need to start learning lua programming...
L eadaf May 10, 2021 @ 1:38am 
Inside the cave entrance, at the unhackable door section, there's no cat coming, can anyone help?
zpangwin Jul 11, 2020 @ 9:00pm 
Also for Act 5 : Library Roof if you keep getting errors an alternative method to the one described in the guide is


How to Defeat Bat-Christo:

follow steps 1+2 from guide but if step 3 isn't working for you:

use the Loupe and change the return type (true/false) on the next room/folder function instead. will take a second because he will finish off the current room first before it kicks in but might be useful to those having issues with the first method as i was.
zpangwin Jul 11, 2020 @ 8:51pm 
Safer alternate solution for Act 5, Tower Level 4:

Note that like with the guide, this must be done prior to entering the room. Unlike with Method #2, this can be done in one go, no need to open book a 2nd time and no risk of universe imploding if you forgot to retore FADE_IN before exiting the room.

Method #3


1. Get TowerLevel4.lua book and use it
2. loupe into chooseTilesToDestroy, on left, change range from "1 to 8" to "2 to 8" go back one menu.
3. loupe into tileError then make 2 changes (both on left): first change "error" to "print" then change from "1 to 8" to "9 to 8"
4. Go back and re-enter TowerLevel 4. should now be able to walk across with no issues.


Credit/Source:
https://www.youtube.com/watch?v=jIeNPnRe004

All I did was clean up the steps and put them into text format. Video also notes a way to get inf wishes / max health @ 23:00 if anyone interested.
AgentBlanks Dec 3, 2019 @ 9:37pm 
I used this to figure out I broke the game... I went back to the vats and, trying to be smart, set them to protected... but incorrectly, I broke the default algorithim, so everything that was SUPPOSED to be protected wasn't and vice versa... so I couldn't even fix my mistake because everything was protected.... Oops. Thanks for the guide!
Bat Sep 20, 2019 @ 9:45am 
Nice guide! :)
It took me about 5 hours to finish the game and this guide helped with the DRMRoof when I needed it. Thanks!
Janokins Aug 15, 2018 @ 7:17am 
Nice guide, worked for me all except LibraryRoof 3.b - doing that crashed my game. There's a bool that can be set in there that does the job too.
martijn Jul 22, 2018 @ 12:30pm 
Oh.
The warden is not the monster. Good thing this guide describes WHERE WardenEntrance is |:(
martijn Jul 22, 2018 @ 12:26pm 
I can't get past the Warden.
I replicated *exactly* the solution, but it grabs me anyway. Every time.
I also tried to hack myself to speed=1000 and run past it, but it still grabs me.

What is the actual solution??