Dungeons of Dredmor

Dungeons of Dredmor

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Protection Paladin Skill Tree
   
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Etiquetas: spells, skills, abilities
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14 SEP 2014 a las 5:20
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Protection Paladin Skill Tree

Descripción
Have you ever wondered why is there no paladin in DoD? Well, no more, cause there is one for you!

This mod adds several skills of the Protection spec of the Paladin class from World of Warcraft.
The skills are the following:

0. Holy Protection.
Congratulations! You are now a paladin! Enjoy your necro resistance and righteous damage!
1. Seal of Truth.
You are strong AND righteous! Permanently gain +2 to Burliness, health and block rate and even more necro resistance and righteous damage!
2. Judgment.
The holy hammer strikes your foes from above! Aaand you get even more righteous damage...
3. Avenger's Shield.
Throw your shield to make your enemies suffer. Gain some crushing and righteous damage, together with some resistance towards piercing, slashing, crushing and blasting. And enjoy a bonus to critical and block rates.
4. Holy Wrath.
Send those badass holy bolts everywhere! Strike your enemies with heavenly power! (And even more various bonuse, of course!)
5. Consecration.
Light up the floor beneath you and watch your enemies get blinded by your holy purity and burnt by your heavenly flames.
6. Avenging Wrath.
Gain a bonus to conflagratory and righteous damage, as well as +2 to burliness.
7. Divine Shield.
This is "The Bubble". This is your salvation in a hard situation. This is +50 resistance to all damage, as well as a bonus to health, burliness and block rate. But only for 10 turns. And with a huge cooldown.
13 comentarios
Firesparq 9 MAR 2022 a las 16:17 
Clashes class IDs with the Breathstealer Aspirant from FAXPAX
transginger  [autor] 20 OCT 2014 a las 2:17 
@Byron Hmmm. I might as well do that, once I get at least some free time. The heal spell is one of the things I originally planned to implement, but decided to make the paladin more of a dd. Although, the Avenger's Shield is basically an attack spell, which shouldn't be turned into a passive ability (migh as well just lower the damage just a tad and get rid of bonus stats on getting the ability). And, really, I am beginnig to woder if adding the Divine Shield was a good idea after all. I suppose, that a healing spell would be the one to replace it.
TheDeadDude 19 OCT 2014 a las 9:18 
Could you release a seperate mod that is more balanced? I really like you're idea but this skill combined with necroecinomicon is pretty much an i win button. You could sit inside your own teneberous rifts blasting away taking no damage at all with +50 DR to everything.

Some ideas worth considering
Add a heal speal, Avenger's sheild should just give peircing resist and armor absorption which essentially does same as blast/slash/crush resistance with 1 buff, decrease stats gained from levels and add % chance when hit to lose focus and gain debuff on divine shield. (lose turn/s or some armor for X amount Y duration.
transginger  [autor] 18 OCT 2014 a las 3:34 
@mlg_Turner damn! You are right! That's a shame to me, then....
GHOSTFACE KILLER! 17 OCT 2014 a las 19:55 
Um, fish paladin? Overlooked that one, didn't you?! HAH
CPU 4 16 OCT 2014 a las 10:17 
Aw lordy necronomiconomics + paladin
Freya 6 OCT 2014 a las 14:11 
Fair enough, i don't play wow
transginger  [autor] 6 OCT 2014 a las 4:00 
@warriorman300 Okay, I see. It may be the reason, because I had some similar issues, when this mod's skills overlapped with some Emomancy. Then you should probably refine you skill choice a little more or build a completely different skill tree.

@Spleenling Well, it's THE paladin. They are supposed to be like that, according to WoW!
Freya 5 OCT 2014 a las 15:14 
Seems way over powered
Warr 5 OCT 2014 a las 10:41 
@Asutoraru_Kujira It seems to be a conflict with faxpax. Is it just that I have too many skills on the skill list and now they're overlapping?