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The Anchorites built the Tower with good intentions. As a culture with advanced technology, they wanted to unify all people. By building an immense tower, they could signal their existence to others. This worked: four cultures arrived, drawn to the beacon.
The Anchorites learned all languages and assigned four people to each culture. Despite this, division arose. The four groups fought, with language differences intensifying. Over time, they isolated, creating barriers between the Tower's levels..
The Anchorites, horrified, shut off the beacon. As punishment, they exiled themselves within a simulation. Once inside, Exile took command over the Tower, leaving an Overseer to watch over them. This Overseer created Man, designed to learn languages quickly and traverse the Tower. The Overseer hoped that Man would release the Anchorites from Exile and reunite the Tower through language.
This is a fantastic game, regardless of interpretation.
(*) the theatre play showing the story of the "idiot" bard now ends with the hero finding a brother , not a monster. But Exile again censors that last revealing verse in the written script and on the display, and it's again up to the player to re-establish the mind-opening fact.
When all the links are constructed (and reconstructed), as we know, they form a 3D glyph and the 5 people learn that what they care the most (honor, beauty, science, god...) are just different sides of the same thing, that requires reciprocal acceptance.
To the writers of this game: amazingly done, 5 stars!
[4/4]
When Exile, as a reaction, captures the Visitor, it places it in the Matrix , a Virtual Reality where all of the the is undone, gates are again closed, and the people mistrusts each other. The facts that established the trust are censored and distorted. To break free, the visitor has to re-establish the truths that united the people.
For example, in the VR...
(*) a new mural showing how the Warrior enjoy the music by the "impure ones" (the Devotees) is censored. The player has to still restate that fact (in spite of the image on the screen showing this being censored by Exile).
(*) a new mural showing how the Scientist saved the Devotee's plants by potions is shattered and, again censored by Exile in the display. The player fixes this by re-establishing the truth (in spite of not seeing it on the display or in the fake "reality")
[3/4]
(*) The Bards and the Scientist learn that they are actually brothers, complementing each other, and learn to mingle with each other (previously believed by Bards to be a prerogative of idiots, destined to fall victim to the monster)
(*) The Bards learn that the Warriors are not unrefined, and appreciate music.
(*) The Devotee accept in their rank the serf of the Bards, solving their little "social" problem
(*) The Warriors solve the problem of the Scientists, capturing their monster (the experiment which went wrong), by being the valorous fearless fighter they are.
This creates links and is the premise for the anti-Exile Anchorites to create a link between them and each of the four other people.
[2/4]
Initially, the 4 peoples which converged to the tower (somehow, called or invited by the Anchronites) distrust each other, and lock each other at their own level. By the action of the Visitor (the player), who was created by the anti-Exile Anchorites this very purpose, they learn to go past their diffidence and reciprocal prejudices. For example...
(*) The Warriors learn that the "impure ones" (the Devotees) actually make music (previously believed to be a prerogative of the "chosen ones" - the Bards), and thus welcome them in their fortress
(*) The Devotees are saved by the science of the Alchemists, who solve their plant problem (previously believed to be a prerogative of God)
[1/4]
Maybe it has a relation to human advancement yeah - since that is also what the Babel myth is about : Human wanting to be the egal of God by building an gigantic and "advanced" structure.
And since they're clearly positioning themselves as opposed to the Alchemists, I think that makes the most sense (at least for me).
((FYI the Bards are clearly the worst People : pretentious, proudly ignorants and esclavagists....yurk))