Love and Sex: Second Base
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Love and Sex: Second Base

Nedostatek hodnocení
Love & Sex: Second Base | Walkthrough (Bree MC)
Vytvořil: Haakii
The following articles describe the basics needed to play the game, including all the attributes and how interacting with the other characters in the game works.
   
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I try to keep this guide up to date, but please understand that it may take some time after the game update to get everything up to date. For questions if you get stuck: Click me
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Game Mechanics
You have two kinds of statistics: Needs and Attributes. There are a number of romance options they can interact with. They have three primary statistics: Love Points (), Kink Points (), and Girl Points (). Certain other romance options have additional statistics as noted in their sections.

In Love and Sex, you take actions to do things or move around the game. Actions may cost you time and/or attributes. You can see what the action will cost you by hovering over the icon. Many actions have additional requirements, such as specific needs or attributes or characters in the room, or certain seasons.
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Romances Mechanics (Part 1)
Attributes
There are 3 main attributes for each romance character: Love Points (Love.png), Kink Points (Sub.png/Dom.png), and Lesbian Points (Gp.png). Additionally, other characters have additional stats that are described in their own character pages as they offer unique mechanichs.

Each character also has their favourite talk topics, favourite gifts, favourite dates and/or television programs. Also each character has their own schedule so you'll have to adjust your schedule depending on what romance you're after.


Love Points
They represent how much a character likes you. Love Points tend to have a cap based upon events; once you reach that cap it will often enable the next event in their story chain. As of this time, many of the characters still have caps below 100, which indicates more story is planned for them in future versions of the game. When you reach 50% Love.png, the character will change pose. This can be used as a cue to strike.

In game, this value is represented in a 0-100 scale, and therefore, all the values in this wiki are shown in this same scale. However, internally, it is on a different scale, which means that even if an action/event increases the love points, it may not be reflected in a stat bar change. A notification that Love.png was gained will still appear.

There are multiple ways of increasing (or decreasing) a character's love towards the main character. Love.png can be gained and lost through interactions with the characters, sending them texts.


Story events
During story events, the character's love may increase or decrease, sometimes in an unavoidable manner, and other times based on your selections.
Story events are also the only current way of increasing the Love Points cap.


Daily passive Love (DPL)
The first time you met a character every day, the character's Love.png will be modified based on their likes and yourself.
When a character likes an attribute, love is incresed if your attribute current value is higher than the character's love.
When a character has a trait, love is increased if you are wearing clothes that match that trait. See clothing for details on which cloth matches which trait.
When a character likes/dislikes a skill, love is increased/decreased if you have that skill.


Tickling
You can tickle each character once per day. Depending on the character traits, Love.png can be increased or decreased. Their effect stacks, so having a multiple of this trais needs to be considered.
Playful: +0.5% Love.png
Dominat: -0.5% Love.png
Princess: -0.5% Love.png


Talking
You can talk with each character several times a day, but you can only talk about the same topic with that character once per day. Conversations for each topic vary for every character, and may also depend on the hero or the character stat values, or even randomness. Below you can find a table with the different characters and talk topics as a general guide.


Gifts
Giving gifts to a character will increase (or decrease) their love towards you. The exact amount depends on several factors:
The gift base effect: usually more expensive gifts provide a higher love boost, but this is not always the case. See items for the base effect of each gift.
The gift favored traits: each gives have some favored/unfavored traits, and if the character has that trait, the love gain will be increased/decreased.
The girls likes/dislikes: girls may like or dislike certain gifts, or even certain gifts categories (such as jewelry or books) impacting the love gain. A girl that dislikes an item or its category will never increase their love, they may stay the same or decrease it.
If the gift is given in the character's birthday, the gain (which may also be negative) will be scaled up by 50%.
Love gain is reduced by 0.5% Love.png for each time you gifted the same item to that character in the previous 7 days.


Kissing
Each character reacts different when you try to kiss them. Some require a certain event to have happened before allowing it, others require a certain amount of Love.png, which may also be modified by Charm.png. As a general rule, a first kiss will grant +2.5% Love.png while any other kiss will grant +1% Love.png.


Compliment
Once per day you have the option to compliment a character. There are three possible outcomes depending on your Charm.png and randomness:
Success (50%): +1% Love.png
Neutral (30%): no change.
Fail (20%): -0.5% Love.png
Each Charm.png point will increase the success probability by 1%, reducing first the fail probability until 20 Charm.png and then the neutral probability until 50 Charm.png.


Dates
When you end a date with a character, additionally to whatever love increase you achieved during the date, their love will also increase. The ammount is determined by the date location, and whether the character likes or dislikes that location.
0% Love.png: Home, Mall.
0.5% Love.png: Cinema.
1% Love.png: Club, Restaurant, Nightclub, Park, Waterpark.
1.5% Love.png: Beach.
If the character likes/dislikes that date location, the love increase will be scaled up/down by 50%.


Texts
Once you get a character's number, and if she is not present in the same room, you can send them a text message. At 15 Charm.png, sexy messages are unlocked and at 30 Charm.png, dirty text messages are unlocked.
Be careful not to write text messages to characters that are sleeping, or instead you will get -1% Love.png.
Romances Mechanics (Part 2)
Kink Points
If Kink Points are positive, it is a measure of how submissive they are, and the icon is a pair of handcuffs. If Kink Points go negative, it is a measure of how dominant they are and the icon is a whip. Only certain characters can go into Dom Points, and this opens up alternative scenes with them.

Kink Points can be raised by giving them “A sex slave’s story” book purchased in the bookstore, or lowered by giving “Mistress Amanda”.

Additionally, the sexy dress, slutty dress, and sexy swimwear can be gifted to each person once for a large bonus (do keep in mind that some of these gifts require a certain value to be accepted).

It can also be raised by spanking, but only once they have reached 10 , and cannot be raised past 50 (Some characters like Lexi don't require the 10 Sub.png). Watching S&M Porn with characters at home (for characters who do not live at home this can be done on home dates) will raise as well.

Raising Kink Points will open new options, such as piercing, collaring, agreeing to have unprotected sex.


Lesbian Points
Lesbian points are a measure of how likely it is that a girl will agree to romantic content depending on the sex of the participants.

If a girl is over 90% Gp.png, she won’t date Mike.
If a girl is over 80% Gp.png, she won’t kiss Mike.
If a girl is over 60% Gp.png, she won’t have sex with Mike.
If a girl is under 40% Gp.png, she won’t have sex with Bree.
If a girl is under 20% Gp.png, she won’t kiss Bree.
If a girl is under 10% Gp.png, she won’t date Bree.
Additionally, scenes that include more than two characters may also be gated by Gp.png.
Gp.png can be modified by differect actions.


Compliment
Complimenting a character, if successful, will modify Gp.png if it is preventing it to date that character.
Mike (Gp.png > 90%): -5% Gp.png
Bree (Gp.png < 10%): +5% Gp.png


Gifts
Yuri Manga: +5% Gp.png
Porn magazine: -5% Gp.png


Films
Lesbian porn: + Gp.png


Gifts
When you reach at least 20 Love.png with a romance option, you can then give them gifts. Most gifts will offer an Love.png boost, but some will open up story options. Some gifts can only ever be given once. Other gifts can be given multiple times, but their effects will be reduced in the future, such as the flowers and the candies. For some characters, the Sexy Underwear or Sexy Swimsuit will allow them to wear a sexier version of that outfit at appropriate times. For most characters, the slave collar will, given enough Sub.png, change the character to be your slave.

On Valentine's Day (most characters give just chocolates then, others will pick from their list), Christmas or the MC's birthday you'll receive a gift if you meet the character that day and have at least 20 Love.png (birthday) or 25 Love.png (Christmas and Valentine’s)

Each character has a specific list of items to give and if you already have that item they'll skip to the next one, if they run out they'll give you a cake.


Traits
Each character has inherent traits which influences which actions they will like on dates, these dates will be discoverable when you get enough Love.png. They'll also influence how much Love.png you'll gain from the clothes you wear. Certain characters also have anti-traits, meaning if you do an action marked with that trait they may lose Love.png.

The following chart briefly shows where various traits are used. For the events the trait typically offers unique dialogue or choices specific to that trait with opportunity for Love.png gain or loss depending on player choice.




Talk Topics
When talking to a romanceable character, one of the options is “Talk”, allowing you to pick from a list of topics to talk about. Each of the characters has different topics that they prefer to talk about. Some characters will respond well to one topic and others will respond poorly to the same topic. Some topics will only be good to use when certain conditions are met, such as the character’s Love.png or skills that Mike has acquired.
It is important to remember that even “safe” topics can still have choices that negatively impact your relationship with a character.

The charts below are a matrix that shows each romanceable character in the game and the different talk topics available. ✅ denotes “safe” topics that are largely good ways to increase your relationship with the character. ❌ denotes unsafe topics that will harm your relationship with the character. Blank cells are neutral topics that won’t have an effect one way or the other.


1. Requires Love.png > 60
2. Most topics have a 50/50 ratio of good and bad answers
3. Not a negative when pregnant



Requires Charm.png > 25
Romances Mechanics (Part 3)
Requires Cooking skill: Requires Love.png > 25, Requires Love.png > 20, Requires Love.png > 40,
Requires Love.png > 75
Morgan is a special case. Her reactions to different topic rely on her masculinity, Love.png, Sub.png and whether or not she’s pregnant. Good Luck.


Desire factors
All romanceable characters have desire factors, which influence the things they like and do not like. When desire factors are an attribute, you get daily love points for being high in that attribute. Other desire factors include good date locations and occasionally date activities.
They can also have not desire factors, being things they do not like. Dates in these locations or actions related to these factors will give lower Love.png, or even Love.png loss.


Roommates
Both MCs have 2 roommates, one of which is always Sasha. Roommates have more options than other characters:
You can watch TV with the roommates regularly. Each roommate has his or her own chart for programs they like.
You can cook a meal for the roommates for easy Love.png, if you have the cooking skill.


Dates
Upon reaching a certain Love.png, and sometimes after clearing specific events, you may ask a character out on a date. Sometimes these characters will ask you on a date.
If they ask you then a time is automatically chosen. If you do ask, then you can choose the time, either in the afternoon (only Saturday or Sunday) or evening. This means either 14:00 or 20:00.

Different dates cost a different amount of money.
If you don't take a character on a date on the day it was agreed upon then you'll lose a whopping 20 Love.png. Be careful because some events will cause you to miss the date time.

When the time to go on a date comes, you will get an action icon to take the person on the date. It will appear only at the hour of the date. If you miss the date due to an event, you can still call and cancel the date as long as you do it before midnight. After midnight, you will take the hit for missing the date.

On a date, you'll have a bar at the top of the screen, called Date Score (Dating.png). Every action that increases Love.png will fill the bar and every action that decreases Love.png will deplete it, so take care what you do or say. A full bar means a successful date. All the girls have different preferences on which location they like (dislikes in the infobox on their wiki page). If you take them to a date location they dislike you start the date with -25 Dating.png. If you also take her to the same date location again (after you took her there the date before) she will lose an additional amount of -25 Dating.png for taking her there again and an additional -25 Dating.png for not liking the location (up to -75 Dating.png).

You can also get Dating.png for certain actions, these fill the bar too but don't alter Love.png..
Dates generally last for 6 hours and it's possible for your date to propose to continue the date either an evening date location or the nightclub.

If a date is successful, usually with a high enough date bar, you might be able to ask your partner home for sex. A high morality Bree MC will usually not have sex right away, and some girls may need additional events to unlock sex.


Clothing
The MC may purchase clothing in the clothes shop in the mall. The MC can wear one piece of clothing and one accessory. Most clothes add to traits, but some clothes unlock special locations. Some clothes also affect the DLove.png of dates, depending upon their traits. Depending on the traits of the characters, each piece of clothing and accessory you wear has a chance of adding 1 to your DPL, if multiple traits apply to the same girl then both will count(for example on Sasha the leather jacket has a 40% chance of gaining 1 Love.png and 20% chance of 2 Love.png)
Some items are for Mike MC, while differently named variations with the same effects are for Bree.
Clothing that unlocks a location does not need to be worn, merely owned.





Stamina
As of version 22.2.0, the game implements a stamina mechanic. If Mike MC's stamina has not recovered since the last time he had sex with a girl, the option to take a girl home for 'hot coffee' is not available. When Mike MC's stamina has recovered, an eggplant symbol Stamina.png is visible in the personal information on his phone.

Stamina is calculated in hours since the last time Mike MC had sex. The base recovery time is 120 hours (= 5 days). Choosing 'erectile problems' during the introductory questions increases the base recovery time to 240 hours, the 'high libido' trait reduces it to 90 hours.

The recovery time is also reduced by Mike MC's level of Fitness.png and his sexperience. (one Fitness.png removes one hour from the recovery time, two sexperience also remove one hour from the recovery time)

Using the blue pill from the drug store restores stamina immediately. However, every time Mike MC takes a blue pill, an exponentially increasing (!) value is added to his recovery time.
Romances Mechanics (Part 4)
Booty call
If the MC has > 75 Love.png, >= 25 Sub.png, you may call the character up and go directly to the post-date sex scenes without having a date. This sacrifices the Love.png gain of a date (and any story events that might happen) for the benefits of a sex scene.


Piercings
If a romance option has at least 30 Sub.png (this number is the same for all characters and all piercings), during the mall date the MC can take their date to the piercing shop and buy or remove piercings. These piercings are generally cosmetic in nature only.



Not all characters support all piercings. In particular only a few support lip and eyebrow piercings.


Collaring
There is a slave collar that can be purchased as a gift at the sex shop. If given to a character, and that character accepts it, their status will change to sex slave and they will wear the collar. If their Sub.png ever drops below 50, they will no longer be shown wearing the collar.
At the moment, collaring is not supported for all characters.




The 20 Love.png minimum is needed to be able to give gifts.

To collar Palla you have to play her slave route. In order to do that you have to receive a phone call from Palla where she calls Mike and tells him that she has problem settling down. Depending on what you choose when she talked to Mike face to face the dialog will play out a bit different but you you have to choose "I want you all to myself" in the upcoming menu in order to flag her slave route. After you have done that, you need to finish the event Palla explains her situation in order to collar Palla.


Marriage
Some characters can be proposed to. A wedding ring can be bought in the mall. Giving the ring as a gift leads to a proposal. Characters who can be married need to have very high love - this should only be attempted when Love.png is at or near max, or they will likely say no.

Once accepted, the next Sunday, there will be a wedding.

After the wedding will be a bit of an epilogue, and the game will end. Because of this, you should ALWAYS save before proposing.
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Note (Part 1)
Needs
You have 4 needs: Energy (Energy.png), Hunger (Hunger.png), Grooming (Grooming.png) and Fun (Fun.png).

Energy.png is refilled by either sleeping (my bedroom, faster with the luxury bed bought at the mall), drink a coffee (kitchen, once per day, free action), taking a break (office, free action) or drinking an energy drink (bakery, 25 Money.png, consumable) You can only drink one coffee per day, either in the kitchen (+2 Energy.png) or on break (+1 Energy.png +1 Fun.png).

is filled by either have a meal (kitchen), eat a hotdog (mall, 5 Money.png), eat a hamburger (pub, 25 Money.png) or eating a pastry (bakery, 25 Money.png, consumable).

Grooming.png can be refilled by taking a shower in the bathroom (at lower level of love points your housemates will not allow you in the bathroom alongside with them) or eating a mint candy (bakery, 25 Money.png, consumable)

Fun can be refilled by watching TV (living room), playing video games (after buying or being gifted the Z-box), play a game (arcade, 1 Money.png), take a break (office), reading the fun book (bookstore, 25 Money.png), watching a movie (movie theater, 10 Money.png), masturbate (living room, free action, requires under yellow fun) and complimenting/kissing the romance options. Sending texts to all the characters in your contacts is a good way to increase Fun.png and love points at the same time.

If one of your needs is below 5 it will block a small amount of actions, if your needs are in yellow (3 or below) they will block most of your actions, if your needs are in red (0) they will block almost everything except the most basic of actions (sleeping, eating and solving whatever need is in red)


Attributes
Knowledge Knowledge.png increases your Fun.png cap (max 15) , the amount of money you get from working in the office, the amount of topics you get to talk about (you start with 2 and you get a new one every 10 levels) and is a prerequisite for options in events. You can increase knowledge by: thinking hard (park, only when all your needs are above 5, 50% chance), reading a knowledge book* (book store, 100 Money.png, free action), study (university, 2h, 25 Money.png), and buying the knowledge machine (mall, 600 Money.png, not guaranteed every night) also increased by wearing certain clothes.

Fitness Fitness.png increases your Energy.png cap (max 15) and is a prerequisite for options in events. you can increase fitness by: do push-ups (your bedroom, only when all your needs are above 5, 50% chance), swim (pool, only spring and summer months, requires bathing suit), go for a run (park, requires sport clothes), light training (gym, requires sport clothes), heavy training (gym, requires sport clothes) and buying the fitness machine (mall, 600 Money.png, not guaranteed every night) also increased by wearing certain clothes.

Charm Charm.png increases your Grooming.png cap (max 15) and decreases the chance of giving a bad compliment and is a prerequisite for options in events. You can increase charm by: practice speech (bathroom, only when all your needs are above 5, 50% chance), sunbath (pool, only spring and summer months), get a haircut (mall, 50 Money.png), party (nightclub (15 Money.png), 50 Money.png), reading the charm book (bookstore, 100 Money.png), after buying the hot tub (5000 Money.png) and buying the charm machine (mall, 600 Money.png, not guaranteed every night) also increased by wearing certain clothes.

Morality is a Bree MC specific trait that describes how good or bad your character is. This controls what actions might be available with certain other characters, positive points will be called morality and negative points immorality.

Your starting attributes are also raised by your choices in the prologue.


Skills
These there are the skills which currently matter in game-play. All skills are picked at the start of the game skills, but some skills can be learned as the game progresses. Initial skill choice is detailed in the Walkthrough section.
Note (Part 2)
Good Skills

Sports
Martial arts: need less fitness to win a fight, earnable on the beach
Golf: No current effect
Cooking: desire gain from eating with Sasha and Bree in the morning (this skill is earnable ingame) and can affect dialogue with some characters.
Dancing: Has minimal effect on current story. (Can be earned in game from Palla )
Shooting: Has some effect on Aletta’s story.
Kart racing: No current effect (learned by going to the karting track)


Hobbies
Video games: need less knowledge to win the videogame event. Can beat Bree while gaming in the living room (+1kp)
Guitar: prerequisite for the band storyline. Can be learned from a book in the book shop.
Workaholic: 2x work progress bar


Others
Iron stomach: No current effect
Night owl: need 1 hour less sleep
Hung: get +1 Love.png if romance options happen to encounter the trouser python (+1 Love.png if you're in the bathroom with sasha or bree, first asking you to leave counts), always impregnate a girl when you ♥♥♥ inside her if she has pregnancy content
Luck: Starting money boost. Better odds on the bar lottery. Can be earned by getting Lavish's lucky panties or finding a 4 leaf clover, however the clover only gives luck for one day
Shibari: Allows bondage during some after date scenes
S&M: Allows SM during some after date scenes
Massage: Can give Sasha foot massages. Learned from book from book shop.

Skills also influence Daily Passive Love


Bad Skills

Debt: lose 100 Money.png each week before paying rent

Unlucky: worse odds in the bar lottery

Animals Hate Me: More likely shark will attack if you swim at the beach, bear will attack if you hike in the forest

Small D.ick: Pregnancy chance is reduced to 10%. Influences daily passive love for some girls, art might change in some sex scenes.


Money

The Office
For Mike, the only way to reliably get money is to work at the office (you can also roam the streets for a random event or play vidya but you won't get far that way). Either work or work hard (both 4 hours), work hard gets you more money and costs more Fun.png but is only available if all your needs are above 5, work is available if your needs are above 3. You also have random events while working that can change how much money you get.

Work is only available in day hours and from Monday to Saturday, this is important because of the next point important! Every Monday morning 100 Money.png (50 Money.png on easy, 200 Money.png on hard) will be required to pay the rent, if you can't do this then you'll take a massive relationship hit with your roommates.

At the office you have a promotion bar. When this reaches 100%, you will receive a promotion. This includes a new office and a salary increase. The more promotions you get, the more your salary increases. Promotions will also unlock new content.

The office salary is based on the number of promotions, charm and knowledge. Raising all of these attributes will raise Mike’s salary.


Work
- Work normally: +5% promotion progress.

- Slack off: +5% promotion progress and + 2 fun. There is a chance be caught by Aletta and -1% progress (chance reduced by Charm.png, 0% at 101 Charm.png).


Work hard (+50% money)

- Work normally: +10% promotion progress.

- Work fast: +15% promotion progress. There is a chance be caught by Aletta and get no progress (chance reduced by Knowledge.png, 0% at 100 Knowledge.png).



Mall Jobs

Mike if he loses or quits his office job, the alternative are mall jobs. Mall jobs pay much less than the office job and are not very fulfilling, but they will do the trick.

Bakery: This job pays based upon your Charm.png.
Electronic Shop: This job pays based upon your Knowledge.png.
Gym: This job pays based upon your Fitness.png.
Bookstore: This job pays based upon your Charm.png, and pays twice the amount as the Bakery.
Sex Shop: This job pays based upon your Charm.png, and pays twice the amount as the Bakery.
Note (Part 3)
Shops
You can purchase items at various shops. There are four types of items you can buy:

Gifts: Gifts are items that are specifically to be given to the romance characters. They can be flowers, candies, books, clothing and certain sex shop items such as the slave collar.

Consumables: Consumables are items that you buy and use. They include items such as cakes, mint candies, medicine and condoms.

Clothing: Clothing are items that you can equip for some effect. You have two slots to equip: A main clothing and an accessory. Each item in the clothes shop describes what it affects.

Plot items: Other items exist for plot purposes, and cannot be used explicitly but may be needed to make some scenes available. Examples of this are the bicycle or car, which unlocks the beach. Note that plot items can also be clothing, such as the sport clothes and fancy clothes needed to unlock the gym and nightclub, respectively.


Chores
Each week you're supposed to do certain chores as part of the household. There will be a bar that fills up to 100% while you are in the house. When you have filled this bar it will go away.

These are best left until Sunday as you don't have that much to do during that day.

If you don't do the minimum of 4 chores then you'll lose 10 Love.png with both Bree and Sasha.

Doing unfinished chores even after your chore meter is maxed out will gain extra Love.png with your roommates.

For 100 Money.png/week you can hire a cleaning service and not have to do chores.


Getting Sick
You have a small chance of getting sick every day.

If you get sick, other characters will comment on it, but it otherwise has minimal effect on the game. If you buy medicine in the mall, using it will immediately remove the effect.


Pregnancy
If Mike MC has sex with a girl and ♥♥♥♥ inside her, there is a certain chance she will become pregnant. The pregnancy system changed with version 22.2.0. The chance of pregnancy now depends on the general fertility of the girl, the day her fertility cycle and the size of Mike MC's ♥♥♥♥.


Fertility
There is a 28 day fertility cycle for each girl during which they can get pregnant.

During this time there is a 13 Days time window in which there is a chance for the girls to become pregnant. In order to see the Pregnancy chance for each girl you have to learn the new skill "Fertility Assessment". It can be learned through a book from the book shop.

Also, each girl has one of 3 fertility traits which change the chance of them getting pregnant.

Base pregnancy chance
Fertil Day
infertile
normal
fertile
Day 1
3%
7%
10%
Day 2
7%
14%
21%
Day 3
10%
21%
31%
Day 4
14%
28%
42%
Day 5
17%
35%
52%
Day 6
21%
42%
63%
Day 7
25%
50%
75%
Day 8
21%
42%
63%
Day 9
17%
35%
52%
Day 10
14%
28%
42%
Day 11
10%
21%
31%
Day 12
7%
14%
21%
Day 13
3%
7%
10%


Potency
Additionally, to the girl's fertility trait, Mike MC's potency depends on his ♥♥♥♥ size (hung/normal/small d.ick), which will increase or decrease the pregnancy chance.

The d.ick size can be chosen during the introductory questions. It can also be changed with the respective pills from the drug store.

Base pregnancy chance + Hero potency trait
Note (Part 4)
Birth control
In order to avoid pregnancy, Mike MC can use a condom. Condoms can be bought at the drug store or the sex shop. Some girls will insist on using protection, unless their Sub.png is high enough.

Any girl that has >= 50 Sub.png can be commanded to go on (or off) the pill. Some girls, such as Lexi and Palla start out on the pill, but most do not. A girl who is on the pill cannot get pregnant.

Besides the after-date scenes, there are also a couple of sexual encounters during the girls' story events. In most, they cannot get pregnant. This is a game design decision, so that the player does not impregnate a girl during a sex scene over which they have no control. The hung trait does not change the outcome! In some events, the player can choose whether to use a condom or not. A few events do not present that option. For these, the only sure way to prevent a pregnancy is if the girl is on the pill.

During a home date, Mike MC can have sex with a girl in the hot tub (after it has been repaired for 5000 Money.png). If Mike MC does not pull out, the girl can get pregnant during this event.



Giving Birth
When a girl becomes pregnant, sometime in the next week she will have a special conversation with MC where she breaks the news. Some girls do not want children and will want an abortion. Some girls will want to keep it. If, at the end of the conversation, she decides or is coerced into keeping the child, after 9 full days her art will update to the pregnancy version. Not all girls currently support pregnancy.

As of version 22.2.0, the game now gives the player the option to choose between the old system where girls stay pregnant forever or the new system where they give birth.

The girls give birth 60 days after they become pregnant
If you don't marry the girl before she gives birth she will lose 25 Love.png
You'll have to pay 100 Money.png in child support every week for every baby

Introduction
Question #1: Do you like sport?


Question #2: Do you have a hobby to relax with?


Question #3: Can you tell us something bad or shameful about you.


Question #4: Do anything of note, or is corporate lackey all there is to you?



Recommendations

Advancing quickly in the game requires getting your attributes up and having a lot of money. As a result, a good early daily schedule includes working a lot and spending time practicing your skills, while at the same time increasing Love.png with your roommates. Here is a good recommended schedule to start with.

Purchase the Luxury bed at the mall for 200 Money.png. This will allow you to get up at 6:00 a.m. fully rested, without an alarm, provided you go to sleep at 23:00.

06:00: Wake up (set the alarm) and shower, Bree will ask you to leave, this will net you Love.png with her if you are hung.

07:00: Watch TV or do a chore

08:00: Kitchen with Bree, compliment her (free action, once per day), this will either increase Love.png or decrease it but we're going to get it back immediately anyway, talk to her.

09:00: Kitchen with Sasha, compliment her (free action, once per day), eat with her, also drink the coffee (your Energy.png should be 8 which brings you right back at 10 for free)

10:00: Office, work hard

14:00: Office, work hard

18:00: Text every girl in your contact list that is not at max Love.png. You should call and chat with the ones that can gain Love.png or, if desired, Sub.png for chatting.

18:00: Home: either TV with Bree (if you have enough Love.png with her) or wait for 2 hours (your fun levels are too low to do anything else)

20:00: Eat with the girls

21:00: TV with Sasha (if you have enough Love.png with her)

23:00: Sleep

Other good starting choices include (once you’ve worked a bit and built up some cash) buying gym clothes and going to the gym to train, or buying fancy clothes and going to the nightclub to party (only available late at night) to build up Charm.png. Going to the university to build up Knowledge.png is also valuable early. If you want to avoid Kylie (the Yandere character), she will not trigger until 7 days played. Kylie also does not become generally available until after Mike has 30 Charm.png, so raising Knowledge.png to max first and then raising Charm.png can keep Kylie at bay.

Be warned that starting on the second week, if you go to the Dark Alley after 22:00 you will encounter Danny. If you have less than 50 Fitness.png, (or less than 25 Fitness.png with martial arts skill) you will lose 500 Money.png, so do not do this encounter on a Sunday night!
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Sasha - Story Event
In-game description: "One of my roommates, Sasha is a goth girl. She can be acerbic, but knows how to have a lot of fun."

Sasha is a smaller-chested brunette goth girl who is one of the roommates. She is available as a romance option for both Bree and Mike MC.

She is into music and kinky sex.

Sasha is possessive! If you kiss someone in front of Sasha, many events will no longer trigger. She considers this cheating. Events noted with “not cheated” will not trigger, in this case, and you cannot recover this state.

If you allow to go negative, Sasha gets Dom Points () instead, and this opens up special scenes.

If you have the cooking skill, you can make a meal for Sasha (and Bree) in at 08:00 and 20:00 to gain .


Story Events

Unpacking
Prerequisites: Hallway 09:00-24:00, not cheated, Sasha is in her room and not sleeping
The MC can help Sasha unpack. Having > 8 or > 15 provides additional dialogue options with more possibilities.
With randomness on, this event has a 25% chance of triggering on Mon, Tues and Thu evenings. It has 100% chance of triggering Saturday at 19:00.
Outcome: Sasha Max set to 20


Fun in the mall
Prerequisites: done Unpacking, mall (ground floor), Sasha is present, interact with her
Due to Sasha's schedule it's not possible to trigger this event in spring/summer if you play on a fixed schedule
Bree meets Sasha in the Mall and they decide to eat some ice cream.
Outcome: Sasha Max set to 30


Game night at the Pub
Prerequisites: done Fun in the mall, pub, Sasha >= 10, Sasha is in the pub
Bree and Sasha are playing a are playing a nice game of billiard.
Outcome: Sasha Max set to 50


Poolside shenanigans
Prerequisites: done Game night at the Pub, Sasha >= 20, kitchen, spring/summer, Sasha is present
Bree and Sasha decided to relax at the pool for the day.
Outcome: Sasha Max set to 70


Coffee and a conversation
Prerequisites: done Poolside shenanigans, Sasha >= 40, kitchen, 07:00 - 10:00, Sasha is present
Bree and Sasha decide to grab a cup of coffee at the coffeeshop and have a nice little conversation in the morning.


The Deathless Harpies
Prerequisites: done Coffee and a conversation, at home, 19:00 - 24:00
Sasha introduces Bree to the Deathless Harpies.
Outcome: Sasha Max set to 90
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Mike - Story Events
In-game description: "Mike is one of my roommates. He seems kind of distracted all the time, I wonder what's going on in his head."

When Bree is the main character, Mike is an available option for dating. This article covers only Mike as a romance option.

Mike is Bree’s roommate, and along with Sasha is one of her primary romance options.

After a date, Mike can f.uc.k Bree in the missionary position


Story events

Movie night
Prerequisites: Mike >= 10, watch TV with Mike
Bree and Mike watch some movies together.
Outcome: Mike max set to 20


Cooking for Mike
Prerequisites: Mike >= 20, 11:00-15:00, weekend (because of Mikes schedule), Bree's bedroom, Mike is at home
Bree reads a book in her room until a loud sound from outside interrupts her. and she decides to check on what happened.
Outcome: Mike max set to 30


Guitar in the Park
Prerequisites: Mike >= 30, Park, < 5, Mike is in the park, done cooking for Mike
Bree will run into Mike playing guitar in the park.
Outcome: Mike max set to 40.


Study Buddies
Prerequisites: Mike >= 40, University, 08:00 -12:00, done guitar in the park
While looking for a place to study, Bree catches Mike napping at University. He will invite her on a date for the following day.
Outcome: Mike max set to 50. Mike is now date-able.


Meet Angela
To increase Mikes to 55 you have to meet Angela.
Outcome: Mike max set to 55.


First date
Prerequisites: Mike >= 40, kitchen 07:00 - 11:00, Mike is in the kitchen
Mike and Bree have breakfast together and after that they head out for their date at the park.


Wedding invitation
Prerequisites: Mike >= 50
Mike tries to invite Bree to Samantha's and Ryan's wedding ceremony.
If Bree refuses she will not go to the wedding with him (obviously).
Mike - Sex Events
Shower BJ
Prerequisites: Shower with Mike present, Mike >= 50 Repeatable
Bree will give Mike a BJ in the shower. Choosing to spit or swallow or take a facial affects Bree’s morality.


Shower sex
Prerequisites: Shower with Mike present, had sex with Mike twice, Mike >= 75 Repeatable
Bree can ♥♥♥♥ Mike in the shower. Sasha can be asked to join in.
Mike - Other events
University Encounter
Prerequisites: Mike >= 35, played days >= 11, University, Weekdays 10:00-17:00
Bree runs into Mike and Kylie at University.
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Scottie - Story Events
In-game description: "Scottie is Sasha's ex-boyfriend. He seems kind of dim, and can best be described as a lunkhead."

Scottie is Sasha’s ex-boyfriend. For Mike MC he can appear in a couple of scenes, and Sasha can ask Mike to include him in a threesome.

For Bree he is a dateable character.

After a date, Scottie can spoon with Bree. He can ♥♥♥♥ her anally or vaginally. With low enough morality, Bree can clean his ♥♥♥♥ after anal sex.


Story Event


Scottie Visits Sasha
Prerequisites: Living room, Sasha present, Sasha not hidden, >= 7 days played
Scottie comes over to the house to argue with Sasha about their breakup. Eventually, he'll turn to Bree and hit on her in front of Sasha.
If Bree shoots him down, he'll leave the house and be gone forever.
If Bree leads him on, Scottie gains +5 you open an opportunity for a Sasha/Scottie threesome.
Outcome: If lead on, Scottie max set to 10. If shot down, Scotite leaves and is gone forever.


Scotties Needs Money
Prerequisites: Scottie >= 10, Scottie present, Scottie not hidden
Scottie meets with Bree and asks her if she can lend him money until he gets his pay-check at the end of the month.
If Bree refuses Scottie will lose 2 . If she lends him the money Bree will lose 100 and Scottie will gain +2 .
Outcome: Depending on your choice, Scottie max set to 20


Bree Gets Mugged
Prerequisites: Scottie >= 20, Street or Dark Alley, Scottie present, Scottie not hidden, 10:00-23:00
Bree's minding her own business walking down the street when out pops a mean mugger! If Bree has >= 50 , she can decide to give the mugger a blowjob in the alley. Otherwise, Scottie steps in to save her. If Bree has >= 25 then she will reward Scottie with a blowjob for saving her, leading to a +3 . Otherwise, the event ends with Scottie beating the mugger and Scottie gaining +1 .
Outcome: Depending on Morality stat, Scottie gains +3 or +1 if he saved Bree, Scottie max to 50


Scottie Calls Bree
Prerequisites: Scottie >= 30, Scottie not present, Scottie not hidden.
Scottie will call Bree to ask her out on a date. Bree can either agree to go on a date with Scottie or she can pass on the date.
If Bree agrees to go on a date with Scottie, he will gain +1 .
If Bree passes on the date, Scottie will lose -5 and will disappear forever.
Outcome: Scottie max set to 40


Meet Scottie at the Nightclub
Prerequisites: Scottie >= 40, Nightclub, Scottie not hidden, not on date
Bree arrives at the nightclub but Scottie is nowhere to be seen. Scottie is fashionably late and Bree tells him she was worried he'd stand her up. Once inside, Scottie offers Bree a drink. She can either accept or decline his offer. Declining his offer gives +1 while accepting it gives +1
Regardless, Scottie and Bree will start dancing. If Bree has >= 25 things on the dancefloor start to get steamy resulting in +2 and +2 . If Bree has >= 50 , she will drag Scotty off to the bathroom to give him a blowjob which will eventually result in a gain of +3 . Finishing up, Bree puts his ♥♥♥♥ away and kisses him on the lips.
Outcome: Scottie max set 50
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Ayesha - Story Events
In-game description: "Ayesha is a pro wrestler and a coach at the local gym."



Story Events

Introduction
Prerequisites: Gym
Bree steps into a crowded gym. Near the back corner of the room is an open section of the floor designated for free-weights and medicine balls and yoga mats. That is Bree's destination for now as she unlocks her phone to search her social media for a spontaneous routine from the few fitness gurus she follows. She's tapping her way through an ab routine a guru has posted before she's interrupted by a voice. An Amazonian woman in stature. Bree's too awestruck and envious of her body for a moment to reply at all, but she quickly shakes her head. As Bree steps aside and watches her, something nags her. The Amazonian seems familiar. Bree finally pops the question; "Do I know you from somewhere?" When Ayesha reveals her name, Bree realises where she knows her from. Wrestling! Ayesha is a wrestler. Bree recognises Ayesha from her face being plastered all over the university. She'll say as much no matter which of the three options you choose; "I'm a huge fan" gains +1 , "I think you wrestled at my college", "not really my thing..." from these three choices, Ayesha offers to personally train Bree. All she has to do is ask for her at reception. This leads to Bree responding with either "That'd be great!" gains +1 , "Oh, thank you." or "I'll probably pass..." loses -1
Outcome: Ayesha becomes available
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Lexi - Story Events
Lexi is a trailer park trash, drug addicted prostitute. She isn’t smart, but she can be sweet.


Story Events


Stranger danger
Prerequisites: City, >= 250, days played >= 9, 18:00 - 02:00
Bree will meet a strange girl named Lexi who invites her to a party. If Bree decides to follow Lexi she will get into a fight with Danny. If she does not have the martial arts skill she will lose 500 . If Bree decides to ignore Lexi nothing happens. (You can trigger the event again)
Outcome: Depending on your choice either nothing will happen or Bree will lose 500


Coffee time
Prerequisites: done Stranger danger >= 1 days ago
Bree decides to grab a cup of coffee after her previous encounter with Danny and Lexi. She meets Lexi and they talk about what happend the other day. Bree can tell Lexi to ♥♥♥♥ off (removing her from the game) or she can decide to let Lexi tell her story.
Outcome: Lexi is either gone forever or available (depending on your choice).


Found Someone, You Have
Prerequisites: done Coffee time >= 3 days ago, Lexi >= 10, Lexi >= 45, Saturday or Sunday 12:00 - 19:00, be at home
Bree is preparing for a movie marathon of her favorite movie series Star Battles when Lexi calls and decides to show up spontaneously. They start watching the movies together. Bree can offer Lexi to stay over or can tell her that it's late already.
Outcome: Lexi max set to 20, Lexi is now datable


Pool time fun
Prerequisites: done Found Someone, You Have >= 3 days ago, Lexi >= 20, Lexi >= 40, summer, be at home, 20:00 - 23:00
Lexis surprises Bree at home and she brought a couple of things with her.
If Bree decides to smoke she will get -4 morality. If she declines she will gain +1 morality.
After smoking the weed they decide to have some fun in the pool.
Outcome: Lexi max set to 30
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Angela - Story Events


Story Events


An Unexpected visitor
Prerequisites: Mike >= 50, livingroom, Sunday, 14:00 - 16:00
Angela surprises Mike with a visit just to embarrass him in front of Bree.
The following Morality ranges will change who the event plays out (does not have an effect otherwhise)
  • >= 25
  • between 24 & -24
  • <= -25 the dialogue will change
Outcome: Mike set to 55


Shopping spree
Prerequisites: done An Unexpected visitor >= 6 days ago, mall, Saturday, 14:00 - 18:00
Bree meets Angela in the mall. She helps her to spice things up in Angelas bedroom.
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Dwayne - Story Events
Bree meets Dwayne when Mike calls her from his workplace asking her to bring in some documents that he'd forgotten. She can either mock Mike with Dwayne or defend him. Regarding the documents, Bree can either give them to Dwayne directly or give them to Mike.
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Master - Story Events
The Master is met at the Beach, and can teach Martial Arts.
Bree can perform sexual acts with him for money.


Story Events


Meet The Master
Prerequisites: Summer, access to the beach, Tuesday, Thursday or Saturday 10:00 - 16:00, 50% chance, don't know the karate skill
Bree will spot a bald old man on the beach spying on some sunbathing girls.
If Bree's morality is >= 25 she can try scare him off. If Bree's morality is =< -25 she can flirt with him.
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Jack - Story Events (Part 1)
In-game description: "Jack is Mike's friend."


Introduction
Prerequisites: Acquire a Zbox 360 from the Electronics shop in the mall, Bree is in living room

Bree is in the living room playing on the Zbox 360 when there's a knock on the door. Bree opens the door and nearly gets hit in the face due to Jack not paying any attention while knocking on the door. Jack's here to see Mike. At this point, Bree can either say she doesn't care or invite Jack to come in. Either way, Jack enters into the living room and sees the game that Bree is playing. In his excitement, he nearly spoils a section of the game by wanting to ask if she got to that point yet. Before he can ask though, Bree cuts him off by telling him not to spoil the game and she goes back to game until Mike comes out of his room. Another interruption for Bree's gaming, ugh. If you didn't invite Jack inside, Mike asks Bree why she didn't tell him Jack was here. Bree tells him that she isn't his ♥♥♥♥♥♥♥ social secretary. This results in a -1 for Mike

Inviting Jack inside leads to him being embarrassed at Bree making an innuendo out of her playing on the Zbox 360. Brushing this aside, Jack asks if he can come in to see Mike to which Bree responds with another innuendo; "Of course you can, Jack. You can come wherever you like!" Bree and Jack introduce their names to one another. Jack plays with Bree on the Zbox 360 while Mike gets ready. Jack even warms up to how Bree is flirting with him, until Mike enters the room. Jack jumps up when this happens, looking guilty. Mike asks why Bree didn't tell him Jack was here. Oops! It must have slipped her mind. Mike laughs and leaves with Jack, letting Bree get some more gaming time alone. Jack turns and gives a smile to Bree over his shoulder. She returns the gesture and gives him a wink and blows a kiss and goes back to gaming.

Outcome: Depending on your choice, -1 for Mike or +2 for Jack, Jack max set to 10



Bumping into Jack at the Electronic Store
Prerequisites: Jack >= 10, Electronic Store

Bree is wandering about the mall and just finds herself ending up at the video game store and browsing the shelves on a whim. She finds an old game she hadn't seen in years, Penultimate Fantasy 7! She briefly reminisces about her childhood and playing the game as she reaches out to pick up the game. She doesn't know what the price is, she doesn't even know what the format is but the nostalgia is too much to resist. It's only when her fingers touch someone else's that she breaks from her daze. She follows the fingers up to an arm, then up to a face. It's Jack! What is he doing here? He seems to want the same video game as Bree. Unfortunately, it's the only copy the store is selling. He already has multiple copies of the game while Bree doesn't have any copy of the game. Only, this is the edition that game that came with a demo for Penultimate Fantasy 8. Bree's conflicted. At this point she can either fight for it, let it go, or challenge Jack.

Choosing to fight for it, Bree will slide her other hand down the front of his pants and squeeze his ♥♥♥♥ while she looks into his eyes. This results in -1 and +3 . Jack gets hard and at this point, Bree bats her eyelashes at him after telling him she really, really wants this game. Jack yields and they walk to the counter with the game in Bree's hands where she pays for it. With this, she invites jack to hangout and play some games and maybe eat some pizza. Jack lights up and mentions including Mike. It will just be the two of them!

Choosing to let it go, Bree will let go of the game and tells Jack to take it. Jack's confused and asks her what just happened. Bree tells him she wants him to have it but Jack's not convinced by this so he shakes his head. He comes up with a better idea, which results in +2 and +1

Choosing to challenge him, Bree challenges Jack to a lightsaber duel at dawn. This results in +1 and +1

All options while resulting with some different stats will lead to Bree inviting Jack to hangout with her and a +5

Outcome: Fight for it results in -1 and +8 , Let it go results in +2 and +4 , Challenge him results in +1 and +6 , Jack max set to 20
Jack - Story Events (Part 2)
Weekend Hangout
Prerequisites: Jack >= 20, Living Room, 20:00-0:00, Saturday or Sunday

Bree's in the living room overthinking about her "hangout" with Jack. All too soon she's broken from her thoughts by a knock at the door, she leaps up and moves towards the door to let Jack in. He greets her with some nerdy enthusiasm and Bree soon forgets all her prior worries. Bree heads to the kitchen to grab the pizza and almost burns herself on it as she's lost in thought again. When Bree returns to the living room, Jack's looking through the collection of games that her and Mike own and is astonished at the amount of reputable games he sees in front of him. Bree blushes at the compliment and asks Jack if he sees anything he wants to play but he tells her that she should pick the game as she is the host. She chooses to play Evil Residence but Jack just frowns at this as the game is single-player only so one of them will have to watch and that's no fun. Bree waves away his concerns telling him she has a plan to which Jack responds with trust and then asks whether they'll be playing Evil Residence one, two or three. Bree remarks by saying they'll be playing Evil Residence one, two, and three! Bree shuffles over to where Jack is sitting on the floor and places herself in between his legs, leaning back against him. Jack's startled at this so he asks her what she's doing. "Just getting comfy, Jack." she chuckles. Jack is awkward and uncomfortable before spending a while playing the game after which, he seems to warm up to his current situation. Jack mansplains the game to Bree by pointing out a hidden chamber that she already knows about. She makes a point of letting him think he's impressing her.

Soon enough, Bree reaches behind her and starts rubbing Jack's ♥♥♥♥ through his pants which makes Jack gasp. Jack's ♥♥♥♥ gets hard and this lets Bree know that he seems to like it a lot so he'll love what she'll do next. She slips her hand into his pants and grabs his ♥♥♥♥ which makes Jack gasp once again but he doesn't protest. No, he only seems to be playing much better as she strokes his ♥♥♥♥. Bree talks dirty to him as he lets out a gasp and a whimper before ♥♥♥♥♥♥♥. After a while, the pair have gorged themselves on pizza and played all the games they can play and Jack starts yawning, to which Bree does the same out of sympathy. Jack gets up and says a brief good night to Bree before she kisses him on the cheek.

Outcome: Jack max set to 30


Talk to Jack on the Weekend
Prerequisites: Jack >= 30, Saturday or Sunday

The next time Bree sees Jack, he's doing that guys do when there's something bugging them. Part of her wants to call him out on it when she realises what he's doing. He's actually just trying to work up the courage to ask her to come to a comic convention. He was supposed to be going with Mike, but Mike cancelled so he's offering the spare ticket to Bree.

Bree can either accept, think it through, or decline. Accepting will lead to Jack telling Bree that there's cosplay contest and a +1 . Thinking it through will lead to another dialogue choice where Bree will have to accept or decline. Declining will lead to -1

Dialogue about the cosplay contest will differ depending on Bree's

Outcome: Jack max set to 40, Unlock "Prepare cosplay" icon in Bree's bedroom


Comic Convention
Prerequisites: Jack >= 40, 13:00-14:00, days passed >= 14, didn't decline invite

It's the day of the convention and Bree is ecstatic and drags Jack here, there, and everywhere but it's not like he's complaining because everything Bree rushes to see, he's crazy about too! That and the fact Bree's in her costume for the cosplay contest happening later on. She's dressed as Sindee from Penultimate Fantasy 15. Jack compliments Bree's appearance who responds with a smile but the very next moment, her attention is elsewhere. She sees three different important figures; the guy who draws Tank Babe, Nate Filliman and Metallikea (aka Metalliker) and with this, they both get into queue to get something signed by Metallikea. Depending on Bree's Morality, she can either; flash Metallikea, get them to sign her boobs, kiss them with tongue, or without tongue. Flashing them requires 100 , getting them sign her boobs requires 75 , kissing them with tongue requires 50 .

After they're finished with the signing, Jack is in a daze over how much of a geek Bree is. Bree is upset that Jack is upset and defensive so she asks him if it's a problem. Turns out it's not! Quite the opposite in fact. Jack as amazed at how Bree isn't bored out of her mind by this point and she breaks into a smile of relief but she doesn't have more than a few seconds to enjoy it. The cosplay contest is about to start. If Bree has the Cosplayer skill (doesn't currently exist) or has a completed half of her cosplay, she can enter. Otherwise, she will not enter the contest.

Please note that at this time, this event is bugged and Bree will not enter the contest regardless of if you completed the outfit to 100% or not.

Now aware of this fact, Bree grabs Jack and drags him while running to where the contest is taking place. You now have three options on how Bree will choose to portray herself in this contest; Play the character, Strike poses, Make sexy moves. If Bree chooses to play the character and she has the video game skill, she will get a +15 in cosplay preparation otherwise she will lose -10 in cosplay preparation. If Bree chooses to Strike poses and her >= 25 then she will get a +10 in cosplay preparation otherwise she will lose -5 in cosplay preparation. If Bree chooses to Make sexy moves and has 50 then she will gain +15 in cosplay preparation, otherwise she'll get a -10 in cosplay preparation.

Now it's time for results! If Bree has >=90 in cosplay preparation then she'll win the contest! If she doesn't, then she'll lose the contest. Winning the contest results in +3 and +3 , losing the contest will result in +2 and +1

As soon as Bree comes off the stage, Jack hurries over with a huge smile on his face which results in Bree smiling too. He congratulates her, saying she was great up there. A quick study of his reveals that it doesn't matter to him if Bree won or lost and instead he seems more proud of being able to call himself Bree's friend more than anything else.

Outcome: Jack max set to 60
Jack - Story Events (Part 3)
Talk with Jack at Home after a Date
Prerequisites: Jack >= 60, Jack must be on a date, Bree must be at home

Taking Jack on a date at home will initiate this event. Jack is lost in thought over his insecurity on his appearance. Bree asks him what's wrong and he dismisses her by saying nothing's wrong. Still, Bree continues pushing and eventually, Jack tells her what's on his mind; "Would you like me better if I maybe looked...different?" With this, Bree has three options to reply with; "You're perfect as you are", "You could use a little refinement", "You need a lot of work". With Bree saying "You're perfect as you are" she tells Jack he can lose all the weight he wants if it makes him happier but he doesn't have to change for her. This results in +2 and +75 Afterwards, she gives Jack a handjob and then a blowjob and the date ends.

Choosing "You could use a little refinement" is a neutral answer and Bree's dialogue will differ depending on her Morality. If you choose "You need a lot of work" then you lose -3 and -75

Outcome: Finishing the date with >= 90 results in +10
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Victor - Story Events
Victor is a teaser character that is only available if you play as Bree.


Story events


Nightclub firefight
Prerequisites: Nightclub, days played => 9
Bree witnesses a firefight involving Victor, who is wounded.
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