V Rising

V Rising

42 ratings
Min Maxing Abilities, Weapons, Loadout [PvE]
By LIMUNADE≋
For people who prefer to gain an absolute maximum from your favorite abilities, weapons and skill combinations. This guide is not final and will be continuously updating with players contribution.
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Introduction
In order to achieve perfection in your boss killing capabilities you need to roll good stats on your abilities and weapons. Ancestral Forge[vrising.fandom.com] and Jewelcrafting Table[vrising.fandom.com] is just what you need for that.

Rolls marked with 🛑 means that only 1 modification of this type can roll on jewel.

In order to unlock tier 3 jewels you need to kill Mairwyn the Elementalist[vrising.fandom.com]

Also I'm working on the builds section and if you have some ideas how to handle with crowd or bosses, make sure to share it in the comments section.
Blood
🩸 Leech: Gain health from your enemies for 5s. Physical attacks restore 7% of damage dealt against Leeched enemies. Enemies under the effect glows red.

Abilities🔮
Possible Rolls
Top Stats🌟

Shadowbolt
Launch a projectile that deals 180% magic damage and inflicts Leech.
  • Consumes Leech on Hit, dealing 35 - 60% bonus damage. 🛑

  • Consumes Leech on Hit, healing self for 3.5 - 6% of your maximum health. 🛑

  • Explodes on hit dealing 23 - 40% damage and inflicting Leech on nearby enemies.

  • Forks into two lesser projectiles on hit, each projectile dealing 55 - 80% damage and inflicting Leech.

  • Increase projectile range and speed by 10 - 24%.

  • Increases cast rate by 12 - 25%
  • Consumes Leech on Hit, healing self

  • Explodes on hit and inflicting Leech on enemies.

  • Increases cast rate

Blood Rite
Block melee and projectile attacks for 1.5s. Blocking an attack triggers a wave of energy that pushes enemy away, dealing 100% magic damage and inflicting Leech. Turn immaterial for 1.2s when this effect triggers.
  • When triggered, consumes Leech from up to 3 targets, healing self for 1.7 - 2.5% of your maximum health per target. 🛑
  • When triggered, consumes Leech from up to 3 targets, reducing cooldown by 0.6 - 1.0 seconds per target. 🛑
  • Deals 23 - 40% bonus damage when triggered.
  • Increases immaterial duration by 17 - 25%.
  • Increases movement speed when channeling by 22 - 35%
  • Inflicts a fading snare on enemies hit lasting 0.8 - 1.5 seconds.
  • Turn invisible during the immaterial duration.
  • When triggered, your next primary attack used within 5s deals 29 - 50% bonus damage.

Blood Rage
Heal nearby allies for 40% of your spell power, increase attack speed by 25% and movement speed by 15% for 4s. Inflicts Leech on nearby enemies.
  • Increases movement speed by 3.6 - 10%.
  • Increases physical damage output by 10 - 20% during the effect.
  • Increases the duration of the effect by 17 - 30%.
  • Inflicts a fading snare on enemies hit lasting 0.8 - 1.5 seconds.
  • Killing an enemy unit during the effect heals you for 1.2 - 2.5% of your maximum health.
  • Removes all negative effects.
  • Shield self and nearby allies for 65 - 90% of your spell power.
  • Shield self and nearby allies
  • Increases physical dmg
  • Increases the duration

Blood Fountain
Summon a pillar of blood healing allies for 40% of your spell power. The pillar erupts after 1.2s inflicting Leech and dealing 75% magic damage to enemies while healing allies for 60% of your spell power.
  • Eruption impact deals 12 - 25% bonus damage.
  • Increases healing of the eruption impact by 25 - 50%.
  • Increases healing of the initial hit by 12 - 25%.
  • Recast to conjure a lesser blood fountain. The initial hit heals for 17 - 25%
    The lesser eruption hit heals for 26 - 33% and deals 26 - 33% damage.
  • Removes all negative effects from self and nearby allies on the initial hit.
  • The eruption hit consumes Leech dealing 27 - 40% damage.
  • The eruption hit increases target ally movement speed by 11 - 18% for 3 seconds.
  • The eruption hit knocks enemies back 2 - 3 meters.
  • The initial hit inflicts Leech.
  • The initial impact inflicts a fading snare lasting 0.6 - 1-2 seconds.
  • Increases healing of the initial hit
  • Removes all negative effects OR Increases healing of the eruption impact
  • Recast to conjure a lesser blood fountain

Sanguine Coil
Launch a projectile that deals 75% magic damage, drains 25% health and inflicts Leech. Heals ally hit for 100% and self for 25% of your spell power. Hitting an enemy affected by Leech consumes the effect and heals you for 5% of your maximum health.
  • Consumes Leech on Hit, dealing 22 - 35% bonus damage.🛑
  • Consumes Leech on Hit, healing self for 3.5 - 6.0% of your maximum health.🛑
  • Bounces towards an additional target after first hit dealing 35 - 60% of the initial damage or healing.
    Can bounce back towards caster.
  • Increase maximum charges by 1.
  • Increases ally healing by 12 - 25%
  • Increases damage by 9 - 15%.
  • Increases projectile range and speed by 10 - 24%
  • Lethal attacks restore 1 charge.
  • Consumes Leech on Hit, healing self
  • Increase maximum charges/Bounces towards an additional target
  • Increases ally healing

Veil Of Blood
Dash towards input direction and elude nearby enemies for 2.2s. Your next primary attack deals 25% bonus damage and heals you for 5% of your maximum health and inflicts Leech.
  • Dashing through an enemy inflicts Leech.
  • Increases damage of next primary attack by 12 - 25%.
  • Increases elude duration by 12 - 25%.
  • Increases maximum healing percentage by 1.6 - 2.3%.
  • Next attack consumes Leech increasing your physical damage output by 17 - 30% for 4 seconds.
  • Next primary attack inflicts a fading snare lasting 1.3 - 2.0 seconds.
  • Next primary attacks conjures a nova of blood dealing 17 - 25% damage and inflicting Leech on nearby enemies.
  • Increases maximum healing percentage
  • Next primary attacks conjures a nova of blood
  • Increases elude duration OR Increases damage of next primary attack
Chaos
🔥 Ignite: Ignite your enemies with chaos flames, dealing 50% magic damage over 5s.
💥Explosion: dealing 23 - 40% aoe damage.

Abilities🔮
Possible Rolls
Top Stats🌟

Chaos Volley
Launch 2 Chaos Bolts in a sequence that deals 110% magic damage and inflicts Ignite.
  • Consumes Ignite and triggers an explosion dealing 23 - 40% area damage. 🛑
  • Consumes Ignite increasing your movement speed by 7 - 10% for 5 seconds. Effects stacks up to 2 times. 🛑
  • Hitting a different target with the second projectile deals 29 - 50% additional damage. (first projectile misses count)
  • Increases damage by 12 - 20%
  • Increases projectile range and speed by 10 - 24%.
  • Knock targets back 0.9 - 1.5 meters on hit.
  • Reduces cooldown by 7 - 12%.
  • Increases damage OR Consumes Ignite and triggers an explosion
  • Increases projectile range and speed
  • Reduces cooldown

Aftershock
Smash the ground, causing a shockwave that erupts, dealing 125% magic damage in a line and inflicting Ignite.
  • Consumes Ignite and triggers an explosion dealing 23 - 40% area damage. 🛑
  • Consumes Ignite increasing your movement speed by 7 - 10% for 5 seconds. Effects stacks up to 2 times. 🛑
  • Increases damage by 12 - 25%.
  • Increases projectile range by 14 - 25%.
  • Knocks nearby enemies back 1.7 - 3.0 meters on cast.
  • Reduces cooldown by 7 - 12%.
  • The initial wave inflicts a fading snare on enemies hit lasting 1.1 - 1.8 seconds.
  • Reduces cooldown
  • Consumes Ignite and triggers an explosion
  • Increases projectile range

Chaos Barrier
Block melee and projectile attacks in front of you for 2s. Blocking an attack launches a projectile towards the attacker dealing 50% damage, pushing the target towards you and inflicting Ignite. Recast during the effect to launch a chaos projectile.
  • Absorbing a melee attack stuns the attacker for 0.8 - 1.2 seconds.
  • Absorbing an attack reduces cooldown by 0.5 - 0.8 seconds from up to 3 attacks.
  • Consumes Ignite and triggers an explosion dealing 23- 40% area damage.
  • Increases damage by 10 - 20%
  • Increases movement speed when channeling by 7 - 12%.
  • Increases pull distance by 45 - 70%
  • Launch three lesser projectiles in an arc instead of one when recasting, each lesser projectile dealing 37 - 50% damage of the original damage.
  • Projectiles fork into two lesser projectiles on hit, each projectile dealing 32 - 45% damage and inflicting Ignite
  • Launch three lesser projectiles
  • Projectiles fork into two lesser projectiles
  • Consumes Ignite and triggers an explosion

Void
Summon an orb that explodes at the target location, dealing 90% magic damage and inflicting Ignite and pull enemies towards the center.
  • Consumes Ignite and triggers an explosion dealing 23 - 40 % area damage. 🛑
  • Consumes Ignite increasing your movement speed by 7 - 10% for 5 seconds. Effects stacks up to 2 times. 🛑
  • Flames engulf the area dealing 9 - 15% damage up to 3 times to enemies in the area.
  • Increases damage by 10 - 20%
  • Increases range by 10 - 20%.
  • Increases the rate charges recharge by 10 - 20%.
  • Spawns 3 exploding fragments dealing 17 - 25% damage and inflicting Ignite.
  • Spawns 3 exploding fragments
  • Increases the rate charges recharge OR Flames engulf the area
  • Consumes Ignite and triggers an explosion

Power Surge
Boosts a target ally or self. Increases movement speed by 25%, attack speed by 25% and physical attacks inflicts Ignite for 4s.
  • Increases attack speed by 4 - 10%
  • Increases movement speed by 4 - 8%
  • Increases physical damage output by 10 - 20% during the effect.
  • Increases the duration of the effect by 17 - 30%.
  • Lethal attacks during the effect reduce the cooldown by 1 second. Can trigger up to 1 - 4 times.
  • Recast to consume the effect triggering an explosion dealing 45 - 70% damage and pulling enemies towards the target.
  • Remove all negative effects.
  • Shield target for 65 - 90% of your spell power.
  • Increases attack speed OR physical damage.
  • Increases the duration
  • Shield target

Veil Of Chaos
Dash towards input direction and elude nearby enemies for 2.2s. Your next primary attack inflicts Ignite and your illusion explode, dealing 50% magic damage to nearby enemies and inflicting Ignite. Can be recasted to Dash once more
  • Consumes Ignite and triggers an explosion dealing 23 - 40% area damage. 🛑
  • Consumes Ignite increasing your movement speed by 7 - 10% for 5 seconds. Effects stacks up to 2 times. 🛑
  • Increases damage done when an illusion explodes by 12 - 25%.
  • Increases elude duration by 12 - 25%.
  • Inflicts a fading snare lasting 0.8 - 1.5 seconds when an illusion explodes.
  • Spawns a second illusion when recasting dealing 46 - 80% of the original damage.
  • Consumes Ignite increasing your movement speed
  • Spawns a second illusion
  • Increases damage done when an illusion explodes
Unholly
🤢Condemn: Condemn your enemies, increasing all damage dealt to them by 15% for 5s. Summon an unholy warrior to fight by your side whenever a condemned target perish.
😫Agony deals 8 - 13% damage 4 times over the duration.
🧙‍♂️Bane - when an enemy affected by Bane dies, summon a skeleton mage with 23 - 40% extra health.

Abilities🔮
Possible Rolls[/previewicon]
Top Stats🌟

Corrupted Skull
Launch a projectile that deals 80% magic damage, summons a skeleton and inflicts Condemn. The attack deals 40% bonus damage to enemies below 30% health.
  • Conjures a bone spirit that circles around the target dealing 9 - 15% damage and inflicting Condemn on nearby enemies.
  • Hitting an ally skeleton causes it to explode dealing 45 - 70% damage and inflicting Condemn on nearby enemies.
  • Hitting an enemy already affected by Condemn inflicts Agony which deals 8 - 13% damage 4 times over the duration.
  • Hitting an enemy already inflicted by Condemn inflicts Bane. When an enemy affected by Bane dies, summon a skeleton mage with 23 - 40% extra health.
  • Increases damage by 10 - 20%.
  • Increases projectile range and speed by 10 - 24%.
  • Knock targetse back 1.7 - 3.0 meters on hit.
  • Launch two lesser projectiles in an arc instead of one, each lesser projectile deals 33 - 50% of the original damage.
  • Conjures a bone spirit
  • Launch two lesser projectiles in an arc
  • Increases projectile range and speed

Bone Explosion
Raise a bone pile from below that explodes at the target location dealing 140% magic damage in a area and inflicts Condemn.
  • Deals 17 - 25% bonus damage to enemies below 30% health, lethal attacks reduce cooldown by 1.6 - 2.3 seconds.
  • Heals all allied skeletons hit by 55 - 80% of their maximum health and reset their lifetime.
  • Hitting an enemy already affected by Condemn inflicts Agony which deals 8 - 13% damage 4 times over the duration.
  • Increases damage by 12 - 20%.
  • Increases range by 10 - 20%.
  • Inflicts a fading snare on enemies lasting 0.9 - 1.5 seconds.
  • Reduces cooldown by 7 - 12%.
  • Spawns a nova of projectiles from impact location, each projectile dealing 23 - 40% damage and inflicting Condemn.
  • Triggers a second lesser explosion at the same location dealing 29 - 50% damage.
  • Spawns a nova of projectiles
  • Triggers a second lesser explosion OR Increases range
  • Reduces cooldown

Ward of the Damned
Block melee and projectile attacks in front of you for 2s. Absorbing an attack summons a skeleton, each consecutive attack absorbed has a 50% chance to summon an additional skeleton up to a maximum of 5. Enemy melee attackers are knocked back. Recast during the effect to launch a wave of energy dealing 25% magical damage and inflicting Condemn.
  • Absorbing a projectile heals you for 22 - 35% of your spell power.
  • Empowerer allied skeletons hit by the recast increasing their damage output by 17 - 30% for 8 seconds.
  • Increases damage done by the recast attack by 12 - 20%.
  • Increases movement speed when channeling by 7 - 12%.
  • Melee attackers take 29 - 50% damage when striking the barrier.
  • Shields allied skeletons hit by the recast for 69 - 120% of your spell power. The shield lasts for 4 seconds.
  • The recast attack knocks targets back 1.7 - 3.0 meters on hit.
  • 23 - 40% chance to spawn a Skeleton Mage instead of Skeleton Warrior when triggered.
  • Absorbing a projectile heals you
  • 23 - 40% chance to spawn a Skeleton Mage
  • Increases movement speed when channeling

Death Knight
Summon a Death Knight at target location that performs a heavy melee attack dealing 130% magic damage to nearby enemies, knocking them back and inflicting Condemn, the strike deals 70% bonus damage to enemies below 30% health.
  • Hitting an enemy already affected by Condemn inflicts Agony which deals 8 - 13% damage 4 times over the duration.
  • Hitting an enemy already inflicted by Condemn inflicts Bane. When an enemy affected by Bane dies, summon a skeleton mage with 23 - 40% extra health.
  • Increases damage by 17 - 30%.
  • Increases damage done to targets below critical health by 29 - 50%.
  • Inflicts a fading snare lasting 1.1 - 1.7 seconds on enemies nearby the summoning location.
  • Summon a Skeleton Mage with 23 - 40% increased power on a successful hit.

Soulburn
Drain a life from up 3 nearby enemies dealing 70% magic damage, inflicting Condemn and Leeching 40% health. Cancels any attack the enemy performs, silencing them for 1.5s
  • Consume up to 3 allied skeletons healing you for 46 - 80% of your spell power per skeleton.
  • Consume up to 3 allied skeletons increasing your spell and physical power by 6 - 12% per skeleton for 8 seconds.
  • Hitting an enemy already affected by Condemn inflicts Agony which deals 8 - 13% damage 4 times over the duration.
  • Increases damage by 9 - 16%.
  • Increases life drain by 7 - 15%
  • Increases silence duration by 0.3 - 0.6 seconds.
  • Increases targets hit by 1.
  • Reduce cooldown by 0.5 - 0.8 seconds for each target silenced.
  • Removes all negative effects from self when cast.
  • Increases targets hit
  • Removes all negative effects
  • Increases life drain

Veil Of Bones
Dash towards input direction and elude nearby enemies for 2.2s. Your next primary attack deals 25% bonus damage and inflicts Condemn. Deals 50% additional damage to enemies below 30% health.
  • Dashing through an enemy inflicts Condemn.
  • Heals all allied skeletons you dash through by 55 - 80% of their maximum health and reset their lifetime.
  • Increased damage done to targets below critical health by 23 - 40%.
  • Increases damage of next primary attack by 12 - 25%.
  • Increases elude duration by 12 - 25%.
  • Next primary attack inflicts Agony if the enemy was already affected by Condemn. Agony deals 8 - 13% damage 4 times over the duration.
  • Next primary attack inflicts Bane if the enemy was already affected by Condemn. When an enemy affected by Bane dies, summon a skeleton mage with 23 - 40% extra health.
  • Dashing through an enemy inflicts Condemn
  • Next primary attack inflicts Agony
  • Increased damage done to targets below critical health
Illusion
🥵 Weaken: Weaken your enemy to reduce their damage output by 15% for 5s. 25% chance to gain Phantasm whenever a weakened target perish.
👻 Phantasm: Reduces your spell cooldowns by 1% and grants 2% chance to reset cooldown on cast. This effect stacks up to 10 times and is removed once you successfully reset cooldown on cast.

Abilities🔮
Possible Rolls
Top Stats🌟

Spectral Wolf
Send out a Spectral wolf that bounces to a nearby enemy after each hit, up to 2 additional hits. Deals 125% magic damage on the first hit, subsequent hits deal 85% damage of the previous hit. Each hit inflicts Weaken and grants a stack of Phantasm.
  • Consumes Weaken on hit, granting 3 - 6 stacks of Phantasm. 🛑
  • Consumes Weaken to gain a shield absorbing 33 - 50% damage based on your spell power stacking up to 3 times. 🛑
  • Consumes Weaken to spawn a wisp healing self or ally for 29 - 50% of your spell power. 🛑
  • Increases maximum bounces by 1.
  • Increases projectile range and speed by 10 - 24%.
  • Initial projectile inflicts a fading snare on enemies hit lasting 1.1 - 1.8 seconds.
  • Reduces damage penalty per bounce by 9 - 15%.
  • The wolf returns to you after the last bounce, healing for 63 - 80% of your spell power.
  • Consumes Weaken to spawn a wisp
  • Increases maximum bounces OR The wolf returns to you after the last bounce
  • Increases projectile range and speed

Phantom Aegis
Apply a shield to target ally or self that shields the target for 200% of your spell power, inflicts Weaken on nearby enemies and grants Phantasm for each enemy hit.
  • Consumes Weaken from nearby enemies inflicting fear lasting 1.3 - 1.6 seconds. 🛑
  • Consumes Weaken from up to 3 targets, reducing cooldown by 0.9 - 1.4 seconds per target. 🛑
  • Increases duration of the effect by 18 - 35%.
  • Increases movement speed by 9 - 14%.
  • Increases target spell power by 14 - 24% while the barrier last.
  • Knock targets back 1.7 - 3.0 meters on hit.
  • Recast to consume the barrier from an allied target pulling the ally towards you.
  • Removes all negative effects.
  • The barrier explodes upon expire dealing 29 - 50% damage and inflicting Weaken on nearby enemies.
  • Removes all negative effects
  • Increases target spell power OR Recast to consume the barrier
  • Increases duration

Mist Trance
Block melee and projectile attacks for up to 1.5s. Turn immaterial and teleport to cursor location when an attack is blocked. Inflicts Weaken on nearby enemies when reappearing and grants Phantasm for each enemy hit.
  • Consumes Weaken from enemies near the destination to gain a shield absorbing 33 - 50% damage based on your spell power stacking up to 3 times.
  • Increases distance traveled by 10 - 20%.
  • Increases movement speed when channeling by 22 - 35%.
  • Knocks targets back 1.7 - 3.0 meters on hit.
  • When triggered fears nearby enemies around you for 1.2 - 2.0 seconds.
  • When triggered grants 1 - 4 stacks of Phantasm.
  • When triggered increases movement speed by 13 - 21% for 3 seconds.
  • When triggered reduces the cooldown of your secondary weapon skills by 46 - 80%.
  • When triggered your next primary attack used within 5 seconds deals 29 - 50% bonus damage.
  • When triggered reduces the cooldown of your secondary weapon skills
  • When triggered your next primary attack
  • When triggered increases movement speed

Wraith Spear
Dash backwards and launch a piercing projectile dealing 160% magic damage and inflicting Weaken. Each subsequent hit deals 75% magic damage of the previous hit and grants Phantasm.
  • Consumes Weaken to gain a shield absorbing 33 - 50% damage based on your spell power stacking up to 3 times. 🛑
  • Consumes Weaken to spawn a wisp healing self or ally for 29 - 50% of your spell power. 🛑
  • Damage penalty per hit reduced by 6 - 10%.
  • Hitting an ally shields them for 56 - 90% of your spell power.
  • Increases damage by 12 - 25%.
  • Increases projectile range by 14 - 25%.
  • Inflicts a fading snare on enemies hit lasting 0.8 - 1.5 seconds.
  • Consumes Weaken to gain a shield
  • Hitting an ally shields them
  • Increases projectile range

Mosquito (like rly?)
Summon a spectral mosquito at target location that explodes after 2 s dealing 70% magic damage and inflicting Weaken and fearing enemies for up to 1.5 s. Grants Phantasm on hit for each enemy hit.
  • Consumes Weaken from up to 3 targets, reducing cooldown by 0.9 - 1.4 seconds per target.
  • Increases damage by 12 - 20%.
  • Increases duration of fear by 0.4 - 0.7 seconds.
  • Increases mosquito maximum health by 35 - 60% and movement speed by 12 - 25%.
  • Shields nearby allies for 56 - 90% of your spell power when the mosquito is summoned.
  • Spawns 3 wisps healing self or ally for 23 - 40% of your spell power when the mosquito explodes.
  • Spawns 3 wisps healing self or ally
  • Shields nearby allies
  • Consumes Weaken from up to 3 targets

Veil Of Illusion
Dash toward input direction and elude nearby enemies for 2.2s. Your next primary attack deals 25% bonus damage and inflicts Weaken. Spawns an illusion that launches projectiles inflicting Weaken and granting Phantasm. Recast to return to your start position and spawn a new illusion at your current location.
  • Detonate your illusion dealing 22 - 35% damage and inflicting Weaken in an area on recast.
  • Illusion projectiles deal 12 - 20% damage.
  • Increases damage of next primary attack by 12 - 25%.
  • Increases elude duration by 12 - 25%.
  • Next primary attack grants 2 - 4 stacks of Phantasm.
  • Next primary attack inflicts a fading snare lasting 1.3 - 2.0 seconds.
  • Next primary attacks consumes Weaken to gain a shield abosrbing 33 - 50% damage based on your spell power stacking up to 3 times.
  • Next primary attacks consumes Weaken to gain a shield
  • Detonate your illusion
  • Next primary attack grants stacks
Frost
🥶 Chill your enemies movement speed slowed by 15% for 5s.
🧊 Freeze: Freezes your enemies solid, making them unable to move or act for 4s. If immune deals 25% spell damage and inflicts Chill.
Vampires are frozen for half duration.


Abilities🔮
Possible Rolls
Top Stats🌟

Frost Bat
Launch a projectile that deals 100% magic damage. The projectile explodes upon impact, inflicting Chill on nearby enemies. Hitting a Chilled enemy Freezes it for 4s.
  • Hitting a Chilled or Frozen target shatters the projectile into 8 splinters, each dealing 17 - 30% damage and inflicting Chill.
  • Hitting a Chilled or Frozen target shields you for 36 - 70% of your spell power.
  • Increases cast rate by 12 - 25%.
  • Increases damage done to Chilled and Frozen targets by 17 - 30%.
  • Increases projectile range and speed by 10 - 24%.
  • The frost impact blast deals 27 - 40% damage to surrounding enemies.
  • Increases cast rate
  • Hitting a Chilled or Frozen target shields you
  • Hitting a Chilled or Frozen target shatters the projectile

Ice Nova
Summon a nova of ice at the target location dealing 140% magic damage. The nova radiates outward inflicting Chill.
  • Increases range by 10 - 20%.
  • Consumes Chill and Inflicts Freeze lasting 2.3 - 4.0 seconds.
  • Increases damage done to Chilled and Frozen targets by 27 - 40%.
  • Recast to conjure a lesser ice nova dealing 29 - 50% of the original damage.
  • The nova shields self and allies for 36 - 70% of your spell power.
  • Reduces cooldown by 7 - 12%.
  • Reduces cooldown
  • The nova shields self and allies
  • Recast to conjure a lesser ice nova

Frost Barrier
Upon activation, holds up a barrier in front of you blocking melee attacks and projectiles. When the barrier is struck, it inflicts 50% magic damage and inflicts Chill. Chilled enemies are Frozen for 4s when hit.
  • Absorbing an attack increases your spell power by 5 - 10% for 6 seconds. Effects stacks up to 3 times.
  • Absorbing an attack reduces cooldown by 0.5 - 0.8 seconds from up to 3 attacks.
  • Cone of cold consumes Chill and inflicts Freeze lasting 2.3 - 4.0 seconds.
  • Cone of cold knocks targets back 1.7 - 3.0 meters on hit.
  • Hitting a Chilled or Frozen target with the cone of cold shields you for 36 - 70% of your spell power.
  • Increases damage by 10 - 20%.
  • Increases movement speed when channeling by 7 - 12%.
  • Absorbing an attack reduces cooldown
  • Absorbing an attack increases your spell power
  • Hitting a Chilled or Frozen target with the cone of cold shields you

Crystal Lance
Launch a projectile dealing 160% magic damage and inflicting Freeze lasting 4 s.
  • Hitting a Chilled or Frozen target shatters the projectile into 8 splinters, each dealing 17 - 30% damage and inflicting Chill.
  • Increases cast rate by 12 - 25%.
  • Increases damage done to Chilled and Frozen targets by 35 - 60%.
  • Increases Freeze duration by 0.5 - 1.2 seconds when hitting a Chilled target.
  • Increases projectile range and speed by 10 - 24%.
  • Pierces up to 1 - 3 targets dealing 50% reduced damage per target.
  • Increases cast rate
  • Hitting a Chilled or Frozen target shatters the projectile
  • Increases projectile range and speed

Ice Block
Turn target ally or self into solid ice rendering them unable to move or act for 2.2 s. The ice shields for 280% of your spell power, grants immunity to crowd control effects and heals up to 5% of maximum health while active. The effect can be cancelled by interrupting it.
  • Absorbs an additional 29 - 50% of your spell power.
  • Charges target's weapon with arctic energy. Next primary attack deals 27 - 40% bonus damage and inflicts Chill.
  • Conjure a nova of ice inflicting Chill or consuming Chill, inflicting Freeze lasting 2.3 - 4.0 seconds when the effect ends.
  • Increases healing by 14 - 25%.
  • Inflicts Chill on enemy attackers dealing physical damage to you.
  • Increases healing
  • Conjure a nova of ice inflicting Chill
  • Absorbs an additional

Veil Of Frost
Dash towards input direction, elude nearby enemies for 2.2s and shield self for 125% of your spell power. Your next primary attack deals 25% bonus damage and conjures a nova of frost dealing 30% magic damage and inflicting Chill on nearby enemies.
  • Hitting a Chilled or Frozen target shields you for 36 - 70% of your spell power.
  • Illusion explodes in a nove of ice dealing 23 - 40% damage and inflicting Chill on nearby enemies.
  • Increases damage by 12 - 20%.
  • Increases elude duration by 12 - 25%.
  • Next primary attack consumes Chill and inflicts Freeze lasting 2.3 - 4.0 seconds.
  • Illusion explodes
  • Next primary attack consumes Chill and inflicts Freeze
  • Hitting a Chilled or Frozen target shields
Storm
⚡ Static: Electrify your enemy for 5s causing physical damage dealt to them to trigger a shock dealing 10% magic damage

Abilities🔮
Possible Rolls
Top Stats🌟

Cyclone
Conjure a cyclone that pierces enemies dealing 90% magic damage and inflicting Static. The cyclone returns once it reaches max distance, circling back towards you and lingering for up to 10s hitting any enemy it passes through.
  • Consumes Static to charge your weapon up to 3 times. Next primary attack deals 23 - 40% bonus damage per stack and inflicts Static. 🛑
  • Consumes Static to stun the target for 0.4 - 0.7 seconds. 🛑
  • Increase projectile lifetime by 12 - 25%.
  • Increases damage by 12 - 20%.
  • Increases projectile range and speed by 10 - 24%.
  • Increase projectile lifetime
  • Increases projectile range and speed
  • Consumes Static to charge your weapon

Polarity Shift
Launch a projectile that deals 90% magic damage and inflicts Static. You and the other target swap locations on impact. If the target is immune to the effect you instead teleport to the location of the target.
  • Consumes Static to charge your weapon up to 3 times. Next primary attack deals 23 - 40% bonus damage per stack and inflicts Static.
  • Increases projectile range and speed by 10 - 24%.
  • Inflicts a fading snare on enemies hit lasting 0.8 - 1.5 seconds.
  • Triggers a lightning nova at the origin location dealing 29 - 50% damage and inflicting Static on nearby enemies.
  • Triggers a lightning nova upon reaching the destination dealing 29 - 50% damage and inflicting Static on nearby enemies.
  • Triggers a lightning nova at the origin location
  • Triggers a lightning nova upon reaching the destination
  • Consumes Static to charge your weapon up to 3 times

Discharge
Block melee and projectile attacks for up to 1.5s. Turn immaterial and travel to cursor location when an attack is blocked. Passing through an enemy deals 50% magic damage, inflicts Static and launches the target into the air for 3s.
  • Consumes Static to charge your weapon up to 3 times. Next primary attack deals 23 - 40% bonus damage per stack and inflicts Static.
  • Increases damage by 12 - 20%.
  • Increases duration of the tornado effect by 0.4 - 0.7 seconds.
  • Increases movement speed when channeling by 22 - 35%.
  • Trigger to travel a second time after first travel.
  • Trigger to travel a second time
  • Increases duration of the tornado effect
  • Consumes Static to charge your weapon up to 3 times

Ball Lightning
Launch a Ball Lightning that lingers in place, periodically shocking a nearby enemy inflicting Static. Deals up to 180% magic damage per target over 3s. Ball Lightning's total damage cannot exceed 450% magic damage. Explodes after the duration dealing 50% magic damage in the area.
  • Consumes Static to stun enemies for x seconds when the orb explodes.
  • Increases damage per shock by 3 - 6%.
  • Increases nearby allies movement speed by 9 - 15% for 4 seconds when the orb explodes.
  • Increases projectile range by 14 - 25%.
  • Knocks enemies back 1.7 -3.0 meters when the orb explodes.
  • Recast to detonate the orb early. The explosion deals 29 - 50% increased damage.
  • Increases damage per shock
  • Increases nearby allies movement speed
  • Increases projectile range

Lightning Curtain
Summon a curtain of lightning that blocks projectiles for up to 2.5s. Inflicts Static and periodically deals 25% magic damage to enemies that pass through the effect. Applies a fading haste increasing movement speed by 40% for 3s to allies that passes through.
  • Blocking projectiles charges your weapon up to 3 times. Next primary attack deals 23 - 40% bonus damage per stack and inflicts Static.
  • Consumes Static to stun the target for 0.4 - 0.7 seconds.
  • Increase damage per hit by 5 - 12%.
  • Increases movement speed by an additional 12 - 25% when passing through the wall.
  • Inflicts a fading snare lasting x seconds on the initial hit.
  • Passing through the wall shields ally target for 56 - 90% of your spell power.
  • Blocking projectiles charges your weapon up to 3 times
  • Increases movement speed
  • Passing through the wall shields ally target

Veil Of Storm
Dash towards input direction and elude nearby enemies for 2.2s. Gain 20% increased attack speed for 4s. Your next primary attack deals 25% bonus damage and inflicts Static. Dashing through an enemy also inflicts Static.
  • Consumes Static to stun the target for 0.4 - 0.7 seconds
  • Increases damage of next primary attack by 12 - 25%.
  • Increases elude duration by 12 - 25%.
  • Next primary attack inflicts a fading snare lasting 1.3 - 2.0 seconds.
  • Your illusion periodically shocks a nearby enemy dealing 9 - 20% damage and inflicting Static.
  • Increases damage of next primary attack
  • Your illusion periodically shocks a nearby enemy
  • Next primary attack inflicts a fading snare
Weapon and Stats Usage
With the help of Ancestral Forge (unlocked By Raziel the Shepherd[vrising.fandom.com]) you can craft ancestral weapons using broken shards. Shard stats are always randomly generated.

All ancestral weapons are infused, causing Second Weapon Skill (Q) hits to inflict Leech / Ignite / Condemn / Weaken / Chill / Static.

Stat
Rare
Legendary
Max Health
24 - 38
24 - 48
Physical Resistance
6 - 10%
6 - 12%
Physical Critical Strike Chance
6 - 10%
6 - 12%
Physical Critical Strike Damage
10- 16%
10- 20%
Weapon Attack Speed
5 - 8%
5 - 10%
Spell Power
3 - 5
3 - 6
Spell Life Leech
3 - 5%
3 - 6%
Spell Critical Strike Chance
6 - 10%
6 - 12%
Spell Critical Strike Damage
10- 16%
10- 20%
Movement Speed
4 - 6%
4 - 8%
Resource Yield (Melee Only)
12 - 19%
12 - 24%

Ideally you can craft weapons for specific roles. Since this game allows you to swap weapons on the go you can use certain weapons for specific role. The list bellow gives you some ideas how to min max ancestral weapons. For magic schools I recommend you to go into Leech or Condemn.

Weapon Role
Desired Stat Modifiers
Utility (for mace, 1h sword or slashers)
  • Resource Yield (Melee Only)
  • Weapon Attack Speed
  • Movement Speed
Dodge/Agility
  • Movement Speed
  • Physical Resistance
  • Max Health
Caster
  • Spell Life Leech
  • Spell Critical Strike Damage OR Spell Power
  • Spell Critical Strike Chance
Melee
  • Physical Resistance
  • Physical Critical Strike Chance
  • Physical Critical Strike Damage OR Weapon Attack Speed
Build Loadouts WIP
This section dedicated to show you ideal builds (combination of weapon swaps and skills).

Loadout Name
Description
Burst Damage (Boss Killer)
Reaper E + Pistol Q
Combine this with any condemn ability to deal more damage (bone of explosion), and Weaken ability (mosquito) to weaken boss damage output.
AoE
Void ability (with mentioned stats) + Any additional AoE ability (orb of storms, ice nova etc). Main focus on second void cast. It gives explosion and as result massive aoe damage. Another ability deletes the ones who survived the explosion.
4 Comments
LIMUNADE≋  [author] Oct 4, 2024 @ 3:11am 
I could update it to the release version but most of it is the same.
Yumeko Feb 23, 2024 @ 3:15pm 
Gotcha. Regarding rage and surge, the most valued roll is the physical dmg btw.
So the optimal rolls for pve is shield + phys + duration.
LIMUNADE≋  [author] Feb 23, 2024 @ 11:28am 
No, it's pve. I'll fix that confusion
Yumeko Feb 23, 2024 @ 7:04am 
If this is for pvp then alot of the top stats are severely misleading for what's actually good.