Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It should also be worth mentioning that fallow mask is an incredibly strong card that should almost ALWAYS be added as well. High hp and barrage w/ a decent cooldown and it doesn't even consume. That summons a unit that is on the level of quite a few companions even. Often it can take a few hits, and then when it's low on hp, you can just sacrifice via a spell like yeti skull, you can put soulbound skulls on it, and also any other sort of sacrifice synergies you may have going on in your deck.
Also Soulbound Skulls is arguably the best spell for this clan, especially at high difficulty considering you are going for heart of the storm and also other difficult fights like the shade cats it trivializes.
Munch has like what, 6 2 4 or whatever and disables an entire row for your hero, as he will eat you and instantly lose you the run. All he does is to merge stats, but never generate any and on top of it, he is super slow with a chunky 4 timer.
Snoffel only needs, like, the singular best charm in the game to even do ANYTHING useful, maybe pops off with Yuki, but you first have to run a useless 4 X 4 guy.
I'd rather run any damage that can take a 3 -> 2 countdown on the sun charm, or even better, the godly 2 -> 1 upgrade.
No idea how you made it happen with either of these units, so props for that, lmao.
3. Having a couple of the apply 10 snow cards with crowns on them is extremely helpful both for the final battle and throughout the game - they are a top tier pick and for duplication AND for applying a critical charm to if you gain one to make it apply 20 snow.
4. Delayed gratification is very helpful for charms. If you can survive the earlier fights, holding back great charms until they can be applied to a great card can he really helpful.
For example, if you get a Apply Snow charm early, it can be worth holding on to it until you can apply it to -
A low countdown hero with barrage
A card with barrage
A card that hits all enemies (the ink one, I think there is just one, excluding Pombomb)
1. The build choices from very beginning need to be ALL about the final battle and not the journey to get there.
For example, any companion <6 health that therefore cannot survive a single barrage is entirely non-viable (without a reliable health boost or shield option) no matter how helpful they may be during the rest of the run.
2. Ink feels close to essential to help counter the final battle special abilities, which can be sometimes ruinous. i.e., if you go in with a lean deck and the mob that destroys your rightmost card has a reduce countdown charm . . . game over
Lots and lots of snow can be an alternative since the mobs with the ruinous special abilities do not have the snow blocker on them, so if you can stack snow high with companions and cards, that can be enough to negate the abilities too.
Out of 60 . . . .
2 full wins, one heavy on snow, another heavy on shield / acorn.
Reaching Heart of the Storm about 1 time in 4-5 attempts, but often with a hopeless deck for winning the final battle.
I have *almost* pulled off wins with spice, poison and blue-stuff that explodes focused builds, almost but . . . failed on the final battle each time.
My estimate of personal run success rate for some similar games at max difficulty are . . .
Slay the Spire. 1 run in 10-15
Monster Train. 1 run in 5-10
Roguebook. 1 run in 15-20
Astrea. 1 run in 20-25
Starting the counter for Wildfrost . . .