Serious Sam 2

Serious Sam 2

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ReSomething Encounter mod
Por Pickurt
A mod which tries to improve gameplay. the internet is a terrible place and i'm here to make it worse
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what has changed
Enemies spawn faster and more varied, a lot of fights on every level was modified or reworked!
Weapons has been rebalanced.
Enemies got changed parameters as well, for example T-mech major now always take 5 rockets to die, unlike vanilla serious sam 2 where depending on difficulty it takes 4 or 6 rockets.
Most invisible walls has been removed, feel free to fall out of the level if you want so!
Also some visual changes like new particles and water which doesn't feel like it's glued to screen.
On serious difficulty enemies now have normal amount of hp.
Old blue Interface restored!
Also strafe jump now exists...

Intro video - https://www.youtube.com/watch?v=ymsOa72Jq1U
Optional changes!
In default version of mod some enemies(Orc Footballers, rhinos and kamikazes) were mostly replaced with Cucurbitos, Werebulls from next encounter and kamikazes from serious sam xbox,
if you want all the original ss2 enemies, use optional files(more about it in "Installation")
Also informing you that cucurbitos, kamikazes and werebulls animations were stolen from classic enemies pack by SilverRenvoo https://www.serioussite.ru/load/pak_klassicheskij_vragov_ultimate/15-1-0-2988
Installation
1. Download and open the archive - https://drive.google.com/file/d/1r5kj2hEfXiqJy2u_XkaK3iHhb6AbLwSU/view?usp=sharing
2. Put "Content" in your "Serious Sam 2" folder (\Steam\steamapps\common\Serious Sam 2)
3. If you want put .gro from "optional files" folder to "Serious Sam 2" folder
4.Open the game and select mod in menu
(current version - 1.07)
21 comentários
Lord Sashev 20 de abr. às 15:19 
This mod is amazing !! Loved every second of it !! Thank you !! :grinsam:
PootisMayo 30 de jan. às 5:47 
This combined with the Renovation mod would be so amazing. I'm gonna check this one out!
Pickurt  [autor] 31 jul. 2024 às 3:47 
well if i'll put that dual wielding powerups i will also need to rework the fights for them and i dont really want to work on new stuff for mod, i will probably only fix bugs, and anyway that powerup does not work half of the times
LiL blade 30 jul. 2024 às 12:26 
i still think it would be neat to be able to use those akimbo powerups throughout the game for players (like myself) who find being able to dual wield at anytime to be a difficulty breaker, especially since alot of these encounters are much less sloggy and more balanced.

could also make for a good addition for levels that dont feature serious damages like m'keke village, the swamp levels, branchester, boneyard and few others
steak jacobs 30 jul. 2024 às 12:09 
without any of the additional .gro files they're just called their regular SS2 names
steak jacobs 30 jul. 2024 às 12:08 
I did notice that if you have any of the optional .gro files installed it does change weapon names like the "flamer" gets called "sawblade launcher", "grenade launcher" gets called "MK4 Grenade Launcher", and so on
Pickurt  [autor] 30 jul. 2024 às 12:06 
yeah shure
Pickurt  [autor] 30 jul. 2024 às 12:06 
steak jacobs, that circular saw gun is called flamer because it replaces the flamethrower that was added for mappers in version 2.090. also that is wierd how lizard riding dont work properly anymore, it worked before:steamsalty:
steak jacobs 30 jul. 2024 às 12:05 
The dual wielding powerup doesn't work for me, was playing without sprinting or dual wielding enabled

Also can I friend you? I have some stuff I want to share about the mod if that's alright
Pickurt  [autor] 30 jul. 2024 às 11:07 
nah i think thats probably the only one, i didnt put a lot dual wielding powerups because game anyway has dual wielding option now