Tom Clancy's The Division 2

Tom Clancy's The Division 2

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Guide for Descent 40 loop SOLO
Von SPITFIRE :D
I will share my experience reaching 40 loop. My build will help you to do it fast and easy :)
   
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Intro
Greetings, agents!

Today I will share my experience reaching 40 loop. My build will help you to do it fast and easy :)

If you are going to do such task, you will need about 5-6 hours non-stop. For 30 loop completion, you can do that in about 4-5 hours.

Why all these hassle? 40 loop completion for the seasonal badge, 30 loop can provide you with max 6 reconstructed caches with juicy DZ exclusive blueprints which can help you to greatly speed up your expertise leveling - you can craft named items and donate them. And for the blueprint collection ofc.

The difficulties you will face besides Nemesis:

  • From loop 15 you start encounter rogue agents, from 25 loop they will encounter much frequent, sometimes 2 rooms straight. They aren't make you any trouble with this build
  • From loop 31 difficulty rises sharply - enemies have much more health and the main problem here, besides rogues, is damage from snipers which can 1-shot you.
About the build
Bullet Hell build
I combined all multiplicative damage, survivability, and easy to play - you literally pushing one button and kill everything on sight till the end of the wave. No need to reload, nor accurate firing.

This is time completion for loop 30 - in 4hrs


Our main weapon is any LMG with 100 base mag. M60 preferable. Second weapon - any, you won't use it anyway :) Skills is revive hive and defensive drone.
Stat election
Because we have a lot of damage, much more that we actually need, 2/3 stats go for armor, 1/3 goes for weapon and skill tier. Skill tier is important because at 6 tier we revived with 60% armor and drone gets 55% damage mitigation which a lot.
I usually start investing in skill tier starting from loop 12, so at 27 we get full 6 skill tier.
After loop 30 because of huge enemy damage spike, I recommend switch to 1/5 to offensive and rest to armor
After loop 40 only 1/10 goes to offensive and the rest to armor.
Talents
The most important exotic talent is Instant Chatter - it allows to fire at 100% increased fire rate at max stack and give us 50% magazine size back, so we can fire continuous as far as stuff keep dying :). Slow RPM M60 LMG converts to some Vector-like long range SMG with 1300 RPM with this talent. To get max 5 stack just reload in boss room near mobs spawn or at Warehouse, Officers Lounge or Ventilation rooms which have 2 spawn doors near each other.
The 2nd important talent is Trauma - this is ours CC for Nemesis and rogue agents later. Plus it activates Vindictive talent which gives us crit chance + crit damage and others two utility damage talents.
Other most important talents are Lucky Shot and Surgical.
The others talents just synergises each other: we stack crits, total weapon damage, bleed and blind damage.

Exotics:
Adaptive Instincts - for additional weapon damage and crit damage
Bloodsucker - helps to stay on foot at 31+ loops and prevents enemy snipers from 1-shot you

Offensive:
Unhidged - a huge chunk of flat weapon damage for the cost of stability and accuracy. Negatives we counter fire from cover and using Steady Handedutility talent
Obliterate - 195% total weapon damage at max stack and level.
Surgical - 50% crit chance at max level so we get 60% cap with passives.
Strained - +250% crit damage at full stack and level. Do I need to say more?
Composure- +100% total damage while in cover at max level.
Allegro - because we like BRRRRRAP, more DPS

Utility
Lucky Shot- We get 200 size mag so we can kill anything without bothering with reloads. Even rogues. And we even don't need to have a good accuracy - 100% return bullet in magazine on miss makes it must have talent for any bullet hell builds.
Trauma - CC for rogues and activates other damage utility talents - Sadist and Eyeless
Vindictive - just another damage from utility
Steady Handed- to counter Unhidged and also have frequent magazine refills. So you don't need to fear to loose all your Instant Chatter stacks while dealing with rogues. The rest will die anyway much faster

Defensive
Leadership - most important in case SHTF: when we encounter rogue or we just healed from revive hive, we can get from cover to cover movement 200% bonus armor. So it buys to us some time to kill most dangerous stuff.
Clutch - very helpful to heal on crit
Entrech - heal on HS, which is good, but has cooldown, which is not so good.
Preservation - heal on kill
Insulated - just a little more survivability
Adrenaline rush - some defense from rushers

The amount of healing is so fast that you don't need any armor kit.
The Journey to Loop 40
The last part how to get to 40 loop fast.

Before Nemesis.
I choose the lightest rooms so I can encounter Nemesis after 5 loop. The weaker the Nemesis the better. Prioritize red-yellow rooms and buy only slots for these talents till the end of loop 5. If all goes well, before Nemesis you'll have all red-yellow slots available.
Keep in mind that at the end of each loop we must have Nemesis Heat at least 20%xLoopNumer. So at the end of the loop 5 we will get 100% Nemesis Heat. You can take harder rooms to get more money if you're overplanning these numbers. Hard room increase heat for 2%, Medium for 4%, Easy for 6%.
For exotics talents, besides for the build, will work well Bullet Hell, Plague of the Outcasts or Breathe Free.
For the weapons try to get some shotgun and any high damage/big mag automatic weapon
For the skills will work well any CC skills like Riot Foam and Blinder Firefly
After loop 5 don't forger to buy special ammo before the encounter, buy all slots for armor kits and replenish them at the buy station.
The time to beat Nemesis is about 30-35 minutes and the probability to get blueprint cache is 50%. That's why the most efficient way to farm blueprints is to beat 30 loop:


After Nemesis
We start speedrunning and finishing the build. Priorities for buy station are 4th weapon and skill rolls, then defensive slots, then ammo, then rest. Check skills available first, then the weapons.
From 6 loop there will 2 waves per room, from 17 room 3 waves.
Always choose boss rooms because they have only 1 wave. The rest we choose the rooms with max open space and elevated positions so we can cover the most spawns and room space. More shooting and less running equals faster clear times. My preferable list is following with screenshots of positions

1st layout and reverse variant of it:
Servers
Emp Lab (anywhere elevated)
Combustion Lab
Ventilation

2nd layout rooms:
Cafeteria (where 3 spawns located)
Officers Lounge
Warehouse
Medical Unit (just at the entry of the room)
Good luck!
Good luck agents with talent rolls and take care!
5 Kommentare
SPITFIRE :D  [Autor] 1. Nov. 2024 um 23:46 
Yep, I just too lazy to update the guide - you need ENVY talent pool to play by this guide.
Lonewanderer 1. Nov. 2024 um 0:55 
Sadly its mostly useless due to talent tools. Shitty mechanic if you ask me
love toxic player 26. Feb. 2024 um 22:07 
respect to u brother well played
yodugem 20. Dez. 2023 um 18:47 
gonna try it today, my max descend is only 3 , thanks author
Farmit 14. Dez. 2023 um 0:06 
excellent review, respect to the author!