The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Elder Scrolls 5: Skyrim Anniversary - Creation Club Walkthrough
De VolnuttHeroP64
This Guide will walk you through the Creation Club DLC for Elder Scrolls 5: Skyrim Anniversary.
   
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1. Survival Mode
In Survival Mode, your greatest adversary is Skyrim itself. Unrelenting cold, harsh wilderness, famine and fatigue, do you have the strength to endure?

Survival Mode introduces several challenging changes to gameplay and new gameplay features in order to transform the majority of the map into a harsh, cold wilderness. Survival can be played on any Difficulty setting, with Legendary difficulty recommended for the most challenge.


Most Survival features are disabled until after the quest Unbound is completed.
= The specific changes are as follows
Hunger: Over time, you will become hungry, which will impact your total stamina, as well as your ability to wield most weapons. As you become hungrier, your total available stamina will decrease, represented by a dark region inside the stamina bar. Eat food to restore your hunger. If you eat enough, you will receive the Well Fed bonus. Cooked food reduces hunger more than uncooked food. If you eat raw meat, you may contract Food Poisoning, which can prevent you from receiving health benefits from food until the effect wears off. Hot soups can now be cooked by using fire salts, which reduce your coldness and also grant a bonus to your warmth rating.

Fatigue (also referred to as Exhaustion): Fatigue decreases your total available magicka, represented by a dark region inside the magicka bar. As you become more fatigued, the effectiveness of potions will begin to decline, and your ability to recover magicka and stamina will begin to suffer. You will need to periodically sleep in a bed in order to reduce fatigue. In Survival, the Rested or Well Rested bonus is no longer granted automatically after sleeping. If you sleep outside, you will not be able to get a restful night's sleep, waking up Drained at best. If you sleep in a bed indoors, you will receive the Rested or Well Rested bonus as usual. The Well Rested bonus requires a minimum of 2 hours of sleep.

Cold: Skyrim is now divided into warm, cold, and freezing climates. Traveling in snowy or rainy areas will increase your Cold. Cold decreases your total available health, represented as a dark region inside the health bar. As you become colder, your movement speed and ability to pick locks and pick pockets will begin to suffer. If you reach the highest level of Cold, your health will be reduced to zero and you will die from exposure to the elements. You can warm up by standing near a fire, eating hot soup, or moving to a warmer location. A sun or snowflake icon will appear near the compass to note whether you are currently getting warmer or colder.

Warmth: The higher your Warmth rating, the more slowly you will feel the effects of cold environments. Most clothing and armor provide warmth, displayed on the item's description. Some armor is exceptionally warm, while others are ill-suited to protect their wearer from harsh climates. You can also temporarily increase your warmth rating by eating hot soup or holding a torch.

Freezing Water: If you swim in a freezing area, you will immediately become colder and begin taking health damage. Exit the water as soon as possible in order to begin warming up and stop the loss of health. Using a Flame Cloak spell or the Dunmer Ancestor's Wrath ability can make you temporarily immune to the effects of freezing water.

Disabled Fast Travel: If you wish to go somewhere, you must do so on foot or by horseback. You can also take a carriage or boat to your destination, but note that you may arrive hungry, cold, and in need of rest after a long journey. Fast travel is enabled while riding a dragon, but not every map marker can be flown to.[verification needed — which? probably just walled cities, this is normal] See the Transport article for more information on how to get around.

No Health Regeneration: To replenish your health, you must use Restoration spells, food, potions, and apparel enchanted with health regeneration.

Leveling Up: To level up, you must now sleep in a bed. You may still spend your perk points later once they have been granted after sleeping. Leveling Up while sleeping was also shown in Morrowind & Oblivion.

Reduced Carry Weight: Your initial carry weight has been reduced from 300 to 150. Becoming over encumbered also quickly drains your stamina and causes you to become fatigued much faster. All lockpicks now have weight and the new types of arrows added in the anniversary edition have weight as well (including Bound Arrows from Bound Bow, which is probably a bug.) The Extra Pockets perk and The Steed Stone now each grant 50 extra carry weight instead of 100. If you use enchanted apparel to fortify your carry weight, and then exceed that higher weight limit, the only way to stop the stamina drain is to reduce your weight to under the limit and then remove an item of apparel e.g. remove and/or equip a shield. Immediately adding another enchanted carry weight item will not stop the drain, although it will let you move at the normal rate. Once the drain has stopped, you can put back apparel and items so as not to exceed the limit.

Heavier Arrows: Which arrows are affected has changed in different versions of the addon, but currently, all arrows in the game weigh 0.1 instead of being weightless.

Heavier Lockpicks: Lockpicks weigh 0.1 instead of being weightless.

Disease: Creatures across the land now carry threatening new diseases, and previous diseases are now even more debilitating. Eating uncooked meat can now cause Food Poisoning. If you fail to cure a disease, it may progress into a more serious version over time.

Afflictions: Time spent while unwell puts you at risk of contracting an affliction, which causes effects that can linger long after you have improved your condition. Afflictions will naturally wear off, or can be cured like other diseases. Some Afflictions include Weakened, Addled, and Frostbitten.

Shrine Offerings: Shrines are no longer free; you must now make a gold offering in order to receive the shrine's benefits. Shrines you craft in a Hearthfire house or those found at Goldenhills Plantation can be used for free. Blessings are diminished if taken while fatigue is drained (or worse) and remain so until the next blessing.

Vampires and Werewolves: Both vampires and werewolves can restore their hunger by feeding on their victims. While transformed into a Werewolf or Vampire Lord, you are immune to health penalties associated with the more severe stages of cold, but will lose the Warmth of any gear you were wearing in humanoid form.

Standing Stones are less effective: For example, the Steed Stone only confers +50 to fortify carry weight.


= Survival Passives
Argonian
Weakness to Cold 25%
Raw Diet (no food poisoning)

Breton
(No change in Survival Mode)

Dark Elf
Resist Fatigue 25%

High Elf
Resist Fatigue 25%

Imperial
(No change in Survival Mode)

Khajiit
Raw Diet (no food poisoning)
Resist Cold (+15 Warmth)

Nord
Resist Cold (+25 Warmth)

Orc
Resist Hunger 15%, Resist Fatigue 15% and Resist Cold (+10 Warmth)

Redguard
(No change in Survival Mode)

Wood Elf
Resist Fatigue 25%
2-1. Arcane Accessories
From robes that grant spellcasting bonuses, to ancient tomes holding powerful spells like Paralysis Rune and Unbounded Frost, this pack will increase any mage's effectiveness.

The items added by this Creation can be encountered through normal gameplay, such as from vendors and loot chests. You can also locate a chest in Hob's Fall Cave that contains spell tomes for every new spell.



= 28 New Items
Novice Robes of Conjuration & Illusion
Apprentice Robes of Conjuration & Illusion
Adept Robes of Conjuration & Illusion
Expert Robes of Conjuration & Illusion
Master Robes of Conjuration & Illusion
Novice Robes of Destruction & Alteration
Apprentice Robes of Destruction & Alteration
Adept Robes of Destruction & Alteration
Expert Robes of Destruction & Alteration
Master Robes of Destruction & Alteration

= 16 New Magic Spells
Choking Grasp
Elemental Blast
Elemental Bolt
Elemental Burst
Elemental Flare
Fenrik's Welcome
Hangman's Noose
Mara's Wrath
Orum's Aquatic Escape
Paralysis Rune
Pride of Hirstaang
Strangulation
Touch of Death
Unbounded Flames
Unbounded Freezing
Unbounded Storms

Quests
The Lost Library (non-journal)
2-2. Arcane Accessories - The Lost Library
= Hidden Quest
Travel to Hob's Fall Cave.
Locate the Ancient Tome Chest within.

HINT: Hob's Fall Cave is a small cave on the coast between Winterhold and Dawnstar
3-1. Arcane Archer Pack
Give your hunting a magickal advantage with equipment specially designed for archers, like Telekinesis Arrows, Soul Stealer Arrows, Fire and Ice Arrows, Lightning Arrows, and a unique power that equips a Bound Quiver. (Telekinesis arrows are found in The Arcanaeum in the College of Winterhold, Soul Stealer Arrows can be found in Kagrumez. All other arrows can be purchased at vendors & appear in containers.)


This Creation adds six new types of magical arrows, all of which can be crafted. Upon installation, you will instantly know how to craft Bone Arrows, Fire Arrows, Ice Arrows, and Lightning Arrows, and will receive five of each. Two quests will also begin, and will need to be completed in order to learn how to craft the remaining two new arrow types. Swift as an Arrow will teach you how to craft and use Telekinesis Arrows, but requires first gaining access to the College of Winterhold. Stealer of Souls will teach you how to craft Soul Stealer Arrows, but requires completion of a high-level challenge in Kagrumez on Solstheim.


= 5 New Books
Dwemer Arrow Diagram
Letter from Calcelmo
Spell Tome: Bound Quiver
Spell Tome: Telekinesis Arrows
Telekinesis Arrows Research Notes

= 7 Items

Bone Arrow
Fire Arrow
Ice Arrow
Lightning Arrow
Soul Gem Arrowhead
Soul Stealer Arrow
Telekinesis Arrow

= 2 Spells
Bound Quiver
Telekinesis Arrows

= 2 Quests
Stealer of Souls
Swift as an Arrow

3-2. Stealer of Souls
= Quest
Read the letter from Calcelmo.
Retrieve the Soul Stealer Arrows from Kagrumez.
3-3. Swift as an Arrow
= Quest
Gain entrance to the College of Winterhold.
Read the research notes and take the spell tome from the Arcanaeum.
4-1. Chrysamere
Known as the Paladin's Blade and Sword of Heroes, this legendary claymore is imbued with powerful magic, like Fire Resistance, Spell Absorption, and devastating damage. (Weapon can be found in Forelhost southeast of Riften.)

= Hidden Quest
Travel to Forelhost.
Defeat the Lost Paladin and take Chrysamere.
5-1. Divine Crusaders
Now you, too, can wield the powerful equipment of the Divine Crusader, Pelinal Whitestrake - once reserved only for the revered Knights of the Nine.


= 12 Items
Mace of the Crusader
Sword of the Crusader

Heavy Armor:
Boots of the Crusader
Cuirass of the Crusader
Gauntlets of the Crusader
Helm of the Crusader
Shield of the Crusader

Light Armor:
Fastened Shield of the Crusader
Reforged Boots of the Crusader
Reforged Cuirass of the Crusader
Reforged Gauntlets of the Crusader
Reforged Helm of the Crusader


= 1 Book
Viparth's Journal


= 2 Quests
The Pilgrim's Path
Relics of the Crusader

5-2. Divine Crusaders - Quests
= Pilgrim's Path
Go to Four Skull Lookout and acquire the Crusader's armor.
Equip any piece of the armor.
If required, pray at each of the nine shrines.
NOTE:
Equipping any Crusader Item displays this...
"Your crimes have made you unfit to wield the Crusader's Relics. Make the pilgrimage to repent your sins and once again seek the favor of the gods."

Once the quest has started, you will be required to cleanse your soul by visiting the various shrines, similar to the Oblivion quest.

All items may be equipped and unequipped freely, regardless of your Infamy. However, the active effect 'Relics of the Crusader' will impose Health and Stamina 300 regeneration penalties and Carry Weight is reduced by 100 while you are 'unfit'.


= Hidden Quest: Relics of the Crusader
Travel to Four Skull Lookout.
Kill Eigorn and Oren and take the Crusader's Relics.
6. Plague of the Dead
In Skyrim, when the sun falls, the dead rise! Beat back the zombie hordes, and retrieve valuable Mort Flesh. (Creations appear at night at certain locations in the world and through a quest.) (Quest "The Rising Dead" starts by reading an Anonymous Letter delivered by courier upon reaching level 5.)

= 6 Books
Anonymous Letter
Necromancer's Journal
Spell Tome: Conjure Foul Zombie
Spell Tome: Conjure Malignant Zombie
Spell Tome: Conjure Putrid Zombie
Spell Tome: Conjure Zombie

= 1 Item
Mort Flesh

= 2 Quests
The Rising Dead
Five Zombie Attack world interactions (radiant)

= 4 Spells
Conjure Foul Zombie
Conjure Malignant Zombie
Conjure Putrid Zombie
Conjure Zombie
6-2. Plague of the Dead - Quests
= Rising Dead
Reach level 5 and read the anonymous letter.
Travel to the ritual site north of Southfringe Sanctum.
Find and read the Necromancer's Journal to complete the quest.

= Zombie Attacks
Random Encounter of 3-7 Zombies
7-1. Ruin's Edge
Wield this deadly dark bow, favored weapon of Syl, the Duchess of Dementia. Each arrow shot has the chance to cast a spell, like Paralyze, Silence, Demoralize, or Frenzy. (Weapon is located in Stony Creek Cave far southeast of Windhelm.)

= Items
Ruin's Edge

= Quests
The Edge of Ruin

7-2. Ruin's Edge - Edge of Ruin
= Hidden Quest
Travel to Stony Creek Cave.
Take Ruin's Edge.
8. Staff of Sheogorath
Symbol of office for the Madgod Sheogorath, this grotesque staff has the power to stop opponents in their tracks. Also included is a bonus artifact, the Fork of Horripilation. (Quest "Put a Fork in it" starts by reading a "Mysterious Note" at The Retching Netch in Raven Rock.)


= 1 Book
Mysterious Note

= 1 Creature
Bull Netch (x2)

= 4 Items
Branch of the Tree of Shades
Ciirta's Eye
Fork of Horripilation
Staff of Sheogorath

= 1 Quests
Put A Fork In It


= Put A Fork In It
Travel to Solstheim and enter The Retching Netch.
Read the mysterious note and take the Fork of Horripilation.
Kill the two specified bull netches using the fork and loot the artifacts from their bodies.
Craft the Staff of Sheogorath using a Staff Enchanter.
9. Stendarr's Hammer
Rumored to have been wielded by Stendarr, the God of Righteous Might and Merciful Forbearance himself, this two-handed hammer will deliver devastation to any foe. (Weapon can be stolen from the Dwemer Museum in Markarth.)

HINT: Better do some Level Grinding on your Sneak, Pickpocket, Lockpick & Speech Perks first before attempting to steal the hammer and you should also Save your game before doing so!


= 1 Items
Stendarr's Hammer

= 1 Quests
If I had a Hammer


= If I had a Hammer
Note: This quest does not appear in your journal.
Gain entry to the Dwemer Museum in Markarth.
Take Stendarr's Hammer.
10. Dwarven Armored Mudcrab
It's a mystery how, why, or where this faithful companion received his special armor, but one thing's for certain - nobody's seen a Mudcrab like this before. (Pet can be purchased from Calcelmo in Markarth.)


= 2 Books
Notice of Sale - Dwarven Mudcrab
Ownership Deed - Mudcrab

= 1 Creatures
Dwarven Armored Mudcrab

= 1 Items
Spell Tome: Teleport Pet Mudcrab

= 1 Quests
My Pet Mudcrab

= 1 Spells
Teleport Pet: Dwarven Mudcrab


= My Pet Mudcrab
Note: This quest no longer appears in your journal following the Anniversary Edition update.
Read a notice of sale.
Buy a mudcrab from Calcelmo.
11. Adventurer's Backpack
Don't head off into the wilderness without your Adventurer's Backpack. Craft 16 variations with assorted effects! Created by Rob Vogel (fadingsignal). (Backpacks can be purchased at vendors and crafted via Forge.)

Each adds 75 Capacity to your Carrying Weight, Stacks with the Steed Stone & Pickpocket's Extra Pockets Perk for an overall total of 275 (or 175 in Survivalist Mode)


= 16 Items
Adventurer Backpack
Adventurer Backpack with Bedroll
Dark Leather Backpack
Dark Leather Backpack with Bedroll
Fine Leather Backpack
Fine Leather Backpack with Bedroll
Fur Backpack
Fur Backpack with Bedroll
Hunter Backpack
Hunter Backpack with Bedroll
Leather Backpack
Leather Backpack with Bedroll
Mage Backpack
Mage Backpack with Bedroll
Thief Backpack
Thief Backpack with Bedroll

12. Camping
Make Skyrim that much more accommodating with this cozy movable campsite, complete with a lean-to for sleeping, campfire for warmth and some cooking, and a new fast travel marker (Creation craftable via Forge)


= 1 Items
Camping Supplies

= 1 Places
Campsite

13. Nix-Hound
Found in the wilderness of Solstheim, a tamed Nix-Hound can be adopted as your faithful companion. Nix-Hounds can carry items, and scrounge for useful ingredients. (Pet can be purchased from Revus Sarvani near Tel Mithryn or Geldis Sadri at the The Retching Netch Corner Club in Raven Rock if the former is deceased. Hostile Nix-Hounds can be found in the Solstheim wilderness.)


= 3 Books
Notice of Sale - Nix-Hound (from Geldis Sadri)
Notice of Sale - Nix-Hound (from Revus Sarvani)
Spell Tome: Teleport Pet Nix-Hound

= 1 Creatures
Nix-Hound

= 2 Items
Cooked Nix-Hound Meat
Nix-Hound Meat

= 1 Quests
My Pet Nix-Hound

= 1 Spells
Teleport Pet: Nix-Hound


= My Pet Nix-Hound
Read the notice of sale.
Buy a nix-hound from Revus Sarvani or Geldis Sadri.
14. Shadowrend
To obtain the legendary Shadowrend – an enchanted sword or battleaxe of tremendous power – you need only face the most worthy foe imaginable: yourself. Quest implemented by Richard "unoctium" Edwards (Quest "Through a Glass, Darkly" starts by claiming the weapon in the hot springs near the Atronach Stone.)

East Empire Expansion
You will need the Achievements Mods Enabler to use the Paid DLC Mods starting with the East Empire Merchants Expansion.

The East Empire Company is looking to expand their reach in Skyrim, and they need your help!

In exchange for your help building up the East Empire Company’s presence in Skyrim, they’ll provide you with powerful tools to help your adventuring.

Loot Delivery Services = The EEC will carry your extra load out of dungeons and back to town or even back to your home.

Sell Your Wares = Give your extra items to an EEC Merchant, and they’ll sell your items for you over time.

Claim Dungeons = Claim dungeons in the name of the EEC and receive a cut of their mining operations, then watch them take over the locations with guards and mining teams.

As you engage in their services, claim locations in their name, and convince the Jarls to allow them to do business, you’ll witness the East Empire’s presence grow as they set up outposts in the 9 holds and Raven Rock. Eventually those outposts will improve and grant even more services and benefits to you for helping them!

= How it works
East Empire Expansion starts as soon as you exit from a cleared dungeon in the Skyrim province. (Bleak Falls during the Golden Claw is a Good Start but NOT Dawnguard or Dragonborn dungeons) A khajiit named Sha’khar will approach you and offer a series of services that will make your life managing items easier, and enhance the presence of the East Empire Company in Skyrim.

After you’ve completed the quests, continue to use the services provided to unlock additional services and benefits over time.


HINTS
= Unlocking New Merchants
To unlock East Empire outposts throughout Skyrim, you must convince Jarls to permit the company to operate within their hold. Shortly after they grant permission, an East Empire outpost will appear.

= Ledgers and Merchant Camps
At each East Empire outpost is a ledger, activating that ledger will reveal the locations of any other recently established outposts.

After visiting a new hold that doesn’t yet have an outpost, access the ledger at an existing East Empire outpost, such as the first one outside Whiterun, to gain access to clues from Korrin. Pursuing these clues can help you more easily convince the Jarls.

= Expanding Merchant Camps
Once you have used enough East Empire Relics to claim dungeons within a hold, as well as sell enough wares through that hold’s East Empire Merchant, the East Empire Company will invest more resources there. The outpost will be upgraded and additional services will be unlocked. You’ll also receive a better cut of their profits.

= Loot Deliveries
When you activate a container that you’ve placed an East Empire Relics in, a menu will appear. This menu allows you to select the location where items will be delivered as well as what should be done with them. The “To” option determines whether the items should be delivered or put up for sale, and the “At” option determines which location they should be delivered to or sold from.

= Dungeon Profit Claims
Using East Empire Relics in cleared dungeons near the holds with an East Empire outpost, will trigger the East Empire Company to begin harvesting resources from that dungeon. Your cut of their profits can be found periodically in the Delivery Container at that outpost.

= Buyback Items
You can purchase back items you put up for sale by speaking to the East Empire Merchant at the outpost you sent the items to.

= Training & EEC Membership
The Tutorial for the East Empire Merchant is Optional, so weather or not to accept their offer to join their faction or learn how their Merchant Routes work is up to you to decide if you want to join them or not.
Arquebus Shotgun
Trivia: In Castle in the Sky, the Air Pirates use these as their standard weapons even though it uses Buckshot Barring Rounds.

The quest can be started by entering the Dwemer ruins Thuncharnthumz located north of Cradlecrush Rock, inside you will find the base version of the Arquebus and upon completion of the quest you'll be able to craft all other versions of the Arquebus and its ammo. It's recommended you be at least level 10 before attempting the dungeon as it's a lengthy one filled with a lot of enemies including new dwarven automaton types capable of dishing out a lot of damage to anyone unprepared.

Once the quest is completed (which takes about 30 Minutes approx.) and a side is chosen within the civil war after the Jagged Crown quest you will be approached by a courier with a letter to report your discovery within Thuncharnthumz to whichever side you chose in the civil war questline and introduce the Arquebus to the level lists and be awarded with a unique Arquebus assuming you chose to share your discovery or keep it to yourself.

The Arquebus benefits from the Archery skill tree and can be a powerful hand cannon to deal big damage with a single shot and negating 50% of your targets armor with the draw backs of being loud and slow to reload unless fully invested into the Archery skill to speed up its reload time.

To craft the Arquebus ammo, you will first need to make black gunpowder at a smelter then you will use the black powder at a forge to create the desired ammo type for your Arquebus.

Crafting Hints:
Charcoal = Firewood
Black Gunpowder = Charcoal & Fire Salts
Arquebus Balls = Black Gunpowder & Iron Ingots

Items:
Atgierr (Unique Arquebus),
Dragon Aquebus,
Saber Arquebus,
Dwarven Arquebus,
Dov (Unique Dragon Arquebus),
Karnthumek's Verdict (Unique Dwarven Arquebus),
Caliver (Unique Saber Arquebus),
Karnthumek's Gavel (Unique Dwarven Warhammer),
Arquebusier Staff,
Arquebus Ball,
Overloaded Arquebus Ball,
Explosive Arquebus Ball,