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HP: Knigth 100 , Speer 60 , Flail 70 , Berserker 65
Longbow 15 , Crossbow 35 , Hunters 45 , Firearcher 30
btw Hunters have even more melee dps than berserkers for some reason
Using Warrior mode seems ok. My way to overcome penalty is having good combo for early nights. Like:
+233% tower attack speed + 33% range&dmg - solo tower for one side, assuming the only tower on map.
Or unit's max hp + regeneration 4%hp per second - this combo makes knights capable to hold position for years.
Warrior mode shines paired with War horse perk. Especially i like it versus dozens of catapults, spawned in extreme positon like mentioned in guide.
In general i tends to use splash weapons than single target, even tricky staff. Sometime spear is just healing thing for War Horse and "returning damage" keep's upgrade.
Few adds:
- Fire archers seems solid pick on any map and stage. If you need some damage, but want to save as much as possible options and counters for later nights you should build fire boys.
- It's fast to roll one starting perk. I recommend always take "+60 coins before last night". It provides freedom of picking at early stages, when you have no good synergy builded. Also even on 10+ stages you can meet stage with lenght of 2 or 4 nights - 60 coins makes the difference, like beating stage 14(!) for free.
very nice post! Ty!