ELDEN RING

ELDEN RING

108 arvostelua
Ranking All 64 Elden Ring Spirit Summons From Worst To Best
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This guide is a text version of the corresponding video from Rusty:
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Introduction
The presence of spirit ashes has been a hotbed of quarrels and unnecessary arguments in the forums since the very day of launch, to about 5 people.

The rest of us don't really care and just don't use them, or we just use them for low level challenge runs, but if this channel being alive for 12 years is proof of anything it's that complaining about things on the internet is very profitable, which unfortunately means both I and these weirdos are here to stay for a long time.

This shoddy companion AI also means some people may have different experiences with different ashes, which is probably gonna make this video's comment section very interesting.

There's no real system here, at least not one that's as rigorous as usual, but I'm still gonna try anyway.


№ 64 — Noble Sorcerer
    Noble Sorcerer ashes
    Dropped by the Erdtree Burial Watchdog (Stormfoot Catacombs)
    Cost — 11 FP

He's got everything a bad summon needs.

No HP, very little mobility if at all, one spell with extremely limited range and power, an item description that literally explains how much he sucks at everything, and an even worse melee attack that can be prompted by enemies just being near him at any given time.

He will flat out refuse to fight enemies if they're too big, like he just ♥♥♥♥♥ his pants and does nothing.

Dude, you have a spell!
What's there to be afraid of?
Why are you running away from the dragon?

Just wave your stupid stick or whatever and expel Yamas's ass. But as an additional negative, just to make sure he's really not good doing his job, the AI of this spirit ash is legendarily incapable.

I swear to god I've been in the middle of boss fights before and I'll just see this guy in a corner firing pebbles into a ♥♥♥♥♥♥♥ wall.

№ 63 — Nomad
    Nomad ashes
    Can be found in the Subterranean Shunning-Grounds (Royal Capital)
    Cost — 61 FP

Against bosses, the Nomad is the luckiest summon in the world if he manages to attack so much as once.

He has barely any HP and no means of mobility, which are the two worst traits I think you're able to even give a summon, but that's not even the crux of it.

What's amazing to me is that he specifically found some way to actually make Frenzy Flame look bad.

Getting him anywhere earlier than right outside the ♥♥♥♥♥♥♥ door of the hero's grave you emerge from is the only way he could be sort of useful, but instead we find him near the underground roadside grace hanging out in the sewers in the fourth legacy dungeon of the game, all but guaranteeing his uselessness.

№ 62 — Miranda Sprout
    Miranda Sprout ashes
    Can be found behind an illusionary wall in the Caelid Catacombs (Caelid)
    Cost — 185 HP

Why does this instance of the spirit ash feel like a germ a bit that accidentally got shoved into the game?

Like I'm not kidding, seriously.

Who looks at an enemy like this and decides this could be a summon, can barely move, only fights by dealing status, vulnerable to fire damage which is not an uncommon utility even on basic enemies, and summoning them costs 185 HP.

Do you have any idea what a massive difference that makes in the early game?

I'm sorry, is the item description really telling me to take care of them?

A giant troll is currently trying to recharge his magic sword using the hole of my ass as a power outlet, and you think I'm equipped to start a babysitting service right now?

№ 61 — Claymen
    Claymen ashes
    Can be found in Ainsel River (Lake of Liurnia)
    Cost — 77 FP

You know what, no no, you guys start attacking whenever you feel like it.

No it's okay, really, I'm sorry for being impatient.

Being a take unit is more than just poise for the boys.

You need an HP pool to actually take punishment and be given an opportunity to met it out.

Being able to take one hit's worth of HP renders any poise you have completely useless.

There's so much miss potential here for a great tank summon, but we aren't given any spear units or close range reinforcement.

Just two of what's probably the least productive variant of clayman you can find.

№ 60 — Winged Misbegotten
    Winged Misbegotten ashes
    Can be found in the Unsightly Catacombs
    Cost — 37 FP

Airborne spirit ashes are among the mightiest simply because they're able to take advantage of an entire axis of movement that most others just aren't able to.

This spirit ash completely squanders that benefit by hovering in the air completely still and getting his entire bone structure shattered within a single hit.

This ash is a never ending cycle of getting swatted out of the air, taking 30 seconds just to pick your ass back up only to get spiked into the floor again by something else.

Repeat until death.

№ 59 — Glintstone Sorcerer
    Glintstone Sorcerer ashes
    Dropped from Spirit-Caller Snail (Road's End Catacombs)
    Cost — 49 FP

I'm starting to come to the conclusion that single summon spirit ashes, unless they're of the legendary or named variety, just aren't worth the trouble of upgrading them.

Someone's who specifically excel in ranged or melee, rather than being a little of both, obviously means they'll only be able to adequately perform in a small number of environments.

But in this case, you'd at least expect them to be, I don't know, capable?

This guy fires one spell, and it's not even the good version of it.

This might be a crazy suggestion moving forward, but I feel like with sorcerer types, upgrading their spirit summons should give them access to more powerful spells.

Nothing too fancy, I'm not asking for the Valedictorian of Raya Lucaria to start belching supermoons at his face, but give me star shower on a plus 10, that's not a huge ask.

№ 58 — Archers
    Archers ashes
    Can be found in Nokstella, Eternal City
    Cost — 57 FP

Just a horrible summon, I can't find a single fight these guys perform well.

They're ♥♥♥♥ against dragons, they're hopeless against crucible knights, and the application of frostbite is only relevant if the incredibly slow arrows actually manage to connect on something.

Look at this ♥♥♥♥, I have this guy walking in a straight line with the archers directly behind me, and all three of them still missed.




I don't think they need more health, I don't even think they need to cost less FP.

I honestly think the only adjustment you'd need to make here is just up the projectile speed a little bit. If they can proc frostbite once, they've done their job.

But that almost never happens unless you go out, of your way to aggro something, and somehow trick its AI into being as still as possible.

They're okay against magma worms.
They're very okay.
That's the only positive bullet point I have for them.

№ 57 — Mad Pumpkin
    Mad Pumpkin Head ashes
    Dropped by the Erdtree Burial Watchdog (Minor Erdtree Catacombs)
    Cost — 110 FP

Getting this ash to work feels like driving a car with two missing wheels and inverted controls.

He probably can do damage, he's probably a threat to something, but that something is never what you'd like it to be.

You're trying to fight Malenia or something, and he's busy baby raging in the corner flattening ant hills with his massive ♥♥♥♥♥ head.

I'm sorry, do you know where the boss is?
Honest question.

Bleed builds actually play to your detriment here, because blood loss in his vicinity renders him as useless as cement toothpaste for a good 15 seconds, and even if his HP starts getting tolerable when fully upgraded, the way he fights is just never worth 110 FP investment.

№ 56 — Soldjars of Fortune
    Soldjars of Fortune ashes
    Dropped by the Grave Warden Duelist (Auriza Side Tomb)
    Cost — 135 HP

In addition to the iconography resembling a really ♥♥♥♥♥♥ action movie from the late 2000s, the summons themselves are exactly as involved in combat as you think.

Which is barely at all.

Look, I respect the enthusiasm, I respect the pun that just makes it sound like someone paid for a Kickstarter tier that lets you name a spirit, but summoning a pack of cheerleaders in this game has no tangible value.

All it's gonna do is make me feel slightly happier when I defeat something.

That's it.

№ 55 — Finger Maiden Therolina
    Finger Maiden Therolina puppet
    Can be bought from Preceptor Seluvis
    Cost — 82 FP

A fully dedicated through and through support summon who only uses healing incantations and throws holy water pots.

This is not an idea that's doomed from the start, but this is also why everyone would rather just equip mimic tier with support utility items and then switch their load out at the last second while the boss menacingly walks towards you for 2 minutes.

It's because this summon is one of the only other options.

Agile builds centered around dodging will have to constantly try not to roll out of range of her heals at the last second, and having no reliable ways to draw aggro puts you in this really awkward position of having no choice but to literally put her in danger by playing near her when you want healed.

Support utility spirit ashes are something I think most of us like the most. But I think we should be advocating for better companion AI first, because that's the single flaw that kills any utility for this summon.

And convincing yourself that she would ♥♥♥♥ you if she were real is sadly not going to change that.

№ 54 — Skeletal Bandit
    Skeletal Bandit ashes
    Dropped by the Tibia Mariner Field Boss (Liurnia of the Lakes)
    Cost — 22 FP

The respawning utility is nice and all, but it's time to face reality.

The damage drop off from the mid game onwards is so noticeably, incomprehensibly thick on the skeletal ashes that they are essentially demoted to decoys by the time you get to ultimate.

The gimmick of respawning becomes a mere inconvenience for dragons, faster bosses, pretty much anyone with an AoE, and if they have to fight around certain attacks that involve a sort of lingering damage like magma, they're ♥♥♥♥♥♥.

They're just ♥♥♥♥♥♥.

Anyone that can string together melee combos runs the risk of accidentally catching this guy on the backswing while he's still trying to get up, and then just bam, there goes the entire gimmick.

Shame too, cause it looks like this guy has great damage.

He never really stays alive long enough for me to verify that, but it sure looks like it.

№ 53 — Albinauric
    Albinauric ashes
    Can be found in the east of Caria Manor
    Cost — 53 FP

The Albinauric is a very common enemy in the game, and it's a very common enemy.

They're a wonderful meme summon if you can tolerate their sheer absence of productive behavior, but only if you think cartwheeling through magma and into a corner and taking 500 damage from something is the pinnacle of humor.

What they lack in intelligent decision making and offense power, they make up for in personality and mobility, which as I'm writing it I've just noticed is a very roundabout way of saying, these guys really ♥♥♥♥♥♥♥ suck, but I'm afraid that if I'm too mean to them, someone's gonna throw a tantrum about it and hand me an essay I don't feel like reading.

№ 52 — Leyndell Soldier
    Leyndell Soldier ashes
    Can be found in the Sainted Hero's Grave (Altus Plateau)
    Cost — 64 FP

There's a multi-spirit summon for each legacy dungeon and an additional mausoleum summon, each of which have their own specialty.

Radahn soldiers can use fire damage and are a bit more aggressive with melee tactics, Raya Lucaria soldiers have access to magic ranged damage via those annoying ♥♥♥♥ rocks everyone throws at you, and Leyndell soldiers try very, very hard to be a tank utility, but sadly end up nothing more than just a pair of chuckle ♥♥♥♥♥ with oversized baking sheets and slightly more HP.

Running up to someone and thrusting a great shield in front of their face is a tactic reserved for those with a bit more muscle, like crucible knights.

It's not a strat the average joe with a barrel chest can just force into working, but god do they try.

It makes them decent meat shields if nothing else, but I wouldn't expect them to pull any actual weight.

№ 51 — Page
    Page ashes
    Can be found in the Cliffbottom Catacombs
    Cost — 81 FP

Alright, I've delayed this long enough, help me understand.

Someone, please help me understand whether or not I'm looking at this the wrong way, this isn't a bit.

There's always one section on every single list that I know people are going to start divvying themselves into factions over, and for this video, I feel like it's The Page.

A few people hate this guy way too much, and a lot more seem to pine over him like he's a 25 year old college professor's assistant in a dating sim.

He is not that great.

His shots miss half the time on almost completely stationary targets, he'll time a dodge slightly wrong and get hit by the same projectile he tried to avoid, and I don't know what once in a million glitch I unluckily stumbled into here, but in this footage, he straight up just stops fighting the game.

The ♥♥♥♥♥♥♥ boss.

Like they worked the same shift at a Wendy's five years ago and suddenly recognized each other.

What is this?
What is happening?

№ 50 — Jarwight Puppet
    Jarwight Puppet
    Can be bought from Seluvis
    Cost — 60 FP

He would probably pull a ton more weight if his status pots were actually thrown with a bit of strategy, but my best guess is that his AI reads the area you're in and then throws pots according to the resources that are easiest to obtain in that area.

I against Makar and he threw volcano pots and poison pots, two of Makar's strongest resistances, and so, giving him the benefit of the doubt, I went over to Borealis to summon him, and he just starts throwing ice pots.

Like, what?
What's your ♥♥♥♥♥♥♥ problem?

№ 49 — Wandering Nobles
    Wandering Nobles ashes
    Can be found in the Stormfoot Catacombs (Limgrave)
    Cost — 28 FP

Five meat shields airdropped directly to your location.

They're slightly faster, have slightly more HP, and take slightly more than a second or two to completely be erased from existence.

They get stomped by dragons, they get impaled by knights and sentinels, and they're just all around not good at anything.

Nothing I'm saying should even be surprising here.

They're a single step above sentient bread loaf, and some of them don't even have weapons.

№ 48 — Spirit Jellyfish
    Spirit Jellyfish ashes
    Given by Roderika
    Cost — 31 FP

They're a little bit faster, have slightly more the spirit jellyfish.

Her shortcomings aren't immediately apparent in early game fights like Margit and Leonine Misbegotten, where everything gets stomped by the common cold, but unfortunately get past a certain progress point, and her AI, magically, by sheer coincidence, just happens to become much stupider, and the summon simply forgets that she is, in fact, a ranged support.

So, you know, maybe stop tap dancing between the ♥♥♥♥♥♥♥ black flame pillars like you're a black knife.

I'm not sure why this happens, maybe it has to do with the arenas becoming a bit more certain bosses, but I'm convinced most people who swear by her just want her to be better than she is because of her side quest.

№ 47 — Fire Monk
    Fire Monk ashes
    Can be found in a chest in the Giants' Mountaintop Catacombs
    Cost — 85 FP

I think this particular spirit just needs a slight boost to everything he has in his kit.

His flame incantations and mace swings both seem to do barely not enough damage to be worth a solid investment.

His HP and poise pool are just shallow enough to make him feel like he constantly gets flinched out of everything, even though he really doesn't, and the need for incredibly small adjustments eventually add up over time to where he just isn't outstanding in any way.

He's not even entertainingly bad, he doesn't cartwheel off cliffs or try to pocket heal a ♥♥♥♥♥♥♥ boulder, he just isn't good.

№ 46 — Rotten Stray
    Rotten Stray ashes
    Can be found near Sellia Under-Stair Site of Grace
    Cost — 35 FP

This spirit ash is your one way into and out of Stormveil without the need to invest in a single level.

If this dog can inflict rot so much as once, whatever he's chomping at is pretty much guaranteed to die in like the next two minutes.

He trivializes both Margit and Godrick, not because his DPS and health are sustainable.

No, no, certainly not. He's just a little bit more of a pain in the ass.

But because you are literally just not supposed to have anything to do with Scarlet Rot until much later on in the journey, the game just isn't prepared for you to make the decision to venture towards Caelid, even though the spirit summon is right on the fringe of Limgrave anyways, and it's just guarded by two ♥♥♥♥♥♥ pitbulls.

№ 45 — Lone Wolves
    Lone Wolf ashes
    Given by Renna at the Church of Elleh (Limgrave)
    Cost — 55 FP

Three lone wolf spirits.
Three of them.

Three lonely ass ♥♥♥♥♥♥♥ wolves with absolutely no company whatsoever.

And they don't even evolve into the bigger ones at +10.

Not, sure why they would've, but there's no rule anywhere saying they can't, so I'm going to complain about it.

If they can actually get near a boss without tripping over a crate or getting flinched by a random projectile, their damage is actually quite nice, and I'm only sorry that the comically low HP pool nearly completely offsets that utility.

They're good for what they are, and what they are is below average.

№ 44 — Fanged Imps
    Fanged Imp ashes
    Can be bought from Isolated Merchant (Main Academy Gate site of grace)
    Cost — 50 FP

Like most spirit ashes, you're just about required to pull aggro off of them every other time you're able to, just to give them more than 10 seconds of screen time.

Status ashes are nice, and some of them are capable enough to even stand a chance against entire bosses by themselves, but the HP pool of the Fanged Imps are so astronomically small that flicking it on the nose runs the risk of erasing it from time and space.

They have some really great qualities that shine through during the earlier parts of the journey, but get completely eclipsed by their shortcomings not even a couple areas in.

№ 43 — Battlemage Hugues
    Battlemage Hugues ashes
    Dropped by Battlemage Hugues (Sellia Evergaol)
    Cost — 122 FP

Does anyone actually know what this guy's strength is supposed to be?

Firstly, excelling in magic damage isn't exactly ideal for a spirit summon, but his whole kit just seems to pepper everything on the combat stake without any clear focus in a particular department.

He's a little ranged magic here, a little melee bonk there, with a special hidden melee as like a sidearm last resort or something, and all the little proficiencies here and there just add up to one big semi-capable mess.

The one utility I found was that his cannon sorcery and big bonks can flinch crucible knights, apparently, but that's just because I got lucky and decided this section needed b-roll of him fighting a crucible knight.

I'm not sure if that's a good thing, but I'm like, no reason.

And he still gets his face punched out through his ass in like 15 seconds, so it barely even matters.

№ 42 — Putrid Corpses
    Putrid Corpse ashes
    Dropped from Frenzied Duelist (Gaol Cave)
    Cost — 40 FP

Well, I expected exactly zero benefits here, so the fact that they were even capable of surviving for more than two seconds means these guys might deserve at least a small forbearance.

It's literally their job to simply stand in a single spot and accumulate attention, and with over 10,000 HP per spirit at +10, they keep it for a long ♥♥♥♥♥♥♥ time.

Most servants of the order tell you there's room for the vile, and profane in their doctrine, but if you're ugly enough, people who serve the order will just find reasons to beat the ♥♥♥♥ out of you, making this one of the only lore-accurate spirit ashes in the whole game.

№ 41 — Oracle Envoys
    Oracle Envoy ashes
    Can be found near the Haligtree Town site of grace
    Cost — 72 FP

The FP cost isn't doing it too many favors on the surface.

I can throw out like five carrion piercers for 72 FP.

They can exploit holy weaknesses and bosses, but that's not exactly a dense population of folks.

Against larger enemies like dragons, they actually stand a bit more of a chance than most would probably think, but they tend to stick together most of the time, which renders them vulnerable to massive AoE attacks.

It always feels awkward using these guys because although the damage is pretty consistent, you're never too sure how long they'll last in the fight.

One of them could claw their way to the finish line by getting lucky and having his walk cycle get stuck on a large rock, but they could also decide to stick their face in fire breath and get erased in a single swoop.

Don't expect anything outstanding, but the tracking on their bubbles does make them able to take the spotlight of you pretty often.

№ 40 — Demi-Humans
    Demi-Human ashes
    Dropped by Erdtree Burial Watchdog (Impaler's Catacombs)
    Cost — 69 FP

Okay, I'm not sure if a pachino got released that just didn't sit with them right, or if I've just become a much less tolerant person since the last Spirit Ashes video I did, but I can never get as much mileage out of my Demi-human summons as I used to.

Even the larger spirits get their kneecaps busted with every other hit, and it seems like nowadays the only particular talent they really have is holding the attention when they have it.

Getting it is a different story altogether in most situations, but once they've attracted the ire of someone it becomes noticeably hard for them to lose it.

Summon them at night and they enter baby rage ass-mad mode like a wooden spoon broke off in their ass and enjoy their heightened aggression.

That also gets them killed that much quicker.

№ 39 — Skeletal Militiaman
    Skeletal Militiaman ashes
    Dropped by Tibia Mariner (Summonwater Village)
    Cost — 44 FP

Honestly, the only reason I'm giving this Ash a much higher spot than the Bandit is because at least there's two of them.

And surprisingly, they almost never die in the same spot either, so at least one of them is guaranteed to respawn and survive for like another few seconds, giving you a chance to appreciate they're actually not bad damage.

№ 38 — Haligtree Soldiers
    Haligtree Soldier ashes
    Can be found in the Elphael, Brace of the Haligtree
    Cost — 66 FP

This soldier spirit Ash is my least favorite personally, specifically because they sacrifice themselves at around half HP, which is a threshold that I think should just be lowered either to a quarter or just as a death condition altogether.

But even I can understand they aren't just for entertainment.

They also throw poison pots as an additional utility, and they can actually inflict poison pretty reliably just by doing that.

Just don't do what I did in this footage and absentmindedly summon them against a Rot Kindred, cause they have that effect where they get like a 20% attack boost, but they don't do that in this footage, so I'm just going to leave it at that.

It takes a lot of effort to make holy damage look decent, and these guys… don't exactly do that, but we're getting close.

№ 37 — Vulgar Militia
    Vulgar Militia ashes
    Can be found in the Auriza Hero's Grave
    Cost — 70 FP

Not great against groups despite being a group themselves, but their saws can inflict significant bleed buildup on enemies who are susceptible to it.

Like most other summons, they require a bit of teamwork to stay alive, and by teamwork, I mean you getting off your ass and getting your hands a little dirty.

They have very little survivability by themselves, but if they can proc bleed more than one or two times in a single big target, that's a successful summon in my book.

Their jumping attacks can enable them to hop over ground crawling attacks every so often, making them an ideal match for duelists, misbegotten, and other forgettable encounters no one summons anything for anyways.

Look, I'm trying really hard to sell these guys here, but they aren't giving me much to work with outside of oh look bleed status.

№ 36 — Godrick Soldiers
    Godrick Soldier ashes
    Can be found in the Stormhill
    Cost — 54 FP

This pair of dumb, brick-headed ♥♥♥♥♥♥♥♥♥♥♥ occupy the middlest of middles.

The exact definition of average, mid, C-tier, or whatever you can find in a thesaurus.

Pay no mind that they're occupying the 36th slot on the list, I've just decided half of 64 is no longer what it is.

One has a sword, one has a hammer.

They show up to earn their pay, and once they've done exactly enough work, they just clock out and dare you to ask anything more.

They are okay at every single aspect of this game's combat.

They sometimes hold aggro, they sometimes get in good damage, they sometimes survive more than 20 seconds or so in any given fight.

I saw one of them face tank an entire mouth full of poison from a gargoyle without catching anything deadly, but the damage he took was so absurdly high that it didn't even matter.

Perfectly balanced in my opinion.

№ 35 — Kaiden Sellsword
    Kaiden Sellsword ashes
    Dropped by Erdtree Burial Watchdog (Cliffbottom Catacombs)
    Cost — 88 FP

The Kaiden requires a bit of distraction to actually keep him alive for a significant amount of time, which to an extent is true for most spirit ashes, thus the point of spirit ashes, but this summon is a bit of a special case where his utility is ultimately determined by whether or not he's currently getting pissed on by something.

He's a hyper aggressive spirit that benefits from a second threat fighting alongside him and adding in some damage, but once he's on his own, that exact approach is what gets him pretty consistently erased in a short time.

He's also really weak against DOT effects like lava pools and projectiles that stay active for a while, like lightning damage when in water, or black flame pillars, making him very unideal for ancient dragons, magma worms, god skins, just the most annoying roster of bosses you can think of.

№ 34 — Avionette Soldiers
    Avionette Soldier ashes
    Can be found in the Raya Lucaria Academy
    Cost — 67 FP

Their ability to apply bleed buildup immediately saves them from being anywhere in like the bottom 10 or 12, but a few of their smaller benefits also aren't immediately obvious.

The bleed they inflict with each hit is minor at best, but they somewhat make up for it with a high APM when they enter their malfunction mode and start imitating a beyblade.

Wow, wonder what the next chapter in Rusty's writing course will be.

Man, I hope he covers how to accurately compare things with sharp edges that spin a lot to beyblades or blenders for the 29th time.




The fire pots are a nice touch, they reset frostbite, and they're a nice pair of ashes to have in your pocket during your expedition through Caelid.

№ 33 — Kindred of Rot
    Kindred of Rot ashes
    Dropped by the Cemetery Shade (Caelid Catacombs)
    Cost — 73 FP

They're about as annoying to bosses as they are to you when fighting them, but the first thing you'll notice is a significant deficit in the stopping power of their pest threads ability.

It's to be expected on a spirit summon, and in hindsight anything being that powerful on a spirit ash is kind of just a stupid assumption to make, but this actually makes them not that great at managing larger bosses.

They can tank a stomp or two from dragons, I'll give them that much, but they seem to be yet another case of an otherwise incredible summon that just gets bottled up in the middle of the game, and that's why they're so well-macked by their AI deciding they're late to an appointment for getting their skin removed.

Good when used alongside a poison build though.

№ 32 — Raya Lucaria Soldiers
    Raya Lucaria Soldier ashes
    Can be found inside a chest (Road's End Catacombs)
    Cost — 59 HP

Maybe if you actually used your damn claymore every once in a while you'd get some ♥♥♥♥♥♥♥ on your ♥♥♥♥.

I don't even see you use this sword half the time, and when you do it's never used as aggressively as your fire-themed brothers-in-law.

You just throw cuckoo glintstones at everything.

Seriously, what the ♥♥♥♥ is that greatsword even there for?

Maybe the trolls had him on toothpick duty.

What's even more surprising is the amount of damage and aggro you can get out of the two foot soldiers is very surprising.

Their HP might as well be represented by a red square, but those little ♥♥♥♥♥♥♥ know how to dance.

They can keep up decently well with black knives and red wolves, and at +10 their HP pools finally get spacious enough to not melt immediately.

№ 31 — Man-Serpent
    Man-Serpent ashes
    Can be found near the Volcano Manor site of grace
    Cost — 62 FP

The Lingering Lava makes him extremely good against dragons and big bosses that aren't equipped to get out of its range.

Erdtree avatars and clean rot knights also get mulched pretty easily. Not to mention the whip that bypasses a portion of guarding defenses.

But unfortunately, this little guy comes up short literally everywhere else.

His HP pool is way too negligent to even think about his support in the later parts of the game, and unless he's able to actually finish his magma pool ability without someone flinching him out of it, he's borderline useless.

However, on those uncommon instances where he goes to work, you barely even have to look at your screen.

№ 30 — Perfumer Tricia
    Perfumer Tricia
    Dropped by Perfumer Tricia and Misbegotten Warrior in Unsightly Catacombs (Altus Plateau)
    Cost — 78 FP

Aside from giving you a free sample of depression on tap with her item description, Tricia is probably the only match that's actually competent enough to be called good.

Kind of.

Her spark aromatic does damage comparable to getting slapped by a small puppy, and that's further exacerbated when going against bosses with high base fire defense.

Her value is instead demonstrated through various perfumer-themed buffs she can give to the player, most notably the Uplifting Aromatic that she casts immediately upon being summoned, and will continue to cast intermittently so long as you keep her alive.

Even so, she can still be a little stubborn regarding when she decides to fling it out, and boosting perfumes she'll use every so often.

Keep her alive, and she'll make your NG+ runs slightly easier.

№ 29 — Twinsage Sorcerer
    Twinsage Sorcerer ashes
    Dropped by the Cemetery Shade in Black Knife Catacombs (Liurnia of the Lake)
    Cost — 89 FP

I need to make myself as clear as possible here.

The Twin Sage Summon is a close to mid-range melt DPS wearing the disguise of a long-range sorcerer.

I was hoping to see a little shard spiral action, but I guess that would have been asking too much.

But at least he can cast a variety of two different sorceries, and the only sorcerer who can do that so far is Hughes, so the competition looks pretty dry.

The magic tickling from afar doesn't really matter.

GGS is only one half of his kit, and it's the one half worth ignoring.

His crystal burst sorcery, however, is just mean.
It's practically cyberbullying.

I now understand the purpose of GGS being the primary sorcery on this Spirit Ash, because if it were the other way around, there would be no need for any other magic damage summon.

That ♥♥♥♥ can push past the thousand mark in point-blank damage.

Do you have any idea how rare that is on a summon?

№ 28 — Giant Rats
    Giant Rat ashes
    Can be found in the West Windmill Pasture
    Cost — NOTHING

You remember playing for the first time and complaining about how lanky the rats were for like no good reason?

And then nothing changed and we sort of just accepted that Elden Ring's rodents were going to be on PCP for the rest of our lives?

The caveat here is that with the power of Spirit Summoning, you can harness power identical to this by just summoning rats to come and stunlock everyone for three minutes.

This is also the only Spirit Ash I'm aware of that has zero FP or HP cost to their name, so they could literally stand in a single spot with frozen AI and the aggro they would just naturally pull from enemies around them would still be a net hit.

That's the only good thing about this summons, but it's a pretty massive benefit.

Otherwise, what positives could there possibly be?
They're just ♥♥♥♥♥♥♥ rats.

They don't die immediately and they're surprisingly really effective at handling groups.

Asking anything more of them at that point is just selfish.

№ 27 — Marionette Soldiers
    Marionette Soldier ashes
    Can be found near Church of the Cuckoo (Raya Lucaria Academy)
    Cost — 67 FP

One particularly amusing strength of theirs is that their bullet spam can very easily trap faster enemies in a never-ending loop of dodging and evading nothing for as long as the Marionettes continue firing, rendering their movement extremely predictable and, in certain hilarious cases, unable to attack.

However, their malfunctioning modes are a bit bothersome when triggered simply because they require consistent accuracy to really be of any use, so summoning them a good distance away from what you intend on them hitting is usually a solid enough way to prevent this from happening too often.

They're pretty effective against most big lumbering bosses and enemies who are braindead enough to walk slowly towards you in convenient single file, and that's a longer list of enemies than I think most people expect.

№ 26 — Azula Beastmen
    Azula Beastman ashes
    Can be found in the Dragon Temple (Crumbling Farum Azula)
    Cost — 102 FP

Another summon that's jammed up performance for no other reason than you getting them way too late into the game for it to ever matter.

It's not uncommon for the game to place tools and items and whatnot around the area that precedes a big boss with the expectation that you'll use them on said boss, so curiously I tried them against Malekith, and, well, they didn't do terribly, but expectations started sinking lower once I retroactively tried them out against slightly earlier bosses and didn't see much difference in their performance.

They do have an edge against banished knights due to their weakness against lightning, but it seemed like they just showed up.

№ 25 — Nightmaiden & Swordstress Puppets
    Nightmaiden & Swordstress Puppets
    Can be found in the chest Found in a chest in Nokstella, Eternal City
    Cost — 97 FP

The only puppets in the story are the Nightmaiden and Swordstress Puppets.

They're the only puppets in the story who actually became puppets of their own volition, but there's more to these two sisters than just being an ethical dilemma.

The Swordstress has an impressive amount of range, and the Nightmaiden employs a night mist similar to the character's sorcery, only no one else except the enemy gets hit by it.

The high FP investment can dissuade people from bringing them out too often, plus they have some poise-related weaknesses that can make them suffer against bosses with high aggression and damage, and I'm also not crazy about the length of time it takes for them to actually become aggressive.

Like, the kill ♥♥♥♥ command is being thrown into an action queue that's constantly behind schedule.

But I promise you, when they take off, everyone else is just ♥♥♥♥♥♥.

Watching these two mercilessly ♥♥♥♥ on an entire mob of enemies is like watching a pack of velociraptors eat their lunch. It's amazing.
№ 24 — Depraved Perfumer Carmaan
    Depraved Perfumer Carmaan ashes
    Can be found in the Volcano Manor
    Cost — 124 FP

This dude is honestly full of surprises.

The fact that he has two heals in his pocket makes him extremely durable.

His ability to dodge in between throwing out his spark aromatic allows him to avoid damage to the point where he can even keep up with bloodshed.

He can even keep up with bloodshed.

He can even keep up with bloodshed. If the Night Maidens are velociraptors, the Depraved Perfumer is more like a ♥♥♥♥♥♥ ostrich.

Much faster, and still able to tank an astonishing amount of punishment, but a little lacking in the damage department.

The utility in his spark aromatic really comes from its hang time, potentially enabling enemies to run into the perfume a couple seconds after it's been thrown, in addition to a poison aromatic he intermittently uses.

I slept on this guy for a long time just because I assumed he didn't come with the full package you usually see on enemy perfumers of the same variety, so consider this a warning against making that same mistake.

№ 23 — Land squirts
    Land Squirt ashes
    Can be found in the Liurnia Lake
    Cost — 240 HP

Wait, these things have souls?
As in, they're alive?
Wow, I'm suddenly very depressed.

If you can tolerate their mentally unwell spawn position choices, these pus buckets can end up being some of the greatest tank summons in the game.

Sometimes.

The benefits given by these spirit ashes will ultimately be decided by where they decide to spawn, and they tend to choose an ideal location most of the time.

It's just that every so often, they'll make the decision to dock themselves near the fringe of a cliffside or something, massively downsizing your ability to fight next to them.

Sometimes they may spawn so far away that they just end up despawning after a few seconds and completely ruin your chance to summon anything.

But they're a continuous source of high status, they almost killed Morgoth by themselves when I tested them, and when they do manage to work, they demand respect.

№ 22 — Dolores the Sleeping Arrow
    Dolores the Sleeping Arrow puppet
    Can be bought from Seluvis
    Cost — 87 FP

I summoned her to fight Makar and she slept him three times in about 30 seconds.

Status summons aren't as widely respected as steamroller spirits like Tiche and Rollo, but status buildup this high and this consistent is completely squandered if you aren't paying attention to her.

These aren't just normal run-of-the-mill arrows made of curly straws and chloroform, these are Saint Trina's arrows.

96 ♥♥♥♥♥♥♥ sleep per shot, making her an invaluable asset versus most dragons, crows, trolls, any god skin boss.

This makes her one of the few spirit summons available that can reliably hold her own all the way up until the end game.

And she's even smart enough not to wake her own targets once they're knocked out.

№ 21 — Cleanrot Knight Finlay
    Cleanrot Knight Finlay ashes
      Cost — 127 FP

    When she's close to enemies, her halo scythe will also score hits during the weapon skill, putting her in a really favorable spot where she's able to apply pressure from afar and slight status at a closer range, although I've never seen her proc bleed a single time without help.

    She's unfortunately faced with an all too familiar conundrum where, despite being really good in most situations, she's acquired way too late into the game for it to actually mean anything significant.

    You've probably taken a lot of energy forming a valuable emotional bond with a lizard or something, and it would be a shame to let all of that go to waste.

    Finlay is about as fixed skinned as any other named knight summon, but her unique buffing ability also increases fire damage negation by 60%, a wonderful help against end game bosses like the Fire Giant, Mohg, and Placidusax.

    № 20 — Radahn Soldiers
      Radahn Soldier ashes
      Can be found in the War-Dead Catacombs (Caelid)
      Cost — 71 FP

    Even though these aren't my favorite soldier type summon, they're definitely the most inspirational.

    This is the pair of dudes they wrote ♥♥♥♥♥♥ action movies about in the 2000s.

    The Soldjars wished they had a movie poster that looked this good, but they didn't, so I'm just going to go with this one.

    The Radahn Soldiers are probably the tankiest soldier squad despite not having great shields, and there's only two of them, but hyper-aggression not only doesn't put them in awkward spots that get them killed the same way it does most other weaker spirits, but I've seen that greatsword topple crucible knights, avatars, and way bigger enemies than it should.

    That one guy could probably topple a ♥♥♥♥♥♥♥ national monument using nothing but this greatsword.

    The longsword unit also has the multi-hit charged heavy that most Radahn Soldiers have, a fire torch, and they both come out of their pots.

    It's not even that they're that outstanding or anything, I mean they're still a soldier summon, but seeing just two wimpy dudes with a torch and a sword taking down entire bosses by themselves is just a wonderful sight to witness.

    № 19 — Banished Knight Engvall
      Banished Knight Engvall ashes
      Dropped by Grave Warden duelist (Murkwater Catacombs)
      Cost — 100 FP

    The lesser half of the Banished Knight duo, Engvall, gets picked up insanely early on in the journey.

    He might even be the very first summon you even acquire depending on how you explore Limgrave, which is where a lot of his utility comes from.

    It barely even matters that he gets poise-broken by things like regular soldiers, random enemies, or even a bunch of AoEs and tripping over his own ♥♥♥♥♥♥♥ shoelaces every so often.

    The massive HP pool and decent enough DPS is enough to make sure he stays relevant a great deal into the game.

    He isn't exactly a Dragonslayer, at least not as much as other tank ashes, but most regular enemies and smaller bosses he can deal with just fine.

    Soldiers, Warhawks, Chariots, even Revenants and Trolls.

    There are a few small setbacks that prevent him from being ranked among the strongest, but he is dependable and he always shows up to work.

    № 18 — Redmane Knight Ohga
      Redmane Knight Ohga
      Dropped by the Putrid Tree Spirit (War-Dead Catacombs)
      Cost — 106 FP

    Ohga fits in more of a damage role than a tank.

    I've seen him get flinched noticeably more frequently by heavier attacks and AoEs that normally would have been brushed off if behind a greatshield, should he ever decide to, you know, use it.

    He's less durable against quicker enemies and requires a bit more teamwork than most legendary ashes to keep alive, but his arrows can deal great damage despite not consistently pulling aggro.

    If you summon him far enough away from the action, he rarely ever moves from his station and just lines up potshots against whoever you're fighting.

    It adds up to a gathering he doesn't often miss due to the speed of his arrows.

    I almost wish he either had the bow or the sword and greatshield, because bosses that are best fought at midrange tend to just confuse the AI to the point where he just whips out whatever he wants.

    № 17 — Latenna
      Latenna the Albinauric
      Talk to Latenna to join you as a spirit (Liurnia of the Lakes)
      Cost — 74 FP

    It sounds filthy rich saying this about a spirit ash, but she has a bit of a learning curve.

    And by a learning curve, I mean employing exactly one placement method that just automatically makes her better due to sheer exploitation of terrain.

    Latenna is a ranged summon identical to those annoying albanoric team gunners guarding the Ordina Evergale, which is both advantageous and not, if only because she can't move from the spot in which you summon her.

    Meaning, perching her on a high cliffside that overlooks a boss all but guarantees her safety for a good minute or so.

    But once she catches someone's attention, keeping her alive by returning the aggro to you suddenly becomes an extremely high priority.

    It works really great for specific tank playstyles that hold aggro, but she won't perform her best if you aren't willing to take a couple hits yourself.

    № 16 — Bloodhound Knight Floh
      Bloodhound Knight Floh
      Dropped by the Red Wolf of the Champion (Gelmir Hero's Grave)
      Cost — 95 FP

    The largest setback with Floh is the surprisingly squishy HP pool, which isn't something I was expecting to be on a boss summon.

    Usually they're on the tankier side, but Floh has a limit to the amount of punishment he can take.

    If they're susceptible to bleed, he'll almost always proc it at least once without you needing to defend him.

    His fast movements enable him to keep up with bosses of similar agility, Nox Monks and Nightmaidens are never a problem, but tankier and bleed-resistant bosses like Crucible Knights and large lumbering idiots like Avatars and Godrick can flatten him pretty quickly.

    General rule of thumb for Floh is, if it bleeds, he can kill it.

    Probably.

    But this is also spirit ashes we're talking about, so if he can get someone to even bleed once, then that's usually more than enough to say he's pulling some good weight.

    № 15 — Mausoleum Soldiers
      Mausoleum Soldier Ashes
      Can be found in the Deeproot Depths
      Cost — 75 FP

    I'm starting to gaslight myself into thinking the parameters for these ashes and the demi-humans got shadow swapped at some point.

    I do not ever remember these guys being this good, but having five of them at once is a benefit no other soldier summons give you, and the difference is both seen and felt in seconds.

    They instantly zero in on someone the second they're summoned, start attacking, and just don't stop.

    The squad includes two claymore units, which are key in flinching bigger enemies, while the other three continue the damage from there, and they can all teleport.

    This is a machine that's well-oiled to perfection, a hurricane of vandalism relentlessly spiraling towards the first person that insults their clothes.

    These benefits can even carry over to larger enemies, only their distinct lack of a great shield unit handicaps them a bit in terms of survivability.

    But watching these guys push Sanguine Noble up against a wall and just bury his ass is so entertaining that I forget to even care.

    № 14 — Ancient Dragon Knight Kristoff
      Ancient Dragon Knight Kristoff Ashes
      Dropped by the Ancient Hero of Zamor (Sainted Hero’s Grave)
      Cost — 108 FP

    Kristoff runs like old people ♥♥♥♥, but the lack of mobility is offset by the fact that he actively uses a great shield, making him one of the most durable summons.

    His spear comes with a thunderbolt ash that's just as good as yours, minus the damage, turning most fights into this mildly entertaining tug of war where the boss doesn't know who to aggro on first.

    The damage isn't quite there, but the flat lightning damage and the thunderbolt skill is enough to make up for the deficit.

    He'll take aggro, and he'll lock that aggro into a chokehold until something kills him.

    This ♥♥♥♥♥♥ put Godefroy away, and I only wish we could summon him inside his Evergale to test out how he would perform against him.

    Oh, wait a minute, we can!
    We can just mod that ♥♥♥♥ in here, watch this.

    № 13 — Ancestral Follower
      Ancestral Follower Ashes
      Dropped by Ancestor Spirit
      Cost — 63 FP

    The Follower Summon is a ranged tank.

    Not only does that sound awkward as hell, but it actually is.

    The range on his bow is among one of the longest bullets in the game, and it's a good way to keep him in a very advantageous position when far back enough to capitalize on it.

    By the time most bosses give enough of a ♥♥♥♥ about the guy in the corner shooting glowsticks into their face and start walking over to him, he's already lined up and fired two or three more shots.

    The ranged damage rivals Ohga's greatbow, and honestly, in certain situations seems to even surpass it.

    The melee moveset is just nice enough to keep him from being completely defenseless, but the ideal position is still very, very far away from everything else.

    Which gets really annoying when he begins shuffling around for a bit, except sacrificing a strategic position.
    № 12 — Banish Knight Oleg
      Banished Knight Oleg ashes
      Can be found in the Fringefolk Hero's Grave
      Cost — 100 FP

    The HP pool between him and inval is practically identical, but Oleg ends up lasting longer and feeling more durable because his agility allows him to escape damage much easier.

    He can single-handedly force magma worms into their second phase, he solos most dungeon bosses at plus ten, and anything that isn't a giant dragon he basically just ♥♥♥♥♥♥♥ poops on.

    Being a much more active summon means he's also more likely to come to your rescue if something is applying pressure on you, which is why he's a good choice.

    His performance is mixed against other hardy enemies like Graveduelists, as the key to his melee spam sandwich is ultimately whether or not his targets remain flinched.

    But with 8500 HP at +10, he's not a summon that just calls it quits after a few seconds.

    ♥♥♥♥, he'll probably be standing right next to you when the fight's done.

    № 11 — Warhawk
      Warhawk Ashes
      Reward of Prophecy Painting
      Cost — 52 FP

    If you are an average-sized knight or rat or flower or whatever, most attacks will just sail right under the legs of this summon.

    I'm pretty sure the downward talent to the Flame Burst is a true combo on smaller enemies, cause I haven't seen a single enemy that's able to escape it.

    Not only can it take advantage of verticality, but it's also really ♥♥♥♥♥♥♥ small and really ♥♥♥♥♥♥♥ fast.

    I swear to god nothing can hit this bird.

    There are just so many times where attacks from enemies very obviously look like they connected, but they just don't somehow.

    He doesn't even have that much health, but his survivability is so ♥♥♥♥♥♥♥ strong thanks to everything else that it's hard to even notice the small HP pool.
    № 10 — Blackflame Amon
      Blackflame Monk Amon ashes
      Dropped by the Stray Mimic Tear in the Hidden Path to the Haligtree
      Cost — 115 FP

    Black Flame attacks scale off of max HP, which means Amon stands a good chance against pretty much anybody.

    This also makes him good even against godskins and other fire-resistant enemies.

    That flame blade is hot ass like a cooked diaper when we use it, but it's a ♥♥♥♥♥♥♥ force of nature in the hands of a black flame monk.

    The poise on both monk summons are actually pretty impressive, but you notice it more on the black flame variant because of how damaging the triple spin slash is against literally anything.

    Seriously, nothing can stop that attack.

    Scouring black flame also pierces through targets, which is valuable versus dragons because his incantations can potentially hit multiple times.
    № 9 — Nepheli Loux
      Nepheli Loux puppet
      In the end of Seluvis quest and if you give his potion to Nepheli
      Cost — 90 FP

    Nepheli, Dung Eater, Mimic Tear, these summons are all among the greatest, and what makes them great is that they are NPC summons.

    Just having a second you with your moveset, speed, and potential toolkit running around getting everyone's attention without the game scaling adjusting to accommodate two players in any way might as well be the easy mode everyone has been asking for.

    Nepheli is the weakest of the three, but she's still a great example.

    Power-stancing axes can grind your enemy's knees into a fine powder, the stormhawk axe unique skill is basically just a better stormcaller that gives you a lightning buff afterwards, but the cost of acquiring this puppet is still way too damn high.

    The emotional burden of reading that item description after knowing full well what the ♥♥♥♥ I just did, it's just not worth the trauma.

    № 8 — Crystalian
      Crystalian ashes
      Can be found in the Sellia Hideaway
      Cost — 101 FP

    Massive poise, massive survivability, and he's even stronger against any physical damage that isn't strike damage.

    He has probably the single worst DPS of any solo summon unit, and he runs the risk of spinning into a ravine or off a platform half the time, but when you see a spirit ash with the anime protagonist plot armor sized poise of 350, you don't ask questions.

    You pick it up, you thank the game for giving it to you, and then you shut your ♥♥♥♥♥♥♥ mouth.

    His attacks don't even connect half the time, and this jolly rancher looking ♥♥♥♥ can still put down entire bosses by himself.

    This weirdo EATS black knives for breakfast.

    It'll take him like 10 minutes, but he can do it, so long as no one in your vicinity has a strength that can take him down, and he can't do anything about it.
    № 7 — Greatshield Soldiers
      Greatshield Soldier ashes
      Can be found in the Nokron, Eternal City
      Cost — 74 FP

    These cookie sheet wielding psychos have stuck with me through thick and thin, and to those who have summoned these guys in a pinch, you understand how easily it is to flat out just fall in love with them at first sight.

    This is what the Leyndell Soldier's wish they were.

    The lower HP per unit can trick players into thinking they aren't worth the investment, but this is one of the incredibly few instances where I get to compliment the Spirit Ash AI for being slightly capable.

    As hard as it is to believe, these guys will actually shield.

    They will block ♥♥♥♥ with their great shields.
    Are you ♥♥♥♥♥♥♥ kidding me?

    Slap a single buffing spell on them like Golden Vow and they'll practically ruin the game for you.

    10 out of 10.

    № 6 — Stormhawk Deenh
      Stormhawk Deenh
      Can be found in the Chapel of Anticipation
      Cost — 47 FP

    The summon for people who don't like summons.

    He begins the fight by boosting all your physical damage.
    All of it.

    Even ranged physical damage from arrows, rock sling, stone of ♥♥♥♥♥♥♥ Gurranq, and he even increases poise damage similarly to roar and cry related weapon skills.

    It barely costs any FP, the buff is strong enough for him to be useful in any part of the game, and you almost never notice the HP shortage because of how ♥♥♥♥♥♥♥ good he is at just dodging everything.

    Just keep him away from AoE attacks and he should be fine.

    № 5 — Dung Eater
      Dung Eater puppet
      Bought from Seluvis, if you give his potion to Dung Eater
      Cost — 118 FP

    If he could just get his hands on a +10, we would be in business, but I think that's asking a bit too much from a summon.

    If anything else, he somewhat justifies the celibust questline.
    Kinda.

    He's certainly the only reason I would ever attempt it in a casual playthrough, so I guess that's a light testament to the strength of this summon.

    He uses the Regal Omen Bairn consumable, which tracks wonderfully onto enemies and even stunlocks some lighter bosses, enabling free hits.

    But the practical reasons to use this summon vs the Mimic tear are very little, because you can just dress yourself in the armor and pretend you're the Dung Eater, and the only difference you'll really notice is how much damage you were missing out on by not doing this earlier.
    № 4 — Lhutel the Headless
      Lhutel the Headless
      Dropped by the Cemetery Shade (Tombsward Catacombs)
      Cost — 104 FP

    Lhutel further emphasizes the strength of a teleport ability on a spirit summon.

    I used to think it was just the quantity of the mausoleum soldiers you're given that enables them to last so long, but I got curious and gave the other soldier summons a bigger quantity as well, and the only difference was slightly more sustained damage.

    This led me to believe a simple, short-range teleport was in fact the make or break, and Lhutel, however, only further proves that point by being the single greatest knight summon, not because she oozes damage or because she keeps aggro or anything, even though she does both of those things very well, but because she is insanely good at closing distance, poking something, and then promptly getting the ♥♥♥♥ out.

    It's no wonder so many people like her.

    One of the greats in my book.

    № 3 — Omenkiller Rollo
      Omenkiller Rollo
      Dropped by Fell Twins
      Cost — 113 FP

    Rollo was the single most underrated spirit ash in a previous video of mine, because despite not technically being a legendary summon, he walks and talks like one.

    He's a great summoner, and he's a great summoner, and he's a great summoner, and he's a great summoner, and fights like an esports champion who's won way too many street fighter tournaments but still attends matches just to showboat around and see how quickly he can make somebody quit.

    Most bosses should consider themselves lucky if they can so much as get up during the first phase, and he can still proc bleed at least once on giant enemies and dragons without getting knocked around too much.

    I did take him outside of summoning boundaries though, just cause I was curious, and it seemed he couldn't even kill a single omen in a normal setting, so uh, his title might just be clickbait, but you're not allowed to summon in this area normally, so it's- kinda hard to tell.

    № 2 — Black Knife Tiche
      Black Knife Tiche
      Dropped by Alecto, Black Knife Ringleader
      Cost — 132 FP

    You like spirit ashes that can dodge everything despite having little HP?

    Well what if we took that Stormhawk summon and gave it a ♥♥♥♥♥♥♥ breastplate and a helmet.

    And uh, and a knife.
    Black Knife Tiche has it all for me.

    Great lore, solos weaker bosses in the game without much effort, and can still hold her own against end gamers like Godfrey or Malenia for a good couple minutes before a flag needs to be thrown out and player intervention is required.

    FP price feels balanced enough, she can dodge, she can take punishment, and her blade and skill gives her a pretty good chance against just about anyone.

    Tiche was literally there on the night of the plot when Godwyn was assassinated, there's very little this chick hasn't seen.

    Highly dependable, fights like a wolf, and she's useful every single time you bring her out.
    № 1 — Mimic Tear
      Mimic Tear ashes
      Can be found in Night's Sacred Ground
      Cost — 660 HP

    Honestly, if you made it to the end of this video expecting anything else here, ♥♥♥♥ you.

    ♥♥♥♥ you and your whole vitamin deficient family.

    You know this is good, you already know why this is good, people couldn't shut up about it 10 months ago, I can't shut up about it right now, and everyone is suddenly having a slightly worse day being reminded of its existence.

    Mimic tear is co-op for ♥♥♥♥♥♥♥ and absolutely nothing else.

    It doesn't need a college thesis explaining why it's good, it's literally another you running around taking hits and killing ♥♥♥♥.

    Of course it's the best summon in the game, why the hell wouldn't it be?

    Mimic tear being at number 1 is why people started asking for these to be in reverse order.

    And I get it, because what's the ♥♥♥♥♥♥♥ point?

    ———————————————
    7 kommenttia
    Puddinpie 27.12.2024 klo 7.20 
    @AstronautaPinguim ikr is so fucking jarring
    FauxFurry 3.8.2024 klo 19.02 
    This list could stand to be updated to account for the latest patch as well as Shadow of the Erd Tree.
    Astronauta Pinguim 2.1.2024 klo 13.21 
    "everything is ♥♥♥♥", "this game is so badly designed", "the person who came up with this don't have 2 ♥♥♥♥ brain cells"... The gimmick of these lists fall off quickly
    guilherme.gigeck 28.12.2023 klo 1.42 
    besides the terrible way to put it, filled with worthless profanity for no reason, the list is very well made and explained.
    mancros09 24.12.2023 klo 19.11 
    y oleg ?
    Katz 18.12.2023 klo 9.34 
    These are a mix of "Comedic" and Informative... and fail at both by lacking proper focus.
    Heretic the Schizophrenic 11.12.2023 klo 17.39 
    ... Just watch the video, or skip to the main point of each summon's description by the funny spinny helicoptor banished knight's halberd guy?