Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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[1.7.x] Ogryn Talents & Mechanics
Von kuli
This guide explains all of Ogryn's talents and related mechanics. Talents of the other classes are detailed elsewhere:

For details on weapon blessings and their mechanics:

For curio stats and their mechanics, and more:
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Base Stats
Ogryn has the following base stats which can be modified by respective talents. Some of these base stats interact with the respective toughness, stamina, dodge, sprint, and handling templates of currently wielded weapons.

Basic
Health (alive)
health
300
Health (downed)
knocked_down_health
1000
Crit chance
base_critical_strike_chance
2.5%

Toughness
Toughness
max
75
Toughness on Melee Kill
replenish_types.melee_kill
5% of max toughness

Coherency Toughness
Coherency toughness regeneration is active only when there are no enemies occupying slots around the player unit (Darktide's slot system is similar to Vermintide 2's slot system). Coherency toughness regeneration is disabled while the player is downed or while the player is affected by specific debuffs like toxic gas or ground fire; while carrying luggable mission objects (e.g. batteries, containers) the regeneration is extremely slowed and reduced.

The coherency regen delay (i.e. the time until coherency regeneration kicks in after its conditions have been met) is currently bugged: If the last enemy occupying a slot is in melee combat, it varies depending on the length of the death animation of this enemy and hence, only in this case, is unaffected by the toughness_regen_delay_multiplier provided by Toughness Regeneration Speed curios.

Coherency Radius
PlayerCharacterConstants.coherency.radius
8m
Base Coherency Toughness Regen Delay
regeneration_delay
regeneration_delay_modifier
1.5s
Base Coherency Toughness Regen
regeneration_speed
toughness_coherency_regen_rate_modifier
regeneration_speed_modifier
(allies: 0) 0 toughness per second
(allies: 1) 3.75 toughness per second
(allies: 2) 5.625 toughness per second
(allies: 3) 7.5 toughness per second
Coherency Toughness Regen Grace
Time after Leaving

stickiness_time
2s

Stamina
Stamina
base_stamina
4
Stamina Regen Delay
regeneration_delay
1s
Stamina Regen Speed
regeneration_per_second
1 stamina per second

Dodge
Minimum Direction Input Requirement
minimum_dodge_input
0.25m
Minimum travel distance needed before a dodge can be performed
Dodge Distance
base_distance
3m
How far the dodge can move the character
Dodge Cooldown
dodge_cooldown
0.25s
Time until next dodge can be performed
Dodge Cooldown after Jump
dodge_jump_override_timer
0.25s
Time until next dodge can be performed if interrupted by a jump
Dodge Count Reset Time
consecutive_dodges_reset
0.85s
Time to reset the effective dodge count
Melee Dodge Linger Time
dodge_linger_time
0s
Grace window after finishing a dodge in which the character is still considered as is_dodging against a melee attack
Dodge Stop Threshold
stop_threshold
15%
Maximum dodge time after dodging into an obstacle
Toughness Damage Taken Modifier (Dodging)
state_damage_modifiers.dodging
1
Modifies toughness damage taken while dodging; below 1 means taking less damage, above 1 means taking more damage BUT due to the complexity of the calculation, neither does 0 translate into taking no damage at all nor does 2 translate into taking double damage. For an in-depth explanation, refer to this write-up (still up to date despite some values having changed).

Movement
Base Movement Speed
move_speed
4m/s
Movement Speed when Jumping
jump_speed
4m/s
Climbing Speed
climb_speed
1.75m/s
Crouching Speed
crouch_move_speed
1.4m/s
Sprinting Speed
sprint_move_speed
5m/s
Sprint Multiplier when out of Stamina
no_stamina_sprint_speed_multiplier
0.75
This reduces only the bonus to movement speed when sprinting with stamina.
Toughness Damage Taken Modifier (Sprinting)
state_damage_modifiers.sprinting
1
Modifies toughness damage taken while sprinting; below 1 means taking less damage, above 1 means taking more damage BUT due to the complexity of the calculation, neither does 0 translate into taking no damage at all nor does 2 translate into taking double damage. For an in-depth explanation, refer to this write-up (still up to date despite some values having changed).
Speed Requirement to Slide
slide_move_speed_threshold
4.2m/s
Minimum movement speed required to perform a slide
Toughness Damage Taken Modifier (Sliding)
state_damage_modifiers.sliding
1
Modifies toughness damage taken while sliding; below 1 means taking less damage, above 1 means taking more damage BUT due to the complexity of the calculation, neither does 0 translate into taking no damage at all nor does 2 translate into taking double damage. For an in-depth explanation, refer to this write-up (still up to date despite some values having changed).
Passive Talents
Ogryn has three passive talents ('Class Iconic') that are always active by default:

"tank"
+25% Toughness Damage Reduction & +20% Health Damage Reduction.

stat buffs:
toughness_damage_taken_multiplier
damage_taken_multiplier
static_movement_reduction_multiplier


Grants 25% toughness damage reduction as well as 20% damage reduction. Both damage reduction buffs stack multiplicatively with each other (i.e. this talent by itself provides Ogryn with 40% toughness damage reduction; 1-0.75x0.8=0.4) and with other damage reduction buffs.

Also removes the movement speed penalty while carrying luggable mission objects (e.g. batteries, containers, etc).
"helping_hand"
Being damaged while Reviving or Assisting allies no longer interrupts you.

buff keyword: uninterruptible

stat buff: push_speed_modifier

Taking health damage while reviving, rescuing, freeing allies from nets, and pulling allies up from ledges does not interrupt Ogryn. Also reduces the distance enemies can push Ogryn during these actions by 90% so that he can't be moved out of interaction range as easily.
"dodge_stagger"
Dodging staggers nearby Non Elite/Special, human-sized, enemies.

Enables Ogryn's dodge action to stagger smaller enemies within a 1.5m radius on collision; stagger strength decreases per distance travelled during dodge and per number of executed consecutive dodges before collision.

Affected breeds: Armored Groaner, Bruisers, Groaner, Poxwalker, Poxwalker (lesser mutated), Poxwalker (mutated), Scab Shooter, Stalkers
Talent Nodes (Part I)
Ammo Stash
Icon            
Mechanics
Increase your ammo reserve by +25%.

stat buff: ammo_reserve_capacity

Increases Ogryn's maximum ammo in reserve by 25%, rounds down.


Attention Seeker
Icon            
Mechanics
Blocking or Pushing Enemies Taunts them for 8s.

Pushing enemies, blocking enemy melee attacks or blocking enemy ranged attacks (shield only) forces enemies to attack Ogryn. Taunting ranged enemies forces them into melee combat (except Gunners and Reapers); affects Captains/Twins, does not affect monstrosities.

Taunted enemies are visually highlighted (orange VFX). The taunt lasts 8s; cannot be refreshed during active duration. Loyal Protector overwrites this talent's taunt duration applying its own 15s duration. When Ogryn gets disabled, the taunt effect is removed from any disabler enemies (Pox Hounds, Mutants, Trapper) that have been taunted by Ogryn before.


Bash and Blast
Icon            
Mechanics
+2.5% Ranged Damage on Melee Kill. Lasts 8s. Max Stacks 6.

stat buff: ranged_damage

Melee kills grant stacks (up to 6); can generate multiple stacks per swing; stacks last 8s and can be refreshed during active duration. Per stack, increases the damage of ranged attacks (including explosions created by Grenadier Gauntlet and Rumbler) by 2.5% (up to +15%); stacks additively with other related damage buffs, and multiplicatively with power level buffs.


Batter
Icon            
Mechanics
Inflict +2 Stacks of Bleed on Melee Hit. Increased to +4 on Heavy Melee Hit.

Hitting enemies with light melee attacks applies 2 stacks; heavy melee attacks apply 4 stacks of bleed; up to 16 max bleed stacks on a target. Can't apply bleed through shields. Also procs on melee special actions of Ripper Guns, Grenadier Gauntlet (melee part), Rumbler, Twin-Linked Stubbers, and Kickback.

Bleed: same as other sources of bleed; lasts 1.5s; ticks every 0.5s; refreshes duration on stack application; above average armor damage modifiers across the board, low armor damage modifier against Carapace.

Bleed damage is increased by 'rending' / 'brittleness', by perks of currently wielded weapons, by Combat Stimm, and by the following buffs from:
Talents
Coward Culling (while suppressed), For the Lil'Uns, Hard Knocks, Heavyweight (against ogryns), No Hurting Friends!, Payback Time, Point-Blank Barrage, Soften Them Up, Trample, and Valuable Distraction
Blessings
(melee)
if procced with weapon before or during bleed's active duration: Skullcrusher (while staggered), Slaughterer, and Tenderiser (bleed ticks don't consume stacks)
Blessings
(ranged)
if procced with weapon before or during bleed's active duration: Blaze Away, Deathspitter, Explosive Offensive, Fire Frenzy, and Full Bore


Beat Them Back
Icon            
Mechanics
+15% Melee Damage on Successful Heavy Melee Attack. Lasts 5s.

stat buff: melee_damage

After hitting an enemy with a heavy melee attack, increases the damage of melee attacks by 15% for 5s; can be refreshed during active duration; stacks additively with other related damage buffs, and multiplicatively with power level buffs.

Can also be procced by melee weapon specials of ranged weapons: The melee special actions of Grenadier Gauntlet (melee part), Rumbler, Twin-Linked Stubbers, and Kickback are considered heavy attacks; the melee special action of Ripper Guns is a light attack.


Big Boom
Icon            
Mechanics
Increase explosion radius by +27.5%.

stat buff: explosion_radius_modifier

Increases the radius of explosions caused by Ogryn by 27.5%. This increases the radii of both the inner epicenter and the outer maximum of explosions.

Epicenter Radius
base
Max Radius
base
Epicenter Radius
w/ Big Boom
Max Radius
w/ Big Boom
Bombs Away!
cluster grenades
2m
8m
2.55m
10.2m
Frag Bomb
 
2m
16m
2.55m
20.4m
Grenadier Gauntlet*
alt fire
1.5m
5.4m
~1.91m
~6.89m
Grenadier Gauntlet*
weapon special
1.9m
4.5m
~2.42m
~5.74m
Rumbler*
 
2.8m
9m
3.57m
~11.48m
Power Maul**
activated attacks
2.6m
7.2m
~3.32m
9.18m
* 80% Blast Radius stat
** 80% Power Output stat

This talent's increases to explosion radii stack additively with related buffs from weapon blessings Blast Zone (Rumbler) and Power Surge (Power Maul).


Bruiser
Icon            
Mechanics
100% Ability Cooldown Regeneration for 3s after you or an Ally in Coherency kill an Elite Enemy.

function: reduce_ability_cooldown_time

When an elite is killed by Ogryn or by an ally who is in coherency with Ogryn, reduces Ogryn's remaining ability cooldown by 1s per second for 3 seconds additionally to Ogryn's base ability cooldown rate of 1s per second. This results in a total cooldown reduction of 6s per proc (3s from base rate + 3x1s from talent); can be refreshed during active duration.

Procs additionally to the remaining cooldown reduction effects of Maximum Firepower (1s per second) and Concentration Stimm (3s per second). Does not interact with Combat Ability Regeneration from curios which only reduces the maximum cooldown of a combat ability.
Talent Nodes (Part II)
Brutish Strength
Icon            
Mechanics
4 Stacks of Brittleness on Push.

stat buff: rending_multiplier

Pushing enemies applies 4 rending debuff stacks ('brittleness') to enemies boosting damage against armor types Carapace, Flak, Maniac, Unyielding (including damage of explosions and DoTs). The push action does not need to stagger the enemy (procs against monstrosities, Bulwark shield, Captains/Twins void shield).

Each stack applies 2.5% rending (up to 40% max at 16 stacks), lasts 5s, and can be refreshed during active duration. Stacks additively with other rending debuffs ('brittleness'), and with rending buffs that only boost a character's own damage ('rending').


Can't Hit Me...Again
Icon            
Mechanics
+20% Damage Resistance vs Ranged for 2.5s after getting hit by a Ranged Attack. 4s Cooldown.

stat buff: ranged_damage_taken_multiplier

After taking a damaging ranged hit (including hits by Beast of Nurgle vomit, Flamers' direct fire hits, and Bombers' grenade direct impact), reduces toughness and health damage taken by ranged attacks by 20% for 2.5s before this effect goes on cooldown for 4s; stacks multiplicatively with other damage reduction buffs. The damage of the ranged hit that procs the talent does not get reduced.


Concentrate
Icon            
Mechanics
+60% Sway Reduction, +20% Spread Reduction, and +15% Recoil Reduction while bracing your Ranged Weapon, but lose 0.5 Stamina per second.

stat buffs:
sway_modifier
spread_modifier
recoil_modifier


While aiming down sights and having more than 0 stamina, grants 60% sway reduction, 20% spread reduction, and 15% recoil reduction; the spread reduction stacks additively with the related buff from Run 'n' Gun weapon blessing (Kickback).

While aiming down sights, drains 0.5 stamina per second. The stamina cost reduction buff from Celerity Stimm reduces this drain effect. When stamina reaches 0, the talent loses its effect.


Crunch!
Icon            
Mechanics
Up to +15% Damage bonus & +30% Impact bonus to your charged Melee Attack, based on charge time.

stat buffs:
melee_damage
melee_impact_modifier


While charging heavy melee attacks, grants stacks (up to 4) every 0.25s or every 0.2s (Pickaxes only). The intervals in which stacks are generated are unaffected by attack speed buffs. Per stack, increases melee damage by 10% and melee stagger strength by 10%; stacks additively with other related damage buffs and stagger buffs (Impactful, Slam, and related weapon blessings), and multiplicatively with power level buffs.


Dedicated Practice
Icon            
Mechanics
+20% Weapon Swap Speed.

stat buff: wield_speed

Increases wield speed by 20%. This reduces the time of wielding actions when swapping item slots (weapons, grenades, stimms, med packs, ammo crates, books, etc).

Objectively speaking, the effectiveness of this talent is limited because most of Ogryn's weapons do not have excessive wield times. Best use case is for Heavy Stubbers and Twin-Linked Stubber Mk V.


Delight in Destruction
Icon            
Mechanics
+8% Damage Resistance per Bleeding Enemy in Melee range. Stacks 4 times.

stat buff: damage_taken_multiplier

Reduces both toughness and health damage taken by 8% per bleeding enemy (up to 32%). Considers bleed stacks applied to enemies within 8m; checks for bleeding enemies every second. Stacks multiplicatively with other damage reduction buffs.


Dominate
Icon            
Mechanics
+10% Rending for 10s on Elite Kill.

stat buff: rending_multiplier

Killing an elite grants 10% rending to all attacks for 10s boosting damage against armor types Carapace, Flak, Maniac, Unyielding (including damage of explosions and DoTs like bleed and burn applied by Ogryn); can be refreshed during active duration. Only affects Ogryn's own damage. Stacks additively with other rending buffs ('rending') and with rending debuffs that are applied to enemies ('brittleness').


Fire Away
Icon            
Mechanics
Your Explosions apply 1 Stack(s) of Burn. 2 Stack(s) if close range. Max Stacks 8.

Damaging explosions created by Ogryn apply burn to enemies. Targets within the epicenter radius of the explosion receive 2 stacks of burn, targets between the epicenter radius and the outer maximum radius of the explosion receive 1 stack of burn; up to 8 max burn stacks on a target. Can apply burn through Bulwark shield, cannot through Captains void shield.

Burn: same as other sources of burn; lasts 4s; ticks every 0.5s; refreshes duration on stack application; high armor damage modifiers across the board, very low armor damage modifier against Carapace.

Epicenter Radius
base
Max Radius
base
Epicenter Radius
w/ Big Boom
Max Radius
w/ Big Boom
Bombs Away!
cluster grenades
2m
8m
2.55m
10.2m
Frag Bomb
 
2m
16m
2.55m
20.4m
Grenadier Gauntlet*
alt fire
1.5m
5.4m
~1.91m
~6.89m
Grenadier Gauntlet*
weapon special
1.9m
4.5m
~2.42m
~5.74m
Rumbler*
 
2.8m
9m
3.57m
~11.48m
* 80% Blast Radius stat

Note that the weapon explosions created by Power Maul's activated attacks are specifically excluded from proccing this talent.
Talent Nodes (Part III)
Focused Fighter
Icon            
Mechanics
+4% Damage Resistance from Melee Attacks on Successful Melee Attack. Stacks 5 times. Stacks are removed upon taking Damage from a Melee Attack.

stat buff: melee_damage_taken_multiplier

Any melee hit grants stacks (up to 5); generates one stack per swing. Stacks last until consumed by taking a damaging melee hit; stacks are not consumed by taking damage from ranged attacks or by taking damage from ground fire, Nurgle slime, or toxic gas.

Per stack, reduces toughness and health damage taken from melee attacks by 4%; the buff stacks multiplicatively with itself, up to ~18.5% melee damage reduction at max stacks (1-0.96⁵=0.1846), and with other damage reduction buffs.


For the Lil'Uns
Icon            
Mechanics
On Ally getting Toughness Broken, gain +10% Strength, and +25% Toughness Damage Reduction for 10s. 30s Cooldown.

On Ally getting Knocked Down, gain Stun Immunity, and +25% Revive Speed for 10s.

buff keyword: stun_immune

stat buffs:
power_level_modifier
toughness_damage_taken_multiplier
revive_speed_modifier


If not on cooldown and if an ally's toughness reaches 0, does two things for 10s:

(1) Increases the power level of melee and ranged attacks, explosions, and DoTs by 10%; stacks additively with other power level buffs, and multiplicatively with damage buffs. 'Power level buffs' increase the base power of attacks which benefits damage, stagger, and cleave (where applicable).

(2) Reduces toughness damage taken by 25%; stacks multiplicatively with other damage reduction buffs.

If an ally is knocked down anytime, does two things for 10s:

(1) Grants Ogryn immunity to stuns from both melee and ranged attacks.

(2) Increases Ogryn's interaction speed when reviving knocked down allies by 25%; stacks additively with Revive Speed (Ally) from curios. Only applies to revive actions, does not apply when rescuing respawned allies, pulling allies up from ledges, or freeing allies from nets.


Frenzied Blows
Icon            
Mechanics
+2.5% Melee Attack Speed on Chained Hit for 5s. Stacks 5 times.

stat buff: melee_attack_speed

Chained hits grant stacks (up to 5); generates one stack per swing; stacks last 5s and can be refreshed during active duration. Per stack, increases melee weapon attack animation speed by 2.5% (up to +12.5%); stacks additively with related buff from Indomitable / Bull Rush, Just Getting Started, Spray and Slay, and Celerity Stimm.

'Chained hit' refers to the continuous chaining of, in this talent's case, at least two attacks against targets. Can be any target, does not need to be the same target. The first stack is generated on the second hit; also procs on non-damaging hits against Bulwark shield or Captains/Twins void shield. Missing an attack clears the current chain and removes all stacks.


Furious
Icon            
Mechanics
For each Enemy you hit during the same Melee Attack, gain +2.5% Damage on your next Melee Attack.

stat buff: melee_damage

Hitting enemies with a melee attack grants stacks (up to 10); stacks last until next melee attack and are consumed even if the melee attack hits nothing. Per stack, increases melee damage by 2.5%; stacks additively with other related damage buffs, and multiplicatively with power level buffs.

Melee special actions of Ripper Guns, Grenadier Gauntlet (melee part), Rumbler, Twin-Linked Stubbers, and Kickback can also proc this talent.


Get Stuck In
Icon            
Mechanics
On activating your Combat Ability, you and Allies in Coherency gain +20% Movement Speed and are also Immune to Stuns & Suppression for 4s.

stat buff: movement_speed

buff keywords:
stun_immune
suppression_immune


Increases movement speed by 20% for Ogryn and allies who are in coherency with Ogryn when the buff is triggered; stacks additively with movement speed buffs from Indomitable / Bull Rush and Unstoppable Momentum, and multiplicatively with the movement speed penalty reduction while braced from Point-Blank Barrage. Also grants immunity to stuns from both melee and ranged attacks, and immunity to suppression.


Hard Knocks
Icon            
Mechanics
Enemies staggered by your Melee Attacks take +15% more Melee Damage for 5s.

stat buff: damage_taken_modifier

Successfully staggering enemies with melee attacks or pushes applies a debuff to enemies that increases their damage taken by 15% for 5s; can be refreshed during active duration. Does not stack with the same talent from another Ogryn. Can also be applied with melee special actions of Ripper Guns, Grenadier Gauntlet (melee part), Rumbler, Twin-Linked Stubbers, and Kickback.

The debuff stacks additively with the related damage taken debuff from Soften Them Up, the Pickaxe special action (+10%), and multiplicatively with Valuable Distraction. During calculation, stacks multiplicatively with damage buffs and power level buffs.


Heavyweight
Icon            
Mechanics
+30% Damage against Bulwarks, Crushers, Plague Ogryns and Reapers. Also receive +30% Damage Reduction against the same.

stat buffs:
damage_vs_ogryn
damage_vs_chaos_plague_ogryn
ogryn_damage_taken_multiplier
damage_taken_by_chaos_plague_ogryn_multiplier


Increases any damage against Bulwark, Crusher, Plague Ogryn, and Reaper by 30%; stacks additively with other damage buffs, and multiplicatively with power level buffs.

Also reduces both toughness and health damage taken from Bulwark, Crusher, Plague Ogryn, and Reaper by 30%; stacks multiplicatively with other damage reduction buffs.
Talent Nodes (Part IV)
Implacable
Icon            
Mechanics
+15% Damage Reduction while charging Melee Attacks.

stat buff: damage_taken_multiplier

Reduces both toughness and health damage taken while winding up melee attacks; stacks multiplicatively with other damage reduction buffs. 'Windup' refers to a specific action kind in weapon profiles, it is the 'charging or ready up movement' animation before an actual swing is executed.

Technically, the talent does indeed proc every time a weapon attack is in its windup phase, light attacks included. But windup windows can be very short (especially for light attacks), so the talent works most efficiently during the longer windup windows of heavy melee attacks. Does currently not have a HUD icon.


Keep Shooting
Icon            
Mechanics
+15% Reload Speed when reloading an Empty Clip.

stat buff: reload_speed

If current ammo in clip is 0, reload animation speed is increased by 15%; stacks additively with reload speed buff from Pacemaker, Point-Blank Barrage, the small reload speed node, weapon perks and blessings, and Celerity Stimm.


Lucky Streak
Icon            
Mechanics
+50% Critical Strike Damage.

stat buff: critical_strike_damage

Increases critical hit damage of both melee and ranged attacks by 50%; stacks additively with other finesse damage buffs, and multiplicatively with power level buffs.


Lynchpin
Icon            
Mechanics
+50% Coherency Toughness Regeneration.

stat buff: toughness_regen_rate_modifier

Increases Ogryn's base amount of coherency toughness regenerated while in coherency by 50%. Stacks additively with Toughness Regeneration Speed from curios, and Veteran's small talent node Inspiring Presence.

Allies
in
Coherency
Coherency Regen
per second
w/o Lynchpin
Coherency Regen
per second
w/ Lynchpin
Total Toughness
Regenerated
after 5s
 0
0
0
0
 1
3.75
5.625
28.125 (HUD rounds: 29)
 2
5.625
8.4375
42.1875 (HUD rounds: 43)
 3
7.5
11.25
56.25 (HUD rounds: 57)


Massacre
Icon            
Mechanics
Killing an Enemy grants +1.5% Critical Chance for 12s. Stacks 8 times.

stat buff: critical_strike_chance

Generates stacks when enemies die to Ogryn's melee and ranged attacks, explosions, and DoTs, and when pushed over ledges into map kill boxes by Ogryn; stacks last 12s and can be refreshed during active duration. Per stack, grants 1.5% additional crit chance to all attacks that can crit; stacks additively with other sources of crit chance.


Mobile Emplacement
Icon            
Mechanics
You take 20% reduced Damage while bracing a Ranged Weapon.

stat buff: damage_taken_multiplier

Reduces both toughness and health damage taken by 20% while braced; stacks multiplicatively with other damage reduction buffs. 'Braced' refers to an action keyword in ranged weapon profiles. Using a ranged weapon's alt fire, like zooming or firing when zoomed in, activates the buff.


No Hurting Friends!
Icon            
Mechanics
+2.5% Strength on Damage Taken by you or Allies in Coherency. 5 Max Stacks. Lasts 10s. +15% Toughness Damage Reduction on Max Stacks.

stat buffs:
power_level_modifier
toughness_damage_taken_multiplier


Whenever Ogryn or an ally takes damage to toughness or health, grants stacks (up to 5); stacks last for 10s and can be refreshed during active duration. Coherency is not required, procs on ally damage taken at any range. Per stack, increases the power level of melee and ranged attacks, explosions, and DoTs by 2.5%; stacks additively with other power level buffs, and multiplicatively with damage buffs. 'Power level buffs' increase the base power of attacks which benefits damage, stagger, and cleave (where applicable).

Additionally, when reaching and while maintaining 5 stacks, reduces toughness damage taken by 15%; stacks multiplicatively with other damage reduction buffs.


No Pushover
Icon            
Mechanics
Your Pushes have +250% Stagger. Can only trigger once every 8s.

stat buff: push_impact_modifier

If not on cooldown, increases the stagger strength of pushes by 250%. Allows the push action to stagger all enemies except for Mutants, monstrosties, and Twins (Captains only without void shield).


No Stopping Me!
Icon            
Mechanics
Become uninterruptible while charging Heavy Melee Attacks. Remove 100% of Heavy Melee Attack Movement Speed penalties.

buff keyword: uninterruptible

stat buff: weapon_action_movespeed_reduction_multiplier


During the windup phases of light and heavy melee attacks, removes the movement speed penalty (also while sprinting) and makes any of Ogryn's melee attack actions uninterruptible so that they cannot be canceled as a result of hit reactions (e.g. stuns). 'Windup' refers to a specific action kind in weapon profiles, it is the 'charging or ready up movement' animation before an actual swing is executed.

In regard to the uninterruptibility, the effectiveness of this talent is limited (mostly because several enemy attacks, especially ranged attacks, have been nerfed over time in regard to stuns): Currently, the only Ogryn weapons that can still be interrupted during windup phases are Cleavers and Pickaxes if the enemy attack is 'strong' enough, e.g. by melee attacks of Bulwark, Crusher, Mauler (overhead only), or by ranged attacks of Shotgunners and Captains (shotgun blasts).
Talent Nodes (Part V)
Pacemaker
Icon            
Mechanics
Hitting 3 or more Enemies with a single Attack grants +15% reload speed on your next Reload.

stat buff: reload_speed

When hitting at least 3 enemies within 0.5s, increases reload animation speed by 15% for the next reload action; stacks additively with reload speed buff from Keep Shooting, Point-Blank Barrage, the small reload speed node, weapon perks and blessings, and Celerity Stimm. Can proc on melee and ranged attacks, pushes, explosions, and staggering abilities (Loyal Protector, Pained Outburst).


Payback Time
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Mechanics
+15% Damage for 5s after a Successful Dodge, or being Hit by an Attack.

stat buff: damage

Increases any damage by 15% for 5s; can be refreshed during active duration. Stacks additively with other damage buffs, and multiplicatively with power level buffs.

Procs on taking a melee hit, on blocking a melee hit, and on successfully dodging enemy melee or ranged attacks (except Gunners, Reaper, Sniper), and disabler attacks (Pox Hound jump, Trapper net, Mutant grab). 'Successful dodge' means dodging an enemy attack that is locked on the player with an accordingly timed dodge or sliding action.


Pumped Up
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Mechanics
+15% Damage Resistance while above 75% Stamina.

stat buff: damage_taken_multiplier

While above 75% of maximum stamina, reduces both toughness and health damage taken by 15%; stacks multiplicatively with other damage reduction buffs.


Reloaded and Ready
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Mechanics
+15% Ranged Damage for 8s on reload.

stat buff: ranged_damage

After reloading, increases the damage of ranged attacks (including explosions created by Grenadier Gauntlet and Rumbler) by 15% for 8s; stacks additively with other related damage buffs, and multiplicatively with power level buffs.

The forced reload of Point-Blank Barrage procs this talent (even if the weapon's clip is full).


Simple Minded
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Mechanics
+30% Corruption Resistance.

stat buff: corruption_taken_multiplier

Reduces corruption damage taken by any enemy source that is dealing corruption damage, including Poxburster explosion, toxic gas, Poxwalker melee attacks, Pox Hound pounce, Beast of Nurgle vomit/slime/consumed, Daemonhost, grimoires, etc; stacks multiplicatively with Corruption Resistance from curios, and other damage reduction buffs.


Slam
Icon            
Mechanics
+25% Impact bonus on Melee Attacks. Staggering an enemy with a Melee Attack replenishes 5% Stamina. 1s Cooldown.

stat buff: melee_impact_modifier

function: add_stamina_percent


This talent does two things:

(1) Increases melee stagger strength by 25%; stacks additively with Crunch!, Impactful, and other related stagger buffs from weapon blessings, and multiplicatively with power level buffs.

(2) Hitting enemies with melee and ranged attacks or pushing enemies replenishes 5% of maximum stamina; has an internal cooldown of 1s. The target does not need to be staggered.


Smash 'Em!
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Mechanics
Replenish 5% Toughness after hitting a single Enemy with a Melee Attack. Increased to 15% Toughness if it is a Heavy Attack.

function: recover_percentage_toughness

Hitting exactly one enemy with a light melee attack replenishes 5% of maximum toughness; for heavy melee attacks, replenishes 15% of maximum toughness instead. The melee special actions of Grenadier Gauntlet (melee part), Rumbler, Twin-Linked Stubbers, and Kickback are considered heavy attacks; the melee special action of Ripper Guns is a light attack.

If the hit enemy dies, the toughness amount replenished from the talent is added to Ogryn's base 5% of maximum toughness gained on melee kill. For example, with 90 max toughness, hitting one target with a heavy melee attack and if the attacked enemy dies, Ogryn would replenish 90x(0.15+0.05)=18 toughness.

The effectiveness of this toughness replenishment is affected by Feel No Pain (including Toughest!), Stay Close!, Too Stubborn to Die, and certain player debuffs like toxic gas.


Soften Them Up
Icon            
Mechanics
Enemies damaged by your Melee Attacks take +15% more Damage for 5 seconds.

stat buff: damage_taken_modifier

Damaging melee attacks apply a debuff to enemies that increases their damage taken by 15% for 5s; can be refreshed during active duration. Does not stack with the same talent from another Ogryn. Can also be applied with melee special actions of Ripper Guns, Grenadier Gauntlet (melee part), Rumbler, Twin-Linked Stubbers, and Kickback.

The debuff stacks additively with the related damage taken debuff from Hard Knocks, the Pickaxe special action (+10%), and multiplicatively with Valuable Distraction. During calculation, stacks multiplicatively with damage buffs and power level buffs.


Spray and Slay
Icon            
Mechanics
+15% Melee Damage and +7.5% Melee Attack Speed for 6s after emptying your Clip.

stat buffs:
melee_damage
melee_attack_speed


When ammo in clip reaches 0, does two things for 6s:

(1) Increases the damage of melee attacks by 15%; stacks additively with other related damage buffs, and multiplicatively with power level buffs.

(2) Increases melee weapon attack animation speed by 7.5%; stacks additively with related buff from Frenzied Blows, Indomitable / Bull Rush, Just Getting Started, and Celerity Stimm.
Talent Nodes (Part VI)
Steady Grip
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Mechanics
+12.5% Toughness Regeneration while bracing your Ranged Weapon.

function: recover_percentage_toughness

Replenishes 12.5% of maximum toughness per second while braced; does not interact with coherency toughness regeneration. The effectiveness of this toughness replenishment is affected by Feel No Pain (including Toughest!), Stay Close!, Too Stubborn to Die, and certain player debuffs like toxic gas.

'Braced' refers to an action keyword in ranged weapon profiles. Using a weapon's alt fire, like zooming or firing when zoomed in, activates the buff.


Strike True
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Mechanics
+10% Melee Weakspot Strength

stat buff: melee_weakspot_power_modifier

Increases the power level of melee attacks against weakspots; also applies to melee special actions of ranged weapons. Stacks additively with other related power level buffs, and multiplicatively with damage buffs.

'Power level buffs' increase the base power of attacks which benefits damage, stagger, and cleave (where applicable).


Strongman
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Mechanics
+10% Damage Resistance on Elite Kill or Special Kill. Lasts 5s.

stat buff: damage_taken_multiplier

Killing an elite or special reduces toughness and health damage taken by 10% for 5s; stacks multiplicatively with other damage reduction buffs.


The Best Defence
Icon            
Mechanics
Replenish 5% Toughness after hitting multiple Enemies with a single Melee Attack. This is increased to 15% on Heavy Melee Attack.

function: recover_percentage_toughness

Hitting at least two or more enemies with a light melee attack replenishes 5% of maximum toughness; for heavy melee attacks, replenishes 15% of maximum toughness instead. The melee special actions of Grenadier Gauntlet (melee part), Rumbler, Twin-Linked Stubbers, and Kickback are considered heavy attacks; the melee special action of Ripper Guns is a light attack.

If one of the hit enemies dies, the toughness amount replenished from the talent is added to Ogryn's base 5% of maximum toughness gained on melee kill. For example, with 140 max toughness, hitting five targets with a heavy melee attack and if two of the attacked targets die, Ogryn would replenish 140x(0.15+0.05+0.05)=35 toughness.

The effectiveness of this toughness replenishment is affected by Feel No Pain (including Toughest!), Stay Close!, Too Stubborn to Die, and certain player debuffs like toxic gas.


Too Stubborn to Die
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Mechanics
+100% Toughness Replenishment while below 33% Health.

stat buff: toughness_replenish_modifier

When below 33% of maximum health, doubles the amount of any toughness replenished by melee kills, talents, and select weapon blessings (only Momentum); stacks additively with related buff from Feel No Pain (including Toughest!), Stay Close!, and with the toughness replenishment debuff while in toxic gas. Does not apply to coherency toughness regeneration.


Towering Presence
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Mechanics
+50% Coherency radius.

stat buff: coherency_radius_modifier

Increases Ogryn's base coherency radius of 8m by 50% to 12m.


Unbreakable
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Mechanics
Your Perfect Blocks can block all Melee Attacks. On Perfect Block gain +20% Melee Damage on next Attack.

buff keyword: block_unblockable

stat buff: melee_damage


On perfect block, this talent does two things:

(1) Allows Ogryn to block any melee attack, including 'unblockable' attacks (e.g. Crusher or Mauler overheads, Plague Ogryn stomp, etc). This prevents any bleedthrough damage that would have happened otherwise; stamina damage taken is unaffected. Note that Ogryn's Battle Maul & Shield can block 'unblockable' attacks by default (regular blocking action and weapon special action).

(2) Increases the damage of melee attacks by 20% for 5s; can be refreshed during active duration; stacks additively with other related damage buffs, and multiplicatively with power level buffs.

'Perfect block' refers to perfect blocking. This is a blocking state which requires a successfully executed block action within 0.3s against an incoming melee attack. If the character has been blocking for longer than 0.3s when the to-be-blocked attack hits, it is not a perfect block. By default, a perfect block has no benefit. It is considered as a proc condition.


Unstoppable Momentum
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Mechanics
+20% Movement Speed for 3s on Ranged Kill.

stat buff: movement_speed

Killing an enemy with a ranged attack (including rock or grenade projectile direct impact kills) increases movement speed by 20% for 3s; can be refreshed during active duration.

Stacks additively with movement speed buffs from Indomitable / Bull Rush and Get Stuck In, and multiplicatively with movement speed penalty reductions from Point-Blank Barrage and the Roaring Advance weapon blessing.


Won't Give In
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Mechanics
+20% Damage Reduction for each Knocked Down or Incapacitated Ally within 20 metres.

stat buff: damage_taken_multiplier

Reduces both toughness and health damage taken by 20% per knocked down or incapacitated ally within 20m. Stacks linearly with itself: 1 incapacitated ally=20% damage reduction, 2 allies=40%, 3 allies=60%; stacks multiplicatively with other damage reduction buffs.

'Incapacitated' includes: netted (by Trapper), pounced (by Pox Hounds), grabbed (by Chaos Spawn, Daemonhost, Mutants), consumed (by Beast of Nurgle), hanging from ledge, and waiting for rescue after respawn.
Small Nodes
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Mechanics
Toughness Boost
+X Toughness.

stat buff: toughness

Adds 15 or 25 toughness to Ogryn's base maximum toughness of 75 thereby increasing Ogryn's max toughness. Stacks additively with other small toughness nodes.

Current max toughness is multiplied by the toughness percentage buffs from curios. For example, at 90 max toughness (Ogryn's base 75 and one +15 toughness node) with one +17% toughness curio with a +5% toughness perk, Ogryn's max toughness of 90 is increased by 90x(0.17+0.05)=19.8 to 109.8 toughness (HUD rounds up: 110).

A character's maximum toughness is the base value that is used in toughness replenished calculations of most talents and blessings.

Availability on tree:
2 (+25 toughness)
1 (+15 toughness)
Toughness Damage Reduction
+X% Toughness Damage Reduction.

stat buff: toughness_damage_taken_modifier

Grants 5% or 10% toughness damage reduction. Stacks additively with other small toughness damage reduction nodes; the sum stacks multiplicatively with other damage reduction buffs.

Availability on tree:
1 (+10% toughness damage reduction)
1 (+5% toughness damage reduction)
Ranged Damage Boost
+10% Ranged Damage.

stat buff: ranged_damage

Increases the damage of ranged attacks (including explosions created by Grenadier Gauntlet and Rumbler) by 10%. Stacks additively with other related damage buffs, and multiplicatively with power level buffs.

Availability on tree: 1
Melee Damage Boost
+10% Melee Damage.

stat buff: melee_damage

Increases the damage of melee attacks by 10%. This also applies to melee special actions of Ripper Guns, Grenadier Gauntlet (melee part), Rumbler, Twin-Linked Stubbers, and Kickback. Stacks additively with other related damage buffs, and multiplicatively with power level buffs.

Availability on tree: 1
Rending Boost
+5% Rending.

stat buff: rending_multiplier

Grants 5% rending to all attacks boosting damage against armor types Carapace, Flak, Maniac, Unyielding (including damage of explosions and DoTs like bleed and burn applied by Ogryn). Only affects Ogryn's own damage. Stacks additively with other rending buffs ('rending') and with rending debuffs that are applied to enemies ('brittleness').

Availability on tree: 1
Reload Boost
+5% Reload Speed.

stat buff: reload_speed

Increases reload animation speed by 5%. Stacks additively with reload speed buff from Keep Shooting, Pacemaker, Point-Blank Barrage, weapon perks and blessings, and Celerity Stimm.

Availability on tree: 1
Blitz Nodes (Part I)
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Mechanics
Big Friendly Rock
Toss a big rock or hunk of junk at a Single Enemy. Reduced effectiveness against Carapace Armoured Enemies and Unyielding Enemies. You pick up a new rock every 45s and can hold up to 4 rocks at a time.

Throws a projectile (rock) with a curving trajectory.

• Max travel time: 2s (the rock disappears after this time if it didn't hit a target)
• Max velocity: 60 (aimed), 50 (quick throw, underhand)
• Suppression radius (on kill): 8m
• Impact damage: 1200 base; slightly increased armor damage modifier against Maniac; very low armor damage modifier against Carapace; has instakill overrides for: Gunners, Shotgunners, Dreg Rager, Mutants, Pox Hounds, Poxburster, Corruptor; direct impact damage is increased by 'rending' / 'brittleness', by Skullcrusher blessing (while staggered), by Combat Stimm, and by buffs from Bash and Blast, Bulletstorm, Burst Limiter Override, Coward Culling (while suppressed), For the Lil'Uns, Hail of Fire, Hard Knocks, Heavyweight (against ogryns), No Hurting Friends!, Payback Time, Point-Blank Barrage, Reloaded and Ready, Soften Them Up, Trample, Valuable Distraction, and the small ranged damage node
• Stagger: Deals high stagger against all enemies; requires weakspot hits to stagger monstrosities; against Captains/Twins only without void shield
• Cleave: Does not cleave
• Ammo: replenishes 1 rock every 45s; Ogryn cannot pick up grenade ammo
That One Didn't Count
Big Friendly Rock Replenishes a Charge if you hit a Weakspot or hit no enemies. 5s Cooldown.

Instantly replenishes one rock if the thrown projectile hits an enemy weakspot or if the projectile did not hit any enemy during its lifetime; goes on cooldown for 5s if a rock has been replenished by the talent.
Blitz Nodes (Part II)
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Mechanics
Bombs Away! / Big Box of Hurt
Throw a box of grenades with great strength and enthusiasm to deal high Damage to a Single Enemy.

Hitting an Enemy causes the box to break open, releasing 6 grenades around the target.

Starting version: (Big Box of Hurt)
Throws a projectile (grenade box) with a curving trajectory.

• Max travel time: 2s (the box disappears after this time if it didn't hit a target)
• Max velocity: 60 (aimed), 50 (quick throw, underhand)
• Suppression radius (on kill): 8m
• Impact damage: 1850 base; slightly increased armor damage modifier against Unyielding; very low armor damage modifier against Carapace; has instakill overrides for: Gunners, Shotgunners, Dreg Rager, Scab Mauler, Mutants, Pox Hounds, Poxburster, Corruptor; direct impact damage is increased by 'rending' / 'brittleness', by Skullcrusher blessing (while staggered), by Combat Stimm, and by buffs from Bash and Blast, Bulletstorm, Burst Limiter Override, Coward Culling (while suppressed), For the Lil'Uns, Hail of Fire, Hard Knocks, Heavyweight (against ogryns), No Hurting Friends!, Payback Time, Point-Blank Barrage, Reloaded and Ready, Soften Them Up, Trample, Valuable Distraction, and the small ranged damage node
• Stagger: Deals high stagger against all enemies, except for monstrosities and Captains/Twins
• Cleave: Does not cleave
• Ammo: replenishes all boxes per grenade pickup

Augmented version: (Bombs Away!)
Throws a projectile (grenade box) with a curving trajectory. On impact, drops 6 frag grenades that explode.

• Same properties as the starting version
• Frag grenades: drops 6 grenades on impact; grenade explosions have epicenter radius of 2m, max radius of 8m, and suppression radius of 15m; enemies inside epicenter take more stagger and less damage, enemies between epicenter and max radius take more damage and less stagger depending on distance; rather low-mid armor damage modifiers across the board; can stagger all enemies inside epicenter radius, including monstrosities and Captains/Twins (only without void shield)
Bigger Box of Hurt
+3 grenades released.

stat buff: ogryn_grenade_box_cluster_amount

Increases the amount of frag grenades dropped by the grenade box by 3, to a total of 9.
Blitz Nodes (Part III)
Frag Bomb
Icon            
Mechanics
Throw an Ogryn-sized (the only proper kind!) frag grenade with a 16m blast radius, dealing increased Damage at the centre.

Throws a grenade that explodes.

• Fuse time: 2s
• Max velocity: 32 (aimed), 22 (quick throw), 10 (underhand)
• Explosion radius: 16m (max), 2m (epicenter)
• Suppression radius (explosion): 25m
• Impact damage: low damage on direct impact; has instakill override for Corruptor
• Explosion damage: enemies inside epicenter will take more damage, enemies between epicenter and max radius will take less damage depending on distance; base damage epicenter: 1500, base damage between epicenter and max radius: 1250; very high armor damage modifiers across the board, especially against Flak, Maniac, Unyielding; explosion damage is increased by 'rending' / 'brittleness', by Skullcrusher blessing (while staggered), by Combat Stimm, and by buffs from Coward Culling (while suppressed), For the Lil'Uns, Hard Knocks, Heavyweight (against ogryns), No Hurting Friends!, Payback Time, Point-Blank Barrage, Soften Them Up, Trample, and Valuable Distraction
• Stagger: Deals high stagger against all enemies including monstrosities; Captains/Twins (only without void shield)
• Ammo: replenishes all grenades per grenade pickup
Aura Nodes
Bonebreaker's Aura / Intimidating Presence
Icon            
Mechanics
+X% Melee Attack Damage for you and Allies in Coherency.

Increases the damage of melee attacks for Ogryn and allies who are in coherency with Ogryn. This also buffs the melee special actions of Ripper Guns, Grenadier Gauntlet (melee part), Rumbler, Twin-Linked Stubbers, and Kickback. Stacks additively with other related damage buffs, and multiplicatively with power level buffs. Does not stack with the same aura of another Ogryn.

Starting version: (Intimidating Presence)

stat buff: melee_heavy_damage

Increases the damage of heavy melee attacks by 7.5%.

Augmented version: (Bonebreaker's Aura)

stat buff: melee_damage

Increases the damage of melee attacks by 10%.


Stay Close!
Icon            
Mechanics
+15% Toughness Replenishment for you and Allies in Coherency.

stat buff: toughness_replenish_modifier

Increases the amount of any toughness replenished by melee kills, talents, and select weapon blessings (only Momentum) by 15% for Ogryn and allies who are in coherency with Ogryn; stacks additively with related buff from Feel No Pain (including Toughest!), Too Stubborn to Die, and with the toughness replenishment debuff while in toxic gas. Does not apply to coherency toughness regeneration. Does not stack with the same aura of another Ogryn.


Coward Culling
Icon            
Mechanics
+20% Damage against Suppressed Enemies for you and Allies in Coherency. +25% Suppression dealt.

stat buffs:
damage_vs_suppressed
suppression_dealt


Increases the amount of suppression dealt by 25% and any damage against enemies who are suppressed by 20% for Ogryn and allies who are in coherency with Ogryn. For Ogryn, the suppression buff stacks additively with related buff from Ceaseless Barrage weapon blessing; the damage buff stacks additively with other damage buffs, and multiplicatively with power level buffs. Does not stack with the same aura of another Ogryn.

Breeds that can be suppressed: Armored Groaner, Groaner, Dreg Gunner, Dreg Stalker, Radio Operator, Reaper, Scab Gunner, Scab Shooter, Scab Stalker
Combat Ability Nodes (Part I)
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Mechanics
Indomitable / Bull Rush
Charge forward with great force, knocking back Enemies and Staggering them. Gain +25% Attack Speed and +25% Movement Speed for 5s. Charge is stopped on collision with Monstrosities.

Base Cooldown: 30s

stat buffs:
melee_attack_speed
movement_speed


Charge:
• Cannot be activated while jumping or falling
• Can be canceled by backwards movement input
• Can slightly change direction while charging
• While charging, puts Ogryn in is_dodging state and pushes enemies away, including monstrosities (unless frontal collision)
• Deals no damage on impact
• On charge end, staggers all enemies within a 2.5m radius
• On charge end, increases melee weapon attack animation speed by 25% for 5s; stacks additively with related buff from Frenzied Blows, Just Getting Started, and Spray and Slay
• On charge end, increases movement speed by 25% for 5s; stacks additively with Get Stuck In and Unstoppable Momentum

Starting version: (Bull Rush)
• Range: 12m
• Stops at enemies with armor base types Carapace and Unyielding, at monstrosities, and at Captains/Twins void shield

Augmented version: (Indomitable)
• Range: 24m
• Stops only at monstrosities; charges through Captains/Twins void shield (applies stagger only without void shield)
Stomping Boots
Replenish +10% Toughness per Enemy Hit with Indomitable.

function: recover_percentage_toughness

Replenishes 10% of maximum toughness for each enemy hit while charging. The effectiveness of this toughness replenishment is affected by Feel No Pain (including Toughest!), Stay Close!, Too Stubborn to Die, and certain player debuffs like toxic gas.
Trample
For each Enemy hit by Bull Rush you gain a Stack of Trample. Trample increases Base Damage by +2% for 8s. Max Stacks 25.

stat buff: damage

Increases any damage by 2% per stack for 8s; stacks additively with other damage buffs, and multiplicatively with power level buffs. Generates 1 stack per enemy touched while charging (up to 25); on charge end, Indomitable's stagger effect also generates stacks separately for each enemy hit by it.
Pulverise
Apply 5 stacks of Bleed on Enemies hit by Indomitable.

Applies 5 bleed stacks to all enemies touched while charging. Can apply bleed through Bulwark shield and Captains/Twins void shield.

Bleed: same as other sources of bleed; lasts 1.5s; ticks every 0.5s; refreshes duration on stack application; above average armor damage modifiers across the board, low armor damage modifier against Carapace.

Bleed damage is increased by 'rending' / 'brittleness', by perks of currently wielded weapons, by Combat Stimm, and by the following buffs from:
Talents
Coward Culling (while suppressed), For the Lil'Uns, Hard Knocks, Heavyweight (against ogryns), No Hurting Friends!, Payback Time, Soften Them Up, and Valuable Distraction (if applied by another Ogryn)
Blessings
(melee)
if procced with weapon before or during bleed's active duration: Skullcrusher (while staggered), Slaughterer, and Tenderiser (bleed ticks don't consume stacks)
Blessings
(ranged)
if procced with weapon before or during bleed's active duration: Blaze Away, Deathspitter, Explosive Offensive, Fire Frenzy, and Full Bore
Combat Ability Nodes (Part II)
Icon            
Mechanics
Loyal Protector
Taunt Enemies within 12m, making them attack only you for 15s. The effect repeats after 3s, and after 6s.

Base Cooldown: 45s

Releases a shout around Ogryn taunting enemies within range.

• Holding the ability button shows taunt range; preview can be block canceled
• Radius: 12m
• On activation, forces a light stagger on all enemies within radius for 1s
• Taunt adds orange VFX to enemies' heads
• Forces taunted enemies to exclusively attack Ogryn; enemies engaged in ranged combat are forced into melee combat (except Gunners and Reapers)
• Automatically repeats two more times after initial activation: after 3s and after 6s; the repeated taunts have the same effect on enemies as the initial one but do not force stagger; if an enemy is already taunted, the 15s duration of the taunt effect is refreshed
• Loyal Protector's taunt duration (15s) cannot be overwritten by Attention Seeker's taunt duration (8s)
• Monstrosities and aggroed Daemonhost ignore taunt; Captains/Twins can be taunted
• When Ogryn gets disabled, the taunt effect is removed from any disabler enemies (Pox Hounds, Mutants, Trapper) that have been taunted by Ogryn before
No Pain!
Loyal Protector and its Repeats, Replenish 10% Toughness and an additional 0.5% each 1s per enemy affected, up to 10%, for 3s.

function: recover_percentage_toughness

Whenever a shout is released, immediately replenishes 10% of maximum toughness.

Additionally, any enemy hit by Loyal Protector's shouts grants stacks (up to 20); stacks last for 3.25s and can be refreshed during active duration by the repeating shouts. Per stack, replenishes 0.5% of maximum toughness per second.

The effectiveness of this talent's toughness replenishment is affected by Feel No Pain (including Toughest!), Stay Close!, Too Stubborn to Die, and certain player debuffs like toxic gas.
Valuable Distraction
Enemies affected by Loyal Protector take +25% Base Damage from all sources.

stat buff: damage_taken_multiplier

Applies a debuff to all taunted enemies that increases their damage taken by 25% for 15s; duration is refreshed by repeated taunts. Stacks multiplicatively with damage taken debuffs from Hard Knocks, Soften Them Up and the Pickaxe special action (10%), with damage buffs and with power level buffs. Does not stack with the same talent from another Ogryn. Enemies taunted by the means of Attention Seeker do not get this debuff.
Go Again!
Staggering an Enemy replenishes 2.5% Cooldown of your Loyal Protector.

function: reduce_ability_cooldown_percentage

Reduces the remaining ability cooldown of Loyal Protector by 2.5% (=1.125s) per stagger action. Procs on successful pushes, staggering melee hits, and staggering melee special actions of Ripper Gun, Grenadier Gauntlet (melee part), Rumbler, Twin-Linked Stubbers, and Kickback. Procs once per stagger action regardless of how many enemies have been staggered; procs alongside the remaining cooldown reduction effect of Bruiser and Concentration Stimm.

Does not interact with Combat Ability Regeneration from curios which only reduces the maximum cooldown of a combat ability.
Combat Ability Nodes (Part III)
Icon            
Mechanics
Point-Blank Barrage
Swaps to and reloads your Ranged Weapon. You have +25% Rate of Fire and +65% Reload Speed, 50% Reduced Braced Movement Speed penalties, and gain +15% Close Range Damage for the next 10s.

Base Cooldown: 80s

stat buffs:
ranged_attack_speed
reload_speed
alternate_fire_movement_speed_reduction_modifier
weapon_action_movespeed_reduction_multiplier
damage_near


Upon activation, forces a swap to ranged weapon and reloads automatically. This forced reload always procs Reloaded and Ready (even if the weapon's clip is full). Additionally, grants the following buffs while the ranged weapon is wielded for 10s:

• Increases ranged weapon attack animation speed by 25%; stacks additively with Burst Limiter Override, Heat of Battle, Just Getting Started and Celerity Stimm
• Increases reload animation speed by 65%; stacks additively with reload speed buff from Keep Shooting, Pacemaker, the small reload speed node, weapon perks and blessings, and Celerity Stimm
• Reduces movement speed penalty while being in alt fire mode by 50%; stacks multiplicatively with related buff from the Roaring Advance weapon blessing; stacks multiplicatively with movement speed buffs from Get Stuck In and Unstoppable Momentum
• Increases any damage by 15% against enemies within a 12.5m radius; stacks additively with other damage buffs, and multiplicatively with power level buffs; beyond 12.5m, the damage buff decreases linearly until it loses its effect at 30m:

Distance
to Target
1m  
12.5m
 13m
 15m
20m
25m
30m
Damage
Increase
15%
15%
~14.57%
~12.86%
~8.57%
~4.28%
0%

This also affects explosion damage and DoTs, like burn and bleed (from Flechette weapon blessing), while the ranged weapon is wielded and as long as Ogryn stays within 30m to the enemy.
Bullet Bravado
While Point-Blank Barrage is active, Replenish +2% Toughness for every shot fired and +10% Toughness on each reload.

function: recover_percentage_toughness

Replenishes 2% of maximum toughness per single shot fired. If a shooting action entails multiple shots (e.g. Ripper Gun left-clicks), each shot fired during this action will trigger the replenishment.

Also replenishes 10% of maximum toughness per reload. The forced reload upon activating Point-Blank Barrage always triggers this replenishment.

The effectiveness of this toughness replenishment is affected by Feel No Pain (including Toughest!), Stay Close!, Too Stubborn to Die, and certain player debuffs like toxic gas.
Light 'em Up
Ranged Attacks apply 4 Stacks of Burn while Point-Blank Barrage is active. Max Stacks 16.

Ranged attacks (including rock and grenade throw direct impact hits and explosions created by ranged weapons) apply 4 stacks of burn per hit to enemies, up to 16 max burn stacks on a target. Can apply burn through shields.

Burn: same as other sources of burn; lasts 4s; ticks every 0.5s; refreshes duration on stack application; high armor damage modifiers across the board, very low armor damage modifier against Carapace.

Burn damage is increased by 'rending' / 'brittleness', by perks of currently wielded weapons, by Combat Stimm, and by the following buffs from:
Talents
Coward Culling (while suppressed), For the Lil'Uns, Hard Knocks, Heavyweight (against ogryns), No Hurting Friends!, Payback Time, Point-Blank Barrage, Soften Them Up, and Valuable Distraction (if applied by another Ogryn)
Blessings
(melee)
if procced with weapon before or during burn's active duration: Skullcrusher (while staggered), Slaughterer, and Tenderiser (burn ticks don't consume stacks)
Blessings
(ranged)
if procced with weapon before or during burn's active duration: Blaze Away, Deathspitter, Explosive Offensive, Fire Frenzy, and Full Bore

There is currently a bug: Enemies receiving burn stacks from explosions (e.g. Rumbler) can do so only once after which burn stacks cannot be applied to them anymore.
Hail of Fire
+15% Rending and +15% Damage to your Ranged Attacks while Point-Blank Barrage is active.

stat buffs:
ranged_rending_multiplier
ranged_damage


Grants 15% rending to ranged attacks (including explosions created by Grenadier Gauntlet and Rumbler) boosting damage against armor types Carapace, Flak, Maniac, Unyielding; only affects Ogryn's own damage; stacks additively with other rending buffs, including rending debuffs that are applied to enemies ('brittleness').

Also increases the damage of ranged attacks by 15% (including explosions created by ranged weapons); stacks additively with other related damage buffs, and multiplicatively with power level buffs.
Keystone Nodes (Part I)
Icon            
Mechanics
Heavy Hitter
+3% Melee Damage for 7.5s on Melee Attack Hit. Stacks 8 times. Gain 2 Stacks on Heavy Attack Hit.

stat buff: melee_damage

Hitting enemies with melee attacks grants stacks (up to 8); light attacks generate 1 stack, heavy attacks generate 2 stacks; always generates either 1 stack or 2 stacks per swing regardless of how many enemies have been hit. Stacks last 7.5s and can be refreshed during active duration. Per stack, increases melee damage by 3%; stacks additively with other related damage buffs, and multiplicatively with power level buffs.

The melee special actions of Grenadier Gauntlet (melee part), Rumbler, Twin-Linked Stubbers, and Kickback are considered heavy attacks; the melee special action of Ripper Guns is a light attack.
Don't Feel a Thing
Heavy Hitter also grants +1.5% Toughness Damage Reduction for each stack.

stat buff: toughness_damage_taken_multiplier

Per stack of Heavy Hitter, reduces toughness damage taken by 1.5% (up to 12%); stacks multiplicatively with other damage reduction buffs.
Just Getting Started
While Heavy Hitter is at 8 Stacks, gain +10% Attack Speed.

stat buff: attack_speed

When reaching and while maintaining 8 stacks of Heavy Hitter, additionally increases attack animation speed of both ranged and melee weapons by 10% for 7.5s; can be refreshed during active duration. Stacks additively with related buff from Frenzied Blows, Indomitable / Bull Rush, Point-Blank Barrage, Spray and Slay, and Celerity Stimm. Does currently not have a HUD icon.
Unstoppable
Heavy Hitter also grants +15% Toughness replenished from Melee Kills for each stack.

stat buff: toughness_melee_replenish

Per stack of Heavy Hitter, increases Ogryn's base 5% of maximum toughness gained on melee kill by 15% (up to +120%).

Stacks
0
1
2
3
4
5
6
7
8
Kill Toughness%
5%
5.75%
6.5%
7.25%
8%
8.75%
9.5%
10.25%
11%

For example, with 160 max toughness and 6 stacks of Heavy Hitter, Ogryn replenishes 160x(0.05x(1+0.15x6))=15.2 toughness on killing a single enemy. The effectiveness of this toughness replenishment is affected by Stay Close!, Too Stubborn to Die, and certain player debuffs like toxic gas.
Great Cleaver
Heavy Hitter also grants +15% Cleave for each stack.

stat buff: max_melee_hit_mass_attack_modifier

Per stack of Heavy Hitter, increases the maximum hit mass limit of melee attacks by 15% (up to +120%), thereby allowing melee attacks to cleave more enemies; stacks additively with related buff from weapon blessings Devastating Strike, Savage Sweep, and Wrath, and multiplicatively with power level buffs.

Hit mass & cleave:
Every enemy has a specific hit mass, and every attack has a specific hit mass budget. In order to successfully cleave an enemy, an attack's (remaining) hit mass budget is required to be greater than the hit mass of the enemy that is to be cleaved.

For example, the Heavy1 of the Cleaver Mk VI has a max hit mass limit of 28.1 (with an 80% Cleave Damage stat). It can, on body hits, cleave two Scab Maulers (10 hit mass each) and hit a third one. With 10 stacks of Heavy Hitter, the Heavy1 now has a max hit mass limit of 28.1+28.1x1.2=61.82 which means that it can now cleave six Scab Maulers (6x10=60 total hit mass required) and hit a seventh one. It cannot cleave the seventh Scab Mauler, however, since this would require a max hit mass limit greater than 7x10=70.

Note that Carapace armor cannot be cleaved by default. This talent does not allow to bypass Carapace's built-in aborts_attack mechanic.
Impactful
Heavy Hitter also grants +10% Impact for each stack.

stat buff: melee_impact_modifier

Per stack of Heavy Hitter, increases melee stagger strength by 10% (up to +80%); stacks additively with Crunch!, Slam, and other related stagger buffs from weapon blessings, and multiplicatively with power level buffs.
Keystone Nodes (Part II)
Icon            
Mechanics
Feel No Pain
You are blessed with 10 Stacks of Feel No Pain. Each Stack grants +2.5% Toughness Replenishment and +2.5% Damage Reduction.

Taking Damage removes one stack. Stacks are restored every 3s.

stat buffs:
toughness_replenish_modifier
toughness_damage_taken_multiplier


Grants 10 stacks of Feel No Pain. Every instance of damage taken removes one stack of Feel No Pain (1s internal cooldown). Regenerates 1 stack every 3s; does not regen stacks while disabled or downed.

Per stack of Feel No Pain, does two things:

(1) Increases the amount of any toughness replenished by melee kills, talents, and select weapon blessings (only Momentum) by 2.5%; stacks additively with related buff from Stay Close!, Too Stubborn to Die, and with the toughness replenishment debuff while in toxic gas. Does not apply to coherency toughness regeneration.

(2) Reduces toughness damage taken by 2.5%. The buff stacks multiplicatively with itself, up to ~22.4% toughness damage reduction at max stacks (1-0.975¹⁰=0.2236), and with other damage reduction buffs.
Pained Outburst
When Feel No Pain reaches 5 stacks or below, you push back Enemies and Replenish +50% Toughness.

This effect can occur once every 30s.

function: recover_percentage_toughness

If not on cooldown and if five or more stacks of Feel No Pain are removed, replenishes 50% of maximum toughness and creates an explosion at Ogryn's location that deals no damage but staggers surrounding enemies. The effectiveness of this toughness replenishment is affected by Feel No Pain (including Toughest!), Stay Close!, Too Stubborn to Die, and certain player debuffs like toxic gas.

When Ogryn is disabled (e.g. pounced, netted, etc), losing five or more stacks of Feel No Pain triggers the staggering explosion and the toughness replenishment. This also allows Ogryn to free himself from Pox Hounds. When Ogryn gets downed, the current stack amount is set to 0 which also procs the staggering explosion; however, this does not proc the toughness replenishment.

The explosion has a radius of 2.5m and staggers all enemies except for Mutants, monstrosities, and Captains/Twins.
Toughest!
Feel No Pain grants +2.5% Toughness Replenishment per stack.

stat buff: toughness_replenish_modifier

Doubles Feel No Pain's increase to the amount of any toughness replenished by melee kills, talents, and select weapon blessings (only Momentum) from 2.5% to 5% per stack; stacks additively with related buff from Stay Close!, Too Stubborn to Die, and with the toughness replenishment debuff while in toxic gas. Does not apply to coherency toughness regeneration.
Strongest!
Pushing Enemies restores one stack of Feel No Pain.

Allows pushes to generate stacks of Feel No Pain. Always generates 1 stack per push action regardless of how many enemies have been pushed.
Keystone Nodes (Part III)
Icon            
Mechanics
Burst Limiter Override
15% chance of triggering Lucky Bullet and not consuming Ammo when making Ranged Attacks.

In Addition, gain +2% Ranged Damage on Ranged Kills. Max Stacks 10. Lasts 10s.

stat buffs:
ranged_damage
ranged_attack_speed


Enables every shooting action to have a 15% chance of not consuming ammo (Lucky Bullet). For Ripper Guns, the left-click shooting action entails multiple shots fired per action; none of the shots consume ammo on proc. For the remaining weapons, the talent procs per single shot fired.

Additionally, killing enemies with ranged attacks grants stacks (up to 10); can generate multiple stacks when cleaving or on explosions; stacks last for 10s and can be refreshed during active duration. Per kill stack, does two things:

(1) Increases the damage of ranged attacks (including explosions created by Grenadier Gauntlet and Rumbler) by 2%; stacks additively with other related damage buffs, and multiplicatively with power level buffs.

(2) Increases ranged weapon attack animation speed by 1.5%; stacks additively with related buff from Heat of Battle, Point-Blank Barrage, and Celerity Stimm.
Back Off!
On Killing Melee Attack gain +10% chance to trigger Lucky Bullet on next Shot. Stacks 10 times.

stat buff: leadbelcher_chance_bonus

Killing an enemy with a melee attack grants stacks (up to 10); generates one stack per swing regardless of how many enemies have been killed; stacks last until consumed by Lucky Bullet proc. Per stack, adds a 10% chance for Lucky Bullet to trigger; with the base proc chance being 15%, this effectively guarantees a Lucky Bullet proc at 9 stacks.
Maximum Firepower
+100% Ability Cooldown Reduction for 4s when Lucky Bullet triggers.

function: reduce_ability_cooldown_time

Additionally to Ogryn's base ability cooldown rate of 1s per second, reduces the remaining ability cooldown by 1s per second for 4 seconds when Burst Limiter Override procs. This results in a total cooldown reduction of 8s per proc (4s from base rate + 4x1s from talent); can be refreshed during active duration. Procs additionally to the remaining cooldown reduction effects of Bruiser (1s per second) and Concentration Stimm (3s per second).

Does not interact with Combat Ability Regeneration from curios which only reduces the maximum cooldown of a combat ability.
Good Shootin'
The shot that triggers Lucky Bullet is a guaranteed Critical (if it Hits).

Makes every shot that procs Lucky Bullet be a critical hit. If a shooting action entails multiple shots (Ripper Guns and Twin-Linked Stubbers left-clicks) and if one of these shots crits, then all subsequent shots of that action will be converted into crit shots.

For Twin-Linked Stubbers' alt fire (full auto), any crit shot granted by this talent procs the guaranteed crit sequence of 6 shots.
Heat of Battle
Burst Limiter Override also grants +1.5% Fire Rate per Stack.

stat buff: ranged_attack_speed

Per kill stack, increases ranged weapon attack animation speed by 1.5%; stacks additively with related buff from Burst Limiter Override (base effect), Point-Blank Barrage, and Celerity Stimm.
Bulletstorm
+15% Ranged Damage to you and Allies in Coherency on Lucky Bullet. Lasts 8s.

stat buff: ranged_damage

When Lucky Bullet procs, increases the damage of ranged attacks by 15% (including explosions created by Grenadier Gauntlet and Rumbler) for 8s for Ogryn and allies who are in coherency with Ogryn; can be refreshed during active duration. Allies get the buff as long as they are in coherency when the buff is triggered. Stacks additively with other related damage buffs, and multiplicatively with power level buffs. Does not stack with the same talent from another Ogryn.
30 Kommentare
kuli  [Autor] 12. Apr. um 1:27 
Yes, the target should die instantly no matter the hit zone. When does it fail, which enemy? Any footage?
Rymd 11. Apr. um 23:41 
Does the rock instant kill override means if hit anywhere on the body with the rock equals to an instant kill? Because sometimes it fails to do that and I'm left confused.
kuli  [Autor] 26. März um 12:46 
Neither do those debuffs stack between multiple players nor does the aura.
HURT AND HATE 26. März um 9:25 
Ogrin buff damage vs Havoc boss + 400% dmg.
I would be grateful if you could analyze and comment on its performance.
there is a doubt about the breakthrough and 2 similar blessings
https://steamcommunity.com/app/1361210/discussions/0/597396334368042625/
a bear 18. Nov. 2024 um 15:39 
That's pretty funny, but it makes the talent pretty good so I won't complain. Thanks for looking into it
kuli  [Autor] 18. Nov. 2024 um 12:52 
@a bear
Apparently, the value is used multiple times during calculation as part of the weapon toughness template and the base toughness template. The effective value is ~13.04% of max toughness per second as a result of it.
a bear 18. Nov. 2024 um 11:36 
correction for Steady Grip: It says 5% per second here, but it's closer to 15% per second in game. Don't know the exact value and I don't know how to find out in the code. I'm curious to know how the tooltip saying "5% toughness regeneration" works out to 15% per second though.
kuli  [Autor] 28. Okt. 2024 um 3:55 
Fixed.
xsSplater 28. Okt. 2024 um 2:08 
Good Shootin'
"...then all subsEquent shots of that..."

More Burst Limiter Overrides!
"Increases Burst Limiter Override's base chance of 5%..." 8%?
kuli  [Autor] 1. Aug. 2024 um 9:51 
The weapon special of the Grenadier Gauntlet consists of two parts: a melee hit and an explosion that spawns on the melee hit. The melee hit does receive the increased damage.