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I am not familiar with PMX files, I am afraid, but principally it should work exactly the same; you can export the model from Unity as a VRM and then re-import the VRM into Unity, to tweak it (i.e. the blend shapes). And then you can re-export it to the VRM... yeah, it's a bit back and forth, heh.
The proxy component should be added during VRM import; so if your character model is no VRM file yet, you have to export it to VRM, first--have you done those steps (3.2)?
And if you have any other questions and such I suggest opening a thread in the Workshop discussions!