Alien Hominid Invasion

Alien Hominid Invasion

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Alien Hominid Invasion Guide
By ALVIYAN
The standard guide for the Invaders.
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Introduction
‎ ‎
Alien Hominid Invasion is a co-op run ‘n’ gun packed with chaos, mayhem, and a whole lot of explosions. Unlock and equip an arsenal of weapons and boosts, level up, then beam down to invade Earth with up to three other friends. Abduct intel from your enemies to sabotage their plans, observe the oddities of human life, blow up bosses, and mutate into a variety of powerful Alien forms in order to take down the not-so-secret Agents that are dead set on ruining your day.

In this guide, we'll walk you through basic information from the game including:
  • Weapons
  • Mutations
  • Boosts
  • Security Clearance
  • Enemies
  • Heads
  • Pigments
  • Achievements
  • Tips
Weapons
‎‎
There are 19 unique weapons that you can use to invade the earth. Each weapon has its own modifier. Different characteristics to suit your play style. You can unlock many different weapons through leveling up, securing loot, buying from the kid and buying loot at the Hideout.

Alien Blaster

Classic blaster for newborn invaders. Limited default range and damage but high potential.

Photon Gun

Rapid fire, spread widens at range. Charged shot covers a larger area.

Sawed Off

Short range, high damage, wide spread. Charged shot bowls over multiple enemies.

Spreadshot

Long range, high spread for crowds of enemies. Charge to fire a barrage of triple bullets.

Human Machine Gun

Semi-automatic with a high rate of fire and a built-in slow effect.

Energy Knife

Short range, fast attack rate and high crit chance. Charge to dash in any direction.

Dual Laser

Extreme long range, less damage but can pierce multiple enemies at once.

Human Minigun

Slow to spin up, high max fire rate and bullet speed. Less effective versus armor.

BB Gun

Fires clouds of deadly bees at medium range. Charge fires a long range, high damage bee.

Megashot

Bouncing shots build up burn damage over time. Charge to fire a slow, destructive mega-orb!

Combustor

Creates jets of fire that apply burning damage over time. Use short bursts to save fuel.

Six Chambers

High damage, above average crit rate. Needs reloading often. Charged shot ricochets bullets.

Cryoshot

Fires shards of ice that slow enemies. Large charged shot is slow but freezes enemies.

Collider

Shots ricochet off enemies and surfaces. Charge to fire bouncing shots that pass-through enemies.

Repeater

High fire rate and bullet speed, but grows weaker the longer it’s fired. Best in short bursts.

Irradiator

Continuous long range beam causes damage to build up and adds burning status.

Mothership Issue

Heat-seeking mini-missiles. Charge to fire a non-seeking missile that does extra damage.

Acid Shot

Lobbed shots damage over time. Charged shot is larger and inflicts status quicker.

Lightning Gun

Long range bolts arc to nearby targets. Charge to electrify nearby enemies for a short time.
Mutations

There are 9 mutations with their own unique ability to suit your playstyle.

Invader

Tried and true, grenades can destroy crowds of agents but bounce off armor.
  • Throw grenade
  • Damage Up
  • Damage +2.0%

Show Off

Flex. It does nothing. Flex. Who needs health? Flex. It feels good.
  • Pose. That's it. (Active)
  • Health down
  • Health -75.0%

Sky Ranger

Fly through agents to knock them down. Crash into the ground to create an explosion.
  • Jetpack boost (Active)
  • Extra jump
  • Float +7.5%
  • Increase jump count +1
  • Health regen x0.8

Medic

Toss hearts that heal nearby aliens. Everyone will think you’re so nice… and they’ll be right!
  • Healing bubble (Active)
  • Damage down
  • Health +10.0%
  • Damage -20.0%

Speed Demon

Run fast, creating damaging flames as you pass. Perfect for giving friends a lift.
  • Fire dash (Active)
  • Jump height down
  • Move speed +15.0%
  • Jump height -20.0%

Weapon Specialist

Hominids use one weapon. You use two, because you’re special. Swap for an attack boost.
  • Weapon swap (Active)
  • Fire rate up
  • Reload speed +7.0%
  • Clip size +14.0%
  • Health -10.0%
  • Move speed -10.0%

Deflector

Hold down to shield yourself and nearby friends. Deflect enemy attacks back at them.
  • Bullet shield (Active)
  • Move speed down
  • Deflect bullets +8.0%
  • Move speed -7.5%
  • Health regen x0.9

Vampire

Master the head chomp. Gain health regen with every bite. Breaks armor but ignores bots.
  • Life steal up (Active)
  • Ride health regen up
  • Life steal +1.0%
  • Health -20.0%
  • Health regen x0.4

Dispatcher

Calls in a fellow hominid for you to hang out with. Mutate for friendship!
  • Call for extra assistance (Active)
  • Damage +2.5%

Orbiter

Make small orbiting friends to smack your enemies. They become platforms when you make another!
  • Damaging helpers (Active)
  • Helpers create platforms
  • Slow resist +50.0%
  • Revenge damage +15.0
  • Health +5.0%
  • Dig speed -50.0%
Boosts

There are 42 different kind of boosts that you can use and 9 additional mission bonuses. A boost may have 1 (+) modifier or 2 (+) modifiers with 1 (-) modifier. The 2nd slot for boost will be unlocked after you spend a total of 10 Mothership Memory sticks.

Ability Charge

Adjusts the duration of max number of mutation uses. Minimum of 1.

Armor Pierce

Adjusts your chance of ignoring enemy armor.

Bonus Intel

Adjusts progress gained from picking up intel.

Bullet Speed

Adjusts how fast your shots travel.

Bullet Spread

Adjusts weapon accuracy and scatter.

Charged Shot Damage

Adjusts damage of your weapon’s charged shot.

Clip Size

Adjusts number of shots available before reloading.

Crit Chance

Adjusts how often your weapon gets critical hits.

Crit Per Hit

Briefly increase chance of a critical after you hit.

Damage

Adjust the damage of your weapons.

Damage On Coin Gain

Briefly adjusts damage after picking up a coin.

Defense

Adjusts how much damage you receive.

Defense On Kill

Briefly adjusts defense after defeating enemies.

Deflect Bullets

Adjusts how often enemy attacks bounce off you.

Dig Speed

Adjusts how quickly you move while digging.

Dodge Bullet Regen

Heal when dodging through enemy attacks.

Double Bullet

Adjusts how often you fire an extra shot.

Enemy Health

Adjusts health of all enemies.

Enemy Pierced

Adjust number of enemies fired through per shot.

Fire Rate

Adjusts how often your weapons fire.

Hazard Area Loot

Chance to find bonus loot in levels with hazards.

Health

Adjusts how much damage you can take before dying.

Health Regen

Adjust how quickly your health refills on its own.

Jump Height

Adjusts how high you go per jump.

Life Steal

Heal when dealing damage to enemies.

Mutation Juice Regen

Mutation ability refills without picking up juice.

Mutation Juice Bonus

Adjusts mutation juice regained from pickups.

Max Lives Cap

Adjusts you max number of lives, minimum 1.

Money Chance

Adjusts how often coins drop from enemies.

Move Speed

Adjusts how fast your alien can run.

Objective Heal

Heal when an objective is completed.

Potential Loot Tier

Chance that you will discover better loot.

Range

Adjusts how far your shots travel.

Reload Speed

Adjusts how quickly your weapon reloads.

Revenge Damage

Deal an enemy’s damage to you back at them.

Ride Health Regen

Regain health while riding on enemies.

Robot Damage

Adjusts damage dealt to robotic enemies.

Rolling Attack

Deal damage while rolling through enemies.

Shield

Start levels with a defensive shield.

Speed On Kill

Briefly increase speed after defeating enemies.

Sword Deflection

Basic energy knife attacks deflect enemy projectiles.

Triple Bullet

Adjusts how often you fire two extra shots.

Metal Detector

Discover lunch money while digging.

Double Jump Deflect

Deflect enemy attacks by double jumping.

Rolling Dive Bomb

Drop an explosive bomb when rolling or diving.

Charged Shot Juice Regen

Generate juice by holding charged shot.

Mission Bonus: Heart
Add an additional heart to the map.

Mission Bonus: Hideout
Add an additional hideout to the map.

Mission Bonus: Special Loot
Add an additional special loot to the map.

Mission Bonus: Crit Damage +5%
Pickup for a small boost to critical chance that mission.

Mission Bonus: Deflect +5%
Pickup for a small boost to deflect chance that mission.

Mission Bonus: Crit Damage +10%
Pickup for a large boost to critical chance that mission.

Mission Bonus: Deflect +10%
Pickup for a large boost to deflect chance that mission.

Mission Bonus: Jump +10%
Pickup for a large boost to jump height that mission.

Mission Bonus: 2x Coins
Add bonus coins to the map.
Security Clearance

There are 4 clearance cards. By reaching a certain number of levels you can claim the rewards.

By completing a card you will be granted bonuses. Those bonus rewards goes straight to your inventory.

Security Clearance Card - Grey
  • Level 1
  • Level 2
  • Level 3
  • Level 4
  • Level 5

Security Clearance Card - Green
  • Level 6
  • Level 9
  • Level 12
  • Level 15
  • Level 18

Security Clearance Card - Cyan
  • Level 21
  • Level 24
  • Level 27
  • Level 30
  • Level 33

Security Clearance Card - Blue
  • Level 36
  • Level 39
  • Level 42
  • Level 45
  • Level 48
Enemies

There are 45 different types of enemies, including bosses.

Agent

Easy to defeat, but a threat in groups. Where did they all come from..?

Jetpacker

Fire accurate shots with knockdown. Jump on their shoulders to fly!

Flybot

Quick moving, attack in swarms by dropping lots of landmines.

Beambot

Slow, but good at melting poor invaders who forget to not to stand under them.

Shieldtrooper

Beefy agents with huge shields. Get behind them but do not ride!

Eradicator_A

Extra tough agents with advanced weapons, but they drop extra juice when hit.

Eradicator_B

These agents looks like robots to me. Or robots disguised as agents maybe? How creepy!

Shocktrooper

Deployed by vans and skyvans. High damage, rapid fire guns. How do they all fit in there?

Armored Van

Deploys squads of dangerous Shocktroopers. High priority target.

Grenadier

Long-range projectiles create large explosions on contact. Get close.

Electrobot

Create indestructible shields around nearby agents. Try tossing them!

Slowbot

Slow down invaders who get too close. Best to jump on them and throw them away.

Minimech

Low mobility but high rate of fire. Defeat the pilot to ride it yourself!

Bulldogzer

Hunt in packs looking for invaders to knock down. Hard to catch, fun to ride.

Frogbot

Hop, hop, hop around so many deadly bubbles! Do they hop for me?

Flametrooper

Agents have learned: Invaders can catch on fire! Roll or dig to put it out!

Suppressor

Their shots weigh invaders down. Jump, dig or roll to shake them off.

Sniper

Watch out! You can see where they’re aiming before they fire.

Jetpacker, Elite

Flying heavy artillery, Their slow moving shots follow invaders and hit hard.

Armored Skyvan

Deploy Shocktroopers. Watch out for fly-by attacks when invading the sky.

Lozenge Man

This is the lozenge man. Slowing you down is his lozenge plan. Such good hair.

Sweeperbot

These robots are confused. Invaders are not trash! Dig to avoid their beam.

Sparkbot

Robots with fire breath. Roll or dig to put it out. Do these robots really breathe?

Hunterbot

Ambusher. Heat-seeking, high damage attacks. Mama says just do your best.

Crabwalker_B

These are small and also crab? Dive through their beams, but be careful: They hop.

Crabwalker_XL

These are large and also crab. Fire clusters of bombs. Ride or blast from a distance.

Inchworm_X

Ambusher. Even faster than normal inchworms. Shoot them in the face!!

Inchworm

Bounce off walls and smack invaders with their tail. How rude!

Hacker

Makes hackerbombs like the mothership makes invaders. But does he love them? No.

Hackerbomb

Get close, they fly closer. Trained to explode near invaders. Dive past or avoid.

Helicopter

These try to escape so they must be important. Stop them! They sometimes drop bombs.

Spiderbot

Filled with secrets. These slow down if you shoot them. Mama just thinks they’re neat.

Air Mine

Shoot to push them, but quick invaders can use them as platforms before they explode.

C.H.O.M.P.E.R.

Deadly. Indestructible. Destroy the Keybot to shut them down temporarily.

Keybot

Destroy them to get past checkpoints. C.H.O.M.P.E.R. loves to chase them.

Spikebot

This planet is usually safe to walk on, so agents invented spikes. Shoot before walking.

Bounder

You can shoot Bounder to knock him away. He doesn’t mind. He always comes back.

Miniwasp

These robots are indestructible and attack in perfect sync. They must practice lots!

Cybernid

Oh, what are these? Did grandma make them?

Megabot

A robot who thinks she’s better than you. She hates it when invaders stand on her head.

Installball_B

This eyeball is installed in an even stronger brawler. Is it too late to be friends? How sad.

Bustletron 2.0

Rebuilt with better mobility and even more firepower. Run away when he spins his arms!

W.A.S.P.

Deadly blade, heat seeking bullets, calls in Miniwasps. Is this what they call “Taking a power trip”?

Juiceman

Mutation juice has a strange effect on agents, no? Juice is best for growing invaders.

Grand Mothership

This is Mothership’s mothership. Likes to take over and do things her way. We don’t talk much.
New Enemies & Hazards

These are new enemies and hazards information from the Update Part 2 (Juicy Variety Edition).

Wooster

A very wide bot with a very serious job. He does not know about the little hat. Hee hee!

Richochet Pad

These let you miss and still hit your target! Just call it a trick shot (I won't tell).

Pinball

Mmm, I see. But doesn't that mean... the pinball is you?

Shutters

When one goes up the other must come down. Shoot one to try it! Isn't science fun??

Grind Lines

Walk, jump and now slide? I wish I had legs :( JK! Mothership flies! In space!

Ice Cream Agent

This was not a crime of passion. No one brings a spoon that big without having a plan.

Orb Turret

Fire heavy weight that slow you down. Jump, dig and roll to shake them off!

Missile

Surf these through the skies but watch out for the tip - they explode!

Mecha F.R.O.G.

Based on an earth fairytale. Two friends riding a frog to victory! Sigh, I wish frogs was real.
Heads

There are 154 different types of heads with various modifier stats that you can use to customize your alien. You can unlock many different heads through leveling up, securing loot, and buying loot at the Hideout.













Cross Unlockables

By owning other games on Steam, the following heads are added to the game's loot pool:
  • Castle Crashers – Pink Knight, Green Knight, and Barbarian
  • BattleBlock Theater – Cat Guard, Raccoon, Hat of Purrham
  • Pit People – Horatio, Yosef, Pipistrella
  • Alien Hominid HD – Original Alien
Pigments

There are 33 pigment colors that you can choose. Which one is your favorite?



Achievements

Currently there are 66 achievements. Including 23 new achievements.

By completing a page you will be granted 3 special loot boxes. Those bonus rewards goes straight to your inventory.



Initial Achievements

  • First Contact – Kill your first enemy
  • Alert Level Mauve – Kill 510 enemies
  • Alert Level Violet – Kill 2,500 enemies
  • Alert Level Purple – Kill 5,000 enemies
  • Safe Keeping – Reach 5 hideouts total
  • Super Powered – Use your mutation ability 100 times
  • You Aren't Beefy Enough – Destroy an HQ
  • Let's Talk About This – Destroy 3 HQs
  • Alright That's It – Destroy 12 HQs
  • New Lifeform – Reach XP level 5
  • Surviving Lifeform – Reach XP level 25
  • Strong Lifeform – Reach XP level 50
  • Lifeform Finds A Way – Reach XP level 75
  • Lots on the Line – Complete a mission without reaching any hideouts
  • Just Like My Ancestor – Complete a mission without dying
  • Triggering the Alarms – Complete a mission with more than 8 city blocks destroyed
  • LOL EZ – Complete a level without taking more than 30 damage
  • I Like It Here – Stay in a level for 10 minutes
  • Didn't Need That Button – Complete a level without jumping
  • Souls-Like – Roll through 500 bullets
  • Spectrum – Unlock 20 pigments
  • Extraterrestrial Exchange – Sell an item for Lunch Money
  • Economist – Sell 30 items
  • Chunk of Change – Have 2000 Lunch Money saved up
  • Robbin Good – Gain over 110 Lunch Money in a single level
  • Lunchtastic – Gain over 220 Lunch Money in a single level
  • Alley Oops – Kill 20 enemies with Jetpack explosions
  • Tastes Like Human – Life steal 5,000 damage
  • Quit Hitting Yourself – Deflect 10,000 damage total
  • Beam Not – Kill 30 Beambots
  • Frog-Not – Kill 20 Frogbots
  • Anti-Air – Blow up 10 Sky Vans
  • Van't Stop Me – Blow up 10 Vans
  • Grena-tears – Kill 50 Grenadiers
  • Flyswatter – Kill 50 Flybots
  • Best Defense – Kill 20 Shield Agents
  • More Where That Came From – Die Once
  • Die Harder – Die a total of 10 times
  • Won't Stay Down – Die a total of 33 times
  • If It Bleeds – Take a total of 15,000 damage (lifetime)
  • Insane in the Eyestrain – Defeat all bosses on Insane difficulty
  • Technically a Sequel – Finish the storyline
  • Is That All You've Got – Complete 5 waves in a bonus level

+ 23 New Achievements
Including a secret achievement.

  • In a Flash – Get 10 kills in 4 seconds
  • Three’s a Crowd – Pop out of the ground under two or more enemies
  • Toddler Mutant Progression Hurdles – Unlock your first alternate mutation
  • Rocket Powered – Kill 10 enemies with your Sky Ranger jetpack ability (lifetime)
  • 88 MPH – Cover 1000 meters while using the Speed Demon abilty (lifetime)
  • Cry Some More – Use the Weapon Specialist active ability to kill 5 enemies in one use
  • I Need Healing – Regenerate 1000 health of yourself or friends as the Medic (lifetime)
  • With Enemies Like These – Ride on top of every enemy type possible
  • Rodeo Star – Stay on a Bulldogzer for 10 seconds
  • I'm Not Afraid – Survive a Beambot Swarm level
  • Bossing Around – Kill a boss in less than 45 seconds of her arrival
  • There Has To Be A Way To Do This – Do not choose to move your alien for the first 30 seconds & successfully finish a regular level
  • Prime Directive – Complete a streak of 10 successful objectives
  • Anti-Armor – Break 300 armored agents' armors
  • Downshotter – Downshoot 999 times (lifetime)
  • Speed Runner – Reach an enemy HQ from row 1 within 18 minutes
  • Fleshwound – Extract with less than 20% health and no lives left
  • We Come In Peace – Complete a level with over 300 kills
  • You are Very Strong – Complete 1 level using Show Off
  • Surfin' UFO – Ride a Surf Missile for 15 seconds
  • High 5 – Achieve a stack of 4 aliens and 1 agent
  • It's Super Deflective! – Deflect 50 shots in a single level
  • The Behemoth Doesn't Make Sequels ****Secret Achievement****


The Secret Achievement
Follow this steps to unlock the secret achievement:
1. Go play online.
2. Type "The Behemoth Doesn't Make Sequels" in the chat.
3. Congratulations! Now you finally unlocked the secret achievement.

About the secret achievement:

"It can be achieved. I have it"
– Dan Paladin

"I figured it out on how to get the secret achievement!"
– ALVIYAN

"The Secret Achievement is about sending a message.
All you have to do is type the secret message in the in-game chat:
The Behemoth Doesn't Make Sequels"
– ALVIYAN

This method of unlocking the secret achievement was discovered and legitimately unlocked by ALVIYAN on Dec 10, 2023. 2:41 PM (PST). The story of how he got an idea to unlock it has been told to The Behemoth community on Discord. Probably he was the first but he did not claim to be the first, he only claim to genuinely figured the way by himself.

* This is the only achievement that does not exist on other platforms at this time due to its requirement to have in-game text chat access to achieve it.
Tips

Mothership likes to give some tips through the invasion.
  • Don't forget to roll
  • Use rolling to roll through bullets
  • There are 3 difficulties to pick from if the game is too easy or hard
  • Enemies go on higher alert each time a level is completed
  • The longer you stay in a level the harder that level will get
  • Pick up hearts to bring back your dead alien friends
  • If a friend is out of lives, picking up a heart will let them respawn
  • You can move your spawn location when respawning in a level
  • Loot tiers are color coded
  • Loot must be secured at a Hideout or by defeating the enemy HQ
  • Green loot boxes are guaranteed higher tier loot
  • Bonus objectives in levels give bonus loot
  • Defeated minibosses drop better loot
  • Kid can unlock your loot at hideouts on map
  • Spend lunch money to buy new gear at the hideout
  • Sell unwanted gear and boosts in the Alien Setup screen
  • Try choosing boosts and mutations that play to your strengths
  • Armor will not stop a charged shot
  • Armored enemies love to throw aliens
  • You can steer jetpacker enemies while riding them
  • Throwing a flying enemy will instantly kill them
  • Use your grenades next to enemies to go flying
  • Enemy swarms are a good way to get extra coins. Or die. Or both.
  • When riding someone's shoulders you cannot be hurt
  • Some weapons can be reloaded
  • Shooting down will lift you upwards
  • Break stuff. It's fun and sometimes there's stuff inside.
  • Picking up hearts will regenerate health
  • Diving through the air is one of the fastest ways to travel
  • Diving underground will clear any negative status effects
  • You can dive from the air into the ground
  • You can level faster by doing more damage
  • You can't kill your agents if you don't drink your juice
  • The original Alien Hominid was created in 2002
  • A sequel is a state of mind
  • The Mothership creates life and take it away
  • The aliens will never attack peaceful organisms
  • You cannot just shoot at alien spaceships and expect a future
  • Killing multiple enemies quickly will activate score multipliers
  • A crazed alien is a dead alien so don't freak out
  • The Mothership loves you most
  • Kill-it-for-mama-kill-it-for-mama-kill-it-for-mama-kill-it-for
  • The aliens seem pretty excited about all this

"You can pause in online multiplayer if all players choose to"
– Dan Paladin
Extras
History

The history of our game begins with the creation of our first. With Alien Hominid HD only available on older gaming consoles, this project started with the simple idea of bringing our alien pal to today’s gaming systems. We quickly shifted to the creation of an entirely new game, developed with modern gameplay mechanics and features that highlight the strengths our team has developed since Alien Hominid HD’s release in 2004.

In Alien Hominid Invasion, the alien will now have a health bar instead of the previous title’s one-shot kill mechanic, giving more people the ability to approach the game and fight back against the agents. Players will have much more customization options this time around; the alien’s head, pigment, and gun are equipable from earned loot! Up to four players can join the invasion, with a new functionality allowing participants to play across skill gaps by choosing their own difficulty. Hardcore fans and lore enthusiasts can look forward to learning more about what happened to the original alien, where the agents came from, and why there is such an intense hunt for the aliens.

Looking for more intel on the invasion? Be sure to stay up-to-date with development news and updates on our blog!

Voice Actors

Alien Hominid Invasion is a game of many words in very few letters, mostly grunts, shrieks and AAAAAAAHs! One of our favorite parts about creating our games is being allowed to further the world of that game through your ear holes. While audio design is not only incredibly fun for us, the stories and human beings behind these noises are deserving of their own special praise!

CURTAIN CALL!


Not only is Dan the Man with a game(plan), he is the voice behind those anguished, destroyed, sobbing agents that all you alien hominids have been ruthlessly vaporizing since launch. When he’s not fighting for his life as an agent, Dan has been known to draw and make games, along with spending time with his favorite Bulldogzer, Winston.


What would life be without dogs, even if they are robotic and possibly nefarious? Winston Paladin gladly stepped up to the bowl plate when offered one lump sum of “Who’s a good boy? You’re a good boy!” Kenseth Thibideu, our sound designer, and Ian captured Winston’s award-deserving performance by chasing him around our studio with a microphone…The General quite literally trained these bulldogzers himself.


Every time you die and your alien cries for their Mothership, it’s the same voice as our cackling, scheming, long-term nemesis Cyboris (formerly known as Boris…what happened, Boris?)! Ian Moreno has both sides of this intergalactic invasion handled when he’s featured as an agent, with a big WOOOOOOO for his Digestor language translations. Wearing many alien heads hats, Ian served as our producer/audio director on Alien Hominid Invasion, overseeing all facets of auditory production and integration in the game, all while speaking only in Digestor. An impressive feat!


Monica, Megabot, Mothership – a role matched in outer space. Monica Franco brought the Mothership we all know and love to life. When she’s not knitting aliens to life, Monica’s pastimes also include hunting aliens as Megabot. Remember, KILL-IT-FOR-MAMA-KILL-IT-FOR-MAMA-KILL-IT-FOR-MAMA-KILL-IT-FOR-MONICA


As a former self-professed Newgrounds kid, Jeremy “Disguised Toast” Wang lent us his vocal cords to bring our big, bad W.A.S.P. Boss to life. A beloved boss from the original Alien Hominid HD, the W.A.S.P. Boss’s legacy lives on through Toast as the Agency’s bzz-bzz-boss. Keep your eyes peeled for the Disguised Toast unlockable alien head–you have to look for it, since it’s disguised.


Joining the agent lineup is Kenseth Thibideau, our sound designer who helped orchestrate our audio of astronomical attributes. Along with Ian, Kenseth worked diligently on fine tuning weapon clicky-clicks, environmental echoes, and giving our two favorite fated friends voices. Working with a wide array of gadgets and technology of Earthly origins, KT helped create our atmosphere of chaos and extra-terrestrial arsenal of weapons.


Patric Catani is the brains and bapi’s behind the iconic beats for Alien Hominid Invasion. An honorary chicken at this point, Patric has collaborated with us at The Behemoth for quite some time, and jumped at the opportunity when presented with a chaotic sci-fi arcade soundtrack. Utilizing an impressive arsenal of instruments, including a theremin, Commodore 64, SEGA chips, analog synths, instruments and real aliens, (just seeing if you’re following along), Patric has perfected the art of video game soundtrack creation with Alien Hominid Invasion’s OST. Since he created different levels of songs to increase with your level progression, you can hear some sweet sounds if you Kill-It-For-Patric!

***
Warning: Major content spoilers for Alien Hominid Invasion ahead, please read at your own risk!
***


Amanda: Community manager, marketer, moderator…SUPER EVIL SURPRISE END BOSS? A quintuple threat, Amanda plugged into the mainframe, picked up her knitting needles, and nearly obliterated the solar system with her performance. In her free time, Amanda does NOT knit, she crochets, and reminds the aliens in the Discord Server to behave. Don’t make her go Grand Mothership.


David brought the agency’s Juiceman to life not only by voicing him, but also by designing and animating him! As the Agency’s final line of defense against layoffs and alien attacks, Juiceman is our favorite boss to hate. Juiceman evolved over time, eventually landing in his final, fluid form as the Vengeance of the Agency. Don’t you feel just a little bit bad for Jim now?
16 Comments
Praise Gbus Aug 26, 2024 @ 2:30am 
Came here to find the 2 missing heads >> do you know how long I've spent buying heads in the shop...!
Glaudeo Jul 1, 2024 @ 2:06pm 
Nice guide. What about two missing heads though?
elemmaaa Apr 22, 2024 @ 12:10pm 
Where can I find the cybernid?
Cubbix Mar 15, 2024 @ 9:24pm 
so is all the core unlocks by owning castle crasher alien hominid etc by getting them from the loot boxes ?
ALVIYAN  [author] Jan 2, 2024 @ 6:43pm 
Since the update part 1, life steal has been changed from showing percentage numbers to grade letters, A+ to F-. It actually has its own percentage covered with grade. It works the same. It was obtuse in some aspects because you don't know how much health your alien has numerically, so 0.3% of a number you do know contributing to a number you don't know means effectively nothing in some respect, so a grade getting better is more simple. The real problem is if you get multiple items with different grades.
SillyPope Jan 1, 2024 @ 2:25pm 
what does life steal B or C mean?
ALVIYAN  [author] Dec 23, 2023 @ 4:52am 
I have no idea why the mysterious dark pigment color is not available to choose. Maybe it will be available in the future. It's a cool pigment variant to be honest.
UO Dec 23, 2023 @ 4:37am 
Thanks for this guide!

Any thoughts as to why there’s a near-black +pink pigment on AI alien but not as an unlockable in-game?
ALVIYAN  [author] Dec 17, 2023 @ 6:04pm 
You can use Dual Laser or Alien Blaster with fire rate or triple bullets and double bullets build. Different boss fight in single player or multiplayer game might end in different results. In my opinion it's easier to fight Installball and Juiceman. Good luck.
Jeremy Renner Dec 17, 2023 @ 12:44pm 
Thanks for the guide it is very helpful! Do you have any tips for completing the “bossing around“ achievement?