Cuisineer

Cuisineer

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Brewing Up a Storm: Flavors, Modifiers and The Brewery(Up-to-Date as of Flavoursome Fix#1)
Von Cereal
Fighting is a big part Cuisineer's gameplay loop, but enemies can feel extremely tough and spongey if your gear isn't up to par. So I'm here to guide you through The Brewery system, the Flavors, and Modifiers you're going to be using on your journey to culinary greatness
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Menu Changelog
11-17-23 - Flavoursome Fix #1
  • Flavoursome Fix #1 is here! Changes have been made to Toasty and Bitter's sections to reflect their buffs. TLDR: They good now. REALLY good now. Some changes were also made to other sections to reflect new information.
  • Builds have been moved to their own section with 3 new builds/playstyles making their debut! The Slow Roast(Made viable with Bitter and Toasty Buffs), the Eggageddon, and The Cuisineer!
  • One build is also making it's exit(Damage Stacking) since the modifier that makes it work has been patched to actually not stack. The cake is not a lie.
Intro to the Perfect Culinary Beatdowns
So, you're struggling to beat a single cow or hog because you're doing pitiful damage? We're going to fix that. In this guide I'm going to show you how to turn the beefiest of enemies into mincemeat with well-crafted gear, and how to turn Pom into a culinary hurricane.
Flavor Basics and Quirks
Your Flavor choice has a big impact in how you play the game and since creating new gear is extremely time consuming, it makes sense to know exactly what you're going to want to invest in. If you're already familiar with the flavors and some of the little quirks they can accomplish then feel free to skip this part:

Sweet
This flavor is an excellent choice if you're trying to outsurvive and outlast enemies. It's modifiers primarily improve the damage reduction bonus from it's effect. However, this does mean that you're going to be doing less damage with this compared to other flavors since it's only damage increase will come from Sweet Damage modifiers. Heavier weapons like Tenderizers and Deba Knives can get good use out of this, since your slow speed opens you up to getting hit often and their raw attack power more than makes up for Sweet's lack of up-front damage.

Toasty
The first of the damage over time flavors, Toasty is the first element you're going to be getting your hands on in the game, from the starter spatula you get early on. This element is focused on igniting enemies and making them take average amounts of damage over time. This is great if you're planning on doing a hit and run strategy, but is very poor when it comes to getting quick kills on it's own. This is likely the main reason there are a lot of complaints about the tankiness of enemies. If you want enemies dead fast, this most certainly is not the element for the job unless you're late into the game.

Bitter
The second of the damage over time flavors, it's almost exactly the same as Toasty. It does more damage than Toasty at 20 damage per tick at max stacks. Similar to Toasty, Bitter is well suited for hit and run strategies but is poor at killing stuff quickly. I consider Bitter far better than Toasty due to the higher damage, and because Durian Bomb exists. It inflicts poison innately so you have a free modifier slot to use whenever you plan on focusing on Bitter for your dream set. The main advantage of this flavor is it is the king of safe DPS, post Flavoursome Fix#1. Just stack it to the maximum of 10 stacks and run away, only diving in again to refresh the poison. Perfect for highly dangerous enemies like bosses. If you want to do consistent damage while staying far enough away from danger this should be on your menu.

Umami
Umami is a weird one. This flavor has a huge impact on your survivability but can become completely useless when there isn't anything shooting at you. Ideally, you should only ever have one source of Umami in your gear set, since it's impact isn't that felt outside of projectile rich environments.

Icy
My personal favorite, Icy is a flavor that lets you take control of a battle. It's main use is to lock down enemies with the Frozen effect and prevent them from hitting you back. it can even cancel enemy attacks while they're mid-animation. Especially useful for dealing with high priority targets like the Bulls, or Potchers. It's base damage is a bit weak though, so you need a bit more Brewery investment to get this flavor to do decent damage, since it's "frost burst" effect(stacking freeze on unfreezable enemies like bosses) causes a pitiful amount of damage. Plates, Spears and Durians can put this flavor to work very effectively due to how often they can land Flavor triggering attacks.

Salty
Salty is another control flavor, like Icy. But instead of locking enemies down, you displace and throw them around. This flavor is hands down the most powerful in the game because of how it can cause massive damage through wall/mob collisions and it's Concussive Push modifier. Concussive Push causes immediate damage the moment something is hit with Salty. The knockback doesn't even need to happen for it to trigger. The damage is spectacular as well, starting at 10 damage at 1 star and 30 at 3. For reference, a plate that does 6 damage per hit, is now doing 16 at 1 star CB, and 36 at 3 star CB. This makes this flavor an amazing boss buster with how much extra damage it puts on your plate, literally.

Sour
Last but most certainly not least, Sour is the upfront dedicated damage dealer of the flavors. Sour triggering attacks create arcs of lightning between enemies, making short work of entire groups in seconds. This flavor is very beginner friendly and does not need a lot of investment(like Icy or Sweet), unconventional strategies(like Toasty and Bitter) or proper positioning to reach its full potential(like Salty). So if you're looking for a great simple flavor, this is your pick.
Choosing Your Culinary Toolkit
Now that you've gotten a quick rundown of the various flavors you're going to want to pick the modifiers for your dream set.

Choosing Your Modifiers
Modifiers are the bread and butter of your damage output in Cuisineer and picking the ones that match your playstyle can make your ingredient hunting much quicker. Modifiers can generally be broken down into moveset modifiers, damage boosts, skins, triggers, and durability increases

Moveset Modifiers
These modifiers generally give your weapons a new flavor when doing certain actions. These include dashing, dash attacking, end-of-combo, and on-impact flavor modifiers. These are your primary ways to trigger your flavors of choice. Personally, I find the Dash Attack modifiers to be the best ones to have, mainly because most fights start with you dashing in for one. Ranged weapons get higher benefit from their exclusive on-impact modifiers though, since ranged weapon's regular attacks are better than their dash attacks.

Damage Boosts
These modifiers boost your base damage by a certain amount, as long as it's associated flavor is on an enemy, and the crit damage modifier. These are great boosts to your base attack power, and can compensate for certain flavor's lack of innate damage like Ice or Sweet. Quick sidenote, I see a lot of complaints about how Blacksmith upgrades kinda suck. They're actually alright in practice. The way damage is calculated is that your various attacks have a "motion/attack value" percent thats based off of your weapon's base attack power. So that 1 damage from upgrades is actually a +2-9 per hit depending on the weapon and attack used.

Skins
These are modifiers that trigger whenever something hits you. They either send back a small amount of damage or inflict a flavor. Ideally, you don't want any of these on your gear set as using your face as a weapon when you have a comically large spatula is kinda a bad idea. The only exception is if you're planning to make a Sweet face tanking set. In this case, your face "can" be a good weapon alongside a comically large spatula.

Triggers
Trigger modifiers have a random chance of happening whenever you do something. This includes the projectile triggers that throw out a projectile whenever you attack, critical strike modifiers, and the death explosion modifier. Projectile triggers are hilarious to build around, and make dual projectile builds incredibly fun and chaotic, critical strikes give you that massive dopamine hit of landing 500 damage in a single attack, and death explosion is like using Sour but worse.

Durability Increases
This class of modifier is pretty straightforward, you have a higher effective HP whenever you use them. These are your HP Boosts and Projectile Resist Modifiers. I don't recommend using these too much, since you lose a potential damage improving slot to increase your own durability. Remember, a dead enemy is one that can't hit you back. The only exception is if you're planning to use a Sweet build. Projectile resist is also useless considering you can get 100% projectile immunity and reflect with the Shield Dash from the Umami Flavor.
Making the Perfect Brew
Welcome to the most important section of the guide. This here is the ham and eggs you're going to use for your Cuisineer combat sandwich.

How Brewing Works
The Brewing process is relatively straightforward. You give Ankhiluun the gear you want modified and select the slot you want changed. Then you grab a dish to throw into the pot and let the dice roll. If you're not happy with the result, feel free to pick the old option as that doesn't cause Ankhiluun to take your gear for the day. Once you are happy though, select the new modifier and Ankhiluun will start Brewing your gear with the new modifier. You'll get it back the following day.

Also, remember that the dish you pick and it's flavors are a great clue to what you might roll into.

Brewing Tips and Tricks
-Theres a tab at the top of left corner that looks like a clipboard that gives you a preview of the possible modifiers that specific dish will give you, and is very helpful at trying to figure out what you're going to roll into. If you don't feel like experimenting, feel free to check out my other guide:

The Dish Modifier Master List



-You want to find a piece with something you already want, and ideally at 2 stars or a skill that doesn't have a star rating.This is due to how Brewing locks the slot you're not changing. You're free to edit and change the Brewed slot as much as you like but that other slot is never going to get any better, so better have something thats already good in there.

-The tier of dish matters when it comes to the modifiers it can spawn and the star rating of the resulting modifier. Every dish is also unique in what it can give your armor or weapon.

Tier 1 and Tier 2 Dishes
Tier 1 and 2 Dishes increase the chance of certain modifiers appearing, but with a small chance of a completely random modifier:

Tier 3 Dishes
Tier 3 dishes eliminate the random modifiers entirely alongside having a guaranteed chance of rolling a 2 star modifier and a smaller chance at a 3 star. You can also get anything between the following:

Modifiers for one specific flavor

Different flavors of the same modifier type.

A wide spread of modifiers based on their flavors

Tier 4 Dishes
Tier 4 Dishes are similar to Tier 3, but heavily narrow down the possible outcomes, and it also always guarantees a 3 star modifier if the modifier can have a star rating.

-Save scumming is a good way to try and get new modifiers in case you don't get what you want. The game only saves when you wake up at the start of the day, so resetting is a viable strategy to getting the gear you want faster and with fewer ingredients wasted.
Appetizer Courses: Sample Builds and Playstyles
In case you're a bit lost on where to start, here is a smorgasbord of builds that focuses on different aspects of the game, or provides a unique playstyle outside the usual "smack till ded" playstyle.

Flavor Damage Stacking aka "Beefy Beatdowns"

RIP Damage Stacking post Flavoursome Fix#1

Flavor Stacking aka "The Cuisineer"

Just like the namesake of the game, this build is meant to put together every flavor imaginable to create a dish of epic proportions. The ideal playstyle for this build would be to stack every Flavor on everything with the multiflavor dashes you have in your gear, so a light weapon that can dash often is an ideal choice for this high octane, and high aggression setup. With every flavor under your belt, Pom is an unstoppable force of nature as you can pretty much handle every situation the game throws at you.


Concussion Slamming aka "Chef Brutality"

The idea behind this build is to be able to push enemies into walls with rapidfire attacks from a plate, or drag them into one with a Durian's slow but persistent projectile. Once something is on a wall, you continually slam them into it with all of your Salty effects. Mastering this setup makes obliterating the beefiest of enemies a pinch... of salt. You do need to position yourself well with this kind of build to get the most out of it though, so keep that in mind.


Damage Over Time Stacking aka "Slow Roast"

Made possible with Flavoursome Fix#1, this build focuses on having a more hit and run playstyle. The idea is to stack poison and/or fire up to the maximum, and then just run around the room as everything slow cooks. It's also the perfect build for fighting bosses as you're now doing damage even if the boss is invulnerable, out of reach, or is simply too dangerous to approach. If you're after a more safe, and very reliable build for tough fights then this slow roast combo is the perfect dish to serve.


Proc Stacking aka "Eggageddon"

A more unconventional playstyle and build, this one is focused on dropping the entire poultry fridge on top of enemies from a very VERY long range. By alternating hand reloads(fully empty your first weapon, reload, empty second weapon, reload, ad infinitum) you can endlessly throw out a barrage of projectiles. This build can fight from across the room, over gaps and even over walls by raining down endless amounts of poultry based mayhem on your would be victi- I mean customers. Enemies that get into fisticuffs range of Pom aren't safe either. Egg Timers can instantly flatten beefier enemies by slamming down the MEGA EGG directly on top of them, depending on the Flavor and/or Upgrade level of your Egg Timer. The build also works with the other ranged options.
Author Takeout
I had a lot of fun putting all of these together and I hope this helps you all become the best restaurateurs in Pael!
62 Kommentare
Cereal  [Autor] 3. Jan. 2024 um 17:40 
@Tat glad you like it, and sure, go on ahead and use the stuff here for the wiki!
Tat 3. Jan. 2024 um 10:38 
Hi, this guide is awesome! Can I use it to complete the Cuisineer Wiki?
D4Chips 9. Dez. 2023 um 1:35 
Gyatt the sour plate built is so busted. The mobs can't even gets close enough to deal damage to you which makes up for not using the health up mods. Boss fight is significantly easier too since you just kite and wait for an opportunity to spam your dirty dishes on them.
Fuzen 5. Dez. 2023 um 16:01 
Follow-up on the previous comment, after doing some testing.

Sacrificing one Timer Proc for Sour Effect Up makes the ranged part of the build way more potent, especially in AoE situations. You lose a bit of bossing damage, but not enough to really matter.
{LINK ENTFERNT}

As for the best build you could get, I experimented quite a lot with different weapons, and the Throwing Plates are by far the most potent weapon when coupled with either Sour or Salty – both when it comes to damage and survivability : they are fast, can cross gaps and generally deal a lot of damage.

My two best setups are these :
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Salty adds a bit of survivability compared to Sour, but you deal so much AoE damage with the latter that it’s usually much better. The only downside of Throwing Plates is that you must reload very often… so the spear build is more pleasant to play casually.
Fuzen 5. Dez. 2023 um 12:13 
Love the build @urkk69359 shared, but poison being caped at 20/25 damage per tick at max stacks makes it inefficient.

An alternative is to stack both Egg Timer and Plate proc with Piercing, allowing almost every hit to proc both effects for insane long-range AoE damage.

Of course, the same tech of using Sour (or any other element) on the main weapon works too.

Using a spear works best given the high attack rate.

Ideally you’ll want something like that : https://i.imgur.com/Nq6Zyie.png
urkk69359 22. Nov. 2023 um 2:59 
包丁(近接武器)Sour+Durian proc30% ×3(90%)
包丁を振って自動発射されるDurianの属性が、雷+毒になります。

包丁(近接武器)Umami+Durian proc30% ×3(90%)
包丁を振ってDurianが発射されるごとに、シールドが発生します。
包丁を振っていればシールドは無限に維持可能です。

火力は落ちますが、包丁 + 槍(軽い武器)で
Sour+Plate proc30% ×3(90%)で、槍を振れば
リロード不要の飛び道具になります。
ekaichirou 21. Nov. 2023 um 2:16 
Nah, I don't want to waste my day like that. I was just wondering if there's any particular mod/weapon/equipment drop on certain dungeon or boss, so I can farm what I want more efficiently?
Shàndrÿss 20. Nov. 2023 um 1:45 
If you don't care about days, you could sleep every days to refresh smithy and special merchant to try your luck, but hitting your build 40 days after when you started it could feel bad

If the build you aim for needs 4 or less stared mods, hunt the unstared ones with a even spread on every piece of equipement so you can roll a high starred modifier afterward as a second mod
ekaichirou 20. Nov. 2023 um 1:34 
Wow, the egg combo looks fun. It's easy to brew the second mod you're looking for. But getting default mod that you want from the beginning is hard. Never get any luck finding what I want for my build. Is there particular tips for this?
Cereal  [Autor] 19. Nov. 2023 um 23:38 
Nice! I wanted to leave out the Concussive Push from the Eggageddon since I already have a Concussive Push focused build in the guide. I wanted it to be a bit more distinct from that other build, and slotting in Icy to cage things so you can wail on em from safety was a great way to differentiate the two.