Falcon Gold
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Falcon 3.0 keyboard commands & controls
Автор: Khalthehunted332
A guide to keyboard commands and reading the radar!
   
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keyboard commands
Flight
Nose Down

Up / I / 8 n
Nose Up

Down / M / 2 n
Bank Left

Left / J / 4 n
Bank Right

Right / L / 6 n
Rudder Left

[
Rudder Right

]
Throttle Inc/Dec

+ / -
MIL/AF

/
Afterb­urner Inc/Dec

. / ,
Autopilot

A
Speed Brakes

B
Flaps

F
Langing Gear

G
Wheel Brakes

W
Ask AWACS For Nav Info

Shift N
Map
Move cursor

arrows
Scroll map

RShift arrows
Select waypoint

LShift
Drag waypoint

Lshift arrows
Zoom In/Out

+ / -
Back up one screen

Esc
Exit to DOS

Alt X
Wingman
Break Left/Right

Shift A / D
Break High/Low

Shift W / X
Fly Straight and Level

Ctrl S
Bypass Current Waypoint

Shift B
Keep Radio Silence

Shift R
Bracket Left/Right

Shift Z / C
Engage­/Di­sengage

Shift E / Q
Drag Left/Right

Shift 2 / 3

Weapons
Select AG

Backspace
Select AA

Enter
ILS HUD Mode

\
Fire Weapon

Space
Bomb Ripple Inc/Dec

' / ;
ECM Pod

E
Dispense Chaff

Del
Dispense Flares

Ins
View Stores

V
Jettisone Central Stores

Ctrl C
Jettison All Stores

Ctrl K
Radar
Radar On/Off

R
REO/Map Toggle

C
NAM Radar

F5
ACM Radar

F6
GM Radar (Toggle)

F7
Rivers and Roads (GM)

Y
Radar Scan Distance

F8
Radar Azimuth Scan

F9
Radar Antenna Elevation

F10
IFF Check

N
Target Select

T
Radar Lock

Z
Clear Radar Lock

X

Views
Front View

3 / 1 n
Left View

4 / 7 n
Rear View

5 / 3 n
Right View

6 / 9 n
Cockpit Up/Down

Scroll Lock
Up View

U
Satellite View

1
Ground View

2
Target­/Mi­ssi­le/­Enemy View

Q
Wingman View

7
Padlock View

8 (*)
Track View

9
Chase (Plane) View

0
Zoom In/Out

F1 / F2
Rotate Left/Right

F3 / F4
Rotate Up/Down

Shift F3 / F4
Fine Tune Movements

Shift key
Turn On Replay Camera

Ctrl R
Save Replay To Disk

Ctrl S
Miscel­laneous
Chat

`
Abort Mission

Alt A
End Mission

Alt Q
Accele­rated Mode

Tab
Lock Accele­rated Mode

Shift Tab
Bring Up Menu Bar

Esc
Change HUD Color

H
Pause Game

P
All Sound On/Off

S
Radar tactics

Modern fighters are equipped with sensors that can be used to detect targets out beyond visual range. The most common sensor used to find the enemy is the radar. When a target is found on radar, a series of tactical reactions are set in motion. These reactions to the enemy are called tactical intercepts. Tactical intercepts consist of a specific set of procedures using the radar taken by a fighter to gain an advantage on the enemy. There are six basic steps or phases to a tactical intercept. They are:

Detection
Sorting
Targeting
Intercept
Engage
Separate

A fighter pilot must understand and execute each phase. Failure to successfully execute any one of these phases will cause the breakdown of your tactical game plan. Before you fly a mission with your wingman, you should address each one of these tactical intercept phases and figure out how the flight will accomplish them.


You can’t do anything until you find the enemy on your radar. At first glance, this seems straightforward. You just get pointed at the bandit, and he should appear on the scope. Not so fast. Radars have specific search volumes that are limited in elevation and azimuth. Modern fighter radars move a radar beam across 120° of azimuth, as shown in the figure below. This sweep is called a bar. The pilot can usually select the number of bars, up to the radar’s maximum capability (usually 4 to 6 bars). In the top part of the image below, the pilot has selected a 1-bar scan, while the bottom half shows a 4-bar scan.
Bar Scans

Each bar takes a specific amount of time for the radar to search, so it is not always advisable to select the maximum bar sweep. For example, if you know the bandits altitude as you approached, you do not need a 4-bar scan. You can put more radar energy out there and increase your probability of detection if you scan with fewer bars. Along with selecting the bar scan, the pilot can also crank the entire search volume up or down. If the bandits are running in on the deck, you can select a 1-Bar scan and crank down to search the deck for the targets. In a 1-bar scan, you are searching the area of interest faster because you are not wasting radar sweeps searching empty air space.



Targeting

In the targeting phase, the flight takes a specific target of responsibility. A targeting plan must be briefed before the mission and executed after the flight has sorted the enemy.

Once you have targeted the bandits, it is time to drive the flight into a position to shoot. If you have BVR missiles, such as the AIM-120 AMRAAM, then you fly an intercept profile that would place you in the weapons envelope of the missile. If you only have AIM-9M Sidewinders, you fly a profile that will put you in the best position to fire these shorter range missiles. There is one other goal of the intercept profile: in addition to driving you into weapons parameters on the bandit, your profile should keep the bandit from getting into weapons parameters on you.

Most of the time, you are not so lucky. At the same time as you find the bandits on radar, they find you. As you merge together, your element enters a maneuvering fight against the enemy formation. Element maneuvering, or ACM, is another subject, but the bottom line is fight your best 1v1 BFM. Never do anything in a two-versus-many environment that you wouldn’t do in the 1v1 environment.




Detection Phase

We are out there, a single ship trying to find the bad guys. Obviously the farther out we see them, the better. AWACS or GCI (ground-based radar) can help us get pointed in the right direction, but eventually we must find the bandits with our own radar in order to get a missile off the rail as soon as the bandits get within visual range. Once we get the targets on our radar, we need to analyze the intercept geometry to make sure we are running on the correct target. There is no need, for example, to try to run an intercept on a zero aspect target at 30 miles, we would never catch them. AWACS calls a target, and we get turned and point our radar in the right direction. Looking at the scope, we find targets at 160° left aspect at 30 miles.


Mig 29 manual and brief commands
MIG 29 manual https://www.gamesdatabase.org/Media/SYSTEM/Microsoft_DOS/manual/Formated/MiG-29_Fulcrum.pdf

General Game Controls
These keys control aspects of the game not directly concerned
with the flight of the aircraft or the operation of its weapons and
other on-board systems.
ESC Exit Mission—Press the Escape key to abort your current
mission. You will have the option to change your mind before
the mission aborts.
P Pause—Use this key as a toggle to halt/resume the current
mission. This key does not function in multiplayer games.
CTRL Reverse Cycle—Used in combination with some other keys,
Control will reverse the direction of a cycling list. For example,
if you press Control with Tab, you will cycle through your
targets in the reverse order.
? Keyboard Help—Use the Question Mark key to bring up an
on-screen key control summary. Press ? again to remove the
list from the screen.
O Mission Objectives—Press O to toggle a list of your mission
goals and their status.
Y Recent Messages—Keeps a list of the most recent dialog
from the computer and other players


CTRL V Window Full screen

E end mission

Keypad Views
MiG-29 provides an extensive series of perspectives from which to
operate or view the simulation. Use the various points of view
offered to increase your situational awareness. If there is one
single rule for success in fighter aircraft, it is, ”keep your head
moving”. You must always be looking around for threats and
opportunities.
With the exception of keypad 8, the below views are static. You
cannot pan, tilt, or zoom the image. When in one of the perspec-
tives, pressing the key a second time will return you to the screen
from which you entered the view. You must have Number Lock on
in order to utilize the keypad on the side of your
keyboard.
Keypad 1 Flap/Gear Indicator—Press this key to look down at
your lower left-hand instruments.
Keypad 2 Look Down—Press this key to look down at the lower
center gauges.
Keypad 3 Radar Warning—Press this key to look down at your
lower right-hand instruments..
Keypad 4 Left Console—Press this key to view the instruments
on the left side of the cockpit.
Keypad 5 Center Console—Press this key to view the center
controls.
Keypad 6 Right Console— Press this key to view the
instruments on the right side of the cockpit.
Keypad 7 AOA/G Indicator—Press this key to look at the
upper left side of the cockpit.
Keypad 8 Virtual Cockpit—Press this key to view the entire
virtual cockpit. Using Control and arrow keys will shift the
perspective from here


Keypad 9 Radar/IRST—Press this key to look at the upper right
side of the cockpit including your Radar Scope.
Keypad / Look Left—Press the slash key to look out the left
side of your aircraft’s cockpit.
Keypad * Look Right—Press the asterisk key to look out the
right side of the cockpit.
Keypad Look Forward — Press the minus key on the keypad
to look straight ahead out of the cockpit.
Keypad Check Six + Press the keypad plus key to quickly look
behind you. Use this key often



https://www.gamesdatabase.org/Media/SYSTEM/Microsoft_DOS/manual/Formated/MiG-29_Fulcrum.pdf