Cursorblade

Cursorblade

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The CursorBlade Guide
By Grafitter
   
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Intro
Hello and welcome to the guide for CursorBlade!
This guide will take you through some bits of (hopefully) useful information.

Quick start
Controls
To move your character, simply move your mouse.
Each character has a unique ability, which you can use by pressing the right mouse button.
To deal damage to enemies, move your character through them. The point at which enemies receive damage is the center of your character (marked in pink below).


Hud
To keep track of what's going on, let's take a look at the HUD.


In the top left, we can see the current ability icon and our health. Each time we take damage, a single heart will turn hollow. Each time we regain health, it will turn red instead.


In the top right part of the screen, we can keep track of our progress. The wave counter is increased on each successful wave clear. Our score is also visible under the wave counter.


The last part of the HUD can be seen on the bottom. Each weapon we obtain will land in one of those 6 spots. This also means that the maximum number of weapons is 6.

Each weapon in the inventory slot will display the current weapon level on top.

Our items will be placed on the left and right side of the inventory bar instead. The maximum number of items is 10.

Healing
Each time an enemy is killed, there is a chance that it will drop a heart behind.

By default, upon pickup the heart will restore one of your hollow hearts (if there are any).

Hitbox
You might be a bit confused when starting the game and dying quite a lot.
You might be tempted to rush to enemies soon as you can before they can deal damage to you.
This is a quite common mistake, as your hitbox is actually a circle around the sword sprite:

This means that unless the red circle touches the enemy while its attacking, you will not receive damage.
Characters
Selection

Details
Cursorblade


Name
Cursorblade
Cost
0
Ability (right click)
dodge spin
Ability cooldown
0.5 seconds
Base damage
10
Base hearts
4

Stoneblade


Name
Stoneblade
Cost
500
Ability (right click)
stone wall
Wall preventing damage stays in place for 2 secondsl
Ability cooldown
4 seconds
Base damage
8
Base hearts
5

Aquablade


Name
Aquablade
Cost
1000
Ability (right click)
slows enemy projectiles
All currently visible, until they leave the screen
Ability cooldown
4 seconds
Base damage
10
Base hearts
4

Popblade


Name
Popblade
Cost
1000
Ability (right click)
freezes nearby enemies
Enemies frozen for 3 seconds
Ability cooldown
5 seconds
Base damage
10
Base hearts
4

Bomblade


Name
Bomblade
Cost
1000
Ability (right click)
creates an explosion that deals damage to nearby enemies and yourself
Deals 18 damage to enemies and 1 heart to yourself
Ability cooldown
0.5 seconds
Base damage
10
Base hearts
4

Glassblade


Name
Glassblade
Cost
1000
Ability (right click)
deflects nearby enemy projectiles
Bounces off all projectiles that are close to the spawned barrier.
Ability cooldown
3 seconds
Base damage
15
Base hearts
2
Weapons
Selection
After each wave you will be prompted to select a weapon and add it to your arsenal.
By default you will see 3 choices shown for you from a list of available weapons.


Once you hover over an item, details will be shown below.
All items start at level 1 when you add them to your inventory and they can be upgraded one level at a time. This can be done when the same item appears on the selection screen.
The maximum level is 8.


You might also choose to reroll; this option will switch out the shown weapon for other ones.
By default you will be able to reroll 5 times through out your run.


Details
Magma


Name
Magma
Description
leaves a fire trail that burn enemies
Effect
A trail of fire will be placed on the map, following your cursor. The trail deals 2 damage.

Lightning


Name
Lightning
Description
chance to releases a lightning bolt that jumps to nearby enemies
Effect
Each time you attack an enemy, there is a chance a chain of lightning will start. The damage dealt is 8.

Shuriken


Name
Shuriken
Description
chance to throw a ninja star that bounce between enemies
Effect

Missile


Name
Missile
Description
drops a missile to attack random enemies
Effect
Each time you attack an enemy, there is a chance a missile will drop on it. The damage dealt is 18.

Laser Gun


Name
Laser Gun
Description
chance to fire laser that pierce through enemies
Effect

Ice


Name
Ice
Description
chance to freeze enemies
Effect

Ghost


Name
Ghost
Description
chance for dead enemies to summon a ghost that attacks other enemies
Effect

Porcupine


Name
Porcupine
Description
chance for enemies to fire out quills on death
Effect

Shooting Star


Name
Shooting Star
Description
chance to drop a star to attack random enemies
Effect
Each time you attack an enemy, there is a chance a star will drop on a random enemy. The damage dealt is 8.

Target


Name
Target
Description
chance to deal triple damage
Effect
Each time you attack an enemy, there is a chance the damage dealt will be multiplied by 3.

Saw Blade


Name
Saw Blade
Description
chance to create a saw blade dealing damage over time to enemies
Effect
Each time you attack an enemy, there is a chance a saw blade will spawn and go trough them. It deals 6 damage per hit.

Fire


Name
Fire
Description
chance to inflict burn, dealing damage over time
Effect
Each time you attack an enemy, there is a chance they will be inflicted with burn. The burn deals 6 damage once.

Sticky Bomb


Name
Sticky Bomb
Description
chance to attach a bomb to an enemy
Effect

TBD
Items
Selection
After each wave you will be prompted to select an item and add it to your arsenal.
By default you will see 3 choices shown for you from a list of available items.


Once you hover over an item, details will be shown below.
Items as opposed to weapons, do not have levels and cannot be upgraded.


Just as with weapons, you might choose to reroll; this option will switch out the shown items for different ones.
The reroll counter is shared with weapons and is set to 5 be default for the whole run.


Details
Snail


Name
Snail
Description
reduces enemies projectile speed
Effect
Enemy projectiles will be permanently slower.

Ghost Sheet


Name
Ghost Sheet
Description
enemies take longer to attack you at the start of each wave
Effect
The time it takes for enemies to start attacking you at the beginning of each wave will be prolonged.

Cake


Name
Cake
Description
recover all of your hearts
Effect
Replenishes all of your hearts right away but just one time.

TBD
Enemies
TBD
6 Comments
LandoNorris#4 Jan 1 @ 10:39am 
DK dodge spin lets you fly over certin projectiles if your moving sorry about my bad grammer
DK Apr 9, 2024 @ 11:56am 
I am curious what the dodge spin ability does
jax atacks Mar 30, 2024 @ 4:01pm 
needs an update for new items
CommonlySpecial ✟✟✟ Nov 8, 2023 @ 2:05pm 
ah yes I get it now, thank youu
Grafitter  [author] Nov 8, 2023 @ 1:33pm 
Check out the Hitbox chapter in Intro. You can take your time with attacking and just fly around the enemies.
CommonlySpecial ✟✟✟ Nov 7, 2023 @ 7:37pm 
I died on level 2 like over 50 times bro whats the strategy..