InfraSpace
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Car Speed Visualization
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1.583 MB
2023. nov. 6., 0:49
2023. dec. 15., 19:42
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Car Speed Visualization

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When visualizing cars they aren't just all red. Instead they have color-graded representations of their speed. Cars are green when they are moving at a speed of at least 60 (that's a concrete road). Every car that's slower will be indicated in yellow, orange or red. Red means bad. Like standstill bad.
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W_Wolfe jan. 28., 11:16 
Yup, this works great. Already found a couple issues where I just needed to rebuild the road. Especially superhighways--a few sections I had stretched out instead of letting the game build small sub sections, and saw that it was glitching out every time I scrolled the screen fast, while on double speed. It was disappearing my deliveries each time I scrolled by, so was losing a LOT of production/habitat deliveries. Thanks again!
W_Wolfe jan. 28., 8:29 
Excellent addition to the game. This will make it MUCH easier to see if I have any of those random "change lane in the middle of the superhighway" issues :steamhappy:
robbie.price 2023. dec. 8., 6:22 
True, cool!
BaYoNeTTe  [készítő] 2023. dec. 7., 16:09 
Something like that (including the detection of unused roads like you described) is in my backlog. It’s more complicated than car speed though, so I don’t think I will do it any time soon.

Implementation wise, it would not use the car visualization but the road/rail visualization though.
robbie.price 2023. dec. 7., 8:19 
I wonder if the colour could bleed onto roads? so even if a intersection right the moment you look at it is moving smoothly if it tends to clog it would still be redder than an intersection that is almost always smooth. Also it could identify totally unused roads, if no car has travelled down a road in 20 game minutes, it's just Black, and thus removable.