Digs
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Levels and their challenges
By Catchy
This guide provides a comprehensive breakdown of the game's levels and their unique challenges. Please be aware that it may contain spoilers for future levels.
   
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Levels and their challenges
This guide provides a comprehensive breakdown of the game's levels and their unique challenges. Please be aware that it may contain spoilers for future levels.

On the game mode selection screen, beneath each level's name, you can find a brief description of the challenge. If you're seeking more in-depth explanations, here is a full list of levels and their associated challenges:

**Tutorial** - A very easy sandbox level with no additional challenges.

**Entrance** - Prepare to face new enemies and bosses, along with indestructible obsidian stones that require dynamite to remove.

**New Faces** - Encounter new enemy types, mages, which can stun your crystal-type towers.

**Wings** - Prepare for flying enemies that are immune to traps and can pass through barricades.

**Drilling** - New enemies, the drilling types, can burrow underground after their first hit, becoming immune to damage for a period before resurfacing.

**Frozen** - Encounter frost enemies and frozen ground that heals them. You can't place towers on this terrain.

**Magma** - Battle fire enemies and avoid lava ground that heals them. Towers cannot be placed on this fiery terrain.

**Dune** - Introducing half walls, a new ground type. You can't build towers on them, but they block normal enemies (not flying ones).

**Disaster** - New disasters emerge after each wave, adding an extra layer of challenge.

**Catastrophes** - Face highly challenging disasters after each wave, testing your strategic skills.

**Rocks** - Expect an abundance of barricades and fewer alternative blocks in this level.

**No Pain, No Gain** - There are no card blocks, but you can still acquire cards from mysterious blocks.

**No Gain** - In this level, both card blocks and mysterious blocks are absent, making card acquisition impossible.

**It's a Trap** - There are no trap blocks available in this level.

**Flat Defender** - Orb blocks are absent in this level.

**Shiny Rocks** - This level lacks crystal blocks.

**Chesty** - Encounter new enemy types in this level.

This guide should provide you with a better understanding of the challenges in each level. If you discover effective strategies to overcome these challenges, please feel free to share them. Good luck!

Keep digging!!
1 Comments
titofe81 Oct 28, 2023 @ 2:26pm 
Thanks a lot :)