Inkbound
Недостаточно оценок
[1.1] Inkbound 100% Achievement Guide
От Axol
Inkbound is a turn-based tactical roguelike from the creators of Monster Train.

In this guide you'll find all the information you need to get that beautiful ribbon in your collection.
   
Наградить
В избранное
В избранном
Удалить
Total Achievements (39)
There's a total of 39 earnable achievements in Inkbound.

In the next sections you'll find all their Steam descriptions a small guide for some of the trickier ones.
Needless Achievements (6)
These achievements will likely be the first ones you get after starting the game.

A Whole New World
Enter the Atheneum for the first time.


Death is not the End
Die for the first time.


Villain Slayer
Defeat a Villain for the first time.


Augmenting Aficionado
Fully upgrade a Binding.


Treasure Hoarder
Equip enough Vestiges to fill your inventory.


Curious Customer
Unlock a Trinket.
Leveling Achievements (4)
These achievements only require you to get Experience and level up your Character.

Level 10
Reach level 10.


Level 25
Reach level 25.


Level 50
Reach level 50.


Level 100
Reach level 100.
Story Achievements (7)
These achievements are earned by progressing through the storyline.
Sometimes you'll need to progress on a certain quest before another one is unlocked.

Beware of spoilers.

Truth Detector
Unmask the Unbound.


Complete the "The Unbound" quest from the "Inkwell Mysteries" questlines.

Birdie Hunting
Collect the "Magic Threads".


Complete the "Locating the Kwills" quest from the "Orders of the Inkbound" questlines.

Meeting of the Minds
Find the Gatekeeper and OHM.


Complete "The Needed" quest from the "Orders of the Inkbound" questlines.

Search for the Slab
Find the Opal Slab.


Complete all "The Story Begins" questlines.

Jailbroken
Free the Captive.


Complete all the "Starship of Terrors" questlines.

Unbound, Unbent, Unbroken
Defeat the Unbound.


Complete all the "Unbound Memories" questlines.

The New Inkbound
Become the new Inkbound.


Complete "The Final Conflict" quest from "The Fate of the Atheneum" questlines.
Ranked Achievements (4)
These achievements are available by winning Ranked Dives.
They add Rank Modifiers and Book Mutators that'll make the game harder.

Solo Challenger
Win a Solo Run at Challenge Rank 10.


Solo Conqueror
Win a Solo Run at Challenge Rank 20.


Group Challenger
Win a Group Run at Challenge Rank 10.


Group Conqueror
Win a Group Run at Challenge Rank 20.
Group Achievements (3)
These achievements, alongside the Group Rank ones in the previous section, can only be earned while Multiplayer.

They are possible with a minimum party of 2 players.
You can use the in-game Matchmaking tool.

Let's Get this Party Started
Start a group run.


There's No "I" in Team
Win a group run.


A Selfless Needless
Heal another player.
Win Condition Achievements (10)
This section includes all the achievements that require you to win following a certain rule.
They're best done individually.

Slayer on a Schedule
Defeat the Villain in a Daily Challenge.


Complete a Daily Dive. This can be done either Solo or in a Group.
Every day a new run is generated with its own set of Challenges and Modifiers.

King Midas
Win a run with 1,000 or more Kwillings.


This is easily done by picking Kwilling Chest nodes whenever possible and Vestiges that belong to the Kwilling Hoarder set, increasing your overall Kwilling gain.
You can also grab one of the Kwilling Trinkets.

Don't forget to defeat those Treasure Chests!

Stuck in the Gunk
Win a run without ever moving in combat.


Despite how it sounds, you can actually move around by using Movement Bindings like Magma Miner's Leaping Strike or Mosscloak's Scavenger's Dash. You can check if it belongs to that category by hovering over the Binding.

Walking accidentally is also fine, as long as you reset your Movement before attacking.

There are many ways to achieve this, but I personally suggest picking Clairvoyant with the Marker of the Unbound Trinket. This'll make you immune to Blight during the first 5 turns of combat and increase your Omni Power.

Choose Blink on your first Binding Draft and then teleport to the edge of the arena. Pressing Shift lets you pan the camera around and helps you aim your Shardglobe to defeat the enemies.

Since it'll be harder to collect Orbs, any Binding Augment or Vestiges with Cooldown or Cost Reduction will be very helpful.

Each run also lets you pick a total of 3 Epic Augments; one after each Book Guardian and another after the Elite before the Villain.
Blink has an Epic Augment that spawns an Orb wherever you land, for a possible total of 3 Orbs.

Shield Wall has another Epic Augment that trades your remaining Movement for a big Shield and still counts for the achievement.

Orbless
Win a run without collecting an Orb.


The hardest part of this achievement is not clicking on those beautiful Orbs. You'll probably need to restart a few times.

Just like Stuck in the Gunk, any Cooldown or Cost Reduction options will immensely aid you.

Can't Touch This
Win a run without taking any damage.


This is one of the most challenging achievements. You need to pay close attention to your Shield and Blur stacks.

Mosscloak is my recommended Aspect. With the new update, it gained a Rare Augment called Shielding Flurry; giving you with 1 Shield for every Shuriken you throw out.

Along with the Uncommon Shielding Dash, gaining 1 Shield for every enemy you pass through, and the rare Quick Dash, resetting it's own Cooldown after you use it, you'll be an impenetrable wall in no time.

To ensure we can use Flurry every turn, I advise going for the Clips of Extraction Trinket.

Any Daze, Blur or Bastion's set Vestiges are all also great choices to pick.

Base Kit
Win a run without drafting any bindings.


No Augments No Problem
Win a run without acquiring any augments.


These two achievements are similar.

For "Base Kit", you can only use your 3 default Bindings.
You won't have the option for Ascensions, as the game will keep trying to give you a Drafted Binding, but Augments are fine.

For "No Augments No Problem", you can pick any 2 extra Bindings besides your Base Kit but not Augments.
Ascensions are allowed.

Empty Pockets
Win a run without acquiring any vestiges.


For this one you only have to beat a Villain without any Vestiges.
You can grab anything you want during the run and just drop all that you've earned into the ground or the last Vestige grinders before the Villain.

Spare the Henchmen
Defeat a Villain without defeating any other unit in that fight.


Due to how the Tentacle mechanic works in the Argolath fight and Cynder's Cynderpox gradually damaging you without a chance to heal, this is most easily done with the Shadow of Ruhnstone.

I recommend going for a Damage over Time build using Bleed, Poison or Burn so you can stack it directly on Ruhnstone and use your remaining Will to Shield or Heal.

Make sure the hands aren't ever aiming at the head or they'll get destroyed and count as an unit defeat.
You can poke them to adjust the targeting if that happens.
Completion Achievements (5)
These are the last achievements in this guide and the ones that'll take the most time.

Well Read
Complete all Aspect Quests.


Collect every Binding Augment and Ascension.

Pay attention to the orange arrow above cards when drafting. If you see it, that means it's an option you haven't taken yet.

Victorious
Complete all objectives in the Victory Board.


The hardest Achievement on this Guide.

The Victory Board can be accessed through the Logbook.
It's the end goal after you've finished all the quests and entails it's own set of 108 run Conditions, rewarding you with dapper cosmetics for your Character.

Hobbyist Historian
Master 50 Vestiges.


Certified Chronicler
Master 100 Vestiges.


A Master Lorist
Master all Vestiges.


These achievements require you to win with certain Vestiges equipped. They'll get a gold outline after you've mastered them and you'll be able to read a lore entry.
Final Thoughts
Inkbound is one of my all-time favorite titles and being a playtester during it's closed beta was an amazing experience.
I'm hoping this guide will help others complete the game so feel free to drop any comments!
Комментариев: 6
Axol  [создатель] 16 авг. 2024 г. в 13:16 
I apologize for not replying earlier as I was on vacation but yes, it will work!
Only you need to do it, so it's much easier with a friend.
Krille D 11 июл. 2024 г. в 12:11 
Can you do the achievements: Base Kit, No Augments No Problem and Empty Pockets while playing in coop where your friend doesn't do these achievements? Like i play the game and don't pick up any vestiges whereas my friend does. Will i get the achievement then?
Ben4ik 21 мар. 2024 г. в 3:17 
can't touch this is easer do with obelisk in full spike and shiel build
it will be easy run
AChristianGamer 31 дек. 2023 г. в 10:38 
No problemo, Neighborino 👍
Axol  [создатель] 26 дек. 2023 г. в 5:14 
Oh, true! That'd be an easy method as well.
Thanks for the comment!
AChristianGamer 23 дек. 2023 г. в 17:07 
I've found that you can also get Stuck in the gunk first try by playing Godkeeper, using Blink and their Celestial Spear to avoid damage, as well as stacking armor augments (which Godkeeper has a surprising amount of).