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Zgłoś problem z tłumaczeniem
In Cuckoo's Nest mission it's also sufficient to get staff scared enough, they start running around and opening doors letting mad guys out.
It's possible to get rid of Ice Cream man in the last mission though. Make a gift near him, bench back right away, put an Arclight guy into a gift and cast a Bonfire, Ice guy will melt.
Using unearthly calm from fingers and an attraction spell works best to get the crew on the island for the Blair Wisp, as the lake does not freeze, this can also be used to cross the lake easier
Spooky hollow, Quake also works to knock down the shack to get black crow
Using rain then gore with raindancer is easier than luring the kids over
and finally, for class of spook'em high, fire spells kills the ice cream man
Hope these help
Poultrygeist, small tip, but can help with planning, the ghostbreaker doesn't show up until the last person in the house besides the girl has been scared off
Facepacks and Broomsticks, also a minor one, if you don't feel like bringing 3 elementals with you, just use raindancer and use rain to extinguish the fire as the lizard says, note you will be able to be banished if you do it like this instead
Phantom of the operating room, the kid who took the bunny can be found in a bathroom about when you start the level, using Trish's clone ability will wind up with her making the kid faint, allowing Trish to pick up the bunny and return it
Weird Seance, ghastly can be used in the basement Seance to scare everyone there instantly
the Calamityville horror, static can be freed from the living room by any movement method really, whether it be kinesis,TK storm, or tremor, most of those work
The unusual suspects, cogjammer using wild and crazy or strange behavior on the switch boxes in the cell halls opens the doors too, no need to destroy fetters, this can also be done on the switch box in electroplasm's room to unlock him
Deadfellas, now I'm not sure if this is just a wild coincidence, but chain scaring Klous as he goes up the decks seems to make him run to the lounge 9 times out of ten, but this needs confirmation
just using jinx and leaving the casino dealer after works a treat, as just using jinx takes the randomness away
I found on the Poultrygeist mission, if i put up a "scare zone" at the phone, no one would call for the medium.
in the blair wisp project the water near the island dosn't freeze
- You usually dont need specific ghosts, just specfic abilities. Feel free to use your Plasma to get those abilities on haunters you usually work with it/are easier to get on
- The Ice Cream can actually be melted away with any fire-related ability. I usually just have Dragoon cast Bonfire and boom, away he goes for the rest of the level. Inferno, Roast, and Great Balls of Fire I think also work.