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although I decided not to lower the knockback of Nair, Fair, and Dash attack but instead raise the angle at which they send. (but you can let me know if that doesn't solve the problem)
Projectiles too fast
Longer end cool down on nspecial
Less heavy/easier to kill at higher percents OR slower movement speed
Slightly less range on most of his moves besides nair
Less Knockback on nair, fair, dash attack
Less time on the animation when fspecial lands, still same damage. Unfun getting locked into a 2 second cutscene for every fspecial.
idk anything about making a boss character anyways