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I've just pushed an experimental AI update that should help; let me know how it goes. I'd also recommend playing one difficulty level higher and give AI 1 more level of Development to compensate Morale changes.
Interessting that you do not have problems with that. I will try it again without the "morale" mod. My first game with dynamic mods and without morale mod was good.
I my opinion there are two main issues with the combination of dynamic mods and morale mod.
First I still think, that the AI is building to much forts in the beginning (costs too much). Maybe the count of buildable forts should also depend on culture level.
Second, caused by the morale mod, you really need to attack babarians with at least 2 or more units. The AI does not consider that and loose its troops. The attacks strength of units increase with winning battles. The AI of Babylon, Assyria and Egypt struggle with that.
But okay, I will check a new game without morale mod.
Difficulty The Good
Tribal strength normal
AI development None
Game 2:
Map The Old World
Difficulty The Noble
Tribal strength strong
AI development Fledgling
Both games:
No map scripts
Some other mods which should not have impact
main branch
no important errors in logfile
some errors like 29:24 - [Infos] Unable to find NationType 'NATION_ETRURIA'
and one error 72:59 - [Assert] [PortraitEditor] Set CHARACTER_PORTRAIT_HARRY, Source portrait's source texture is null for transition 3
Whether AI can fight off the barbarians depends heavily on your settings. What map size, number of opponents, map script, tribal strength, AI development did you use? Any "weird"/atypical settings you turned on? (e.g., one player put AI on "The Great" difficulty, which obviously the AI can't handle as it's designed to play on Noble)
Any errors in your logs? Are you on the main branch?
It may be easier to troubleshoot if you find me on Discord instead of here. Post here: https://discord.com/channels/703016545953251379/1066851166627037235
First game I played with Persia the "Imperium Romanum" map and stopped in round 73. I built many wonders because of the many quarries in the mountains. Had 3x more victory points as the second civ. Assyria and Babylon were completley underdeveloped.
Second game with "Old World" map: Asap I send a scout to Egypt to check the problem. It was underdeveloped and I guess why.
Assyria, Babylon and Egypt start with near other factions. They loose many troops to the babarians and built many forts (Egypt had 5 forts in turn 27). So I guess, they spend all ressources to forts and troops.
I finished my barbarians with human expertice, it was not easy. The AI is too weak for that.
Does this help? Maybe you could change your mods to that early weakness of AI?