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4 oct. 2023 la 9:19
4 mai la 19:25
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Morale

În 1 colecție creată de Harry
Dynamic World Mod Collection
10 obiecte
Descriere
Welcome to the world of Morale system!
Each Military unit now has a new set of attributes related to their morale--sometimes it's not the strongest, but the bravest, soldiers that will win the day! Mod is balanced against base game (including all DLCs), as well as Dynamic World, Dynamic Units, and other mods I have made.

Detailed description: Morale represents the battle-readiness and mental preparedness of a military unit. Low morale can lead to weaker Units, higher chance to be enlisted by hostile Units, or even Disperse. On the other hand, repeated success on the battlefield may raise Morale to the point of overconfidence, where hot-headed soldiers forgo defense for extra damage output.

When Morale drops to zero, the Unit is killed (all soldiers in it desert and disperse). See full list of effects in game for details. AI is enhanced to understand and plan around Morale. Smaller tribes are better organized with higher morale, while large tribes and barbarians units aren't mentally equipped to see too many of their fellow units die. Cost of mercenary is scaled based on their morale.

Short-term morale depends on Unit's remaining HP and recent battlefield performance. For example, a Unit will gain Morale when inflicting Damage on an enemy, and lose Morale with suffering Damage or witness nearby Friendly Unit's demise.

Long-term morale depends heavily on a unit's Military Discipline. If Morale falls below a unit's discipline, the Unit will slowly recover Morale when in friendly territory. If Morale is above discipline, it will slowly decay.

Custom icon graphics courtesy of fellow modder And. Special thanks to Dale and Mohawk Games Team for enhanced mod support features implemented specifically with this mod in mind.

Questions? suggestions? Find me on OW's official Discord as "Harry!"
20 comentarii
Harry  [autor] 13 ian. la 12:42 
As to fort-spamming, that's more complicated and I'd need a save to troubleshoot. Generally speaking AI builds far less forts with the dynamic mod pack than it does in vanilla...vanilla Ai fort spamming has been a persistent concern
Harry  [autor] 13 ian. la 12:41 
Interesting. Thanks for the report. These settings certainly seem reasonable enough. It is known that morale mod makes the game slightly easier due to AI's limited understanding of morale (it has a good idea of its effects, but not a very good idea of long term growth/decline or a general "feel" for how the war is going, and future morale effects that may be caused by this trend). Usually that translate into playing 1 difficulty level higher and all will "feel" normal to human players again.

I've just pushed an experimental AI update that should help; let me know how it goes. I'd also recommend playing one difficulty level higher and give AI 1 more level of Development to compensate Morale changes.
Jens@Saxony 13 ian. la 9:24 
Sorry, no discord account yet. I consider doing that in the future.

Interessting that you do not have problems with that. I will try it again without the "morale" mod. My first game with dynamic mods and without morale mod was good.

I my opinion there are two main issues with the combination of dynamic mods and morale mod.

First I still think, that the AI is building to much forts in the beginning (costs too much). Maybe the count of buildable forts should also depend on culture level.

Second, caused by the morale mod, you really need to attack babarians with at least 2 or more units. The AI does not consider that and loose its troops. The attacks strength of units increase with winning battles. The AI of Babylon, Assyria and Egypt struggle with that.

But okay, I will check a new game without morale mod.
Jens@Saxony 13 ian. la 9:17 
Map The Imperium Romanum
Difficulty The Good
Tribal strength normal
AI development None

Game 2:
Map The Old World
Difficulty The Noble
Tribal strength strong
AI development Fledgling

Both games:
No map scripts
Some other mods which should not have impact
main branch

no important errors in logfile
some errors like 29:24 - [Infos] Unable to find NationType 'NATION_ETRURIA'
and one error 72:59 - [Assert] [PortraitEditor] Set CHARACTER_PORTRAIT_HARRY, Source portrait's source texture is null for transition 3
Harry  [autor] 13 ian. la 9:00 
Hi Jens,
Whether AI can fight off the barbarians depends heavily on your settings. What map size, number of opponents, map script, tribal strength, AI development did you use? Any "weird"/atypical settings you turned on? (e.g., one player put AI on "The Great" difficulty, which obviously the AI can't handle as it's designed to play on Noble)
Any errors in your logs? Are you on the main branch?

It may be easier to troubleshoot if you find me on Discord instead of here. Post here: https://discord.com/channels/703016545953251379/1066851166627037235
Jens@Saxony 13 ian. la 8:52 
Report: I play with all your dynamic mods and this one "morale".

First game I played with Persia the "Imperium Romanum" map and stopped in round 73. I built many wonders because of the many quarries in the mountains. Had 3x more victory points as the second civ. Assyria and Babylon were completley underdeveloped.

Second game with "Old World" map: Asap I send a scout to Egypt to check the problem. It was underdeveloped and I guess why.

Assyria, Babylon and Egypt start with near other factions. They loose many troops to the babarians and built many forts (Egypt had 5 forts in turn 27). So I guess, they spend all ressources to forts and troops.

I finished my barbarians with human expertice, it was not easy. The AI is too weak for that.

Does this help? Maybe you could change your mods to that early weakness of AI?
Harry  [autor] 18 sept. 2024 la 15:35 
I pushed an update with the latest main update just now. You should be on 1.62
polli.fred 18 sept. 2024 la 15:03 
I think so. I'm playing on Steam and updating as they come. When I went into the game I went to the Mods menu and updated all the ones that had an update button.
Harry  [autor] 17 sept. 2024 la 15:49 
Are you on the latest version of the game (main branch, not test branch) and latest version of Morale?
polli.fred 17 sept. 2024 la 12:39 
Hi Harry, I just tried to start Old World (Mac) with the latest update and it said this mod and Dynamic Battlefield had custom source code incompatible with this version and could not load. Devastating. Your introduction of morale into the OW combat system was brilliant.