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Crazy amount of moralizing going on here, Azar is literally a child murderer lmfao. Half of the cast commits horrific acts of violence in-front of a minor, but you seem to really have no issue with that.
I just find it funny how upset and tweaked out people seem to get over characters that aren't 2 dimensional and easily fall into either a "perfectly" good or bad category.
His damage is notable when he has high Max HP.
His barriers are a crazy good source of mitigation when he has high Max HP.
And everything else on him is CC. Meaning he can eat many debuffs and still perform at 100%.
P.S. It's also extremely satisfying to pop one-time invulnerability shields on enemies and/or finish off the 1hp-last-chance-survivors with his 1 damage from the base part of nightmare syndrome.
He's not the most orthodox choice for that role but Identify goes a long way towards survival.
Also, most bosses let you pick who's gonna get hit the most hard and Narhan with his health pool works well enough there.
The key to Narhan-tanking is damage prevention. Both his own barriers and Leryn's (kind of a natural partner for him, imho) work wonders when you know how the damage will land.
The thing about Leryn's barriers is that even if the barrier can't halt the whole attack it'll still preserve the entirety of the healing gauge. Essentially turning your entire team into one big miss chain in terms of sustainability. But for that to really work you need to know when and where to put those circles and that's what Nathan does for the party.
That said it is a useful feature if you're going tor a masochistic party.
But then again the real draw behind the maso-party is Hein and his Endless_Rage skill (I wonder if that+PEH+Shining_Orb can break the game), with charon next after him thanks to being able to put self-inflicted damage to better use (and having PEH isn't going to magically turn your entire maso-card supply into healing permanently, you know).
Momori would fit into the last slot thematically, but if you're already going to pull some volatile shirt as is then she's all that much more likely to be your undertaker, not your guardian. You're frankly better of with a more reliable tank instead of a thematic one for a maso-party.
@mabel
Her being a pain in the rear to manage is EXACLTY why she's a bad pick.
Other characters have passives and features that turn into almost straightforward benefit.
Many of them do it almost independently from RNG, and the ones that need RNGesus's seal of approval at least don't outright sink your run when that goes south.
But she's an actual HAZARD to handle.
You take a risk when picking her but you don't really get anything WORTH that risk in return, not when same or better is available more or less for free with most other picks.
The team also ends up being incredibly hard to kill as Joey is a decent healer on his own and Charon can support heal very effectively (note: I like running dark heal as her fixed skill for this purpose, as it can double as a finisher on very injured enemies).
Miss Chain ends up being a good tank to run with them since she can set up a third pain debuff that both of them can use their finishers with (grievous burn), and for the final choice you can run whoever you want really.