The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Elder Scrolls 5: Skyrim Anniversary - Isekai Mods
By VolnuttHeroP64
In this Guide, I will which mods to use for an Isesaki Mode of Elder Scrolls 5: Skyrim using Nexus Mods

WARNING!!!
The Mod Guide for this game contains Mature to Adults Only Content which maybe disturbing to some players.
If you are under the age of 18-21, or if you find such content offensive, please DO NOT Mod this game.
   
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1. Vortex Installation
Vortex is a Mod Manager for Nexus Mods but to download it, you'll need to create a Nexus Mods Account. Once that's finished, you can use install the Vortex Mod Manager then locate where Skyrim is installed.

When downloading Mods for Skyrim, make sure it contains a Green Check (Meaning that its safe to use) and be careful as some mods are dangerous.

Secondly, Nexus Mods Accounts have 2 levels, Free and Premium
= Free Members
Self Explanatory and while downloads are slow
= Premium Members
Requires Subscription Cost
1-2. Mod Organizer Installation
Mod Organizer is a Mod Manager for Nexus Mods but to download it, you'll need to create a Nexus Mods Account. Once that's finished, you can use install the Vortex Mod Manager then locate where Skyrim SE is installed.

When downloading Mods for Skyrim SE, make sure it contains a Green Check (Meaning that its safe to use) and be careful as some mods are dangerous.

Secondly, Nexus Mods Accounts have 2 levels, Free and Premium
= Free Members
Self Explanatory and while downloads are slow
= Premium Members
Requires Subscription Cost

When using Mod Organizer, go into Settings & Paths. Then find where Skyrim SE is installed, add an MO2 Mod Folder and MO2 Override Folder then set their directories

Like Vortex & MO2, Steam needs to be running to use SKSE64 should you be using the Steam Version of Skyrim
1-3. Mod Installation - Clean Reinstate & Reinstall
When you get a New Update for Skyrim, you will need to uninstall both the Mod Mangers and Skyrim in its entirely. Then Reinstall Skyrim & Reinstate the Mods you use.

Once Skyrim is Uninstalled along with its Mod Manager.
= Go into the Mod Manager USER Data Folder:
C:\Users\[Insert User]\AppData\Local
= Go into the Skyrim USER Data Folder and delete the Skyrim SE Folder too
C:\Users\[Insert User]\AppData\Local\Skyrim Special Edition

= Delete the Folders Vortex (if Vortex is Uninstalled) or Mod Organizer (if Mod Organizer is installed)

= Go into your Documents Folder
C:\Users\[Insert User]\Documents\My Games
= Delete Your Skyrim Folder

= Go into your Steam Apps and Delete the Skyrim Folder after uninstalling the Game.

= Complete the Uninstall by removing what's left of Skyrim located here
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition

= Empty your Recycle Bin

= Reinstall Skyrim & the Mod Manger of your Choice.

= Launch Skyrim, so it can install the Creation Club Content (If you got the Anniversary Edition or Purchased any)

= Redownload any Paid Creation Mods that you purchased

= Set up the Mod Manger of your Choice by creating a new profile and assigning the directories where Skyrim is located so you can reinstate the mods that you use.

= Launch Skyrim using the Skyrim Script Extender's Latest Version

= Start Unbound & Create your characters for the Mods to take Effect. (Start a New Game)
1-4. Getting Started
Once the Mods are installed on the Mod Manager of your choosing with the Achievements Enabler active, start a New Game, create a character and mark some saves as backup essentials...

= Backup Essentials
1. Created Character - Before Death Row
2. Tutorial - Helgen Prison (Hero or Dark Routes)
3. Outside Helgen Prison's Escape Route - While Hiding from the Dragon: Skyrim Overworld

NOTE: Do NOT Save over these Essential Save Slots.

CAUTION: Altering any of the mods will result in corrupted save profiles. In which case, you may want to start a new game entirely and reinstate the 3 Essential Save Games
2. Serana Dialogue Add On Pack
https://sites.google.com/view/martimiusmods/serana-dialogue-add-on
One of the Most Popular Skyrim Mods is SDA as It's a highly acclaimed and popular expansion of Serana's dialogue and NPC features to make her a more immersive follower. Serana Dialogue Add-On (SDA) adds more facets and dimensions to the character, exploring new character traits and new character arcs. As an NPC, Serana is more intelligent and has many new follower features. The dialogue lines in this mod (over 7000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger.


Related SDA Mods
Queen of the Damned (If you want Serana to be stronger in combat) [OPTIONAL]


The mod also works with the SDA Patch Hub
https://www.nexusmods.com/skyrimspecialedition/mods/70782


Awareness Patches (Gameplay Mods):
Campfire: When Serana is in a relationship with the player, she can spoon with them at a Campfire. Requires the Campfire mod by Chesko. (OPTIONAL)

Wintersun: Optional patch for the Wintersun mod, so that it recognizes SDA's custom Serana marriage for Mara, Dibella, and Morwha's religious tenets. (OPTIONAL)

I'm Glad You're Here: Patch for I'm Glad You're Here. Adds revoice for the Serana Huggies! Also disables GYH's gift feature in favor of SDA's, while still giving GYH's perk boosts! Be sure to switch to 3rd Person Camera first before hugging an NPC or Follower you're in a relationship with.

Awareness Patches (Armor Mods):
Crimson Blood Armor: Dialogue awareness for the DX Crimson Blood Armor. To start, during the Chasing Echoes quest, read Valerica's Journal placed in the Castle Courtyard. (OPTIONAL)

Lustmord Armor: Optional patch for the Lustmord Armor. New quest-aware commentary, as well as dialogue for said armor. (OPTIONAL)


Awareness Patches (Quest Mods):
House of Horrors Quest Expansion. Serana will be able to fully comment on the tweaked and expanded House of Horrors quest, courtesy of JaySerpa. Based on what you choose the quest - and Serana's subsequent interactions will play out differently.

No To Nocturnal: Serana will now comment on the Thieves Guild quest differently if you refuse to become a Nightingale. Support for actual role-play, yay! New dialogue lines as well as tweaked dialogue for the existing Thieves Guild commentary. (OPTIONAL)


Compatibility Patches:
Amorous Adventures: Recommended patch for those who use Amorous Adventures (Not AA Plus). Rebuilt from the ground-up so that it just disables all the Amorous Adventures Serana content on game load. (OPTIONAL)

Castle Vokihar Rebuilt: Patch for the Castle Volkihar Rebuilt mod, ensuring that SDA's Home Marker works well with this mod (which also changes Serana's dismiss point).

Relationship Dialogue Overhaul: This patch disables RDOs added dialogue to prevent VA overlap and provide a consistent user experience.

Convenient Horses: Patch for the Convenient Horses mod to ensure you can use Serana's Custom Horse Support from SDA along with the new features/horse support that naturally comes with the former mod. (OPTIONAL)

IFD Lydia: Patch for IFD Lydia. Revoices her existing banter, and tweaks it to trigger more reliably.

NOTICE: When a New Update for the Serana Dialog Add-On is Released, its recommended to preform a Fresh Reinstall of Skyrim SE and Mod Organizer/Vortex
2-1. SDA Mod Storylines
When Starting a New Game with the Serana Dialogue Add-On.

Here's the Recommended Order to do each Main Story as it unlocks the Majority of Dialogue for Serana and the Player....
= Dawnguard (Hero or Dark Story)
= Dawnguard Post Hero (Turn Serana Human): Requires Hero Story Completion + Serana Romance
= Main Story: Hero Blades or Greybeards Dark Story
= Civil War: Cyrodiil Empire Hero or Stormcloak Dark Story
= Companions: Hero or Werewolf Story
= Winterhold College
= Thieves Guild
= Dark Brotherhood: Hero or Dark Story
= Hearthfire: All Three Houses
= Dragonborn
= Radiant Quests
= Side Quests
= etc.
So complete as many as you can.
2-2. SDA - TrueBlood Serana
https://www.nexusmods.com/skyrimspecialedition/mods/103713
Trueblood Serana is the official visual overhaul sponsored by SDA, presenting a modern, lore-friendly reimagining of Skyrim's most captivating vampire. This mod, designed in tandem with the Serana Dialogue Add-On (SDA), transforms Serana's look while retaining her signature aura. Beyond the default makeover, dive deep into personalization. Choose from high-definition skin textures, two eye variants, and three distinct hairstyles, including the fan-favorite Seranaholic Classic. Whether you choose the glamorous Bijin Skin sheen from renowned artist rxkx22 or a more realistic BnP texture, your decisions ensure Serana mirrors your envisioned companion. Plus, Serana automatically adapts to your installed body type, ensuring her physique aligns perfectly with your personal body sculpt preferences.

Every element is thoughtfully designed to blend within the Skyrim universe, ensuring an authentic, immersive experience. And as the SDA's dialogue evolution was spotlighted in Forbes, Trueblood Serana aims to set a new standard for your visual escapades with the Daughter of Coldharbour.


Features & Personalization Choices for Trueblood Serana:
Standalone High-Poly Head: Delivers exceptional detail without necessitating a master dependency.

Intricate sculpting details, blending the standout features from beloved Serana replacers like 'Re-Imagined' and 'Seranaholic', yet establishing its unique flair.

Texture Selection (Both 2-4k):

Glamorous: HD textures by the renowned NPC artist, rxkx22 (from Bijin Textures).

Realistic: BnP textures offering a slightly weathered look paired with a frostnip specular.

Cured Appearance: An option for players who cure Serana, featuring no fangs and a fairer complexion.

Hairstyle Varieties:
Soundwave: A lore-accurate default choice.
Runaway: Offers an elegant, clean appearance.
Seranaholic Classic: A nod to the beloved Seranaholic 1.5 hairstyle.

Hair Color Palette: Classic black and an alternative red for those partial to redheads.
Custom Hood Design: Incorporates Soundwave hair, ensuring a consistent look when Serana dons her hood.

Armor Mashup Compatibility: Works seamlessly with Wooden Knight's Twilight Princess Armor Mashup Hood.

Eye Options: Choose between the striking normal or a less intense dark red variant.

Full compatibility with any body type of your choosing, whether it be vanilla, CBBE, BHUNP, or others.

Full compatibility with Serana Dialogue Add-On or any Serana dialogue mod of your choice (as long as said mod doesn't edit Serana's base NPC record)


Trueblood Serana cannot be used concurrently with other Serana replacers such as Seranaholic or ReImagined. It's a tough choice, picking among these three gems! Additionally, if any mod (that isn't a replacer) modifies Serana's NPC record, you'll need to create a compatibility patch or seek assistance in crafting one.

However, Trueblood Serana pairs perfectly with SDA. In fact, it's highly recommended to use them together for a comprehensive experience!

NOTE: You'll need Serana Dialogue Add-On to use Serana TrueBlood. Namely the Latest Version
3. Other Support Mods
Here are other Mods that also work with Skyrim SE:
= Unofficial Skyrim Patch
= Face Discoloration Fix
= SkyUI
= Skyrim Script Extender SKSE64
= Dismiss Steward

= Bijin SE Packs
skyrimspecialedition/mods/33819 (Bijin Wife SE Makeup Remover)
skyrimspecialedition/mods/11247 (Bijin Wife SE)

skyrimspecialedition/mods/34385 (Bijin NPC SE Makeup Remover)
skyrimspecialedition/mods/11287 (Bijin NPC)

skyrimspecialedition/mods/33818 (Bijin Warmaiden SE Makeup Remover)
skyrimspecialedition/mods/1825 (Bijin Warmaiden SE)


= Seranaholic by rxkx22 (Also works with SDA Mod)
or
= TrueBlood Serana

= Dynamic Animation Replacer (Required for I'm Glad You're Here)

= Amorous Adventures SE (All-Ages Clean or Standard Flower Girls Version): Choose one to use.

= Avelyn or Elisif - SSE

= Achievements Mods Enabler SE-AE (Required to Play the Game with BOTH Mods & Achievements)

Followers: Choose either one
= Shout Commander (Requires Multiple Followers Framework)
https://www.nexusmods.com/skyrimspecialedition/mods/24167
or
= Amazing Follower Tweaks (For Those to add a Final Fantasy Party System)
https://www.nexusmods.com/skyrimspecialedition/mods/6656

SSE Engine Fix
Part 1 can be installed via Mod Manager & Vortex while Part 2 MUST be installed Manually.
skyrimspecialedition/mods/17230
3-1. Support Mods - DLL Loader
Nexus Code
skyrimspecialedition/mods/10546

How to install:
1. Go to your Skyrim Special Edition root directory. This is the same folder where SkyrimSE.exe is, usually "C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\"

2. Rename "binkw64.dll" to "binkw64_.dll" <- now there's a _ at the end.

3. Put the "binkw64.dll" from downloaded archive into the folder mentioned in step 1.

4. If you did it correctly you should have two files in your folder now: "binkw64.dll" and "binkw64_.dll", that's all, you can start the game now.


How to check if everything is working correctly:
1. Go to where you installed "binkw64.dll" (SkyrimSE.exe folder)

2. Create a new file if it does not exist called "binkw64.log", make sure the extension says "log" and not "txt"!

3. Start game and then exit game, it's fine if you only entered to main menu, no need to load into any save game.

4. Now open the "binkw64.log" file, it will say what plugins if any were checked and whether they loaded correctly.

5. If the file is empty then no plugins were found! This could indicate a problem with permissions or the folder path "Data\DLLPlugins" does not exist.
4. Using the Vortex Mod Skyrim
https://www.youtube.com/watch?v=seRw0GGx7js
To Play Skyrim using the Vortex Mod Manager Mods Enabled, you must have Skyrim Script Extender 64 installed.

Once installed, click on the Skyrim Script Extender to start Skyrim. You'll need to purchase Skyrim Anniversary SE so to locate where the game is installed. DO NOT select PLAY from Skyrim's Page on Steam to launch the Game but you can use its Autorun to change the Display Settings if you need to but you'll Still need Steam to Install the game.

To play the game through Steam, disable all the Skyrim Vortex Mods, Log out of your Nexus Mods Account & Close Vortex.

To play through Vortex, log back into Nexus Mods, enable the Skyrim Vortex Mods and launch via Skyrim Script Extender 64.

You'll also meed the Vortex Mod Manger Opened to play Skyrim too.

Once Skyrim is opened, Start a New Game, Create a Character and enjoy your Isekai Fantasy in the 4th Age of Tamriel.
5. Marriage Candidate Listings Mods
Here's a List of NPCs that can't be wed without the Correct Mod installed in Vortex

= Mages Guild
J'zargo

= Dark Brotherhood
Cicero

= Dawnguard
Agmaer
Beleval
Celann
Durak
Ingjard
Serana (Requires the SDA Mod Pack)

= Dragonborn
Frea
Talvas Fathryon
Teldryn Sero
Ralis Sedarys

= Dungeon Followers
Golldir
Illia

= Hireling Mercenaries
Erik the Slayer

= Orcish Horde Strongholds
Lob
Ogol
Ugor

= Misc
Adelaisa Vendicci
Ahtar
Annekke Crag-Jumper
Aranea Ienith
Eola
Erandur
Faendal
Kharjo
Sven

= Creation Club: Ghosts of Tribunal
Hand Ethra Mavandas
Hand Kydren Indobar
Vesparth the Toe
Watchman Sindras

= Solitude
Princess Elisif (Requires Amorous Adventures)
6. Amorous Adventures - WARNING
https://www.youtube.com/watch?v=Bdl99liD-L0
The Following Isekai Mod for Skyrim SE covers a Mature Mod which may contain disturbing content.
If you're under the age of 18-21 or are offended by such things, please do NOT download the Patch Hub & Amorous Adventures for the Serana Dialogue Add-On
Thank you.

The premise is to add "romance" to the game, with the new dialogues leading to sidequests allowing the seduction of the many citizens of Skyrim. Said sidequests are usually closely connected to Vanilla quests (both optional and main questlines), while adding new content of their own: for instance, Aela's romance quest follows the main Companions questline.

Progressing or completing the quests unlock some of the involved NPCs as Optional Romances.
Also, since progression in the romance quests is closely linked to Vanilla quests, doing a playthrough with this mod may allow the discovery of Vanilla sidequests you initially missed.

There are 2 Versions of Amorous Adventures for Skyrim SE...

The First is the CLEAN Version which is the same as the All-Ages Versions which only contains quests and dialogues while Romance Scenes are Censored by a fate to black that you would see in most All-Ages Visual Novels.

The Second is the Flower Girls Version which is the same as the Standard Versions with the addition of Romance Scenes that requires either the installation of a compatible Romance animations. In other words, this is the same kind of Romances you would find in a Standard Edition Visual Novel.

The Standard Version of Amorous Adventures Require the Following:
= Flower Girls Skyrim SE
= Fores Idles Skyrim SE
= XP32 Maximum Skeleton Extender SE
= Project New Reign SE
= Amorous Adventures OSA Edition SE
= OSA SE

You can choose either version of Amorous Adventures to use as it depends on which aspect of Amorous Adventures suits your disposition & gameplay style.
Overall, now that you know about the 2 Amorous Adventure Mods out there, each of you can do your own research & make your own decisions weather or not you're willing to use this Mod.

https://www.nexusmods.com/skyrim/mods/70495?tab=articles
Known Quests in Amorous Adventures


There's Various Formats of Amorous Adventures
= Original
https://www.nexusmods.com/skyrimspecialedition/mods/7305 (All-Ages and Standard Editions)
= Plus
https://www.nexusmods.com/skyrimspecialedition/mods/39163 (Requires Flower Girls SE)
= OSA Clean
skyrimspecialedition/mods/48587
= OSA Standard
skyrimspecialedition/mods/61397
6-1. Romance Walkthroughs - Imperial Legion
Amorous Adventures Romances Introduction:
*MATURE CONTENT WARNING!!!*
Age 18-21+ Recommended

= Rikke Don't Lose That Battle
Talk to Rikke after joining the Legion

Talk to Rikke out in the field After the battle of Whiterun. If you didn't do Season Unending, likely this will be at the camp in the Pale.

Talk to Rikke in Eastmarch, before the battle of Windhelm. Camp in Eastmarch.

Talk to Rikke after defeating Ulfric after Tullius gives his big speech after taking Windhelm.

Talk to Rikke after Romance
6-2. Romance Walkthoughs - Princess Elisif Part 1
This is considered the Longest Romance Arc in Amorous Adventures Skyrim.

= Body Double
Talk to Elisif. Find out she's worried about assassins.
Talk to Erdi
Talk to Una
Talk to Odar
Return to Elisif and speak to her. She sends you to Sybille Stentor.

Talk to Sybille Stentor. She tells you that Elisif is gone and a body double of Elisif is on the throne.

Sybille directs you to the Solitude Lighthouse.

Meet Elisif at the Solitude Lighthouse. Find out Elisif has snuck away from the Blue Palace, leaving her body double in charge.

Talk to Elisif, give her a kiss, talk to her again, get a letter, read letter, talk to her again.
Take Elisif as a follower.
Help Elisif clear Frostflow Lighthouse / Abyss.

There are a couple times during it where you can get some dialogue from Elisif.

You must complete Frostflow Abyss completely, which includes
defeating the Boss
getting the remains
going to the top of the Light House
putting the remains in the lighthouse big light at top.

Talk to Elisif. Love Scene. Talk to Elisif again.
Help Elisif clear Chillwing Depths.

There is a monster added which the quest marker will be pointing at. Kill said monster to continue.

Talk to Elisif.
Take Elisif back to Solitude.

Talk to Falk Firebeard. Find out the Body Double has been kidnapped.
Dialogue Scene occurs between Falk, Sybille and Elisif where they discuss what to do.

Help Elisif rescue the Body Double.
Go to Lost Echo Cave.
Note: Lost Echo Cave has a secret door you need to figure out to proceed.

Fight through bad guys to get to the Body Double. Talk to her.
Elisif and Elisif's body double follow you back to the Blue Palace.

Talk to Falk.
Talk to the Body Double
A Little dialogue scene occurs with the two Elisif's
Love Scene
Talk to Elisif a final time.


= Curse of the Dead Bride
Required: You Must use Jordis the Sword-Maiden as a follower

Talk to Elisif and find out she has a problem.
Next, talk to Sybille Stentor about the problem. Sybille will tell you about a cave.

Next, Talk to Elisif again. Elisif asks you to make sure and take your Housecarl Jordis the Sword-Maiden along with you.

Take Jordis to the cave Broken Oar Grotto.
Fight through enemies to the body of a slain woman.
The slain woman has a Wedding Dress. Get it off the body.
Talk to your Housecarl Jordis in the cave after getting the wedding dress.
Finally, return to Sybille Stentor at the Palace in Solitude with the wedding dress you found.


= Widow Too Soon
NOTICE: This is the opening quest to romance Elisif.
It is required to complete this quest before other Amorous Adventures in Solitude will open up.

You can get this quest by talking to people in the Blue Palace or Elisif herself.

When you get into Solitude for the first time head for the Blue Palace. Watch a scene play out which leads to the Game Quest "The Man Who Cried Wolf".

Talk to Elisif to get her early dialogue option.
Then talk to Falk, and he will send you off to Wolfskull Cave.
Complete base game "The Man Who Cried Wolf" and turn it in to Falk.

IMPORTANT: No Amorous Adventures quest will ever update objectives from what you are doing in vanilla quests. Don't expect them to.

Now Talk to Elisif. TWICE! Click on her and talk to her once. Click on her and talk to her twice.

She has some additional Amorous dialogue for you and then hands you the vanilla game quest "Elisif's Tribute".

Take the quest and get accosted by Erikur on your way out of the Blue Palace.
Go to the shrine for Elisif's Tribute. You will meet the ghost of Elisif's dead husband King Torygg.
Talk to Torygg.
Put the horn on the shrine.
Return to Solitude and Elisif.

Do not Teleport or use COC commands to get back to the Blue Palace! That breaks Elisif's vanilla "on Change Location" trigger to offer you Thane.

You may fast travel, but be aware that COC and Teleportation via Mods (which is a COC) break all kinds of things that depend on "Change Location" in the game. Not this Mod - The Game.

Erikur will be waiting for you. He seems to have taken a dislike to you and accuses you of terrible things.

Watch a scene play out between Erikur, Elisif and Sybille Stentor.
Talk to Elisif.
End Quest.


= Threading the Needle
Required: You Must use Jordis the Sword-Maiden as a follower
This quest is kicked off after completing The Curse Of The Dead Bride

Talk to Sybille Stentor.
Next, talk to Pantea Aetia

Next, read a book Pantea gives you
Next, Go talk to Taarie at Radiant Raiment
Next, Talk to her sister Endarie at Radiant Raiment

After passing a couple persuade checks and a love scene, talk to Endarie again

Next, Talk to Jordis
Next, Talk to Taarie
Tarrie gives you a Note. Read it

Okay, this starts Two things which need to be done:
1. You must go investigate a Forsworn Stronghold and retrieve some stuff for Taarie
2. A parallel quest called "Finest Materials" starts. It's a basic gathering quest. You need
3 Pearls
1 Powdered mammoth Tusk
1 Hagraven Linen
1 Crimson Nirnroot

You will conveniently find the Pearls, Powdered Mammoth Tusk and Hagraven Linen and Red Nirnroot at the Forsworn Stronghold you are going to.

They are Ingredients. If you decide to Eat them, Sell them or use them in a potion you will be sad because they are NOT easy to come by in the game at all. Don't do that.

After investigating the Forsworn Stronghold, take Jordis to meet with your Housecarl Lydia.
Talk to Lydia, ask her to whip Jordis into shape.

Sit back and watch a scene where your Housecarls Lydia and Jordis have words about you, their Thane.

After all that, talk to Jordis
Now that Jordis is on the team, take her with you to Radiant Raiment
Seduce Endarie to better results than last time.

Next Talk to Taarie (NOTE: Blocked here until you complete the Gathering Quest "Finest Materials")

Complete quest


= Song of Guile
This is kind of a complicated quest with a lot of moving parts. Erikur, Lisette, Illdi and Pantea all must be in Solitude and doing their default game stuff.

If you have moved those characters to some alternate location or killed them this will not work.

Talk to Lisette in the Winking Skeever. (Only in the Winking Skeever). She'll lead you upstairs.
Start a conversation with her, and Erikur barges into it.
Watch a scene play out between Thane Erikur and Lisette.
Talk to Lisette again after the scene.

For Lisette to talk to you further, you must be a Bard. That means you are going to have to join the Bards College by completing "Tending the Flames"

Once you've gotten through all that and become a Bard, return to Lisette and ask her about what's going on with Erikur.

She will weave a disturbing tale about the Bards College. And she needs you to get Thane Erikur off her back.

Talk to Thane Erikur.
Afterwards, Talk to Pantea
Pantea will send you to talk to Illdi
Next talk to Lisette (again)
And next, talk to Pantea (again)
Pantea will send you off to do the Base Game Quest "Pantea's Flute"
Go get her flute and return to her.
Finally, go talk to Lisette one last time at the Winking Skeever


= Widow Reborn
Talk to Taarie and get the Wedding Dress
Talk to Sybille
Next, Talk to Elisif
Next, Go to the Temple of the Divines in Solitude and meet Elisif there
Do what you need to do to break the Curse of the Dead Bride on Elisif.
Talk to Elisif a couple times
Quest completes
6-2. Romance Walkthroughs - Princess Elisif Part 2
= Angel of Steel
Talk to Lydia when she is assigned to you as a Housecarl in Dragonsreach after defeating the first Dragon at the Watchtower.

Take Lydia to see Adrianne outside Warmaidens in Whiterun. Note: you can only speak to Adrianne OUTSIDE Warmaiden's during BUSINESS hours. (8am - 5pm)

Adrianne will give you a note. Read the note.

Travel with Lydia to Darkwater Crossing. Speak to Annekke Crag-Jumper. Annekke gives you a shipment of ore.

Talk to Lydia about what's on her mind.

Take Lydia some place beautiful and private for love. That's a Role-Play opportunity, really you can take her anywhere, she'll be happy.

Return to Adrianne in Whiterun. Note: you can only speak to Adrianne OUTSIDE Warmaiden's during BUSINESS hours. (8am - 5pm)

Speak to Lydia
Quest Complete


= Fangs of Desire
This is a quick quest with Sybille which is available after the Amorous Adventures Quest "A Widow Too Soon".

Talk to Sybille and find out about some vampires that need wiped out.
Do the vanilla quest Kill the vampire.
Return and talk to Sybille.
6-3. Romance Walkthroughs - Mages Guild
= Spellbound
Talk to Brelyna at the College of Winterhold. You need to be at the College of Winterhold - not elsewhere in Skyrim.

Follow Brelyna to the Arch-Mage's quartes and there speak to Nirya. Nirya explains there's a problem.

Watch a scene play out between Nirya, Faralda and Brelyna.

Talk to Brelyna, then head down to the Arcanaeum (College of Winterhold library) and talk to Urag gro-Shub.

Talk to Brelyna - get a kiss from her - talk to Brelyna again.

Head to High Gate Ruins near Dawnstar. You'll meet Anska inside. Talk to Anska and get the vanilla quest "A Scroll for Anska".

Fight through High Gate Ruins. Find the book you are after.
Talk to Brelyna about the book. Then, talk to Anska about the book.
Find Anska's scroll - complete the vanilla quest "A Scroll for Anska".
(You cannot talk to Brelyna again until you complete this).

Talk to Brelyna - Love scene - Talk to Brelyna again.
Head to Volskygge, west of Solitude. Fight through Volskygge and get the second book.
When you get the book, talk to Brelyna and give it to her.
After you've finished up looting Volskygge, head back to Winterhold College.
Bring Brelyna with you to meet Nirya and Faralda in the Arch-Mage quarters.

Talk to Nirya.
Talk to Nirya again.
Talk to Faralda.
Talk to Brelyna.
Quest complete.


= Strange Magic
NOTE: Mirabelle is killed in-game before the end of the Mage College quest line. You will need to complete all interactions with Mirabelle before then.

Talk to either Faralda about a Love Spell or Mirabelle to start the quest.

Talk to Mirabelle about Magic.
Follow Mirabelle to your College Apprentice bed room.
Complete Research Round 1 with Mirabelle
Complete Research Round 2 with Mirabelle

Get through to the start of Mage Quest MG04 - "Good Intentions" (The quest after you go retrieve a book).

Talk to Mirabelle again.
Get through to the end of the Mage Quest Line - become Arch-Mage of the college.

Talk to Tolfdir
Read a note Tolfdir gives you
Summon Spirit Mirabelle
Talk to Spirit Mirabelle
Quest is complete.
6-4. Romance Walkthrogughs - Fighters Guild Females
= Hunting the Huntress (Aela)
Talk to Aela upon joining the Companions and get her early dialogue option.

Talk to Aela After your first WereWolf transformation when you wake up next to her in the middle of nowhere during Quest C03 - The Silver Hand.

Talk to Aela at the end of C03 when she is standing over Skjor's corpse.

Talk to Aela after C03 when she is back in Jorrvaskr and ready to send you after the Silver Hand via radiant quests.

Talk to Aela after completing quest C06 and the Companions quest line.
= Hero Route: Remove the Werewolf Curse
= Dark Route: Keep Werewolf Curse


= Loaded for Bear (Nia)
Talk to Aela about any interesting jobs. She wants you to take Ria on a training mission to Ivarstead.

Talk to Ria about the job. Make Ria a follower.
Take Ria to Ivarstead and speak with Temba Wide-Arm. Get Temba's vanilla quest to kill bears.
Talk to Ria about the bear job.
Get 10 bear pelts for Temba. Complete her vanilla quest. Then talk to Temba.

Temba gets a brief travel A.I. package - she will lead the player to the rear of the Inn in Ivarstead for a romantic interlude.

Talk to Temba afterwards.
Now, a conversation with Ria. Talk to Ria once, kiss her, then talk to her again.
Take Ria to the Ivarstead Inn and speak with Lynly Star-Sung.
After speaking to Lynly, a talking scene between Ria and Lynly plays. Speak to Ria afterwards.
At this point you and Ria have to clear Shroud Hearth Barrow. The game must mark it CLEARED.

That means completing the quest that the Innkeeper has
AND getting the Sapphire Claw
AND opening the door to the rest of the dungeon
AND killing every zombie in both levels

After that, with Ria still as a follower go back and speak with Lynly.

Lynly will now have a basic follower A.I. Package to follow the player and Ria into Shroud Hearth Barrow.

Strongly recommend taking Ria and Lynly to some place in the barrow with some space for atmosphere and animation purposes.

(The little "office" with the bed roll and fireplace isn't bad).
Speak to Ria. A talking scene between Ria and Lynly starts.
Speak to Ria.
Speak to Lynly.
Speak to Ria again.
Speak to Lynly. A talking scene between Ria and Lynly starts.
Speak to Ria.
Quest complete.


= Njada's Dark Secrets
This quest occurs through the Companions quest line.
Talk to Njada and get her early dialogue option upon joining the Companions.
Talk to Aela to get relationship advice about Njada after completing C01 - Proving Honor

Talk to Njada again. A brawl ensues. Brawls are Buggy all on their own! Try not to let her kick your ass.

Talk to Farkas to get relationship advice after completing Quest C03 - The Silver Hand to get more relationship advice.

Talk to Njada after completing Quest C04 - Blood's Honor.
Talk to Njada once more to learn her dark secret. Quest completes.
6-5. Romance Walkthrogughs - Fighters Guild Males
= Lone Wolf (Vilkas)
This quest occurs through the Companions quest line.
Talk to Vilkas to start the quest.
Talk to him again after completing Quest C01 - Proving Honor
Talk to him again after completing Quest C03 - The Silver Hand
Talk to him again after completing Quest C06 - End of the companions quest line.
Quest complete.


= Beast Within (Farkas)
This quest occurs through the Companions quest line.
Talk to Farkas to start the quest.
Talk to Farkas in Dustman's Cairn after he Wolfs out (Quest C01 - Proving Honor).
Talk to him again after completing Proving Honor
Talk to him again after Quest C06 - the end of the Companions quest line.
Talk to him a final time after that, quest completes.
6-6. Romance Walkthroughs - Whiterun
= Angel of Steel (Lydia & Adrianne)
Talk to Lydia when she is assigned to you as a Housecarl in Dragonsreach after defeating the first Dragon at the Watchtower.

Take Lydia to see Adrianne outside Warmaidens in Whiterun. Note: you can only speak to Adrianne OUTSIDE Warmaiden's during BUSINESS hours. (8am - 5pm)

Adrianne will give you a note. Read the note.

Travel with Lydia to Darkwater Crossing. Speak to Annekke Crag-Jumper. Annekke gives you a shipment of ore.

Talk to Lydia about what's on her mind.

Take Lydia some place beautiful and private for love. That's a Role-Play opportunity, really you can take her anywhere, she'll be happy.

Return to Adrianne in Whiterun. Note: you can only speak to Adrianne OUTSIDE Warmaiden's during BUSINESS hours. (8am - 5pm)

Speak to Lydia
Quest Complete


= New, New Malacath Blues (Borgakh the Steel Heart)
Speak to Adrianne Avenicci, the blacksmith in Whiterun.
Read the note about Orcs that Adrianne gives you.
Seek out the Orcs of Largashbur.

You must now complete the vanilla quest "The Cursed Tribe". You will clear Malacath's Shrine within Fallowstone Cave.

After completing the quest, speak with Atub in Largashbur.
Next, speak with Gularzob in Largashbur.
Head to the Orc Stronghold of Mor Khazgur.
Speak to Chief Larak in Mor Khazgur.
Speak to Borgakh the Steel Heart in Mor Khazgur.
Take Borgakh as your follower. Head to the Orc Stronghold of Narzulbur.
Speak to Chief Mauhulakh at Narzulbur.
Speak to Borgakh the Steel Heart again.
Speak with Dushnamub at Narzulbur.
Speak with Bolar at Narzulbur.
Speak with Yatul at Narzulbur.
Speak to Borgakh the Steel Heart again.
Take Borgakh to Malacath's Shrine in Fallowstone Cave.
Complete the conversations and love making with Borgakh at Malacath's Shrine.
Return to see Chief Mauhulakh at Narzulbur.
Return to Adrianne in Whiterun.
Speak to Borgakh the Steel Heart a final time.


= Dragonborn Desires (Irileth)
Talk to Irileth after defeating the first early game dragon at the Watchtower. Speak to her in Dragonsreach.

She will lead you out on the Great Balcony.
Talk to her again.
Talk to her a final time.


= Ysolda's Tough Lesson (Ysolda)
There is a vanilla quests which must be completed to progress to fetch a Mammoth Tusk for Ysolda.

After talking to Ysolda and finishing the Tusk quest, go see see Mikael in the Bannered Mare.

Mikael directs you to Ma'dran, a Khajiit trader. Ma'dran's caravan moves along Skyrim's roads so he is a mobile target to find.

Talk to Ma'dran, he will ask you to retrieve some Merchandise for him.

Go to Sleeping Tree Camp and find the corpse of Ulag.

NOTE: The bit with the Sleeping Tree Sap and the note on the dead Orc about Ysolda is an actual unmarked, vanilla quest. This Mod only leads to it.

Take it back to Ma'dran.
Ma'dran sends you back to Ysolda.
Speak with Ysolda to complete the quest.


= Key to her Heart (Carlotta Valentia)
Speak with Carlotta Valentia in Whiterun.
Speak with Mila Valentia in Whiterun.
Watch a scene between Mila and Carlotta.
Speak with Carlotta after the scene.
Carlotta gives you an note and directs you to Shearpoint. Go there.
Find a journal left by a man named Flavius.
Head to Forelhost, between Shor's Stone and Riften.

Talk to a man outside Forelhost. He will hand you the base game quest "Siege on the Dragon Cult".

Head into Forelhost and get busy slaying the bad guys.
Find the corpse of Flavius. He carries a child's toy which was intended for Mila.
Take the toy to Mila in Whiterun. Talk to her and give her the item.
Talk to Carlotta.
Follow Carlotta to her house.
Talk to Carlotta once.
Talk to Carlotta twice.
Quest complete.


Quest: A Passionate Priestess - Danica Purespring


Unmarked Quest: Saadia
Talk to her when you start the vanilla quest "In My Time Of Need", after she pulls a knife on you.
6-7. Romance Walkthroughs - Riften
= Shadows And Scars
You must Hire Jenassa. That's 500 gold. If you complete this quest you will have that back and more.

Jenassa must be your Hireling companion through this quest.
Talk to Jenassa. She will tell you she's after some lost papers for the East Empire Company.
Go roust a couple bandit camps near Whiterun.
First: Halted Stream Camp.
Second: White River Watch.

After that, speak to Jenassa. She will want you to go to Windhelm and meet Ambarys at the New Gnisis Cornerclub in Windhelm.

Speak to Ambarys, watch a little scene between Jenassa and Ambarys, then speak to Ambarys again. Then talk to Jenassa.

Your next stop is the East Empire Company in Windhelm. Take Jenassa and go talk to Orthus Endario.

Talking to Orthus will start up the vanilla game quest "Rise in the East". You need to help the East Empire Company take care of some pirates.

Start working through "Rise in the East". Eventually, Adelaisa Vendicci will show up at the East Empire Company in Windhelm.

Talk to Adelaisa.

Next, talk to Jenassa outside the East Empire Company.
Take the East Empire Company boat to the pirate island - defeat the pirates.

Finally, when that's done with, back at Windhelm at the East Empire Company - talk to Orthus to complete Rise in the East.

Talk to Adelaisa. Talk to Jenassa.
Talk to Jenassa a final time to end this quest.
6-8. Romance Walkthroughs - Windhelm
6-9. Romance Walkthroughs - Riverwood
7. Romance Quests - Amorous Adventures
= Dawnguard (Serana)
Hero or Dark Path. You can't choose to do both SDA and Amorous Adventures Serana. So choose Wisely when you first encounter her in the Dawnguard Prologue: Awakening
Quest 1: An Exquisite Corpse
Quest 2: Our Love Runs Red
Quest 3: Burning From The Inside
Quest 4: Serana And The Mark Of Dibella

NOTE: Does NOT work with SDA, so choose before encountering Serana when you awaken her and witness her Charm Spell she uses on you on your first encounter.


= Solitude
Best thing to do is visit Elisif at the Blue Palace immediately upon getting to Solitude the first time.

Quest: A Widow Too Soon - Elisif
Quest: Fangs of Desire - Sybille Stentor
Quest: A Song Of Guile - Lisette, Pantea, Illdi
Quest: Curse Of The Dead Bride - Elisif, Jordis, Sybille

Quest: Threading The Needle & Finest Materials - Endarie, Taarie, Lydia, Jordis, Sybille, Pantea

Quest: A Widow Reborn - Elisif
Quest: Rikke Don't Lose That Battle Legate Rikke
Quest: The Body Double Elisif the Fair


= Winterhold
Quest: Strange Magic - Mirabelle
Quest: Spellbound - Brelyna, Nirya, Faralda

Unmarked Quest: Aranea Ienith
She is the priestess of Azura tending the shrine in the Black Star quest.
She is also a potential follower after the quest is done if the player ends the quest in her favor.


= Morthal
Quest: Blinded By Visions - Idgrod the Younger, Jonna


= Whiterun
Quest: New, New Malacath Blues - Borgakh the Steel Heart
Quest: Dragonborn Desires - Irileth
Quest: An Angel In Steel - Lydia, Adrianne
Quest: Ysolda's Tough Lesson - Ysolda
Quest: A Key To Her Heart - Carlotta

Quest: A Passionate Priestess - Danica Purespring
Unmarked Quest: Saadia
Talk to her when you start the vanilla quest "In My Time Of Need", after she pulls a knife on you.


= Fighters' Guild (Companions)
Quest: Hunting The Huntress - Aela
Quest: The Beast Within - Farkas
Quest: Njada's Dark Secrets - Njada Stonearm
Quest: The Lone Wolf - Vilkas
Quest: Loaded For Bear - Ria, Temba Wide-Arm, Lynly Star-Sung


NOTE: There's a Bug where you can have two of the Same Romance Quests. So you may want to disable one of the Amorous Adventures Quest Mods to remedy the issue.
8-1. Romance Mods - Multiple Marriage
= Multiple Marriages SSE (For those in Skyrim SE who want to have a In Another World with my Smartphone Experience with any 9 Girls of your choosing out 100 Slots to use)
Features
1. Multiple merriages: once complete series of quest given by Dudestia,
you can have multiple marriages, either follow the traditional way (get
the amulet, propose, wedding, wait for couple hours, propose to another
one...), or use the mara's bow/ force of mara spell to make a npc to be
your spouse.
Dudestia provide associate services, i.e. reset your marriage status to single (in case something in the mod getting wrong), a
poison to reset a NPC's status to be marriable,
and mara's bow / spell.

2. Spouse Clothes Changer and matainer: once married, you can change
spouses' dresses via dialogue, the dress maintaining system should be
able to keep them wear the dress and weapon.

3. Spouse housing: You can ask spouse to live in your houses and faction headquarters. With
"Mark special house" shout, you can define your own special house
anywhere and ask your spouses to move in.

4. Force Housing: The "force housing" spell forces NPCs to move in your special house marked
by your shout, till you cast "release force housing" spell on them. The
NPC is not necessary to be your spouses.


Quest lines in details (use the journal objective system to see objective marks for the quest):
Master of Relationship: You receive a mysterious letter and ask you to see
Dudestia for the help of your marriage. He is at Blue Palace courtyard, a
kid. Through conversations he agree to help you but ask you to find him
stolen poison first. Start the quest "Desperate for Love"

Desperate for Love:
Talk to Dudestia again and he mentions that the poison is used to seduce people, someone
that is desperate for love may be the thief. You should go to firstly
Blue Palace (Solitude), then Bannered Mare (Whiterun), then The Hag's
Cure (Markarth), and finally Haelga's bunkhouse (Riften) for the hints.
use your objective tracking system for the items. once you get the
strange empty bottle, return it to Dudestia. You can then ask him about
the detail of the poison, and he will explain to you, and start
providing you the poison.

Marry me! Marry me! Marry Me!!:
After the second quest, talk to Dudestia and complain about still unable to
marry people. He will ask you to get a list of materials for him in
exchange for help. Once you have all the items, talk to him again and he
will give you Mara's bow. You can now complain that the bow sometimes
kill the npc, and he will give you the spelltome: Force of Mara.

After these quests, you should receive the following items:
Secret Poison of Seduction: use to add necessary factions for marriage

Mara's Bow: Force assigning NPC to be your spouse, If your marksman skill is
too high, the bow may kill the NPC, try use iron arrow, and no sneak,
don't use full power of the bow.

Spelltome Force of Mara (in beta version only): teach you the spell Force of Mara, an alternative way for Mara's Bow.

If you find anything strange with your marriage (cannot propose etc) go to
Dudestia in-game to reset your marriage, or use the bow\spell.


Instructions:
The first step is go to riften, temple of mara. you should be able to see
the Shrine of Dudestia right next to the main table. You will also find
two spell books at the table. If you fail to find them, that means some
other mod has modified the mara temple environment, either uninstall
that mod and try again, or uninstall this mod.

The Shrine of Dudestia takes care of data migration from vanilla marriage system to
multiple marriage system. Once you get marry with the vanilla system,
you can use the Shrine to move your vanilla spouse to one of the
multiple marriage slots. You can also reset the vanilla quest using the
shrine so that you can have another wedding. The Shrine also provides
the capacity information of the multiple marriage system, i.e. how many
slots have been occupied.

The Relocation Operator spell is used to relocate spouses. Every spouse has a unique marker which is used to
define they living locations. After casting the spell, a menu will pop
up to ask you which spouses you would like them to live around the place
you are standing. Once selected, the spouses will be teleported to you
and start living there.

The NPC Operator spell is the main control spell for individuals. Cast it to a npc, a pop-up menu will let
you to choose one of the following functions:
1. Potential Marry: add faction that is required for vanilla marriage quests to the NPC.
2. Marry: Directly assign the NPC to one of the multiple marriage slots.
3. Divorce: Remove the NPC from the multiple marriage system.
4. Inventory: Open NPC's inventory. If you give weapons and armors to NPC
that is maintained by the multiple marriage system, the NPC will equip
them. The mod system should be able to keep these items equipped all the
time (small time delay to regear up when the NPC or the cell is
reloaded).
8-2. Romance Mods - Mirai: Girl with the Dragon Heart 1-2
https://www.nexusmods.com/skyrimspecialedition/mods/10908

*About*
Mirai is a young Breton mage living alone in the harsh frozen wastelands of Skyrim for close to a year. Originally from High Rock like the rest of her kind, you'll be quick to learn a situation with her father caused her to seek refuge alone in the lands of the north. What the situation was, however; she's not as open about. Mirai had always been a delicate girl, a fawn under her mothers protection; a sheltered life but with the adventurous heart of a dragon. As such being forced to learn to become more independent so quickly was a struggle but found a way to carry on. Her long time alone in Skyrim has begun to have an affect on her once sweet demeanor and now comes off as a much more abrasive, distrusting, overall 'cold' person to others. Her front comes to falter from time to time as at the very heart of her being she is still the same delicate girl she once was and perhaps just needs someone to open up to to help her solve the problem that continues to plague her from the inside out.

Mirai fights mostly with ice focused magic and kites when she can but is not afraid to get close and dirty in melee. She starts off with a familiar summon and gains a frost atronach summon later, to distract her enemies while she freezes them.

So in this Romance Mod, Think Princess Elsa from Frozen but imagine her longing to be fully human without her ice magic she was born with


*Technical*
Found at her home in MARKARTH!
Her home can be found by continuing straight from the gates, listen in on her pleas and hop in at the right time to offer your help!

In order to start her quest line you must have met the Greybeards for the main Skyrim quest line. If you wish to skip this you can use the debug book found in her home near her bed.

Mirai's questline is intended to be run at a minimum. after you have been announced as Dragonborn (after meeting the Greybeards).
Most of the plot is written such that you are playing during and after the main quest of the Dragonborn DLC.

Fully stand-alone, no other mods are required!
Over 1000+ lines of spoken dialogue!
Should be compatible with other mods except ones that change the landscape of Markarth.
Lightfoot perk and a few novice mage combat perks.
Minimal dialogue when sneaking or in battle.
Levels at 0.95 of player
Marriageable at the end of her main quest.
Special powers at the end of her quest.
At 0.95 height of vanilla Breton. (When using furniture she will scale to normal 1.0 size)
A Custom Wedding Dress!
A Custom Dragon Heart Pendant!


*Walkthrough Part 1*
Once you complete the main quest there will be an additional dialogue option. This documents which options in the tree give positive or negative affection. In order to progress into the dating and marriage quest you must acquire 5 affection. You will only get one chance at the dialogue options.

Starting the Personal Quest dialogue tree:
I have some questions about you.
0 Do you ... swing both ways?
-1 Do you realize how big a brat you can be?

How old are you?
+1 A little younger
0 A lot younger
+1 A little older than you.
+1 A lot older than you.
0 A "LOT" older than you.


Is there anyone back home waiting for you?
+1 Awe, I love dogs too.
0... Is he a Khajiit?
0 And you just let him?


So you're from High Rock?
+1 I hope your memories here will be better.
0 But it'll always be your home.


What do you think of me?
+1 Just a friend ... ?
0 We can be friends forever.


Has marriage ever crossed your mind?
+1 Maybe you just need to meet the right person.
0 I don't blame you.

*Hints*
= Dragon Language
If you're having problems remembering the dragon language lines that you have to speak to Malafax this will help. Just remember 3, 2, 1.

Dialogue choices in order
3 Ahnok, Zu'u los Dovahkiin.
2 Zu'u los gein wo hel hin fron stin nol sonaak.
1 Nii los zin. Zu'u hind hi ahrk hin fron pruzah.
8-3. Romance Mods - Mirai: Girl with the Dragon Heart 2-2
*Walkthrough Part 2*
Dialogue Options for "The First and The Last" dating quest

Ask her out to place of your choice:
Mara's Eye Pond

All scenes give +1 affection (at least 4). Choose whatever you want.
For the last dialogue you can promise to taker her to nicer places for another +1.

Eldergealm Sanctuary
0 Inspired you how?
0 You inspire me the same way.

+2 Hope gets us through the toughest times.
+1 Now you can spread your wings more.


0 You really miss your old life?
0 Home is where the heart is.

-1 You could always go back.
+1 Why don't you show me your home some time?


0 Is there really no place like this in High Rock?

+1 There's more to Skyrim than just Eldergleam.
+1 That's a very poetic way to put it.
+1 It wasn't as beautiful until you got here.


0I have something to tell you.

+1 I like spending time with you.
+1 Are you having a good time?


Ivarstead
0 You should be grateful for times of peace.
0 I thought you liked it better that way.

0 Stormcloaks.
+1 Imperials.
+1 I don't care.


+1 We'll find it some day.
0 I don't know where a place like that would be.
0 We should work with what we have.


0 It's not all it's cracked up to be.
+1 I didn't choose this life but I'm making the best of it.


0 I'm not partial to Mer.
0 Men are terrible.
0 Beastfolk are uncultured.
+1 I don't hate anyone.


-1 My housecarl.
+1 My dog.
-5 My significant other.
0 It's a secret.
+2 You.
0 I don't like anyone.


0 I haven't.
0 I have.


+1 You can count on me.
0 They're not so bad.


+1 I'm not going anywhere.
0 I had no idea you were so opinionated.


Twilight Sepulcher
0 Does that bother you?

0 You're never in danger with me around.
+1 Well you're the Dragonborn .. born! It's destiny!
0 I take you to some nice places too!


0 That's what potions are for!

+1 You just have to focus on more important things.
0 Thanks for the pep talk.
+1 All the more reason to try your best.


Do you think I'm weak?
+1 You're the toughest girl I know.
0 It's something you can work on.


0 Why don't you sing something right now?
0 Do you want to go inside the dungeon?

Solitude Lighthouse
Pick whatever you want. There's no affection options.
8-4. Romance Mods - Sofia SE
Nexus Code:
skyrimspecialedition/mods/2180

Nexus Sofia Flower Girls:
skyrimspecialedition/mods/78367

CBBE Sofia
= Slim Body
skyrimspecialedition/mods/15318

RECOMMENDED
Caliente's Beautiful Bodies Enhancer
skyrimspecialedition/mods/198

Sofia SINR
skyrimspecialedition/mods/71288

= OPTIONAL Follower Mod
The infamous Sofia needs little introduction as she causes trouble across Skyrim. Experience Skyrim in a whole new way with professional quality voice acting by the talented Christine Slagman (finalCrystine).


= About Sofia
Sofia is a humorous and advanced fully voiced follower voiced by the talented Christine Slagman (finalCrystine). Sofia is voiced to the very highest of quality and Christine has a rather extensive list of Skyrim mod credits from Falskaar to Helgen Reborn and Interesting NPCs where she played the loveable Misha amongst others.

Sofia is fully location and quest aware (currently just the main quest and bounty quests) and will comment on the player character and her surroundings. She has her own custom dialogue system which allows for longer and more detailed dialogue.

Sofia is quite an unusual follower. She is tough, witty and just a little bit boastful. She has a strong fondness for the player character but her deliberate attempts to disguise the fact just leads to very awkward conversations especially as she usually says exactly what she thinks. Sofia is a tease and loves to wind people up which doesn’t make her very popular with people. Her rebellious spirit and careless attitude often gets her in trouble. Not to mention her constant inappropriate comments which easily offend or embarrass people.

If you give Sofia alcohol as a gift she will drink it and become physically drunk which changes all of her dialogue to also sound drunk. If you ask her to sing she will sing some familiar Skyrim tunes but with the wrong lyrics or her own new songs written by Christine. When you start riding a horse she will summon her own and start riding alongside you. You can also set her personal horse using with a spell. You can also set her dismiss location where she will hang out and do her own thing. If she falls behind then don’t worry because she will intelligently spawn behind the player character when out of view. She also has her own storage. She has an MCM menu where you can adjust adjust comment frequency and the catch up feature as well as combat settings.


How To Start
Go to the Whiterun stables, wake her up and agree to invite her along with you. Bring some clothing for her (don't worry she's not fully nude) where the horses are kept and not the building. She will be laying in the hay.


= I dismissed Sofia but didn't set a location. Where is she?
By default she will be be at the Whiterun stables.


= I can't find Sofia!
Use her summon spell in the spell menu or tracking marker found in the quest journal under miscellaneous quests which can be toggled. If neither of these show up then it is very likely that Sofia is not installed or activated correctly in your game.


= Sofia is unresponsive
Try clicking on Sofia with the command console open in game and use the command resetai . If this doesn't work try the disable command and then enable right after. If that doesn't work and you wish to keep your save then you will need to fully reset Sofia.


= Marriage
Get her relationship to 100 via giving her gifts and talking to her, clear 5 dungeons and get 100 kills with her present and spend 30 days with her. You should now be able to ask her to marry you via the "Can I talk to you for a bit?" dialogue option.


= Flower Girls
For Sofia to accept, you need relationship over 80 or to buy her a drink.
9-1. Romance Mods - Flower Girls
*MATURE CONTENT WARNING!!!*
Age 18-21+ Recommended

Flower Girls aims to share love. It can be considered an all-in-one solution for those looking for both lighthearted entertainment, or the immersion of giving your character an active love life.

New Spells:
Bewitch! - Found under Illusion magic. Any adult NPC in the game that is from a playable race, essentially becomes a prostitute for 6 in game hours. Offering their services to you for a small cost in gold.

Seduce - Found under Illusion magic. Allows you to seduce the targeted NPC, this has been implemented for those NPC's you are unable to seduce by performing quests/collecting materials for. This obviously requires that you have enabled Seduction in the immersion options for FG. Note that this spell should be extremely rarely needed, it's really for Mod added NPC's.

Fornicate - Found under Illusion magic. Animate two targeted NPC's if they are of a permissible type they will get to know each other a great deal better. The scene between them will occur at your exact position.

Pleasure Self - Found under Illusion magic.

FG Options - Allows you to customise FG to your desire. Whilst FG has a TINY imprint on your save game, an uninstall option is there also to completely clean your save from any FG influence should you decide this mod is not for you.
9-2. Romance Mods - OSA
OSA greatly enhances the animation potential of Skyrim, empowering charming emotional reactions, special effects, seamless beautifully connected scenes and an elegant interface to navigate. It also provides some additional UI related functionality like the ability to play pose packs from an easy to use menu, RP features like a Profile display, Auto-Renaming and a customizable favorites equipment menu along with other equipment and clothing features.

Nexus Code:
skyrimspecialedition/mods/17217

OSA Keypad Keys
6 = Confirm
1 = Cancel
Del = End
Enter = OSA Menu
+ = Inspect
8 = Toggle
7 = Up Direction
5 = Down Direction
4 = Left Direction
6 = Right Direction

Basics Required
Tempered Skins for Males
skyrimspecialedition/mods/7902
OR
Better Males Skyrim SE
skyrimspecialedition/mods/3672

Tempered Skins for Females
skyrimspecialedition/mods/8505

MFG Fix
skyrimspecialedition/mods/11669
10-1. Follower Mods - Amazing Follower Tweaks
https://www.nexusmods.com/skyrimspecialedition/mods/6656

It is a modified rendition of Amazing Follower Tweaks by Dhuester for Skyrim Special Edition.
Description from original mod page: Multiple followers. Manage outfits, spells, combat style, home assignment and level up. Make werewolves or vampires lords. Followers
will ride horses, make camp, avoid traps, ignore friendly fire, auto
relax, auto change into standard/city/home outfit. Auto toggle helmets.
Followers pose, dance, and more...

How do I use the mod?
When the mod is first loaded into the game, 2 spells will appear in your magic selection. They will let you access features of this mod remotely. To, for example, summon all followers (in case they get lost), transform all werewolf/vampire lord followers, access AFT settings, etc. To access AFT for followers, simply talk to them and select the dialogue option 'Tweaks'.

Max followers: You can have a max of 3-5 followers at one time


= AI Improvements:
Followers avoid/ignore traps, interact with environments, auto-toggle helmets, recharge their
weapons, forgive friendly fire. And all of this is optional of coarse.

= Control Follower Outfits
(version 1.6) When managing follower outfits, followers receive a backpack. Then
you can assign whatever items and weapons you want them to use and put
everything else in the backpack. AFT includes 3 configurable outfits. An
outfit is simply a list of items from the backpack. There is a standard
list, an in-city list and an in-home list. When changing areas, AFT
will automatically transfer items to and from the backpack so that your
follower automatically equips the pre-configured outfits.
Feel free to create your outfit out of your favorite custom mod items.

= Teach Followers new spells
Aft supports two spell types: Regular Spells and Tweak Spells. You can
teach a follower either type by equipping known spells and selecting the
appropriate option from the magic menu.
Regular spells are handled by the games standard combat AI. However you may also create up
to 4 "Tweak" Spells that can be customized to cast under certain
conditions on certain players. This is especially handy for creating
cleric type characters.
DragonBorn DLC and Dawnguard DLC spells supported.

= Dismiss Followers, but tell them to hang out where you are
Handy for keeping all your followers in one location (like your house).

= Turn followers into werewolves!
If you are a werewolf, just tell them to drink your blood. You can then
configure the conditions in which they will change from their combat
style menu

= Turn followers into vampires
If you are a vampire, feel free to "embrace" your follower. They will
become a vampire and gain the expected resistances and spells.

= Turn followers into vampire lords
If you happen to have Dawnguard, you will be able to upgrade your
followers to pure-blood vampire lords. This means they aren't disfigured
in the face and can transform into Vampire Lord form.

= Control Follower Combat Style
Encourages AI through bonus damage incentives. Assigning a combat style also
enables AFT to manage your follower stats and level them up with the
player beyond their cap.
The "Spell Sword" and "Mage Staff" styles include micro-managed combat AI that ensures followers use a
combination of their weapon and spells.

= Manage Level Up
AFT supports both Auto and Manual Level Up modes so you can do nothing or
specify where every last stat and skill point goes. It is your call.
When managed, your follower will continue to receive stat and skill
bonuses even beyond their level cap.

= Remotely command followers in combat
A Tweak Command Power lets you direct followers during combat. Tell
followers to attack or hold back, summon them to you or even tell
followers to transform into their Beast forms.

= Pose Followers
Have followers strike a pose or dance and then have them stay that way. A fun way to add ambience to your camp or house.

= Possess the body of your followers (Vampires only)
Charge into combat possessing the body of a follower (who has maybe
transformed into a werewolf?). When your follower falls, you will
transfer back to the players body, safely stashed away around the
corner.

= Stealth Mode
A power that makes all followers invisible and muffled until YOU get caught. Great for assassination missions.

= Tell Followers to Make camp
Very basic tent, sleeping bags, and fire. Enable the enhanced AI and tell
followers to WAIT at camp if you wish to see them make use of the camp
elements.

= Option: Followers cant die
For people that don't like reloading.

= Option: Followers Catch up on weapon draw
Following the player across skyrim's treacherous terrain can be difficult.
Luckly, followers will catch up to you anytime you draw your weapon.
Handy when you find yourself surrounded by enemies.

= Option: Ask Followers to sleep anywhere
A boon for vampires who can use followers as a travelling happy meal.

= Option: Beast form followers ignored just like summoned creatures.
You can walk around with 2 Daedric Lords, so why do people care if you have
a werewolf or two? This option prevents people from attacking you on
sight if you have werewolf or Vampire Lord followers.

= Option: Followers Ride Horses
It is amazing how much immersion it adds to see your followers mount up. See readme for restrictions.

= Option: 1000 carrying capacity for Followers
Get through 2 whole quests before needing to visit a merchant.

= Item De-duplication
Followers can automatically remove duplicate items from your inventory. (some
items like arrows, soul gems, nirnroots and lock picks are ignored)

= Followers can auto Fence items
Save time when you have 5 followers sporting 5000 lbs of inventory. Nice when combined with Item de-duplication.

= Option: Control Follower Aggression
Prevent them from attacking people when you are trying to sneak around.

= Option: Control Follower Courage
Prevent them from running from combat.

= Option: Control Follower Morality
Ever get tired of a follower refusing to do something you tell them to? Well, this mod makes sure that doesn't happen.

= Additional Marriage Options
Illia, Aranea, Eola, Ugor, and Lydia by popular request. Also Erik the Slayer, Golldir, Ahtar.
11-1. Hearthfire Mods - Multiple Adoptions
Nexus Code:
skyrimspecialedition/mods/3862

Allows adoption of up to 6 kids, instead of just 2
Move your family into suitable custom homes
Gives children a last name
11-2. Hearthfire Mods - My Home is Your Home
You can give each of your followers their own home. Dismissed followers will return to their new home.

Nexus Code
skyrimspecialedition/mods/7096


Features:
You can give each of your followers their own home. Dismissed followers will return to their new home.

The new home can be any place, including custom player homes.
They will wander around, eat, sleep, use furniture and tools.
You can assign guard/sleep/work areas for up to 60 followers. The assigned
area can be anywhere, they will change locations to reach it.
You can fast-travel to any follower's home if you talk to them while they are following.

Compatible with Ultimate Follower Overhaul, Amazing Follower Tweaks, Simple Multiple Followers, Spouses Can Live Everywhere and Extensible Follower Framework.
Supports up to 250 followers.
Supports custom followers.


More details and important info:
If you cannot see the new dialogue, save your game and load your game. This will fix it.
When you talk to your current follower, there will be a new dialogue topic near the end of the topic list, "Let's talk about home". Selecting it will register the NPC to this mod, and will assign an invisible marker to him. Tell your follower that "this place is your new home". The marker will be moved to your current position. When you dismiss the follower later, they will return to that marker and try to interact with stuff in the area.

You can move all your follower's home markers at once by telling any follower to "gather here". This will move all markers to the current position. Note that only followers who have been told "about home" before will return here, if you never talked with them "about home", they'll return to their original home when dismissed. This command will take a while to execute, it will relocate 250 home markers at once!

You can tell your follower to forget the place you told them before. This will unregister the NPC from the mod and they will return to their original home. Just ask them if they like their home.

When you use the fast-travel option, you will see two loading screens. Usually you can't fast-travel to interiors, so the first load is the actual fast-travelling, the second is moving the player inside the house.

The guard and sleep options cannot be issued at the same time, both are executed at night between 10 PM and 6 AM. NPCs guarding an exterior area will automatically receive and use a torch, which will be removed when the guard duty ends. The work option is executed between 9 AM and 5 PM, it's basically a normal sandbox behavior so NPCs will interact with any furniture in the area.

As of v1.1, the names of all registered followers will be added to a "Book Of Homies". This book is auto-added to your inventory, but only after a fresh installation of the mod, or if you restart the controlling quest. Open the console and type "stopquest 0x000D62", and "startquest 0x000D62". Type "help vvv" to find out what x is. If you restart the quest all followers will unregister and loose their homes!

As of v1.2, you can assign homes to your Dwemer automaton pets from Dragonborn DLC.This feature requires SKSE! If you don't have SKSE 1.6 or later, they will return to their original home.


Known Issues:
If you want to play any Dawnguard quest that involves Serana, it is strongly advised to unregister her before continuing (tell her she may go wherever she likes).

Dismissed followers don't seem to use stairs if their home location is an interior cell. Assign different work/sleep/guard areas for a workaround.

There might be followers who ignore the new sandbox packages.

Followers guarding an area might not always react to incoming threats, unless they are attacked.

Followers guarding an area might attack your spouse or random friendly people. Save your game before using the guard order!
12-1. Armory Mods - Flintlock Pistols
Flintlock Pistols for Adventurers (travelling in hostile environments)
Nexus Code:
skyrimspecialedition/mods/29905

It does not seem lore-breaking to introduce a flintlock soul gem powered weapon to such a world, given the existing lore of ancient but highly advanced beings (the Dwemer), and many ruins where some of these ancient artifacts can be encountered.
Dwemer pistols are powered by soul gems in the same fashion that Dwemer automatons are. Each time the pistol hammer strikes the loaded soul gem in the weapon core dynamo, a piece of the soul gem splinters off, and the stored energy within the soul gem shoots the splinter out as a projectile that can travel considerable distance, and may be lethal to some enemies.

WHAT THE MOD DOES
The mod adds fourteen pistols to the world. There are many different models, all flintlock variants. Early models have six charges, and this steadily increases as better models are found to a limit of twelve. Pistols increase in damage and value within this framework. This is aimed at achieving a balance between the relative lethal nature of the pistols, and the relative high cost of keeping them charged. It also balances the game challenge, so that you have to consider how best to use the weapon when faced by multiple enemies.

A flintlock pistol is made to be carried in the left hand, and complemented by a right hand melee weapon, but may be equipped in either, or both hands. Pistols may be lethal to low level enemies, or inflict a severe injury to a higher level enemy, as should be expected from such a powerful enemy made by an earlier advanced society.

WHERE TO FIND THE WEAPONS
The goal is seamlessly integrate the pistols into the world during some of the main or important faction quests. So you may find either a pistol on enemies within Dwemer ruins, in chests in Dwemer ruins, on other explorers of Dwemer ruins, or on some powerful enemies.
Investigating Bleak Falls Barrow might be an excellent start to a life with powder and bullets....
Be aware - the Thalmor who rule the Aldmeri Dominion have probably also discovered these weapons; some members of the elite Blades' company may have some in their possession. Even high-ranking mages may be hiding an artifact or two.
13-1. System Mods - SKSE
https://www.youtube.com/watch?v=ZuqfOw89vm0

When installing SKSE make sure you do a Manual install by coping the following files from the RAR File into the Skyrim SE Folder:
= Data Folder
= SKSE64 DLL File
= SKSE64 Loader Excutable

Next, using Mod Organizer 2, go into Edit and add SKSE64.

OPTIONAL:
Select Shortcut then select Toolbar/Menu to add a Quickstart Icon for MO2.
14-1. Mod Organizer 2/Vortex - Skyrim Isaki Title Example 1
Here's some of my Isaki Examples for Skyrim SE. Character Name in brackets depends if you use Vortex or MO2

https://www.youtube.com/watch?v=seRw0GGx7js
= Hero Path Title: Real Diamond
Touya Mochizuki
Human Factions: Bretons/Nords/Imperials/Wood Elf (Bosmer)
Amazing Followers Tweek Limit: 32

Character: Touya (MO2) or Touya (Vortex)
Race: Imperial
Hair & Eye Color: Navy Black/Blue

Love Interests (Primary)
= Fighter's Guild Companions/Whiterun
Aela [2-32: Nord]
Ria [3-32: Imperial]
Njada [4-32: Nord]
Uthgerd the Unbroken [5-32: Nord]
Lydia [6-32: Nord]
= Dawnguard: Hero Story/Fort Dawnguard
Serana (Pure Hero Path: Nord Vampire to Human) [Serana Dialogue Add-On & TrueBlood]
Ingjard [1-32: Nord]
Beleval [7-32: Wood Elf/Bosmer]
= Civil War (Hero Story/Solitude)
???


Love Interests (Romances & Secondary with AFT)
= Civil War (Hero Story/Solitude)
Elisif
Lisette
Rikke
= Riverwood
Camilla
= Riften
Iona
= Whiterun
Ysolda
Carlotta
14-1. Mod Organizer 2/Vortex - Skyrim Isaki Title Examples 2
15-1. Mod Orangizer 2 - Instance Setup
When you start Mod Organizer, you'll be asked to create an instance.

= Instructions
Next
Global
Skyrim SE
Steam Version
Next
(Profile Save & INI are optional)

Change the Instance Folder from
C:\Users\[Insert User]\AppData\Local\ModOrganizer\Skyrim Special Edition
to
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\MO2 Skyrim SE
Create a New Folder in the directory Skyrim is installed in and name it "MO2 Skyrim SE"

Skip Tutorial
MO2's Tutorial is Optional
16-1. System Mods - Achivement Enabler
skyrimspecialedition/mods/245

re-enables achievements while using mods by patching Skyrim SE during runtime. It's designed to be version independent.
It also works on modded saves.
No more achievement warnings, no more "[Mod]/[M] Saves"!

Requires Skyrim Script Extender
(Manual Install for both Achievement Enabler & SKSE64 Recommended)
16-2. System Mods - Dynamic Difficulty
skyrimspecialedition/mods/56802

This mod basically records how long your combat encounters last. Shorter combat encounters mean the mod will increase difficulty (increase damage done to player and decrease damage done by player). This prevents you one shot everything, and beind one shot by high level enemies (wildcats dynamic damage is also good for this)

It its highly customizable by MCM menu.

You can choose min/max damage multiplier both done to and by the player. You can also customize many other features such as the mod ignoring sneak attacks (stealth encounters where you one shot the enemy)
16-3. System Mods - Potion Recipes Raise Alchemy Skill
skyrimspecialedition/mods/95541

The Potion recipes you buy at vendors and occasionally find in the wild will now raise Your Alchemy skill!
You will come across recipes that mention the new ingredients added by Creation Club creation, Rare Curios, too. These are also more expensive. This mod should be fine to use even if you don't have the Rare Curios creation
16-4. System Mods - SkyUI
TBA
17. Manual Installation - System Mods
= SKSE64 (Recommended)
Open where Skyrim SE is installed.
For Steam its Steam/steamapps/common/Skyrim Special Edition.
Extract the SKSE64 Files into your Skyrim Folder

= Skyrim Achievements Enabler
Extract the Skyrim Achievement Enabler Files to the Following in the Skyrim SE Directory
Data\Plugins\AchievementsModsEnabler.dll
Data\Plugins\AchievementsModsEnabler.ini
Data\Plugins\AchievementsModsEnabler.dll_Exports.txt
Data\SKSE\Plugins\AchievementsModsEnablerLoader.dll
18. Required Mods
= Serana Dialogue Add On + Patches
NOTICE: Fresh Reinstall & New Game Required when a new SDA Version is released.

Trueblood Serana (Dark or Hero Path)
Trueblood Spell Toggle Patch
Latest SDA Version (4.1 as of Current)
I'm Glad You're Here (OPTIONAL)
House of Horrors Quest Expansion
Castle Vokihar Rebuilt
Amorous Adventures (Clean Version)
IFD Lydia/Improved Follower Dialogue Lydia
Cure Serana Quest Plus
Sweets & Such
Bloodcursed Arrows (OPTIONAL)
Remiel (OPTIONAL FOLLOWER)
Song of the Green/Auri Follower (OPTIONAL FOLLOWER)
Unofficial Skyrim Special Edition Patch


= SDA Expansions
Ashe: Fire and Blood TBA


= UNP/CBBE Body
NOTICE: When installing Bijin Skins, Select AIO
NOTICE 2: When Installing Makeup Remover, select Remove.
Bijin Warmaidens SE
Bijin NPCs SE
Bijin Wives SE
UNP Body or CBBE Body (OPTIONAL: Select One)
Makeup Remover Bijin Warmaidens SE
Makeup Remover Bijin NPCs SE
Makeup Remover Bijin Wives SE
Tempered Skins Male & Female


= Gameplay
Dynamic Difficulty
SkyUI
SKSE64 (Manual Install)
SkyUI Flashing Save Game Fix
Potion Recipe Raises Alchemy Skill
Modded Achievement Unlocker (Manual Install)


*Special Follower*
= Mirai Girl with the Dragon Heart
NOTE: Think Elsa from Frozen 1


= Sofia Follower (OPTIONAL)
Sofia: The Funny Fully Voiced Follower (OPTIONAL FOLLOWER)
Sofia CBBE Underwear (OPTIONAL)
Sofia Immersive 18+ Recognition (OPTIONAL)


= Followers
Amazing Follower Tweaks
Mulit Marriage SSE
AW Elisif Replacer
Avelyn or Elisif (OPTIONAL: Skyrim OG)
7 Comments
Approximately 7 feral hogs Jan 13 @ 8:43pm 
If you want some REAL weeb isekai shit, check out the Tera Elin Race Remastered mod- it's somewhere on LL
VolnuttHeroP64  [author] Dec 22, 2023 @ 1:31am 
Thanks. I may work on other Hero Path Iesaki examples when I can
Breadroll Dec 21, 2023 @ 12:28am 
To sit down and write down an entire guide for this is... Inspiring? i don't know what to call it but good job
vault boy Dec 13, 2023 @ 9:09pm 
i dont even have words
VolnuttHeroP64  [author] Dec 12, 2023 @ 5:35am 
Yeah. If your character in Skyrim wants 9-12 Spouses like Touya in a Hero Path, go ahead since I named an example of making an Isekai Mod Character.

Like Shadow the Hedgehog, there's over 328 Ending Paths and Skyrim has more than that even with or without Mods. So for each Iesaki Example, I will mention some of Path Titles.
So when playing Skyrim, you can use your imagination throughout the Story Arcs, Expansions, etc to create an Iesaki Path and/or Title
mnoc Dec 11, 2023 @ 11:07pm 
Imagine creating such a large and detailed guide only for someone to comment 'lol", damn.
laviathan27 Dec 8, 2023 @ 4:45pm 
ok