Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Takedowns aren't a bad way to deal damage (if you're lucky on the punches afterwards), but flying knees are a quick way to deal damage that also causes him to pause his attacks. For both of these moves, be VERY CAREFUL not to go off the edge of the map or you'll end up escaping from the fight for the rest of the game. (You can also get thrown off of Harada's body during a takedown out of the map.)
Honestly, it's easier to shoot him.
Harada is arguably the hardest fight in the game as you have to get very familiar with the move-set. He cannot be grappled. You cannot spam attacks on him as he will do the Heel-Kick Counter from the Taekwondoer if you pressure him too much. He cannot be countered. I could never get a kick to work against him, nor the superman punches.
My best solution to fight him ended up being...
-If he blocks the first punch, do the punch-combo backstep with the follow-up lunging hook (hold back while doing the punch combo, backstep, then punch again.) This will chip damage him.
-If he doesn't block the first punch (such as after a failed reverse-heel kick counter) you can do the Alternate punch combo for massive damage (hold down while punching.)
-If he puts you into a corner or won't stop attacking, you can go for a takedown (double-forward punch to tackle) and figure it out from there, but at least you'll be out of the corner.
- Knife Wielders can also be bodied by just punching them first and keep the combo going until they fall over. They're very weak on that front if you don't want their knife for whatever reason.
- AFAIK, Boxers can be consistently grappled, but you can also almost guarantee a kill on them if you do the alternative punch combo (hold down punch combo)
- Sword guys can be consistently grappled with ease as well. But you gotta be fast about it.
- If you don't want the gun for whatever reason, you can also moving-forward kick them in the face a KO them immediately.
- You can do almost all kicks (just no combos) with the firearm out! If you don't want to waste a bullet on a enemy for whatever reason.
You might want to mention that while the sword does leave you somewhat vulnerable, it is possible to knock both bottles and Karate Kid's out of the air by slashing.