The Legend of Nayuta: Boundless Trails

The Legend of Nayuta: Boundless Trails

評價次數不足
Full Game Walkthrough 100% Achievements!
由 Yhwach 發表
150 hours, 6 chapters, and 4 boss fights later, what a ride.
I still plan on doing New Game Plus and getting every single achievement.
This guide may not be as popular as those other "meme" guides farming for points and jesters, but I do hope it helped you out!
Again, a shoutout to Veinheim juggling so many guides and finding time to write one for Nayuuta!
We both also appreciate any tips or missing information, so feel free to comment down below here or on their guide a well!

Masked_Lenheim
https://gamefaqs.gamespot.com/psp/654985-nayuta-no-kiseki/faqs/79237/prologue-door-to-another-world
Some names aren't accurate to the game*

Vinheim
https://www.neoseeker.com/the-legend-of-nayuta-boundless-trails/walkthrough#Walkthrough_Table_of_Contents
This guide isn't complete just yet, but they've made a lot of guides I've used myself, and I wish them the best with this one as well!
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Prologue - Remnant Island

NOTE: It is NOT possible to complete every side quest in the game on your first playthrough, as some are only available in new game plus.
I still recommend doing all of them available to you, so your next run isn't as difficult as you'll have an easier time with more mira, items, etc.

Quests
Lunch Prep Agent
Sword Practice
Achievements
Mishy Hiding Spot #1
Mishy Hiding Spot #2


After the beginning cutscene Cygna will tell you to head outside with him, however, there's some optional things you can do for more dialogue and scenes.

You can chat with Eartha
You can examine your and her bedrooms
You can use the rooftop telescope

Now, step outside and check the mailbox for two mandatory sidequests: "Lunch Prep Agent" and "Sword Practice."
Access the quest list in the menu, you'll notice three different icons that'll become a lot more important as the game progresses.

You'll then unlock your first achievement:
ACHIEVEMENT: Handman, Ho!
There's nowhere else left to go but...left. So let's head over to the main area of the town.

You can visit the following locations:
[GENERAL]
Moonlight Pavilion Inn -- some dialogue
Main Area/Residents -- more dialogue

[SHOPS] -- although, you probably don't have any mira for upgrades, and I advise not upgrading right now.
Sunset General Store (Items, Armor and Accessories for something else later.)
Meteor Blacksmith (Armor and Weapons for yourself.)

In the central intersection, you'll witness a short cutscene where Nayuta spots Dorado, our town's local flunky knight and our quest provider for "Lunch Prep Agent" request.
Before talking to Dorado, I'd recommend heading south to find mishy hiding to the right of the house!
Mishy is apart of Achievement #47 and you'll earn it by finding his every hiding spot! If only Tio was here to help us out..
Afterwards, head north to the intersection, and north once more to the Warf instead of talking to Dorado.
Descend the wooden stairs and head east to find a small gravesite. Interact with the far-right grave for a brief scene and we'll be introduced to our money maker I mean, our dog companion!...haha. (more on that later!)

This opens up the possibility of adopting it and unlocks the Doghouse item at the Sunset General Store (though your mira might not cover it yet). Although, we'll have plenty of that a bit later.

Now, head back to the main area and talk to our local flunky knight, you can discuss quests by using the Square or Second Option button on your controls. The first option lets you talk to them, and the second discusses quests.
It seems like our knightly friend prefers Eartha's lunch over Moonlight Pavilion Inn, and he hands you the Ingredients Bundle to deliver to Eartha. (can't make it any less obvious, huh friend.)

Return home, chat with Eartha about the quest, and discover this isn't just a one-off situation with our love-stricken knight.
You'll receive Eartha's Boxed Lunch, 3 Firm Meat, and learn how to have her make a lunch box.
Request a Jerky lunch box for a tutorial and get a Portable Cooking Set, allowing you to replicate Eartha's recipes.

NOTE: Even if you have the ingredients for something else, DO NOT make it, especially if it requires Jerky Lunch. At this point in the game you should only have enough ingredients for that specific lunch box. However, if you're doing new game plus, or CAN make something else, you'll lock yourself out of leaving the room if you make that, and don't have enough ingredients for the Jerky Lunch Box.
This will softlock your game and you'll have to reload!

With the lunch box prepared, return to Dorado to learn about how he's totally not crushing on Eartha, complete the quest, and you'll get 50 mira!

Next, we'll meet Master Orvus west of the main area of Remnant Island and on the way, you'll find a familiar friend behind once again! He's onthe left side of the westernmost house (Elder's House) sitting on the back wall.

Now with Mishy spotted, go ahead and move on to the West beach area and speak to Master Orvus.

You'll receive a Wooden Sword. Equip it from the menu, speak to him about the quest, and start the combat tutorial.
After defeating a few practice posts, you'll be fighting a group of actual enemies.

If you want to review status effects or combat, you can talk to Master Orvus again and choose "Hear Tactics Instructions.", but the game is very straightfoward and usually reminds you about mechanics, so It's not necessary.

Wrap up these mandatory sidequests, then head back to Nayuta's house.
After a cutscene, you'll have the option to enter the ruins or prepare.
Opt for "Wait a sec" for additional islander interactions or armor from Meteor Workshop. Armor isn't crucial now, so consider saving your mira. When you're set, venture into the ruins with Cygna.
Prologue - Tower Ruins
Dungeon: Tower Ruins

Enemies
Popo
(Aka, Poms)
Collectibles
Cabbage White
Silk Moth
Swallowtail
Longhorn Beetle
Treasure
50 Mira

Nayuta has what we call "Action Stages" that are basically dungeons.
You can perform a double jump, but now your Dodge Roll has a slight cooldown before reusing it.

The path is pretty much linear, just make sure to check both paths as there's mira crystals and collectibles on both ends.
You'll eventually come across Nayuta's version of Poms, or Popa, the same ones from the combat tutorial earlier. They're rather easy to defeat, which is why you don't really want to upgrade your gear right now.

The game will introduce you to "Chain Combat", which lets you switch in your partner(s) and perform Chain Attacks. The button to switch out is usually L1, and you can review the alternative controls in the System > Settings menu.

Along the pathway, you'll encounter rubble that can be destroyed, potentially yielding collectibles.

You don't have to worry too much about collecting every single item here, as they're the same collectibles that a later area has as well.
Continue along the path and head east at a fork to discover five shining stones. Return to the fork and head west.
You'll soon come across the Double Jump tutorial, basically you can perform a second jump, hence "Double Jump", and you'll have just enough distance to cover each platform, and eventually the long gap.

Reach the top to access a nearby Treasure Chest. Cross a short gap east of the barrier and use your sword to disable it. You'll find 50 mira inside.
Jump to a higher platform and defeat five more enemies. The last one drops Inner Liver.

And as a tip, you can actually hit them before approaching, so you can avoid being group attacked. The same goes for hitting enemies at a higher surface with a longer weapon and eventually, with another ability.

You can use the spring to reach the platform to your left to break a large crystal for more mira.
Head north, double jump across a chasm, and follow the linear path to exit the level.

As you near the tower's top, continue along the path and the game will trigger a cutscene.
Afterward, find yourself back at our abode and you'll access the portal near the tree to enter a new location.
Prologue - Star Garden

You'll be sent to a new location called the "Star Garden", which will serve as our main hub from now on.
The path is linear and there isn't much to do here, so go ahead and continue on forward until you come across our little fairy friend again, Noi.
Some dialogue will play out, as will the main opening scene of the game (which I advise skipping, as pretty much any japanese game with an opening scene spoils things in it.), but if you don't care much about viewing the main premise of the game, or things we haven't seen yet, go ahead and watch it and I'll see you in Chapter 1!


Ch1 - Sunshade Trail - Spring

Some scenes will play out, and we'll be introduced to our first new area!

As mentioned before, this will serve as our main hub for the game, and we'll be teleported to a whole new world!

The game explains well how the navigation system is, so I won't repeat it here, but after you're done with the navigation tutorial, we'll be sent to our first Stage! (the tower wasn't really a stage).

If you did miss any items or collectibles in the tower, they're also available here!

Sunshade Trail - Spring

Mission
Defeat at least 10 enemies
Note: Some of the requirements here cannot be obtained on a first run of a stage, such as when you're missing a power to reach it. I will point those stages out.



Enemies
Popo
Figfoot
Blossom Battery
Collectibles
Owl
Swallowtail
Longhorn Beetle
Silk Moth
Cabbage White
Treasure
Cursed Armor: Head
Plants
1000-Year Plum

Noi is in our party!She utilizes arts (magic) for attacks.

Her arts have a limited amount and will replenish slowly when not in use. The rate at which it recharges is a lot faster when attacking enemies with Nayuta.
You can enhance an art's stock count by using it multiple times, even if it doesn't hit anything. You can Check Noi's arts in the menu to see how many more shots are needed for a level-up (up to 5).

Stages now have tasks you can complete to gain a "Seal".

The first seal is for completing the stage.
The second seal is for:
  • Opening the Treasure Chest
  • Breaking all three Large Crystals
The third seal is for completing the stage's mission.
Some missions include destroying objects like the purple crystals along your way, I recommend destroying as many of these as possible even if you go over the requirement, as they can drop collectibles and other useful items!

You can also just complete any objectives you didn't get to later, as the stage tracks your progress, which can be seen by hovering over it with Nayuta on the overworld.
As mentioned before, some stages require abilities we obtain later, and not all seals can be obtained in one go with those stages, which I'll point out.
And every six seals you collect, Master Orvus will grant you a reward.
First Crystal
Head east from the starting portal, encountering Popo enemies.
The Popo are the weakest type of enemy in the game, just bash right through them.

You'll also encounter the Floralfoot. They charge up for a punch and their hand glows before it lands, making it a good opportunity to practice your dodging while you're at it, or just jumping over their attacks.

Destroy nearby rubble for collectibles. Continue along the path until you encounter Floralfoot enemies. Defeat them and proceed south to find the first Large Crystal. Breaking it yields mira and spawns more Floralfoots.

Note that every time you break a large crystal, it always spawns more enemies.

Treasure Chest:
Return to the fork and follow the northeast path to encounter more enemies.
Proceed north past the rubble to find a glowing circle around a plant stem. Interact with it to obtain a 1000-Year Plum, a plant used for cooking lunch boxes.

You'll notice at least one of these in each stage, so it's a good idea to keep a lookout for them!
Head east to discover the stage's Treasure Chest, containing a Cursed Armor: Head.


Second Crystal:
Go back to the fork, defeating newly spawned enemies, and head east. Jump up ledges to encounter Figfoot and Blossom Battery enemies. They shoot a pink orb that tracks you, and will disappear once they're killed off.

Dispose of them to find the second Large Crystal on the higher ledge, and enemies will spawn behind you.


Third Crystal:
Follow the path east, battling more enemies and breaking rubble. Near a barrier, touch the gear circle to summon enemies that must be defeated to remove the barrier. Continue northeast and then north at the next fork to reach the third Large Crystal.


Return to the fork and head east to locate the exit portal. Before leaving, Cygna will give you the Training Book, which tracks your seal count and displays it on the stage clear screen.

Once you enter the portal, the stage is complete.
With the stage finished, you gain access to the second Altapea stage.

But before moving on, check the mail icon in the bottom left corner by returning to Remnant Island via the submenu.
Sidequest icons like the mailbox icon will occasionally show up on the world map, it's a good idea to go back when you see these!
Ch1 - Town Side Quests! [1]
Remnant Isle
Quests
Bell's Challenge
Gift of Gratitude
Achievements
Mishy Hiding Spot #1
(if you missed it)
Mishy Hiding Spot #2
(if you missed it)
Looks like Noi doesn't want to come back with us. Maybe next time.

Back on Remnant Island, you might have enough Inner Liver from enemies to have Eartha make you some more lunch boxes.
While there are three new recipes you can make at this time, 1 from Basic (Liver Sashimi) and 2 from Advanced (Plum Rice Ball, along with the Meat Bun if you buy some Solar Beans from the Sunset General Store, however, I'd suggest saving your Mira for the doghouse if you haven't bought it already, and heading back to the gravesite at the warf where the dog will be wandering.

Remember how I said they'll be our little money maker? Well, there will be certain items you can find, like the one bought at the general store, or through quests, like the one coming up, that you can give to your canine money-making companion, who will give you a unique collectible in return! Good dog.


You only have one lunchbox slot available. Because of this, you could either wait to make them until you need them, or eat them now to be able to make them yourself. Keep in mind you must make a total of 3 unique recipes to unlock your second Lunch Box Slot, which I recommend doing as soon as you can as it'll make stages a little less dangerous to clear with two healing items on hand.

Take a glance at your mailbox, where you'll discover two fresh sidequests.


We'll start with Sculp since he's just south of the main area where the cows are.

He's in a bit of a pickle, trying to find an anniversary gift for his wife, Kenni. Interestingly, Kenni has forgotten the anniversary date as well, giving you the opportunity to find a suitable gift.
Since Nayuta isn't entirely sure what constitutes a thoughtful gift, which just happens to be at Sunset General Store.

Before that, take a small detour to the Fisherman's House by taking the south exit at the main area.

Museum
As you make your way to the house, you'll notice some individuals entering the building that was previously being renovated. Enter the door to see that it's no longer abandoned, and actually has one of the most useful places in the game, a museum on the island!

Inside, you can peruse various bugs, fish, artifacts, and objects, though they are currently absent. You have the option to donate collectibles to the museum and receive payment, marking one of the primary means of earning mira alongside exploring stages and engaging in battles. Yeah, you'll be coming back here. A lot.

You can turn in any collectibles you have on hand now, or wait until later, as you'll be rewarded the more collectibles you submit to the museum, and won't receive anything now until you have enough.

You can view anything you turn in by just heading upstairs through the door!

Back out and head south to the docks to meet Aquela, who will bestow your first collectible star shard, the Floral Bounty shard.

You can view any star shards you collect by heading back to Nayuta's room and using the star viewer.


Bell's Challenge

Now, it's time to rendezvous with Bell at the Fisherman's House.
Bell suggests a game in which Nayuta must decipher island locations based on clues to unearth hidden treasures.
Clue 1: Go to where you can see everybody's heads.
Your first clue leads you to the highest place in town, Sunset General Store's balcony!
While at the store, speak with Sasha, who reveals that she has been crafting doll clothes for sale, I wonder who could fit into those...hmm...turns out, it's all equipment designed for Noi!

I'd advise picking up the hair clip just for a higher drop rate on collectibles.
Afterward, discuss Sculp's quest with Sasha by selecting the second option, and she'll recommend an Eternal Rose as a thoughtful gift.

Head upstairs and through the door to locate a note affixed to the outer archway railing.

This enigma appears to be just the beginning, it seems like Bell might be related to a certain phantom thief from a falcom series. Phantom Thief Bell? hmm....
Clue 2: Look through the peephole to the sky.
Return to Nayuta's house and inspect the rooftop telescope to uncover another cryptic message. How did she even get over there so fast?

Clue 3: Look for the nite's back.
After determining that she probably meant "knight", there's only one knight in town, so let's head over there now.
Return to the main area and select the second option with Dorado about the quest, and you'll stumble upon a note concealed within his belt. It appears that your final destination is a boat!

Clue 4: Under the leave-taking transport
This part of the quest is a red herring if you thought to visit the harbor.
Instead, venture to the vicinity of Master Orvus's location and examine the nearby vessel to claim your prize: a Chewy Bone.

You may give this to the dog now, or when you buy the doghouse and adopt her at the Warf.
This is just one of many items you can give to our beloved money maker, netting us yet another collectible!

With Sculp's quest temporarily on hold, we'll now return to Altapea and take on the second stage!
Ch1 - Lakeshore Forest - Spring

After getting yelled at by Noi, we can now take on the second stage of Alcapea.
Mission
Obtain more than 50 crystal stones
Note: This is one of those stages where we're missing an ability to get everything, so we'll be missing a chest on this run until later.
I still advise breaking more than 50 of the crystals tones as they yield valuable items for later.



Enemies
Root Sentry
Sprout
Blossom Battery
Skeith Keeper (BOSS)
Treasure
Dusk Shard
Plants
Maple Berry
You'll notice the symbol before entering this stage, it means there's a "Boss" enemy. If you're unsure about your current equipment or are struggling with enemies, I'd either rely more on Noi to hit from a distance, or buy a slightly better sword. However, I'd prioritize the dog house first if you're still short on Mira.

First Large Crystal
To reach the First Large Crystal, proceed along the path until you encounter a barrier. Nearby, you'll spot a unique device that can only be activated by magical attacks, such as arts.

After disabling the barrier, continue along the path and encounter a new foe, the Shield Sprout. This enemy can shield itself from sword attacks by bringing its legs closer, but arts are still effective against it, so use Noi to show them who's boss!
You'll also face a new enemy called the Root Sentry. This foe can swing its massive arms or spray bullets from both arms simultaneously. Despite their decent defense, they are vulnerable from behind and can easily be circled and hit due to how slow they are.
Continue along the path, battling two more Sprouts, a Blossom Battery, and eventually reach a fork in the road. While both paths converge quickly, take the southern route to encounter another Root Sentry and find the first Large Crystal.


Second Large Crystal
To locate the Second Large Crystal, utilize the nearby spring to reach a higher platform with another Root Sentry. Keep heading east, encountering three more Blossom Batterys. On the slightly lower platform south of the Blossom Batterys, confront another Sprout before proceeding along the path. Once you've defeated the next Root Keeper, you'll reach a fork with the option to go west or south. The western path leads to a dead end with the second Large Crystal. Breaking it summons a couple of Blossom Batterys.


To face the boss/high-rank monster, return to where there's two paths and head south, encountering another Sprout before a short cutscene triggers. You'll find a nearby barrier blocking all other routes.
In the center of this area, there's a mechanism similar to the gear circle from the previous stage. Activating it summons a High-Rank Monster, the Scissor Keeper, which uses Noi's own arts against you!


Defeating it unlocks a new art for Noi, the Fleur Edge, which fires a spinning petal blade, which is more powerful and has more range than her previous art, and I do recommend switching to it.
This art will start with a full stock since you obtained it from this stage, however, keep in mind that switching arts does reset the stock to zero.

To find the Treasure Chest, continue past the boss and you'll encounter three Blossom Batterys. You'll notice a plant in the ground near some breakable objects, and after defeating the enemies go ahead and interact with it to obtain a Maple Berry!
Follow the path until you reach a spring, using it to access the northwest platform with three art switches. Hit them all with Noi's arts to open up a new path.

Head south from the swiches and onto the descended platform, and before continuing any further, make sure you jump to the left to find the last Large Crystal suspended in the air.

To finish the stage, head back to where the path splits and head east to find the stage portal.
I had well over 50 crystals broken at this point so it should have been achieved.
As mentioned at the start of this section, you cannot obtain all three seals just yet, so you'll be missing the second one.

On the world map you'll notice an exclamation mark over the third stage, this appears when a sidequest item or event appears in the stage. This would be where our Eternal Rose is hiding. Let's go get it!
Ch1 - Sacred Way - Spring

Sacred Way - Spring
Mission
Destroy at least 25 objects



Enemies
Figfoot
Blitz Beetle
Root Sentry
Myrrh Dragon
Treasure
Fairy Clothes
Plants
1000-Year Plum

First Large Crystal
To reach the First Large Crystal, follow the path until you encounter two new enemies called Blitz Beetles. These creatures charge towards Nayuta, but one of their significant weaknesses is that some of your attacks can knock them over, like the Fleur Edge you just acquired.

First Large Crystal
After dispatching these foes, proceed south and continue along the path to a brief platforming section. At the end, you'll notice a block and an outline of that block.

Go ahead and jump onto the block, then jump up again to destroy the first Large Crystal.
You'll want to push the block into it to release the barrier above you.

Second Large Crystal
To locate the Second Large Crystal, continue along the path the barrier was previously blocking, and back to the earlier fork with a couple of stumps along the north wall.
Utilize one of these stumps to ascend to the higher platform, where you'll encounter enemies and objects to break. When ready, head east along this upper platform to encounter more adversaries. Eventually, you'll come across a pathway near a spring, obstructed by a barrier.

Head east of the barrier to destroy some crystals and obtain a 1000-Year Plum.

Follow the path adorned with shining stones to reach another fork. Since the east route is blocked by another barrier, venture west to find and jump onto a spring to destroy the second Large Crystal.


Third Large Crystal
To access the Third Large Crystal, use the same spring to ascend to the higher level, where you'll find a gear circle and our sidequest flower the Eternal Role to the north of it, so make sure to pick it up!

Defeat the enemies spawned from the gear circle to remove the nearby barrier, which had been blocking a switch. Head to your right past where the barrier was obstructing the path, and strike the switch with your sword to gain access to the spring to the south. After employing the newly accessible spring, deal with the multiple enemies and then head east at the next fork to encounter the last Large Crystal.


Treasure Chest
To reach the Treasure Chest, proceed south from the fork, taking note of the two blitz beetles below, as they can, and will charge you. Continue heading south until you reach a lower section with a Root Sentry obstructing the path to the Treasure Chest, which contains the Fairy Clothes equipment for Noi. This gear slightly enhances your Intelligence (INT) stat, affecting art damage.


To reach the End of the Stage, return to the spring and head east to find another gear switch.
This battle introduces a new enemy, the Myrrh Dragon, which can breath fire towards you and even fly in the air and swoop down towards Nayuta.

A cutscene will play after the battle, and your only option is to take the exit portal with Eternal Rose in hand.
You should have at least six seals if you've been following the guide, and it means it's time to get rewarded by Master Orvus! Let's return to Remnant Isle for that, and some additional content that's just opened up on the Isle!
Ch1 - Town Side Quests! [2]
Remnant Isle
Quests
Gift of Gratitude
Recommendations
Buy the Dog House
Give the dog items
Make more lunch boxes with Eartha
(unlock second slot)
Turn in your Collectibles to Museum
(might help get enough mira to buy dog house)

Before doing anything else, it may be worth to make more Lunch Boxes with eartha to unlock your secondary slot as you should've accumulated enough ingredients to make the Skewer and Sandwich recipes, and once you've made 3 unique recipes, you'll have that second slot unlocked!

Gift of Gratitude
Return to the main area and head south to give Sculp the Eternal Rose we just picked up in Stage 3.
You'll receive the Jewel Tomato and 100 mira!, another collectible for the museum, and if you hadn't before, it's worth checking it out again to push your mira high enough to afford the dog house.


After finishing the sidequest, head all the way left to meet up with Master Orvus, as you should have enough Seals for a new skill!

He'll teach you the "Swirling Slash" for your first six seals, which can be performed by jumping and immediately pressing the attack button, which can launch certain (usually non-heavy enemies) into the air!


There's nothing else you can do in town, so it's time to head back to Terra unless you feel you need some upgrades, in which case, I'd recommend upgrading Noi if you hadn't already, and maybe a sword or armor upgrade or two.
Ch1 Temple of Altapea First Half
Temple of Altapea

Mission
Defeat 60 monsters



Enemies
Figfoot
Blitz Beetle
Blossom Battery
Shield Sprout
Chariot
Myrrh Dragon
Collectibles
Tyrant Fossil (Leg)
Tyrant Fossil (Body)

First Section of Temple

Treasure
Chain Vest
Plants
Maple Berry

Second Section of Temple
Treasure
Amber
Plants
1000-Year Plum

Temples work a bit differently.
Each temple has two (sometimes more!) chests, and multiple "sections", each one with different sets of treasures and items!
Keep in mind that there's certain collectibles for the museum that are exclusive to these temples, so It's worth making sure they're picked up.

Cygna will leave the group, so you won't be able to perform chain attacks without a partner, you're gonna have to rely on Noi a lot more, but she's able to hold her own.

First Large Crystal
Begin by heading east, this is a great area to test out the Swirling Slash you just received. After a brief platforming section with enemies at each pillar, you'll arrive at a section with numerous Blossom Batterys. Ignore the path in front of you for now and head over to the pile of rubble situated right next to the first Large Crystal.


Second Large Crystal
While you have the option to ascend northward via a set of steps, I recommend venturing south and leaping over the gap. Although both sets of steps ultimately converge, this particular route has a Maple Berry.

Proceed along the path to a square area housing a gear circle. Here, you'll encounter a new adversary, the Chariot.

They're beefy with more health than other monsters we've fought so far.
They have two attacks: One is where they shoot bombs from their mouth, and the other is where they extend their arm out and swipe in an arc with, you guessed it, even more explosions.
I advise keeping your distance from them when they motion their arm outwards, as the damage isn't worth it. You can use the lower platform to your left for a little breathing room, but the explosion aoe is enough to reach down there preventing any major cheesing.

This is also one enemy you can punish heavily with your new upwards skill, preferably from the lower platform since they take up a considerable amount of room up above.

A tip for this next section: There's going to be some falling platforms, and you can actually easily tell them apart! They're usually lighter in color than the ground, so you can quickly step on them to make them fall, or promptly double jump over them. I recommend the former if you're not too confident in telling them apart.


After taking down the Chariot, progress forward to an area where the ground gives away beneath you, so be sure to double jump over this gap.

The penalty isn't high. you can't die from pits but your health does lower.

The path to your north and upwards is too high to reach with double jump, so go ahead and take the south route instead. The ground also gives way in this section, so make sure to either jump over it, or hopefully recover fast enough.

Again, the penalty isn't that high, but it can be detrimental with lower equipment and on higher difficulties.

As you make your way up, the ground will give way once more, so be careful.


Head right and avoid the falling platform. Continue up and to your left.

Prior to descending to claim our well-deserved Large Crystal, continue westward and step on the red switch panel to eliminate an adjacent barrier, careful of our ill-fated falling friends on the way...

After the panel is activated, head back to the gap and drop down to the second Large Crystal in the center.



Treasure Chest
Make your way back to where the red switch was, dispose of the Nim Dragon, and continue forward. You'll notice a barrier to your right, we're going to want to get to the over side of it. Platform up and to the right. Drop down instead of going forward to activate the red switch.

Continue forward on the bottom level. Break the vases for a Tyrant Fossil, and there'll be a chest with a Chain Vest.
Climb upwards continuing eastward to be presented with heat fans. Time your movement to avoid being hit by them while pressing onward.
Ch1 - Temple of Altapea 2nd Half
Temple of Altapea 2nd half
Enemies
Figfoot
Blitz Beetle
Blossom Battery
Shield Sprout
Chariot
Myrrh Dragon
Collectibles
Tyrant Fossil (Leg)
Tyrant Fossil (Body)
Treasure
Amber
Plants
1000-Year Plum

Head eastward, where you'll confront a group of Figfoot enemies, followed by a platform undulating over a perilous abyss. Utilize the platform to bridge the gap, and continue your journey eastward into a more expansive area with platforms suspended over the inky void.

However, we're ready to embrace this inky void in the second half so let's work on another achievement since we'll be going back to Remnant Isle soon.
Fall into the bottomless pits a total of 20 times to unlock our next achievement!
Note: This can also be done earlier if you were falling. a lot. or just wanted to get it out of the ay.
Spirit of Fortitude
|Fall 20 times|



Heal up if need be and continue along the floating platforms.

Continue forward, Right, Forward again, and to your right to see a red panel off to the side, being careful not to be knocked down by the Chariot.
However, either by developer oversight or just how the game works, if you stand on this platform pictured below, you can spam your Fleur Edge or whatever art to level it up without being hit! Feel free to take the Chariot out at a distance preferably with the Fleur Edge, since it becomes way stronger at later levels!


Activating it raises one platform and we'll need to step on the one we saw earlier at the top.
Make your way all the way to the left now, platform up and to your right until you reach the red switch to further ascend the platform.



Upon crossing the gap you'll be met with a Myrrh Dragon, who are laughably vulnerable to your new air attack, so after teaching them a lesson, you'll reach a section adorned with multiple sets of ground-piercing spikes, and thankfully they're not that hard to bypass since they all have the same timings, just make sure you're paying attention since they do hurt a reasonable amount.

Once you've bypassed the second set of spikes, you'll notice a path above you.
Follow the trail to find the temple's second half plant collectible, the 1000-Year Plum.


From here, head eastward, opting for the higher path and continuing until the path is obstructed by a set of recalcitrant spikes. (I actually got to use that word!)
Head westward instead, following this route to locate another red switch panel, which will activate the spikes at the bottom right, allowing you to proceed.


Beyond the spikes lies yet another gear circle, summoning two Chariots.

After defeating them, journey eastward to find a colossal floating platform.
Drop below it to confront some Assault Beetles and a red switch panel.


Third Large Crystal
We only have 17 seconds to make it across. Easy enough.
(Note: You actually have about 3 seconds of "mess ups" before the platform drops, giving you a bit of breathing room.)


Proceed to the left side now, minding the chariots bombarding you at the top, and the Myrrh Dragons to your right, which once again, can be abused by your rising attack skill.
Make your way to the left to be greeted by yet another red switch panel.


Similar to the previous one, this panel temporarily raises the platform but this time you only have 14 seconds. Traverse to the right side, making sure you don't drop to that floating platform as it will drop and you'll have to hit the red switch at the bottom and start over.


Make your way to the right and you'll be confronted by another Chariot. And another magic farm!
Same deal here, just abuse the corner where he gets locked into his first attack with the bombs, where he won't be doing the aoe as much, or at all. (Turbo Mode + Fleur Edge if you don't want to wait for cooldowns.)

Regardless, defeat the chariot and destroy the last Large Crystal of the stage.


Hit the red switch at the top and you'll only have about 13 seconds to reach the other side this time, however, it's a lot easier than the last two.

As you make your way across, just make sure not to get knocked off by the Assault Beetle, and we'll come face-to-face with the Chariot that bombarded us earlier! You know the drill.
However, since they get stuck on this corner, you may as well take advantage of the arts levels.


Go ahead and open the treasure chest before hitting the switch.


Hit the switch and we'll only have 10 seconds this time! Quickly make your way to the large platform, and double jump up to exit.
ACHIEVEMENT: Daring Warrior
|Defeat 200 monsters|
It's likely you've earned the Daring Warrior Achievement by now.

Since there's a tough fight coming up, we're heading back to Remnant Island.
Ch1 - Temple of Altapea BOSS Preparation
If you hadn't received the notification already, there should be a diamond icon in the bottom left corner of your screen, which indicates that you can access the next museum reward by turning in collectibles.
Make sure you save before the boss, as there's no turning back once you enter the stage.

And speaking of collectibles it's time to check on our money making pooch, Nora!
Depending on what you've given to nora, such as the Chewy Bone, you'll yield more collectibles on each unique visit to her! (I can't remember if it's on a timer or by stage, I'll update this note later once I find out). So it's worth visiting her whenever we get back from an important event or stage!
If you hadn't received the diamond notification icon before, you may have just seen it appear in the bottom left just now.

Head to the Museum and contribute your collectibles to claim your rewards.
This should hopefully net you enough mira to do some upgrades if you hadn't done so already.

[Our money making dog showing results]

Regardless of prior upgrades, I recommend acquiring a reasonable weapon upgrade such as the Short Blade for 900 Mira, or if you can afford it, the Legion Knife as you'll need as much damage as you can get.

I also highly recommend picking up the High-Class Cooking (1) book from the Sunset General Store.

If you're short on Mira I'd just focus on upgrading your weapon.
However, at this point, especially after following the guide, you should have a somewhat reasonable amount of mira especially if you had already bought the dog house and were picking up collectibles for the museum.
If you happen to have a surplus of mira, upgrading your armor would be a great idea as well.

Once you've upgraded as much as you can, It's a wise idea to go back to Eartha to work on your lunch box slots and higher quality lunch boxes for the next fight.


There's a high chance you have the ingredients for the Pork Bun, which I recommend taking with you, as there's a boss coming up and it'll be super useful once we do fight them.

Regardless, make sure to unlock your second lunch slot if you hadn't already, leaving the last two unique meals you take with you as the meat bun, and, I recommend it at least, the Miso & Rice Ball, as you'll see later why it's useful.


If you had bought the Fine Cuisine book from earlier, you gain access to four dishes under the Special category. Cook what you can, but don't spend any mira on ingredients, it's not worth it right now.

Try to focus on upgrades to your gear, and books first and foremost.
Make sure you save before the boss, as there's no turning back once you enter the stage.
Once you're all prepared, it's time to head to the final section of the temple, hopefully with some upgrades in hand if you hadn't done so already.
Ch1 - Temple Sanctum
BOSS: Twin Crags: Duoscury
Make sure you save before the boss.

I've refought this boss to get the mechanics down to an art just due to how gimmicky it can get.
It's not hard, but can take longer or be more difficult depending on the gear you bring, so if you upgraded beforehand this boss will become fairly easier, as they do have a reasonable chunk of health.


STAGE 1
This boss has two stages.
The first one is a fairly straightforward "platformer" boss, with a few abilities in its arsenal.
    Stage Slamming
  • The boss will slam the stage and cause the platform to rise, hurry over to it so you can gain enough height to hit the red gem on them, this'll be one of the few ways to damage the boss more.
  • The platform will drop so it's best you prioritize making it up there, as you'll have to play the waiting game just to damage it again.
    Stage Shockwave
  • Now they'll slam the side of the platform causing a shockwave, and you'll have an opportunity to damage them, so make your way to the boss once the shockwave leaves room to make it over there.
    Eye Lasers
  • Just run to the side to avoid them. I didn't have much trouble myself, just judge the distance and you should get the hang of it.
If you've been upgrading your Fleur Edge art, it should also be able to shave their health down from a distance, or when you make it to the platform.

STAGE 2
Once you drop their health down low enough, their head will pop off, and roll into a secondary Crag, hence the "Duo" part.
And now, you've got two bosses to deal with, but only one of them has the eye lasers.
    Electric Beams
  • Both crags will rotate the platform and create an electric beam that spins with varying speeds from each of the bosses.
  • You'll want to jump and avoid them, and shoot them with arts at a distance.
    Head Swapping
  • The Crags will cease slamming and start swapping heads. Heh.
  • After the game of "Pass The Head" starts, I'd advise using your Pork Bun if you haven't already to quickly dispose of the boss.
ACHIEVEMENT: Twin Crags

After the cutscene, we'll have to rely on Noi a lot more, as our partner has gone to work on his Cyggna Grind.
Ch1 Totals
STATS
Level: 4
STR: 87
DEF: 65
INT: 42
Mira: 7517
Playtime: 5:00:52
Meals Made: 5/60
Museum Collectibles:
  • Insectarium: 6/32
  • Aquarium: 6/32
  • Natural History: 5/32
  • Artifacts: 3/32
    Total: 20
Achievements:
3/48
Mishy:
(22.2%)
Quests Completed: 4
Enemies Scanned:
(5.5%)
Star Shards: 1

Ch2 - The Guardian of Paradise

We'll arrive back in the Star Garden, and Nayuta will suggest checking on Master Orbus.
Remnant Isle
Quests
N/A
Achievements
Mishy Finder
The townsfolk will have new dialogue, so feel free to talk to them if you want, I'd at least chat with some of the residents in the Inn, maybe they'll drop a hint about a later event?

Also, if you haven't upgraded yet, now is a good time to do so.

Head back to the main area, and North to the Warf and look under the stairs for our third Mishy location!

You can now head back out and to the beach area to find Master Orbus, who doesn't seem to be outside, so let's check on his home.
Make your way back home and a cutscene will play out, we'll be introduced to Dr. Hydel.
(Did you know? Any time a falcom game introduces someone they're either evil or turn out to be something greater? I sense a pattern...)
As a side note, as I'm writing this guide, I have not finished the game, I am writing as I'm playing, so If I called it, I called it!
Also, I do go back to earlier chapters like these if I'm far ahead to add any relevant information I may have missed, or make things easier to read.

You can follow Hydel back inside the Tavern to talk to him in the far right room, Nayuta will wonder if something happened to him, and mention checking on him later. And check on him later, we shall!

Some more cutscenes, and one specially humorous, and one with a demon girl trying to eat Noi will play out. You can head back inside the house after the cutscene for some extra dialogue.

Head back through the portal and eventually, we'll enter the tower we've seen off in the distance.
And after some more cutscenes, thus gives the Astrolabe, a new mechanic to the game that lets us change the season of an area, like Altapea.

We can use this to get full marks in the stages we couldn't before by shifting the season in a continent!

First, Let's head back to Remnant Isle.

Remnant Isle
Quests
Supreme Fruit Wine
Helping with Checkups (HIDDEN)

Looks like Noi finally came back with us! But she won't join you in the town, for obvious reasons. And like before, there's extra dialogue available by checking inside the house.

Go back to the mailbox to find but a single sidequest available.
However, there's also one more.
Remember Dr. Hydel? Turns out Nayuta suggested checking back on him, since it's a hidden quest!
[screenshot=3039762826;sizeFull,inline;https://steamuserimages-
a.akamaihd.net/ugc/2112807509665263610/31B39A73A2E87DDB288C7B380EFF44A166315212/][/screenshot]
We'll be seeing quests like these more often.

Helping with Checkups
Dr. Hydel wants us to ask patients for a checkup. And will provide you the names of people to look for.

  • Janis, who's at the Chief's house
  • Carina, the fisherman's son
  • Bootie, the farmer's son
Bootie
Bootie is the closest one to us so let's back out of the Inn and head south to the farm to talk to Kenni. We'll learn that Bootie isn't there right now and she'll let us know when he's back, so let's go check on the others!
Janis
Head back out, and all the way to the left and inside the house before the entrance to the beach.
Talk to the chief to learn that Mrs. Janis is doing this for her elderly father. Only one more left!
Carina
Head outside, to your right, and south to the docks to find Carina at the southern most house near the Museum. Speak to Carina and let her know about the checkup.
With all two of them out of the way, let's go see if Bootie is back. Head back up, and to the farmhouse.

Looks like Bootie's not back just yet and seems to be out pretty late.
Kenni suggests speaking to Sasha at the general store, so let's head over there now! Back out, and head inside.
Speak to Sasha about the quest four times and she'll finally cough up the answer we're looking for, which seems to be closer than we expected.

Afterwards we'll find ourselves back at the Inn and a cutscene with Dr. Hyde will play out and then it's another quest completed! You'll receive a Flying Machine Model for your troubles, and can turn it into the museum when you have the chance.


Supreme Fruit Wine
Back out of the Inn and speak to Ada at the blacksmith.
She's looking for something she's never used before in her wine, so let's make our way to the Inn.

(Remember what Sculp said back at the Inn?)
We won't be speaking to Sculp about it, rather, the merchant nearest to him sitting at the table, Antlia.

They'll only be give us a sapling or a Century Peach, but we don't have 100 years to wait while our friend is out on their cyggna grind....wait, don't we have a machine that can change the seasons? To the star garden! Use the portal and the game will show you how to change the seasons!

Afterwards, hold down the key it showed you earlier for season changing, and select "Spring", then head over to the very first stage in Altapea and make way to where the third large crystal was.

Now, exit the stage and change the season to summer.
You'll notice how all the stages have changed, as it turns out, when the seasons change so do the loot and enemies! We'll even have more seals to collect!

By the way, since we've changed seasons, those large flowers won't be in the way anymore, and we can collect the treasure chest we couldn't beforehand in the second stage. You can either grab this now, or after we're done with the sapling in the new summer stage since these are all new stages anyway, and we'll head over to the second one after.
Ch2 - Sunshade Trail - Summer
Sunshade Trail - Summer

Mission
Build a combo chain higher than 30 (31 or more)



Enemies
Sasquatch
Caterpillar Fox
3
4
Treasure
Anklet
Plants
Gem Tomato

New Stage, New Items, New Enemies!
Proceed right and you'll come across some spikes you'll have to jump over, and a new enemy: Sasquatch!

These are the tankier cousins of the Figfoot that you fought in the Spring stage, and with more health, means a higher, more easily reachable chain combo!
They have the same charged punch as the Figfoot and can also jump and slam down on you, so there's nothing that much different here besides their higher health.

It's also in this stage where we can work on one or two of our combo achievements by either equipping a weaker weapon like the Short Sword, or using your lower leveled arts, building a chain combo of 100, or even 200!

Just remember that receiving any damage will reset your combo, so keep in mind how each of these enemies work. And it's why I recommend a weaker weapon, since you'll get more hits in, and once you progress through the stage enough, you'll have to go back since you'll more than likely not be able to achieve a high enough chain combo.
Also, if you don't feel confident enough in the stage, since there's an annoying enemy coming up that's probably a nod all the way back to YS I, there's temple stages and others later on, so don't worry about it too much.

After dealing with those two, just over the next set of spikes and we'll be met with yet another new enemy, the Caterpillar Fox!

These guys can be rather annoying to deal with if you aren't able to damage them right away, as once they start swinging, even arts won't stop their attack. Thankfully, you can keep your distance and just take them down with said arts, or just wait for them to stop to attack, or knock them down with Fleur Edge or two handed weapons.


First Large Crystal
Head south, west, and make your way to our first Large Crystal of the stage.

You'll have a Caterpillar Fox spawn right behind you.

Second Large Crystal
Make your way to the right to be faced with a sasquatch followed by two of our friends hanging about. Remember, Magic Arts are key, especially coming up!
Head further to the right to be faced with what's most likely a nod to a certain boss from YS I, the Woodsman.

Just like the enemy they hail from, they can dodge attacks with ease, and thankfully, this time around, it's only physical or basic attacks, but annoying nonetheless especially if your arts charge is low.
Once they "reform" back from splitting and are colored (aren't grayed out), hit them with your arts, and later on, any skill crafts you have in your arsenal, and repeat the process until they go down.
(If you've been leveling your Fleur Edge it should kill them in one hit.

As you continue down the path you may have noticed some enemies above you.
It's worth noting these guys can actually be taken out safely from distance by jumping and using Fleur Edge, or a longer weapon like the two-handed sword from Meteor.

Continue along the path making sure to jump over the spikes, and you'll be met with another gear switch, where you'll be met with yet another enemy, the Woodsman.
These guys won't attack you at first and will wait until you approach them or do enough damage with your magic arts, but by the time you're done spamming them, especially with a Level 5 Fleur Edge, they'll already be dead. omae wa mou shindeiru.
If not, after "awakening" they'll do an explosive aoe attack, with their primary means of attack now being a mouth laser.

Continue to your left after the barrier goes down and you'll notice the second Large Crystal above you.


Treasure Chest
If you haven't taken them out earlier using fleur edge, you'll be met with the enemies you saw above you earlier you'll be mobbed by a group of Sasquatch and a couple Caterpillar Foxes.
Take these guys out at a distance with your magic arts if you're still building a combo, or be careful not to get hit.
As you make your way up you'll find a treasure chest with an Anklet.


Third Large Crystal
A Caterpillar Fox will spawn right behind you, and as you make your way further down and to the right, another one will in the center branching area, afterwards, continue down the right path.
As you make your way up, we'll be met with our annoying dodging friends once again.

At the fork, go left and you'll get a Jewel Tomato, then take the path to your right.

Avoid the spikes and you'll run into two Caterpillar Foxes.
Instead of the right path which leads to the exit portal, go up, and left across the platforms and you'll run into but a single Caterpillar Fox. Take it out, and the third Large Crystal of the stage.
We'll also find our quest objective here, looks like our sprout is all grown up!

Now, take the left path to exit.
Ch2 - Remnant Isle (1)
Return to the Star Garden and head back to Remnant Isle. We've got a few things to do.
Remnant Isle
Quests
Supreme Fruit Wine
Recommendations
Get your second skill from Master Orbus
Return to the Museum for Rewards
Collect rewards from Nora

I mentioned it before, but there's some icons that may appear in the bottom left of your screen:

By now you may have one or both of these.
The sword icon is for Master Orbus and whenever you have enough seals to learn a skill. The game will also let you know as you exit the stage and have accumulated enough seals, that you may return to him to learn a new skill.
The gem icon is for museum collectibles, and when you have enough for the next museum reward.
And as such, we'll now be checking out both now that we're back!

There's some extra dialogue inside the house if you want to check it out.
Check on Nora to see if she has any more rewards. We'll be doing this a lot.

Go ahead and start making your way to Master Orbus, with a slight detour the south path to the Docks and inside the museum to turn in your rewards if need be,and if you've been turning in enough collectibles you may see that there's more museum visitors than before! And if you've been accumulating a lot of those collectibles, your reward this time will be some valuable cooking ingredients!

Make your way back up and we'll make another quick detour inside of Meteor to turn in the quest item.

Supreme Fruit Wine
Speak to Ada about the quest to give her our all grown up Century Plum.

You'll receive 600 mira for your trouble, and enough to purchase any upgrades if need be, and there is one I do highly recommend if you have enough Mira saved up for it: Priesta.

While the Legion Knife is faster and almost has as much damage as Priesta, there's a couple things here that make it a weapon I chose over the two:
  • It's longer, and can reach enemies further away (which is also how I killed the enemies on the cliff back in the first summer Altapea stage.)
  • And of course, it has access to Two-Handed sword techniques, which, after playing the game for quite awhile, I noticed were at least somewhat reasonably better.
With that out of the way, proceed to your left and to Master Orbus to learn our second skill.

This skill here is one of the reasons why I recommended picking up a strong two-handed weapon like Priesta. It multiplies the already high damage it does, and punishes any enemies below you.
If you're having trouble using it, once you double jump and start heading downwards is the earlier time you can activate it. You can also time it by waiting half a second and hitting the attack button.

There's nothing else to do here, so let's start finishing the rest of the Summer stages, and our missing seal!
As a note, by opening the information screen, not the camp menu (tab for pc), we can quickly travel between Terra and Remnant Isle, that's if you didn't know, but your life's about to be a lot easier if not! Instead of just returning to the Star Garden, you'll be placed immediately at Terra's map screen!
First, let's head over to Lakeshore Forest - Summer, since the second stage will be unfinished unless we do that one first.
The reason being is there's an object we can't destroy in the second summer stage.
Ch2 - Sacred Way - Summer(1)
Sacred Way - Summer
Mission
Clear in under 3 Minutes (you can just go back to clear the mission at another time if you want)



Enemies
Caterpillar Fox
Hammer Parrot
Woodsman
Collectibles
Robust Cicada
Ezo Cicada
Big Stag Beetle
Caucasus Beetle
Helm Beetle
Mosquito
Treasure
Cursed Armor: Body
Plants
Solar Beans
We're completing this one first since it lets us complete the last objective for Stage 2 and gives us a new ability to destroy those tree stumps that were too hard before.

First Large Crystal
Make your way to the right to be greeted by two Caterpiller Foxes. They like to swing wildly back and forth, but can be easily knocked down by arts or heavy weapon crafts.

Proceed a bit further to also run into some Parrot Pendulums. (Hammer Beaks sound cooler...).
These guys like to get up close and personal, so keeping your distance with arts is key.
[screenshot=3040334648;sizeFull,inline;https://steamuserimages-
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The only way is south from here, so continue down and you'll run into a couple of Woodsman. Again, arts are key, especially with these guys, since they only activate and attack you if you approach them.

Drop down below to the stump and you'll notice the water looks unusual, this will slow you down and make it so you can't jump, so I advise double jumping off, making some distance, and jumping once more so you aren't traversing it slowly, especially with the Caterpillar Fox that gets in your way.

Afterwards, it's faster just to double jump through the muck since you'll have some freedom while in the air with your movement not being restricted, and if you keep hitting the jump key it will only keep you in place for less than a second.

Continue forward to run into another woodsman, quickly take them out, double jump onto the log and proceed up, where there's a Caterpillar Fox and Pendulum Bird waiting for you.
Continue up and to the left to encounter another Caterpillar Fox, and you'll soon see a block puzzle.
You'll want to get one of the metal blocks on top of the block to the right.
Here's the solution:
Move the bottom block to the left and stand on top of it.

Move the block in front of you to the right

Move the block in the center up, then to the right 2 times, and then down.


Move the block to the left forward, stand on top, and move the top block on top of the wood block


Proceed to the spring that appeared and use it to destroy the first Large Crystal.

Second Large Crystal
Move to the right and to the south and you'll encounter more Woodsman, so dispatch of them quickly, then head south and we'll find more of the slow-down mud we encountered earlier.
This mud is a little bit deeper, so you'll have to use the jump button 3 times to get airborne.
Unfortunately we're missing an ability to grab this crystal that's on the right path.
So instead, jump on top of the tree stump and continue forward, and you'll have 2 Caterpillar Foxes and a Pendulum Bird blocking your way.

The left path is blocked, so head to the right.

Third Large Crystal
You may have noticed some bird friends on top of the ridge in front of you, and as it turns out, we can actually hit them up there by jumping and using arts or a long reaching weapon!

So if you wanted to dispatch of them early or save time in this stage trying to get the mission, it's a great way to do both!
Proceed right, and then forward from the first stump, and then take a left making sure to jump over the spikes.
Ch2 - Sacred Way - Summer(2)
Swiftly take care of the Caterpillar Fox and destroy the third Large Crystal.

Head back to the middle section with the tree stumps, heading to the right corner to find a plant with Solar Beans

Then proceed to you right as we can't do anything after the second tree stump just yet.
You'll find another Gear Switch and will be surrounded by a lot of enemies!

The Cyclone art will be your friend here, as it's able to take down multiple enemies at once with ease.
Afterwards, a cutscene will play and we'll get a new ability!

Thanks to our pal Gio here, this'll let us destroy those giant tree stumps from earlier, including the one in the second stage of this area, and the one in the spring season!
Not only that, it also does a A LOT of damage to enemies at this stage, one shotting the Woodsman and Pendulum birds alike, making it very useful if you're low on arts or want to save your magic stock. However, it does come with some caveats:
  • It drains the blue bar below your health
  • If the blue bar drains all the way, you won't be able to use magic until it replenishes!
  • You can replenish the blue bar by waiting, or picking up the blue crystals scattered in the stage.
Think of it like a stamina bar, but it effects Noi's abilities.
This'll let you complete the second stage here with all 3 seals, as the game doesn't tell you that there's a giant tree stump there, making you finish it a second time.
That's is, unless you complete the third stage here first, like I suggested.

Let's head back to where the tree stump at the top is, and make our way all the way up.
Head to your right and destroy the tree stump, letting us open the chest for another museum collectible, the Cursed Armor: Body.

Head back down, all the way to the right and past where the Gear Switch was, and destroy the tree stump, and head through the exit portal.

This stage has a requirement to complete it under 3 minutes, you can easily do this by returning to the stage and ignoring everything in your path.
However, there's also an achievement here we can get by beating a stage under a minute, and thankfully, this is one of the best stages for it!

Return to the stage, running past all the enemies, back to where Gio was, and to the exit portal.
You actually have quite a bit of extra time here for mess-ups in case you forget the path, as I accidentally stepped on the Gear Switch and was at 56 seconds.

The biggest tip here is to make sure you don't run into the Gear Switch and you'll probably even be under 50 seconds.

Now, we move on to the second stage, which we can now get full completion in! (This part of the guide was written AFTER I saw the giant ass tree stump blocking the way ;) )
Ch2 - Lakeshore Forest - Summer
Lakeshore Forest - Summer
Mission
Avoid taking damage more than 10 times (there's also an achievement for going without taking damage in a stage)



Enemies
Sasquatch
Bullet Lily
Woodsman
Storm Bird (BOSS)
Treasure
Ripening Soil
Plants
Yold Egg
As you make your way right we'll come across a new enemy, the Bullet Lily!

These guys have heat-seeking projectiles, so it's best to deal with them from a distance.
Continue along the path and you'll be greeted by two Woodsman.

You can dispatch of them by taking advantage of jump and using your arts, or if you upgraded earlier, your sword can quickly take them out. And since they don't awaken unless you get close enough, you can also level your arts here if it's not at level 5 yet.

Continue forward before being brought against yet another Bullet Lily.
This is to cull your expectations before it turns nasty, and you'll see why in a moment.
Jump over the spike traps trying to make you fail the mission but stop just right before the third and last one, there's a group of enemies right ahead of you.

Use your Fleur Edge art to clear the way in front of you to better prepare yourself for the mob of enemies.
Moving past that group of enemies you'll notice a Sasquatch down the ramp, this is where your new skills starts to prove itself as super useful.


First Large Crystal
Afterwards, take the north path and head to the left taking out any enemies on the way until you reach a magic switch.

Activate it, then stay ontop of the platform to find our first Large Crystal.


BOSS: Storm Parrot
Head back to the fork and all the way to the right to reach the boss of the stage. When you're ready, hit the switch.

You'll be greeted by a couple of Storm Parrots on each side of the stage which can launch cyclones at you, so be sure to dodge out of the way, especially to reach the stage requirement! Also, they can charge right at you, twice, so don't let your guard down, especially since we're dealing with two that can!

Afterwards we'll unlock a new art for Noi: Cyclone!
It only has 5 charges, however, it does just about as much damage as Fleur Edge does at level 5 and only at level 1! and will only become stronger as it levels up.
Not only that, it can hit enemies multiple times and even stays locked on them!
If you've already leveled your Fleur Edge, now's the time to level this one as it'll come in handy later.

Second Large Crystal
Head to the left, making sure to jump over the spikes, and as you jump over the last one, stop, and use your Cyclone art to quickly dispatch the Woodsman!

They can hit up to FOUR times on a single enemy! Told you it was useful.
Head left, jumping over the spikes on the way, until you reach another magic switch.

This will spawn in a spring to help you reach the second Large Crystal, and two Sasquatch behind you. Man, this stage REALLY wants you to take damage, huh.

From the spring, head north and east to find one of the stumps we're finally able to destroy!
Do that, and open the chest for a Fruitful Soil. More on that later.


Third Large Crystal
Head back to where the boss was, then head up and to your right, avoiding the spikes along the way with various enemies trying to keep you from completing the mission.
You'll eventually come across a plant with a Yord Egg! This is used in Second-Tier lunch box recipes.

Continue to your right, jumping over a series of spikes, until you make it to an area you can drop down into with two of our heat-seeking friends. This is an opportune moment to use our downward thrust ability!

A little further down you'll notice a spring at the bottom, you'll want to use this to reach the third Large Crystal of the stage.

Then just like earlier you'll want to hit the magic switch, but this time we'll be heading past the platform, and back to where we were, heading down the path afterwards.
Continue forward, heading up and to the right and then to the exit portal.

We can now unlock another skill!
Remember to switch back to Spring to complete the second stage, then it's back to Remnant Isle!
Ch2 - Remnant Isle(2)
Remnant Isle
Recommendations
Speak to Sculp at the Inn
Check out the Mailbox
Get your third skill from Master Orbus
Return to the Museum for Rewards
Collect rewards from Nora
Before heading back, make sure you switch the season to Spring and grab the treasure chest that was blocked by a large stump in Stage 2!
You'll receive a Sea Blue Star Fragment!
Use the fast travel to return to Remnant Isle, we've got a few things we can do before vising the new continent!

Let's start by heading over to the Inn since it's just right next to the house, or you can visit Master Orbus first since the fast travel drops us in the center of town. However, if we go from Inn -> Sunshine General Store -> Master Orbus, we can knock 3 things out of the way without having to double back.


Speak to sculp and give him the Fruitful Soil we just got from Stage 2, and there will be new stock at the Sunshine General Store! Sculp will start selling his vegetables there, and that means more ingredients to buy for our Lunch Boxes!


However, I don't recommend working on them just yet if you've already got your second slot. Since it'll be a little while longer before we unlock the third one, I recommend holding off, and only making sure both slots aren't empty for the next continent.

Afterwards, head back to the house and speak to Nora to get some more rewards.
Also there's also some new dialogue in the house if you want to see it.
And before heading out, go ahead and check out the Mailbox, you'll see a new quest available here.

It's our pal Gio!
He wants to meet us in the back of Altapea temple, and we'll be heading right over there as soon as we're done checking on what we can in Remnant Isle.

If you want to turn in any museum rewards or have the diamond icon in the corner of your screen, you may do so now before heading to Master Orbus.

Afterwards, head out and to the beach area and speak to Master Orbus. If you've been following the guide and collecting seals all the while, you will learn a new skill to give yourself up to five attacks in a row when using a single-handed sword! Neat!


There's nothing else we can do here, so let's not keep our buddy Gio waiting!
It's off to the temple!
Ch2 - Temple Sanctum Revisited
Temple Sanctum Revisited

Searching for Island Specialties

Gio will invite us back to the Altapea temple and as it turns out, he's interested in the food from the human world!

If you've played Trails to Azure, Trails from Zero, or any mainline Kiseki game, you'll know where this is going....and thankfully, it did not. We will, in fact, not have to turn in every single lunch box in the game to Gio. Phew.
The quest merely involves giving Gio three of our island's specialties, but not just any, we're gonna have to go hunt for them (or at least I did. haha), but luckily for you, I know where they are!

Let's head back to Remnant Isle, it is our "Island" specialties, after all.

Now, thankfully the quest won't leave you guessing too much, as Nayuta suggests speaking to the Village Chief, so let's head there first.
Fast travel back to Remnant Isle and head into the Village Chief's House (house right before the beach.) and speak to Mrs. Janis, who looks like she might know a thing or two about Island Specialties. and speak to Chief Serpens.

He'll suggest Dried Seafood as our Island Speciality and hand over some Dried Squid!
And also point us towards the Ruins Rock Salts for our next objective, and while he does know about the third one he's completely forgotten the name of it...but he does know it's from someone who cannot cook, hmm....let's head to the beach!

After skimming the water, we'll find some rocksalt in the corner near Master Orbus and obtain some Ruins Rock Salt!


Now all that's left is finding our Island Speciality dish.
We know it's not from someone who's a cook, so we'll be sent on a wild goose chase, that is, unless you're reading this guide here, then I've got your back!
As it turns out....it's actually the blacksmith of Meteor Workshop! And just so happens to be right next to the Village Chief's house. Convenient.
We'll receive an Isle Loco Moco. Looks like Uncle Columbo's also a Yumsmith!


Head back to Gio for a cutscene and the quest will be finished!
We'll receive a new art for our trouble, Sol Erase!

It's a rather powerful art that starts at 30 damage, and only gets stronger from there!
Not only that, it's got a pretty big AOE and is super useful against bosses!
If your Cyclone is already at level 5, I'd suggest equipping this to level for later as it has an impossibly long cooldown (even WITH turbo on) and you already have a full stock of it.

And with that, there's nowhere else to go but the new continent, Rieseweld!
Let's head there now.
Ch2 - The Great Cave - Summer

The Great Cave - Summer
Lakeshore Forest - Summer
Mission
Destroy every object in the stage. (It says 16 objects, but there's "only" 16 objects in the stage.)



Enemies
Neon Popo
Pescado
Air Jelly
Treasure
Secondary Art Slot
Plants
Huge Potato

As mentioned before, you'll want to destroy every object you come across since the mission is a little misleading, you see, you aren't just destroying 16 objects, there are "only" 16 objects within this stage, so once you see one, go ahead and destroy it.
Anyways, make your way to the right and you'll encounter another new enemy, the Neon Popo

Continue along and you'll come across two new enemies, the Air Jelly and Pescado.
The Pescado are fairly easy to deal with, as all they have is a biting charge attack that you can read, as you'll have a second before they charge you when their eyes change.

However, the enemy we want to worry about is the Air Jelly, since just like our annoying mosquito friends back in the first continent, they too can dodge physical attacks.
Same deal here, just take them out with magic arts or crafts, and since there's a barrier at the top, let's head south.

First Large Crystal
Traverse the bending path and to the right, and just before the drop into the water on your right, head south to find the first Large Crystal of the stage.


Second Large Crystal
Head back up and to the right to where the water is, and keep heading along the path until you reach a light. Head south to destroy three objects before interacting with it.

It'll change colors and remove the barrier we saw earlier, go ahead and make your way back to it now.
Head through the previously blocked path and ignore the platform to your left as it's blocked by a barrier for now, and head to the right direction instead.
Head all the way right, pushing the statue far enough to where you can make the jump and you'll find a plant with a Huge Potato

Head back to the left and activate the switch to turn it pink, this'll disable the barrier to the left, so make your way there now. Continue all the way down, then up, and down again to access the second Large Crystal of the stage. Afterwards, the game will spawn two Neon Popo's above you, and to your right respectively.

Now, go ahead and head back to the switch we last activated, the game has spawned a Pescado so quickly dispatch of them, flip the switch, then make your way back to where the water was, and continue forward.

Treasure Chest
Flip the light switch in the middle to remove the barrier in front and continue forward, the game will spawn an air jelly so quickly take them out.
Then, flip the second switch in front of you to remove the next barrier.

The treasure chest is right above you, so go ahead and open it to receive an additional art slot!
This means we can equip two arts at once, making stages quite a bit easier with more magic power in our arsenal!
Each art recharges the same regardless of which one is selected, however, the art that IS selected will receive more recharges when attacking enemies.


Third Large Crystal
Head east from the treasure chest, and as if the game was making our life a little easier, you'll eventually see a path going south, head down there for our last Large Crystal of the stage!

Continue forward, and you'll see a Gear Switch and three objects. Open the stage menu to make sure you're at 13/16, if not, it's time to go back and destroy any missing objects.
And beforehand, make sure you have some arts with charges, you'll see why in a moment.

Afterwards, step onto the switch to be greeted by a mob of enemies, including two of our lovely attack dodging friends!
Swiftly take them out, and make your way to the upper right to exit the stage.
Ch2 - Harmonious Cavern - Summer
Harmonious Cavern - Summer
Mission
Defeat 10 or more monsters with arts. (aka, spam arts to win)



Enemies
Neon Popo
Pescado
Flying Fish
Bullet Lion
BOSS: Bullet Popo
Treasure

Spike Mace
Plants
Rock Salt

Use Gear Buster to destroy the gear in front of you and continue forward.
Here, you'll see some enemies in the water, remember to try and use magic arts on them, at least to make sure the mission is completed.
Head to your right since the south has a barrier, and you'll be greeted by a new enemy, the Flying Fish.

These guys charge back and forth and are easily disposed of with magic arts and longer weapons like Priesta. There's two of them next to each other, so after taking care of them, continue forward and you'll eventually see a Gear Switch.


BOSS: Bullet Popo

Honestly, the hardest part about this fight is the fact there's four of these guys.
Their attacks are fairly easy to dodge, as they're delayed and you can easily jump out of the way.
Cyclone is super useful here, so having it equipped makes the fight quite a bit easier, as it locks onto monsters and hits them multiple times.
And since we received our new Summer art earlier with a gigantic aoe, it makes the fight laughably easy.
No, seriously, it does so much damage that they all die before the art is over, I got a good laugh out of that, haha.


But if you don't have the Sol art we received from the sidequest earlier, Cyclone does just a good enough job of mopping the floor with them.
We'll receive the Bullet Bee art for defeating them, and it's super useful! And arguably one of the best arts in the game.

It has one of the largest magic art stocks in the game, starting out at a hefty 25 at level 1, has some of the best enemy tracking, and does a reasonably great damage once leveled up!
And not only that it also paralyses enemies, making the no-hit achievement even easier, and some fights laughably easy.
On top of that, it also recharges pretty fast too, so it's worth equipping in one of your slots right away, especially since it starts with a full stock as we just acquired it!

First Large Crystal
Continue to your right until you reach a body of water, swim towards the right and head up to the first platform, following it around until you reach another body of water.
Before you enter, there's a few Flying Fish on your way, and this is where our new art will come in handy!
Inch forward until you see the first Flying Fish as it'll let you judge where the other two will appear from, taking each one out with arts on the way.

Continue playing frogger with the Flying Fish until you reach our first Large Crystal of the stage, and a switch at the top.

The switch will deactivate a barrier in the distance and we'll be greeted with a cutscene.
Afterwards, head back to the main area and continue south.

Treasure Chest
You'll soon be met by a group of enemies, after dealing with them briefly enter the water and jump on top of the pillar, making your way to the top and jumping over to the right. (the crystals in the air show you where to go)
You'll eventually be met with another of those gears, break them with the Gear Buster taking out enemies on the way, reaching another body of water then heading north towards the platform in the distance.
You'll then reach the Treasure Chest with a Spiked Mace inside!


Second Large Crystal
Head back south and to the platform on your left, there will be a group of Piscados here that you can cheese with arts if you want to.

Head back to the first body of water we were at, and then to your right, there might be a couple Piscado here that wouldn't cleaned up from our arts abuse earlier, so take care of them promptly.
Keep heading right, and ignore the path to the north for now, heading all the way to the right until you see a platform, head up and to your right, and you'll eventually see the second Large Crystal of the stage.


Third Large Crystal
Take the north path we ignored earlier and activate the gear switch to face a new enemy, the Blade Lion.

They're very agile so try to keep some distance between them. Bullet Bee art makes this fight way easier, as it limits enemy movement and makes them a lot slower!
Head over to the spring that just appeared and you'll find a plant with Rock Salt!

Head to your right and you'll see a spring in the distance, and at the top is the third Large Crystal we saw in the distance!


Head down and to the right following the path to the exit portal.
Now that we have enough seals, It's back to Remnant Isle!
Ch2 - Remnant Isle(3)
Remnant Isle
Recommendations
Get your fourth skill from Master Orbus
Return to the Museum for Rewards
Collect rewards from Nora
If you don't see any icons in the corner, we can just turn in our collectibles and visit Nora after the third stage and just acquire our new ability from Master Orbus and return.

However, if you do see the diamond icon in the corner, we can turn in our collectibles for some interesting rewards, so let's head there now.
Depending on how vigilant you've been in your collectible hunting, you may just have enough to open an exhibit! Use the stairs to your left or right, and head through the door to the right if you see the message for it, or you can check which ones you're missing.

And as mentioned before, we can get a rather nice reward for all the collectibles we've gathered until now, the Wooden Disc!


If you received the Wooden Disc go ahead and head back to Nora and if you haven't talked to her yet you'll receive double the rewards!

If not, head to the beach and speak to Master Orbus to learn a new skill, and one that would've been quite useful earlier, Guarding!


Let's return back to Terra and enter the third stage of the new continent.
Ch2 - Dragon River Cave - Summer
Dragon River Cave - Summer
Mission
Obtain more than 30 Crystal Stones (has to be over 30 not just 30)


Unfortunately we cannot complete the stage with three seals as we're missing an ability to grab the first Large Crystal. However, we can return later after obtaining it.
Enemies
Air Jelly
Girinos
Rock Lizard
Blade Lion
Treasure

Ritual Painting
Plants
Floral Herb

Proceed forward, being careful of the Blade Lion in front of you.
This is another instance of the Bullet Bee art showing how super useful it is, as the Blade Lion cannot ascend platforms and will be stuck down there as you rain down the pain!
Afterwards, continue onward to be greeted by another new enemy, the Rock Lizard, situated on the nearby wall with one further ahead.

They have lower health than other enemies and just throw rocks at you. Yep, that's it. Bullet Bee's enemy tracking will swiftly take care of these guys.

Continue south from the main area exterminating our jelly friends with the power of bees or your art of choice, and then to the lower platform on the left, entering the water and heading south to find a platform adorned with more Crystal Stones for the Mission.

Afterwards, back out to right before you entered the water and head to the right this time following the path across the bridge, dropping down to another path until you find a switch to spawn a statue.

The game will tell you that these guys can be pushed, and it's the same concept as the statues from the previous stage, letting us reach the higher platform behind us.
Just move it all the way until the end, and then double jump to the higher platform.

Afterwards, proceed to your right, and you'll be met with a group of enemies, including a Blade Lion, which can be easily taken out below with a tracking art like Bullet Bee or you can just use Sol Erase to, well, erase every enemy on screen.
Afterwards, head up and left as there's a barrier after the gear object and it's not worth going there just yet.
There's two easily disposed of Rock Lizards against the wall and a blade lion at the top, same deal as before, just take them out with arts.

Second Large Crystal
Ignore the path to your left and proceed right instead, as we're missing an ability to traverse it.
You'll encounter a blade lion and Air Jelly, take them out and destroy the crystal next to them.

Afterwards, continue right picking up the crystals on your way and you'll find a switch to disable the barrier we mentioned earlier. Activate it, and let's return to the gear switch and continue past the previously blocked path.

Third Large Crystal
It's at this time I recommend equipping the Anklet we received earlier, as the next enemy has a paralyzing ability that can catch you off guard.
Eventually you'll run into said enemy, the Girinos. These guys can shoot bubbles that paralyze you, and the anklet nullifies that status effect, making this enemy very easy to deal with.

After easily taking out our new foe, continue to the ruins and destroy the gear switch.
You should have 30 crystals collected by now. If not, there's some more up ahead.
Destroy the pillar, and you can cheese the Blade Lion by just running back behind where the pillar was.

Continue right and there'll be another Blade Lion, you can cheese them with arts or a two handed weapon once again.
Afterwards, head down and to the right to destroy a pillar for the last Large Crystal of the stage.


Treasure Chest
Now we can proceed up the ramp we ignored earlier.
There will be a pillar to the left use the path to the back of the ramp and destroy it, then proceed forward.
Jump across the platforms to your left and activate another switch.

You'll only have 8 seconds. An easy way to do this is that after you make it to the second platform you jump to, you can just jump up to the higher level and continue left, saving a bunch of time, and making sure we actually make it through.
Open the chest for a Festive Mural collectible.


Drop down and make your way back to the ruins and we'll be taking the right path this time.
There'll be a switch in the bottom right corner that starts a timer!

With 11 seconds It's a race to the top but it's fairly simple.
Half way up the ramp just double jump to the left, then once more, and just head right.
Ch2 - Remnant Isle(4)
Remnant Isle
Recommendations
Return to the Museum for Rewards
Collect rewards from Nora
Have Eartha make you Lunch Boxes


Head over to our house and get some dosh from our money making dog.
While we're here, there's some new recipes that Eartha has unlocked now that we have more ingredients!
Not only that, if you've been diligent in collecting ingredients in the stages, we can make a few more lunch boxes here for a third lunch box slot!

There's a few lunch boxes I suggest if you have some empty slots or are just handy to have in general, and since you most likely have a third slot unlocked, It's time to make another one for the road!
  • Seafood Spaghetti

    This one increases your INT making your magic arts stronger!
    It's especially helpful if you've been focusing on leveling your arts, like the Unmatched Power of The Sun!
    [It should be noted that the Humble Tartar Set has the same benefits and more health healed but the ingredients are harder to come by.]
  • Seafood Pizza

    While it may not sound appetizing at first, you'll love the benefits you can reap from...that's right Increased Int! This is just an alternative to the Seafood Spaghetti, and you can double up on these so your magic power can be increased twice within the same stage!
  • Classic Spaghetti

    An alternative to the Pork Meat Bun does heals for almost four times as much, and also increases your STR!
    The ingredients also seem easier to find and acquire, especially after the Sunshine General Store's stock updated!


Finally, let's turn in any museum collectibles we may have.
If you haven't seen the diamond icon appear in the corner of the screen, it should be there right about now, if not, it's worth turning them in now to get it out of the way, since we'll be in the temple soon and can use the mira for upgrades, ingredients, etc.

Let's tackle the Rieseweld Temple!
Ch2 - Temple of Rieseweld 1st Half
Temple of Riseweld

Mission
Defeat 50 monsters or more (Doing both halves in one run usually gets you the mission)



Enemies
Pescado
Rock Lizard
Gillynos
Blade Lion
Shaman
Treasure
Bronze Helm
Plants
Mushroom
Collectibles
Tyrant Fossil (Arm)
Tyrant Fossil (Head)
There's only one way from here: Forward. Let's march on towards the tower....wait, why is its Star Power still activated? Hmm. Looks like Zechst really is in there.
Continue on and a cutscene will play out.
It's time to enter the temple!

Head to the right and destroy the pillar in front of you.
You may have noticed what looks like a deactivated portal on the floor in front of you, ignore it for now and drop down under the platform, and all the way to the right to find a switch.

Hitting it makes a lever appear in the main area from before, so let's head back there and activate it.


First Large Crystal
This will spawn in a statue and the game will pan towards the basin of water to the north, so go ahead and push the statue in there. We'll now traverse a water wheel.
Step onto the moving platform and as you come back around, a Blade Lion will be blocking your way.
The First Large Crystal of the stage is just beyond the lion, guarded by two Rock Lizards.


Treasure Chest
Make your way back to where the statue is, and use it to head to the upper platform.
A blade lion and a few other enemies will start falling at you, deal with them and take the path to your right up here as there's a barrier on the left.
Ride the water wheel to the other side, and you'll be faced with a few more of our paralysing, now made-worthless friends and a Blade Lion. Take the right path and ride the water wheel to the other side. Head all the way down and hit the switch to spawn in another lever.

Hitting the lever spawns in two statues. We want the one on the right pushed down, so push the left statue to the north, and the right statue off the cliff and onto the device below.

The statue won't be dropped directly on the device, so drop down and push it to the left.

Now, head back to where you pushed the statues off and use the now active water wheel by using the statue to jump on top of it, and jump to the higher platform to your right.

Activate the gear circle to be faced with a group of our useless aquatic friends. Afterwards, head to your right to find a chest with a Bronze Helm!

Equip it right away, as it's better than any of the armor at Meteor Blacksmith you can purchase.

Second Large Crystal
Now we're riding the water wheel to the left.

Destroy the pillar.
Head forward and you'll notice a gear switch on the ground, this will contain the last "new" enemy here besides the Boss, named the "Shaman".

Opposite of the Mosquito and Air Jelly, these guys are immune to magic arts, so promptly take them out with your sword.
They have two methods of attack:
  • A barrier that does the most damage an enemy is capable of up to this point. Try not to get close to the Shaman, as you may notice your health was a lot lower than you remember...
  • A spinning move where they flatten themselves and their clothes fall to the ground and they perform a spinning move that does almost as much damage as their barrier
Drop down the waterfall and to find the second Large Crystal of the stage and a switch.

Head back to where you fought the Shaman continue left this time, there's a wall you can destroy in front of you but we'll drop down below first to get the plant.

Break the wall, there's a lever up ahead. It'll spawn three statues, the one we want is at the top that faces left.

Move all the statues out of the way, and push that one on top of the water pool.
Use the water wheel on the right path and continue forward.
Ch2 - Temple of Rieseweld 2nd half
Temple of Riseweld (2nd Half)
Mission
Defeat 50 monsters or more (your kills carry over in the 2nd half)

Enemies
Pescado
Rock Lizard
Gillynos
Blade Lion
Shaman
Treasure
Cursed Armor: Arm
Plants
Huge Potato
Collectibles
Tyrant Fossil (Arm)
Tyrant Fossil (Head)

Treasure Chest
Begin by heading northwest into a narrow corridor, where you'll find a plant with a Huge Potato.

Then head back to the main area and activate the gear circle, we'll be seeing A LOT of these guys, coming up..It's quite linear and just has a bunch of gear circles raising the water until you reach the top.

Defeat the enemies it spawns and a platform will lower as the camera pans towards it, granting you access to the second level.

Traverse westward until you reach a spring, this'll let you ascend higher to the next level.

Upon reaching the third level, head westward and descend to activate a switch to lower the water level.

Activating this switch gives us access the fourth level.
Proceed westward on the fourth level to pinpoint another gear circle, this time situated on one of the suspended platforms. Defeat the enemies, and a switch will appear on the fifth level.

Proceed to the next floor, where you'll find yourself facing yet another gear circle, with more enemies than the last two times....man, this temple sure loves gear circles, huh.

Defeating them results in the appearance of another switch on the seventh level, once again elevating the water level.
Your ascent continues to the eighth level, where you must activate yet another gear circle to tackle the adversaries it summons. If there was a Heaven for gear circles this temple would be it.
Defeat the enemies and you'll find another switch, raising the water level once more to gain access to the ninth level.

Proceed eastward to engage a switch that lowers the water level.

Flip the switch and head to your left, dropping down to, you guessed it, another gear circle, yay...

The water level will start rising, and you'll eventually make it to someone we're all acquanted with by now, our good friend, the Gear Circle.

Finally, after all those gear circles, we'll find a chest with the Cursed Armor: Arm.
As a side note, this probably the lengthiest and frustrating part I've ever written in the guide so far, and for good reason...I feel like going to Gear Circle Heaven ;)
After making it to the next switch, it should lower the water level, and we'll want to drop to the right side instead, as the chest will be awaiting us! We'll get a Cursed Armor: Arm for our troubles.


Third Large Crystal
Afterwards. just hit the switch you saw when dropping down and repeat the same process to raise the water level once more. This time we'll be heading to the left side after lowering the water once more.

You'll soon encounter a gear circle.

Take the cats out of the bag and hit the switch to raise the water level, granting access to another platform with
ANOTHER GEAR CIRCLE.
Try not to lose your sanity to initiate a rise in the water level, and as you rise to the top, so will my blood pressure.
There's one more gear circle to go! Eliminate the enemies in the water.

After reaching the very top, we'll be handsomely rewarding with the last Large Crystal of the stage.


Proceed eastward, where you'll encounter a platform suspended by a chain. It ascend and descend so make sure you hop on as soon as you can for one last gear circle.

Defeat every enemy it throws out you, remembering your hatred for gear circles, and as you do, a switch will spawn. Activate the switch.
NO MORE GEAR CIRCLES!!!!!
Advance north to make your exit from the stage and hopefully all the trauma from those gear circles can be fixed in therapy.
Ch2 - Remnant Isle(5)
Remnant Isle
Recommendations
Return to the Museum for Rewards
Collect rewards from Nora
Have Eartha make you Lunch Boxes

Now we're preparing for the boss.

Go ahead and head back home and make enough unique recipes for your third lunchbox slot if you hadn't received it yet.
I personally recommend a couple INT boosting food items such as the Seafood Spaghetti or Seafood Pizza, and a STR boosting item like the Classic Spaghetti.
I recommend bringing two STR boosting items this time around, you'll see why later.

Afterwards, we should have enough seals for another skill so let's go see Master Orbus!
We'll learn yet another skill I wish we had earlier, mid-air dodging!
As a matter of fact, I did try to dodge while mid-air quite a few times, so It's nice to be able to act on that!

Not only that, It'll let us extend our jump to reach places a bit easier.

If you see the diamond icon in the corner of your screen, you may be able to open a new exhibit!
If not, you can try talking to Nora first.

Make sure you SAVE BEFORE FIGHTING THE BOSS
One your preparations are done, It's time to tackle the boss!
Ch2 - Temple Sanctum
Make sure you SAVE BEFORE FIGHTING THE BOSS
A cutscene will play out, and we'll be fighting against our second major boss of the game.

BOSS: Palreschia
Just like the first boss, I've reloaded a reasonable amount of times to make sure I have all their moves down.
This boss has three phases.

PHASE 1 BOSS MOVES
  • Lighting Strike
    The boss will summon lighting strikes down on you, they're easy to read and you have enough time in-between to step out of the way.
  • Tidal Wave
    The boss will charge at you with a tidal-wave like attack, you can run to either side to avoid being hit.
  • Summon: Pescado
    The boss will summon our fishy friends to attack you. I'd avoid them when possible and focus on damaging the boss, or saving your Sol Erase art to take them all out at once.
PHASE 1 BOSS STRATEGY
The boss will jump towards you and swim towards the platform, and you'll have to damage the rods on its back. You must use Arts or the Gear Buster to reach the rods, so as soon as the boss is swimming by with its back exposed, using an art like Sol Erase now might be a good idea.
Once you knock all the rods off their back, we'll be in the second phase.

PHASE 2 BOSS MOVES
  • Lighting Strike Barrage
    The lighting strikes are more frequent and you'll have slightly less time to get out of the way. It also doesn't help you're stuck on a tinier platform and don't have much room to do so. The key is to switch between each side of the platform waiting for the beams to appear and using that to time your dodging.
  • Pirahana Bite
    The boss will try to knock Nayuta off the platform by charging at it and sinking their teeth into it. You must avoid it at all costs and avoid being knocked into the water. Afterwards, use Gear Buster on them to damage its teeth.
PHASE 2 BOSS STRATEGY
Once the boss switches to trying to knock you off and bares its teeth, you'll want to hit those with the Gear Buster to break them, as we'll only make it to Phase 3 by knocking all their teeth out.

PHASE 3 BOSS MOVES
  • Tentacle Swipe
    The boss will swipe at you with its tentacles.
    It can be either a high, or low attack, and they can also slam the platform and create a similar shockwave to the first continent's boss. So you should know what to expect. The difference here is you need to hit the lighter ends of its tentacles to do damage to the boss. And eventually, a tentacle will fall off.
PHASE 3 BOSS STRATEGY
Phase 3 of the boss is straightforward but it's very essential that you do enough damage once the red gem falls down from the boss, as failing to do so will reset the boss back to Phase 2.
Ch2 - The Cygna Grind
What a crazy boss fight!
We'll return to the Star Garden, and it looks like our sleeping beauty has awoken and we need to find her!
Continue into the temple.
A cutscene will play out and Nayuta will mention taking a break, so It's back to Remnant Isle!
Some more scenes later, and the chapter will end.

Ch2 Totals
STATS
Level: 11
STR: 121
DEF: 103
INT: 73
Mira: 61030
Playtime: 9:14:35
Equipment:
(28.8%)
  • Weapons: 6/16
  • Helmets: 3/8
  • Armor: 3/8
  • Leg Armor:: 2/8
Arts: 5/24
(20.8%)
Meals Made: 14/60
(23.3%)
Museum Collectibles:
(32.8%)
  • Insectarium: 12/32
  • Aquarium: 15/32
  • Natural History: 9/32
  • Artifacts: 7/32
    Total: 42
Achievements:
10/48 (21.3%)
Mishy:
(33.3%)
Quests Completed: 7
(26.9%)
Stages:
(18.3%)
Enemies Scanned:
(15.8%)
Sword Training:
(16.7%)
Star Shards: 2
Ch3 - Disease of The Abyss

Remnant Isle
Achievements

Find Mishy

Some cutscenes will play out and we'll be hunting for the Yupina Herb to help someone very dear to us.
You can speak to the merchants or townsfolk that aren't foreigners visiting to receive some cutscene-related dialogue if you want.
Before that, Mishy has taken up hiding again, so let's go find them!
Imagine finding a weird looking cat instead of helping your s-

Mishy Finder
Head inside Sunset General Store and climb the stairs, exiting outside.
Mishy will be at the end of the balcony.

Head to the museum and speaks to Professor Volans.
He'll help Nayuta compose himself, and show us a picture of what we're looking for.

As it turns out, the Yupina Grass has gone extinct!
Nayuta suggests checking Terra.

Before we head back, it seems like Lyra has taken it upon herself to reach Nayuta's heart through his stomach, and quite literally if she ever catches him with Noi again...regardless, you can now make Lunch Boxes through her, so if you have any empty slots or haven't made certain recipes.
I should also note that there's only two recipes I haven't made, the Jungle Rice and Royal Paella respectively. Upon making those, you should receive your fourth lunch box slot!

There's also a few others worried about Eartha here if you want some extra dialogue.

Afterwards, head back to the Star Garden.

After some well needed moments, we'll head over to the Astrolabe, and since we have the Master Gear of Water, we can now change Rieseweld back to its true season! (and my favorite one!)

We'll then learn that the Yupina Herbs we're searching for are in a continent called Heinmel, time to set off for our next destination!....if it wasn't for a few things we had to do first, aren't we forgetting somebody?....That's right, we have to save Eris!

You may have noticed the mailbox icon in the corner of the screen, however, It's better to save Eris now, as it'll let us complete those stages we couldn't get full marks on earlier, and the side quest happens to be for the next continent anyway.
Set the continent to Rieseweld, and enter the second winter stage.
Ch3 - Harmonious Cavern - Winter(1)
Mission
Don't fall more than 3 times (you can only fall to your death up to 3 times.)
As a side note, missions usually give you a general idea of how the stage will be layed out.
And as such, this stage, really, really, wants you to fall.
The ground will make you slide, a lot.
It'll even go as far to make as many cliffs to fall off of as possible, so watch your step!
First Run Marks
First Run Large Crystals
Enemies

Ice Frog

Squid Vice

Almost Merman

Living Armor
Treasure

Frost Ore
Plants

Crystal Rock Salt

It's time to save Elis!
We'll meet our first new enemy of the Winter season, the Ice Frog!
These guys can shoot bubbles that can freeze you, use its tongue to inflict damage, or just be a general nuisance and jump on you.
If you do get the frozen status here, you can mash the attack and guard button (mouse1,mouse 2) to quickly get out of it.
It's also at this time I recommend equipping something else other than the Anklet since it's no longer needed for this season.

Just a bit further down we'll also be met with the Squid Vice.
These guys like to burrow underground and wait for you to get close enough, shoot up into the air, and drop to the ground causing a noticeably sized shockwave that lingers for a few seconds doing damage if you're near it!

Down and to your left is an Almost Merman, the frozen cousin or the Perscado fish friend in the Summer stages.

Continue south, making sure you don't slide off, up until you find a structure to climb up.


First Large Crystal
Head to your right from here, ignoring the path at the top for now, up until you reach a switch.

Activating it will drop a second giant icicle down so you can reach the higher platform.
Jump onto the lower icicle, to the tallest one, and the first Large Crystal of the stage is right above you.


Head back, jumping onto the icicle and following the path down, up, and on top of the platform to the north to reach a spring.

Use the spring to reach the top, following the linear path down and to the left, and eventually a cutscene will play.
Eventually, we'll free our frosty friend, Eris!

And on top of that, a rather shocking revelation!
Afterwards, we'll gain yet another ability, Gear Hold!

And as you may have expected, it's the ability we were missing to use those gears in the air!
Let's go test it out right now!

Treasure Chest
Head southwest and use the floating gears in the air to traverse the path.
Jump into the air, holding the jump key down to latch onto the floating gear, waiting for it to cross the other side, and jump onto the platform, just make sure not to let go.

The treasure chest is at the top, so use the icicle to jump onto the platform and get White Ore!
Looks familiar, hmm....

Second Large Crystal
Use the switch below and two icicles will drop down to the right of where Elis was. Let's head over there now.
Use the icicles to reach the higher platform, then head south to where the floating gear is.

Use the gears to reach where the two Almost Merman are, taking them out on the way, and heading to the upper platform.

Head all the way to the right and you'll come across a spring.
Use it to reach the second Large Crystal of the stage by using the Gear Grab art to gain enough height!


Third Large Crystal
Head all the way back to the left, using the cliffside to reach the area to the north a little faster.

Head north, up the platform and to the gear switch that will spawn one of the more annoying enemies at this stage, the Living Armor.
Ch3 - Harmonious Cavern - Winter(2)
Third Large Crystal
They can build up swings that create big shockwaves that can really hurt you especially in groups like this.
Not only that, they have a similar ability to the warlock that makes them invulnerable for a period of time, making them a pain to deal with.


The biggest piece of advise I can offer is: Bullet Bee.
I've brought this art up a lot, and it's because of just how useful it is. Not only does it cause paralysis, but on enemies like this, it slows down their movement, and can give you a second or two to defeat the Living Armor before they become invulnerable.
Head to your right, then north to find a switch that will drop some large icicles back where we fought the Living Nuiscances.

Head back there, and use them to reach the ledge and the last Large Crystal of the stage!

Head down to the area below, and all the way to the right and climb the platform to find another gear ride, use it to ascend and follow the path to the exit portal.

And as a tip, the living armor really don't like ledges, so you can just cheese them with arts.
Ch3 - Remnant Isle(1)
Remnant Isle
Side Quests

Procuring Pigments
Pyxia - Plaza

Recovering Extinct Species
Eris - Temple
Activities
Get Rewards from Nora

Noi won't be coming with us this time since Eartha has some visitors.
Go ahead and check the mailbox for two new sidequests.
You can also get your rewards from Nora if you want, since you're already here.

Since she's already in the area, let's speak with Pyxia first.

Procuring Pigments
Head to the main area where all the shops are, and speak with Pyxia in the bottom left corner.

Turns out Pyxia and her friend Horolo are aspiring artists, and their request is for us to acquire some pigments for them.
This is the sidequest that's for the new continent as I mentioned earlier.
Let's put this quest on hold for now.
After talking to our lovely artists, head over to Meteor Workshop, as their stock is just about to be updated with some rather peculiar ore in our inventory (which may or may not be the precursor to a certain ore in later games...)

[Every ore we turn in will expand the shop to a certain point, so it's good to turn these in when we can.]
Even if you had Priesta, you may have noticed that the enemies are getting rather damage spongey, so it's time for a well needed upgrade, that's, if you can afford it.
You may have noticed in my screenshots, but I've been rather busy farming up Mira, and for good reason.
If you have around 20,000 (you heard me correctly) Mira in your pocket, I highly, highly, recommend buying the most expensive weapon in the store, as it'll make the game rather easier, and is an upmost requirement on Hard difficulty. And that weapon, would be Durandal.

Durandal is one of the highest damaging weapons in the game.
Not only that, It's fast, very fast, one of, if not the fastest weapon in the game, and while it may not be a two-handed weapon, it makes up for it in raw numbers and consistent hits on enemies.

It's also very convenient to have it in this stage of the game since we just acquired a one handed mastery tier not that long ago, making it even more deadly.
But that's enough durandal love, if you can't afford it right now, there's still plenty of rewards to help get you there, since at one point in the game, you may not have a choice but to buy this beut.

Now, let's head over to the museum to turn in your collectibles.
If you've been as diligent as myself in getting as many of them as possible, you'll now unlock the Artifact Exhibit!
It's also very convenient to have it in this stage of the game since we just acquired a one handed mastery tier not that long ago, making it even more deadly.
But that's enough durandal love, if you can't afford it right now, there's still plenty of rewards to help get you there, since at one point in the game, you may not have a choice but to buy this beut.

Now, let's head over to the museum to turn in your collectibles.
If you've been as diligent as myself in getting as many of them as possible, you'll now unlock the Artifact Exhibit!


We have another sidequest we can tackle, so leads head to the Rieseweld Temple!
Ch3 - Rieseweld Temple Sanctum
Preserving Extinct Species
Start by heading to Rieseweld's Temple Sanctum and meeting up with Eris.

It turns out that the Moonlit Birds of the region have disappeared. Oh no!
Fear not for not all hope is lost, as Eris will provide us with some Moonlit Bird Eggs!
It's time for Mama Nayuta to find a suitable place for these eggs to hatch, which just so happens to be in the third stage here, so let's head over there right now.[/table]
Ch3 - Dragon River Cave - Winter(1)
Dragon River Cave - Winter
Mission
Break 40 objects or more
First Run Marks
First Run Large Crystals
Enemies

Pink Jelly

Almost Merman

Air Lizard

Living Armor

Ice Werg
Treasure

Lapis Lazula
Plants

Frost Mushroom
Head east to be greeted by a trio of Almost Merman and some new enemies, the Pink Jelly and Air Lizard.

Opposite to the Air Jelly, these guys can only be hurt by Gear Crafts and Arts.
And the only gimmick to these Air Lizards is they're slightly harder to see and their attacks are now heat-seeking with a chance to cause the freeze status.

[SHORTCUT BY JUMPING TO THE RIGHT]

First Large Crystal
Start by heading down and to the right, and from there head north, and jump up to reach the higher platform, using them to get across, and you'll eventually find the first Large Crystal!
A
B
C
D

Second Large Crystal
Head back to where you fought the Living Armor, and head east this time until you encounter a switch.

It's at this point we can complete a sidequest objective by inspecting the back wall, so go ahead and approach it to settle our eggs there.

Now that our eggs are nice and secure, use the icicle to reach the higher platform, head north, then once you reach the top you'll encounter a group of enemies including a Living armor, so try to keep your distance as their attacks still hurt quite a bit. Then, head to your right and follow the path all the way down to find our second Large Crystal of the stage!

Third Large Crystal
Head back to your left to where the main area was, and take the left path this time, eventually you'll come across a switch that spawns in a giant icicle again.
Head north being careful of the Living Armor the camera panned towards, then head to your left using the icicle to reach the higher platform, and use the floating gears to reach our final Large Crystal of the stage!


BOSS: Ice Werg
Head back using the floating gears, and take the path to the right of the icicle this time.
Careful of the living armor at the bottom as they can still reach you from there.
Ignore the ramp above you as there's a barrier, and instead, head all the way right and activate the switch.

Head back to the ramp and proceed, using the floating gear to head down (or just drop down) and the gear switch to spawn our boss of the stage will be on your left.

The boss this time around is quite the larger version of the Living Armor we fought before.
It can cause prolonged ice to form from their sword, which just so happens to be our next Magic Art.
Careful, as the ice that forms from their sword lingers and causes damage over time.
The video I did was prolonged so you can get a general idea of how the boss works, but they're fairly simple to defeat as long as you read their timing, and use their slow wind-up to your advantage.
Ch3 - Dragon River Cave - Winter (2)
We'll then obtain a new art, Frost Wave!

This art spawns ice formations somewhat similar to our Ice Werg friend, but they spawn in a line, it's a very useful art that I recommend equipping.


Treasure Chest
Take the path to your right this time, and we'll enter a slippery slope to traverse across. However, if you do happen to fall off, there will be a switch that spawns a giant icicle to help you get back up.
Careful of sliding off, and double jump over, to eventually find a light switch.

You can cheese the Living Armor by using arts at a distance while the barrier is up.
Regardless, hitting the switch will lower the barrier, so continue right using the ramp to reach the second level, hitting the switch, and continuing to your left to drop down and find a switch that releases the barrier at the bottom.

Head down, and all the way to your right, taking out the Almost Merman on the way, past where the barrier was to find a chest with a Lapis Lazuli!

Make your way towards, the top, hitting the switches to turn them pink so you can continue on. Eventually, you'll come across this switch at the top
You'll only have 8 seconds to make it to where the light switch under you is, and exiting from where the barrier to your left was.
You can now reach the plant from earlier!

Hit it to get a Shimeji.
Make your way back to where the switch was, taking the right path this time to reach the exit portal.

If you're missing any objects for the mission, there's a bunch of these coral flowers you can break that'll easily get you over it. (I had 48)


Now that we have enough marks, let's head back to Master Orbus!
However, there's some more seals we can get, so set the season back to summer, and enter the second stage so we can get our full marks and collect our eggs!
Ch3 - Dragon River Cave (2)
Before heading back to Remnant Isle, let's get our eggs and full marks by setting the season to Summer and entering the third stage again!

Dragon River Cave - Summer
Head back to where you placed those eggs

Preserving Extinct Species
Take the right path
Down at the fork

Right all the way down

Activate the switch and push the statue again

Jump to the higher platform and continue right

Head Under the bridge and you'll see our chicks are all nice and hatched!

Missing Large Crystal
Head forward from the eggs, taking out enemies on the way and use the spring to get up to the platform

Use the floating gears to reach the last Large Crystal we needed
[Make sure you use the exit portal at the end of the stage, don't fast travel out.]

There's a spring to your left, go ahead and use the floating gears to reach it.
You'll find a plant with a Floral Herb!
Exit the stage like normal, and then head back to the Temple Sanctum and speak to Eris.

We'll receive yet another Ultimate Art, White Nova!

Instead of a nuking art like Sol Erase, this one slows down enemies as if they were placed belowed zero, causing all your sword attacks to become critical, making enemies that would otherwise block or dodge your attacks take every hit instead.
However, it does come with a few caveats:
  • Your chain meter won't build while the art is active
  • Entering the menu will further decrease the art's duration
Regardless, I still recommend equipping it.

Let's head back to Remnant Isle.
Ch3 - Remnant Isle(2)
Remnant Isle
Visit Master Orbus
If you've been following the guide, or had taken on the first winter stage already, you should have had enough seals for our next skill/upgrade.
This time, It's an upgrade to our Downward Thrust, Radiant Blow!


To use this one, you'll have to build up a chain of 20 or more, and your Downward Thrust skill will do more damage and even cause a shockwave!

Now, we're missing one last stage for the Winter season of Rieseweld so let's head there now!
Ch3 - The Great Cave - Winter
The Great Cave - Winter
Mission
Don't take damage more than 10 times.
Just like before, the mission usually relates to the layout so this stage really, really, wants you to get damaged, so watch your surroundings.
First Run Marks
First Run Large Crystals
Enemies

Ice Frog

Pink Jelly

Almost Merman
Treasure

Bronze Greaves
Plants

Crystal Rock Salt

Since we've already gone through all the enemies in this region, you should know what to expect.
Head forward until you see a path heading north and south, let's head to the north first.
Continue heading up, then to your right since we can't reach the left path just yet.
Keep heading right and you'll eventually see an object to destroy with Gear Buster.

Destroy the second object with Gear Buster and hit a switch that'll let us continue on the path on the left.


First Large Crystal
Head back to where the icicle fell, being careful of our friend that spawns here

Keep heading left, jumping to the higher platform, and to the bottom right to find our first Large Crystal of the stage. A Vice Squid will spawn here, and since enemies can't jump over walls you just have to be careful of the shockwave.

Treasure Chest
Head back to the icicle and head all the way south and to your right, proceeding until you see a switch.

You'll only have 8 seconds to head to your left, and up and to your right, crossing the icicle but the game leaves you plenty of mess-up time to do so.
(I intentionally took my time)

Head down and to your right, following the linear path around the ice until you reach the gear circle.
Activate it, and defeat a group of two Ice Frogs and two Vice Squids to spawn in the treasure chest!

You'll receive a pair of Bronze Greaves for your troubles, equip it for now.

Second Large Crystal
Hit the switch and retrace your step around the linear ice path, jumping to the platform at the bottom left, and heading to the upper right and across the large icicle through the barrier.

The game gives you plenty of time to make it there with some seconds to spare.
Head left and up until you see the beginning of the floating gears and use them to make it to our Second Large Crystal of the stage!

Third Large Crystal
Now, head to your right, and at the bottom platform there's a plant with Crystal Rock Salt!

Now, head to the upper platform on your right and make your way around until you see the gear circle in front of you.
If you're not feeling confident in no-damaging the stage or don't have too many hits left, you can just use turbo mode and wait for White Nova to recharge.

Afterwards, a giant icicle will fall down, use the lower icicle to reach the upper one and on the other side is our last Large Crystal here!

Now just head to your right to exit the stage!
Ch3 - Sacred Way - Summer
There's just one more stage left to do to get our 42 marks, so go ahead and enter the second Summer stage of Altapea for our last mark!

Sacred Way - Summer
We're just using the floating gears here for our last crystal, so proceed through the stage like normal until we reach the last swamp area with the log in the center.
The path is quite linear and there's no puzzles to do here, it's the same route as when we were attempting this map for the sub-1:00 achievement, but we'll be heading right from the log first.

Then just exit the stage like normal!

Now we should be at 42 marks, let's go see Master Orbus!
Ch3 - Remnant Isle(3)
Remnant Isle
Visit Master Orbus
Just a quick pit stop to Master Orbus!
Return to him and he'll instead give us a piece of armor, the Warrior Greaves, which just so happens to be better than the Bronze Greaves we just received.
Go ahead and equip the new armor right away!

You may have noticed it gives less DEF than the bronze greaves, however, it makes up for it by giving us increased INT for stronger magic arts.

Make your final preparations, such as obtaining your rewards from Nora, turning in collectibles, or making any necessary upgrades.

And if, once again, you've been vigilant in your collectibles gathering, the diamond icon will show up once more!
And if that's the case, go ahead and head there now.
It was at this point in the game I had received the Ribbon for Noi.

If you're still short on Mira, go ahead and equip it right away!
Also, if you have enough for the Durandal, I'd buy it now.

Ones everything is all settled, we're heading towards Heinmel!
Ch3 - Windswept Valley - Winter
Windswept Valley - Winter

Mission
Clear in under 1:30
It may be a good idea to do the mission afterwards once you know the layout. There's a lot of twists and turns and attempting it under 1:30 your first time would require quite a bit of pausing to stay under. I'll also provide a "speedrunning" map and video in the next section if you're having trouble.
And as such, we'll try it after.
First Run Marks
First Run Large Crystals
Enemies

Ice Fox

Hound

Ice Strider

Rock Burrower
Treasure

Cursed Armor: Legs
Plants

Yuld Egg
One of my favorite tracks in the game plays here, enjoy!
Head to your right and you'll come across our first new enemy of this continent, the Hound!

They like to hop at you, and will do so twice in a row. We're starting off simple here, but trust me, you don't wanna let your guard dog down.
Head south and jump onto the ice to be met with another new enemy to the continent, the Ice Sandal.

Get it, cuz they look like sandles? Nobody? Think of them like Ice Popo's since they share the same moveset, using their antenna's to hit you.

First Large Crystal
A little further right and we'll be greeted by the Cape Fox.

These guys work just like the Caterpillar Fox, but they swing in one general direction and they have more health and hit harder. The Frost Wave is useful here since they'll just keep swinging into the attack.
Continue forward, and head north to find the first Large Crystal of the stage!

Second Large Crystal
Head up the platform to your left, and around the left again, making a jump towards the winds you see on your left. You'll want to jump while the winds are pulling you back and onto the higher ledge on your right.
Afterwards, hit the switch at the top, double jumping to gain ground and you'll deactivate the barrier to your right.


Keep heading right, and at the end, use the lower platform in front of you to reach the ledge to the right, continuing down the path.
Instead of jumping to the other side, drop down below, and jump to your right to find the second Large Crystal of the stage!
This'll also let you avoid most of the wind here, and saves time when doing the mission.
Now jump to your right and head all the way up the platform until you see a switch at the far north end. Jump up to the platform to your right first, to find a plant with a Jord Egg! This'll save time for when we hit the switch.


Treasure Chest
Hit the switch to the right of the area, you'll only have 4 seconds to reach the right switch but since the wind is flowing towards the left a bit more it's actually faster to start on the right first.
If you use your mid-air dodging it should only take half the time to make it there.
Afterwards, climb up to the highest platform that's next to the right switch, then use the wind to double jump to the middle platform, and the same with the platform off to the left.
Now, when jumping to the left to reach the middle platform, you can extend your jump by doing a mid-air dodge.

Afterwards, double jump off to your left, extending your jump with the mid-air dodge and you should make it across.

Inside the chest is a Cursed Armor (Leg)!

Third Large Crystal
Make your way back to the bottom right area with the icy ground, and continue right.
Head up the platform, and in the right corner is the last Large Crystal of the stage!

Head to your upper left, making your way to the higher platforms and to the platform off to the right, being careful the wind doesn't knock you down.
Afterwards, there will be a gear circle to your right, with the last new enemy of the stage, the Rock Worm.

For these guys, and especially for the mission, Frost Wave is your friend.
It'll freeze all the rock worms in place and since they start burrowed it'll actually bring them to the surface, and you can dispatch of them swiftly, quickly exiting to the right.

Now, let's run the stage again.
Ch3 - Windswept Valley MISSION
The speedrun for this stage is fairly simple.
You also have around 15-20 seconds or so of honest mistakes to finish the run in under 1:30 as shown in this video. You just don't want to be getting caught with enemies or falling down because of the wind.
The speedrun optimizations were already kinda implemented in the regular version of the stage guide, but I'll repeat them here:

  • Use Mid-Air Dodge when met with winds, It'll extend your jump and make you go faster than you would just using double jump.
  • When you reach the area with the Large Crystal at the bottom, you want to actually make your way there right away.
  • Instead of jumping across the two rock faces (also shown in video), traversing down below, past the large crystal, and making your way all the way to the right saves a bit of time.
  • Use the Frost Wave magic art when dealing with the Gear Circle. We unfortunately can't side-step this one, and have to fight the Rock Worms. By using Frost Wave, you can hit them without waiting for the worms to "burrow" out, and you'll be doing critical damage with your weapon on them, saving a lot of time.
All in all, if you follow these steps, and even if you make a few honest mistakes here and there, It's mission complete from here!
Ch3 - Dragon's Graveyard - Winter
Windswept Valley - Winter
Mission
Defeat at least 50 enemies using your sword.
This one is fairly easy if you have Durandal.
First Run Marks
First Run Large Crystals
Enemies

Cape Fox

Sword Wyvern

Ice Sandal

Rock Worm

BOSS: Ghiaccio
Treasure

Star Fragment: Incandescence
Plants

Floral Herb

Head right using the floating gears to reach the other side.

Proceed up the linear winding path, minding the Rock Worms along the way.
It's also at this time I received the "Incarnation of Destruction" achievement, so you may as well in this stage, along with the Secret Sword Dance achievement, that requires 100 enemies defeated with your sword, since the mission requires half that number.

Head up to find a pillar that can be lowered by striking it with your sword. You'll want to hit it until it's low enough to step onto. Afterwards, jump from the ice pillar to your right, following the still linear path, and you'll eventually run into a Sword Wyvern.

These guys can fly in the air and swoop down at you, descending to sweet their sword at you with almost as much range as the Living Armor, just without the shockwave.

First Large Crystal
Drop down to your right, minding the ice, and you'll come across another floating gear, use it to ascend, and be careful of the path as it's easy to fall off of.

Head left first and up the path, there will be some strong winds so be careful not to fall off here.
And at the end, will be our first Large Crystal!

Second Large Crystal
Follow the path to the right, and start heading down, jumping onto the second bone-like platform and making your way up the left path.
You'll run into another Sworn Wyvern on the way, deal with it, and use the floating gears to reach the second Large Crystal! Just be careful jumping back.

Treasure chest
Head all the way to the right, you'll eventually come across another Sword Wyvern. Yarr Harr.
Continue right, and use the first floating gear you see to head to the upper left platform.

Continue on the left path, heading up the platform in front of you, and on your right is another ice pillar. Use it to ascend and grab onto the floating gear, jumping to the path on your left.

Continue heading left, and head up the path to your right until you reach a second Ice Pillar

You'll find a chest with the Incandescence Star Fragment!

Third Large Crystal
Drop down all the way to find a plant with a Floral Herb!

Jump to the higher right platform, and keep heading right until you reach a third ice pillar.
Instead of using the ice pillar, head south from the ice pillar, and drop down all the way to the bottom, using mid-air dodge to avoid fall damage.
Head back up to the ice pillar using the ledges, and jump to your left, hitting the ice pillar and using it to reach the upper left platform, there will be 4 rock worms waiting for you.
Use the second ice pillar to head to the upper right platform, and you'll find the boss of the stage.

BOSS: Ghiaccio
The gimmick with these guys is, they're an oversized version of the Rock Worms, but shoot Ice Spears instead of rocks at you.
My suggestion is to just use White Nova and hammer away at them with your sword, they'll be taken down so fast It wasn't worth making a video on these guys.
I just used a Classic Spaghetti meal to buff my str and Frost Nova and they went down in 4 seconds flat with Durandal.

After the fight, you'll receive Icicle Spear!

This art shoots out icicles just like the boss was, and they lock onto enemies!
Now, equip Icicle Wave and deplete the stock to level it, head to your right to exit the stage.
Ch3 - Remnant Isle(3)
Remnant Isle
Visit Master Orbus
Just another quick pit stop to Master Orbus!

You should have 48 seals at this point, and for your reward, you'll receive the Wind Sickle!

This allows Nayuta his own version of "magic arts" to use on enemies!
This means it can be used on enemies immune to sword attacks, and comes in handy if your magic stock is low.
Also, while attacking with this skill, you'll be invulnerable for the duration of it. Think of them like invulnerability frames in souls games. It also has a reasonably sized AOE, letting you take out groups of enemies without the fear of being hit for the duration of the skill.
To use it, hit the attack button immediately after evading.
However, it comes with a few caveats.
  • They do not count as "sword kills", they count as "magic kills", so if a stage requires sword attacks, for example, they will not contribute towards it.
  • They will not speed up magic art recharges.
    Any attacks with this skill will not help recharge your magic arts.
Of course, the game won't tell you this, and I had to find out the hard way.

There's not much else we can do here, so feel free to talk to Nora for your rewards, make any lunch boxes, or turn in your museum collectibles.
Also, there's some new dialogue with Ursa who's at the north beach site, who's been avoiding talking to Nayuta all this time. Maybe she'll try opening up if you talk to her.
Now let's tackle the third stage of Heinmel!
Ch3 - Sky Piercing Mountain - Winter(1)
Sky Piercing Mountain - Winter
Mission
Clear without eating more than one Lunch Box
Don't be a glutton.
First Run Marks
First Run Large Crystals
Enemies

Hound

Sword Wyvern

Freezle

Diomedes
Treasure

Fang Necklace
Plants

Yold Egg
This stage is also where our sidequest item is for the pigments quest, as indicated by the icon.
Head to your right and we'll meet one of the last new enemies of this continent, the Freezle.

Think of them like crop dusters, but instead of raining down harmful chemicals on plants, It's trying to swoop down and freeze you like a popsicle.
First Large Crystal
After taking down our crop dusting friends, continue up the ramp on your right and you'll find a sword wyvern, but with our new art these guys are a joke to deal with.

Continue up and you'll encounter some snowy pillars and the ground around it will make it so you won't be able to jump as well and it works just like the swamp back in the first continent, so carefully traverse from each platform to the next, until you reach a ledge on your far left.
There will be another of those ice pillars you have to lower to reach the higher platform, and once you're up there, use the floating gear to reach the first Large Crystal of the stage!

Red Pigment
Head back to where the ice pillar was, and start making your way to the right, disposing of our wyvern friends and turning them into a dino-sicle while you're at it.

Before climbing higher with the ice platforms, tthere will be something off to your right.
It's not exactly a "Red" pigment, but it's for our sidequest nonetheless, so go ahead and interact with it, and we'll turn it in later.

Now, continue climbing up and to your left you'll find another ice pillar, use it to jump to the upper platform on your right, and you'll soon encounter the Administrator of this area, Argol!
After the cutscene, head to your right, using the ice pillar to reach the higher platform.
Careful of the ice stalagtites on the ground, as they cause damage if you touch them.
(Remember, this stage WANTS you to use your lunch boxes...)

Use the ice pillar on your right and you'll encounter another sword wyvern, turn them into a wyvern-cicle or use whatever methods to get rid of them and continue on.

You'll eventually find another ice pillar and some strong winds, carefully navigate and continue to the upper platform on your left. You may have noticed the large crystal on your left, but we'll have to wait until we free Argol to get that one.

Yellow and Pigment
Continue forward dealing with the enemes how you see fit, and use the springs to reach the higher ledges until you see another pigment location off to your left.

Now, head to your right, and ignore the spring for now, instead heading further to your right and using the floating gears to reach a platform further off.

This is the final pigment for the sidequest!

Treasure Chest
Use the floating gears to your right to find a Treasure Chest containing a Beast Necklace!

It's not better than the armor at the Meteor Blacksmith, but if you haven't upgraded your armor yet equip it now.
Ch3 - Sky Piercing Mountain - Winter(2)
Third Large Crystal
Since we can't grab the Large Crystal from earlier just yet, this'll be our second, and last Large Crystal of the stage.
Head back to the spring that's to the left of the platform from earlier, and continue up the platform.
Once you make it to the spring with a floating gear just to your right, head to the left with the Hound to find a plant with a Jord Egg!

Continue back to your right, instead using the floating gears to reach the top, being careful of the spring here since it has a Sword Wyvern ready to attack you.

Once you reach the top, you'll find a Gear Circle.
If you've already used a Lunch Box, the breakable objects to your right have a high chance to spawn a health item!
Once ready, this'll spawn our final, new non-boss enemy of Heinmel, the Diomedes.

These guys aren't horsing around, and like to stomp their hooves to create shockwaves like some previous enemies you may have encountered, and they hurt. Keep your distance, use magic arts to freeze them or cheese them with Frost Nova.
Once they're defeated we'll be taking the right path first to reach our second, and final Large Crystal of the stage, at least, until we free Argol. (Yes, I fell. A lot. Remember kids, mid-air dodge!)

Let's hand off these pigments to Pyxia!
Ch3 - Remnant Isle(4)
Remnant Isle

Procuring Pigments
Pyxia will be directly below you once you fast travel back to Remnant Isle.
Turn the pigments in for a Silver Bracelet!

The Silver Bracelet accessory makes it so you're immune to the Confusion status and that you inflict it on enemies, making them "confused" and attack anything, be it friend or foe, within their range!
It's super useful to have equipped at this stage of the game, since you more than likely don't have any items for that slot that'd be more useful over it, so I suggest equipping it.

It's time to head back to Heinmel, so make sure you upgrade (like buying Durandal, you should have enough, now.) getting better armor, etc. and make any lunch boxes for any slots that are empty. And you may as well visit Nora on your way there.
It's also at this time I was able to make the second to last recipe available to me, Jungle Rice!

We unfortunately can't obtain the Orum Clam just yet, so you should just be missing 1 recipe made at this point.
Once you're ready, head back to Terra via fast travel and enter the Hidden Heights stage.
After a brief cutscene, we'll have access to the temple!
Ch3 - Temple of Heinmel(1)
Temple of Heinmel (1st half)

Mission
Defeat 70 monsters or more (Doing both halves in one run usually gets you the mission)



Enemies
Hound
Rock Worm
Sword Wyvern
Freezle
Diomedes
Evil Dragon
Treasure
Scarlet Dress
Plants
Tear Onion
Collectibles
Tyrant Fossil (Foot)
Tyrant Fossil (Body)
Just like the last temple, keep heading forward and a cutscene will play out.

Think of this temple as a very annoying ice rink, that really, really, wants you to slide off the nearest ledge.
Use the floating gears to traverse the path in front of you until you reach a crossroad.
We'll be taking the south path first.
Head down and to your right, taking out the Rock Worms on your way until you reach an Ice Pillar. Use your sword to bring it down, and there will be a floating gear up ahead, use it to reach the other side, and there'll be a second Rock Worm in your way.
A second ice pillar will be just ahead, use it to reach the upper right platform and hit the switch.


First Large Crystal
You can use your Downward Thrust or Meteor Blow to quickly take care of this ice pillar.

There will be a floating gear just off to your left, use it to reach the crossroads a bit quicker.

Head back to the crossroad, and use the north path this time.
Use the row of floating gears to reach the other side, swiftly taking care of our aneighing friend on the other side, and there will be a plant with a Tear Onion!

The path remains linear until you reach a Spring, use it and head to your right, and you'll notice a couple of paths available to you.

We'll be heading south first.
The path will split again, take a left first to find our first Large Crystal!

Second Large Crystal
Head to your right this time, with a single Hound blocking your way.
Just up ahead is a pillar of ice, use your Gear Buster on it.
Afterwards, make your way back to the crossroads, and use the right path. Lingering for a bit gives you an idea of what enemies to expect.

You'll only have 15 seconds, and the game only gives you roughly over a second of breathing room to make it past.

You'll reach an open area covered in ice, take out the enemies here and take the path to your upper right with the floating gears.

Afterwards, make your way up and to the left, and drop down to the ice platforms below, heading all the way to your left until you reach the second Large Crystal!

Ch3 - Temple of Heinmel(2)
Treasure Chest
Head south from the large crystal and you'll find a gear circle.
White Nova is your friend here (and in quite a lot of places).

There will be a switch.

Continue to your right and you'll be in the open icy area, we're taking the south path this time, us floating gears to get all the way across.

Move all the way down the icy ramp.
Use the floating gears to make in front of the timed ice pillar.
What we'll want to do is hit it, and make it to the right side of the pillar by using the floating gears on our left, making sure to be on top of the pillar before time runs out.


You'll get a Crimson Dress! Equip it on Noi.

Head all the way back, jumping over (or on top of) the ice pillar, using the floating gears to reach the platform to the right.
Continue up and to your right and you'll see another ice pillar.
Lower it, and use the floating gears above you to reach the other side.
You'll see a gear circle, and meet our last new enemy of this continent, the Vile Dragon.

I'll say it until the break of dawn, and I'll say it again, White Nova will swiftly take care of these two before their breath reaches you.
(My critical hits with Durandal do 319 damage to these guys)
Other than their breath attack, these guys can tail swipe you with a rather large aoe, and cause a shockwave by bodyslamming on the ground.
Afterwards, just use the ice pillar to your right and proceed to the 2nd Half of the temple!
Ch3 - Temple of Heinmel(3)
Temple of Heinmel (2nd half)
Enemies
Hound
Rock Worm
Sword Wyvern
Freezell
Diomedes
Vile Dragon
Treasure
Alchemy Tome
Plants
Gold Herb
Collectibles
Tyrant Fossil (Foot)
Tyrant Fossil (Body)

Third Large Crystal
Keep following the linear path for awhile until you reach a crossroad with a path that goes up, and left. We'll take the left path first.
Keep heading down and you'll eventually see the switch we saw earlier, hit it to disable the barrier and cause the middle platform to ascend and descend.
Now, take the other path going up and use the floating gears to make it to the other side.
(There's also two Sword Wyverns you can take out for the mission and a bit of XP.)
Head all the way left and hit another switch that will cause a platform on the upper level to start moving as well, so go ahead and make your way there.

Once you're at the higher platform, head to your right to be greeted by some enemies, and some lava! Go ahead and cool them off with some of your magic.
Afterwards, there'll be a switch to your right that'll make another platform start moving.
The final Large Crystal of the stage is just to your upper right!

Treasure Chest
Use the floating gears just off to your upper left to reach a plant with a Golden Herb!

Now use the floating gear just off to your upper right this time to reach another switch.

Then just drop down below, using mid-air dodge to avoid falling in the lava and any fall damage.
Return to the moving platform we activated earlier, and keep heading right.
Eventually, you'll come across some more lava, make sure you jump from platform to platform, heading all the way to the right, taking the south path to another switch.

Now just head back to the center area, and head down and to your right, using the moving platform to find a chest with a Book of Alchemy!

Make your way back up to the upper area with the lava pool, heading all the way right until you reach the spring we saw earlier, use it to reach the upper platform.
It's also at this time the game will spawn in a Vile Dragon, which will hang over one of the platforms, you can cheese this one early with magic arts or Durandal.

Once you're at the upper platform, ride the floating gears to your left all the way across.
Ch3 - Remnant Isle(5)
Save now, and make sure you're upgraded.
If you have to grind some more Mira, and don't have enough for the Durandal weapon, now's the time to do so.

If you have the bottom left diamond icon on the corner of your screen again, now's the time to hit up the museum and Nora.
My rewards this time had the clam ingredient for the last dish available to us.
There should be two more recipes also unlocked, Meatballs, and Hot Dog!
I recommend making the Hot Dog as it'll give us enough STR up to make this next boss easier.

If you didn't receive the Clam as a reward from the museum, making both of these should give you a fourth Lunch Box slot!


If you're as caught up as I am with the museum, you should have around 56-58 or so unique items and should receive it as a reward. This will also depend on the rewards given to you by Nora (like purchasing gifts for her).
At the very least, make sure you're counting around 42 - 48 unique items (received the ribbon as a reward) as it'll make getting the achievement in New Game Plus much easier.
If you have not done so yet, and have Durandal purchased with a bit of extra Mira, I recommend buying some gifts for Nora from the Sunshine General Store, this'll make collectible hunting quite a bit easier.
(You can check your collectibles amount by using the book to the left of Caelum)


Make sure you save before entering the temple
Once you've at the very least purchased Durandal, It's time to take on the Temple!
Ch3 - Temple Sanctum
This'll be our most challenging enemy so far.
https://www.youtube.com/watch?v=XT-Vr9z7Hi8
I recommended obtaining Durandal for a very good reason, and you'll see why in a moment.
I also recommend (and have at various times) equipping Frost Nova, as it'll become very helpful for various phases of this boss.
After the cutscene plays, It's go time.


Phase One

In this first phase, the boss will be on the wall.
The boss will be immune to your magic arts and technically your evade counterattack since it counts as magical damage.
Unlike the previous temple boss where it didn't matter much to take out the Almost Merman, in the later boss phases, you should take out the adds (minions) around you so you can focus on our crabby friend, as it'll let you get more damage in on the boss.
One notable phase you'd want to do this in is when the crabs "drop" to the ground, so you can clear the floor before the boss switches attacks.
  • The boss will sweep attack causing a blue wave across the ground.

    You can either jump over them or guard them to preserve your combo, since the more damage we do to this boss, the better.
  • The boss has a machinegun-like attack where it sweeps a bunch of projectiles in an arc towards you.

    I wouldn't risk a guard attack on it, but it does pay off to keep your combo.
  • After chipping away at the boss enough It'll spawn some floating gears, you're gonna want to use these to attack the boss's red gem in the center.

    Move on to another one if they turn red or else they'll knock you off so try to juggle between them until you're able to attack the boss, repeat until the boss loses a claw and falls down.
  • Afterwards, the boss will fall, and you'll have to use either Gear Buster on its red gem or White Nova to make sure you do enough damage.

  • Lastly, knock the boss down to start Phase Two.

Phase Two
  • In this second phase, and not really reflected in the video, you'll want to gun straight for the boss and damage them, as their red core won't be exposed long enough to do a sufficient amount of damage whilst also killing the adds. Deal with them after damaging the boss.

  • The boss will spawn floating gears above, you, also as expressed in the video, albeit, a bit later on my first run after finding out I can do this, you can actually jump on top of the boss with a downward thrust or meteor blow, and keep hitting away at them, and the adds and attacks won't really be able to reach you.

  • The boss will then start spinning around, you can preserve your combo by guarding them, and as notoriously bad as I am at guarding certain attacks, this one seemed to have less risk to preserve my combo.

  • The boss will return to the center and repeat the first set of attacks, remember to just go straight for the boss, jumping on top of them to only aim for their core, as they won't keep it open long enough to be worth dealing with the adds.
  • After around 862 health the boss will add a couple new attacks to its arsenal, one that shoots straight at you (usually towards the center), then explodes in different directions.
    Jumping towards the boss usually dodges that, and the projectiles that head back towards you.

    The other is a mist that tracks you and does damage while you're touching it.

Phase three
At around 809 health the boss will enter phase three and flip itself back up. using its nearly endless arsenal of robotic crabs to give itself a new claw!

  • The boss will only be using its new claw in this phase.
    One new attack it does add is where it does a twirling motion towards you with a mist surrounding the claw, you'll want to immediately dodge to your left or right but the left side has a bit more room.

    You can also guard this attack, I didn't have much trouble myself, just mind the mist that launches out after the fact.
  • After those series of attacks, immediately make your way towards the boss as the core will be exposed in just a moment.
  • Some floating gears will spawn, use them to make it on top of the boss, who's a lot easier to stay on this time around, doing massive damage in this phase.
  • Eventually the boss will start "glowing red", and you'll want to immediately head to the back of the arena.

    Afterwards, the boss will body slam the arena and you'll have some new adds to deal with before the core is exposed again, and I do recommend taking these guys out now.

  • The boss will return to its first series of attacks at around 208hp but will add a new attack to its arsenal, swiping at you from each side, you can also guard this to preserve your combo, but if you find yourself low on lunch boxes or health, I wouldn't risk it.

  • This is the time you'd want to consider using White Nova and some lunch box buffs for STR, and it should hopefully be recharged by now.
    Eventually the core will open up once you make it to the floating gears, then It's just one more downward thrust to victory!

Afterwards, speak to Eartha and return to the Star Garden.
Ch3 Totals
Meals Made: 26/60
Museum Collectibles:
  • Insectarium: 14/32
  • Aquarium: 22/32
  • Natural History: 11/32
  • Artifacts: 11/32
    Total: 58
Achievements:
12/48
Quests Completed: 9
Star Shards: 3
Seals: 53


Ch4 - The Final Key
Remnant Isle
Achievements
Find Mishy
Side Quests
Missing Daughter
Task List
  • Complete the Autumn Heinmel Stages
  • Switch Season in Heinmel for Full Seals
  • Take on La Worg

We'll now have Creha join us on the Island, and the last continent, La Worg, is now available!
However, we also have one hot tempered Administrator to save, and three more new stages to do, with a stage we didn't get all the seals our first time around, so let's get to it!....after finding Mishy, of course. First, check, the mailbox for a new Side Quest, Awol Daughter.
There's also some new dialogue with Creha inside of the house.
We'll be taking care of both this quest, and Mishy at the same time!

AWOL Offspring
Start by heading over to the Inn, and speak to the Baron who's upstairs in the room just up ahead. We'll learn that his Daughter, Eclair, has gone missing!

Start by heading to Ada at Meteor Workshop

Then to the south docks to speak with Captain Puppis at the end of the docks.

Looks like our runaway dessert was trying to board the captain's ship.
Mishy Hunting
Make your way to the museum and you'll find Mishy sitting just to the left of the door!
Continuing with the sidequest, make your way over to Aquela, where she can consult the stars to find our desserter.

There's just one problem. She's charging us 2000 mira just to know her whereabouts, guess her services don't come cheap.
Go ahead and pay her anyway, you'll see why in just a moment.
Turns out that she's no longer on the island, oh no! Did Mrs. Janis have something to do with this?
Make your way to the Star Garden, and you'll encounter our little runaway.

What's more surprising than Eclair ending up here, is the fact it took this long for somebody to enter the portal. Has anyone else ever thought about that, too?

And since these two are nobles, you'll receive 6000 mira for our dessert delivery.
4000 mira profit! And a new star fragment to boot, that makes 4!

Lyra is also up here, poor girl.


Heinmel was just fixed up and we have an aggressive Administrator to free, let's head over there.
Ch4 - Sky Piercing Mountain - Autumn(1)
Sky Piercing Mountain - Autumn
Mission
Defeat 30 monsters
First Run Marks
First Run Large Crystals
Enemies

Bite Wolf

Flier

Flying Stag

Diabolos
Treasure

Crystal Edge
Plants

Gold Herb
We're starting off here like the other regions to free the Administrator before moving on to the next continent, and to gain an ability to fully complete the stages here, and the winter stage of Heinmel that we didn't have an ability for.
You'll come across a familiar enemy, a reskin of the Hound Dog called the Bite Wolf. They both do the same thing, just hopping twice while charging at you.

Up the ramp you'll find yourself faced with another new enemy in this Autumn region, Diabolos.

They have two primary methods of attacking you: Charging purple and swiping, which causes a poison status, and jumping in the air to hit you.
They're fairly easy to deal with, and get knocked down with your sword attacks, so their appearance is only just intimidating.
Continuing up the ramp you'll encounter our third enemy of this season, the Poison Troop.

Their name may sound familar, as we've fought an enemy called the "Fly Troop" once before. They both have the same gimmick, being they can't be damaged with physical attacks and can cause the poison status (you're going to see this a lot), so an attack from your guard-counter or magic arts will quickly take care of them.
One thing to note is this region, really, really, loves to poison you. Be it from enemies, traps, and the region itself that causes the poison status. It's something to keep in mind for each stage, especially with with we're dealing with just past the Poison Troop.

First Large Crystal
You'll see some yellow autumn leaf platforms you can use to ascend to the higher platform and some black smoke surrounding it. As we're starting with the third stage, the previous two also have these poison fields, however, we're also starting with the third stage for a reason, as you'll see later.
Just off to your left after jumping to the higher platform, you'll see our first Large Crystal!

Speaking of poison, it's a status you really don't want to be afflicted with.

It lasts for roughly 10 seconds and does 4 damage as every second goes by, making it one of the more deadly statuses in the game.
Continue up the leafs avoiding the black fog around them.
And just off to your right in the corner is a plant with a Golden Herb!

Continue up the autumn leaf platforms and near the cliffside you'll see the fourth new enemy, the Stag Glider.

These guys are a beefed up version of the same enemy from Altapea.
Now just off to our right we'll find our cranky, intimidating Administrator friend Argol. Time to free them!

After freeing our frighteningly powerful Administrator, we'll receive the Gear Shield!

With this, we can temporarily shield ourselves from terrain traps, enemy attacks, and more!
It also means we won't be slowed down by the black mist and snow back in the winter season, so we'll go back to get full marks there later. To use it, just hold down the button the game has binded for activation. However, if an enemy attacks you whilst using it, it'll lower the blue bar by quite a bit, so use it sparingly.
Now that we have Gear Shield, let's traverse the rest of this swampy map!

Second Large Crystal
Head to your right while using Gear Shield, and hit the moving plant to lower the pillar off to your left, you'll only have around 8 seconds to make it there.

Afterwards, deal with the two Poison Troops and hit the moving plant once more, lowering a pillar off to the far left, you'll have 7 seconds to make it to this one, so keep your gear shield up and make it to the top of the second pillar.

There will be two Stag Gliders and a Diablos, and three more enemies including another Diablos just further down.
Keep heading left, and you'll notice a plant that opens and closes, you'll want to time your jumps and jump on top of it as it opens.

The other plant closes at roughly the same time, so you can keep jumping across, heading all the way down to the left to find our second Large Crystal of the stage!
Ch4 - Sky Piercing Mountain - Autumn(2)
Third Large Crystal
Hit the plant you ignored earlier and make it to the pillar on your right, timing your jumps with the plants once more. A suggestion is that, since we're making our way down, to use your mid-air evasion to bypass the second plant to make it to the other side faster, and if you didn't time your jump correctly.
Continue to your right, using Gear Shield to reach the higher platform to your left, there will be some more plants to time your jump as each of these guys has different timings so while one may be open when you start the other one will be ready to close, so use them to reach the left side.

Further down you can either go down or to your right.
Use Gear Shield and make your way to the right, and we'll find our last Large Crystal!

Treasure Chest
Use the plant just below you and time your jump to reach the higher platform just to your left.

Continue to the north, and up the ledges to the right, and you'll reach a chest with a Crystal Edge!

It should be noted that this weapon is weaker than Durandal, so if you've purchased it already there's no reason to use the Crystal Edge.
However, it's 20 damage lower than Durandal so if you haven't upgraded yet, equip it now.
Make your way down and to the left, passing by the pillar and making your way to the bottom and to the left.
Hit the moving plant once more, and you'll only have a handful of seconds this time to reach it.
You can save a lot of time by using mid-air dodge once more, making it there with some seconds to spare.

Afterwards, a couple Stag Gliders and a Diabolos will be waiting for you, my suggestion is just wailing on them with Magic Arts.

Make your way to the right and you'll notice another of the plants that opens and closes.
The deal here, is that each plant will be a second behind the other, so as soon as the first plant opens, jump on top of it and keep moving down, since they're roughly a second behind each other the next plant will be ready to jump on. Keep jumping to make your way to the right.
Just up the ramp is a gear circle that will spawn two Diabolos. White Nova is your friend here.

Afterwards, the game will spawn in another of those plants just off to your right.

These guys are slightly slower to open than the others and close a little bit faster, so as soon as the first one starts opening up, jump on top and keep making your way down, the exit portal will be on the other side.

You may have noticed two icons appear, one for Master Orbus and for the mailbox, so let's head back to Remnant Isle!
Ch4 - Remnant Isle(1)
Visit Master Orbus
Restoration of Lost Power

Head over to Master Orbus and we'll receive an upgrade to our Chain!

Now we'll gain chain by destroying objects as well!
This also means we'll be able to build chain by using arts or moves that wouldn't let us otherwise, like White Nova!

On the way, visit Sasha's General Store and she'll ask you if you have any Cocoons. This will be used to expand the stock of her store, and we'll be finding one a bit later on.
And once turned in to her, we'll get some more armor for Noi!

Next, check the mailbox for a new Side Quest from Argol!
Speak to Nora for your rewards.
Then, there should be some more recipes for you to make.
TAB 1
Roast
Mystery Soup
TAB 2
Egg Burger
Bizarre Dog
We won't be able to receive another Lunch Box slot just yet.

Restoration of Lost Power

Just like the last two quests from our Administrators, they'll want us to meet them back at their temple, so let's head there now.
It looks like Argol's power has been split into three parts, and three separate locations.
Luckily for you, I know where each one is!
Argol will give us a Dull Gemstone. With this, we'll be able to gather each part of their power.
And according to Argol, it's been sealed at our fourth and final continent, La Worg!
We'll come back to this quest later, but since we'll be heading over there soon, It's best to start this quest as soon as we can.

Now that those two tasks are over with, let's start completing the Autumn season of Heinmel and finish the Winter stage we couldn't get the final mark on!
Ch4 - Windswept Valley - Autumn
Mission
Clear without falling more than 3 times
(Remember our plant friends?)
Enemies
Bite Wolf
Poison Troop
Zoro Pino
Headhunter Worm
Treasure
Cocoon
(SHOP UPGRADE)
Plants
Tear Onion
Since we started from Stage 3 of the Autumn season, you have a general idea of what to expect.
There will be poison traps, plants that will impede your platforming progress with timed jumps, and you've already been introduced to a handful of the enemies here....and we have the Gear Shield!
Knowing this, the rest of this region's stages will be a breeze.
Continue forward and you'll once again be met with our physical-evading fly friends and a trio of Bite Hounds, and just further up is a stronger variant of an enemy we've seen before, the Zorro Pino.

These guys work just like the Cape Fox and Caterpillar Fox. They swing back and forth, they're multi directional, and can easily be knocked to the ground. They're just a reskin, basically.

First Large Crystal
Instead of taking the path of autumn leaves in the front, head to your right and use the autumn leave platforms just off to the right corner.

A Zorro Pino will spawn just to the north, so make sure they don't knock you off.
The area here may look a bit familar, as it's the same stage we did the speedrun for!
Jump left, then to the corner platform, up to your left, and to the right, just like in the snowy variant of this stage. Then just off to your left will be our first Large Crystal!

Make your way back down and to the right just at the start of where the autumn platforms are, and head to your right, you'll come across four of our Poison Troop friends.
Head up the platform just to your right, and you'll find a plant with a Tear Onion!

The second large crystal of this stage is locked behind an ability we'll get from La Worg, so we'll come back to this stage at a later time, so make your way to the upper right platform instead.

Treasure Chest
Continue right until you find some autumn leave platforms and those flytrap plants to your lower right. We'll be taking the autumn leaves path first, and just at the end will be a chest with an Autumn Cocoon, an upgrade for the General Store!

Third Large Crystal
Make your way back to the plants that were at the bottom right. Just like the third stage, they'll be opening and closing with about a second in delay of each other, so once the first one opens, platform across the next one, and so forth until you make it to the other side.

Eventually we'll come across a gear circle that'll introduce us to the final enemy of this region, the Headhunter Rockeater!

You'll remember these guys from the speedrunning mission stage, or Winter season of this stage, and as such, I'll recommend using White Nova here as it forces them to all burrow up at once and makes the fight way easier, and much quicker!
However, if you do let these guys live long enough and don't use White Nova, their main attack is a shuriken-like projectile that is thrown at you and returns like a boomerang.
Now just use the autumn leaves platform in front of you, minding the pair of Poison Troop enemies on the second leaf

And the last large crystal we can get from this stage will be ours!

Now just head right from where the Gear Circle was and exit the stage.
We'll be going back to Remnant Isle real quick to deliver our Autumn Cocoon!
By turning it in to Sasha, we'll have new armor ready for Noi!


Some notable accessories are the Floral Crown, which I do recommend picking up just for the STR increase.

The Eerie Band, which increases experience gain.

Which I don't recommend buying since you most likely don't have a lot of Mira at the moment. But probably will later on, with enemies that give more xp, anyway.
The Plum Anklet, which would've been real nice to have earlier. And while I could say to save your mira for this one, I actually recommend it, since we'll be receiving an "Autumn" related ultimate art, a little later, and causes the poison status on enemies which is a lot more detrimental than the confusion status.

The Butterfly Wing, which prevents fall damage. Now, I've had zero trouble when it comes to actual fall damage, as it's quite easy to manage, and highly recommend not buying this, at least, until much later, as it's a waste at this stage of the game.

Finally, the Witch's Robe and Gothic Dress, giving 70 and 90 Int respectively.

If you're hurting for Mira, I'd at least go for the Witch's Robe, however, if you have just enough for it, the Gothic Dress is well worth it.
Ch4 - Dragon's Graveyard - Autumn
Mission
Destroy at least 45 objects
There is "exactly" 45 objects in this stage, make sure you're destroying every object you come across.
One that may be easy to miss is the green grass you see strung along the stage, as that's the object that'll appear the most for you.
(Combo Wombo)
Enemies
Zorro Pino
Glide Stag
Diabolos
Headhunter Worm
Treasure
Golden Armor: Head
Plants
Gold Herb

If you bought the Plum Anklet, it makes this stage quite a bit easier, as you won't be relying on Gear Shield. Plus it looks great with the Gothic Dress!
It also might be worth mentioning that there will be green blades of grass that you can destroy throughout the stage, so if you're missing objects, this may be why.


First Large Crystal
Continue across the autumn leaves platforms and you'll immediately be assaulted by a couple Headhunter Worms and a Zorro Pino.
Head down and to your right and another Headhunter Worm will spawn behind you, with two Zorro Pino's spawning in the open area just past that.
Just before the platform to your left yet another Headhunter Worm will spawn in joined by a Zorro Pino.
Use the spring to reach the higher platform, and you'll come across some floating gears.
Use it to get across, being careful of the enemies on the other side.
Then just use the spring to reach the upper right platform where you'll once again be assaulted by some pinatas. It's Nayuta's quinceanera, so let's crack them open!
Once those glorified pinata's are taken care of, continue forward and to the right to find another of those bone platforms.

Continue forward and you'll come across another of our flytrap friends. These ones close a little faster than the others so you'll want to keep your momentum and keep platforming across, and at the end will be a floating gear you can take to the path in front of you.

Once you make it to the other side, a trio of Headhunter Worms will spawn in front of you, take care of them, and head up and to your right, and you'll come across a spring.
The trick here is to jump at the spring, jump towards the floating gear, then you'll grab on, and be able to reach our first Large Crystal!



BOSS: Venom Skunk
Next, head all the way to the left, ignoring the upper north bone platform for now. And eventually, you'll come across the boss circle. By heading towards the boss first, this prevents a lot of doubling back. (Far Left, Crystal on the right, then north path right is right next to crystal)

You'll be faced with three larger variants of the Zorro Pino, the Venom Skunks!
They have the same motions and attacks as the Zorro Pino, but with an added twist, shooting Venom at you!
They'll start by swinging back and forth but will only do so if you get close enough, so I recommend focusing one at a time, or else they'll mob you.

Next, they can either by knocked down from a distance with magic arts or with your sword, but the safer bet is just using magic arts. Afterwards, they''ll temporarily be knocked onto their back, where you can wail on them with downward thrust, arts spamming, and so forth.
Finally, when they are dropped down or get off their back, they'll either string themselves back up or do a spinning attack but it doesn't have much range.

After defeating them we'll receive the Venom Mist art! This isn't the ultimate art we'll receive later, but if you bought the Plum Anklet, this art will receive a boost, and is worth equipping.
Second Large Crystal
Head back to the spring and take the left path of floating gears until you come across another bone platform, with some harrowing winds to accompany it.

Careful not to be knocked off as you make your way across, heading up the higher bone platform and off to your right.
Then, make your way to the spring near the bottom, and use it for our second Large Crystal!

If you're having trouble breaking it, once the spring elevates you, jump once more until you "touch" the crystal, then use the attack button, or just use your tornado slash.

Third Large Crystal
Head right and take the north path we ignored before.
There will be a plant with a Golden Herb just up ahead!
Continue right, taking another bone platform right with another one of our pinata friends in your path, then jump to the higher bone platform to your upper right, you'll soon be greeted by yet another pinata friend, and a mob of enemies just past the bone platform.

Head right to a spring, and after the fourth one, we'll get the last Large Crystal!

Treasure Chest
Drop down to your right an down, use the autumn leaves, and you'll find a treasure chest with a Golden Armor: Head!
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Head back the way you came and take the right path this time

Take care of the Diabolos Duo and just off to your right is the exit portal.
You should now have enough seals for Master Orbus, but let's complete the third winter stage while we're here.
Make your way back to where the spring and heavy snow was, you can use Gear Block to traverse the snow and reach the last crystal for it. (upward strike or a two-handed weapon for reach is key.)

Then just remember to exit the stage.
Ch4 - Remnant Isle(2)
Visit Master Orbus
Head back to master orbus and we'll get an upgrade to our recharging speed for magic arts!

You can also buy any upgrades you may need before we head over to La Worg, or turn in your collectibles.
Ch4 - Ancient Reefs - Autumn

Mission
Don't let the Craft Gauge deplete.
(The blue bar under your health)
As mentioned before, when stages are this specific, they're going to try their hardest to make sure you fail the mission, and as such, this stage follows the same rules.
There will be heat areas with lava, and you have to use Craft Shield to avoid taking damage, thus depleting your Craft Gauge.
Just be sure to manage it accordingly.
Enemies
Flame Gheist
Poison Popo
Lavacanth
Blast Turban
Treasure
3rd Art Slot
Plants
Gnome Jelly

Well, here we are, the final continent!
You'll find a lot of "lava" enviromental traps, akin to snow, swamp, and poison slowdown areas, but these will do quite a bit of damage to you, so make sure you're using Gear Guard and aren't letting it run out!
Head to your right and we'll encounter the first new enemy of this region, the Flame Geist!

They're immune to physical attacks, so just blast them with your magic arts.
A little bit further and you'll come across the Lavacanth, the Autumn version of the Flying Fish enemy we encountered back in Heinmel!
Then just up ahead is our third new enemy of this region, the Poison Popo, which has the same moveset as the others, but they just inflict poison.

First Large Crystal
Take the right path, this is where we'll the stage will be testing how well we use our Craft Gauge.
There are two Lavacanths here, start by using your Gear Shield, just walking forward is actually faster than they have time to charge at you, and there will be a few enemies on-land, use magic arts to take them out.
Now, take the path to your right, start by using Gear Shield and just keep walking forward, again, they won't be able to reach you in time and you'll have enough time to both not be hit, and reach the first Large Crystal!

Head back, either taking out the Lavacanths or running past them again, and take the north path this time, and make your way off to the left to find a switch to disable the barrier we saw earlier.


Treasure Chest
Drop down to your left and continue past where the barrier was, climbing the various platforms ahead of you, taking care of a few enemies.
Drop down once more and to your left, using the floating gears to make it to a small platform.
Once across you'll find a treasure chest to unlock our third Art Slot!

Second Large Crystal
Head back and take the right path this time, and you may have noticed it in the distance, but off to your right are some floating gears, careful of the Lavacanths!
You can just wait for the first one to pass, and keep spamming the jump or gear hold key to make it across without getting hit.
Now continue up the platforms and head off to your left, you'll notice a path with some lava down below. There will be three Lavacanths on the path ahead, so time accordingly, and once you make it across you'll find the second Large Crystal!

Third Large Crystal
Directly in front of the Large Crystal is one of the orbs we need for the sidequest from earlier, go ahead and interact with it.

Before heading back, we can actually use Gear Shield to traverse the left side of this platform and through the lava, with this being the largest test of our Craft Gauge in the entire stage.
Then just off to the left of this path is our third Large Crystal!


Make your way back, avoiding or killing the Lavacanths along the way.
Head up and to your left and you'll encounter some more Lavacanths jumping between the bridge.
Now head past the bridge, then up and to your right, there will be a few more Lavacanths ahead of you.
Then just up ahead is another Gear Circle that will spawn a large group of Blast Turbans.
They're immune to your sword attacks like a few other enemies we've encountered so far, so blast them with magic arts, or just use White Nova to dispose of them.
A cutscene will play, and we can exit the stage just off to our right.
Ch4 - Resonant Faults - Autumn
Mission
Clear in under 1:30
Just like in the previous region, we have yet another speedrunning stage!
I'll suggest the same thing, that you wait until completing this stage, not worrying about the mission, and doing it again for the mission.
Enemies
Flame Gheist
Piledriver
Blast Turban
Brigand
Treasure
Dancer's Dress
Plants
Gnome Jelly

First Large Crystal
Keep heading to your right, making sure to use arts on our Blast Turban friends, then jump to the upper right, and use the floating gears to make it to a single platform.

The large crystal should be visible from here, just make your way up and we'll have our first Large Crystal!
You'll notice a lot of these are going to be found fairly quickly. Gotta Go Fast!

Second Large Crystal
Head south this time, and off to your left with the giant spinning object, all the way down and up should be our second Large Crystal!

Third Large Crystal
Make your way back to the metal tower and use the block to your left to reach the first moving platform, then keep jumping towards each higher one, making sure not to fall off.

Once at the top, use the floating gear to the left or right to make it to the platform just off to your right, you'll find one one of the last new enemies of this continent the Piledriver which is a stronger variant of the Vice Squid from Heinmel.
And a plant with Gnome Jelly!

Start heading up and to your left,dropping down and making your way to the top right side.
Ignore the moving metal platforms to your left and head right instead, for the last Large Crystal here!

BOSS: Brigand
After grabbing the crystal, make your way back to the moving metal platforms just off to your left.
Use the tower to reach the upper right platform, and just up ahead is another boss, the Brigantine!
This thing is a much larger version of the Piledriver we were just introduced to, and has the same attacks with a much larger shockwave when landing, and aoe damage that expands in a circle before it launches into the sky!

You'll get the Maple Wind art, and since we just received our third art slot, I'd recommend equipping both this and the last art you received, especially if you have the Plum Anklet.

This art expands in a circle just like the boss ability, and both starts out strong, and gets even stronger as it levels up! This is one of the more powerful abilities you'll receive so I recommend equipping it.

Treasure Chest
Head south from the boss, using the pillars just off to the right, and once you're at the center pillar, start making your way south again, using Gear Shield to block the lava, and you'll find a treasure chest with a Dancer's Outfit!

Head back to your left to be at the lower pillar again, and head right and you'll eventually reach the portal exit.
Now, let's get that mission done!
Ch4 - Resonant Faults MISSION
You've got just under a minute thirty to get this mission done and dusted, I've done it a few times to see if there's any optimal ways to complete it faster, and I did find a few!

A few speedrunning suggestions, since this one is fairly easier than the last one:
  • Jump forward instead of off to the left when using the first set of moving metal platforms.
    It saves half a second.
  • Ignore every enemy. This one's a little obvious.
  • Once at the end with the pillars and lava below you, jump to the first platform, then the one off to the far right, you can use mid-air dodge to make it there and to the platform just before the portal exit, saving about 3 seconds!

However, in the video, I will mess up quite intentionally to see just how many mistakes you can make, and as it turns out, you have quite a bit of breathing room this time around!
I completed it in EXACTLY1:29, with plenty of fumbles and getting lost, pretending to be someone who's never done the map before, with a little bit of showing off at the end, maybe ;)
Ch4 - Remnant Isle(3)
Visit Master Orbus
Let's head back to Master Orbus!
Instead of a skill you'll get another helmet, the Demon's Mask! Equip it right away.

There's an extra scene and dialogue over at Meteor Workshop.

Lastly, there's two new recipes!
TAB 1
Grilled Fish
TAB 2
Seafood Roll
We won't be able to receive another Lunch Box slot by making these just yet, however, the Seafood Roll gives quite a bit of xp, and if you have the ingredients for it now, it gives a fair amount of INT bonus!
I'll also start listing off my counts at each Remnant Isle section so you can have a better idea of how caught up you either need to be or can be, and to see where you should be, such as with seals!
Chapter 4 STATS
Level 20
277 STR
209 DEF
214 INT

Chapter 4 TOTALS
Weapons: 11/16
Armor (Nayuta): 6/8 Helmets, 4/8 Armor, 6/8 Leg Armor
Armor (Noi): 6/8 Helmets, 7/8 Armor, 6/8 Accessories
Magic Arts: 10/24
Recipe's Made: 32
Star Fragments: 4
Quests: 10 Done, 1 In-Progress (Restoration of Lost Power)
Museum Collectibles: 15 Insectarium, 22 Aquarium, 12 Natural History, 13 Artifacts
Ch4 - Hell's Gate - Autumn
Mission
Clear without using Gear Shield
Risk. Reward. And a whole lotta being set on fire. This is what your future holds.
Enemies
Melt Golem
Soldat
Poison Popo
Blast Turban
Treasure
Amethyst
Plants
Clam Shell

First Large Crystal
There are two enemies causing shockwaves to your upper right, careful walking past as they can still reach you under them!
You can take them out by jumping and using arts to quickly take care of them if you want.

There will be two more Soldats just up ahead, try to stay out of their shockwave range.

Make your way through the bottom path just past the two Soldats, there will be a small group of enemies coming up, so quickly dispose of them, drop down, and platform to the left to reach our first Large Crystal!

Second Large Crystal
Now head back up and take the north path instead, being mindful of the Soldat just up ahead.
Afterwards, use the moving metal platforms just off to your left to reach the other side, keeping in mind not to use your Gear Shield. You'll want to make your way upwards as the platforms will start sinking, into the lava.

Once across, make your way up and to the right, there will be another Soldat here to rain on your parade. Then just off to the right, before the higher platform, drop down below and to the right to reach our second Large Crystal!

Treasure Chest
Make your way back to the higher platform and to your right, you'll encounter some strong wind trying to push you into the lava below. Jump to resist most of the force, and keep heading all the way down, as the timing on the Soldat isn't something you wanna mess with. After gaining some distance, take it out and head to your right.
As soon as you reach the various platforms under you, make your way down to the bottom to find a plant with an Orum Clam!

Make your way back up and to the right to find a Gear Circle on the ground, this will spawn in one of the last enemies we'll encounter on this continent, the Melt Golem.

Their moveset is the same as the Root Sentry we fought back in Altapea.
The only difference being it use a flamethrower instead of the longer ranged bullets the Root Sentry has, making it a lot easier to deal with than other enemies, since it's slower and shorter ranged.

Just up ahead is a chasm with lava down below and some smaller platforms you'll have to platform across. Before you make it to the other side there's a Soldat waiting for you. You can use the platform just off to your left to be out of its range if it's already swinging at you.
Use the platforms to your left to reach the top, and you'll see the sidequest orb we need, be careful jumping on top of the back of the spike, then just walk forward and interact with it and we'll be at 2/3 orbs!

Then just jump to the platform to your left (mid-air evade usually helps reach it) and you'll reach a treasure chest with an Amethyst!

Third Large Crystal
Make your way back to the open area to the right, and a soldat will spawn just below you, and to your right.

Ignore the floating gears for now as there's a blockade on the other end, and start making your way down, minding the Soldat just to your right. Platform to the other side, and just south of the switch and off to the right is our last Large Crystal!

Head back and hit the switch, a bridge will be lowered, so make your way to the floating gears to reach the other side. The exit portal is just on the other side of the bridge.
Ch4 - Remnant Isle (4)
A cutscene will play, Creha will be helping another of our island residents out! And Lyra will accuse Creha of helping herself into Nayuta's Family.



There's some new dialogue back at Remnant Isle for Sculp and Creha if you want to check that out.
You can also speak to Aquela after completing certain stages (like the last one) to get hints about future events.

I also recommend making any dishes you weren't able to get to before, since we just received the Olm Shell.

A cutscene will play out, head back to Remnant Isle after.

Speak to eartha, and afterwards, every single person on the island will have new dialogue, except the Baron's family at the Inn.

Creha is at the northern warf area, if you don't want to miss any dialogue, feel free to speak with the residents here.

Afterwards, head north and speak to creha, and even more new dialogue will be available!

Nearly everyone in town has new dialogue, you may view it if you want, but regardless, It's off to the temple!
Ch4 - La Worg Temple (1st Half)

FIRST HALF OF TEMPLE
Mission
Defeat 35 enemies or more.
Fairly simple. You'll just have to make sure you do both parts of the temple in the same run to finish the mission.
Enemies
Flame Gheist
Melt Golem
Soldat
Pile Driver
Blast Turban
Salamander
Treasure
Golden Armor: Body
Plants
Olm Shell
Museum Collectibles
Pterosaur Head
Pterosaur Wing

Head right and you'll see an obstacle that's new and exclusive to this temple, flipping floor panels.

These guys flip back and forth from one side to the other (and will get worse later...) the idea here is to jump onto it once it flips towards you, then quickly jump off the panel to the other side, as it's constantly switching, then jumping off the panel to the platform ahead of you.
However, you can just bypass this one by double jumping and using mid-air dodge to reach the other side, but it's a good idea to keep in mind how these work for later.
It's also worth nothing that there will be a Screwdriver that will surprise assault you if you decide to head to the lower platform first.

Head up to your right and there will be a magic arts switch, use one of your arts on it and the barrier to your right will be released.
Head through the path the barrier was blocking previously and you'll see another series of flipping platforms just up ahead. The key here is to jump on the bottom platform and to keep jumping in place, as you'll keep landing on the next platform.

Then just hit the switch at the end and the barrier below will be released.


First Large Crystal
Head past where the barrier was, there will be a Golem to your left and two screwdrivers to your right. Take care of both, then make your way to the right, jumping off the platform to make it to the other side, using your Gear Shield to avoid damage since you won't make it even with mid-air evasion.

There will be a large group of enemies waiting for you on the higher platform on the other side.

The first Large Crystal will just be off to your left! Easy enough.

Treasure Chest
Now head up and to your right, and keep heading right for a treasure chest with a surprise Pile Driver and a Golden Armor: Body!

Now head back and to the upper platforms on your left, and you'll eventually see a plant with an Orum Clam!


Second Large Crystal
There will be some flipping panels again off to your right.
It'll look confusing at first, but there's a rather simple method to get up there way easier, and quicker.
Start by jumping on top of the flipping platform just in front of you, then double jumping to the metal grate in the center.
Next, jump to the metal grate off in the corner, using mid-air evade to make it there.
Then jump directly to your right, and you'll run into another Golem. Take care of it, and the second Large Crystal is just below you!

Then just use the flipping panel directly to your front to make it back to the center metal grate.

Then jump to the far metal grate once more, and double jump to the grate off to your left.

Once at the top, you'll find a Gear Circle that'll spawn our final new enemy of this continent, the Flame Dragon!
It has the very same moveset as the Myr Dragon, but they're tougher, and look a bit cooler, honestly.

After wailing on them with your method of choice, just take exit off to your right, killing the Golem before you do.
Ch4 - La Worg Temple (2nd Half)
SECOND HALF OF TEMPLE
Mission
Defeat 35 enemies or more.
Make sure you aren't starting from the second half, or else you won't be able to complete the mission!
Enemies
Flame Gheist
Melt Golem
Soldat
Pile Driver
Blast Turban
Salamander
Treasure
Metal Claw
Plants
Gnome Jelly
Museum Collectibles
Pterosaur Head
Pterosaur Wing
A cutscene will play out and the entire temple will start shaking violenty, are we too late?!

Run up the stairs and you'll encounter a couple of the Magma Golems, they're easily dealt with from a distance, and since there's two here, you can use your new long-range arts to easily dispose of them.

There's nothing for us at the center path, both sides each have something we need besides a switch to the gate, so it's mostly preference on which one to start at.
For this guide, we'll be heading left first.

Third Large Crystal
Use the flipping platforms to make it up, you can actually just jump to the second one and to the upper platform instead of relying on the third one.
For whatever reason, just ahead of you is a Flame Dragon that will be stuck, since enemies cannot traverse past walled off platforms, like Nayuta. Take out this large and vulnerable target with your magic arts and continue forward.

Maple Wind becomes fairly popular at this stage of the game, especially from level 2 onward, and combining it with something like Venom Mist means you can take care of these guys in 2 seconds flat.
Just further up ahead is another Flame Dragon and a Blast Turban, however, just to the upper platform in front of you, magic arts can take out the enemies up here without them being able to reach you. There's two Flame Dragons here, and the second one in the back actually won't attack you at all, and you can just take them out by jumping and using magic arts!

After dealing with those enemies, drop down to the south, and you'll notice another series of, much larger, flipping platforms, and not only that, our final Large Crystal is situated up in the air!

Jump to the metal grate first, then you'll want to time your jump so you don't fall to your death if you're trying to avoid damage, either with an upward strike or two-handed weapon, which makes this a lot easier.

With our last Large Crystal in the bag, jump to the flipping platform just to your left, and to the hanging platforms, using them to reach the higher platform up ahead.
Afterwards, you'll come across a gear circle that spawns two Flame Dragons!

White Nova is super useful when you're in close-quarters fights like these, and just in general.
Deal with them how you see fit, then use the switch just off to your right and the barrier below be released that's just a shortcut back to the main area.

Afterwards, head to your right to find some Blast Turbans and one of two levers to release the door to the north.

Use the shortcut back to the main area and back to the flipping platforms we originally climbed.
Drop down, and take the right path this time.
You'll notice some fairly strong winds and some metal platforms, you'll want to keep jumping to opposite the winds, and keep making your way up.

There will be two Soldats waiting for you at the top.
Afterwards, drop down to the right, and platform to the other side, making your way to the right.
(There's also another Flame Dragon at the top, you can cheese these too with magic arts, but the flames can and will hit you if you're not careful.)
Eventually off to the right you'll see a bunch of crates. Destroy them to form a staircase and find our last orb for Argol's quest!

Nayuta will mention returning to Argol as soon as possible, but we can do that later.
Jump to the higher platform to the left of the staircase, this is where the dragon and Blast Turban enemies will be if you didn't take care of them earlier.
Drop down and continue south until you find a plant with Gnome Jelly!

Use the floating platforms off to your left to reach the other side, being careful not to fall
(Single jumps are safer)
Then on the other side, you'll see the second and final lever we need to open the north door!

And with that it's stage complete!
Unfortunately, the second treasure chest is locked behind an ability we'll receive after freeing the Administrator, so we'll only get two marks this time.
However, we now have enough for another ability from Master Orbus, so let's head back there now for some boss preparation!
Ch4 - Remnant Isle (5)
Visit Master Orbus
Turn in Museum Collectibles
Restoration of Lost Power
Back out, and head to Heinmel Temple.

Restoration of Lost Power
Speak to Argol and his power will be restored!
However, he'll mention that not even he would be enough to overcome Zechst, It's time for Nayuta to keep grinding!
We'll also receive another Master Art, and of the most useful arts in this stage of the game, Grand Terror!

It spawns an earth elemental around Noi that causes the Poison/Panic status on enemies with a rather large AOE, and every kill with it gives more Mira than you would killing them normalyl! And bonus Mira every time it hits an enemy!
Chapter 4 Arts Count: 11

Next, let's head back to Remnant Isle!
Make your way to Master Orbus and we'll learn Two-Handed Weapon Mastery (1)!
With this, your combo will go up to 5 using two-handed weapons.

I had enough collectibles for the next museum reward, and if you have the diamond icon once more, go ahead and visit it too!
For 63+ Museum Collectibles, you'll receive the Witch's Hat!

This will increase the drop rate of Ingredients for your lunch boxes, and also raises the chance of a rare one spawning from objects!
Chapter 4 Collectibles Count:
  • 15 Insectarium
  • 22 Aquarium
  • 13 Natural History
  • 15 Artifacts
Total: 65

Lastly, make sure you have all the upgrades you need and your lunch boxes are up to date and full.
Chapter 4 Lunch Box Count:
  • Tab 1: 12
  • Tab 2: 12
  • Tab 3: 8
Total: 32

Some suggested upgrades, especially after getting mira from the museum, are:
Floral Crown (General Store) -- Increases STR at full health
Gothic Dress (General Store) -- Increases INT by 90
Plum Anklet (General Store) -- Increases Poison Damage and inflicts Poison on ememies

With all your preparations done and dusted, it's time for the La Worg Temple BOSS!
Ch4 - La Worg Inner Sanctum
Make sure you save BEFORE entering the stage!
Suggested Arts to bring:
  • White Terror
  • Grand Terror
  • Sol Erase OR Venom Mist
Arts won't be useful against this boss, just like the others, so having these large-scale aoe attacks, and especially White Terror for some well-needed criticals, will be super useful!
BOSS: Sagischiron

PHASE ONE

The boss will be floating with just its head in the first phase, and arts won't be useful here either.
Start chipping away at the boss with your sword, and if you want some bonus Mira, go ahead and use Grand Terror now!

BOSS MOVES
  • The boss has a suction move that will pull you closer to it, and will cause a shockwave like the previous bosses, so make sure to jump over or guard them. It can do up to two of these back-to-back!

  • The boss will rotate around spitting out poisonous gas towards you in a 180 degree arc, you can either back off and use the pillars to hide or guard it but I suggest not to.

  • This attack only happens if you're staying close to the boss, it will slam down on the stage but will have a slow wind-up before it does.

PHASE TWO

The boss will now be on all fours, and the pillars will be what we're aiming for!
BOSS MOVES
  • The boss will randomly, but mostly go for the leg you're closest to, and slam it down on the ground, causing a shockwave.

  • The boss will start slamming its feet rapidly, causing multiple shockwaves, you can jump over the one you're aiming for and use downward thrust, repeating it until that leg is down.

  • Once the boss is down, use Gear Shield to make your way to the top of its back, and hit the red gem!


PHASE THREE
The boss will now give up its gigantic size, and square up with a sword and shield!
The only way to damage this boss is to hit their back, where the gem is!
BOSS MOVES
  • The boss will shoot out spikes towards you that will follow you, you can dodge roll right before this and it should miss you.

  • The boss will have smoke come out from its blade before slashing at you, dodge roll to the back immediately.

  • The boss will have a bright light appear on the sword and will charge at you, dodge roll to the side, or use White Nova if it's ready.
After damaging the boss enough from the back (white nova chips it down A LOT!), you'll be victorious!
Ch4 - Remnant Isle(6)

Everything is....quiet.
The game will progress once you head to the beach where Master Orbus is, as the game won't let you head to the Museum.
Afterwards, we'll be back at the same tower from the prologue!
It's the same layout, so just make it to the top, and after a cutscene the chapter will end.
Ch4 Totals
Arts: 11/24
(54.2%)
Meals Made: 32/60
(53.3%)
Museum Collectibles:
(52.3%)
  • Insectarium: 15/32
  • Aquarium: 22/32
  • Natural History: 14/32
  • Artifacts: 16/32
    Total: 65

Ch5 - The Truth Behind The Myth
A series of cutscenes will play, and....roll title!

Mishy Hunting
There's lots of new dialogue with the residents here!
Once you're done talking to them, or not, make sure to head to the beach area where Master Orbus is.

Mishy Hunting!
Mishy will be quite easy to see if you start heading down from the entrance!

Mishy's Found: 6/9 nice

It's off to the Star Garden.
A cutscene will play out, and we'll have Noi back!
We won't be able to use the teleporter anymore, so we'll have to use the tree off to our left to access the map.

Select Helliograd's lower level.

You won't have access to this stage just yet, and the Administrator's will recommend freeing Nemeas first, so let's head back to La Worg!
Ch5 - Ancient Reefs - Spring(1)
Mission
Defeat at least 35 monsters
Enemies
Leaf Spirit
Tormedusa
Panther
Alcaleon
Treasure
Dark Walker
Plants
Rocargo
We'll be greeted by our first enemy in the spring season, the Leaf Spirit!
They're the same as our flame spirit friends from the previous season here and are immune to your physical attacks.

Just a bit further ahead is our second new enemy of this season, the Tormedusa.

They're also immune to physical attacks, and will cause the Confusion status on Nayuta if touched while glowing. Good thing Arts are long range!
Since there's a barrier to the north, head right and platform across, using your Gear Shield to avoid the water's slowdown effect and make it to the upper right platform.
And just at the top is yet another new enemy to this season, the Archaleon!

These guys shoot tracking bubbles at you that do a fair amount of damage and work just like the ones back in the winter stage of Rieseweld.

First Large Crystal
Drop down to your right and use Gear Block to traverse the water until you find a spring

Use it to reach the upper platform and deal with the enemies along the path until you reach the first Large Crystal!

Return to the center platform and head up this time, and you'll be greeted by a few of our Archaleoln friends.

Head to your left dealing with the Tormedusa and hit the switch to release the barrier from earlier.


Second Large Crystal
Head just past where the barrier was, and platform up, then take the left path across the floating platforms. The second Large Crystal will be ours! And in the same exact place as the Autumn Stage!

Third Large Crystal
Head all the way back and take the right path with the floating platforms this time.

Just up ahead will be some enemies just as you make it to the other side, and the upper platform just ahead.

Platform up and jump into the water to your left, there will be some Archaleon's hiding in the water, but a good downward thrust will make quick work of them.

Remember the path we took in the Autumn season to reach the Large Crystal? Go ahead and start making your way there, being mindful of the Archaleon's along the way (there's one just past the entrance to the path)

After dealing with the Archaleon's strung along the path, you'll find a plant with a Rocargo!

Use the floating platform in front of you, and head to the left platform, using the floating platform's on the left path until you make it to the last Large Crystal here!

You can drop down just below you for a faster way to get back.
Then just keep heading right until we come across another bone path to the north.

You'll soon come across a Gear Circle with another new enemy to this season, the ♥♥♥♥ Panthera!

They love to jump up and cause a shockwave when they land. And will meow while on all fours.

However, they become really dangerous if you let them approach you, as they'll use your claws to not only potentially cause the Confuse status on Nayuta, but do some of the largest damage an enemy has done thus far.

(They brought me down to 88hp with the best gear available after just a few swipes...ouch.)

Continue to your right, jumping down to the first platform, and the one to your upper right, and we'll finally be able to free Nemeas!
Ch5 - Ancient Reefs - Spring(2)
After a short cutscene, we'll get what's arguably the most useful Gear ability in the entire game, Gear Drive!

While this ability is primarily for scaling the walls we've encountered before, It also speeds Nayuta up quite a lot, and running into enemies will damage them!
Not to mention, it makes platforming quite a lot easier, letting us reach further places with ease!

Would've been nice to have this during the speedrunning stages....sigh.
Treasure Chest
Head back to the bone bridge was by heading back to the floating platform and jumping to the upper left, and making your way down.
Cross the bridge to your right and head down to reach the scaled wall a lot quicker.

To use the wall scaling ability of Gear Drive, you'll want to target the grooves on the side, then hold the activation key and head straight up!

Take care of our froggy friend, then just below you is a treasure chest with Darkwalker!
Equip it right away.

Now just make your way back to where Nemeas was, and head right to climb another scaled wall, with the exit portal just off to your right.

Before anything else, let's head back to Remnant Isle.
It's also around this time I received the Veteran Combatant achievement.
Ch5 - Remnant Isle(1)
The Spirit's Whereabouts
It's worth pointing out that you should save the following ingredients for next chapter, to avoid doubling back:
  • 2 Orum Clams
  • 3 Fresh Red Meat
  • 5 Bone-In Rigid Meat
Head back to Nayuta's house and check the mailbox for another sidequest!

It's off to the temple again.

The Spirit's Whereabouts
Head over to La Worg Temple Sanctum.

It looks like La Worg's temple spirits have up and disappeared, oh no!
Nemeas will inform us that they've most likely went into hiding, and we'll have to find them!
Nayuta will suggest that they're in another continent, and right he is.
It's a good thing I know where they're at, so lemme give you the skinny.
You'll have to speak with each region's Administrator first.
Location 1: Stage 3 Altapea - Sacred Way (Summer)
Just southeast of the second Large Crystal

Location 2: Stage 2 Rieseweld - Harmonious Cavern (Winter)
Go back and defeat the trio of living armor to drop the barrier, and they're near the switch to the north

Location 3: Stage 3 Hienmel - Windswept Valley (Autumn)
Conveniently located near the Large Crystal we weren't able to get to before!
Go ahead and climb up the wall we previously couldn't access and both that and the spirit will be up there. (Just head all the way right until you come across the three Poison Troopers and Bite Hound)

Afterwards, just head back to La Worg Inner Sanctum and we'll receive Gospel Blossom!

It has one of the highest damage stats in the game, with 500 attack power at just level 1!

We have some stages to complete and a missing seal to grab before we embark on the new area of Hellios!
Sine this one doesn't take too long to get, I'll list it out here and then it's off to finishing La Worg!
La Worg Temple Treasure Chest
Near the end, take the right path and use the wall near where all the blocks were.

And we'll find a Metal Claw in the treasure chest!

Make sure you exit the stage to get our missing seal, and we should now have enough for Master Orvus!
Make your way back there now for the Space Slash skill!
This is a powered up version of the Swirling Slash, and works just like Meteor Blow, where you need a combo of 20 or higher to use it!
After that's all taken care of, let's finish La Worg!
Ch5 - Resonant Faults - Spring
Mission
Destroy at least 35 objects
There aren't many objects in this map, just barely over the 40 count so make sure to destroy every object you come across!
(I had 37/35 objects and was making sure to destroy everything)
One object to keep in mind are the green blades of grass you can find scattered around, as these objects and the coral in the water will appear the most!

Enemies
♥♥♥♥ Panthera
Chevalgriff
Ruinfish
Alcaleon
BOSS: Bloomenes
Treasure
Bronze Astronomer
Plants
Orum Clam

Head right across the platforms in the water, and you'll encounter the Ruinfish, which is just a reskin of the Flying Fish, where it charges right at you and sinks back into the water.

There's a barrier to your right, so continue forward, where there will be 2 other Ruinfish ready to charge right at you!

You'll notice a treasure chest off to the left we can't get to just yet, but we can disable the barrier by heading over to the switch on the right.


First Large Crystal
Just past the metal tower we've seen once before, use the timed water spout platforms and make it to the second one, where you'll want to jump off it, then use Gear Shift to make it to the platform against the wall.

Second Large Crystal
Return to the first water spout platform and use it to reach the plant just off to your right, with an Orum Clam!

Then just use wait for the platform to appear in the air and reach the tower to the left and we'll see the Large Crystal!
This one might be a bit of a pain to hit, so you can just walk off to the left and use the attack button.

Reach the second water spout platform and wait for it to rise to reach the upper platform just north of you.

Treasure Chest
Keep heading left just like in the other season of this stage, use the spring to reach the top of the metal tower to your left.
Hit the switch to release the barrier just below you.

Head south past the barrier we just disabled to find the Bronze Astrometer museum collectible!

Third Large Crystal
Use the spring to reach the upper platform to your right, then keep heading right to a Gear Circle that will spawn the final new enemy of the Spring season here, the Schwargryph!

These guys have a very simple attack pattern, where they swoop down and kick you. It doesn't do as much damage as the other enemies, but you still don't want to get hit by it.
Head south, and just where the water starts, head all the way down hugging the wall all the way to the right to find the boss circle. But first, break the final Large Crystal just below you!

Now use the boss circle, and we'll be faced against...me-ouch! A trio of cat girls!
BOSS: Bloomenes

They work the same exact same as the ♥♥♥♥ Panthera, except they shoot out energy spheres and are immune to poison.

Afterwards, we'll receive the Flower Dance art!

It does 85 damage, and summons a few pedals to surround Noi and party, causing damage to any enemies that get too close.
Afterwards, head back to the start of the water, and use the floating gears just above you to reach the right side and exit the level.
Ch5 - Hell's Gate - Spring
Mission
Clear without eating more than one Lunchbox
(I ONLY brought one lunchbox around just to make sure.)
Don't be a glutton. ;)
Enemies
♥♥♥♥ Panthera
Chevalgriff
Tormedusa
Leaf Spirit
Treasure
Luna Rossa
Plants
Rocargo

First Large Crystal
Head back down and to your right picking off our sword-immune enemies off along the way, and hit the switch to make a spring appear.

Use the spring to reach the upper right platform, then keep left and keep climbing the platforms to get our first Large Crystal!

Second Large Crystal
Drop down to the water off to your right, and use Gear Shield to make your way around to the far right platform.

Take out the bird-brains and head to the bottom left, making it to where the platform just behind the floating gears from earlier. Ignore it for now, and instead, drop down behind you and hit the switch to release the barrier.

Make your way back up and to the left to secure our first Large Crystal!
[screenshot=3044627717;sizeFull,inline;https://steamuserimages-a.akamaihd.net/ugc/2112808396451761045/4B7D442C6A6AD608120B49BB67709D42B5BD56B5/][/screenshot] [/th] [/table] [th] [table] [h2]Third Large Crystal[/h2] Return to the area just to your left and use the floating gears to cross to the other side in the distance. Make your way all the way to the top right and jump down below, just be careful since there's our sword-immune jelly friends down there too. And just at the bottom is our last Large Crystal of the stage! [screenshot=3044629365;sizeFull,inline;https://steamuserimages-a.akamaihd.net/ugc/2112808396451785445/1A62E13F1CDDF5D7C2FDDFF4BEC7A3E99550F73A/][/screenshot] [/th] [/table] Head back up and to your right to find a gear circle that spawns four of our furry-tailed friends. [screenshot=3044634251;sizeFull,inline;https://steamuserimages-a.akamaihd.net/ugc/2112808396451856846/7C4B06976BC66B9B31B64A0393C24078238CBDBC/][/screenshot] This is actually a great place to level up our new Flower Dance art! [screenshot=3044634263;sizeFull,inline;https://steamuserimages-a.akamaihd.net/ugc/2112808396451857093/45DDC066C63F3BB2A82083E977D92A6AEE4D8712/][/screenshot] Head through where the now-disabled barrier was, and make your way to the second water spout platform, and as it's about to fall, immediately jump to the center and make it onto the third platform. [screenshot=3044634595;sizeFull,inline;https://steamuserimages-a.akamaihd.net/ugc/2112808396451863641/B2C317CB778F146AB884CEBD72B821A054553B3F/][/screenshot] Jump to your left to find a treasure chest with Moon Rosso! [screenshot=3044634603;sizeFull,inline;https://steamuserimages-a.akamaihd.net/ugc/2112808396451863820/C523790E560AF063C97A4CFBB8738587020362C5/][/screenshot] Now we'll start finding equipment superior to our dear durandal, go ahead and equip it right away, and since we have Two-Handed mastery it's made even more useful! Now just platform to your right using gear shift to make it across, and drop down below. This is yet another great idea to train our Flower Dance. [screenshot=3044635104;sizeFull,inline;https://steamuserimages-a.akamaihd.net/ugc/2112808396451873595/036FA9F4A6104FC2BA1A273E1E8B126C8D6A5D99/][/screenshot] Platform off to your right to find a switch that'll start a timer! [screenshot=3044635357;sizeFull,inline;https://steamuserimages-a.akamaihd.net/ugc/2112808396451877884/4302A0E9A453BC0E0DD87550B2827D411E069C94/][/screenshot] You'll want to head back to your left, making it up the platform, across the floating metal platforms, on top of the tower, then across one more floating metal platform, jumping to your right to exit the level. You have around 2 seconds of breathing room here. [screenshot=3044635370;sizeFull,inline;https://steamuserimages-a.akamaihd.net/ugc/2112808396451878105/C5ECEC7B633F042CB121B63188398DA6A341999E/][/screenshot] Now it's time to head back to Master Orvus! [screenshot=3044635754;sizeFull,inline;https://steamuserimages-a.akamaihd.net/ugc/2
Make your way back up and to the left to secure our first Large Crystal!
[/th][/table]

Third Large Crystal
Return to the area just to your left and use the floating gears to cross to the other side in the distance.
Make your way all the way to the top right and jump down below, just be careful since there's our sword-immune jelly friends down there too.
And just at the bottom is our last Large Crystal of the stage!
[/th]

Head back up and to your right to find a gear circle that spawns four of our furry-tailed friends.

This is actually a great place to level up our new Flower Dance art!


Head through where the now-disabled barrier was, and make your way to the second water spout platform, and as it's about to fall, immediately jump to the center and make it onto the third platform.

Jump to your left to find a treasure chest with Moon Rosso!

Now we'll start finding equipment superior to our dear durandal, go ahead and equip it right away, and since we have Two-Handed mastery it's made even more useful!
Now just platform to your right using gear shift to make it across, and drop down below.
This is yet another great idea to train our Flower Dance.

Platform off to your right to find a switch that'll start a timer!

You'll want to head back to your left, making it up the platform, across the floating metal platforms, on top of the tower, then across one more floating metal platform, jumping to your right to exit the level.
You have around 2 seconds of breathing room here.

Now it's time to head back to Master Orvus!
Ch5 - Remnant Isle(2)
Visit Master Orbus
Turn in Museum Collectibles
It's worth pointing out that you should save the following ingredients for next chapter, to avoid doubling back:
  • 2 Orum Clams
  • 3 Fresh Red Meat
  • 5 Bone-In Rigid Meat
If you have the diamond icon appearing now, start making your way to the museum.
Your reward should be the Witch's Hat I had received prior.
The collectibles you have on you are going depend on how frequent your visits to Nora are, your upgrades you bought her (the books, treats, etc.), repeat stages, and just general luck with grabbing collectibles from stages, as most but not all are random.

After that, make your way to the beach to find Master Orvus!

We'll gain another rank in our one-handed sword mastery!
This'll come in handy a bit more later, as we just received a two-handed weapon that's reasonably stronger than Durandal, and two-handed weapons just make life a bit easier for hitting pesky floating large crystals.
However, since Durandal is much faster, I slightly recommend keeping it equipped.

Chapter 5 Totals:

STATS
Level: 24
STR: 332
INT: 225
Mira: 81517
Playtime: 18:48:15
Equipment:
(63.8%)
  • Weapons: 12/16
  • Helmets: 7/8
  • Armor: 4/8
  • Leg Armor:: 7/8
Arts: 13/24
(54.2%)
Meals Made: 32/60
(53.3%)
Museum Collectibles:
(50.8%)
  • Insectarium: 15/32
  • Aquarium: 22/32
  • Natural History: 14/32
  • Artifacts: 16/32
    Total: 67
Achievements:
15/48 (31.9%)
Mishy:
(66.7%)
Quests Completed: 12
(46.2%)
Stages: 41/50
(46.7%)
Enemies Scanned:
(38.2%)
Sword Training:
(46.7%)
Star Shards: 4
Seals: 84

Once you've made your preparations, It's time to climb the tower!
Ch5 - Helliograd - Lower Level(1)
Mission
Clear in under 4:00
You'll see why the time limit appears so generous in just a moment.
Again, play through the stage first so you know what you're getting into, then retry it for the mission.
Enemies
Alerta
Gespenst
Living Armor
Sleipnir
Treasure
Defender
The timer portion of this stage will begin as soon as you climb the wall and enter the door, and will reset if you head back the other way. Go ahead and scale the tower.

The way this stage works is, you'll want to find the glowing cube objects to proceed to the next area of the stage, where it acts as an elevator.

Once it reaches the top, climb the wall in front of you and we'll encounter our first new enemy of this tower, the Alerta.

They work just like the Bite Dog in that it charges at you twice, but it's shorter range.
Head to your right and activate the second cube.

The elevator will raise once more, head to your left and just above is another new enemy, the Gespenst.


First Large Crystal
Just like the shaman from way earlier, they'll raise a barrier, but these guys will charge right at you while it's active and are immune to your magical attacks and arts.
They'll also sink into the ground and can counter-attack just like the warlock.
Make your way up the stairs on your left and you'll find the first Large Crystal guarded by a lone Alerta.
[/th][/table]

Head back down and use the cube just off to your right.

Head up the wall in the center, and climb it, you'll encounter two Gespent enemies waiting for you.
After dealing with them, or not, head up to your right and use the cube.

You'll see the cube we need off in the distance.
Head back to where we found the first Large Crystal, there will be a wall here but we'll be ignoring it for now. Instead, move around to the left, and destroy the objects to continue under the pillar.

Then just continue right and activate the cube.

Now head back to where the wall we ignored earlier and moved under was, climb up it and we'll encounter a Sleipnir. They work just like the same horse enemy we've neigh once before. They create shockwave by stomping their hoves, but you can just jump over or guard them.

Then just head off to your left and activate the gear circle to summon some very familiar enemies we saw Zechst summon before, the Living Armor!

They work just the same as the Living Armor we've seen before where they can collapse to the ground but their new gimmick is they can sometimes raise their shield to block your physical attacks,and their sword shockwave isn't as big.
Then just keep heading forward past where the barrier was, and climb all the way to the next cube.


Second Large Crystal
Drop down to where the gear circle was and head to your left where our horse friend was previously. You'll find our next cube just up the wall in the area.

Make your way back to the gear circle once more, then use the platforms to your left to reach our second Large Crystal!
[/th][/table]

Platform back to the left and run past where the gear circle was then to the area where our horse friend was, and climb the wall, you'll notice a ramp off to your right so start making your way down there.

Since we're not doing the mission at the moment, take out the enemies on your way, and climb the wall at the bottom to reach the next cube.
Now head back down and to the left and you'll see a gear circle, go ahead and make your way there.

There will be a trio of enemies spawned, I'd recommend holding off on White Nova for now, you'll see why.
Afterwards a barrier will be released just off to your right.
Go ahead and use the stairs, taking out the two enemies on the path to the cube, and activate it.
As soon as you reach the top, three enemies, including two Sleipnirs and a Gespent will spawn immediately.

While you could've used White Nova on the gear circle, these enemies would've taken you longer to kill.
Descend the stairs we just climbed earlier, and take the ramp leading down next to the cube from earlier.
Ch5 - Helliograd - Lower Level(1)
Treasure Chest
Climb up the wall at the bottom and make it to where the cube was, you'll notice some platforms just off to your right.
Platform across them, being careful of the middle platform which seems to be at a very specific height, making it somewhat specific to jump on.

You'll find a chest with Defender!

Equip it right away.

Third Large Crystal
Now just make your way back to the staircase and head up to where the last cube we activated was, using the staircase to your right and activating the cube.

Just like earlier some enemies will spawn as soon as you reach the top.

Make your way back down and back to where the last gear circle was, you'll notice a staircase, go ahead and use it to reach the last Large Crystal!

Now just make your way back up, and take the left staircase to the exit portal.
As for the mission, It's fairly straightforward, and the game even shows you where the next path is.
My biggest advice is to ignore enemies when you can.
This is especially good to do when you have your second set of forced enemies spawn right before the exit portal, just run past them and head to your left to reach the exit portal!
Ch5 - Helliograd - Middle Level
Mission
Clear without using Gear Shield
Just like other stages with specific conditions in mind, they'll try very hard to make you want to use your Gear Shield.
Enemies
Alerta
Gespenst
Living Armor
Cabra
Treasure
Executor
Start by heading to your left and activate the cube to raise the level.

Head all the way right and you'll encounter our first Light Rails/Stairs of the game, you can climb these like the walls.


First Large Crystal
Just at the top is a new enemy, Kars! And while this one won't be trying to steal a mask to achieve the perfect evolution, they will shoot black-hole like shadow spheres at you which have suciton like the last temple boss.

Jump to the other side, then jump and work your way around the corner, using Gear Shift to make it to a platform down below.

Just up ahead is the first Large Crystal!

Make your way back and up the platform, then use gear shift to cross the light bridge.

Head up the stairs and take the left path first, using another light bridge to get across.
Platform your way around until you see a cube, then activate it.

Head back and up the stairs to find another cube, activate it.

You'll be surrounded by a couple of kars and gespenst. Take care of them.

Now climb the wall in front of you to find another cube with barriers to the left and right.

Activating the cube will raise the level and spawn a trio of Living Armor!

Take the left path and make your way down, you'll have a single Kars blocking the way and another cube to activate just off to your right.

After the level raises, take the right path this time and you'll have quite a few ways to go from here.


Second Large Crystal
Take the path behind you and drop down to encounter a few enemies, including 2 Living Armor's and our second Large Crystal!

Make your way to the right and make your way back up using the light bridges.

At the top you'll either land on or find another gear circle, the game will then spawn three enemies.

Afterwards the barrier will drop, go ahead and activate the cube to your right and head back to where the split paths area was.

Treasure Chest
Make your way left past the cube, then down the staircase on the left side, the light path on the left will now be complete.

Platform across to find a treasure chest with Executor! Equip it right away, as it does more damage than the two-handed weapon we acquired earlier, and is a lot faster.

Third Large Crystall
With your shiny new sword in hand, make your way make to the split path and use the staircase to the north.
Use the light bridge to cross to the other side, and start making your way up, there will be various Living Armors blocking your way.
Eventually, after making it through this linear climbing section, you may have seen it already at the bottom left, but our last Large Crystal can be found by dropping down to your left!
[/th]

Now just continue climbing up to exit the level!

It's time to make a quick stop to Master Orvus.
Ch5 - Remnant Isle(3)
Visit Master Orbus
Turn in Museum Collectibles
It's worth pointing out that you should save the following ingredients for next chapter, to avoid doubling back:
  • 2 Orum Clams
  • 3 Fresh Red Meat
  • 5 Bone-In Rigid Meat
For visiting Master Orvus this time, we'll receive the Crimson Sword!

It gives Nayuta not only more STR than the last weap we just received, but 50 INT! I highly recommend equipping it!

Now it's off to the boss, so make sure to make any meals you may need and any last minute adjustments before we head over there like
SAVING BEFORE THE BOSS
Ch5 - Helliograd - Upper Level
Make your way to the very top of Helliograd and a cutscene will play out.
Afterwards, you have one final chance to save.

It's time to shaft this elevator for good!

LIVRADIGGAR
Wheel of Judgment


This boss has only one phase and will try to run us off the road with its different attacks!
Thankfully, it has plenty of openings we can make use of.
At the end of some of its attacks, you can roll backwards to to damage to its red core!

The boss will begin by charging straight at you, trying to lure you into being attacked by its right wheel, try to align yourself with the center of the boss, as its core will be exposed right after! So make sure to make your way there as quick as you can to damage the boss!
The boss will open its core for damaging, but don't stay over there too long, as it's slowly spreading outwards and will shut itself to damage you!




The boss will leap into the air, watch its shadow which is the line coming towards you to see where you have to get out of the way! Try to align yourself more to the left to make sure you can reach the center to damage the core.
The boss will disappear from view and appear from the other side, try to make your way a bit back past where the wheel would be to avoid being hit!

Once that's over, you'll receive the Wheel of Judgment achievement, and a cutscene will play.
Then climb the light stairs in front of you, and another cutscene will play out before the chapter ends.


Ch5 Totals
STATS
Level: 27
STR: 371
DEF: 311
INT: 292
Mira: 97627
Playtime: 19:54:48
Equipment:
(67.5%)
  • Weapons: 14/16
  • Helmets: 7/8
  • Armor: 5/8
  • Leg Armor:: 7/8
Arts: 13/24
(54.2%)
Meals Made: 32/60
(53.3%)
Museum Collectibles:
(52.3%)
  • Insectarium: 15/32
  • Aquarium: 22/32
  • Natural History: 14/32
  • Artifacts: 16/32
    Total: 67
Achievements:
17/48 (36.2%)
Mishy:
(66.7%)
Quests Completed: 12
(46.2%)
Stages: 44
(50.0%)
Enemies Scanned:
(41.2%)
Sword Training:
(50.0%)
Star Shards: 4
Seals: 90
Ch6 - The Course of Bonds

A slew of cutscenes will play out, and Nayuta will awaken to the town being engulfed in blood red.
Still full of hope and determination, the only thing he can do now is march on forward!

Eartha will suggest walking around the town, and that we shall!...after a quick stop to check on our sheep. And....Noi will be coming with us this time! Nice!

Mishy Hunting!
Mishy blends in quite well here like a wolf in sheep's clothing, or a cat in sheep's...you get what I mean. He'll be hanging out with the sheep, go ahead and interact with him and we'll be at 7/9 found!

You can walk around the town and see what everyone has to say about the situation, and their thoughts on our fairy friend.
However, speaking to the Professor at the Museum, the Village Elder in his home, and Dorado at the north beach area where the ruins are will progress the story. Some recommended dialogue:
Aquela near the Northern Beach entrance, Everyone in the Inn, The Grave at the Northern Beach.
So you're not doubling back too much, make sure Dorado is the last person you talk to, and that you
save before heading back home.
I also recommend taking the Grand Terror, Gospel Bloom, and Blossom Dance arts respectively.
Afterwards, try heading back to your house, and...

We have quite the beefy opponent ahead of us! Make your way to the ruins off to your right, making sure you save before entering and have the recommended arts equipped.

Oh no, Lyra and Bell are in some massive (quite literally) trouble!

BOSS: GOLIATH

This boss has the gimmick of being extremely sturdy, with you only being able to do 1 damage on it, just like our resident training post back at the beach.
However, there is a way to end the fight rather quickly, but it also presents an opportunity to get your combo achievement if you haven't done so already.
Since the boss only receives one damage, the Blossom Dance art will help rack up your combo, as will Grand Terror for a bit of extra mira to boot! It's possible to achieve the highest chain combo as well, but you won't get anything for it.
The boss can only be severely damaged by hitting its head, which is why we brought Gospel Bloom along.

They have three methods of attack:
  • The boss will prepare a strong right-handed attack to swing at you, but this can easily be dodged by just making sure you're next to the boss, or dodging it.

  • The boss will also combo it with a left-handed attack as well. The same method does apply here, but the follow-up can't be easily avoided unless you dodge backwards.

  • The boss will raise its foot and cause a shockwave. This is actually an opportune moment to knock them off balance! You can use your sword, evade-counter or any knockback causing attacks to unbalance them and make them vulnerable, perhaps even a moment to use Gospel Bloom on their head.
My recommended strategy is just to double jump and use Gospel Bloom on the boss, as if you've been leveling it and have the demon sword equipped, it can one shot the boss!

And your reward for battling this boss? Hopefully lots of mira from Grand Terror.


Before we head back to Master Orvus, there's a new sidequest!


Developing a New Dish

(I pointed out making sure you have these Ingredients to avoid doubling back in the last chapter, and this is why!)
Don't worry about not having all the ingredients on you just yet, we'll just wait to wait until we head back to Terra.
Otherwise, if you do have them on you, go ahead and turn them in...and we'll be forced to sample the dish. Oh dear.

We'll receive a book containing even more new recipes for our gourmet efforts!
We'll also get 2 Gelatinous Things and 1 Gnome Jelly.

With the book in hand, we'll have 4 new recipes in the Luxury category we can make!
However, since we just handed over 2 Orum Clams, unless you had an extra laying around you probably won't be able to make all 4 just yet.
Resonant Springs - Spring in La Worg has a rather consistent drop for the Orum Clam.

With that out of the way, unless you wish to speak to the residents here before heading out as their dialogue will most likely change later on, It's off to Master Orvus's house!
Ch6 - Star City Lexendria

Wow, everything is all glowly!

As it turns out, the Master Gears were only masters of their respective continents and won't be of much use for the elevator, so it's off to hunt down the Stela Gears!

If you're missing any resources, you can use the middle portal to return to the previous continents, and by just backing out you can visit the new locations.
Speaking of, we haven't talked about them yet, have we?

There's 4 places, and 4 stela gears in total, and they're all closely related to the previous continents:
Under Grove, relating to Altapea and the "Gear Craft" you obtained from it, that being:
  • Under Grove, which is related to La Worg, where you'll primarily be using your Gear Drive craft to get around.
  • Under Chasms, which is related to Altapea where you received the Gear Buster craft, and will be using it primarily.
  • Under Peaks, which is related to Heimnel where you first received the Gear Hold art, and you'll be using the floating gears to mostly get around.

  • Under Origin, which is related to Rieseweld where you first received the Gear Shield art, and you'll be using it quite a bit to traverse the area, and tested on it as indicated by the mission of not letting your gear gauge run out.

The order you complete these in doesn't matter, however, there are some advantages to completing certain ones first, such as completing Under Chasms first to receive another Blacksmith upgrade before tackling the others.
Under Origin also unlocks another art slot for us, so completing these first wouldn't be a bad idea.
And it's due to this that this guide will be completing these two districts first.

The following recipes will be unlocked upon the Patrols dropping their Demonic Eyeballs for the first time:
TAB 1
Stewed Eyeballs
TAB 2
Black Spaghetti
Ch6 - Under Chasms - City Sector II(1)
This section here has quite a few Patrols which drop the Demonic Eyeball for a new recipe!
You'll also unlock the following by doing this stage (or when the Patrols drop the eyeballs for the first time)
TAB 1
Stewed Eyeballs
TAB 2
Black Spaghetti

Mission
Build a chain greater than 40
You can just equip a wooden sword to build your combo to 41 or so and equip something better, or just make sure you're destroying objects to keep your combo.
Enemies
Patrol
Riderion
Duel Armor
Titan
Expeltron
Treasure
Crimson Ore

Collectibles
Ceratopsian Fossil (Leg)
Ceratopsian Fossil (Body)

Just a bit ahead is our first new enemy of Lexendria, the Patrol!

These guys glow green before charging a bit forward and swiping twice at you.
Continue through the linear path and you'll find two more Patrols. Just past them is a pillar with a crack in it, this is where we'll start using the gear craft this stage is themed around, Gear Buster!

As soon as the bridge drops down we'll meet our second new enemy, the Ride Lion!

These guys like to fly up and charge an explosive attack at you. Just make sure to back away before it happens or take them out before they launch it.
They can also transform into a motorbike like the transformers of yol', so make sure they don't run you over!
With our motor friend out of the way, just past them is an open area with switches in each corner, we'll want to hit each of these starting with the center one, where we'll be given a 16 second time limit. Each switch is diagonal to the center switch to the left, right, bottom left, and bottom right.


Make sure you have your trusty two-handed sword equipped, and you'll be able to reach each of these, with around 8 or 9 seconds to spare.
Afterwards, the north and south barriers will be released.

First Large Crystal
Take the south path until you reach another switch, then take the right path and use gear buster on the pillar to reach our first Large Crystal!

Heading to the north path you'll run into a trio of Patrols, take out these glorified hall monitors and you'll be faced with a Gear Circle, and a rather familiar enemy!

....yeah, just two Living Armors. You know the drill.
Afterwards, the barrier behind you, but more importantly, to your left and right will now be open.
Take the right path first and use your Gear Buster on the pillar, where you'll be met with yet another new enemy, the Titan.

These guys are a reskin of the Root Sentinel way back in Altapea and the Fire Golem.
Same moveset here, just different types of moves, and a way stronger arcing attack, with their projectile of choice being a shadow sphere it launches at you which extends just before the entryway.


Second Large Crystal
Continue to your right using the vertically moving platform to reach the other side, and destroy the cube with gear buster for our second Large Crystal!
Ch6 - Under Chasms - City Sector II(2)
Treasure Chest
Make your way back to the open area where the gear circle was and head to your left this time, and hit the switch. Then take the path to the north where the barrier you just disabled previously was at.
You'll notice some revolving platforms with a center platform.

Jump on the "outer" platform and wait for it to reach for the left side, then depart our platform taxi taking care of the two Patrols, and hit the switch. The camera will pan towards the right side, that's where we'll be heading after one quick stop.

Now jump on the platform that shows up next to the platform, then jump to the "inner" moving platform that'll lead us to the northern side. Then once it's aligned with the northern area, just jump towards it and use gear shift.
Now jump to the rotating taxi ride and wait until it departs near the northern side, then take the path to a chest with Crimson Ore for the Blacksmith!

We'll drop this off after the stage.

Make your way to the right side where a bike gang is waiting for us

Then use Gear Buster on the cube to your right and you'll see a string of platforms...that fall when you touch them! Quickly make your way across (the platforms reset) and destroy another cube in front of you.
And another one.
Then continue ahead and a group of enemies will be waiting in ambush.

Then destroy another cube. (What is this, Cube World?)

Further ahead is yet another cube, destroy it and you'll be in an open area.
Activate the boss totem and we'll be against a very familiar face. Or Two?
(You can wait for Grand Terror to recharge for a bit extra Mira. Cha Ching.)

BOSS: Expeltron

Just like the other Gear Boss counterparts, they have the same exact moveset as their smaller easier handled brethren with a gimmick thrown in, Noi's lost art!

This one shoots out a barrage of projectiles at you every time the boss hits you!
Just like the Goliath and every non-art immune boss moving forward, Gospel Blossom is your boss killing winning move, so you know what to do here!
You'll get Tri-Blossom, and your first Tier 2 art!


Third Large Crystal
Two barriers to your left and right respectively will be disabled, we'll be taking the right path.
On the way, there will be two Living Armor, make sure you don't venture out too far as another group of enemies are in the next area.
Keep heading south after dealing with the second group of enemies for our final Large Crystal of the stage!

Head back up and take the right path this time, there's just a single cube in your way off this stage!
(And the falling platform too, I guess....cheeky devs.)

And 3 more platforms after that one, seriously? Pfft...

Just a quick stop over to Ada and we'll get another shop upgrade!
The weapon we'll be able to buy is why we did the Lost Chasms first.
Lost Dragoon!

This puppy here roars like a dragon, and bites like one too!
It also helps it's the
3rd Strongest Weapon In The Game!
On top of Lost Dragoon, you'll also notice another piece of equipment in the Armor tab.

A whopping 100 armor! If you can afford it, go ahead and buy it.
Proudly equip your new items right away. These next stages are about to be a breeze!
Ch6 - Under Chasms - Deep Pillar
Recommended Arts: Grand Terror

Use Gear Buster on the white crystal sitting at the center, and the floor will collapse!

The game will then give you the opportunity to collect some more crystal shards while you're at it, and we'll reach the bottom.

And an ominous voice will greet us.....uh oh!


Crimson Ogre, Ishtauros
This boss is some bulls-a bull. Lterally!
Each of these bosses will primarily focus on the Gear Craft that you unlocked in relation to the stage, so we'll be using Gear Buster in this one.

Phase One

You'll want to damage each of her legs, just like the boss from La Worg temple. The only difference here is, there's one extra step of destroying the ice guarding her red core, after that, you'll be able to damage that, and the boss! Just make sure you're using Gear Buster on her legs.
She has three* different variations of attacks she'll be throwing at you:
*The tail swipe is a very rare attack she'll try, and is more frequent in Phase Two.

  • Ishtauros will cause a shockwave with some ice spikes raising up from the ground.
    While you can guard this, I wasn't able to avoid damage by doing so, but maybe you'll be better at it. Otherwise, dodging is also fine.

  • Ishtauros can also charge at you. On the bright side, this'll get her horns stuck in whatever ice she lands at, and you'll have an opportunity to damage her legs or core!

  • Ishtauros can swipe her laser tail at you, it might take a bit to get the timing on it, but guarding it gets a bit easier.

    However, she will rarely do this in this phase, and prefer the other two attacks.
    However, if she does pull this move and Grand Terror is ready, you can activate it, jumping over where she's aiming, and using this opportunity to either damage her core, or use Gear Buster to break the ice around her legs!
    It should also be noted that she only used this move ONCE in the entire boss fight, however, your fight may not go the same way, so it's still a rarely used move even in Phase Two.

Phase Two

As soon as you lower Ishtauros' health to a certain point, the ground will cause you to slip and slide, and ice will reform around her legs once more. This is more of a "reset" of Phase One, with the exception of her adding one more attack:
  • Ishtauros will lower her horns and fire laser beams in front of her.

    You can avoid this by by heading to either your left or right side, and I highly recommend not trying to guard this, as we don't have any Freeze Status immune accessories to make the pay off worth it if you get hit.
    It should be noted that Ishtauros vastly prefers to use this move over her initial third attack, so watch out!
    Also, in this phase, Ishtauros will perform her third attack a lot more frequently, using her laser tail to swipe you!
Ch6 - Under Origin - City Sector IV(1)
Mission
Don't let your gear craft gauge (blue bar) run out.
This stage will be a test of how well you can manage your gear craft gauge!
It's related to La Worg where you received the Gear Shield, so you'll be using this a lot to get around with...well, you'll see.
Enemies
Ancient Mage
Ride Lion
Duel Armor
Goliath
Vesper
Treasure
Fourth Art Slot

Collectibles
Ceratopsian Fossil (Leg)
Ceratopsian Fossil (Body)
Just a bit further ahead is our next new enemy, the Vesper.

They're bat-like mechanical creatures that shoot out an arrow-like energy projectile towards you which you can easily avoid or guard.
Just up ahead is where we'll really be tested with our Gear Craft Gauge, some molten hot platforms that require the Gear Shield to be active, as it does a noticeable amount of damage, roughly 25 ticks of damage at a time! Ouch.

Thankfully there's some regular platforms strung along the way, like the one to the south of the first series of molten platforms if your craft gauge is running low.
Start by making your way to the far north side minding your craft gauge, and there will be a switch.

The platforms will rotate, we'll now want to head to the other side of the platforms and hit another switch. There's a regular platform just off to your right and a little off to the left if you need to recharge.
At the very end of the platforms we'll finally come across another switch, which will also conveniently remove a barrier for us on the right side. Nice!

Now we'll make our way to the right side, minding our craft gauge along the way as there's only one regular platform and it's near the drop off to the right.
We'll encounter a new enemy as soon as we reach there, the Ancient Mage!

While these guys aren't immune to arts like some other enemies we've encountered, they do take reduced damage from it as shown by the gray text the damage has. They also shoot out a trio of seeking projectiles that do a rather large number of damage.
Just up ahead is a very familar face, the Goliath!

This guy isn't as sturdy as the one we fought before but does have armor that makes it so we won't be able to do much damage on them, that is, unless they get afflicted with a status like Panic! If you want a bit extra xp and an easier time dealing with them, go ahead and use Grand Terror.

First Large Crystal
After dealing with our one-eyed friend, there will be a bridge with more molten platforms just up ahead, cross it, and we'll come across a group of enemies with a spring that leads to our first Large Crystal!

Just up ahead is a group of enemies, including a Goliath! Remember, inflicting status effects works wonders on these one-eyed brawlers.

At the end of the right path is a basin of lava, we'll want to make it to the switch just off in the distance.

Hitting it will raise the lava level, making it so we can reach one of the upper platforms to your right, where you'll eventually come across another molten bridge that's on a timer and extends and retracts itself. Wait for it to come back, and make your way across.


Treasure Chest
And now we'll be at a crossroads. Take the north past first and hit the switch, waiting for the bridge to come back before crossing. Afterwards, hit the switch at the end and the barrier on the right path will deactivate, giving us access to the chest!
We'll find find a treasure chest with our Fourth Art Slot!

My recommendation is equipping White Nova, and my current setup for maximum mira and boss killing is Grand Terror(Mira), Gospel Bloom(Boss Nuking), White Nova (Enemy Immunity/Craft Circles), Venom Mist (Poison OP)

Second Large Crystal
Now make your way back to the center platform and take the south path this time.
There will be a molten bridge that doesn't retract like the one we just crossed, and a Goliath will be laying in wait. Give it some Grand Terror and get some bonus mira while you're at it!

You'll come across an open area with a larger platform off to your right and a path to the bottom left, go ahead and take the bottom left path crossing the molten bridge, and we'll have the second Large Crystal in the bag!
Ch6 - Under Origin - City Sector IV(2)
Third Large Crystal
Head back and take the right path this time, crossing the larger molten platform to come across another split path. Take the one to your right, quickly platforming over the falling platform for our last Large Crystal!

Take the south path this time, the "normal" paths will fall, so you'll want to use a series of mid-air evasion to make it to the second molten platform, and again to reach the other side. Afterwards, another Goliath will be there to greet us. If Grand Terror is still on recharge and it likely is, go ahead and use Gospel Bloom to quickly take care of them.

Take the right path, and you'll have another series of falling platforms and magma platforms, you'll want to jump from one magma platform to the other as the normal ones will fall on you, and onto the rotating platforms just ahead. The enemies here drop some rather valuable resources and have a reasonable amount of xp, so taking them out is also recommended.
Other than that, when you jump to the next platform, timing it whilst on the center platform if needed, immediately jump off to the rotating platform and continue to the right side.
Afterwards, we'll be at the tail-end of the stage, jump to the molten platform and to the other side for a Gear Circle. I recommend waiting for Grand Terror to recharge, as the arena is unusually big for a reason!

Two Goliaths will join the fray! If you get them close together and use Grand Terror, you'll receive a fair amount of Mira!
And you may as well watch this payperview Goliath Boxing Match while you're at it!

Take the right path where the barrier was previously, there will be a platform moving to the left and right you'll have to cross, and a couple bat friends along the way.
[/screenshotEventually you'll be at another sea of lava, where you'll want to wait for it to rise so you have enough height to reach the right platform.

You'll come across another ancient script we can't use just yet, and the exit portal.
It's also at this point I received the Inquisitive Mind achievement!

Now you should have enough marks for another reward from Master Orvus!

Our chain will be maxed out, nice!
With our fourth art slot, equipment upgrades, and chain maxed out, you can either tackle the bosses we previously skipped, or continue on with the stages. Regardless, we must take them out to proceed with the story, so let's start with the Upper Chasms boss! The reason we didn't do them at first was to make sure we (I, in my playthrough) are prepared as possible. However, you can just as easily take care of the boss after each stage!
It's also at this point that I had enough Demonic Eyeballs for the Black Spaghetti and Stewed Eyeballs!
Ch6 - Under Origin - Continent Pillar
Crimson Demon Empress, Armadaries

The wisest becomes the strongest.
It's always the pacifist bosses that are the hardest to deal with, sheeeesh....

As the camera pans to the Arena, you'll get a general idea of how this is going to work.
Continue right then down the left path, making sure you have Gear Shield on when traversing the hot platforms. And...don't forget to use Grand Terror! ;)


Phase One
The boss has quite the arsenal of attacks at its command, and it's due to this, the arena, and its level that it's the hardest of the four.
What we're aiming for is the red core on her back to do any damage, circling around after her attacks will make this fight a lot easier...until Phase 2, that is.

  • Armadaries can drop bombs around the arena that will explode after a short time, just make sure you're not near them before they go off. She'll do this less frequently in Phase 2, preferring the bullet-hell attack.
  • Perhaps inspiration from our horse friends, she'll stomp her legs and cause a giant shockwave you'll have to jump over, if this happens, immediately jump over it and make it to the backside, as she'll launch a second one and this gives you time to damage her core.
  • She can fire lasers from different places:
    If she fires it from the front, dodge to the side immediately to avoid the massive damage, and circle around to where her core is to damage her.

    If from the sides, you can actually avoid timing your jump with the laser by just circling back to her core, this is one of her most vulnerable attacks.

    If firing the multiple bullethell-like projectiles, immediately reach her back to damage the core.

    She can also aim her lasers straight up, that's when you'll want to immediately reach the core and damage her, avoiding the shadows where debris will fall.

  • And just like a horse, getting behind her will cause her to kick at you and cause dust to stop you from doing any damage. After kicking, you'll have about a second to dodge to the side and damage her core, she'll kick about twice before rotating her body.

Phase Two

This is where the boss becomes the most difficult to deal with out of the four.
On top of her multitude of attacks that have you dodging and guarding all over the place, three of her attacks are powered up, and you HAVE to use Gear Shield to avoid dying once you reach the center area!
On top of this, her attacks are enough to knock you out of Gear Shield, and if you happen to be in the center area, well....It's Game Over! (Unless you use a Lunch Box beforehand)
Some Tips for when she's most vulnerable to attack (since she now reset her position A LOT):
  • Once her lasers aim up in the air, IMMEDIATELY run to the back, using gear shield to damage her core, as she'll actually wait until all the rocks fall to reset her position!
  • Once she readies her side lasers, start heading to the core immediately, she'll wait about 2-3 seconds before acting again!
  • Ultimate Arts, such as Grand Terror, White Nova, etc. all have a delayed activation that will help you reach her back before she's able to turn around!

  • Her body slam that causes a shockwave now does TWICE as much damage, and causes spikes to form and follow Nayuuta! Thankfully you have enough time to react during this, and may even be able to circle around her.

  • She can now spin around with her lasers around the arena, this is the time you want to circle to her back, as the attack goes on long enough to make it there, just make sure you jump over the lasers!

  • Her bullet-hell like projectiles now explode in triple the radius they were before!

The other two stages you do from here on out doesn't matter, as the rewards are an accessory you'll probably never use, and a museum item.
(Updating later to see which one has more valuable dish recipes)
Ch6 - Under Grove - City Sector I
TAB 1
Stewed Eyeballs
TAB 2
Black Spaghetti

Mission
Don't take damage more than 10 times
Just like the other stages with the same condition, it's going to try its hardest to make sure you take damage.
Enemies
Patrol
Riderion
Duel Rider
Brummbadillo
Goliath
Treasure
Devil Tail

Collectibles
Ceratopsian Fossil (Leg)
Ceratopsian Fossil (Body)

First Large Crystal
The path to your right is quite linear, just make sure you use Gear Drive to cross the light bridges. Near the end will be two Living Armors trying to ruin your mission, and day!
Continue up the bridge of light to your left, and right...and....left again...and right...however, right near the top and to your left is the first Large Crystal! Use Gear Drive to stick to the left wall and smash our crystalline friend!

Once you reach the top, continue down and we'll meet our final non-boss enemy, the Brummbadillo!

These guys wear a mechanical steamroller with spikes as armor! They're also highly resistant to magic arts!
However, when you damage them enough, the armor falls off, and it reveals an....armadillo!

Said armadillo causes a Shockwave on the ground, but they're quite slow and vulnerable to attacks and knockdowns.
Continue to your right and you'll come across another of our spikey steamrolling friends! A quick evade-counter will instantly destroy their armor and you'll avoid any damage.
Status effects also keep them from either attacking or moving, so having the Plum Anklet on is super helpful in this stage!

Treasure Chest
Just further ahead is a platform to your upper right, double jump to it using mid-air evasion if needed to reach it, and we'll find a treasure chest with a Devil's Tail!

Drop off to your left and a wall of spikes will start hunting you down!

Use Gear Shift to reach the left side, and if you need a breather you can just stand next to the next Spike Wall, then continue to your right as this one'll start chasing you down as well!
You'll keep doing this until you reach the bottom and another Brummbadillo will be waiting for you.

Second Large Crystal
Further down you'll be at a crossroads, we'll want to take the right path first.
You'll come across a spring. Use Gear Drive to land on top of the spring and accelerate yourself to the next spring, all the way until you reach the end.

And at the end of the path is the second Large Crystal!

Third Large Crystal
Use Gear Drive to make it back to the crossroads and take the bottom path this time, there will be a Brummbadillo at the bottom and three Sentry's, one to the left, and two to the right.
Further down will be two more Living Armor's and one of the light bridges that extends and retracts from an earlier stage, if you're following the guide order you'll know how this works.

There will be two more living armor's after the first bridge, if you're having trouble with these guys you can use spam arts like Tri-Blossom that makes it so they constantly hold up their shield and won't attack. Afterwards, cross the second light bridge. At the end will be a gear circle.
You'll be faced with a Goliath to the north and two living armor's on either side of you.
A tip here is to use Grand Terror here and just watch the enemies duke it out!

Head to the north path first dealing with the Brummbadillo in the way, then use gear drive to cross the curved light path, and after dealing with the three Patrols surround it, the last Large Crystal is just ahead!

Continue down being met with a Patrol and yet another Brummbadillo. Then just off to the right is a light path that lasts about 10 seconds (I'd wait for it to reappear again if it's still active)
Then the exit portal is just straight ahead!
Ch6 - Under Grove - Verdant Pillar
Violent Amber Wings - Laigipan

This boss and its stage will be "Gear Drive" themed.
To damage the boss, we'll want to reach their "tail" and hit the red core, just like the other bosses, but just like the other bosses they're going to make it rather difficult to do so.
Unlike the other bosses, we can actually damage them with arts!...kind of. At least, in Phase One.
With that explanation out of the way, go ahead and ascend the walls to your right, and...

Phase One
In this first phase, the boss will have a few attacks it'll use against you, all of which expose its backside and the tail we're aiming for! They're also quite slower in this first phase.
  • The boss will charge at you. Thankfully, there's a window of opportunity to reach their backside after dodging it, and you can go for their tail.

  • The boss will try to suction you in with its tornado, use Gear Drive to avoid getting too close to the boss, then circle around them.

  • The boss will raise their tail, this is where you'll want to either time a guard as you're given a fair window of time for it, or just dodge it.

Quick Phase-Two/Phase-Three Strategy

My recommended strategy is to immediately use White Nova and circle around the boss.
During this time they'll become much slower, all your attacks will become critical, and we'll immediately be in phase two since you should be able to get enough hits in!
However, you can also just save White Nova to damage the boss in phase-two since that's the much harder one!


Phase Two

When dropped to a low enough health it's time for a speedier section with Phase Two!
The boss will scale near one of the pillars and you'll have to make your way up the one they land on to damage them enough times to bring them back to the ground for a more powered-up Phase One.
On top of that, the boss will add two more devastatingly annoying attacks to its arsenal.

  • The boss will no longer use its wings after Phase One, however, it'll be able to spawn a larger tornado near the center of the arena! You can stay to the sides and or try to go after the boss while this attack is active.

  • The boss will prepare a gigantic laser that spans a much larger area than either Ishtauros or Armadaries.

    If you've fought either of them before, or if not, just know it's much larger, and the shockwave will go across the entire arena. Once this happens, use your Gear Drive to scale one of the walls, you're not guarding or dodging this one! It'll also give you time to make your way to the boss.

Phase Three

After bringing the boss to the ground we'll have just a few seconds to get a bit of extra damage in, but don't use White Nova just yet if it's still on charge! Instead, damage the tail, wait for the boss to get up, then lay on the pain!
This Phase is technically Phase Two and Three combined into one, as both will work a little differently.

In their "dropped down" state, they'll also add a new attack once again, and will mostly be using it during this brief Phase Three of the fight.
The boss also won't go back to Phase One, and instead, will rotate between Phase Two and Three until they're defeated.

After damaging the boss enough, they'll go back to what appears to be Phase Two, but don't be fooled, as the boss just got a little more annoying.
The boss will try and duke you out juggling between the different pillars, where they may land on one pillar, but will immediately switch to another one, or the same one. From what I've observed, if you stay within the right side, they have a rather high chance to just reappear on one of the right pillars, making this fight a little easier!

    Powered-Up Phase One
  • The boss will add a variation of their tornado suction attack, spawning twin tornados with stronger suction that'll make it hard to reach their tail.

    However, if you use white nova before they recover you'll be able to damage them enough to reach our powered-up Phase-Two of the boss fight!
    Powered-Up Phase Two
    This one is generally the same, the boss will just switch between the different pillars as explained above.
Ch6 - Under Peaks - City Sector III
Mission
Clear without falling more than 3 times.
You'll be using Gear Hold quite a lot, especially in the boss fight, so it's more of a test of how you traverse the stage avoiding any traps it may have in store for you.
Enemies
Vesperion
Duel Armor
Titan
Ancient Mage
Death Freezer
Treasure
Silver Armor: Head

Collectibles
Ceratopsian Fossil (Leg)
Ceratopsian Fossil (Body)
The lack of variety in enemies compared to other stages and the lower level technically makes this the easiest stage of the lot, and if you've been following the guide order, this'll be a piece of cake!...that is, until the boss.

First Large Crystal
Start by heading right and you'll run into our bat friends, the Vesper! If you've seen them before you know what to expect, if not, they just shoot a straight energy projectile that's fairly easy to dodge or guard.
Instead of using the ramp to your right, go ahead and break the wall in front of you.

Secret Entrance, neat! Use the Floating Gears to reach the top, then continue your way through the linear path where you'll find two more Vespers and our first Large Crystal!
[/th]

Take the north path at the starting area this time, using the floating gears to get across, and you'll run into two more of our bat buddies and a golem friend.

Afterwards, use the floating gear to your upper right to cross to the other side, and you'll encounter two Ancient Mages! Again, if you've seen them before you know what to expect, but in case you're following another order, they shoot dark spheres that follow you and are highly resistant to magic arts.
Continue to your right now and you'll come across two sets of floating gears and a center platform, you'll want to be careful as it moves diagonally and you'll want to wait until it's at the end as you'll keep grabbing to the floating gears and may fall off.

There's also a trap that will cause damage to you and try and push you off.

The strategy I found works the best here due to the poor gear grabbing mechanics and falling off when you shouldn't, is just waiting for the next floating gear to come across, and holding onto them, as you should be able to cross by just jumping from each one, as landing on each platform is very tricky. After making it across you'll find yet another duo of Vespers and a golem.


Second Large Crystal
Continue on the path then take the ramp below you.
You'll want to head down, taking care of our bat buddy and you'll find our second Large Crystal!

There's a barrier still active on the upper path, so head right of the Large Crystal to find a switch to disable it, using the floating gears to make it across.

After hitting the switch, head back and take the north path where the barrier was.
You'll be greeted by some enemies on the way, take them out, and you'll see a floating gear moving to the left and right.

The physics on this one are a little weird, so align yourself to the center, then use mid-air evasion to make it across.

Treasure Chest
Take care of the golem just to your right and you may just see a treasure chest in the distance.

There will be some moving platforms and another fan trap in the center, you'll want to use the floating gear above it to reach the moving platform just to your right, then use the floating gear to cross to the other side with a golem.

Then just head to your left for a chest with a Silver Armor (Head) museum collectible!

Third Large Crystal
Head back to the moving platform and use the floating gear to carefully land on top of a vertically moving platform.

Then use the floating gear to make it to the other side where some enemies are waiting for you.
Take the right path with the floating gears, being careful as to not be knocked off by two sets of fan traps.

And just on the other side is our final Large Crystal!

Head back using the floating gears then head south. Keep following the linear route and you'll make it to a Boss Circle.

BOSS: Icy Death

These guys are just oversized Vespers, with the kicker that they use a barrage of Icey Spears that don't really have much range to them, surprisingly. A Grand Terror and or White Nova swiftly takes care of them, or even just Gospel Bloom.
Afterwards, we'll get the Tier 2 Magical Art,Crystal Lance!
It works just like the boss attack, including its short range, which it makes up in with attack power.

Then just continue right to exit the stage, avoiding the fan trap.
You should now have enough marks for Master Orvus!
Ch6 - Remnant Isle(4)
Head back to Remnant Isle, you should now have enough marks, if not, you'll want to make sure that you've fully completed every stage in Lexendria and Terra.
Our reward this time is Shallow Strike!

This is a tornado-like attack that'll let you strike 5 times in succession, but does more damage than normal attacks! It also sucks in enemies in a vortex! You can also guard briefly before using this.
Ch6 - Under Peaks - Sacred Pillar
Jade Sword King Gradleon

Point taken.
The arena will give you a general idea of how this boss fight will go.
Our Sword-Adorned friend here, just like the stage will be themed around using the Gear Hold ability, and will use the swords for most of its attacks.

Phase One
For being the Guardian King, this boss is (at least in my opinion) one of the easiest of the four, as all its attacks are quite easy to read, there's nothing too hard to dodge, and not too many annoying gimmicks...and the boss was more engaging, than annoying.
Every time the boss is about to attack, wind will surround them, letting you know when to time your guards or jumping.
We'll want to attack the boss's mouth since that's where the core is located. Some attacks go on long enough where you can just blitz the boss and attack its mouth.
  • The boss will spin around in a circle, and several gust circle projectiles will make its way towards you, and back towards the boss. You'll want to immediately make your way to the boss, jumping over them, and damage its mouth.

  • The boss will swipe towards you in a smaller arc than its first attack. Same deal here, just make your way to the boss both with this attack and the previous to damage its mouth, where after you jump over it you can start laying on the pain.


Phase Two

After damaging the boss enough, the party will be shocked as they jump off the platform, where shortly after, they'll fly up to the sky, followed by some floating gears!
You'll want to dodge the attacks by the boss, and use the gusts of wind (just like before the we started the boss fight) to reach the floating gears, and attack the glowing part of the boss to knock them down!
  • The boss will mostly just by calling upon lightning from the heavens to strike you, this also includes while you're using the gust of wind to reach them, so watch out!

    Use the floating gears to reach the glowing part of their back, knock them down, and damage its mouth.

Phase Three
After knocking the boss down, it will return to what appears to be the First Phase, but like the others, some of its attacks are powered up!
  • The swipe attack from before has a larger attack radius and does more damage.

  • The wind discs it launches at you will be slightly bigger and disperse randomly.

  • One you knock the boss down once more, it will add one more devestating move, where it will suck you close to it, and unleash a powerful gust attack!

    You'll want to keep damaging its mouth while it does this especially at low health, using white nova here is also highly recommended as the delay between its vortex and damaging attack is long enough to finish them off!

If this was your fourth Stella Gear, you'll have a cutscene play right after, and then Nayuuta and Noi will be back in the Garden.
This is your one and only chance before Chapter 7 to finish what you couldn't, then proceed to the Astrolabe when you're ready. Then...That. Will happen.
Ch6 Totals
STATS
Level: 32
STR: 453
DEF: 367
INT: 270
Mira: 105157
Playtime: 22:31:18
Equipment:
(71.2%)
  • Weapons: 15/16
  • Helmets: 7/8
  • Armor: 7/8
  • Leg Armor: 7/8
  • Noi Helmets: 7/8
  • Noi Armor: 7/8
  • Noi Accessories: 7/8
Arts: 15/24
(62.5%)
Meals Made: 38/60
(63.3%)
Museum Collectibles:
(54.7%)
  • Insectarium: 15/32
  • Aquarium: 22/32
  • Natural History: 16/32
  • Artifacts: 17/32
    Total: 70
Achievements:
22/48 (48.9%)
Mishy:
(77.8%)
Quests Completed: 12
(50.0%)
Stages:
(56.7%)
Enemies Scanned:
(49.1%)
Sword Training:
(56.7%)
Star Shards: 4
Seals: 102
FINAL Chapter - A Promise Far Away

We're finally here!
Before tackling this last section, we have some more content back at Remnant Isle, so let's head there now!

Remnant Isle
Mishy Hunting
Investigating The Other World
There's quite a bit of dialogue on the island! Some recommended places:
Northern Beach Boardwalk
Nayuuta's Parents Grave
Aquila near the Beach Entrance for some rather interesting dialogue
South Docks

First things first, check your mailbox for a new sidequest, and it seems like we've haven't seen our feline friend in quite awhile, so let's go find them!


Mishy Hunting
Head back to where you first fought the goliath on the island (north beach area) and Mishy will be sitting against a wall to your upper left!

Investigating The Other World

It seems like Professor Volans needs our help in investigating the ruined side of our spherical homeland. Remember the Ancient Tablets we ran across before?
We'll need to check all four tablets in Lexendria, one in each sector.

City Sector I


City Sector II


City Sector III

City Sector IV

We'll receive 15,000 Mira and a bit of lore for our efforts.
FINAL Chaper - Cradle Sector (1st Half)
Mission
Obtain at least 300 Crystal Stones
Just make sure to pick up every single one you see.
There will be crystals strung about the level, both on proper paths so you don't get too lost here, and to help you complete the mission, so do pick them up when possible!
Enemies
Innocence
Protogolem
Altaraid
Demon's Robe
Treasure
Cocoon
(General Store)

Plants
Large Matsukake

Collectibles
Ceratopsian Fossil (Head)
Plesiosaur Fossil (Arm)
Plesiosaur Fossil (Head)
Plesiosaur Fossil (Body)
Plesiosaur Fossil (Arm)
Plesiosaur Fossil (Foot)

Welcome to one of the most visually disturbing levels in JRPG's. The Stelarium!
On your left you'll see...a...yeah that's uh, an umbilical cord folks. And on your right is a WHAT IN THE NAME OF AIDIOS IS THAT?!

Disturbing machinations aside, continue heading right to find our first new encounter here, a reskin of the Vesper, the Innocents, whom are not to Innocent. And love shooting red arrows, just like their Vesper counterparts.

Continue right, and platform onto where the switch is, you'll have 8 seconds to then head south.

Just a bit further head you'll encounter our second new enemy here, the Protogolems!

These guys will start stationary, but can transform like a decepticon and cause shockwaves, preferring to beat you with a strong right jab.
Just further ahead is a red dome we can't interact with just yet, so go past it, taking the second path going north and to your left until you find a second switch.

We'll want to hit this switch, head south to hit the first switch from earlier, and then cross the light bridge to the far north.


First Large Crystal
Head up the bone wall in front of you, and just off to the right is a third switch.
While the camera pans to two light bridges, there's actually a third one and we'll want to make it there.
A bit hidden to the bottom of the second light bridge, make your way a bit down, and you'll in fact, see a third light bridge the game was being cheeky about and didn't show us, so quickly make it past it and to the bottom right the first Large Crystal!

Head back to the switch on your left and activate it.

You'll only have just a few seconds to cross the light bridge to your right, then head off to your right once more to push a red gem statue off the platform.

Then drop down and push it into the pool of what appears to be blood, and the red dome from earlier will be active!

We'll now be on the other side! You can also use Gear Buster on the stone behind you to reveal a teleporter to get back.

The objective here is to both make sure we get enough crystals in the level, and to find a switch in each of these portals to your left and right.

And just like before, entering either portal you can destroy a stone just behind you to unveil the return portal!

Blue Portal
Continue up and to your left, and we'll come across a very familiar, bity sight, the brethern of the Almost Merman, the Altaraid!

These guys have the exact same moveset as the Almost Merman, but they're made of sterner stuff.
Treasure Chest
A bit further ahead is a path of gear holds that lead to another rock we can bust open for a portal! Break this one and enter the portal.

Then head down and to your bottom right to find a second blue portal we'll want to bypass for now, as there's a platform just next to it on your right.

Break the rock here and enter it, avoiding the next portal for a treasure chest just on your right with a Silver Cocoon!

Break the rock on your left if you hadn't already and enter the portal, this'll return us to where we just where.

Then enter the portal just off to your left.
Head off to your right, and use gear drive to climb the wall and enter the portal at the top.

Then just to the upper left is a plant with an Elder Matsutake!

Use the portal just to your left, and keep heading left past the bone wall, entering the portal to return to the crossroads.
FINAL Chaper - Cradle Sector (1st Half)
Head to your upper left and keep heading up until you see a portal, then enter it.

Afterwards, head left across the floating gears, and drop down just below you, and enter the portal.

Heading right, past the rock in the center containing a red portal, and to the far right is a switch.

Afterwards, head back to your left, break the rock if you hadn't already and use the red portal.

Green Portal
Second Large Crystal
Keep heading left, and you'll eventually come across a portal, enter it, and then keep heading left where you'll encounter three Protogolems.
Afterwards, head to your bottom left, break the rock and you'll be transported to our second Large Crystal!
[/th]

Use the portal behind you, then keep heading right until you're back where the floating gears are. Use them to reach the other side, then at the top of the boney staircase is the switch!

Afterwards, a series of springs will spawn and you'll want to make your way to the right, and use the floating gears to reach another rock to break for a portal. Ignore it for now, instead heading right for our last switch!

Afterwards, the path will be completed and a bridge of light will spawn. Nice!
Now just make your way back to the left, break the rock and use the red portal to get back, then take the light bridge to reach the series of platforms and another light bridge to reach a Gear Circle.
The game will then spawn in four Demon Robes! These guys are just reskins of the Gespent and will rush at you with a barrier, with a chance to disperse into the ground and counter with a spin attack. They're also immune to magical arts.

Afterwards, just platform to your right and ride it to the Second Half of the stage!

I'm currently at 127/300 Crystals obtained.
FINAL Chapter - Cradle Sector - 2nd Half
Mission
Obtain at least 300 Crystal Stones
Just make sure to pick up every single one you see.
There will be crystals strung about the level, both on proper paths so you don't get too lost here, and to help you complete the mission, so do pick them up when possible!
My 2nd Half Crystal Stones is 127/300
Enemies
Innocence
Protogolem
Altaraid
Demon's Robe
Purgatorio
Necro Savant
Treasure
Deneb Leg Guards

Plants
Soybeans

Collectibles
Ceratopsian Fossil (Head)
Plesiosaur Fossil (Arm)
Plesiosaur Fossil (Head)
Plesiosaur Fossil (Body)
Plesiosaur Fossil (Arm)
Plesiosaur Fossil (Foot)

Time for more portal shenanigans!
Head to your right and destroy the giant rock to reveal a yellow portal, then enter it.
Proceed to your right and we'll have four different paths to choose them, each with a portal we must enter to release the barrier over the portal just to our bottom right.
Since the Northernmost portal has a treasure chest, let's head there first!

Treasure Chest
You'll want to use gear drive to make your way around the bending light bridges.

The first platform has a couple Demon Robes, and the second platform lets us meet a new enemy, the Necrosavant!

These guys spin in a circle really fast. Yep. That's it. Oh, and they can also shoot a projectile out of their mouth, but they love spinning about!
They also have a lot of hp, so let em have it with your blade or choice of arts!
Hit the switch just up ahead and the light bridge will shift, and enable a switch we saw earlier!

Make your way up, and when you come across a few different paths to take, head to your bottom right, and take the first right path to reach a treasure chest with the Deneb Boots!

Equip them right away.

Head back to the crossroads by going down, heading to your upper left, and taking the left path this time at the split light bridge path.

Then right at the end is a switch that will raise another light bridge, so make your way over there and hit it.
Afterwards, make your way back to the turn just before the treasure chest, and head south, hitting the switch.
Then head back to the switch we just hit to raise the bridge to reach our snake friend just up above.
Then just head to your right, down the ramp to your left, take the left upper light bridge, and the light bridge to your left going up.

Then just make your way around the bend, there will be just a single Demon Robe in your way, then the last switch is in the center top platform!

We'll be teleported out right after.

Now take the path just to the right of the northern path we just completed.
As soon as we enter, we'll have two of our fish friends and a snake friend in the center area. After dealing with them, use the floating gears to reach the other side.

Careful crossing with the second set of floating gears as it's easy to fall off, and with that in mind, head over to where two of our snake buddies are.

Deal with them how you see fit, and hit the switch just up ahead to make some more floating gears appear!


Third Large Crystal
We'll want to head towards the southernmost floating gear.

Then after making it to the platform and dealing with a bit of company, the last Large Crystal is just off to your left!
[/th]

Use the other newly spawned floating gear this time, off to the right.
There will be a large group of enemies at the top, which can be quickly dispatched of with the new art you recently got from Master Orvus!
And a plant with Soy Beans!

Afterwards, just hit the switch just ahead and that's another portal done!
FINAL Chapter - Cradle Sector - 2nd Half
Take the southernmost portal this time. Our last one is just to the left of it.

This stage here has a surplus of crystals for our mission!
The trick here is, once the barrier is up, we'll be using the switch to control the "direction" of the platform!

Switch is on the left
Platform moves to the right

Switch towards the right
Platform moves to the left

Switch towards the top/north
Platform moves towards the bottom

Switch towards the bottom/south
Platform moves towards the top

Just keep making your way around the arena, and eventually you'll come across yet another new enemy, the Burgatorio!

These guys are a reskin from all the way back to Heinmel!
They'll usually swipe at you but can also shoot fire.

After seeing them the first time, you'll come across yet another one making your way to the left, and will be dropped off near the exit!


Now take the portal just to the left. Use the floating gears to make it across, and we'll be faced with quite the unusual Gear Circle, as this one has two rounds!

Round One

Four Necrosavants will spawn in and the entire floor will be covered in lava!
Use the platforms to take them out, long range arts are key here.
I recommend just using Grand Terror once they're close enough, and it's an easy win here!

Round Two

Now we'll be faced with three of our fishy friends and three Purgatorio! Seems easy enough, however, the platforms will now shift from being covered in lava, to being safe to stand on.
I recommend immediately using White Nova to quickly take out the Purgatorio enemies just above you, then two off to your right. Then just some long range arts to finish the job!

Afterwards, just head to your left using the floating gears and activate the last switch we need!

Then just head right and use the exit elevator to get out of here.
FINAL Chapter - Remnant Isle(1)
You may see a diamond icon to the bottom left of your screen. If so, head back to remnant isle. I was at 70 Collectibles at this point.
If not, try and speak to Nora and there's a high chance you'll have it appear!

My reward this time was:
  • Royal Jelly
  • Hundred-Year
  • Shimeji
  • Giant Matsutake
My new collectible total count is 76! (15,22,22,17)

We also have a Cocoon to drop off to Sasha!
After handing it over, we'll have two more items to purchase for Noi!


You've more than likely amassed a ton of Mira, so go ahead and buy the Outfit and Accessory, and equip the outfit right away! I also equipped the new accessory as I use freezing magic arts, and the status effect is very useful!

We'll also unlock two more arts in the first and second tabs respectively.
TAB 1
Tail Soup
TAB 2
Luxury Pizza
I had enough ingredients to make both, but if you don't have the museum reward mentioned above just yet, it should give you enough, along with the next set of stages.
You should receive your Fifth Lunchbox if you made both!

SAVE BEFORE ENTERING STAR CORE TEMPLE
And with that subtle warning out of the way, once you've made all the necessary upgrades, no really, make sure you're properly equipped, as we're about to be thrown into arguably the hardest fight in the entire game.
My own personal setup is as follows:

  • Lost Dragoon
  • Metal Claw
  • Veiga Armor
  • Denab Guards

In the next fight you won't be able to use Noi, so keep that in mind.
Remember what counter attacks and defensive abilities you have available to you.
FINAL Chapter - Star Core Temple
Prepare for an honorable fight, and a world of hurt, especially on harder difficulties!
I recommend rebinding your turbo button for this fight if you're on M/KB as you'll be hitting that shift key. A lot. And may accidentally hit it.


Star Slashing Knight - Selam El Ordine

This is arguably the hardest fight in the entire game.
So if you can overcome this one, you can overcome this barrier!
Selam has access to a refined version of most of our own attacks as a fellow student of Master Orvus, but we also have some new ones of our own.
The main gimmick to this boss is, he's able to completely stop time!
It's during this you'll want to immediately jump over Selam, guard, or at the very least, avoid any of the hits, as he'll combo it into an aerial attack!
Selam will also try to drive you off the edge, so try to avoid being pushed back to either side, jumping over them to the opposite side to keep a reasonable distance away from the ledge.
Attacks
Selam's attacks are as follows:
  • A basic 3-5 hit combo that does quite a bit of damage.

    You'll want to guard, evade-counter, or even use your whirling counter.
  • Selam will perform a somersault into a 5-hit attack combo. He will almost always do this when time is frozen, and if you're caught in it, you'll be launched into the air!

  • Selam has a way larger scaled version of your Downward Thrust and will begin by shooting into the air and glowing purple, this is your timing to back away immediately.

    Afterwards, he'll strike down for a massive AOE attack!

  • Selam will start glowing purple and assume a stance

    Jump over as soon as you see this, as he'll unleashed a giant slash spanning the entire screen!

  • Starting at under 1000hp he can perform one of his more devastating attacks, where the hilt of his blade will glow, and he'll fly into the air trying to strike you! This does quite a bit of damage, so make sure you avoid it!
[/th]

Afterwards a cutscene will play out. Then exit through the portal just off to the left.
FINAL Chapter - Stardust Sanctuary (1st Half)
Mission
Defeat at least 40 monsters
Enemies
Innocence
Protogolem
Burgatorio
Demon's Robe
Necrosavant
DOOOOOOM Dragon
BOSS: Evil Tycoon
Treasure
Orthia Shield

Plants
Soybeans

Start our final leg of the journey by heading to your right and we'll encounter these sigil platforms for the first time!

As soon as you land on them it'll disappear within a second so you'll want to keep moving.
After defeating the Burgatorio, there will be a smaller platform at the bottom left, and as soon as it parks itself to the smaller platform next to it, jump, and use mid-air evasion to reach it at the bottom.

You can also just use the bigger platform to make your way down there.
Make your way down to the lower left sigil platforms.
Afterwards, activate the switch just off to your left.


First Large Crystal
After hitting the switch a purple platform will be spawned in!
Make your way there taking care of any enemies, and then just ride the platform below you to our first Large Crystal!

Second Large Crystal
Head back to the purple platform by using the crystal platform just ahead of you, riding the purple platform all the way until you see a crystal platform just off to your left.

You'll want to ride this one and the next series of crystal platforms after it to reach the other side, and you'll be greeted by two of our decepticon buddies and a bat friend.
After dealing with them, hit the switch just to your north and another platform will spawn in!

Use the sigil platform to the south and platform all the way across to find our second Large Crystal!

First Treasure Chest
Make your way back to the crystal platform just off to your right, and drop off at the purple platform, waiting for it to descend.

Then just head right to another platform.
Afterwards, there'll be multiple paths ahead of us, but we'll want to take the one to your right.

Use the sigil platforms to make your way to a trio of our bat friends, and if you weren't going batty already, you might be now!
Then just take the bottom right path to reach a treasure chest with our last head/arm equipment, the Orthia Shield!

BOSS: Evil Tycoon, aka, The Burgatorio Ultra Deluxe
Head all the way north to find a boss circle, which will spawn in a larger Burgatorio, with the main gimmick here that it spawns in a cyclone that sucks you in!

If you want it over and done with, just use White Nova to finish it off before it can make any moves.
Afterwards, we'll learn yet another second tier magic art, Hail Storm!

After taking care of our burger buddy, head back to the larger area, and take the right path this time, making your way across each new platform until you arrive at another area just in front of you.

Head down from there, and you'll be greeted by a gear circle that we'll bypass for now, as by taking the upper left path, we'll find a plant with Soy Beans!


Afterwards, head back to the gear circle that'll spawn in our final regular enemy here, the DOOOOOOOOOOOM Dragon!

These guys have three methods of attacks, where they can summon a cyclone just like the one we received earlier, an AOE attack where they shout at you, and can tail swipe you, all of which do quite a bit of damage.
Afterwards, use the newly spawned purple platform!
FINAL Chapter - Stardust Sanctuary (2nd Half)
Treasure
Seventh Heaven

Plants
Large Matsutake

Third Large Crystal
Continue along the linear path until you reach a platform with paths to your left and right.
Take the left path first and you'll find a gear circle that summons two Burgatorio's and one Doom Dragon!

Afterwards, use the newly spawned purple platform to reach our last Large Crystal of the game!

(Yep, you heard that right. It's almost time to say goodbye...*sob*UNTIL NEW GAME PLUS! XD)

Take the right path this time and this gear circle will summon three Necrosavants!

After, take the right purple platform, but as soon as you jump off, use your downward thrust to take care of our burgatorio friend lying in wait ;)
Take the bottom path first, and you'll find three Demon Robe's to greet you and a switch to your bottom right. Doing so will spawn yet another purple platform!

Use the newly spawned platform and you'll come across another doom dragon at the first stop, make sure to hit the switch just to the south.


Treasure Chest
Head back to the center area and take the right path this time, there will be a demon's robe at the bottom, downward thrust works quite well on these guys.
After, head just to your right and use the sigil platforms to reach an area with three enemies, including a doom dragon.

Then just to your bottom right is yet another switch that will spawn in a purple platform that leads to the chest! Go ahead and make your way back to the intersection and take the north path this time, dealing with any enemies, and then ride the purple platform just off to your right for the last chest of the game and our final weapon, Seventh Heaven!

Use the purple platform to your left to head back to the main area we were just at, heading all the way right for a gear circle that spawns in two Doom Dragons!

After dealing with them, use the path just in front of you for a plant with the Giant Matsutake!

Head back and keep right, the first stop here will contain a few enemies including a Doom Dragon.
Then just further right will be a switch to the south that will spawn the final purple platform we need!

Head back to your left until you reach an area with a purple platform just in front of you, and take it to the next stop. Just a bit further up is yet another gear circle with two Doom Dragons!

Then just continue down the linear path until you reach a larger crystal platform that will take you to a rather intimidating staircase.

Climb our final set of stairs, then jump to the exit portal.
We have one final stop to make, and some preparations for the final boss!
FINAL Chapter - Remnant Isle(2)
It's time for one last stop to Master Orvus!
Our reward for 108 seals is the Warrior's Garb!

Just like its counterpart, this won't give as much Defense, but will increase our strength, so it's well worth equipping!

Afterwards, make your final preparations, find Mishy if you haven't yet (He's over at upper right part of the northern beach, and sitting at the ruins), make any food if you have any empty slots.
It's also good to turn in any collectibles as your mira will transfer to new game plus as will quite a few bonuses if you've been following the guide and or achievement hunting!
I recommend, and have for quite awhile now, to bring White Nova along, and heavily suggest bringing your most powerful arts with you.
If your art levels are lacking, you can just return to any stage, deplete the arts, exit, and re-enter for some fast art leveling!
Once your final preparations are made,
save your game
and head over to the Constellation Core, where we'll find...my Chapter 7 stat totals!

STATS
Level: 35
STR: 483
DEF: 398
INT: 352
Mira: 134096
Playtime: 24:49:18
Equipment:
(78.8%)
  • Weapons: 16/16
  • Helmets: 8/8
  • Armor: 8/8
  • Leg Armor: 8/8
  • Noi Helmets: 7/8
  • Noi Armor: 8/8
  • Noi Accessories: 8/8
Arts: 16/24
(66.7%)
Recipes Learned: 40/60
(66.7%)
Museum Collectibles:
(59.4%)
  • Insectarium: 15/32
  • Aquarium: 22/32
  • Natural History: 22/32
  • Artifacts: 17/32
    Total: 76
Achievements:
24/48 (51.1%)
Mishy:
(88.9%)
Quests Completed: 14
(53.8%)
Stages:
(60.0%)
Enemies Scanned:
(53.9%)
Sword Training:
(60.0%)
Star Shards: 4
Seals: 108

Current Setup
FINAL Chapter - Constellation Core - Center(1)
This is it.
You'll have a confirmation on whether or not you wish to proceed, just make sure you save your game before continuing, as this is the point of no return.
I'd advise bringing at least a full stock of food for a very good reason, and avoiding using them all in this fight.
Also, if you notice the crystal platforms aren't moving, either by walking on them or using Gear Shift to get down there faster, jumping on the platform that's stuck will cause it to move.

After some cutscenes play out, we'll be greeted by our final challenge of the game.
Time to confront Zechst!


Usher of Myth - Zechst di Quarius
Zechst will teleport to different areas of the arena while the sphere rotates around, so you'll want to attack the sphere first, and then zechst.
On top of rotating around the arena, the spheres will shoot several projectiles at you, so ranged arts like Gospel Bloom will just take them out right away.
One thing to note is, while you can use White Nova on his first phase, I would wait until the second, or preferably, the last phase, as that's when he's more dangerous to deal with, as your first phase is just to get a feel of how his attacks will work.

Phase 1 Attacks
A lot of his attacks may seem a bit familiar, as they're based on the temple guardians and some YS bosses!
  • Zechst will spawn some bats to chase you, make sure you avoid these as they do a reasonably large amount of damage.

  • Zechst can create a draconic dragon's head that will charge at you, just dodge to either your left or right, as you'll need the practice for when his attacks much faster and more frequent.

  • Zechst will summon lightning indicated by the dark glow and slow stop he does, but there's plenty of time to just dodge to your left or right, or what I found effective was just attacking him from the side after getting close after he charges the attack.

  • Zechst will conjure a giant draconic dragon arm to swipe at you, jump over or guard this one. In later phases, I would just opt for backing away as he'll be spamming attacks towards you in Phases 2, and especially Phase 3.

  • Zechst will summon an undead giant bird's leg that will attempt to drop down on you, but just like one of the temple guardian's attacks where you watch the shadow, you can see where it's going to land, then jump over the shockwave it'll make upon landing. However, this attack does get faster in later phases, so it's better just to step to the side immediately as practice.

Phase 2 Attacks
At around 7,000 or so health, Zechst will now split his orb in two and they'll be situated on the opposite ends of the arena. You can pick which one to attack, which will probably just be the one closest to you.
The two orbs will now have every attack from Phase One but will favor doing one newly added attack for this second phase every 2-3 attacks or so.
  • Zechst can spawn a black hole that will drag you in like the cyclone attacks from a certain temple boss, just run away from it and make sure you're paying attention to the attacks coming at you from both the orbs and Zechst himself.

Phase 3 Attacks
At around 3,000 or so health, Zechst will now once again split his orb in two so we'll have four orbs at once to deal with, and each orb will now cover every corner of the arena.
And just like the last phase, he'll have another attack to add to his ensemble.
  • At critical health, Zechst wil shoot out several blue fireballs towards you which span a little less than half the arena, just back away when his staff glows blue.

We did it!
After Zechst is defeated, he realizes the error of his ways, and we get a very well thought out ending!
I'd like to thank Falcom, Studio PH3, and the entire crew of the game for this wonderful experience!
Thank you so much for reading through all the way to the end of my guide.
This is me signing off, see ya'll in the next one!

After some cutscenes, I hope you have some lunch boxes left over ;)
It's time for the true final fight of the game!


FINAL Chapter - Constellation Core - Center(2)

Vacant Star Core - Stel Alacran
After a Falcom Fakeout Special, we'll be greeted with the true final boss of the game.
This boss will be a test of all of your Gear Craft proficiency, so I hope you know how to use them all, since this boss's biggest gimmick will make us use them all!

Phase 1
In this first phase, we'll be wanting to avoid the boss' attacks until its tail sticks into the ground, after that, rush over and use gear hold and a cutscene will play out, showing what appears to be Zechst appear from the boss! Gross. Oh, and, make sure not to fall off!
We'll be targetting the two smaller red crystals just below Zechst that will drop his shield, and let you damage the red core at its center, then that's phase 1 over!
Phase 1 Part 1 Attacks
  • The boss will cause a red shockwave you'll have to jump over with a giant explosion that follows.

  • The boss will charge a laser beam that sweeps the entire screen, again, just jump over it since we can't actually hit the boss just yet.

  • The boss will drop down some blue aoe attacks from the sky, you'll notice a shadow appear on the ground indicating where it'll appear just before it lands.

  • The boss will slam its tail into the ground, this is where you'll want to use gear hold to start the second part of the first phase of the boss.

  • Zechst will summon an undead giant bird's leg that will attempt to drop down on you, but just like one of the temple guardian's attacks where you watch the shadow, you can see where it's going to land, then jump over the shockwave it'll make upon landing. However, this attack does get faster in later phases, so it's better just to step to the side immediately as practice.
Phase 1 Part 2 Attacks
After grabbing hold of the tail with gear hold, you'll be swooped up onto the arena platform, where what appears to be a gross representation of Zechst will appear.
We'll want to damage the two red crystals at the bottom to drop its shield, and damage it enough to start Phase Two. However, there's several attacks that can happen in-between, including the crystals themselves having their own attack!
  • Zechst will shoot out a short-range flurry of projectiles at you, just drop down to the bottom and then lay on the damage after heading back up.

  • Zechst will also shoot out purple sphere projectiles at you, mostly when you get to close or when its shield drops, keeping towards the center and damaging him will let you avoid most of it, or just drop down again, before heading back up to damage him once more.

  • The two hands of the boss will part and will shoot a red cross-beam at you, again, just drop to the bottom and damage the boss once more.

  • Getting close to the red crystals will make them shoot out projectiles at you. They don't do much damage, but just guard them to keep your combo or jump over them.

Phase 2
The boss will stand up and a higher platform will appear, and that's where we'll want to head to!
This phase is mostly just a beefed-up version of the previous one, with stronger, more frequent attacks, and entirely new part 2 of this phase.
If you've played a certain YS game, you may know how the rest of this fight is going to go, or where it possibly got its inspiration from!
Phase 2 Part 1 Attacks
  • The boss will shoot its tail like a laser and cause an explosion on impact, making a handful of red shockwaves start to approach you. You may want to back up a bit while it does this, and you'll see why in a monment.

  • After the tail laser, it will either repeat the laser, or if you're far away enough, the boss usually follows up with aiming its tail at you with a blue glow, this is your signal to get out of the way as it will not charge right at you, just don't back away too much as we can use gear hold on the tail to reach the second part of phase 2.

  • The boss, usually after staying close to the tail laser for too long or taking too long to grab hold of the tail, will stomp on the ground and cause an explosion on impact, with a few slow-moving shockwaves coming towards you. Afterwards, if the foot moves back into position (the top right) the tail will more than likely start to charge at you, and you can use gear hold to reach the platform.

    Phase 2 Part 2 Attacks
    There will be a circular platform just like from one of the temple guardian's stages, if you remember, you had to use gear shield to traverse it, so you should have a general idea of how this is going to go.

  • The boss will slam its hand down on each of the larger platforms, just dodge out of the way and attack the hand.

  • The boss will swipe across the screen, just jump over this one

  • The boss will cause the entire platform to turn molten hot, you'll want to use your Gear Shield here to avoid damage.

    Phase 2 Part 3 Attacks
    After defeating one or the other set of hands, climb the one that dropped down to reach the higher platform.
    The boss will aim its hands at you and shoot lasers from each side, we'll want to use our Gear Buster to remove the shield on either hand, and wale away at its hp.

  • The boss will shoot out a laser from both hands

  • The boss will also shoot out a tinier laser from its head that does more damage than the hand laser

  • The boss will cause a molten part of the ground to form in the shape of a circle, just avoid stepping on it or use gear shield.

  • After dropping both hands to lower health, zechst will appear once more, looking more grotesque than before! He'll perform the same attacks as the first phase, so just keep laying on the damage!

Phase 3
Now the boss will drop down to all fours to face you, very similarly to another temple boss, and we'll be using (albeit slightly different) the same methods to damage them! However, the trick here is it'll be slightly more difficult to get up there.
Phase 3 Part 1 Attacks
  • The boss will, all at the same time, shoot out a blue laser from the right side with an aoe on impact, a stream of drill-like energy waves will shoot across the screen, with another blue laser being shot from the left side this time with an aoe on impact.

  • With all those shenanigans going on, we'll want to avoid the back, as the boss will swipe its tail across the screen in the back part of the arena, causing a molten area to appear along with damage from its laser tail.

  • The boss will raise its body up, and this is where you'll want to back away, as after slamming its hands down, will cause a giant blue shockwave to appear from where both hands are.

  • The boss will spawn in 4 pink spheres that will move to each corner of the screen in a plus sign formation, then each one will shoot at you from every angle.

  • Immediately after the pink spheres move into formation, we'll want to back up a bit and to the left, as the boss will now slam its tail on the ground, and what appears to the a grooved wall will be on its tail, so use Gear Drive to climb up the tail to reach its back, you'll have a few tries before it lifts its tail up and Part 1 of Phase 3 restarts.

    Phase 3 Part 2 Attacks
    Making sure not to fall off, we'll be attacking zechst once more, it's the same variation of attacks from before, but he's switched it up a bit!

  • Zechst will shoot out the dark projectiles from before, just move out of their way, preferably towards the bottom right and just keep attacking him.

  • Zechst will shoot out his sunlight ray aoe attacks from both his left and right hands, and disperse it from the center if you get too close.

    Just keep damaging him, and that's Part 2 of the Final Boss' Part 2 of Phase 3 done and dusted! Man, what a mouthful!

Some cutscenes will play out, and the game is over!...almost.
The After Story will be unlocked!
Epilogue - After Story
14 則留言
Herr Glaube 2024 年 8 月 15 日 下午 1:12 
There's a much easier way to get to the second crystal in La Worg Temple: Just run across the ground level grid. You only need to jump the platforms to get to the exit.
Yhwach  [作者] 2024 年 1 月 14 日 下午 3:28 
They might have changed that in subsequent updates, sorry about that.
Frate 2024 年 1 月 12 日 上午 8:55 
The first Mishy you mentioned, south of the intersection, is not available in the prologue. He only starts appearing in chapter 1. I wasted like 10 minutes trying to find that Mishy, until I looked it up.
Yhwach  [作者] 2023 年 10 月 16 日 下午 6:06 
Leinheim's guide is feature-complete, and although doesn't contain the exact names that the official localization has, is still a wonderfully written guide that must've took quite some time to make, as mine alone is reaching 200 hours of playing and writing, back and forth, which is why I had to take a break for awhile.

Veinheim's Guide is making some steady progress! They've made guides for games like Reverie that I've used myself in the past, and I'm super glad that they're making a ton of progress with Nayuta's guide!

So what I'd like to say is, just.
Thank you!
Yhwach  [作者] 2023 年 10 月 16 日 下午 6:06 
Hey guys, guess I'm back! ;)

I really appreciate the awards and guide favorites, and while these only start out as a sort of "journal" for my playthrough, turning them into guides has been a blast, and I'm really glad It's helped you guys out!

The goal was to make it as user-friendly as possible, making sure there's little to no confusion, I have went back, fixed some mistakes, added images everywhere possible, and even some tips and tricks I never saw mentioned anywhere else, so quite a bit of myself goes into these guides, and seeing them actually used makes me really happy!

We're finishing this one to the end, new game plus and all, and I'd once again love to give a special shoutout to Masked_Lenheim and Vinheim!
Yhwach  [作者] 2023 年 10 月 7 日 下午 10:21 
The rest is pretty straightforward but the guide by Linheim is very well done. Thank you so much for sticking with the guide!
bosoxfan01902 2023 年 10 月 7 日 下午 10:18 
Oh no I've caught up to you! lol Thank you so much for taking the time to do this. It's made the experience a lot friendlier. Appreciate you very much!
Yhwach  [作者] 2023 年 10 月 7 日 下午 5:38 
I'd also like to give a shoutout to Lenheim's guide, where you can continue after mine, as it's a complete Chapter 1-8 and NG+ Walkthrough!

Vinheim on Neoseeker is also working on theirs, so stay tuned for that!
Yhwach  [作者] 2023 年 10 月 7 日 下午 5:37 
Hey all! Just one final update before going on break. Just feeling a bit of burn out, but It won't be too long until I'm back at it!
I suppose most of it is a loss of interest, a certain chapter being a slog with a bunch of reused monsters and bosses, and the repeat content being a bit of a drag.
Other than that, I hope to see you soon when we finally finish the game!
Yhwach  [作者] 2023 年 10 月 4 日 下午 10:08 
Turns out it's REALLY inconsistent!