Unnamed Space Idle

Unnamed Space Idle

134 ratings
Stat Boosting "Cheat Sheet"
By In-sight-
A infographic crib sheet (a.k.a. "cheat sheet") to help you remember what settings to prioritise on various tabs (modules, shards, ship cores, reactor, research, base, and crew) in order to synergize and maximise your boost to a specific stat (damage / shield, salvage, compute, research, synth, void matter / power / reactor, shard drops, warp essence)

Hopefully you find this picture format quicker and more intuitive than reading some bit elaborate guide.
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Spoiler Alert
This aims to be useful to players up to sector 51+, so it will naturally contain some spoilers, including features you haven't unlocked yet if you are in an earlier sector. If you don't immediately recognise an icon or image, you can safely ignore it as something you haven't unlocked yet.

I haven't even beaten the game yet, so if any features are missing I'll add them once I get there :)
How to Maximise Each Stat

Hopefully you find this picture format quicker and more intuitive than reading some bit elaborate guide.

Each column is a stat that can be boosted across different tabs of the game. As many other guides will tell you, to progress quickly you're better off focusing on boosting one stat at a time to the maximum, rather than doing everything poorly.

Sometimes, it's possible to completely maximise two or more stats simultaneously (Like Synth + Compute) - especially when more module slots and links are unlocked.


Here's an explanation of a couple of visual choices I made above:
  • Large shard icons directly boost a stat. Small ones either indirectly boost it, or only provide additional boost once you unlock the ability to link shard slots.
  • Similarily, large module icons directly boost a stat, small icons indirectly or only sporadically provide a boost.
  • Modules are roughly ordered by importance (left to right, top to bottom) in providing additional boost. Without many module slots unlocked, you will need to pick the best ones for your situation.
  • Greyed out module icons are situationally useful, depending on your setup and e.g. how quickly you're clearing waves in your current sector.
  • Bases shown are where a base's parts contribute to the stat. The exact layout shown is a sample that works well, but different layouts will be optimal depending on how much you've upgraded each block.
11 Comments
AlconburyBlues Apr 21 @ 10:38am 
@BCS, You will see a much larger version where everything is easy to see and read if you do this...

1) Click on the image to show the slightly larger (but still cropped) version of the image.
2) Right click on the link that now shows above the image, and select "copy link address".
3) Paste that link into your internet browser window, and hit enter.

Now you can save that image to your desktop or wherever for future reference.
BCS Apr 4 @ 3:40pm 
The image is pretty much unreadable to me, can you please type up what the text says? It's microscopic!
Beachedhippo Mar 27 @ 1:58pm 
anyone have saves to import
namrog84 Jan 14, 2024 @ 5:15pm 
Thanks! This is super useful for where I am at in the game and it really helps and makes sense to me! It helped me optimize a few things.
Vormehk Dec 15, 2023 @ 9:01pm 
Question: With the base layouts, are you keeping all parts at the same levels to keep out of negatives on the green and/or yellow?
Vormehk Dec 15, 2023 @ 8:43pm 
Can't wait to see if you come up with the same idea on Base 4 that I have. Best I could do was quad reducers and boosts for yellow/red and triple boost for greens

Edit: @Wrraithcat While you may not have everything unlocked as a beginner, the color coding for where to put shards as they become available to you will still be useful. Until you reach that point, the game is fairly straight forward in progression.
cedriccha Nov 9, 2023 @ 2:12pm 
I'll see if i can add that, but void power generators will give you a much better result
Fengshen Nov 7, 2023 @ 4:32am 
@Wraithcat: Read the FIRST line of the guide.
Reading a guide aimed at mid-late game and complaining that it's useless for a beginner is a bit like if I asked Messi for some tips on how to be a better footballer. It would be completely useless information for me as well, since I've never played football.
Wraithcat Nov 6, 2023 @ 9:06pm 
Completely useless for any beginner.

I'm sure it is great for those who are already knee deep in the game, but useless for anyone who doesn't already understand WTF they are looking at.
FenrisWulffe Nov 3, 2023 @ 9:38am 
Nice job, thanks for this