Baldur's Gate 3

Baldur's Gate 3

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🌀Best Wizard Feats in Baldur’s Gate 3
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The Wizard is one hell of a class in Baldur’s Gate 3. It’s got some amazing versatility in how you can specialize your build and create a powerful character. The class is well-loved for its ability to become a Necromancer and is often used in multi-classing set-ups. As you’re leveling up your Wizard, you’ll have to take feats in to consideration. These can help you in specializing your build quite a bit! In this guide we’ll be taking a look at five of the best feats to consider while leveling your Wizard in Baldur’s Gate 3.
   
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5 – Tough
The Wizard class in Baldur’s Gate 3 is all about casting lots of powerful spells. This often leaves them quite vulnerable and squishy. Taking a feat like Tough can really help beef them up and give them better survivability in combat. The extra two max hit points for every level really adds up over time and gives Wizards the ability to take a hit in battle.
4 – Elemental Adept
Elemental Adept is a cool feat for the Wizard in Baldur’s Gate 3. No doubt you’ll have a wide range of spells at your disposal. If you wanted to specialize though, you should take this feat and then focus on the elemental type your chose for your spells. Having spells that can ignore resistance to the type of damage you chose is huge! It means you’ll be effective against pretty much any enemy with that type of spell. You also won’t be able to roll a one when casting with that type of spell, so no critical failures which is very nice!
3 – Magic Initiate
Magic Initiate is a feat that can add a really nice extra layer of spells for the Wizard to work with. The class loves casting and this feat gives you a wider range of Cantrips and Spells from another class to make use of. Just be aware that these spells will be limited to level 1 and tied to a certain stat like Wisdom for the Druid spells. Wizards scale with Intelligence, so unless you have a decent secondary stat like Wisdom, you won’t be able to make good use of these.
2 – Resilient
With Resilient you gain a point in the Ability of your choice which is always beneficial. The big thing with this trait though is the +1 that you get to that Ability’s saving throw. This can be a huge benefit for the Wizard to keep you up and running and in the fight.
1 – War Caster
Similar to Resilient, this feat is all about saving throws. This time, however, it’s focused on saving throws to allow you to main concentration on your spells. Most of your powerful spells are all tied to concentration. This feat allows you to keep those spells going for longer without being interrupted. If you break concentration you lose out on the spell slot you spent on casting that spell. So it’s quite a big boost to damage or utility output to be able to keep your concentration going. You also get a nice little bonus of a reaction cast of Shocking Grasp when an enemy moves out of melee range from you.



Those are the top five feats you should consider picking up for the Wizard class in Baldur’s Gate 3. There are a lot of good feats but these work best to elevate how well the Wizard plays overall!
3 comentĂĄrio(s)
TeslaVixen 10/jul./2024 Ă s 0:01 
recently just started the game and my wizard is like lv 4 or 5.... but she has basically the top AC of the party and does it in her underwear... Im using non armor gauntlets that grant +2 AC as long as they arnt wearing armor, and Mage armor spell, along with the reacton spell shield, they have to roll 20 to hit, and that only goes through if she doesent have her reacton lv 1 spell shield slots up. .... I dont take any feats on this guide ....
Sind 14/out./2023 Ă s 14:17 
and play with 16 int?
or how you make 20 int?
Why no spell sniper?
Eldrich blast hit like a monster damage with alot of crit (from having crit on 20 and 19 and with potion on 18 also)
As for defence you can have +23 amulet if you need hp, but hp is nothing, you need AR with +3 from magick armor + 4 from dex gloves (18 dex gloves in act 1) and shield you have 22 armor
Like uber bosses have 27 so we close
So you can add blick for disapear or blur for disatvanted on you or even not best +3 AR from mage omige now it is 25 AR :steamthumbsup:

So bad, dont even try use this guide :steamfacepalm:
Shrimpdealer 9/out./2023 Ă s 12:29 
No Alert? Intitative roll in this game is only 1d4 and +4 with no surprise means you can go first in every fight, this is integral for wizard.