Max Payne 3

Max Payne 3

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Checklist [Max Payne 3] ✅
By Division
A list of all 67 Achievements to be earned for 100% game completion. This is simply a list of Achievements ordered thematically and is a way to help me sort many contents.

For a more comprehensive walkthrough and roadmap, check out my 100% Achievement Guide [Max Payne 3].
https://steamcommunity.com/sharedfiles/filedetails/?id=3035455650
   
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I. Main Game I: (37)
Story Related: (7)
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Part I Complete
Complete Part I Of The Story
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Part II Complete
Complete Part I Of The Story
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Part III Complete
Complete Part I Of The Story
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Feel The Payne
Story Complete [MEDIUM]
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Serious Payne
Story Complete [HARD]
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Payne In The Ass
Story Complete [HARDCORE]
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Maximum Payne
Story Complete [OLD SCHOOL]
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Arcade: (2)
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A New York Minute
Finish In A New York Minute
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The Shadows Rushed Me
Unlock And Complete New York Minute Hardcore
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Challenge Mode: (2)
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Breaking the 4th
Earn a x4 multiplier in Challenge Mode
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It Looked Easy Enough
Complete the Challenge Mode
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[FREE AIM]: (6)
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Out The Window
Get 6 Kills While Diving Through The VIP Window [FREE AIM]
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Something Wicked This Way Comes
Get 7 Kills While Jumping From The Rickety Boat [FREE AIM]
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The Only Choice Given
Get 8 Kills While Dangling From A Chain [FREE AIM]
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Along For The Ride
Trigger A Bullet Cam On The Zipline [FREE AIM]
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It Was Chaos And Luck
Get 6 Kills While Riding The Push Cart [FREE AIM]
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So Much For Being Subtle
Get 9 Kills While Being Pulled By A Chain [FREE AIM]
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Chapter Specific: (7)
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The One Eyed Man Is King
Cover Passos With Perfect Aim
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That Old Familiar Feeling
Clear The Hallway Of Lasers
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Amidst The Wreckage
Destroy All The Models In The Boardroom
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Trouble Had Come To Me
Clear Everyone On The Bus Ride
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Sometimes You Get Lucky
Get A Headshot During The Rooftop Tremors
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You Push A Man Too Far
Don't Shoot The Dis-Armed Man
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The Road-Kill Behind Me
Total Everything On The Runway
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I. Main Game II: (cont)
Collectables: (3)
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A License To Kill
Collect All Golden Guns
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An Echo Of The Past
Find All Clues
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Sure Know How To Pick A Place
Discover All Tourist Locations
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Kills: (6)
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A Few Hundred Bullets Back
Use Every Weapon In The Game
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Colder Than The Devil's Heart
Kill 30 Enemies In 2 Minutes
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It's Fear That Gives Men Wings
10 Bullet Time® Kills In A Row
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One Bullet At A Time
300 Headshots
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You Play, You Pay, You Bastard
100 Kills With Melee
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With Practiced Bravado
100 Kills During Shootdodge
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Miscellaneous: (4)
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The Fear Of Losing It
Survive A Level Without Painkillers
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You Might Hurt Someone With That
Shoot 10 Airborne Grenades
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Past The Point Of No Return
Take 100 Painkillers
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All Of The Above
Finish All Single Player Grinds
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I. Online I: (30)
Online – Character: (6)
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Old School Moves
Perform a 720 spin while prone in Nightclub
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Sweaty Betty
Trigger and avoid a Bouncing Betty by Shootdodging
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Man Of Many Faces
Unlock All Faction Characters
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M4 Murder
Level up your M4 Assault all the way to level 10
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Man Of Many Weapons
Unlock All Weapons
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Training Complete
Achieve Level Rank 50
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Online – Player: (5)
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Max Payne Invitational
Invite someone to play through the in-game contact list
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Grave Robber
Looted A Body
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3 Blind Mice
Blind 3 players simultaneously with the pepper spray
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60 Seconds of Intimidation
Grind 60 Seconds of Intimidation on enemy players
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Resisting Arrest
Stun 10 players with either the cattle prod or stun gun
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Online – Victory: (3)
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Sweep
Flawless Team Gang Wars Victory
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The Gambler
Won A Wager
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Deathmatch Challenge
Winner In Any Public Deathmatch
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I. Online II: (cont)
Online – Kills: (14)
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Dearest Of All My Friends
Kill Someone On Your Friends List
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WMD
Get 3 kills from a single use of the level 3 explosives burst
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Early Adopter
In a single game, kill the same player with both the M24 and the IA2 AR
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Air Ace
Get 2 kills in a single Shootdodge in the Departure Lounge
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Payne Bringer
Kill 100 Other Players
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Betty Confetti
Kill a player with the Bouncing Betty
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Welcome Ashore
Kill a player on the yacht from the observation platform of the Panama Canal
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Bar Brawler
Kill someone with a melee strike in the Bar area of Hoboken Bar
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Drinker's Revenge
Kill the sniper who broke your Hip Flask in the same life
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Long Arm of the Lawless
Kill Max Payne in Panama as the De Marcos
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Express Checkout
Kill 4 players within 3 seconds in the Imperial Palace
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Keep Your Nose Clean
Get 100 Kills as a member of the SPP
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Long Arm of the Lawless
Kill Max Payne in Panama as the De Marcos
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Ouch My Head
Headshot someone with a Hangover
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Online – Others: (2)
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Full Monty
Complete One Of Each Game Mode Including All Gang Wars
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Breaking and Entering
Open 15 Containers or Doors in a single game of Dead Men Walking
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II. Single Player Grinds: (x28)
Bronze: (x28)
Silver: (x28)
Gold: (x28)
Platinum: (x28)

I. **Shootdodge/Bullet Time**
1. Slow Dive – Perform (X) Second Shootdodge
Bronze – 5 Seconds in Shootdodge; XP: 25
Silver – 6 Seconds in Shootdodge; XP: 50
Gold – 7 Seconds in Shootdodge; XP: 75
Platinum – 8 Seconds in Shootdodge; XP: 100

2. Artful Dodger – Spend (X) Minutes in Shootdodge
Bronze – 5 Minutes in Shootdodge; XP: 25
Silver – 10 Minutes in Shootdodge; XP: 50
Gold – 20 Minutes in Shootdodge; XP: 75
Platinum – 50 Minutes in Shootdodge; XP: 100

3. Dodge Brawl – Kill (X) Enemies during Shootdodge
Bronze – 100 Kills during Shootdodge; XP: 25
Silver – 250 Kills during Shootdodge; XP: 50
Gold – 500 Kills during Shootdodge; XP: 75
Platinum – 1000 Kills during Shootdodge; XP: 100

4. Take Your Time – Kill (X) Enemies during Bullet Time
Bronze – Kill 100 Enemies in Bullet Time; XP: 25
Silver – Kill 250 Enemies in Bullet Time; XP: 50
Gold – Kill 500 Enemies in Bullet Time; XP: 75
Platinum – Kill 1000 Enemies in Bullet Time; XP: 100


II. **Weapon**
5. Eagle Eye – Kill (X) Enemies with Sniper Rifles
Bronze – 25 Sniper Rifle Kills; XP: 25
Silver – 50 Sniper Rifle Kills; XP: 50
Gold – 75 Sniper Rifle Kills; XP: 75
Platinum – 100 Sniper Rifle Kills; XP: 100

6. Double Damage – Kill (X) Enemies While Dual Wielding
Bronze – 150 Dual Wielding Kills; XP: 25
Silver – 300 Dual Wielding Kills; XP: 50
Gold – 750 Dual Wielding Kills; XP: 75
Platinum – 1000 Dual Wielding Kills; XP: 100

7. Keep It Simple – Kill (X) Enemies with Hand Guns
Bronze – 100 Hand Gun Kills; XP: 25
Silver – 250 Hand Gun Kills; XP: 50
Gold – 500 Hand Gun Kills; XP: 75
Platinum – 1000 Hand Gun Kills; XP: 100

8. Shotgun Dues – Kill (X) Enemies with Shotguns
Bronze – 50 Shotgun Kills; XP: 25
Silver – 100 Shotgun Kills; XP: 50
Gold – 250 Shotgun Kills; XP: 75
Platinum – 500 Shotgun Kills; XP: 100

9. Rapid Fire – Kill (X) Enemies with SMGs
Bronze – 100 SMG Kills; XP: 25
Silver – 250 SMG Kills; XP: 50
Gold – 500 SMG Kills; XP: 75
Platinum – 1000 SMG Kills; XP: 100

10. If It Ain't Broke – Kill (X) Enemies with Rifles
Bronze – 100 Rifle Kills; XP: 25
Silver – 250 Rifle Kills; XP: 50
Gold – 500 Rifle Kills; XP: 75
Platinum – 1000 Rifle Kills; XP: 100


III. **Movement**
11. Take a Load Off – Shoot (X) Enemies while Prone
Bronze – Shoot 25 Enemies while Prone; XP: 25
Silver – Shoot 50 Enemies while Prone; XP: 50
Gold – Shoot 100 Enemies while Prone; XP: 75
Platinum – Shoot 250 Enemies while Prone; XP: 100

12. The Lounger – Kill (X) Enemies While Lying on Your Back
Bronze – 25 Kills While Lying on Your Back; XP: 25
Silver – 50 Kills While Lying on Your Back; XP: 50
Gold – 100 Kills While Lying on Your Back; XP: 75
Platinum – 250 Kills While Lying on Your Back; XP: 100

13. Guesswork – Kill (X) Enemies with Blindfire
Bronze – 25 Blindfire Kills; XP: 25
Silver – 50 Blindfire Kills; XP: 50
Gold – 100 Blindfire Kills; XP: 75
Platinum – 250 Blindfire Kills; XP: 100

14. The Turtle – Kill (X) Enemies from Cover
Bronze – 100 Kills from Cover; XP: 25
Silver – 250 Kills from Cover; XP: 50
Gold – 500 Kills from Cover; XP: 75
Platinum – 1000 Kills from Cover; XP: 100

15. Scrapper – Meleed (X) Enemies
Bronze – Meleed 25 Enemies; XP: 25
Silver – Meleed 50 Enemies; XP: 50
Gold – Meleed 100 Enemies; XP: 75
Platinum – Meleed 150 Enemies; XP: 100


IV. **Body**
16. Arms Dealer – Shoot (X) Enemies in the arm or hand
Bronze – 25 arms or hands shot; XP: 25
Silver – 50 arms or hands shot; XP: 50
Gold – 100 arms or hands shot; XP: 75
Platinum – 250 arms or hands shot; XP: 100

17. Leg Payne – Shoot (X) Enemies in the leg or foot
Bronze – 25 legs or foot shot; XP: 25
Silver – 50 legs or foot shot; XP: 50
Gold – 100 legs or foot shot; XP: 75
Platinum – 250 legs or foot shot; XP: 100

18. Below The Belt – Shoot (X) Enemies in the groin
Bronze – 25 groin shots; XP: 25
Silver – 50 groin shots; XP: 50
Gold – 100 groin shots; XP: 75
Platinum – 250 groin shots; XP: 100


V. **Environment/Explosion**
19. Wreckage – Blow up (X) vehicles
Bronze – 25 vehicles blown; XP: 25
Silver – 50 vehicles blown; XP: 50
Gold – 100 vehicles blown; XP: 75
Platinum – 200 vehicles blown; XP: 100

20. Blow Out – Kill (X) Enemies with explosions
Bronze – 25 explosions kill; XP: 25
Silver – 50 explosions kill; XP: 50
Gold – 100 explosions kill; XP: 75
Platinum – 250 explosions kill; XP: 100

21. Fire Works – Shoot (X) Molotovs and Grenades out of the air
Bronze – Shot 25 Molotovs; XP: 25
Silver – Shot 50 Molotovs; XP: 50
Gold – Shot 100 Molotovs; XP: 75
Platinum – Shot 200 Molotovs; XP: 100

22. Fall Guys – Cause (X) Enemies to topple to their deaths
Bronze – Cause 25 Enemies to topple to their deaths; XP: 25
Silver – Cause 50 Enemies to topple to their deaths; XP: 50
Gold - Cause 100 Enemies to topple to their deaths; XP: 75
Platinum - Cause 250 Enemies to topple to their deaths; XP: 100


VI. **Player/Grind**
23. Pharmacist – Use (X) Painkillers
Bronze – 50 Painkillers used; XP: 25
Silver – 100 Painkillers used; XP: 50
Gold - 250 Painkillers used; XP: 75
Platinum - 500 Painkillers used; XP: 100

24. Bloodbath – Kill (X) Enemies
Bronze – 250 Enemies killed; XP: 25
Silver – 500 Enemies killed; XP: 50
Gold - 1000 Enemies killed; XP: 75
Platinum - 2500 Enemies killed; XP: 100

25. Head Master – Get (X) Headshots
Bronze – 100 Headshots; XP: 25
Silver – 250 Headshots; XP: 50
Gold - 500 Headshots; XP: 75
Platinum - 1000 Headshots; XP: 100

26. Bullet River – Shoot (X) rounds
Bronze – 1000 rounds shot; XP: 25
Silver – 2500 rounds shot; XP: 50
Gold - 10,000 rounds shot; XP: 75
Platinum - 25,000 rounds shot; XP: 100

27. Back From The Dead – Win (X) Last Man Standings
Bronze – 25 Last Man Standings Survived; XP: 25
Silver – 50 Last Man Standings Survived; XP: 50
Gold - 100 Last Man Standings Survived; XP: 75
Platinum - 250 Last Man Standings Survived; XP: 100

28. Cam Lover – Watch (X) Bullet Cams
Bronze – 100 Bullet Cams watched; XP: 25
Silver – 250 Bullet Cams watched; XP: 50
Gold - 500 Bullet Cams watched; XP: 75
Platinum - 750 Bullet Cams watched; XP: 100
II. Weapon Location: (x27)
 DE .50 (1).png]
Handguns: (x6)
1) PT92 (Semi-Automatic Pistol): Chapter 1, Checkpoint 2 (Common).

2) .38 Revolver (Revolver): Chapter 2, Checkpoint 2 (Rare).

3) 1911 (Semi-Automatic Pistol): Chapter 4, Checkpoint 2 (Common).

4) 608 Bull (Revolver): Chapter 5, Checkpoint 4 (Uncommon).

5) DE .50 (Semi-Automatic Pistol): Chapter 5, Checkpoint 19 (Uncommon).

6) Auto 9mm (Full-Auto Pistol): Chapter 6, Checkpoint 2 (Common). This is classified as SMG.


 SAF .40 (1).png]
Submachine Guns: (x5)
1) Micro 9mm (Submachine Gun): Chapter 2, Checkpoint 2 (Common).

2) MPK (Submachine Gun): Chapter 3, Checkpoint 6 (Common).

3) M10 (Submachine Gun): Chapter 10, Checkpoint 11 (Rare).

4) M972 (Submachine Gun): Chapter 9, Checkpoint 4 (Rare).

5) SAF .40 (Submachine Gun): Chapter 13, Checkpoint 2 (Rare).


 SPAS-15 (1).png]
Shotguns: (x5)
1) M500 (Pump-Action Shotgun): Chapter 1, Checkpoint 4 (Uncommon).

2) M4 Super 90 (Semi-Automatic Shotgun): Chapter 3, Checkpoint 3 (Common).

3) Sawed-Off (Shotgun): Chapter 7, Checkpoint 6 (Once).

4) SPAS-15 (Semi-Automatic Shotgun): Chapter 8, Checkpoint 11 (Uncommon).

5) Super Sport (Semi-Automatic Shotgun): Chapter 12, Checkpoint 4 (Once).


 G6 Commando (1).png]
Assault Rifles: (x4)
1) AK-47 (Assault Rifle): Chapter 4, Checkpoint 12 (Uncommon).

2) FAL (Assault Rifle): Chapter 5, Checkpoint 8 (Uncommon).

3) MD-97L (Assault Rifle): Chapter 6, Checkpoint 2 (Common).

4) G6 Commando (Assault Rifle): Chapter 9, Checkpoint 4 (Uncommon).


 LMG .30 (1).png]
Machine Guns: (x2)
1) LMG .30 (Machine Gun): Chapter 5, Checkpoint 12 (Uncommon). This is classified as Rifle.

2) RPD (Machine Gun): Chapter 12, Checkpoint 4 (Once). This is classified as Rifle.


 M82A1 (1).png]
Rifles: (x3)
1) Ruger Mini-30 (Semi-Automatic Rifle): Chapter 1, Checkpoint 4 (Uncommon).

2) M82A1 (Anti-Materiel Rifle): Chapter 3, Checkpoint 12 (Rare).

3) FMP G3S (Battle Rifle): Chapter 13, Checkpoint 17 (Once). This is extra and won't count towards A Few Hundred Bullets Back Achievement if you use all other firearms.


 Rotary Grenade Launcher (1).png]
Explosives: (x2)
1) Rotary Grenade Launcher (Grenade Launcher): Chapter 8, Checkpoint 3 (Uncommon).

2) LAW (One-shot Rocket Launcher): Chapter 13, Checkpoint 5 (Once).