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Mir erschließt sich das "(without tying them up)" nicht, vorallem da ich nicht weiß, wie (ob) man Körper ohne fesseln tragen kann...
* There are 3 guys killed environmentally by the Twins. One gets a rock dropped on his head, 1 or 2 get smashed by wooden boxes. These do not count as player kill so you have to kill them from distance (because getting too close triggers the environmental kill). Use Virgilio-Theresa or just Theresa or any other preferred character with a pistol shot (pistol shots require getting close, but with shadow mode or good micro you should be able to shoot these guys before the rock/boxes count as kill.
* I decided NOT to raise the alarm (so I didn't get reinforcements swarming the map, let alone kill them);
* I did NOT use Peruse Mind on any guard;
* I killed the guards surrounding the two Custodes first, before killing the Custodes themselves (in particular, I avoided getting any guards catatonic);
* I did NOT complete any mission objective before killing all enemies on the map first;
I have no idea which of these made the difference, but keep it in mind if you're struggling to get this one.
* Guards get their elevation hard coded at the very start of the mission. Luring them to a lower elevation and killing them there doesn't work, the game still counts them as being killed on their starting elevation;
* The game keeps track of the highest elevation you've killed a guard at - I refer to this as your "registered elevation";
* Whenever you kill a guard, it will compare that guard's elevation against that registered elevation:
*** if the guard's elevation is LOWER than your registered elevation, you get a "failed" message on the badge;
*** if the guard's elevation is EQUAL to your registered elevation, nothing happens;
*** if the guard's elevation is HIGHER than you registered elevation, or when making the very first kill, your registered elevation is updated to the guard's elevation value for all future kills;
Note that you do NOT get a failure message when you kill a guard at higher elevation, while there are still lower elevation guards alive. As such, you might only get a failure message much later when you kill such a lower elevation guard. Keep this in mind! Carefully observe the map and meticulously scan each elevation for enemies before moving up to the next elevation.
You can descend to lower levels - I attempted it together with doing the solo mission with only Suleidy, so it forced me to descend to swim between islands, and it worked.
For the final part (the guard on top of the shed, who has to be killed last, and the Kindred that he watches over):
1) I placed a bush just behind the Kindred on the part with the shed, and hid in it.
2) Used Wander Dust on the roof guard to get him to walk away to the other end of the shed.
3) Immediately (using Shadow Mode) stabbed the Kindred, then also using Shadow Mode, ran to shoot the other one as soon as I could.
The roof guard raised an alarm, but there was no one other than him left at that point.
When he gave up and was returning to the shed's roof, I had Suleidy run across the bridge (since he was looking the other way), and kill him (on that roof, not before, just in case).