Call of Duty: Black Ops III

Call of Duty: Black Ops III

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[MWZ] KILLHOUSE
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12.897 GB
28 AGO 2023 a las 2:30 p. m.
9 NOV 2024 a las 3:34 p. m.
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[MWZ] KILLHOUSE

En 1 colección creada por raptroes
[MWZ] MODERN WARFARE ZOMBIES
7 artículos
Descripción


Killhouse is an extremely comprehensive survival map with over 115 weapons, 27 upgradeable perks, 11 customizable game modes, 12 kill streaks, 30 mutators, 7 custom repacks, 13 wave survival bonuses, and more!
This is a recreation of a classic COD4 map, based on the MWR version.

Due to the sheer volume of assets added into this map, load times will be long, the game will crash upon exiting/restarting the map, and many mods will not work with it.

★ Do not load this map with the MWZ mod. It is already built into it. ★



Map-Specific Features
Firing Range
Players spawn here upon loading into the map. Use this room to choose the game mode and mutators.

Wall Buy Sets
The wall buys in this map can be changed between its default selection, to COD4/MWR, MW2, or a semi-random selection.

Rampage Inducer
Increase enemy aggression by activating this device. Everyone must vote to enable or disable it.

Final Stand (Evac)
Players can escape by purchasing the exit door on the blue side of the map. You must survive the horde to win!




This map has the MWZ mod built into it. This overhaul delivers many changes, expansive features, weapons, and game modes for a new, yet familiar experience.


There are 11 game modes, each with customizable options.
The host can decide these details during the pre-game phase.




More information about each game mode can be found in-game.


The perk system has been revamped. Everything is different, yet familiar and nostalgic.


More information about each perk can be found in-game or in this forum post.


Strike Packages
Players can choose between Assault and Specialist Strike Packages for kill streaks.

Doom Streaks
Players who go down or die will be given temporary buffs to help them survive.





Weapons featured in this map are from COD4/MWR, MW2, MW3, COD: Online, Ghosts, and MW19.


Pack-a-Punch
When upgraded, weapons will not only improve, but will have either attachments or special attributes specific to them.
If players upgrade their weapons more than once, they'll get either a random Gun Perk or Special Ammo type.



Players are automatically rewarded for surviving waves.


Unlockable Rewards
● Wave 6: Magic Wheel, see information below
● Wave 9: Unlocks MOAB power up
● Wave 10+: Bonus money (scales to wave number), every ten waves
● Wave 12+: Extra primary perk slot, every two waves
● Wave 15: Trading Table, see information below
● Wave 19: Riot Shield
● Wave 21: Removes Carpenter power up
● Wave 25: Unlocks Random Perk power up
● Wave 35: Unlocks Bonfire Sale power up
● Wave 37: Gilded Rangers, upgrades the Ranger power up

Magic Wheel
Spin the Magic Wheel for $1100/spin for a randomized effect.

Trading Table
Players can place their current weapon onto the trading table for others to take.
Interacting with the table while a weapon is on it will swap your current weapon for the one placed down.
If the table is empty, your current weapon will be taken to fill it up.



Mutators
Players can adjust various mutators to suit their needs.
Starting Wave (also affects starting cash)
Friendly Fire
Starting Perk
Headshots Only
Continuous Spawning (also known as Timed Gameplay)
Enemy Spawn Limits (maximum horde size)
Enemies Per Wave (how enemy amounts scale to wave/player numbers)
Toggeable gameplay objects: Pack-a-Punch, Power Ups, Wall Buys, Mystery Boxes, Traps, Perks, Perk Stations, and Wonder Perk Stations
Wave Survival Bonuses: perk limit raises, bonus money, enemy counter, delay MOAB drop, remove Carpenter drop, random perk drop, Bonfire Sale drop, Rangers drop upgrade, Magic Wheel, Trading Table, Riot Shield, and finally the option to disable all of the aforementioned bonuses

Quality of Life
Max Ammo and Wall Buys also refill your magazine when used
Insta-Kill grants bonus damage to minibosses immune to it
MOAB (previously Nuke) deals sizeable damage to minibosses immune to it
Players can knife the Mystery Box to share its weapon with others
The final enemy is keylined in red (even through walls)




Click here for the [MWZ] Modern Warfare Zombies mod credits.
MAP-SPECIFIC CONTRIBUTIONS
RAPTROES — Main developer
jzob — Sledgehammer Juggernaut miniboss
Stendby — Wooden structure and vista building prefabs
Scobalula — Husky and other tools
Topato — various weapon help
PLAYTESTERS
Topato, jzob, GhostOne, oraclemk2, heyheypapaj, electricwire, kayak, dobby, Xela, MikeyRay, Jackopup7, funEman, and SmartGuy.
228 comentarios
ImKindaTerrible 27 ABR a las 12:18 p. m. 
is the support killstreak disabled?
Burger Beers 26 ABR a las 8:44 p. m. 
MAKE A SEQUEL CALLED IT THE GOON HOUSEE :STEAMHAPPY:
raptroes  [autor] 13 MAR a las 6:06 a. m. 
Thanks! There's a warning at the top of this map page's description describing the issue you mentioned. I'm glad you enjoyed it.
Corrupt Kami 10 MAR a las 5:25 p. m. 
map is super fun and creative. my only complaint would be that everytime the game ends (i die or end game) after the end cutscene it closes my game. idk if that is a map or game issue but i figured i would bring it to light in case.
raptroes  [autor] 18 FEB a las 12:11 p. m. 
That would be a troll weapon (the upgraded MK18 Mod 1 from MW2019, aka the "M4A1"). It is one of my finest creations. My favorite feature is how it constantly "jams" (you slap the gun to get it to work again). Truly a thing of beauty. :lol:

(Aim for the head if you're having trouble with it for Gun Game. Body shots are practically useless.)
AJo360 18 FEB a las 5:00 a. m. 
theres a fucking gun in gungame that dose nothing, no damage at all, whatever the thing the guy who added that shit smoked, gimme that shit NOW
raptroes  [autor] 14 ENE a las 4:23 p. m. 
Thanks. The Rampage Inducer is located in the center where it is because spawns are randomized between the 2 rooms on opposing sides of the map, otherwise I would've put it right where you spawn. I have several other MP remakes planned with the MWZ mod integrated into them. No ETA though as I haven't been modding as of late.
Cpt.Haxray 14 ENE a las 11:16 a. m. 
That being said, is there any plans for additional maps made specifically to support MWZ?
Cpt.Haxray 14 ENE a las 11:15 a. m. 
Very enjoyable map. The beginning rounds are a bit slow however as sometimes zombies spawn across the map from you and you're forced to wait for them to awkwardly walk over(but i imagine this is a byproduct of the double spawns).

It might be a good idea to move the rampage inducer into the 2 spawn points instead as a potential workaround for this.
raptroes  [autor] 2 ENE a las 7:01 a. m. 
@akaJoy Thanks!

@Tigertail5000 I couldn't tell you either. I only have a GTX 970 and performance is fine for me with such dated hardware. Like I've said, it's not something that anyone else has complained about, and my much weaker PC runs the map smoothly, so it's not the map which is at fault. I hope you can figure it out.